Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.03 @ 16:38:19 Player: Minty Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (146) 730 Value Destroyed (4696) 4696 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1151) 1151 TOTAL SCORE: 10397 Bonus ------- High Alert Combat Kills 857 Follower Combat Kills 381 Entered Garrisons 200 Friendly Fire -287 Cogmind --------- Core Integrity 221/700 Matter 0/300 Energy 270/270 System Corruption 2% Temperature Cool (0) Movement Hovering (87) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Multi-Deuterium Engine > --- PROPULSION (3) --- Hovering Gravmag-Cooled Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Advanced Targeting Computer Hacking Suite Hacking Suite > --- WEAPON (3) ------- Rocket Array Rocket Array > --- INVENTORY (5) ---- Improved Cooling System Kinecellerator Advanced ECM Suite Improved Shield Generator Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Hovering Gravmag-Cooled Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Targeting Computer Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Rocket Launcher Thermal Ion Construct/C Ballistic Gauss Construct/C > --- INVENTORY -------- Improved Cooling System Kinecellerator Advanced ECM Suite Improved Shield Generator [Rating: 57] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Constructs Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Constructs Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Armored Scrap Engine Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Constructs Energy Gun Small Laser Energy Cannon Constructs Ballistic Gun Autogun Ballistic Cannon Constructs Launcher Mini Grenade Launcher Impact Weapon Power Maul Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Gar Fac Slots Evolved 6 | . . . 2 . . 4 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 4 | . . . 2 . . 2 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 84 | . 5 19 19 2 4 9 1 10 1 14 Power 12 | . . 3 6 . 1 . . . . 2 Engine 11 | . . 3 6 . 1 . . . . 1 Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 15 | . . 8 3 . . 2 . 2 . . Treads 1 | . . . 1 . . . . . . . Leg 7 | . . 6 1 . . . . . . . Wheel 4 | . . 2 1 . . . . 1 . . Hover . | . . . . . . . . . . . Flight 3 | . . . . . . 2 . 1 . . Utility 30 | . 2 3 4 . 3 6 1 5 . 6 Device 16 | . 1 2 2 . 3 3 1 1 . 3 Storage 2 | . 1 . 1 . . . . . . . Processor 4 | . . 1 1 . . 1 . . . 1 Hackware 3 | . . . . . . . . 2 . 1 Protection 5 | . . . . . . 2 . 2 . 1 Artifact . | . . . . . . . . . . . Weapon 27 | . 3 5 6 2 . 1 . 3 1 6 Energy Gun 5 | . 2 2 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 6 | . . 1 3 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 10 | . . . 1 . . 1 . 2 . 6 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 3 | . . 1 1 . . . . . 1 . Special Melee Weapon 2 | . 1 1 . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . . 1 . 1 Parts Lost 24 | . . . 7 . 2 1 . 10 . 4 Power 2 | . . . 1 . . . . 1 . . Propulsion 10 | . . . 3 . 1 . . 4 . 2 Utility 8 | . . . 1 . 1 1 . 4 . 1 Weapon 4 | . . . 2 . . . . 1 . 1 Highest Loss Streak 6 | . . . 6 . 2 1 . 4 . 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 78 | . 99 99 91 100 62 79 82 68 30 60 Engine 6 | . 14 14 10 11 10 6 . . . 1 Core 1 | . . . . . . . 5 3 . 1 Treads 1 | . . . 3 11 . . . . . . Leg 6 | . 28 27 15 . . . . 1 . . Wheel 3 | . . . 2 11 5 . . 7 . . Flight 4 | . . . . . 4 20 23 2 . 4 Device 13 | . 13 6 7 11 19 20 18 22 11 7 Storage 7 | . 14 14 11 11 11 7 7 6 . . Processor 6 | . . 7 19 22 . 4 3 . . 4 Hackware 3 | . . . . . . . . 1 15 15 Protection 2 | . . . . . . 2 7 5 . 4 Energy Gun 5 | . 27 20 4 . 6 1 . . . . Ballistic Gun 4 | . . 7 15 22 . . . . . . Ballistic Cannon 3 | . . . . . 2 5 7 6 . 6 Launcher 2 | . . . . . . 6 7 3 . 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 39 | 12 19 23 26 26 26 29 32 39 3 32 Greatest Support 46 | 20 20 22 22 16 23 34 34 46 3 45 Greatest Overweight (x) 7 | . . 2 1 1 7 . . 3 . 1 Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 5 5 Average Capacity 8 | . 9 10 10 10 10 10 10 9 5 5 Most Carried 10 | . 10 10 10 10 10 10 10 10 5 5 Average Carried 8 | . 9 9 9 10 6 8 9 9 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 6 10 10 10 10 6 9 10 5 4 5 Scrap Engine Consumption 66 | . . . . . 16 6 4 18 . 22 Constructs Created 8 | . . . . . 2 . 1 . . 5 Constructs Modified 17 | . . . . . 2 2 . 9 . 4 Class Distribution -------------------- 36% | Mutant 20% | Construct 15% | Hacker-Mutant 10% | Commander-Mutant 7% | Hacker-Construct 4% | Commander-Tank 4% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Tank | -7/Factory Construct | -7/Waste Construct | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Gar Fac Matter Collected 2754 | 200 94 439 307 332 74 299 22 325 149 513 Remotely 375 | . . 193 182 . . . . . . . Salvage Created 4602 | . 125 495 500 606 387 169 65 1432 . 823 Parts 272 | . 7 30 33 47 20 8 1 74 . 52 Haulers Intercepted 6 | . . . . 2 . . . 2 . 2 Recyclers Shooed 6 | . 1 . . . 1 . . 3 . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Gar Fac Combat Hostiles Destroyed 92 | . 2 13 10 11 3 6 . 23 . 24 Melee 1 | . . . . . . . . . . 1 Guns 36 | . 2 13 8 11 2 . . . . . Cannons 18 | . . . . . 1 2 . 8 . 7 AOE 35 | . . . 2 . . 4 . 15 . 14 Classes Destroyed 16 | . 4 4 3 1 . 1 . 2 . 1 Worker 10 | . 1 . 1 . . 1 . 5 . 2 Builder 8 | . . . 1 1 1 . . 5 . . Tunneler 7 | . . 3 1 . . 1 . 2 . . Hauler 6 | . . . . 2 . . . 2 . 2 Recycler 9 | . . 1 . 1 2 . . 5 . . Mechanic 2 | . . . . . . . . 1 . 1 Operator 7 | . 1 . . 1 . 1 . 3 . 1 Watcher 5 | . 1 . 2 . . . . 1 . 1 Swarmer 16 | . . 5 . 3 . 3 . 3 . 2 Grunt 51 | . 2 7 6 4 1 1 . 14 . 16 Brawler 2 | . . . 1 . . . . 1 . . Duelist 1 | . . . . . . . . . . 1 Sentry 16 | . . . 3 4 3 . . 2 . 4 Hunter 4 | . . . . . . 2 . 2 . . Programmer 2 | . . . . . . . . 1 . 1 Assembled 1 | . . 1 . . . . . . . . Best Kill Streak 10 | . 2 6 10 6 3 3 . 7 . 9 Combat Bots Only 9 | . 1 4 8 4 2 3 . 5 . 9 Max Kills in Single Turn 5 | . 1 2 2 2 1 2 . 5 . 4 Gunslinging 1 | . . . . 1 . . . . . . Exploded 4 | . . . 1 . . 2 . 2 . 4 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Gar Fac Hostile Shots Fired 649 | . 10 52 72 43 12 61 . 145 . 254 Missed 253 | . 2 10 23 12 2 30 . 49 . 125 Damage Taken 5887 | . 86 487 784 295 121 394 . 2189 . 1531 Core 904 | . 43 123 152 74 33 36 . 263 . 180 Absorbed by Shields 368 | . . . . 111 26 151 . 80 . . Redirected to Shielding 35 | . . . . . . . . . . 35 Regen/Repaired (Parts) 846 | . . . 64 . 11 29 120 316 . 306 Core Remaining (%) 56 | 100 . 33 . . 35 . . . . . Volleys Fired 356 | . 22 40 27 40 22 34 6 91 . 74 Largest 3 | . 2 2 2 2 1 2 1 2 . 3 Hottest 161 | . 90 125 70 46 41 108 78 161 . 135 Shots Fired 540 | . 41 80 42 80 22 44 6 110 . 115 Gun 264 | . 41 80 40 80 21 2 . . . . Cannon 230 | . . . . . 1 29 6 90 . 104 Launcher 46 | . . . 2 . . 13 . 20 . 11 Special . | . . . . . . . . . . . Kinetic 321 | . . 22 30 80 1 29 6 90 . 63 Thermal 158 | . 41 55 . . 21 . . . . 41 Explosive 46 | . . . 2 . . 13 . 20 . 11 Electromagnetic 15 | . . 3 10 . . 2 . . . . Robot Hit Streak 18 | . 4 9 18 10 11 9 7 13 . 8 Robot Miss Streak 5 | . 2 4 3 2 5 5 . 5 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . 1 2 3 . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . Shots Hit Robots 340 | . 23 51 38 55 15 26 4 60 . 68 Core Hits 246 | . 9 26 24 23 8 18 1 64 . 73 Critical Kills 3 | . . 1 . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 13 | . . 5 1 . 1 . . . . 6 Burn 5 | . . 4 . . 1 . . . . . Meltdown 2 | . . . . . . . . . . 2 Destroy 1 | . . 1 . . . . . . . . Blast 4 | . . . . . . . . . . 4 Impale 1 | . . . 1 . . . . . . . Melee Attacks 15 | . 1 . 3 . . . . 1 . 10 Impact 1 | . . . . . . . . 1 . . Slashing . | . . . . . . . . . . . Piercing 13 | . . . 3 . . . . . . 10 Sneak Attacks 2 | . . . . . . . . 1 . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13415 | . 276 829 988 860 273 1375 208 5011 . 3595 Guns 2892 | . 276 827 676 860 253 . . . . . Cannons 4286 | . . . . . 20 508 208 1931 . 1619 Explosions 5900 | . . . 237 . . 867 . 2963 . 1833 Melee 329 | . . . 69 . . . . 117 . 143 Ramming 8 | . . 2 6 . . . . . . . Kinetic 5389 | . . 366 541 860 20 508 208 1931 . 955 Thermal 2821 | . 276 447 51 . 253 192 . 589 . 1013 Explosive 4719 | . . . 186 . . 675 . 2374 . 1484 Electromagnetic 149 | . . 14 135 . . . . . . . Impact 117 | . . . . . . . . 117 . . Slashing . | . . . . . . . . . . . Piercing 212 | . . . 69 . . . . . . 143 Highest Corruption 2 | . . . . . 1 . . 1 1 2 Average Corruption 1 | . . . . . 1 . . 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 4 | . . . . . . . . . . 4 Effects 22 | . . . . . . . . . 1 21 Message Errors 3 | . . . . . . . . . . 3 Matter Fused 5 | . . . . . . . . . 1 4 Heat Flow Errors 4 | . . . . . . . . . . 4 Energy Discharges 2 | . . . . . . . . . . 2 Data Loss (minor) 5 | . . . . . . . . . . 5 Data Loss (major) 1 | . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 970 | . . . 4 . . 128 11 641 . 186 Projectiles 229 | . . . . . . 50 11 120 . 48 Explosions 664 | . . . 4 . . 78 . 444 . 138 Melee 77 | . . . . . . . . 77 . . Knockbacks 24 | . . . . . . 5 2 10 . 7 Impact . | . . . . . . . . . . . Kinetic 22 | . . . . . . 5 2 9 . 6 Secondary 2 | . . . . . . . . 1 . 1 Self-Inflicted Damage 1333 | . . . 77 . . 143 . 863 . 250 Shots 35 | . . . 2 . . 6 . 16 . 11 Rammed 2 | . . . 2 . . . . . . . Targets Rammed 4 | . . 1 3 . . . . . . . Kicked 2 | . . 1 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 412 | . 114 210 66 16 39 228 124 412 . 321 Average Temperature 81 | . 35 58 25 3 17 85 46 140 . 99 Received Heat Transfer 1688 | . 48 144 324 70 47 32 . 552 . 471 Effects 5 | . . . . . . 1 . 3 . 1 Shutdowns 1 | . . . . . . . . 1 . . Energy Bleed 3 | . . . . . . 1 . 1 . 1 Matter Decay 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . Impact Corruptions 2 | . . . . . . . . 2 . . Robots Melted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Melted 8 | . 2 2 . . 1 . . . . 3 Heat Transferred 4822 | . 660 1533 50 . 629 100 . 350 . 1500 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Gar Fac Peak Influence 1181 | . 140 252 313 523 294 734 256 1181 758 1151 Initial 758 | . . 54 85 76 109 301 255 179 758 397 Average 390 | . 72 184 138 310 192 477 255 736 758 458 Maximum Alert Level 4 | . . 1 1 2 1 3 1 4 3 4 Low Security (%) 28 | . 100 45 88 29 53 . . 3 . . Level 1 30 | . . 54 11 41 46 49 100 4 . 32 Level 2 24 | . . . . 28 . 35 . 33 . 62 Level 3 14 | . . . . . . 14 . 54 100 4 Level 4 1 | . . . . . . . . 4 . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 35 | . 1 . 1 5 . 7 . 8 . 13 Investigation 14 | . . . 1 3 . 3 . 1 . 6 Extermination 3 | . . . . . . . . 1 . 2 Reinforcement 13 | . 1 . . 1 . 2 . 5 . 4 Assault 1 | . . . . . . . . 1 . . Garrison 4 | . . . . 1 . 2 . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . 2 Haulers Reinforced 2 | . . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Gar Fac Distress Signals 3 | . . . 1 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 142 | . 9 16 14 18 4 10 . 34 . 37 Peak Tracking Total 8 | . 2 3 8 4 1 3 . 5 . 6 Tactical Retreats 5 | . . 2 . . . . . 1 . 2 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Gar Fac Traps Triggered 3 | . . . . 1 . 1 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 10 | . . 10 . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 2 | . . 2 . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted 1 | . . 1 . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Most Traps Carried 1 | . . 1 1 1 1 1 1 1 . . Objects Rigged 1 | . . . . . . . . . . 1 Exploded 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Gar Fac Machines Disabled 45 | . . . 1 1 . 5 . 29 . 9 Max in Single Turn 14 | . . . 1 1 . 3 . 14 . 4 Garrison Access 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged 2 | . . . . 1 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Gar Fac Machines Accessed 40 | . 2 1 2 9 6 5 . 8 . 7 Terminals 21 | . 2 . 1 8 3 1 . 3 . 3 Fabricators 6 | . . . . . . 1 . 3 . 2 Repair Stations 3 | . . . 1 . . 2 . . . . Recycling Units 5 | . . . . 1 3 . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . 2 . 1 Total Hacks 113 | . 8 1 7 26 23 14 . 13 . 21 Successful 58 | . 6 1 5 15 10 5 . 4 . 12 Failed 55 | . 2 . 2 11 13 9 . 9 . 9 Catastrophic 12 | . . . . . 2 3 . 4 . 3 Database Lockouts . | . . . . . . . . . . . Manual 32 | . 3 . 1 6 4 6 . 4 . 8 Terminals 64 | . 8 . 2 22 13 5 . 4 . 10 Fabricators 17 | . . . . . . 2 . 7 . 8 Repair Stations 9 | . . . 5 . . 4 . . . . Recycling Units 15 | . . . . 4 10 . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 7 | . . . . . . 3 . 2 . 2 Terminal Hacks 25 | . 4 1 1 11 4 1 . 1 . 2 Part Schematic 1 | . . . . . . . . 1 . . Robot Schematic 1 | . . . . . . . . . . 1 Robot Analysis 1 | . . . . 1 . . . . . . Prototype ID Bank 5 | . 1 . . 1 2 1 . . . . Open Door 4 | . . 1 . 3 . . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . 1 Alert Level 2 | . . . . 1 1 . . . . . Unreport Threat 2 | . . . . 2 . . . . . . Locate Traps 3 | . 2 . 1 . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 6 | . . . . . . 1 . 1 . 4 Network Status 1 | . . . . . . . . 1 . . Load Schematic 2 | . . . . . . . . . . 2 Build 3 | . . . . . . 1 . . . 2 Repair Station Hacks 7 | . . . 4 . . 3 . . . . Scan Component 4 | . . . 2 . . 2 . . . . Repair 3 | . . . 2 . . 1 . . . . Recycling Unit Hacks 7 | . . . . 2 4 . . . . 1 Process 1 | . . . . . 1 . . . . . Report Inventory 3 | . . . . 1 2 . . . . . Retrieve Components 3 | . . . . 1 1 . . . . 1 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . Unlock Access 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 11 | . 2 . . 2 2 . . . . 5 Terminals 7 | . 2 . . 2 1 . . . . 2 Track 1 | . . . . 1 . . . . . . Assimilate 1 | . . . . . . . . . . 1 Botnet 1 | . 1 . . . . . . . . . Detonate 1 | . . . . . . . . . . 1 Operators 1 | . 1 . . . . . . . . . Sabotage 2 | . . . . 1 1 . . . . . Fabricators 3 | . . . . . . . . . . 3 Report 1 | . . . . . . . . . . 1 Prioritize 2 | . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Tunnel 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 32 | . 2 . 2 6 5 4 . 6 . 7 Full Trace Events 14 | . . . . 2 3 3 . 1 . 5 Feedback Events 2 | . . . . . 1 . . . . 1 Corruption 2 | . . . . . 1 . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 Robots Built 5 | . . . . . . 1 . . . 4 Authchips . | . . . . . . . . . . . Time 172 | . . . . . . 38 . . . 134 Total Robot Build Rating 19 | . . . . . . 3 . . . 16 Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . 2 . . 1 . . . . Time 96 | . . . 64 . . 32 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 32 | . . . . . 32 . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 7 | . . . . 3 1 . . . . 3 Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Gar Fac Total Allies 18 | . . 2 . 11 . 1 . . . 4 Largest Group 11 | . . 2 1 11 11 9 . . . 2 Highest-Rated Group 188 | . . 41 10 188 188 80 . . . 64 Highest-Rated Ally 100 | . . 31 10 100 100 23 . . . 32 Total Orders . | . . . . . . . . . . . Ally Attacks 127 | . . 15 . 15 17 75 . . . 5 Total Damage 1784 | . . 298 . 453 163 687 . . . 183 Kills 23 | . . 3 . 8 1 10 . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Gar Fac Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Gar Fac Turns Passed 5811 | . 294 739 581 549 556 557 162 1214 62 1097 Spaces Moved 4723 | 1 181 457 298 363 404 661 205 904 121 1128 Core 302 | . . . . . 6 . . 66 121 109 Treads 56 | . . . 19 . . . . . . 37 Legs 954 | 1 181 451 176 . . . . 145 . . Wheels 1318 | . . 6 103 363 216 . . 505 . 125 Hover 154 | . . . . . . . . . . 154 Flight 1939 | . . . . . 182 661 205 188 . 703 Fastest Speed 50 | 120 120 95 105 115 115 57 57 50 50 50 Average Speed 92 | 120 120 115 131 115 119 60 57 105 50 71 Slowest Speed 400 | 120 120 260 225 115 400 115 57 200 50 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 10 | . . . . . 1 3 . 2 . 4 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 1 44 71 33 62 78 17 87 40 27 26 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . Known Exits Taken 3 | . 1 . . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 . 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 9 | . . . . . . . . 3 . 6 Terrain Destroyed 538 | . . . 15 . . 98 1 191 . 233 Melee 4 | . . . . . . . . . . 4 Projectile 43 | . . . . . . 6 1 19 . 17 AOE 491 | . . . 15 . . 92 . 172 . 212 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Gar Fac Total 5626 | . 217 595 438 434 463 773 244 1059 122 1281 Wait 326 | . 1 40 75 24 21 60 30 36 . 39 Move 4696 | . 180 456 297 362 401 655 204 901 120 1120 Hop 9 | . . . . . 1 3 . 1 . 4 Pick Up 35 | . 4 8 4 2 . 6 1 7 . 3 Fast Attach 43 | . 2 4 12 1 2 7 1 3 . 11 Attach 19 | . . 3 4 . 2 2 . 5 1 2 Detach 27 | . 1 3 3 . 7 2 1 4 . 6 Swap 22 | . 3 12 3 1 . . . 2 . 1 Drop 64 | . 3 18 7 4 7 4 1 8 1 11 Fire 356 | . 22 40 27 40 22 34 6 91 . 74 Melee 15 | . 1 . 3 . . . . 1 . 10 Ram 1 | . . . 1 . . . . . . . Kick 2 | . . 1 1 . . . . . . . Crush 1 | . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 10 | . . 10 . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Recycling -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Identified exit to Mines 229 | -10/Materials | Discovered new exit (range 15) 295 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 451 | -10/Mines | Excavation squad dispatched 451 | -10/Mines | A large section of the Mines collapsed 521 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 628 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 701 | -10/Mines | Excavation squad dispatched 725 | -10/Mines | Core integrity fell below 50% 738 | -10/Mines | Discovered new exit (range 5) 854 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 885 | -10/Mines | Learned location of Zion (-6) 1034 | -10/Mines | Entered Materials 1034 | -9/Materials | Accompanied by 1 ally 1034 | -9/Materials | Evolved 2 slots: Utility x2 1127 | -9/Materials | Repaired Hcp. Battery 1166 | -9/Materials | Repaired Hpw. Shotgun 1344 | -9/Materials | Discovered new exit (range 16) 1451 | -9/Materials | Lost 6 parts (1p2n1u2w) 1456 | -9/Materials | Destroyed 8 combat bots 1501 | -9/Materials | Discovered new exit (range 7) 1615 | -9/Materials | Entered Storage 1753 | -9/Storage | Identified exit to Recycling 1919 | -9/Storage | Core integrity fell below 50% 1955 | -9/Storage | Met 01-MTF 2093 | -9/Storage | Garrison activated, responded to threat 2097 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2164 | -9/Storage | Entered Recycling 2164 | -9/Recycling | Accompanied by 11 allies (01-MTF) 2169 | -9/Recycling | 01-MTF left 2175 | -9/Recycling | Found Scrap Engine 2399 | -9/Recycling | Build established: Commander-Mutant 2605 | -9/Recycling | Discovered new exit (range 15) 2720 | -9/Recycling | Entered Factory 2720 | -7/Factory | Accompanied by 9 allies 2720 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2822 | -7/Factory | Repaired Shield Generator 3173 | -7/Factory | Garrison activated, responded to threat 3219 | -7/Factory | Fabricated M-28 Smith? 3277 | -7/Factory | Sucked down chute 3277 | -7/Factory | Entered Waste 3277 | -7/Waste | The area was eerily silent 3390 | -7/Waste | Discovered new exit (range 14) 3439 | -7/Waste | Entered Factory 3553 | -7/Factory | Discovered new exit (range 9) 3592 | -7/Factory | Build established: Construct 4541 | -7/Factory | Lost 4 parts (1n2u1w) 4639 | -7/Factory | First assault squad dispatched 4653 | -7/Factory | Identified exit to Garrison 4653 | -7/Factory | Entered Garrison 4711 | -7/Garrison | Discovered new exit (range 10) 4715 | -7/Garrison | Entered Factory 4802 | -7/Factory | Build established: Hacker-Mutant 5087 | -7/Factory | Core integrity fell below 50% 5552 | -7/Factory | Fabricated Y-54 Guardian? 5627 | -7/Factory | Build established: Hacker-Construct 5744 | -7/Factory | Found Prototype Launcher 5744 | -7/Factory | Identified Rocket Array 5748 | -7/Factory | Found Rocket Array 5750 | -7/Factory | Found Rocket Array 5751 | -7/Factory | Cargo convoy interrupted 5756 | -7/Factory | Found Rocket Array 5764 | -7/Factory | Garrison activated, responded to threat 5790 | -7/Factory | Lost 3 parts (1n1u1w) 5793 | -7/Factory | Fabricated Y-54 Guardian (x2) 5803 | -7/Factory | Destroyed 9 combat bots 5812 | -7/Factory | Self-destructed Last Messages --------------- 05797_ Connecting with Terminal... >>Trojan(Detonate) Trojan loaded successfully. Testing... Scanning machine control network... Found 1 applicable machine. W0A7TG4XND: Nuclear Reactor Infected machine control systems. >>Index(Terminals) Found 24 terminals. Downloaded coordinate data. 05799_ ALERT: Rogue bot located, Programmers report to Factory Zone 9Q. 05801_ Terminal disabled. 05802_ Hovering Gravmag-Cooled Exoskeleton destroyed. 05802_ Hovering Gravmag-Cooled Exoskeleton core remains intact and functional. 05806_ Nuclear Reactor detonated. 05806_ Destroyed Particle Gun. 05806_ G-47 Trooper destroyed. 05809_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????######## # #### ######????????? | | ??????????# ! # ! ?????? | | ??????????# p/ =% / ?????? | | ??????????# # * [[[ ?????? | | ??????????+ " # % @ [[[ Y ?????? | | ??????????# "" # [[[ ?????? | | ??????????# G # ????? | | ??????????# "" ??? | | ??????????# " ######+##### ?? | | ??????????# # # ## ######### ? ? | | ??????????## # + ? ? | | ??????????# ## # #? ## | | ??????????# # ## ### | | ??????????# [ | | ??????????## ] ! | | ?????? = % | | ??????#### ####### [ ! | | ?????????# ##??##### # * | | ?????????# ????# # | | ?????????# ????# """"""" ] # # #?? | | ?????????# ????# """"""" ] # #?????? | | ?????????# ????# """"""" + # #?????? | | ?????????# ????# """"""" # #?##?????? | | ?????????# ????# # #????????? | | ?????????# ????# # #????????? | | ???????????? ????????# ! # #????????? | | ?????????????????????# # #????????? | | ?????????????????????# " F" # #????????? | | ?????????????????????# """" # #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 738 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Utility Shielding 33 Evasion (%) 66 Targeting Accuracy 8 Recoil Reduction 1 Kinecelleration 40 Offensive Hacking 30 Trap Extractor Capacity 6 Item Schematics ----------------- EM Disruption Field | -7/Factory | Hacked Robot Schematics ------------------ Y-54 Guardian | -7/Factory | Hacked Fabricated ------------ M-28 Smith | x1 | -7/Factory | Preloaded Y-54 Guardian | x2 | -7/Factory Y-54 Guardian | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyArcCharge Manual? 0 Play Time 00:39:35 Cumulative 746.9 hours Start 2024.06.01 @ 15:06:31 End 2024.06.03 @ 16:38:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 824 Rogue 549 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 504127b1-48da-44ed-a26c-07b34dffbb9b