Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.18 @ 21:33:40 Player: Lolterzard Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (154) 770 Value Destroyed (4155) 4155 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 8490 Bonus ------- High Alert Combat Kills 32 Friendly Fire -7 Cogmind --------- Core Integrity 0/850 Matter 33/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Coolant Injector Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Utility Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Improved Shield Generator Flak Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Flak Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Wheel Improved Power Shielding Improved Utility Shielding Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Improved Shield Generator Heavy Assault Rifle Heavy Assault Rifle Light Cannon Assault Cannon Heavy Assault Cannon Flak Cannon Flak Cannon Grenade Launcher Rocket Launcher Rocket Launcher Rocket Launcher Hammer [Rating: 44] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Coolant Injector Storage Huge Storage Unit Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . 2 1 . . . . Utility 3 | . . . . 2 . . 1 Weapon 1 | . . . 1 . . . . Parts Attached 87 | 7 3 11 25 33 5 1 2 Power 14 | 1 . 3 3 6 . . 1 Engine 11 | 1 . 3 3 4 . . . Core 3 | . . . . 2 . . 1 Reactor . | . . . . . . . . Propulsion 25 | 2 . 4 10 9 . . . Treads 7 | 2 . 4 1 . . . . Leg . | . . . . . . . . Wheel 18 | . . . 9 9 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 2 2 1 4 11 2 . . Device 3 | 1 1 . . 1 . . . Storage 4 | 1 1 1 . 1 . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 15 | . . . 4 9 2 . . Artifact . | . . . . . . . . Weapon 26 | 2 1 3 8 7 3 1 1 Energy Gun 1 | . . . . 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 2 . 2 . . 1 1 . Ballistic Cannon 14 | . . . 6 5 2 . 1 Launcher 4 | . 1 1 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . Parts Lost 53 | . 1 6 17 4 11 6 8 Power 7 | . . 1 2 . . 1 3 Propulsion 17 | . . 3 8 2 3 1 . Utility 10 | . 1 . 3 2 2 1 1 Weapon 19 | . . 2 4 . 6 3 4 Highest Loss Streak 5 | . 1 2 5 2 4 4 4 To Critical Strikes . | . . . . . . . . Average Backups 17 | 1 2 10 23 24 19 15 12 Power 1 | . 1 1 1 . 2 2 . Propulsion . | . . . . . . . . Utility 9 | . . 5 12 11 10 9 9 Weapon 6 | . . 4 8 11 7 4 3 Tool/Special . | . . . . . . . . Unused Backups 22 | 1 . . 8 5 . . 8 Power 2 | . . . 2 . . . . Propulsion 1 | . . . 1 . . . . Utility 16 | . . . 5 3 . . 8 Weapon 3 | 1 . . . 2 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 73 | . 98 83 82 86 69 57 31 Engine 7 | . 14 8 8 5 7 6 3 Treads 8 | . 28 31 13 . . . . Wheel 10 | . . . 17 29 9 1 . Device 5 | . 12 11 . . 7 6 6 Storage 8 | . 14 11 9 7 7 7 6 Protection 10 | . . . 7 18 13 14 3 Ballistic Gun 7 | . 27 21 3 . 3 10 . Ballistic Cannon 11 | . . . 19 20 13 8 2 Launcher 1 | . . . 1 . 4 . 2 Peak Build Rating 44 | 7 7 14 24 44 40 31 22 Average Rating 23 | 5 6 10 20 35 31 27 16 On Entrance 15 | . 7 7 14 13 40 31 14 Avg Prop Armor Cover (%) 6 | 23 . 9 5 1 2 . . Naked Turns . | . . . . . . . . Heaviest Build 125 | 13 29 93 108 125 120 114 112 Greatest Support 83 | 40 40 63 83 76 64 10 3 Greatest Overweight (x) 37 | 3 . 4 10 5 11 37 37 Average Overweight (x) 4 | . . . 2 2 8 19 31 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 Average Capacity 24 | 7 13 23 25 25 25 25 25 Most Carried 25 | 2 3 16 25 25 25 17 16 Average Carried 17 | 1 2 10 23 24 20 16 13 Final Capacity 25 | 8 15 25 25 25 25 25 25 Final Carried 25 | 1 3 16 25 25 17 16 10 Class Distribution -------------------- 46% | Tank 30% | Mutant 10% | Scavenger-Tank 9% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 5110 | 322 93 685 1495 1795 422 125 173 Remotely 685 | . . 685 . . . . . Salvage Created 4257 | 191 214 1166 1152 1134 213 112 75 Parts 264 | 12 19 63 85 62 9 6 8 Haulers Intercepted 9 | . . 1 4 4 . . . Recyclers Shooed 9 | . 1 . 3 5 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 17 | . . . . . 9 8 . Prevented 2 | . . . . . . 2 . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 94 | . 7 19 27 22 9 6 4 Guns 24 | . 4 19 1 . . . . Cannons 47 | . . . 22 17 5 2 1 AOE 23 | . 3 . 4 5 4 4 3 Classes Destroyed 17 | 2 3 4 4 3 1 . . Worker 11 | . . 1 7 3 . . . Builder 14 | . 1 2 5 5 . . 1 Tunneler 6 | 4 . . 1 1 . . . Hauler 9 | . . 1 4 4 . . . Recycler 15 | 1 . 4 6 4 . . . Mechanic 1 | . . . 1 . . . . Operator 1 | . . . . 1 . . . Watcher 3 | . . . 3 . . . . Swarmer 22 | . 3 4 8 . . 4 3 Grunt 40 | . 4 10 7 13 6 . . Brawler 2 | . . 1 . . 1 . . Duelist 1 | . . . . 1 . . . Sentry 13 | . . 4 7 1 . 1 . Specialist 2 | . . . 2 . . . . Hunter 7 | . . . 3 4 . . . Programmer 6 | . . . . 3 1 1 1 Behemoth 1 | . . . . . 1 . . Best Kill Streak 6 | 3 5 6 5 5 4 3 3 Combat Bots Only 6 | . 5 6 4 3 4 3 3 Max Kills in Single Turn 3 | 2 3 1 3 3 2 2 2 Gunslinging . | . . . . . . . . Exploded 3 | . 3 . 2 2 2 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 931 | . 23 129 241 156 77 166 139 Missed 250 | . 6 34 63 36 18 61 32 Hits 681 | . 17 95 178 120 59 105 107 Melee 3 | . . 2 . . 1 . . Projectile 678 | . 17 93 178 120 58 105 107 Critical Strikes 13 | . . 2 4 1 4 1 1 Part Disruptions 2 | . . . . . 1 . 1 Damage Taken 9750 | . 190 1100 2372 1930 1222 1163 1773 Core 1909 | . 24 169 301 205 98 257 855 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 87 | . . . . 87 . . . Core Remaining (%) 62 | 100 90 57 45 . . 20 . Volleys Fired 343 | 9 21 87 108 70 26 9 13 Largest 3 | 2 2 2 3 3 3 3 1 Hottest 120 | 40 50 46 111 120 114 97 50 Shots Fired 800 | 18 42 168 276 198 61 23 14 Gun 244 | 18 41 168 9 . . 8 . Cannon 520 | . . . 261 192 44 11 12 Launcher 36 | . 1 . 6 6 17 4 2 Special . | . . . . . . . . Kinetic 764 | 18 41 168 270 192 44 19 12 Thermal . | . . . . . . . . Explosive 36 | . 1 . 6 6 17 4 2 Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | 4 5 11 12 5 9 5 8 Robot Miss Streak 15 | 2 4 4 13 15 10 4 1 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 4 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 522 | 10 25 112 194 118 39 11 13 Core Hits 346 | 6 12 44 164 74 28 11 7 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . 1 . 2 . . . Critical Strikes 18 | . . 1 1 13 1 2 . Destroy 1 | . . 1 . . . . . Blast 15 | . . . 1 11 1 2 . Smash 2 | . . . . 2 . . . Melee Attacks 8 | . . . . 7 . . 1 Impact 8 | . . . . 7 . . 1 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . 6 . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11894 | 130 410 1580 3489 3338 1727 541 679 Guns 2066 | 130 314 1546 51 . . 25 . Cannons 6562 | . . . 2830 2532 640 161 399 Explosions 2765 | . 96 . 530 487 1087 355 210 Melee 381 | . . . . 311 . . 70 Ramming 120 | . . 34 78 8 . . . Kinetic 8628 | 130 314 1546 2881 2532 640 186 399 Thermal 114 | . . . . 114 . . . Explosive 2651 | . 96 . 530 373 1087 355 210 Electromagnetic . | . . . . . . . . Impact 381 | . . . . 311 . . 70 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . 2 . 5 5 1 Average Corruption 4 | . . . 2 . 3 5 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 77 | . . . 3 . 20 49 5 Message Errors 19 | . . . 1 . 7 11 . Matter Fused 21 | . . . 1 . 3 16 1 Heat Flow Errors 11 | . . . . . 3 7 1 Energy Discharges 8 | . . . 1 . 3 3 1 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 9 | . . . . . 3 5 1 Misfires 4 | . . . . . . 3 1 Alerts 4 | . . . . . 1 3 . Overload Shots . | . . . . . . . . Overflow Damage 423 | . . 3 52 259 33 19 57 Projectiles 118 | . . . 2 77 22 . 17 Explosions 82 | . . . 46 6 11 19 . Melee 223 | . . 3 4 176 . . 40 Knockbacks 99 | . . . 66 22 6 . 5 Impact 4 | . . . . 3 . . 1 Kinetic 92 | . . . 64 18 6 . 4 Secondary 3 | . . . 2 1 . . . Self-Inflicted Damage 203 | . . . 62 3 123 . 15 Shots 5 | . . . 1 . 3 . 1 Rammed 15 | . . 3 10 2 . . . Targets Rammed 16 | . . 4 10 2 . . . Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 625 | . 8 17 393 625 198 198 77 Average Temperature 136 | . 4 7 99 190 89 79 40 Received Heat Transfer 2223 | . 99 477 765 471 297 114 . Effects 30 | . . . 6 24 . . . Shutdowns 6 | . . . 1 5 . . . Energy Bleed 6 | . . . 1 5 . . . Interference 2 | . . . 2 . . . . Matter Decay 5 | . . . 1 4 . . . Short Circuit 4 | . . . . 4 . . . Damage (minor) 2 | . . . 1 1 . . . Damage (major) 5 | . . . . 5 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 4 | . . . . 3 . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 8 | . . . . 5 . . 3 Impact Corruptions 12 | . . 1 1 8 . . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . 3 . . . Heat Transferred 50 | . . . . 50 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level 2 | . . . 2 2 . . . Low Security (%) 80 | 100 100 100 50 78 . . 100 Level 1 12 | . . . 29 17 . . . Level 2 6 | . . . 20 4 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 534 | 15 107 161 534 413 . . 76 Initial 210 | . 3 36 40 210 . . 11 Average 115 | 2 42 60 206 140 . . 14 Influence Increases 3034 | 25 172 527 995 797 250 140 128 Destroy 0b10 Robot/C 1880 | . 140 380 540 440 180 120 80 Destroy 0b10 Robot/NC 300 | 25 5 40 135 90 . . 5 Destroy Leader 474 | . 20 82 174 118 40 20 20 Successful Hack 25 | . 4 7 4 10 . . . Disable Machine 120 | . . 15 30 75 . . . Destroy Structure 115 | . 3 3 37 64 . . 8 Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 105 | . . . 60 . 30 . 15 Influence Decreases 3034 | 20 90 517 629 871 639 121 147 Entered New Map 516 | . 2 51 57 253 145 . 8 Time Decay 2099 | 20 78 406 432 578 384 81 120 Lost Part 419 | . 10 60 140 40 110 40 19 Squads Dispatched 20 | . 1 2 4 9 . . 4 Investigation 3 | . . . 2 1 . . . Extermination 6 | . . . . 4 . . 2 Reinforcement 11 | . 1 2 2 4 . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . 1 1 . . 2 Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 8 | . 1 3 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 132 | . 12 25 45 27 8 8 7 Peak Tracking Total 7 | . 4 7 5 4 4 4 3 Tactical Retreats 6 | . . . 3 . 2 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 5 | . . . . 5 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . 4 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 8 | . . 1 2 5 . . . Max in Single Turn 1 | . . 1 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 17 | . 1 5 7 4 . . . Terminals 10 | . 1 3 4 2 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 2 | . . . 1 1 . . . Recycling Units 3 | . . 1 2 . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 3 10 11 9 . . . Successful 19 | . 2 6 5 6 . . . Failed 14 | . 1 4 6 3 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . 3 3 4 3 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 6 | . . . 1 5 . . . Recycling Units 11 | . . 5 6 . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 2 3 4 2 . . . Prototype ID Bank 2 | . . 1 1 . . . . Open DSF 2 | . . . . 2 . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 1 | . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks 3 | . . . . 3 . . . Scan Component 2 | . . . . 2 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 2 | . . 1 1 . . . . Retrieve Matter 2 | . . 1 1 . . . . Scanalyzer 2 | . . 2 . . . . . Retrieve Study 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . . 1 5 3 . . . Full Trace Events 4 | . . 1 2 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . Parts Repaired 1 | . . . . 1 . . . Time 32 | . . . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 26 | . . 26 . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 258 | 19 239 . . . . . . Seismic 258 | 19 239 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 8845 | 118 286 1465 1624 1866 1049 1687 750 Spaces Moved 3447 | 55 136 574 742 1234 454 209 43 Core 141 | 24 . . . . . 74 43 Treads 997 | 31 136 574 256 . . . . Legs . | . . . . . . . . Wheels 2309 | . . . 486 1234 454 135 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 110 110 105 245 1350 Average Speed 216 | 143 160 203 160 119 212 792 1624 Slowest Speed 1900 | 200 160 480 360 155 245 1900 1900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 34 47 56 27 68 30 1 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 204 | . 3 . 51 58 64 21 7 Melee . | . . . . . . . . Projectile 30 | . . . . 24 3 1 2 AOE 174 | . 3 . 51 34 61 20 5 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 4162 | 73 161 697 960 1460 490 235 86 Wait 112 | . . 4 19 54 . 15 20 Move 3440 | 54 135 573 741 1233 453 208 43 Hop . | . . . . . . . . Pick Up 62 | 2 1 14 28 16 1 . . Fast Attach 47 | 7 1 5 10 22 . 1 1 Attach 33 | . . 2 9 7 8 1 6 Detach 3 | . . . 2 . . . 1 Swap 38 | . 3 6 13 13 1 1 1 Drop 52 | 1 . 2 20 28 1 . . Fire 343 | 9 21 87 108 70 26 9 13 Melee 8 | . . . . 7 . . 1 Ram 12 | . . . 10 2 . . . Kick . | . . . . . . . . Crush 4 | . . 4 . . . . . Escape Stasis 8 | . . . . 8 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / [*Sto x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Propulsion x2 493 | -9/Materials | Discovered new exit (range 15) 805 | -9/Materials | Discovered new exit (range 8) 888 | -9/Materials | Discovered new exit (range 6) 1247 | -9/Materials | Build established: Scavenger-Mutant 1362 | -9/Materials | Discovered new exit (range 14) 1870 | -9/Materials | Entered another Materials area 1870 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1921 | -8/Materials | Build established: Mutant 2351 | -8/Materials | Build established: Tank 2548 | -8/Materials | Lost 5 parts (1p2n1u1w) 3050 | -8/Materials | Discovered new exit (range 13) 3113 | -8/Materials | Build established: Scavenger-Tank 3283 | -8/Materials | Lost 4 parts (3n1u) 3477 | -8/Materials | Core integrity fell below 50% 3494 | -8/Materials | Entered Factory 3494 | -7/Factory | Evolved 2 slots: Utility x2 3515 | -7/Factory | Lost 3 parts (1p1n1w) 3600 | -7/Factory | Identified exit to DSF 4450 | -7/Factory | Allied Derelicts emerged from ambush trap array 4536 | -7/Factory | Repaired Med. Armor Plating 4690 | -7/Factory | Discovered new exit (range 5) 4710 | -7/Factory | Build established: Tank 4850 | -7/Factory | P-60 Hacker assimilated allied 9N-POQ(g) 5360 | -7/Factory | Entered Lower Caves 5489 | -7/Lower Caves | Lost 4 parts (2n2w) 5508 | -7/Lower Caves | Spotted B-75 Beast 5528 | -7/Lower Caves | Destroyed B-75 Beast 5881 | -7/Lower Caves | Lost 4 parts (2u2w) 6000 | -7/Lower Caves | Learned Factory terminal intel 6289 | -7/Lower Caves | Discovered new exit (range 8) 6409 | -7/Lower Caves | Entered another Lower Caves area 6596 | -7/Lower Caves | Discovered new exit (range 16) 6739 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6740 | -7/Lower Caves | Core integrity fell below 50% 7982 | -7/Lower Caves | Lost 4 parts (1p1u2w) 8096 | -7/Lower Caves | Entered Factory 8096 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8097 | -6/Factory | Loaded intel: 26 terminal locations 8208 | -6/Factory | Build established: Mutant 8787 | -6/Factory | Core integrity fell below 50% 8791 | -6/Factory | Lost 4 parts (2p2w) 8838 | -6/Factory | Core integrity fell below 20% 8846 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 08786_ Structural Scanner fried. 08786_ Terrain Scan Processor fried. 08786_ Penetrated by Slug. 08794_ U-05 Engineer builds a Wall. 08795_ R-10 Processor collects Lgt. Nuclear Core. 08798_ Slug penetrates Wall. 08798_ Penetrated by Slug. 08801_ R-10 Processor collects Autogun. 08802_ Acquired 20 matter. 08805_ Penetrated by Slug. 08805_ R-10 Processor collects Target Analyzer. 08810_ Penetrated by Slug. 08815_ System corrupted: Heat flow error (+114). 08816_ Acquired 8 matter. 08818_ Penetrated by Slug. 08835_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8P. 08837_ Penetrated by Slug. 08843_ Hammer destroyed. 08846_ Penetrated by Slug. 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T?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 26 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 27% | -7/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialResetSpear Manual? 0 Play Time 00:44:19 Cumulative 42.9 hours Start 2026.06.18 @ 20:51:19 End 2026.06.18 @ 21:33:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d807c173-3176-48c5-8bf4-e56246057965