Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.18 @ 13:31:25 Player: Julie Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1078) 1078 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3638 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 147/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Filter System Restoration Module Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon Advanced Assault Cannon Missile Launcher > --- INVENTORY -------- Deuterium Engine Deuterium Engine Improved Aluminum Leg Xenon Bombardment Thruster Improved Heat Sink Medium Storage Unit Large Storage Unit Improved Terrain Scan Processor Light Armor Plating Field Laser Advanced Beam Rifle Heavy Assault Rifle High-powered Shotgun Gauss Rifle Heavy Hammer [Rating: 36] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Hammer Energy Gun Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 57 | 6 5 19 20 7 Power 8 | 1 2 1 2 2 Engine 7 | 1 2 1 2 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 16 | 2 . 9 5 . Treads 5 | 2 . 3 . . Leg 7 | . . 6 1 . Wheel . | . . . . . Hover . | . . . . . Flight 4 | . . . 4 . Utility 15 | 1 1 4 5 4 Device 6 | . . 3 1 2 Storage 3 | 1 . 1 1 . Processor 3 | . . . 2 1 Hackware 1 | . 1 . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 18 | 2 2 5 8 1 Energy Gun 5 | 1 . 3 1 . Energy Cannon 2 | . 1 . 1 . Ballistic Gun 6 | 1 1 1 3 . Ballistic Cannon 2 | . . . 1 1 Launcher 1 | . . . 1 . Special Weapon 1 | . . . 1 . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 17 | . 1 2 6 8 Power 4 | . 1 . 1 2 Propulsion 4 | . . 1 3 . Utility 6 | . . 1 1 4 Weapon 3 | . . . 1 2 Highest Loss Streak 5 | . 1 2 5 5 To Critical Strikes . | . . . . . Average Backups 7 | 1 5 7 11 4 Power 1 | . 1 2 1 . Propulsion . | . 2 . 1 . Utility 2 | . . 1 4 3 Weapon 2 | . 1 2 3 . Tool/Special . | . . . . . Unused Backups 8 | . . 3 2 3 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 4 | . . . 1 3 Weapon 3 | . . 2 1 . Tool/Special . | . . . . . Average Slot Usage (%) 82 | . 85 95 96 37 Engine 8 | . 14 11 8 1 Treads 14 | . 28 21 14 . Leg 5 | . . 10 7 . Flight 2 | . . . 4 3 Device 6 | . . 8 7 5 Storage 8 | . 14 11 8 . Processor 6 | . . . 9 15 Hackware 3 | . . 11 . . Protection 3 | . . . 8 1 Energy Gun 4 | . 1 11 1 . Energy Cannon 5 | . 12 4 7 . Ballistic Gun 6 | . 13 2 11 . Impact Weapon 2 | . . 3 1 4 Peak Build Rating 36 | 6 9 21 36 25 Average Rating 19 | 4 6 16 28 17 On Entrance 9 | . 6 9 19 11 Avg Prop Armor Cover (%) 6 | . . 8 4 . Naked Turns . | . . . . . Heaviest Build 51 | 12 13 36 51 31 Greatest Support 60 | 40 40 60 43 6 Greatest Overweight (x) 14 | 3 . 1 14 10 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 5 Average Capacity 9 | 7 8 9 14 5 Most Carried 15 | 3 8 12 15 5 Average Carried 7 | 1 5 7 11 4 Final Capacity 15 | 8 8 15 5 5 Final Carried 12 | 3 6 12 5 3 Class Distribution -------------------- 75% | Mutant 19% | Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 901 | 232 77 285 169 138 Remotely . | . . . . . Salvage Created 1247 | . 188 568 353 138 Parts 64 | . 10 26 27 1 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled 3 | . . . . 3 Retrieved Matter 12 | . . . . 12 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 29 | . 6 13 9 1 Melee 1 | . . 1 . . Guns 10 | . 1 8 1 . Cannons 9 | . 4 2 3 . AOE 5 | . . . 5 . Classes Destroyed 11 | . 3 3 3 2 Worker 2 | . . 1 . 1 Builder 2 | . . 1 1 . Tunneler 1 | . . . . 1 Recycler 2 | . . . 1 1 Operator 3 | . 1 1 1 . Watcher 1 | . . . 1 . Swarmer 9 | . 3 2 4 . Grunt 14 | . 3 8 3 . Sentry 4 | . . 3 1 . Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 5 | . 4 4 5 2 Combat Bots Only 4 | . 4 3 4 1 Max Kills in Single Turn 4 | . 1 1 4 1 Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 299 | . 37 67 83 112 Missed 72 | . 5 8 34 25 Hits 227 | . 32 59 49 87 Projectile 227 | . 32 59 49 87 Critical Strikes 14 | . . 2 5 7 Damage Taken 3405 | . 331 784 910 1380 Core 1040 | . 61 131 143 705 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 75 67 74 . Volleys Fired 84 | . 20 35 21 8 Largest 3 | . 2 2 3 1 Hottest 164 | . 80 123 164 40 Shots Fired 170 | . 38 63 61 8 Gun 94 | . 20 43 31 . Cannon 68 | . 18 20 22 8 Launcher 8 | . . . 8 . Special . | . . . . . Kinetic 68 | . 20 9 31 8 Thermal 63 | . 18 43 2 . Explosive 8 | . . . 8 . Electromagnetic 31 | . . 11 20 . Robot Hit Streak 10 | . 6 10 4 2 Robot Miss Streak 12 | . 2 4 12 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 122 | . 26 51 29 16 Core Hits 45 | . 8 18 15 4 Critical Kills 3 | . 1 . 1 1 Critical Parts Destroyed 4 | . . . . 4 Critical Strikes 9 | . 1 1 2 5 Burn 1 | . . 1 . . Meltdown 1 | . 1 . . . Destroy 1 | . . . 1 . Corrupt 1 | . . . 1 . Smash 5 | . . . . 5 Melee Attacks 28 | . . 7 . 21 Impact 28 | . . 7 . 21 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3090 | . 350 1054 845 841 Guns 774 | . 122 519 133 . Cannons 912 | . 228 252 272 160 Explosions 525 | . . 86 439 . Melee 789 | . . 195 . 594 Ramming 90 | . . 2 1 87 Kinetic 507 | . 122 64 161 160 Thermal 940 | . 228 665 47 . Explosive 392 | . . . 392 . Electromagnetic 372 | . . 128 244 . Impact 789 | . . 195 . 594 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . 2 . 9 Average Corruption 2 | . . 2 . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . 2 . 5 Message Errors 3 | . . . . 3 Matter Fused 2 | . . 1 . 1 Heat Flow Errors 1 | . . 1 . . Parts Fused 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 431 | . . 20 74 337 Projectiles 29 | . . . 15 14 Explosions 59 | . . . 59 . Melee 343 | . . 20 . 323 Knockbacks 8 | . . . . 8 Impact 5 | . . . . 5 Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage 268 | . . 38 188 42 Shots 4 | . . 1 3 . Rammed 22 | . . . . 22 Targets Rammed 24 | . . 1 1 22 Kicked 1 | . . 1 . . Crushed 1 | . . . 1 . Highest Temperature 690 | . 210 690 371 . Average Temperature 155 | . 66 238 123 . Received Heat Transfer 726 | . 120 336 270 . Effects 25 | . 1 21 3 . Shutdowns 4 | . . 4 . . Energy Bleed 5 | . . 5 . . Interference 6 | . 1 5 . . Matter Decay 2 | . . 2 . . Short Circuit 4 | . . 1 3 . Damage (minor) 3 | . . 3 . . Damage (major) 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 4 | . . 2 . 2 Combat Hostiles 3 | . . 2 . 1 Parts Fried 6 | . . 2 1 3 Impact Corruptions 13 | . . 2 . 11 Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 4 | . . 4 . . Heat Transferred 1889 | . 481 1358 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 98 | 100 100 100 95 100 Level 1 1 | . . . 4 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 272 | . 85 100 272 123 Initial 123 | . . 5 37 123 Average 32 | . 39 28 37 29 Influence Increases 1138 | . 165 381 494 98 Destroy 0b10 Robot/C 580 | . 120 260 180 20 Destroy 0b10 Robot/NC 55 | . 5 15 20 15 Destroy Leader 122 | . 10 60 42 10 Successful Hack 15 | . . 11 4 . Disable Machine 60 | . . . 60 . Destroy Structure 81 | . . 5 68 8 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 210 | . 30 30 105 45 Influence Decreases 1138 | . 150 308 310 370 Entered New Map 210 | . . 10 51 149 Time Decay 818 | . 140 278 199 201 Lost Part 110 | . 10 20 60 20 Squads Dispatched 6 | . . 1 3 2 Investigation . | . . . . . Extermination 2 | . . . . 2 Reinforcement 4 | . . 1 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 1 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 13 18 30 8 Peak Tracking Total 17 | . 4 4 17 4 Tactical Retreats 10 | . 2 2 3 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . . 4 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled 1 | . . . 1 . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 12 | . . 7 4 1 Terminals 9 | . . 6 3 . Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 2 | . . 1 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . . 16 5 1 Successful 10 | . . 7 3 . Failed 12 | . . 9 2 1 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 12 | . . 10 2 . Terminals 18 | . . 15 3 . Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 3 | . . 1 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . . 5 1 . Record 1 | . . 1 . . Prototype ID Bank 1 | . . 1 . . Level Access Points 1 | . . 1 . . Emergency Access Points 1 | . . . 1 . Locate Traps 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . 1 2 . Report Inventory 2 | . . 1 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . 1 . . Terminals 1 | . . 1 . . Botnet 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 3 | . 1 1 1 . Used 1 | . . 1 . . Hacking Detections 6 | . . 4 2 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1023 | . . 262 761 . Sensors 732 | . . . 732 . Terrain 291 | . . 262 29 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3136 | 91 366 978 1023 678 Spaces Moved 1484 | 51 156 462 454 361 Core 78 | 9 . . 2 67 Treads 765 | 42 156 311 256 . Legs 151 | . . 151 . . Wheels . | . . . . . Hover . | . . . . . Flight 490 | . . . 196 294 Fastest Speed 37 | 50 160 120 37 40 Average Speed 153 | 153 160 150 172 130 Slowest Speed 750 | 200 160 240 750 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 8 | . . . 1 7 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 29 44 54 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 98 | . . 4 90 4 Melee . | . . . . . Projectile 8 | . . . 4 4 AOE 90 | . . 4 86 . Terrain Rammed 1 | . . . . 1 Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2118 | 61 237 670 635 515 Wait 365 | 2 53 115 107 88 Move 1464 | 50 155 461 451 347 Hop 8 | . . . 1 7 Pick Up 35 | 3 4 14 7 7 Fast Attach 20 | 6 . 6 5 3 Attach 13 | . 2 1 6 4 Detach 5 | . . 1 4 . Swap 31 | . 3 13 14 1 Drop 36 | . . 16 14 6 Fire 84 | . 20 35 21 8 Melee 28 | . . 7 . 21 Ram 23 | . . . . 23 Kick 1 | . . 1 . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 4 | . . . 4 . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 10) 458 | -10/Materials | Entered another Materials area 458 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1255 | -9/Materials | Identified exit to Materials 1436 | -9/Materials | Entered another Materials area 1436 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1909 | -8/Materials | Build established: Skirmisher 2457 | -8/Materials | Discovered new exit (range 4) 2458 | -8/Materials | Identified exit to Factory 2459 | -8/Materials | Entered Factory 2459 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2483 | -7/Factory | Lost 5 parts (1p2n1u1w) 2696 | -7/Factory | Build established: Mutant 2940 | -7/Factory | Lost 3 parts (2p1u) 3122 | -7/Factory | Core integrity fell below 50% 3131 | -7/Factory | Core integrity fell below 20% 3137 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- detected, Programmers report to Factory Zone 9I. 03121_ Kinecellerator destroyed. 03122_ Slammed into S-27 Virus. 03126_ U-05 Engineer builds a Wall. 03127_ Slammed into S-27 Virus. 03129_ S-27 Virus destroyed. 03130_ Slammed into S-27 Virus. 03131_ Destabilizing: Core damaged (-7). 03132_ Slammed into S-27 Virus. 03133_ K-01 Serf collects debris. 03134_ Slammed into S-27 Virus. 03134_ Imp. Signal Interpreter destroyed. 03134_ System corrupted by crushing effect (+4). 03134_ Destabilizing: System corrupted (+1). 03135_ Slammed into S-27 Virus. 03136_ QPIVSV| PO304%6GF&VT 93DFX8A8G=VE 03136_ Slammed into S-27 Virus. 03136_ Destabilizing: Core damaged (-14). 03137_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????# ??????????? | | ??????????????????????????????#??????# ??" #????? | | ??????????????????????????????# ?????#= ?"" #????? | | ??????????????????????????????? ????# """ #????? | | ??????????????????????????????? ???# ####+# | | ??????????????????????????????# ? ??# "" # | | ??????????????????????????????# ? ## "" # | | ??????????????????????????????# ??? + """ + | | ?????????????????????????????## ???# " " # | | ???????????? ???????????????# ??# " " # | | ???????????? ??????????????#T ?#! # | | ???????????? #####+###???#### #####+### | | ????????????? ?? | | ?????????????? ?? | | ??????????????? ?? ^ | | ????????????????# ?? ^^ | | ????????????????# ?? | | ????????????????# #????#############+######### | | ????????????????# % #????# # #?? | | ????????????????# ###### """ # #?? | | ????????????????#% k @ # """ # """ """ #?? | | ???????????? + %s/ """ # """ """ #?? | | ????????????????# s s%*# # """ """ #?? | | ????????????? + #### # """ # #?? | | ??????????? #######??# # """ + """ """ #?? | | ???????????? ???????????# # """ # """ """ ??? | | ?????????????????????????# # # """ """???? | | ?????????????????????????# # """ # #?? | | ?????????????????????????# # """ # #?? | | ?????????????????????????# # """ # #?? | | ?????????????????????????? # ####+#########?? | | ?????????????????????????? #"######??????????????? | | ?????????????????????????? ?#????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 62 Melee Accuracy 6 Recoil Reduction 3 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed LatentCoolantDirector Manual? 0 Play Time 00:36:12 Cumulative 28.9 hours Start 2026.05.18 @ 12:53:44 End 2026.05.18 @ 13:31:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 25x20 Zoom Use 22% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4290f190-208c-4f95-aea2-c5e35997fd8f