Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.21 @ 21:53:47 Player: Torako Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (193) 965 Value Destroyed (8602) 8602 Prototype IDs (57) 1140 Alien Tech Used (1) 200 Bonus (9210) 9210 TOTAL SCORE: 29217 Bonus ------- High Alert Combat Kills 762 Follower Combat Kills 48 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Scanned by Researcher 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Win 3000 Cogmind --------- Core Integrity 1576/1600 Matter 260/300 Energy 400/420 System Corruption 1% Temperature Cool (20) Movement Hovering (52) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Quantum Reactor > --- PROPULSION (5) --- Combat Gravmag System Combat Gravmag System Combat Gravmag System Improved Antigrav System Improved Linear Gravjet > --- UTILITY (16) ----- Experimental Cooling System Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer Improved Weapon Shielding Heavy Armor Plating Centrium Light Armor Plating Advanced Force Field Advanced System Shield Ghost Barrier > --- WEAPON (2) ------- Plasma Lance > --- INVENTORY (16) --- High-density Centrium Wheel Improved Antigrav System Improved Antigrav System Experimental Cooling System Experimental Energy Well (1000) High-capacity Matter Pod (200) Experimental Sensor Array Transdimensional Reconstructor Improved Potential Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Gyrokinetic Inverter Combat Gravmag System Combat Gravmag System Improved Antigrav System Combat Antigrav System > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Large Storage Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Target Analyzer Advanced Core Analyzer Improved Armor Integrity Analyzer Improved Phase Shifter Centrium Light Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Advanced System Shield Ghost Barrier > --- WEAPON ----------- Lance Plasma Lance > --- INVENTORY -------- High-density Centrium Wheel Combat Gravmag System Combat Gravmag System Experimental Cooling System Experimental Energy Well High-capacity Matter Pod Experimental Sensor Array Heavy Armor Plating Centrium Light Armor Plating Transdimensional Reconstructor Improved Potential Cannon SGEMP Prototype [Rating: 167] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Enhanced Fission Core Reactor Light Quantum Reactor Propulsion Combat Airjet Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced System Shield Protection Reactive Plating Weapon Lance Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . Utility 14 | . . 1 2 1 . . . . 1 . . . . 2 . . . . 2 2 . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 263 | 7 8 12 32 39 1 . 7 . 9 1 2 . 3 20 1 1 6 7 18 6 45 31 7 Power 16 | 1 . 1 2 3 . . . . . . . . . 1 . . 1 . 1 . 1 4 1 Engine 6 | 1 . 1 2 2 . . . . . . . . . . . . . . . . . . . Core 4 | . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . Reactor 6 | . . . . . . . . . . . . . . . . . 1 . . . 1 3 1 Propulsion 69 | 2 4 3 13 14 . . . . 4 . . . 1 9 . . . . . . 11 7 1 Treads 8 | 1 2 . 5 . . . . . . . . . . . . . . . . . . . . Leg 9 | . . . 3 5 . . . . . . . . . . . . . . . . 1 . . Wheel 15 | 1 2 3 5 4 . . . . . . . . . . . . . . . . . . . Hover 37 | . . . . 5 . . . . 4 . . . 1 9 . . . . . . 10 7 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 130 | 2 2 3 8 14 1 . 1 . 5 . 2 . 2 9 . 1 5 7 15 6 24 20 3 Device 37 | . . 1 4 4 . . . . 1 . . . . 4 . . 2 3 5 1 6 5 1 Storage 12 | 2 2 2 . . . . . . . . . . . . . . . . 2 . 2 2 . Processor 21 | . . . 3 4 . . . . 2 . 1 . . 2 . . . . 1 3 3 2 . Hackware 6 | . . . . 2 . . . . . . . . . . . . . . . 1 2 1 . Protection 54 | . . . 1 4 1 . 1 . 2 . 1 . 2 3 . 1 3 4 7 1 11 10 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 48 | 2 2 5 9 8 . . 6 . . 1 . . . 1 1 . . . 2 . 9 . 2 Energy Gun 9 | 2 . 3 2 . . . . . . . . . . . . . . . . . 2 . . Energy Cannon 13 | . . 2 5 4 . . . . . . . . . . . . . . . . 1 . 1 Ballistic Gun 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . 1 . 1 2 . . 2 . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . Slashing Weapon 8 | . . . . 1 . . 1 . . . . . . 1 1 . . . 2 . 2 . . Piercing Weapon 8 | . . . . 1 . . 2 . . 1 . . . . . . . . . . 3 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . 2 . 2 . . 2 . . . . . . 1 . . 3 . 3 . 15 . . Parts Lost 73 | . 3 . 17 16 . . . . . . 1 . 2 2 . . . 1 . . 15 13 3 Power 7 | . . . 1 2 . . . . . . . . . . . . . . . . 1 2 1 Propulsion 26 | . 1 . 7 7 . . . . . . . . 1 . . . . . . . 6 3 1 Utility 23 | . . . 1 4 . . . . . . 1 . 1 1 . . . 1 . . 6 7 1 Weapon 17 | . 2 . 8 3 . . . . . . . . . 1 . . . . . . 2 1 . Highest Loss Streak 7 | . 2 . 6 7 . . . . . . 1 . 1 2 . . . 1 . . 3 4 2 Average Slot Usage (%) 96 | . 98 97 95 96 100 100 99 100 99 100 99 100 99 93 94 94 95 100 97 95 95 94 87 Engine 4 | . 14 11 8 6 7 7 7 7 6 6 6 6 6 1 . . . . . . . . . Core 1 | . . . . . . . . . . . . . . 3 5 5 2 . 1 4 2 1 4 Reactor 1 | . . . . . . . . . . . . . . . . . 2 5 3 . 1 6 3 Treads 1 | . 15 1 5 . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . 3 17 . . . . . . . . . . . . . . . . . . . Wheel 3 | . 11 31 16 3 . . . . . . . . . . . . . . . . . . . Hover 19 | . . . . 7 30 30 30 30 33 33 33 33 33 29 29 29 29 29 26 23 22 20 20 Device 5 | . . 1 5 3 7 7 7 7 6 6 3 . . 5 5 4 2 9 9 8 7 6 5 Storage 15 | . 28 29 27 19 15 15 15 15 13 13 13 13 13 11 11 11 11 11 9 9 9 8 8 Processor 18 | . . . 10 16 15 15 15 15 19 20 20 20 20 16 23 23 23 23 24 28 25 24 24 Hackware 1 | . . . . 1 . . . . . . . . . . . . . . . 3 6 10 8 Protection 6 | . . . 2 3 7 7 7 7 6 6 8 13 12 11 5 5 9 6 10 4 8 7 10 Energy Gun 1 | . 20 11 4 . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . 5 9 6 . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 2 7 6 6 6 6 6 1 . . . . . . . . . Slashing Weapon 2 | . . . . 3 7 7 3 . . . . . . 3 5 5 5 5 5 4 1 . . Piercing Weapon 4 | . . . . 3 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 6 5 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 115 | 17 43 81 87 88 68 68 76 76 79 77 78 78 83 100 89 98 98 82 100 81 100 91 115 Greatest Support 130 | 20 40 30 30 88 77 77 77 77 91 91 91 91 102 125 110 110 110 110 110 110 127 130 113 Greatest Overweight (x) 8 | 1 4 4 8 7 . . . . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . 1 2 3 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 8 16 24 24 24 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 16 16 16 16 Average Capacity 18 | 5 12 22 24 21 18 18 18 18 18 18 18 18 18 18 18 18 18 18 17 16 16 16 16 Most Carried 24 | 4 9 20 24 24 17 17 18 18 18 18 17 16 18 18 18 18 18 18 18 14 16 16 14 Average Carried 16 | 2 6 15 21 20 17 17 17 18 17 17 16 16 16 17 18 17 17 17 15 11 15 14 11 Final Capacity 24 | 8 16 24 24 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 16 16 16 16 16 Final Carried 22 | 4 6 20 22 18 17 17 18 18 18 17 16 16 18 18 18 18 18 18 14 14 13 16 10 Class Distribution -------------------- 35% | Mutant 28% | Machinist-Mutant 19% | Hauler-Mutant 12% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Machinist-Mutant | -6/Lower Caves Machinist-Mutant | -6/Lower Caves Machinist-Mutant | -6/Data Miner Machinist-Mutant | -5/Proximity Caves Machinist-Mutant | -5/Factory Machinist-Mutant | -5/Upper Caves Machinist-Mutant | -5/Upper Caves Mutant | -5/Zhirov Machinist-Mutant | -4/Proximity Caves Machinist-Mutant | -4/Factory Mutant | -3/Research Hacker-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Matter Collected 3214 | 270 203 102 427 368 15 . 14 . 115 31 30 . 30 206 16 32 85 95 207 60 623 245 40 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10657 | 84 285 164 968 1741 55 . . . 237 55 190 . 192 947 57 113 267 144 901 102 1621 2163 371 Parts 525 | 2 23 13 58 79 3 . . . 12 3 13 . 9 44 . 4 . 12 48 6 73 108 15 Haulers Intercepted 7 | . . 1 . 2 . . . . . . . . . 1 . . . . 1 . 1 1 . Recyclers Shooed 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . 3 4 . . . . 5 . 9 . . 4 . 11 . . . . . Prevented 5 | . . . . . 1 . . . . 3 . . . . 1 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 150 | . 12 1 19 28 1 . . . 3 1 1 . 3 14 . 4 . 2 10 1 19 25 6 Melee 110 | . . . . 21 1 . . . 3 . 1 . 3 14 . 4 . 2 10 1 19 25 6 Guns 17 | . 7 . 10 . . . . . . . . . . . . . . . . . . . . Cannons 8 | . . . 6 2 . . . . . . . . . . . . . . . . . . . AOE 12 | . 5 1 2 4 . . . . . . . . . . . . . . . . . . . Classes Destroyed 20 | 1 3 3 3 2 . . . . . . 1 . 1 1 . . . . . . 5 . . Worker 10 | . . . 3 4 . . . . . . . . . . . . . . 1 . 1 1 . Builder 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Tunneler 4 | . . 1 . 1 . . . . . . . . . 1 . . . . . . . 1 . Hauler 7 | . . 1 . 2 . . . . . . . . . 1 . . . . 1 . 1 1 . Recycler 7 | 1 . . 1 3 . . . . . . . . . 1 . . . . . . . . 1 Operator 3 | . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . Watcher 9 | . 1 1 . 1 . . . . 2 . . . . 1 . . . . 1 . . 2 . Swarmer 43 | . 9 . 7 7 . . . . . . . . . 5 . 4 . . . . . 5 6 Grunt 52 | . 3 . 8 13 . . . . 3 . . . 2 6 . . . 1 . . 6 10 . Brawler 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 21 | . . 1 4 4 . . . . . . . . . . . . . 1 4 1 2 4 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Hunter 13 | . . . . 2 1 . . . . 1 1 . . 2 . . . . 2 . 2 2 . Programmer 11 | . . . . 2 . . . . . . . . . . . . . . 4 . 2 3 . Behemoth 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Protovariant G 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Samaritan 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . Best Kill Streak 8 | 1 3 2 6 5 1 . . . 3 1 1 . 2 6 . 4 . 1 2 1 7 8 5 Combat Bots Only 6 | . 3 1 6 4 1 . . . 3 1 1 . 2 6 . 4 . 1 2 1 6 6 5 Max Kills in Single Turn 4 | 1 2 1 2 4 1 . . . 1 1 1 . 1 1 . 1 . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 1 2 4 . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 1 . . . 1 . 1 . 1 1 . 1 . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Damage Taken 15241 | . 469 26 1934 2380 89 . . . 56 67 213 . 285 743 . 141 . 368 1239 161 3708 2941 421 Core 2014 | . 66 . 339 489 35 . . . . . 25 . 40 69 . 24 . 33 68 50 454 298 24 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 73 100 38 . . . . 25 . . . . 92 . . . . 87 94 . 61 79 98 Volleys Fired 149 | 6 23 11 82 26 . . . . . . . . . . . . . . . . . . 1 Largest 2 | 2 2 2 2 2 . . . . . . . . . . . . . . . . . . 1 Hottest 200 | 90 90 124 120 120 . . . . . . . . . . . . . . . . . . 200 Shots Fired 258 | 12 36 12 149 48 . . . . . . . . . . . . . . . . . . 1 Gun 105 | 12 29 4 60 . . . . . . . . . . . . . . . . . . . . Cannon 136 | . . 1 87 47 . . . . . . . . . . . . . . . . . . 1 Launcher 17 | . 7 7 2 1 . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 29 | . . 3 26 . . . . . . . . . . . . . . . . . . . . Thermal 190 | 6 13 2 121 47 . . . . . . . . . . . . . . . . . . 1 Explosive 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Electromagnetic 38 | 6 23 7 2 . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 4 6 4 13 8 . . . . . . . . . . . . . . . . . . . Robot Miss Streak 4 | 3 4 2 3 2 . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 515 | 8 18 6 91 88 4 . . . 7 6 8 . 10 44 1 7 6 4 37 5 77 79 9 Core Hits 311 | 2 15 5 42 50 2 . . . 6 1 5 . 5 28 . 4 3 4 26 4 46 56 7 Critical Hits 51 | . . 1 . 8 . . . . 2 1 . . . 1 . . . 1 4 . 17 13 3 Critical Kills 24 | . . 1 . 4 . . . . 2 . . . . . . . . 1 2 . 5 6 3 Critical Parts Destroyed 20 | . . . . 3 . . . . . 1 . . . 1 . . . . 1 . 9 5 . Melee Attacks 594 | . . . . 79 21 21 2 11 30 19 18 . 14 71 7 16 7 13 47 5 101 91 21 Impact 30 | . . . . . . . 1 4 5 6 2 . 4 8 . . . . . . . . . Slashing 78 | . . . . 11 12 18 . . . . . . . 7 1 2 2 2 7 1 15 . . Piercing 486 | . . . . 68 9 3 1 7 25 13 16 . 10 56 6 14 5 11 40 4 86 91 21 Sneak Attacks 36 | . . . . 14 . . . . . . 5 . 2 6 . . . . 2 . 2 4 1 Combat Hostiles 4 | . . . . . . . . . . . . . 2 2 . . . . . . . . . Follow-up Attacks 43 | . . . . 4 2 . . . 1 3 . . 4 9 1 2 1 . 5 1 7 3 . Damage Inflicted 21394 | 108 440 216 1878 3538 114 . . . 247 197 668 . 478 2131 138 254 744 164 1600 196 3619 4172 492 Guns 883 | 108 167 42 566 . . . . . . . . . . . . . . . . . . . . Cannons 2006 | . . . 1257 749 . . . . . . . . . . . . . . . . . . . Explosions 730 | . 273 174 55 228 . . . . . . . . . . . . . . . . . . . Melee 17775 | . . . . 2561 114 . . . 247 197 668 . 478 2131 138 254 744 164 1600 196 3619 4172 492 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 286 | . . 25 261 . . . . . . . . . . . . . . . . . . . . Thermal 2546 | 52 151 32 1562 749 . . . . . . . . . . . . . . . . . . . Explosive 228 | . . . . 228 . . . . . . . . . . . . . . . . . . . Electromagnetic 559 | 56 289 159 55 . . . . . . . . . . . . . . . . . . . . Impact 447 | . . . . . . . . . . 109 . . 165 173 . . . . . . . . . Slashing 1519 | . . . . 168 64 . . . . . . . . 204 138 45 138 . 213 46 503 . . Piercing 15809 | . . . . 2393 50 . . . 247 88 668 . 313 1754 . 209 606 164 1387 150 3116 4172 492 Highest Corruption 13 | . . . . 1 1 1 1 . . . . . . 10 10 10 10 10 2 . 13 2 1 Average Corruption 5 | . . . . 1 1 1 1 . . . . . . 5 10 10 10 10 1 . 11 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 140 | . . . . 11 . 2 . . . . . . . 16 16 15 8 21 3 . 41 7 . Message Errors 36 | . . . . 2 . . . . . . . . . 7 2 5 2 7 1 . 7 3 . Matter Fused 19 | . . . . . . . . . . . . . . 1 2 2 3 4 . . 7 . . Heat Flow Errors 11 | . . . . . . . . . . . . . . 2 3 . . 1 1 . 3 1 . Energy Discharges 15 | . . . . 3 . . . . . . . . . 1 1 2 . 2 . . 6 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 11 | . . . . 3 . . . . . . . . . 2 1 1 . . . . 2 2 . Data Loss (major) 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . Alerts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Misdirections 23 | . . . . . . . . . . . . . . 1 4 3 2 7 . . 6 . . Targeting Errors 20 | . . . . 3 . 2 . . . . . . . 2 2 . 1 . 1 . 8 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1250 | . 53 . 43 292 . . . . . 9 166 . . 139 121 20 255 . 43 . 16 85 8 Projectiles 38 | . . . 38 . . . . . . . . . . . . . . . . . . . . Explosions 58 | . 53 . 5 . . . . . . . . . . . . . . . . . . . . Melee 1154 | . . . . 292 . . . . . 9 166 . . 139 121 20 255 . 43 . 16 85 8 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 145 | . 102 . 22 21 . . . . . . . . . . . . . . . . . . . Shots 6 | . 4 . 1 1 . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 468 | 90 150 57 411 294 . . . . . . . . . 233 468 182 416 239 198 . 310 202 92 Average Temperature 102 | 43 54 32 121 97 . . . . . . . . . 65 133 78 219 114 92 . 79 38 58 Received Heat Transfer 2745 | . 48 9 729 558 . . . . 27 . . . 96 180 . . . 87 57 27 540 387 . Effects 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . 1 . . . . . . . 2 . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Robots Melted 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . 8 4 . . . . . . . . . . . . . . . . . . . Heat Transferred 4220 | 148 248 87 2553 1184 . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 3 1 . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Peak Influence 914 | 5 398 79 289 914 . . . . 140 . . . . 742 . . . . 300 187 331 794 507 Initial 282 | . 3 . . 111 . . . . . . . . . 38 . . . . 46 139 105 101 282 Average 226 | 1 123 40 176 271 . . . . 27 . . . . 342 . . . . 176 155 152 424 403 Maximum Alert Level 3 | . 1 . 1 3 . . . . . . . . . 3 . . . . 1 . 1 3 2 Low Security (%) 65 | 100 70 100 69 73 . . . . 100 . . . . 27 . . . . 55 100 79 28 . Level 1 16 | . 29 . 30 . . . . . . . . . . 39 . . . . 44 . 20 21 38 Level 2 11 | . . . . 9 . . . . . . . . . 19 . . . . . . . 42 61 Level 3 6 | . . . . 17 . . . . . . . . . 14 . . . . . . . 8 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 2 1 3 7 . . . . 3 . . . . 2 . . . . 5 1 8 6 1 Investigation 14 | . 1 1 1 4 . . . . 1 . . . . 1 . . . . 2 1 1 . 1 Extermination 6 | . . . . 2 . . . . . . . . . . . . . . 1 . 1 2 . Reinforcement 17 | . 1 . 2 1 . . . . 2 . . . . 1 . . . . 2 . 5 3 . Assault 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Distress Signals 11 | . 2 . 2 . . . . . . . . . . . . . . . 2 . 2 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 242 | . 20 2 27 40 1 . . . 6 1 6 . 4 20 1 5 . 8 24 1 24 41 11 Peak Tracking Total 8 | . 5 1 7 4 1 . . . 3 1 4 . 2 4 1 4 . 4 8 1 7 7 6 Tactical Retreats 17 | . 2 . 2 3 . . . . . . . . . 3 . 1 . 1 . . . 3 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Traps Triggered 10 | . 2 . . 3 . . . . 1 . . . . 2 . . . . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . 2 . . . . . . . 2 . 1 . . 2 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Disabled 10 | . 2 . . 3 . . . . . . . . . . . . . . . . 3 . 2 Max in Single Turn 1 | . 1 . . 1 . . . . . . . . . . . . . . . . 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Accessed 61 | . 5 3 2 10 . . 1 . 6 1 . 4 . 3 . . 7 . 6 3 2 7 1 Terminals 35 | . 5 3 2 5 . . . . 5 . . . . 1 . . . . 4 3 2 4 1 Fabricators 7 | . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . 2 . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . . . . . . . . 1 . . . . . . . 1 . Total Hacks 221 | . 23 7 10 24 . . 1 . 23 1 . 30 . 8 . . 46 . 12 8 3 23 2 Successful 145 | . 15 2 3 11 . . 1 . 16 1 . 30 . 3 . . 46 . 5 3 . 9 . Failed 76 | . 8 5 7 13 . . . . 7 . . . . 5 . . . . 7 5 3 14 2 Catastrophic 22 | . 1 3 2 3 . . . . 2 . . . . 1 . . . . 2 1 2 4 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 60 | . 20 . 5 6 . . . . 12 . . . . 1 . . . . 4 7 . 5 . Terminals 102 | . 23 7 10 11 . . . . 17 . . . . 1 . . . . 9 8 3 11 2 Fabricators 25 | . . . . 7 . . . . 6 . . . . 3 . . . . 1 . . 8 . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . 5 . . . . . . . . . 4 . . . . . . . 4 . Terminal Hacks 110 | . 11 2 1 4 . . 1 . 7 1 . 30 . . . . 46 . 1 2 . 4 . Record 45 | . . . . . . . . . . . . 11 . . . . 34 . . . . . . Part Schematic 18 | . . . . 2 . . 1 . 2 . . 9 . . . . 4 . . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 11 | . . 1 . . . . . . 2 . . 3 . . . . 4 . . 1 . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 7 | . 2 1 . . . . . . 1 . . . . . . . . . . . . 3 . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 5 . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 15 | . . . . 4 . . . . 5 . . . . 2 . . . . . . . 4 . Load Schematic 7 | . . . . 2 . . . . 2 . . . . 1 . . . . . . . 2 . Build 8 | . . . . 2 . . . . 3 . . . . 1 . . . . . . . 2 . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 16 | . 4 . 2 2 . . . . 4 . . . . . . . . . 2 1 . 1 . Terminals 16 | . 4 . 2 2 . . . . 4 . . . . . . . . . 2 1 . 1 . Track 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . Botnet 13 | . 3 . 1 2 . . . . 3 . . . . . . . . . 2 1 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 5 3 2 8 . . . . 6 . . . . 3 . . . . 6 3 2 6 1 Full Trace Events 13 | . 1 1 1 3 . . . . 1 . . . . 1 . . . . 2 1 1 . 1 Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Corruption 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . 2 . . 1 . 2 . . 9 . . . . 4 . . . . . . Parts Built 12 | . . . . 4 . . . . 4 . . . . 1 . . . . . . . 3 . Matter 1754 | . . . . 380 . . . . 592 . . . . 285 . . . . . . . 497 . Time 599 | . . . . 142 . . . . 296 . . . . 76 . . . . . . . 85 . Total Part Build Rating 63 | . . . . 20 . . . . 21 . . . . 5 . . . . . . . 17 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time 99 | . . . . . . . . . . . . . . . . . . . 99 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total Allies 12 | . . . . 3 . . 2 . . . . . 1 3 . . . . . . . . 3 Largest Group 3 | . . . . 3 . . 2 2 2 . . . 1 3 . . . . . . . . 3 Highest-Rated Group 368 | . . . . 93 . . 56 56 56 . . . 94 93 . . . . . . . . 368 Highest-Rated Ally 131 | . . . . 31 . . 31 31 31 . . . 94 31 . . . . . . . . 131 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 34 | . . . . 5 . . . . 3 . . . 11 12 . . . . . . . . 3 Total Damage 743 | . . . . 62 . . . . 22 . . . 405 229 . . . . . . . . 25 Kills 3 | . . . . . . . . . 1 . . . 1 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 2 1 . . . . . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Turns Passed 11040 | 77 451 384 665 2197 220 188 540 152 686 327 176 49 213 606 312 420 163 358 671 133 835 1052 165 Spaces Moved 9876 | 50 328 303 280 1448 283 199 760 149 570 421 217 88 271 604 354 428 192 469 636 148 663 866 149 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . Treads 62 | 5 36 . 21 . . . . . . . . . . . . . . . . . . . . Legs 548 | . . . . 548 . . . . . . . . . . . . . . . . . . . Wheels 1248 | 41 292 303 259 353 . . . . . . . . . . . . . . . . . . . Hover 8014 | . . . . 547 283 199 760 149 570 421 217 88 271 604 354 428 192 469 636 148 663 866 149 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 100 63 63 63 63 63 56 56 56 56 56 60 62 62 62 62 62 62 58 56 52 Average Speed 74 | 90 109 100 126 119 63 63 63 63 56 56 56 56 57 62 62 62 62 62 62 62 62 59 57 Slowest Speed 330 | 160 200 120 240 330 63 63 63 63 56 56 56 56 63 64 62 62 62 62 62 62 68 64 122 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 39 | 4 59 27 26 46 39 40 83 28 19 55 35 70 47 17 50 58 62 65 20 5 57 31 5 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 4 | . . . . . . . . . . . . 1 . . . . 3 . . . . . . Known Exits Taken 14 | . . . . 1 1 1 1 1 1 1 . . . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 . . . . . . . 1 1 1 . . . . . . . 1 1 . Scrap Searched 11 | . . . . . 1 . 2 . . . 2 . . . 2 2 . 2 . . . . . Spaces Dug 106 | . . . . 1 10 18 1 6 15 9 5 . . 4 6 5 . 7 2 . 8 4 5 Terrain Destroyed 132 | . 8 4 11 4 10 18 1 6 15 9 5 . . 4 6 5 . 7 2 . 8 4 5 Melee 106 | . . . . 1 10 18 1 6 15 9 5 . . 4 6 5 . 7 2 . 8 4 5 Projectile 11 | . . . 11 . . . . . . . . . . . . . . . . . . . . AOE 15 | . 8 4 . 3 . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total 12592 | 66 383 377 443 1773 299 233 821 199 912 500 246 87 312 749 437 561 228 515 853 180 954 1270 194 Wait 1484 | . 17 19 19 130 . 17 41 44 298 62 11 . 25 45 76 113 13 28 134 21 97 259 15 Move 9852 | 49 327 302 279 1447 282 198 759 148 569 420 216 87 270 603 353 427 191 468 635 147 662 865 148 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 137 | 4 5 17 18 29 . . 3 . 3 1 1 . 4 8 . 3 4 1 10 2 15 9 . Fast Attach 105 | 7 1 8 11 14 . . 5 . 3 . . . . 5 . . 5 . 6 . 27 11 2 Attach 83 | . 2 2 13 16 1 . 1 . 2 . 1 . 2 5 . . 1 1 5 2 14 10 5 Detach 37 | . . 6 3 3 . . 2 . 2 . . . . 3 . . . . 2 . 9 5 2 Swap 76 | . 5 2 8 9 . . 1 . 4 1 1 . 1 10 1 1 1 6 7 4 4 10 . Drop 146 | . 3 10 10 31 . . 8 . 6 3 . . . 14 1 3 8 . 14 . 25 10 . Fire 149 | 6 23 11 82 26 . . . . . . . . . . . . . . . . . . 1 Melee 505 | . . . . 68 16 18 1 7 25 13 16 . 10 56 6 14 5 11 40 4 86 88 21 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . . . . . . . 15 3 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 7 exits: Fac x4 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 3) 324 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 13) 529 | -10/Materials | Entered another Materials area 529 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 897 | -9/Materials | Discovered new exit (range 14) 913 | -9/Materials | Entered another Materials area 913 | -8/Materials | Evolved 2 slots: Utility x2 1038 | -8/Materials | Build established: Hauler-Mutant 1248 | -8/Materials | Lost 3 parts (2n1w) 1444 | -8/Materials | Lost 6 parts (1p2n1u2w) 1452 | -8/Materials | Core integrity fell below 50% 1515 | -8/Materials | Lost 6 parts (3n3w) 1563 | -8/Materials | Discovered new exit (range 11) 1578 | -8/Materials | Entered Factory 1578 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2653 | -7/Factory | Lost 7 parts (4n1u2w) 3034 | -7/Factory | Build established: Mutant 3153 | -7/Factory | Fabricated Cmb. Airjet (x2) 3189 | -7/Factory | Local fabrication network quarantined 3266 | -7/Factory | Fabricated Cmb. Airjet (x2) 3390 | -7/Factory | Core integrity fell below 50% 3552 | -7/Factory | Allied Derelicts emerged from ambush trap array 3624 | -7/Factory | Identified exit to Factory 3641 | -7/Factory | Discovered new exit (range 15) 3678 | -7/Factory | Identified exit to Storage 3709 | -7/Factory | Identified exit to Lower Caves 3775 | -7/Factory | Entered Lower Caves 3990 | -7/Lower Caves | Discovered new exit (range 9) 3995 | -7/Lower Caves | Identified exit to Lower Caves 3995 | -7/Lower Caves | Entered another Lower Caves area 4085 | -7/Lower Caves | Identified exit to Zion 4090 | -7/Lower Caves | Encountered a Warlord checkpoint 4183 | -7/Lower Caves | Entered Zion 4207 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4221 | -7/Zion | Discovered new exit (range 15) 4225 | -7/Zion | Received a hallucinogenic algorithm 4264 | -7/Zion | Gained Derelict followers 4287 | -7/Zion | System corruption cleaned by Quarantine Array 4361 | -7/Zion | Learned 8 Factory zone layouts 4381 | -7/Zion | Found Prototype Launcher 4381 | -7/Zion | Identified Rocket Array 4387 | -7/Zion | Found Prototype Launcher 4387 | -7/Zion | Identified Gui. Missile Launcher 4394 | -7/Zion | Found Gui. Missile Launcher 4546 | -7/Zion | Learned Factory interactive machine intel 4680 | -7/Zion | Identified exit to Proximity Caves 4723 | -7/Zion | Entered Proximity Caves 4723 | -6/Proximity Caves | Accompanied by 2 allies 4737 | -6/Proximity Caves | Learned Factory garrison access intel 4847 | -6/Proximity Caves | Discovered exit to Factory (range 12) 4875 | -6/Proximity Caves | Entered Factory 4875 | -6/Factory | Accompanied by 2 allies 4875 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4877 | -6/Factory | Loaded intel: 46 interactive machine locations 4878 | -6/Factory | Loaded intel: 4 garrison access locations 4959 | -6/Factory | Identified exit to Lower Caves 5316 | -6/Factory | Fabricated Imp. Core Analyzer (x1) 5415 | -6/Factory | Fabricated Imp. Armor Integrity Analyzer? 5517 | -6/Factory | Fabricated Cmb. Airjet? 5561 | -6/Factory | Entered Lower Caves 5614 | -6/Lower Caves | Build established: Machinist-Mutant 5864 | -6/Lower Caves | Discovered new exit (range 15) 5870 | -6/Lower Caves | Identified exit to Lower Caves 5888 | -6/Lower Caves | Entered another Lower Caves area 5926 | -6/Lower Caves | Encountered a Warlord checkpoint 6060 | -6/Lower Caves | Discovered new exit (range 4) 6064 | -6/Lower Caves | Entered Data Miner 6064 | -6/Data Miner | Discovered new exit (range 6) 6075 | -6/Data Miner | Met Data Miner 6091 | -6/Data Miner | Learned location of Section 7 (-2) 6091 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6098 | -6/Data Miner | Received God Mode back door access code from Data Miner 6113 | -6/Data Miner | Entered Proximity Caves 6161 | -5/Proximity Caves | Spotted B-75 Beast 6193 | -5/Proximity Caves | Escorted by Enhanced Grunt 6204 | -5/Proximity Caves | Destroyed B-75 Beast 6210 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6321 | -5/Proximity Caves | Discovered new exit (range 9) 6326 | -5/Proximity Caves | Entered Factory 6326 | -5/Factory | Evolved 2 slots: Utility x2 6559 | -5/Factory | Discovered new exit (range 7) 6616 | -5/Factory | Discovered new exit (range 6) 6621 | -5/Factory | Allied Derelicts emerged from ambush trap array 6727 | -5/Factory | Local fabrication network quarantined 6748 | -5/Factory | Fabricated Exp. Sensor Array (x1) 6883 | -5/Factory | System corruption reached 10% 6926 | -5/Factory | Identified exit to Factory 6931 | -5/Factory | Identified exit to Upper Caves 6932 | -5/Factory | Entered Upper Caves 7242 | -5/Upper Caves | Discovered new exit (range 5) 7243 | -5/Upper Caves | Identified exit to Upper Caves 7244 | -5/Upper Caves | Entered another Upper Caves area 7287 | -5/Upper Caves | Discovered exit to Factory (range 8) 7479 | -5/Upper Caves | Encountered a Warlord checkpoint 7560 | -5/Upper Caves | Discovered new exit (range 9) 7650 | -5/Upper Caves | Identified exit to Zhirov 7664 | -5/Upper Caves | Entered Zhirov 7664 | -5/Zhirov | Discovered new exit (range 4) 7676 | -5/Zhirov | Met Zhirov 7689 | -5/Zhirov | Learned location of Quarantine (-2) 7689 | -5/Zhirov | Learned location of Testing (-3) 7689 | -5/Zhirov | Learned location of Command (-1) 7701 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7718 | -5/Zhirov | Found Alien Artifact 7718 | -5/Zhirov | Identified Integrated Reactor 7718 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7801 | -5/Zhirov | Found Alien Artifact 7826 | -5/Zhirov | Identified exit to Proximity Caves 7827 | -5/Zhirov | Entered Proximity Caves 7869 | -4/Proximity Caves | Spotted B-86 Titan 8047 | -4/Proximity Caves | Learned Research security intel 8072 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8185 | -4/Proximity Caves | Entered Factory 8185 | -4/Factory | Evolved 2 slots: Utility x2 8383 | -4/Factory | Found Prototype Slashing Weapon 8383 | -4/Factory | Identified Molecular Scythe 8848 | -4/Factory | Discovered new exit (range 14) 8856 | -4/Factory | Identified exit to Research 8856 | -4/Factory | Entered Research 8856 | -3/Research | Evolved 2 slots: Utility x2 8926 | -3/Research | Discovered new exit (range 16) 8978 | -3/Research | Identified exit to Testing 8989 | -3/Research | Entered Testing 8994 | -3/Testing | Protovariant out of control (PG-NTSDVFF2PA) 9025 | -3/Testing | Incoming assault squad redirected 9058 | -3/Testing | Crushed by falling debris 9068 | -3/Testing | Found Prototype Energy Cannon 9068 | -3/Testing | Identified Imp. Potential Cannon 9089 | -3/Testing | Lost 3 parts (1n2u) 9231 | -3/Testing | System corruption reached 10% 9255 | -3/Testing | Incoming investigation squad redirected 9255 | -3/Testing | Spotted PG-32HDLJ04AS 9290 | -3/Testing | Destroyed PG-32HDLJ04AS 9317 | -3/Testing | Lost 3 parts (2n1w) 9321 | -3/Testing | Spotted Striker 9325 | -3/Testing | Spotted Striker 9334 | -3/Testing | Found Prototype Hackware 9334 | -3/Testing | Identified Ghost Barrier 9365 | -3/Testing | Destroyed Striker 9368 | -3/Testing | Spotted Alpha 7 9375 | -3/Testing | Destroyed Alpha 7 9378 | -3/Testing | Destroyed Striker 9395 | -3/Testing | Found Prototype Processor 9395 | -3/Testing | Identified Exp. Target Analyzer 9413 | -3/Testing | Stole the SGEMP Prototype 9467 | -3/Testing | Found Prototype Energy Gun 9467 | -3/Testing | Identified Warp Gun 9554 | -3/Testing | Scanned by Researcher 9636 | -3/Testing | Build established: Hacker-Mutant 9715 | -3/Testing | Found Prototype Device 9715 | -3/Testing | Identified Exp. Hardlight Generator 9822 | -3/Testing | Discovered new exit (range 4) 9824 | -3/Testing | Entered Research 9824 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9868 | -2/Research | Fabricated Cmb. Gravmag System (x2) 9903 | -2/Research | Spotted B-90 Cyclops 9964 | -2/Research | Fabricated Exp. Sensor Array (x1) 9981 | -2/Research | Identified exit to Quarantine 10045 | -2/Research | Spotted B-90 Cyclops 10063 | -2/Research | Destroyed B-90 Cyclops 10081 | -2/Research | Build established: Scavenger-Mutant 10123 | -2/Research | Local fabrication network quarantined 10201 | -2/Research | Lost 3 parts (1p1n1u) 10300 | -2/Research | Spotted B-90 Cyclops 10358 | -2/Research | First assault squad dispatched 10385 | -2/Research | Incoming assault squad redirected 10518 | -2/Research | Lost 4 parts (1p1n2u) 10870 | -2/Research | Discovered new exit (range 2) 10876 | -2/Research | Entered Access 10876 | -1/Access | Evolved 2 slots: Utility x2 10877 | -1/Access | Loaded intel: 114 machine locations 10877 | -1/Access | Loaded intel: 78 trap records 10877 | -1/Access | Identified exit to Surface 10877 | -1/Access | Discovered exit to Surface (range 80) 10877 | -1/Access | Identified exit to Command 10877 | -1/Access | Discovered exit to Command (range 101) 10877 | -1/Access | Delivered the SGEMP Prototype to Zhirov 10877 | -1/Access | Zhirov transferred Access data 10916 | -1/Access | Zhirov warped through subspace 11041 | *** | Escaped! Last Messages --------------- 10948_ K-01 Serf collects debris. 10958_ Cmb. Gravmag System destroyed. 10960_ Lgt. Quantum Reactor destroyed. 10969_ R-10 Processor collects Hvy. Machine Gun. 10971_ S-43 Plague destroyed. 10974_ Sneak attack on R-10 Processor. 10974_ R-10 Processor suffers critical hit. 10974_ R-10 Processor destroyed. 10977_ Acquired 5 matter. 10978_ K-01 Serf collects debris. 10990_ Acquired Unknown Reactor. 10990_ Identified Quantum Reactor. 10996_ Acquired Adv. Force Field. 11011_ Connecting with Terminal... 11011_ Current location identified: Access Feedback: System corruption (+1%). 11011_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 11024_ Sealed Barrier breached. 11038_ Main Access Shell breached. 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"" " " """" | | # !! ## " """ "" """" ######### | | + !! *## " """" ## | | ### ## " """" ## | | ########### #######"######################" | | ########### ##############################"" " | | ########### ##############################"" "" | | # # #################"" """ | | # # #################"" " | | + + ""#################"T | | % # # " ""#################"" | | # # """ S"#################"" " | | # # """ """#################"" "" | | # # " """#################"" """ | | # # """#################" " | | # # ################# | | # # ################# | | ########### # ######################## | | ########### # ######################## | | # ##+################################## | | # ## ################################## | | """"" # ## ################################## | | """T"" # ## ################################## | | "" # ##+################################## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 50 Energy Generation 53 Energy Capacity 1150 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1425 Resistance: KI 20 Resistance: TH 15 Propulsion Shielding 90 Utility Shielding 90 Weapon Shielding 66 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 77 Targeting Accuracy 5 Melee Accuracy 21 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 14 Defensive Hacking 44 Item Schematics ----------------- Cmb. Airjet | -7/Factory | Hacked Linear Gravjet | -7/Factory | Hacked Battle Rifle | -7/Zion | Free Imp. Target Analyzer | -6/Factory | Hacked Imp. Armor Integrity Analyzer | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -7/Factory Imp. Core Analyzer | x1 | -6/Factory | Preloaded Imp. Armor Integrity Analyzer | x1 | -6/Factory Cmb. Airjet | x2 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Cmb. Gravmag System | x2 | -2/Research Exp. Sensor Array | x1 | -2/Research Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Special Delivery Challenges ------------ None Game ------ Seed AnalysisControlDisintegrator Manual? 0 Play Time 02:22:59 Cumulative 278.6 hours Start 2020.12.21 @ 10:10:04 End 2020.12.21 @ 21:53:47 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 272 Rogue 272 Adventurer 0 Explorer 0 Win Type 0 Total 17 Types 12/0/3/2/0/0/0/0/0 Lore% 83 Gallery% 91 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ccceb412-ca1d-4cc0-bb2c-dcdd224227f6