Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.02 @ 19:09:32 Player: ldi (hl). (hl) Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (85) 425 Value Destroyed (3225) 3225 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6230 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 136/160 System Corruption 8% Temperature Cool (4) Movement Treading (160) Location -7/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Trap Scanner Target Analyzer Improved Light Armor Plating Improved Shield Generator > --- WEAPON (2) ------- Gatling Laser Flak Gun > --- INVENTORY (20) --- Light Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Heat Sink High-capacity Storage Unit Target Analyzer Reaction Control System Improved Shield Generator Particle Gun Particle Cannon Particle Cannon Gauss Rifle Gauss Rifle Gauss Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Target Analyzer Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Particle Cannon Gauss Rifle > --- INVENTORY -------- Heavy Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg High-capacity Storage Unit Trap Scanner Improved Shield Generator Improved Shield Generator Heavy EM Pulse Gun Particle Cannon Particle Cannon Particle Cannon Particle Cannon Assault Rifle [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 5 | . . 2 1 2 . Weapon . | . . . . . . Parts Attached 97 | 7 5 11 17 42 15 Power 13 | 1 1 2 1 7 1 Engine 9 | 1 1 2 1 4 . Core 4 | . . . . 3 1 Reactor . | . . . . . . Propulsion 32 | 2 1 4 3 16 6 Treads 8 | . . . . 4 4 Leg 22 | 2 1 4 3 10 2 Wheel 2 | . . . . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 29 | 1 2 2 8 10 6 Device 13 | . 1 1 2 5 4 Storage 3 | 1 1 . . . 1 Processor 3 | . . . 2 1 . Hackware . | . . . . . . Protection 10 | . . 1 4 4 1 Artifact . | . . . . . . Weapon 23 | 3 1 3 5 9 2 Energy Gun 7 | 3 . . . 3 1 Energy Cannon 7 | . . . 3 4 . Ballistic Gun 8 | . 1 3 1 2 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 54 | . 1 8 9 34 2 Power 7 | . . 1 1 4 1 Propulsion 17 | . . 3 2 12 . Utility 15 | . . 1 3 11 . Weapon 15 | . 1 3 3 7 1 Highest Loss Streak 10 | . 1 3 8 10 2 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 87 | . 93 82 86 88 90 Engine 6 | . 14 10 6 5 . Core 1 | . . . . 1 6 Treads 3 | . . . . 1 21 Leg 18 | . 28 21 20 18 1 Device 12 | . 7 11 8 12 21 Storage 8 | . 14 11 9 7 7 Processor 9 | . . . 9 13 14 Protection 8 | . . 5 14 10 . Energy Gun 3 | . 18 2 . 1 5 Energy Cannon 7 | . . . 8 11 1 Ballistic Gun 7 | . 9 19 8 1 7 Naked Turns . | . . . . . . Heaviest Build 69 | 14 50 55 66 69 64 Greatest Support 69 | 20 20 23 39 60 69 Greatest Overweight (x) 4 | 4 2 2 2 2 2 Average Overweight (x) 1 | . . 2 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 8 20 20 20 20 Most Carried 20 | 4 9 9 20 20 20 Average Carried 14 | 3 5 7 14 18 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 4 9 8 17 20 20 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Sto Matter Collected 1776 | 239 94 382 360 395 306 Remotely . | . . . . . . Salvage Created 3747 | . 353 652 599 1729 414 Parts 169 | . 22 38 29 65 15 Haulers Intercepted 3 | . . 2 1 . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Sto Combat Hostiles Destroyed 73 | . 11 9 11 32 10 Guns 49 | . 11 9 3 16 10 Cannons 22 | . . . 7 15 . AOE 1 | . . . 1 . . Classes Destroyed 11 | . 3 5 1 2 . Worker 3 | . . 1 2 . . Builder 1 | . . . 1 . . Hauler 3 | . . 2 1 . . Recycler 4 | . . 2 . 2 . Operator 1 | . 1 . . . . Swarmer 11 | . 6 . . 5 . Grunt 38 | . 5 6 9 13 5 Duelist 3 | . . 1 . 2 . Sentry 14 | . . 2 2 7 3 Hunter 2 | . . . . 2 . Programmer 5 | . . . . 3 2 Best Kill Streak 5 | . 3 3 3 5 3 Combat Bots Only 4 | . 3 3 3 4 3 Max Kills in Single Turn 2 | . 2 1 2 2 1 Gunslinging 1 | . 1 . . 1 . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Sto Damage Taken 7602 | . 271 923 1203 4708 497 Core 1183 | . 73 235 175 626 74 Absorbed by Shields 89 | . . . . . 89 Redirected to Shielding 4 | . . . 4 . . Core Remaining (%) 69 | 100 70 41 68 . . Volleys Fired 259 | . 25 47 44 115 28 Largest 2 | . 2 2 2 2 2 Hottest 136 | . 80 60 136 136 108 Shots Fired 510 | . 50 89 86 229 56 Gun 333 | . 50 89 55 91 48 Cannon 173 | . . . 27 138 8 Launcher 4 | . . . 4 . . Special . | . . . . . . Kinetic 208 | . 11 84 55 30 28 Thermal 244 | . . . 27 189 28 Explosive 4 | . . . 4 . . Electromagnetic 54 | . 39 5 . 10 . Robot Hit Streak 25 | . 5 14 13 25 17 Robot Miss Streak 4 | . 4 4 3 4 3 Penetration Max 1 | . . . . 1 . Secondary Targets 5 | . 1 . 1 3 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 369 | . 24 58 60 171 56 Core Hits 194 | . 14 26 28 69 57 Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 3 | . . . 1 2 . Critical Strikes 9 | . 1 . 2 6 . Burn 3 | . . . . 3 . Destroy 5 | . . . 2 3 . Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7481 | . 318 757 1285 3803 1318 Guns 4120 | . 318 757 582 1320 1143 Cannons 2815 | . . . 410 2230 175 Explosions 541 | . . . 293 248 . Melee . | . . . . . . Ramming 5 | . . . . 5 . Kinetic 2450 | . 66 714 582 502 586 Thermal 4347 | . . . 410 3205 732 Explosive 293 | . . . 293 . . Electromagnetic 386 | . 252 43 . 91 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . 7 8 Average Corruption 3 | . . . . 2 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . . . . 15 19 Message Errors 6 | . . . . 4 2 Matter Fused 2 | . . . . 1 1 Heat Flow Errors 3 | . . . . 2 1 Energy Discharges 6 | . . . . 3 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 8 | . . . . 3 5 Data Loss (major) 4 | . . . . 1 3 Misfires 2 | . . . . 1 1 Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 106 | . . . . 106 . Projectiles 39 | . . . . 39 . Explosions 67 | . . . . 67 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 176 | . . . 80 96 . Shots 3 | . . . 2 1 . Rammed . | . . . . . . Targets Rammed 2 | . . . . 2 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 339 | . 180 4 33 339 166 Average Temperature 81 | . 67 4 9 90 32 Received Heat Transfer 2355 | . 54 222 666 1248 165 Effects 4 | . . . . 4 . Interference 4 | . . . . 4 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 15 | . . . 1 9 5 Heat Transferred 7824 | . . . 740 5663 1421 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Sto Peak Influence 328 | . 328 313 246 290 294 Initial 138 | . . 138 77 44 75 Average 143 | . 212 192 139 111 170 Maximum Alert Level 1 | . 1 1 1 1 1 Low Security (%) 74 | 100 40 69 77 85 58 Level 1 25 | . 59 30 22 14 41 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . 3 1 5 12 2 Investigation 4 | . . . 1 2 1 Extermination 4 | . . . . 3 1 Reinforcement 7 | . 3 1 1 2 . Assault . | . . . . . . Garrison 8 | . . . 3 5 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced 2 | . . . . 2 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Sto Distress Signals 5 | . 2 . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 16 10 19 41 13 Peak Tracking Total 6 | . 5 5 6 6 4 Tactical Retreats 6 | . . 1 2 2 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Sto Traps Triggered 4 | . . . . 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Sto Machines Disabled 4 | . . 1 . 3 . Max in Single Turn 1 | . . 1 . 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Sto Machines Accessed 13 | . 2 2 2 4 3 Terminals 12 | . 2 2 2 3 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 38 | . 7 3 9 12 7 Successful 14 | . 2 1 4 6 1 Failed 24 | . 5 2 5 6 6 Catastrophic 5 | . 1 1 . 1 2 Database Lockouts . | . . . . . . Manual 18 | . 4 . 8 6 . Terminals 36 | . 7 3 9 10 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 11 | . 2 1 4 3 1 Part Schematic 2 | . 1 . 1 . . Robot Analysis 2 | . . . 1 1 . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . . . 1 Branch Access Points 3 | . . . 2 1 . Unreport Threat 1 | . . . . 1 . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 2 | . . . . 2 . Terminals 2 | . . . . 2 . Botnet 1 | . . . . 1 . Disrupt 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 2 2 3 3 Full Trace Events 3 | . . . 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Sto Robot Analysis Total 2 | . . . 1 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Sto Turns Passed 4346 | 61 383 658 974 1787 483 Spaces Moved 1580 | 42 219 188 345 634 152 Core 25 | 25 . . . . . Treads 186 | . . . . 41 145 Legs 1368 | 17 219 188 345 592 7 Wheels 1 | . . . . 1 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 260 190 120 160 Average Speed 197 | 110 124 260 228 200 166 Slowest Speed 320 | 250 260 260 260 260 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 32 21 28 18 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 33 | . . . 24 9 . Melee . | . . . . . . Projectile . | . . . . . . AOE 33 | . . . 24 9 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Sto Total 2300 | 54 281 273 450 919 323 Wait 237 | . 22 16 21 73 105 Move 1575 | 41 218 187 344 633 152 Hop . | . . . . . . Pick Up 90 | 5 8 9 17 42 9 Fast Attach 26 | 5 1 2 8 4 6 Attach 52 | 2 1 8 6 30 5 Detach 5 | 1 . . 1 1 2 Swap 19 | . 3 1 3 8 4 Drop 30 | . 3 3 6 11 7 Fire 259 | . 25 47 44 115 28 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . 2 . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Storage History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 62 | -11/Junkyard | Entered Materials 322 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 5) 445 | -10/Materials | Entered another Materials area 445 | -9/Materials | Evolved 2 slots: Utility x2 778 | -9/Materials | Core integrity fell below 50% 811 | -9/Materials | Lost 3 parts (1n2w) 1027 | -9/Materials | Discovered new exit (range 9) 1103 | -9/Materials | Entered another Materials area 1103 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1348 | -8/Materials | Garrison activated, responded to threat 1419 | -8/Materials | Lost 8 parts (1p2n2u3w) 1916 | -8/Materials | Discovered new exit (range 11) 2077 | -8/Materials | Entered Factory 2077 | -7/Factory | Evolved 2 slots: Utility x2 2593 | -7/Factory | Garrison activated, responded to threat 2754 | -7/Factory | Lost 3 parts (2n1u) 3027 | -7/Factory | Build established: Scavenger-Mutant 3226 | -7/Factory | Garrison activated, responded to threat 3276 | -7/Factory | Lost 6 parts (2n2u2w) 3396 | -7/Factory | Identified exit to Storage 3396 | -7/Factory | Identified exit to Lower Caves 3420 | -7/Factory | Core integrity fell below 50% 3456 | -7/Factory | Lost 4 parts (2n1u1w) 3583 | -7/Factory | Core integrity fell below 20% 3639 | -7/Factory | Lost 10 parts (2p5n2u1w) 3864 | -7/Factory | Entered Storage 4347 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04247_ System corrupted: Energy discharge (-36). 04260_ G-47 Trooper destroyed. 04266_ CN&DZ=9QH3YJG,FGDIDFDA5UHF3K|>SK5QU 04267_ Y-54 Guardian destroyed. 04268_ Acquired 20 matter. 04271_ Acquired 5 matter. 04277_ Imp. Deuterium Engine melted. 04277_ Y-54 Guardian destroyed. 04278_ Acquired 5 matter. 04280_ K-01 Serf collects debris. 04286_ System corrupted: Substantial component data lost. 04286_ K-01 Serf collects debris. 04294_ U-05 Engineer builds a Door. 04295_ Discarded Adv. Visual Processing Unit. 04296_ Acquired Imp. Light Armor Plating. 04299_ Acquired 10 matter. 04317_ W-25 Informer sends out distress signal. 04321_ System corrupted: Imp. Treads rejected. 04321_ Acquired Imp. Treads. 04337_ System corrupted: Energy discharge (-35). Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????????????????????????? ?? | | ????????????????????????????? #? | | ????????????????????????????? #? | | ????????????????????????????? #? | | ????????????????????????????? #? | | ????????????????????????????? #? | | ????????????????????????????? #? | | ????????????????????????????# #? | | ????????????????????????????# #? | | ????????????????????????##### #? | | ????????????????????????#==## #? | | ????????????????????????#==## #? | | ????????????????????????#@=## #? | | ???????????????????????##" ## #? | | ???????????????????????#T Y/ #? | | ???????????????????????## # #? | | ????????????????????????##### #? | | ???????????????????????????## k## | | ???????????????????????????# # | | ???????????????????????????# # | | ???????????????????????????# # | | ???????????????????????????# # | | ????????????????????????##?# # | | ?????????????????????#### ### ## | | ???????????????????? ?# #? | | ???????????????????? """ # #? | | ???????????????????# """ # #? | | ???????????????????# """ + #? | | ???????????????????# # #? | | ???????????????????# """ # #? | | ???????????????????# """ ?# #? | | ???????????????????# """ ?# #? | | ?????????????????????? ??# #? | | ??????????????????########### #? | | ??????????????????# # #? | | ??????????????????# %! "" #% #? | | ??????????????????# !! ""%#[ #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Utility Shielding 33 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileDamperInterpreter Manual? 0 Play Time 00:41:04 Cumulative 576.1 hours Start 2023.09.02 @ 18:31:35 End 2023.09.02 @ 19:09:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 364 Rogue 364 Adventurer 0 Explorer 0 Win Type - Total 37 Types 24/1/6/6/0/0/0/0/0 Lore% 82 Gallery% 85 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfb609ff-72b6-4552-9eb8-e00b9d416a93