Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.01 @ 17:21:55

Player: Azken Zutik

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (137)     685
Value Destroyed (3030)     3030
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (914)                914
              TOTAL SCORE: 7549

 Bonus
-------
High Alert Combat Kills    600
Follower Combat Kills      14
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             550/550
Matter                     277/300
Energy                     200/200
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                Cold Fusion Reactor
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY (4) ------
       Improved Heat Sink
                Huge Storage Unit
       Advanced Targeting Computer
>               --- WEAPON (3) -------
                Autogun
                Autogun
>               --- INVENTORY (25) ---
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
                Wheel
  High-capacity Storage Unit
                Superbattery (1500)
          Small Matter Pod (50)
   Experimental Sensor Array
                Transport Network Coupler
                Modified TNC
       Advanced Launcher Guidance Computer
                Skeleton Box
   High-powered Tractor Beam
   High-powered Tractor Beam
          Heavy Assault Rifle
          Heavy Assault Rifle
   High-powered Shotgun
   High-powered Shotgun
   High-powered Shotgun
   High-powered Shotgun
           Mini Grenade Launcher
           Mini Grenade Launcher
                Great Maul
                Deploy-a-Sentry

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
   Experimental Sensor Array
>               --- WEAPON -----------
                Autogun
                Autogun
>               --- INVENTORY --------
                Cold Fusion Reactor
          Light Treads
          Light Treads
          Light Treads
  High-capacity Storage Unit
                Superbattery
          Small Matter Pod
          Small Matter Pod
                Transport Network Coupler
                Modified TNC
       Advanced Launcher Guidance Computer
                Skeleton Box
   High-powered Tractor Beam
   High-powered Tractor Beam
          Heavy Assault Rifle
          Heavy Assault Rifle
   High-powered Shotgun
   High-powered Shotgun
   High-powered Shotgun
   High-powered Shotgun
           Mini Grenade Launcher
           Mini Grenade Launcher
                Great Maul
                Deploy-a-Sentry
[Rating: 31]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Reactor                  Cold Fusion Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Shield Generator
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Ballistic Gun            Autogun
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  2    | .   .   .   1   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   
Parts Attached             110  | 2   4   8   53  6   25  12  .   
  Power                    5    | .   .   1   2   .   1   1   .   
    Engine                 4    | .   .   1   2   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   1   .   
  Propulsion               14   | 2   .   1   5   .   5   1   .   
    Treads                 14   | 2   .   1   5   .   5   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  38   | .   4   2   20  .   9   3   .   
    Device                 16   | .   .   1   10  .   4   1   .   
    Storage                8    | .   2   .   3   .   2   1   .   
    Processor              1    | .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             13   | .   2   1   7   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   53   | .   .   4   26  6   10  7   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          28   | .   .   3   15  3   4   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               19   | .   .   1   11  1   3   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   2   3   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   2   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   
    System Corruption      5    | .   .   5   .   .   .   .   .   
Parts Lost                 8    | .   .   .   1   .   7   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   3   .   .   
  Utility                  4    | .   .   .   1   .   3   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
  Highest Loss Streak      6    | .   .   .   1   .   6   .   .   
  To Critical Strikes      2    | .   .   .   .   .   2   .   .   
Average Slot Usage (%)     99   | .   99  100 99  100 99  100 .   
  Engine                   11   | .   14  14  11  11  11  9   .   
  Treads                   32   | .   28  28  33  33  32  33  .   
  Device                   6    | .   .   .   10  .   5   11  .   
  Storage                  12   | .   14  14  12  11  11  12  .   
  Processor                1    | .   .   .   .   .   .   7   .   
  Protection               12   | .   13  13  9   22  16  .   .   
  Ballistic Gun            18   | .   28  19  16  19  15  21  .   
  Launcher                 2    | .   .   8   5   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   2   5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             111  | 12  24  26  103 103 111 102 .   
  Greatest Support         66   | 40  40  43  66  66  66  63  .   
  Greatest Overweight (x)  1    | .   .   .   1   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   1   .   
Largest Inventory Capacity 25   | 8   10  10  25  25  25  25  .   
  Average Capacity         21   | 8   9   10  22  25  23  25  .   
  Most Carried             25   | 6   10  10  25  25  25  25  .   
  Average Carried          20   | 5   9   9   22  24  19  24  .   
  Final Capacity           25   | 8   10  10  25  25  25  25  25  
  Final Carried            25   | 3   9   10  25  25  25  25  25  

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           3238 | 200  248  130  1256 157  626  621  .    
  Remotely                 793  | .    .    2    564  .    227  .    .    
Salvage Created            3614 | .    342  75   2023 161  381  632  .    
  Parts                    288  | .    21   15   160  9    56   27   .    
Haulers Intercepted        6    | .    .    .    6    .    .    .    .    
Recyclers Shooed           4    | .    .    .    2    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  94   | .   10  4   53  6   5   16  .   
  Melee                    1    | .   .   .   .   .   1   .   .   
  Guns                     33   | .   10  1   13  2   1   6   .   
  AOE                      60   | .   .   3   40  4   3   10  .   
Classes Destroyed          18   | .   3   3   9   .   2   1   .   
  Worker                   10   | .   .   .   6   2   .   2   .   
  Builder                  7    | .   .   2   5   .   .   .   .   
  Tunneler                 2    | .   .   1   .   .   .   1   .   
  Hauler                   6    | .   .   .   6   .   .   .   .   
  Recycler                 8    | .   .   .   3   1   .   4   .   
  Mechanic                 3    | .   .   .   3   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   .   
  Watcher                  3    | .   1   .   2   .   .   .   .   
  Swarmer                  30   | .   3   1   11  6   .   9   .   
  Grunt                    41   | .   7   .   28  .   .   6   .   
  Brawler                  3    | .   .   .   3   .   .   .   .   
  Duelist                  2    | .   .   .   2   .   .   .   .   
  Protector                2    | .   .   .   2   .   .   .   .   
  Sentry                   7    | .   .   .   7   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   
  Zionite                  7    | .   .   .   .   .   7   .   .   
  Assembled                7    | .   .   3   .   .   4   .   .   
Best Kill Streak           16   | .   3   4   16  4   5   4   .   
  Combat Bots Only         13   | .   3   3   13  4   4   4   .   
Max Kills in Single Turn   7    | .   1   2   7   3   2   2   .   
  Gunslinging              1    | .   .   .   .   .   .   1   .   
  Exploded                 5    | .   .   1   5   3   2   2   .   
  Melee                    1    | .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   4   .   .   
  8R-AWN (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-DEC (-9/Exiles)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               3293  | .    521  166  582  146  1263 615  .    
  Core                     341   | .    62   29   90   6    83   71   .    
  Absorbed by Shields      181   | .    .    .    181  .    .    .    .    
  Regen/Repaired (Parts)   22    | .    .    .    22   .    .    .    .    
Core Remaining (%)         66    | 100  .    63   .    .    .    37   .    
Volleys Fired              259   | .    34   11   95   16   60   43   .    
  Largest                  2     | .    2    2    2    2    2    2    .    
  Hottest                  63    | .    40   40   63   48   48   46   .    
Shots Fired                479   | .    68   14   182  30   107  78   .    
  Gun                      419   | .    68   6    150  28   97   70   .    
  Cannon                   .     | .    .    .    .    .    .    .    .    
  Launcher                 60    | .    .    8    32   2    10   8    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  419   | .    68   6    150  28   97   70   .    
  Thermal                  .     | .    .    .    .    .    .    .    .    
  Explosive                60    | .    .    8    32   2    10   8    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | .    14   2    17   18   16   12   .    
  Robot Miss Streak        3     | .    3    2    3    3    3    2    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    .    .    3    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    
Shots Hit Robots           326   | .    47   2    120  10   97   50   .    
  Core Hits                246   | .    20   13   141  7    33   32   .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    1    .    6    .    .    
  Critical Strikes         11    | .    .    .    1    .    10   .    .    
    Destroy                1     | .    .    .    1    .    .    .    .    
    Smash                  10    | .    .    .    .    .    10   .    .    
Melee Attacks              61    | .    .    .    .    14   40   7    .    
  Impact                   61    | .    .    .    .    14   40   7    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    3    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        4     | .    .    .    .    .    4    .    .    
Damage Inflicted           11715 | .    609  294  5496 716  2976 1624 .    
  Guns                     3795  | .    599  24   1427 94   1013 638  .    
  Cannons                  .     | .    .    .    .    .    .    .    .    
  Explosions               5933  | .    .    210  4056 270  416  981  .    
  Melee                    1817  | .    .    .    .    270  1547 .    .    
  Ramming                  170   | .    10   60   13   82   .    5    .    
  Kinetic                  3795  | .    599  24   1427 94   1013 638  .    
  Thermal                  151   | .    .    16   .    .    .    135  .    
  Explosive                5782  | .    .    194  4056 270  416  846  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   1817  | .    .    .    .    270  1547 .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    5    .    .    .    .    .    
  Average Corruption       5     | .    .    5    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  1     | .    .    1    .    .    .    .    .    
    Heat Flow Errors       1     | .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            548   | .    .    .    57   130  355  6    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    
  Explosions               75    | .    .    .    57   12   .    6    .    
  Melee                    473   | .    .    .    .    118  355  .    .    
Knockbacks                 3     | .    .    1    .    1    1    .    .    
  Impact                   3     | .    .    1    .    1    1    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      230   | .    .    .    .    49   80   101  .    
  Shots                    7     | .    .    .    .    2    2    3    .    
  Rammed                   27    | .    5    10   2    8    .    2    .    
Targets Rammed             29    | .    6    11   2    8    .    2    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  2     | .    1    1    .    .    .    .    .    
Highest Temperature        252   | .    23   252  106  56   46   .    .    
  Average Temperature      22    | .    5    130  20   24   11   .    .    
  Received Heat Transfer   576   | .    204  .    262  .    29   81   .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    3    .    .    .    
  Impact Corruptions       17    | .    .    .    .    5    12   .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    
  Heat Transferred         300   | .    .    50   .    .    .    250  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Peak Influence             1227 | .    143  162  1227 696  .    196  .    
  Initial                  478  | .    .    25   4    478  .    .    76   
  Average                  340  | .    57   61   601  454  .    52   .    
Maximum Alert Level        4    | .    .    .    4    2    .    .    .    
  Low Security (%)         48   | 100  100  100  16   .    .    100  .    
  Level 1                  10   | .    .    .    5    40   .    .    .    
  Level 2                  22   | .    .    .    28   59   .    .    .    
  Level 3                  16   | .    .    .    45   .    .    .    .    
  Level 4                  1    | .    .    .    3    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    1    .    .    .    .    
Squads Dispatched          13   | .    3    .    9    .    .    1    .    
  Investigation            2    | .    1    .    .    .    .    1    .    
  Extermination            .    | .    .    .    .    .    .    .    .    
  Reinforcement            5    | .    2    .    3    .    .    .    .    
  Assault                  6    | .    .    .    6    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           7    | .   2   .   5   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              206  | .   20  9   83  9   68  17  .   
  Peak Tracking Total      11   | .   4   11  8   4   10  4   .   
  Tactical Retreats        25   | .   1   .   .   1   23  .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            6    | .   5   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          30   | .   .   1   .   17  8   4   .   
  Max in Single Turn       7    | .   .   1   .   7   1   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          14   | .   .   1   10  .   2   1   .   
  Terminals                8    | .   .   .   7   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                28   | .   .   1   22  .   2   3   .   
  Successful               12   | .   .   1   8   .   2   1   .   
  Failed                   16   | .   .   .   14  .   .   2   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   1   2   .   
  Terminals                18   | .   .   .   15  .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   5   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   .   1   5   .   2   1   .   
  Record                   1    | .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   8   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               3    | .   .   .   .   3   .   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   10  .   .   .   
  Total Damage             105  | .   .   .   .   105 .   .   .   
  Kills                    2    | .   .   .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               13695 | 5    1050 1131 3795 2168 3401 2145 .    
Spaces Moved               5073  | 1    542  649  908  850  1296 827  .    
  Core                     .     | .    .    .    .    .    .    .    .    
  Treads                   5073  | 1    542  649  908  850  1296 827  .    
  Legs                     .     | .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            160   | 160  160  160  160  240  160  240  .    
  Average Speed            208   | 160  160  160  184  240  228  240  .    
  Slowest Speed            240   | 160  160  160  240  240  240  240  .    
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       68    | 2    89   99   76   99   90   94   1    
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    
Scrap Searched             5     | .    .    1    .    1    .    3    .    
Spaces Dug                 3     | .    .    .    .    1    2    .    .    
Terrain Destroyed          381   | .    .    67   165  69   19   61   .    
  Melee                    3     | .    .    .    .    1    2    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    
  AOE                      378   | .    .    67   165  68   17   61   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Total                      7646 | 5    655  722  2860 913  1586 905  .    
  Wait                     1950 | .    56   34   1727 12   114  7    .    
  Move                     5066 | .    541  648  907  849  1295 826  .    
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  91   | .    9    4    39   4    32   3    .    
  Fast Attach              10   | .    1    .    5    .    3    1    .    
  Attach                   16   | .    1    1    3    1    8    2    .    
  Detach                   2    | .    .    .    1    .    1    .    .    
  Swap                     84   | 2    2    7    45   5    14   9    .    
  Drop                     83   | 3    5    6    36   4    24   5    .    
  Fire                     259  | .    34   11   95   16   60   43   .    
  Melee                    56   | .    .    .    .    14   35   7    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    29   | .    6    11   2    8    .    2    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: [*Mat x2] / [*Min] / [*Sto x2])
-9/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Zio])
-9/Exiles
-8/Mines (discovered 2 exits: [*Mat x2])
-8/Materials

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 0)
     6 | -11/Scrapyard | Entered Materials
   300 | -10/Materials | Build established: Mutant
   444 | -10/Materials | Discovered new exit (range 3)
   562 | -10/Materials | Discovered new exit (range 4)
   780 | -10/Materials | Discovered new exit (range 13)
   960 | -10/Materials | Discovered new exit (range 7)
  1056 | -10/Materials | Entered Mines
  1063 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1094 | -10/Mines     | Met a Derelict testing a Signal Generator
  1097 | -10/Mines     | Discovered new exit (range 7)
  1103 | -10/Mines     | Found Signal Generator
  1107 | -10/Mines     | Met a Derelict bent on vengeance
  1486 | -10/Mines     | Assembled infested the area
  1590 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1656 | -10/Mines     | Discovered new exit (range 9)
  2187 | -10/Mines     | Entered Materials
  2187 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2420 | -9/Materials  | Discovered new exit (range 6)
  2621 | -9/Materials  | Discovered new exit (range 4)
  2784 | -9/Materials  | Build established: Scavenger-Mutant
  2876 | -9/Materials  | Discovered new exit (range 15)
  3068 | -9/Materials  | Destroyed 7 combat bots
  3286 | -9/Materials  | Repaired Rocket Launcher
  3291 | -9/Materials  | Build established: Mutant
  3420 | -9/Materials  | Discovered new exit (range 15)
  3520 | -9/Materials  | Discovered new exit (range 12)
  4987 | -9/Materials  | First assault squad dispatched
  5879 | -9/Materials  | Sterilization system engaged
  5879 | -9/Materials  | Non-combat units ordered to evacuate
  5884 | -9/Materials  | Destroyed 13 combat bots
  5979 | -9/Materials  | Combat units ordered to evacuate
  5982 | -9/Materials  | Entered Mines
  6006 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  6056 | -9/Mines      | Learned Materials interactive machine intel
  6176 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  6465 | -9/Mines      | Discovered new exit (range 8)
  6576 | -9/Mines      | Discovered new exit (range 10)
  6580 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  6586 | -9/Mines      | Found Prototype Device
  7065 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  7065 | -9/Mines      | Discovered new exit (range 5)
  8150 | -9/Mines      | Entered Exiles
  8150 | -9/Exiles     | Accompanied by 2 allies
  8180 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
  8208 | -9/Exiles     | Met 8R-AWN
  8249 | -9/Exiles     | Met EX-HEX
  8314 | -9/Exiles     | Met EX-BIN
  8345 | -9/Exiles     | Aligned with FarCom system
  8347 | -9/Exiles     | Given EX-Vault access code
  8407 | -9/Exiles     | Opened EX-Vault
  8429 | -9/Exiles     | Found Superbattery
  8445 | -9/Exiles     | Found Modified TNC
  8452 | -9/Exiles     | Found Skeleton Box
  8509 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  8576 | -9/Exiles     | Met EX-DEC
  8596 | -9/Exiles     | Learned location of Zion (-7)
  8682 | -9/Exiles     | Discovered new exit (range 14)
  9569 | -9/Exiles     | Attacked by the Exiles
  9772 | -9/Exiles     | Destroyed 8R-AWN
  9794 | -9/Exiles     | Lost 6 parts (3n3u)
 10083 | -9/Exiles     | Destroyed EX-BIN
 10131 | -9/Exiles     | Destroyed EX-HEX
 10157 | -9/Exiles     | Destroyed EX-DEC
 10576 | -9/Exiles     | Found Deploy-a-Sentry
 11551 | -9/Exiles     | Stole four prototypes: Superbattery, Modified TNC, Skeleton Box, Deploy-a-Sentry
 11551 | -9/Exiles     | Entered Mines
 11554 | -8/Mines      | Core integrity fell below 50%
 11684 | -8/Mines      | Identified Exp. Sensor Array
 12090 | -8/Mines      | Discovered new exit (range 15)
 12159 | -8/Mines      | Discovered new exit (range 8)
 13696 | -8/Mines      | Entered Materials
 13696 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 13696 | -8/Materials  | Self-destructed

 Last Messages 
---------------
13363_ U-05 Engineer lays Concrete. <x5>
13422_ Slammed into K-01 Serf.
13434_ Slammed into R-06 Scavenger.
13446_ Acquired 11 matter.
13587_ Seismic Survey Station disabled. <x2>
13655_ Connecting with Terminal...
>>Layout(Zone)
Retrieving Zone 5R layout...
  Downloaded map data.
13655_ ALERT: Suspicious activity at Terminal M001. Dispatching
  Investigation squad.
13657_ G-47 Trooper destroyed. <x3>
13662_ The unstable cave ceiling collapses. <x2>
13678_ Acquired 22 matter.
13681_ K-01 Serf collects debris. <x2>
13687_ Acquired 15 matter.
13688_ K-01 Serf collects debris. <x3>
PARAMETERS=UTILITY+1,WEAPON+1
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
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| ?????????????????????????????????????              |
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| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ???????????????????????#####?????????              |
| ???????????????????????#   #?????????              |
| ???????????????????????# @ #?????????              |
| ???????????????????????#   #?????????              |
| ???????????????????????#   +?????????              |
| ???????????????????????    #?????????              |
| ??????????????????????     #?????????              |
| ?????????????????????      #?????????              |
| ?????????????????????###   #?????????              |
| ???????????????????????#   #?????????              |
| ???????????????????????#   #?????????              |
| ???????????????????????#   +?????????              |
| ???????????????????????#   #?????????              |
| ???????????????????????#   #?????????              |
| ???????????????????????#   #?????????              |
| ????????????????????????   ??????????              |
| ????????????????????????   ??????????              |
| ????????????????????????   ??????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
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| ?????????????????????????????????????              |
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| ?????????????????????????????????????              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          17
Energy Capacity            280
Matter Stores              300
Matter Capacity            350
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             450
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionTransportCorpse
  Manual?         0
Play Time         01:25:59
  Cumulative      356.3 hours
  Start           2022.05.08 @ 10:40:02
  End             2022.08.01 @ 17:21:55
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          155
  Rogue           155
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           3/1/0/1/2/0/0/0/0
Lore%             66
Gallery%          80
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a657f39e-9c53-446e-82c5-9c7358510b11