Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 00:15:41 Player: P9H Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (155) 775 Value Destroyed (5839) 5839 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (227) 227 TOTAL SCORE: 13101 Bonus ------- High Alert Combat Kills 227 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 449/450 System Corruption 30% Temperature Cool (0) Movement Core (150) Ox2 Location -2/Research Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (11) ----- Advanced Heat Sink Advanced Coolant Injector Advanced Coolant Injector Energy Well High-powered Tractor Beam > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Ion Engine Light Antimatter Reactor Micro Antimatter Reactor Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Compact Battery Energy Well Weapon Cycler Force Field > --- WEAPON ----------- Tesla Rifle Gamma Rifle Gamma Rifle Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Improved Treads Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Small Battery Improved Shield Generator High-powered Tractor Beam Gamma Rifle Heavy Laser Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun [Rating: 130] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Advanced Treads Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Special Weapon Advanced Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 . . 2 2 2 Power 4 | . . . 1 . 1 . . . 1 . 1 Propulsion . | . . . . . . . . . . . . Utility 9 | . . 1 1 1 1 1 . . 1 2 1 Weapon 3 | . . 1 . 1 . 1 . . . . . Parts Attached 204 | 10 2 7 39 37 24 10 12 . 4 1 58 Power 42 | 1 . 1 10 7 6 3 1 . 2 . 11 Engine 15 | 1 . . 4 1 4 3 1 . . . 1 Core 17 | . . 1 6 6 2 . . . 1 . 1 Reactor 10 | . . . . . . . . . 1 . 9 Propulsion 31 | 6 . 1 7 4 3 1 3 . . . 6 Treads 9 | 2 . . 5 1 . . . . . . 1 Leg . | . . . . . . . . . . . . Wheel 22 | 4 . 1 2 3 3 1 3 . . . 5 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 61 | 1 2 3 10 10 8 4 4 . 2 1 16 Device 38 | . 1 2 3 7 5 2 3 . 2 1 12 Storage 7 | 1 1 1 1 . . . . . . . 3 Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 16 | . . . 6 3 3 2 1 . . . 1 Artifact . | . . . . . . . . . . . . Weapon 70 | 2 . 2 12 16 7 2 4 . . . 25 Energy Gun 32 | 1 . 1 6 7 4 1 2 . . . 10 Energy Cannon 8 | . . . 1 4 . . . . . . 3 Ballistic Gun 19 | 1 . 1 5 2 . 1 2 . . . 7 Ballistic Cannon 3 | . . . . . 2 . . . . . 1 Launcher 7 | . . . . 3 1 . . . . . 3 Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . . . 2 Corrupted Parts 3 | . . . . 1 . . . . . . 2 System Corruption 4 | . . . . 2 . . . . . . 2 Parts Lost 131 | . . 2 18 19 12 6 10 . . . 64 Power 30 | . . . 5 4 2 3 1 . . . 15 Propulsion 19 | . . 1 2 3 3 . 2 . . . 8 Utility 37 | . . 1 5 3 3 2 4 . . . 19 Weapon 45 | . . . 6 9 4 1 3 . . . 22 Highest Loss Streak 30 | . . 1 5 6 9 6 7 . . . 30 To Critical Strikes 1 | . . . 1 . . . . . . . . Average Slot Usage (%) 95 | . 93 97 94 97 95 92 98 100 100 95 83 Engine 8 | . 14 5 5 3 13 13 16 17 15 14 3 Core 6 | . . 5 11 10 5 2 . . 3 . . Reactor 1 | . . . . . . . . . 1 4 9 Treads 5 | . . . 7 13 . . . . . . . Wheel 8 | . 28 19 9 1 11 11 10 11 10 9 6 Device 18 | . 8 21 9 15 25 23 18 23 26 28 30 Storage 7 | . 14 11 9 7 6 5 5 5 5 4 9 Protection 10 | . . . 15 13 5 10 14 11 10 9 2 Energy Gun 13 | . 14 11 12 21 10 10 8 11 10 9 9 Energy Cannon 2 | . . . 1 6 . . . . . . 3 Ballistic Gun 8 | . 14 22 11 . 10 1 13 17 15 14 3 Ballistic Cannon 1 | . . . . . 2 11 4 . . . . Peak Build Rating 130 | 6 7 14 36 48 55 63 68 68 82 86 130 Average Rating 50 | 3 6 11 26 40 49 59 64 68 78 86 100 On Entrance 42 | . 6 7 14 32 36 52 63 68 68 82 86 Naked Turns . | . . . . . . . . . . . . Heaviest Build 164 | 13 19 32 78 87 100 110 111 109 122 125 164 Greatest Support 50 | 26 26 32 44 50 26 20 26 26 26 26 26 Greatest Overweight (x) 19 | 2 . 1 19 8 9 5 10 4 4 4 9 Average Overweight (x) 2 | . . . 2 1 3 4 4 4 4 4 4 Largest Inventory Capacity 20 | 8 10 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 9 11 18 20 20 20 20 20 20 20 18 Most Carried 20 | 5 8 15 20 20 20 18 20 17 20 19 18 Average Carried 16 | 3 5 9 16 19 18 15 17 17 18 19 10 Final Capacity 20 | 8 10 15 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 8 15 20 20 17 18 17 17 20 19 1 Class Distribution -------------------- 48% | Scavenger-Tank 35% | Tank 6% | Scavenger-Gunner 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Matter Collected 3929 | 249 78 121 875 487 419 177 675 . 53 . 795 Remotely 269 | . . 20 174 . . . . . . . 75 Salvage Created 6345 | . 154 372 1380 1693 668 216 643 . 89 . 1130 Parts 314 | . 9 20 72 78 27 14 23 . 4 . 67 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 3 | . . . 1 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 14 . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 123 | . 3 8 30 34 7 8 10 . 1 . 22 Guns 83 | . 3 8 28 20 3 2 6 . 1 . 12 Cannons 23 | . . . 1 4 4 6 4 . . . 4 AOE 12 | . . . . 7 . . . . . . 5 Classes Destroyed 16 | . 2 2 5 4 2 1 . . . . . Worker 8 | . . . 2 4 . . . . . . 2 Builder 7 | . . . 3 . 3 . . . . . 1 Hauler 1 | . . . 1 . . . . . . . . Recycler 10 | . . 1 2 4 2 . . . . . 1 Mechanic 1 | . . . . . 1 . . . . . . Operator 1 | . . . . . . 1 . . . . . Watcher 4 | . 1 . . 1 1 . . . . . 1 Swarmer 43 | . . . 10 14 . 5 . . . . 14 Grunt 45 | . 3 7 14 8 3 2 8 . . . . Brawler 2 | . . . . . 1 1 . . . . . Duelist 4 | . . . . 2 1 . 1 . . . . Protector 1 | . . . . 1 . . . . . . . Sentry 13 | . . 1 5 3 1 . 1 . 1 . 1 Specialist 2 | . . . . 2 . . . . . . . Hunter 3 | . . . 1 . . . . . . . 2 Programmer 10 | . . . . 4 1 . . . . . 5 Best Kill Streak 15 | . 3 5 4 15 6 8 3 . 1 . 14 Combat Bots Only 11 | . 2 4 4 7 4 8 3 . 1 . 11 Max Kills in Single Turn 3 | . 1 1 3 3 2 1 2 . 1 . 3 Gunslinging 1 | . . . 1 . . . . . . . 1 Exploded 3 | . . . . 3 . . . . . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Hostile Shots Fired 1360 | . 7 48 205 204 156 64 70 . 6 2 598 Missed 479 | . 4 16 40 74 51 18 21 . 1 1 253 Damage Taken 14432 | . 34 409 2472 2521 1227 779 956 . 60 8 5966 Core 2552 | . 12 112 357 335 123 83 78 . . . 1452 Absorbed by Shields 861 | . . . . . 20 . . . 63 9 769 Regen/Repaired (Parts) 112 | . . . . 112 . . . . . . . Core Remaining (%) 80 | 100 95 72 35 52 85 . . 83 100 100 . Volleys Fired 332 | . 7 36 105 67 23 13 30 . 3 . 48 Largest 5 | . 2 3 3 4 4 4 5 . 5 . 5 Hottest 465 | . 60 96 224 304 214 266 283 . 228 . 465 Shots Fired 1049 | . 14 108 262 222 83 50 110 . 15 . 185 Gun 852 | . 14 108 253 164 61 24 77 . 15 . 136 Cannon 175 | . . . 9 50 20 26 33 . . . 37 Launcher 20 | . . . . 8 2 . . . . . 10 Special 2 | . . . . . . . . . . . 2 Kinetic 461 | . 7 72 158 6 49 26 80 . 9 . 54 Thermal 376 | . . 36 75 108 22 24 30 . 6 . 75 Explosive 20 | . . . . 8 2 . . . . . 10 Electromagnetic 190 | . 7 . 29 100 10 . . . . . 44 Robot Hit Streak 27 | . 3 16 12 24 27 10 6 . 6 . 10 Robot Miss Streak 11 | . 3 3 8 6 7 9 9 . 4 . 11 Penetration Max . | . . . . . . . . . . . . Secondary Targets 11 | . 1 2 3 . 1 . 1 . . . 3 Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 . . . 1 Shots Hit Robots 637 | . 7 76 153 143 60 36 66 . 7 . 89 Core Hits 411 | . 6 19 82 90 63 33 50 . 4 . 64 Critical Kills 3 | . . . . 1 . . . . . . 2 Critical Parts Destroyed 3 | . . . . 1 . . . . . . 2 Critical Strikes 17 | . . 3 3 2 . . 2 . . . 7 Burn 8 | . . 3 2 . . . 2 . . . 1 Meltdown 2 | . . . . 1 . . . . . . 1 Destroy 4 | . . . . 1 . . . . . . 3 Corrupt 3 | . . . 1 . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13644 | . 95 757 2630 3766 1382 724 1295 . 121 . 2874 Guns 8878 | . 73 757 2423 1920 879 381 828 . 121 . 1496 Cannons 2508 | . . . 150 603 442 343 467 . . . 503 Explosions 2228 | . 22 . 56 1243 61 . . . . . 846 Melee . | . . . . . . . . . . . . Ramming 30 | . . . 1 . . . . . . . 29 Kinetic 4129 | . 36 378 1023 88 770 343 885 . 84 . 522 Thermal 5802 | . 22 379 1224 1936 466 381 410 . 37 . 947 Explosive 1886 | . . . . 979 61 . . . . . 846 Electromagnetic 1797 | . 37 . 382 763 85 . . . . . 530 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 30 | . . . . 4 9 3 3 3 . . 30 Average Corruption 3 | . . . . 1 5 3 3 3 . . 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 92 | . . . . 23 10 7 21 3 . . 28 Message Errors 12 | . . . . 4 1 1 2 1 . . 3 Matter Fused 20 | . . . . 5 3 3 3 . . . 6 Heat Flow Errors 8 | . . . . 3 1 . 2 . . . 2 Energy Discharges 19 | . . . . 5 2 1 6 . . . 5 Parts Fused 1 | . . . . 1 . . . . . . . Data Loss (minor) 8 | . . . . 3 . . 2 1 . . 2 Data Loss (major) 6 | . . . . . . 1 1 . . . 4 Misfires 5 | . . . . . 1 1 3 . . . . Alerts 5 | . . . . 1 . . . 1 . . 3 Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 6 | . . . . 1 2 . 2 . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 195 | . . . . 114 5 . . . . . 76 Projectiles 80 | . . . . 33 5 . . . . . 42 Explosions 115 | . . . . 81 . . . . . . 34 Melee . | . . . . . . . . . . . . Knockbacks 31 | . . . . . 10 4 17 . . . . Impact . | . . . . . . . . . . . . Kinetic 30 | . . . . . 10 4 16 . . . . Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 458 | . . . . 343 . . . . . . 115 Shots 11 | . . . . 8 . . . . . . 3 Rammed 18 | . . . 1 . . . . . . . 17 Targets Rammed 18 | . . . 1 . . . . . . . 17 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 578 | . 52 129 505 578 170 24 510 . 3 . 441 Average Temperature 160 | . 26 61 198 157 54 8 173 . 2 . 124 Received Heat Transfer 2584 | . 18 192 1098 291 318 198 417 . 12 4 36 Effects 63 | . . . 30 16 . . 13 . . . 4 Shutdowns 23 | . . . 15 5 . . 2 . . . 1 Energy Bleed 8 | . . . 5 2 . . 1 . . . . Interference 15 | . . . 3 . . . 9 . . . 3 Matter Decay 1 | . . . 1 . . . . . . . . Short Circuit 4 | . . . 3 1 . . . . . . . Damage (minor) 5 | . . . 3 1 . . 1 . . . . Damage (major) 7 | . . . . 7 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . Parts Fried 6 | . . . 1 4 . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . 1 1 . . . . . . 1 Combat Hostiles 3 | . . . 1 1 . . . . . . 1 Parts Melted 31 | . . . 5 13 3 2 . . . . 8 Heat Transferred 11748 | . 50 1184 2751 3400 1050 875 978 . 74 . 1386 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . 1 2 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Peak Influence 600 | . 129 288 600 573 342 271 . . 60 106 440 Initial 280 | . . 53 37 234 280 131 . . . 31 59 Average 204 | . 67 167 233 214 257 205 . . 36 72 211 Maximum Alert Level 2 | . . 1 2 2 1 1 . . . . 2 Low Security (%) 53 | 100 100 52 62 55 23 45 . . 100 100 28 Level 1 35 | . . 47 10 28 76 54 . . . . 69 Level 2 11 | . . . 27 16 . . . . . . 1 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 27 | . 1 1 7 10 . . . . . . 8 Investigation 2 | . 1 . . 1 . . . . . . . Extermination 7 | . . . . 4 . . . . . . 3 Reinforcement 6 | . . 1 2 1 . . . . . . 2 Assault 3 | . . . 2 1 . . . . . . . Garrison 9 | . . . 3 3 . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Distress Signals 9 | . 1 1 4 . 1 . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 180 | . 6 10 43 46 15 10 10 . 2 2 36 Peak Tracking Total 8 | . 4 4 8 5 5 8 4 . 3 5 8 Tactical Retreats 12 | . 2 . 3 2 1 1 . . 1 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Traps Triggered 13 | . 1 . 1 3 3 . . . . . 5 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Machines Disabled 10 | . . 1 1 7 . . . . . . 1 Max in Single Turn 2 | . . 1 1 2 . . . . . . 1 Garrison Access 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Machines Accessed 2 | . . 1 . 1 . . . . . . . Terminals 1 | . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 6 | . . 2 . 4 . . . . . . . Successful 4 | . . 1 . 3 . . . . . . . Failed 2 | . . 1 . 1 . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 2 | . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . 4 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 1 | . . 1 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . Repair 1 | . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 1 | . . . . 1 . . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . Time 32 | . . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . 1 Relay Couplers Released 3 | . . . 3 . . . . . . . . Machine Destruction 3 | . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Turns Passed 9265 | 63 166 408 1603 2725 757 362 1324 299 362 102 1094 Spaces Moved 4652 | 44 153 293 691 1097 441 189 758 200 226 68 492 Core 43 | 22 . . 4 . . . . . . . 17 Treads 1117 | . . . 223 891 . . . . . . 3 Legs . | . . . . . . . . . . . . Wheels 3492 | 22 153 293 464 206 441 189 758 200 226 68 472 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 105 120 135 125 135 150 150 150 100 Average Speed 163 | 94 90 96 166 213 139 153 154 150 150 150 167 Slowest Speed 1000 | 150 90 115 1000 232 215 155 230 150 150 150 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 4 37 27 57 35 18 5 89 22 9 4 11 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 5 | . . . . . . . 5 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 199 | . 7 . 3 79 10 . 1 . 1 . 98 Melee . | . . . . . . . . . . . . Projectile 19 | . . . 3 . . . 1 . 1 . 14 AOE 180 | . 7 . . 79 10 . . . . . 84 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Total 5632 | 62 168 354 943 1318 530 223 848 199 245 68 674 Wait 131 | . . 2 38 54 11 2 4 . . . 20 Move 4641 | 43 152 292 690 1096 440 188 757 199 225 67 492 Hop . | . . . . . . . . . . . . Pick Up 185 | 9 6 12 43 40 16 10 8 . 8 . 33 Fast Attach 12 | 1 . 2 2 4 2 . 1 . . . . Attach 146 | 5 1 2 22 24 16 9 9 . 2 1 55 Detach 6 | . . . . . 1 . . . . . 5 Swap 46 | 4 1 3 15 9 6 1 2 . 2 . 3 Drop 70 | . 1 5 27 22 9 . . . 5 . 1 Fire 332 | . 7 36 105 67 23 13 30 . 3 . 48 Melee . | . . . . . . . . . . . . Ram 18 | . . . 1 . . . . . . . 17 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . 2 6 . . . . . . Rewire 37 | . . . . . . . 37 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research -2/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 10) 196 | -10/Materials | Discovered new exit (range 14) 197 | -10/Materials | Discovered new exit (range 13) 230 | -10/Materials | Entered another Materials area 230 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 562 | -9/Materials | Discovered new exit (range 3) 638 | -9/Materials | Entered another Materials area 638 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1291 | -8/Materials | Build established: Tank 1483 | -8/Materials | Garrison activated, responded to threat 1525 | -8/Materials | Lost 5 parts (1p2n2u) 1575 | -8/Materials | Core integrity fell below 50% 1607 | -8/Materials | Lost 4 parts (2p1u1w) 1960 | -8/Materials | Lost 3 parts (1u2w) 2049 | -8/Materials | Discovered new exit (range 15) 2238 | -8/Materials | First assault squad dispatched 2241 | -8/Materials | Entered Factory 2241 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2308 | -7/Factory | Repaired Med. Armor Plating 3864 | -7/Factory | Garrison activated, responded to threat 4491 | -7/Factory | Lost 3 parts (1p1u1w) 4493 | -7/Factory | Destroyed 7 combat bots 4559 | -7/Factory | Lost 3 parts (1p1n1w) 4641 | -7/Factory | First assault squad dispatched 4808 | -7/Factory | Lost 6 parts (1p1n1u3w) 4949 | -7/Factory | Discovered new exit (range 15) 4966 | -7/Factory | Entered another Factory area 4966 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5159 | -6/Factory | Build established: Scavenger-Tank 5600 | -6/Factory | Lost 9 parts (2p2n2u3w) 5705 | -6/Factory | Discovered new exit (range 8) 5723 | -6/Factory | Entered another Factory area 5723 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5955 | -5/Factory | Destroyed 8 combat bots 5955 | -5/Factory | Lost 6 parts (3p2u1w) 6026 | -5/Factory | Discovered new exit (range 15) 6085 | -5/Factory | Entered Upper Caves 6240 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6312 | -5/Upper Caves | Learned 8 Factory zone layouts 6734 | -5/Upper Caves | Lost 7 parts (1p1n3u2w) 7393 | -5/Upper Caves | Discovered new exit (range 12) 7409 | -5/Upper Caves | Entered another Upper Caves area 7693 | -5/Upper Caves | Discovered new exit (range 12) 7708 | -5/Upper Caves | Entered Factory 7708 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7709 | -4/Factory | Identified exit to Upper Caves 7709 | -4/Factory | Identified exit to Research 8070 | -4/Factory | Entered Research 8070 | -3/Research | Evolved 2 slots: Utility x2 8164 | -3/Research | Discovered new exit (range 4) 8172 | -3/Research | Entered another Research area 8172 | -2/Research | Evolved 2 slots: Power x1, Utility x1 8339 | -2/Research | Garrison activated, responded to threat 8429 | -2/Research | Destroyed 11 combat bots 8437 | -2/Research | Lost 18 parts (4p2n5u7w) 8620 | -2/Research | Lost 6 parts (2p1n2u1w) 8717 | -2/Research | Build established: Scavenger-Gunner 8824 | -2/Research | Lost 5 parts (1p1n2u1w) 9101 | -2/Research | Build established: Scavenger-Tank 9106 | -2/Research | System corruption reached 10% 9211 | -2/Research | Core integrity fell below 50% 9211 | -2/Research | System corruption reached 30% 9223 | -2/Research | Core integrity fell below 20% 9236 | -2/Research | Lost 30 parts (7p3n10u10w) 9266 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 09253_ Penetrated by Slug. 09254_ Jacked H-88 Terminator... >>parse_system Reading system data... New IDs: Biometal Leg 09255_ Acquired 4 matter. 09255_ Acquired 6 matter. 09255_ Jacked H-88 Terminator... 09256_ Acquired 9 matter. 09257_ Acquired 1 matter. 09257_ Penetrated by Slug. 09258_ Adv. Remote Datajack destroyed. 09258_ Mic. Antimatter Reactor destroyed. 09258_ Knocked back. 09260_ Penetrated by Slug. 09261_ Knocked back. 09265_ System corrupted: IFF burst signal emitted. 09266_ Penetrated by Slug. 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