Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.15 @ 15:46:45 Player: eVander Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1872) 1872 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 5430 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 193/850 Matter 99/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Structural Scanner Lightning Gun Peak State ------------ > --- POWER ------------ Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Transmission Jammer System Shield > --- WEAPON ----------- EM Pulse Cannon Improved EM Pulse Cannon Enhanced Flamer > --- INVENTORY -------- Ion Engine Improved Ion Engine Structural Scanner Kinecellerator Medium Laser Medium Laser Light Cannon Rocket Launcher Mining Laser [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Gravmag System Utility Targeting Computer Device Transmission Jammer Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Weapon EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 2 | . . . . 1 . 1 Propulsion 2 | . . . 1 . 1 . Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . . 1 . . Parts Attached 45 | 7 2 2 3 4 18 9 Power 8 | 2 . . . 1 3 2 Engine 5 | 2 . . . 1 1 1 Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 11 | 2 . . 2 . 5 2 Treads 8 | 2 . . 2 . 3 1 Leg . | . . . . . . . Wheel 2 | . . . . . 1 1 Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 8 | 1 2 . 1 1 2 1 Device 3 | . . . 1 . 1 1 Storage 2 | 1 1 . . . . . Processor 2 | . 1 . . 1 . . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 18 | 2 . 2 . 2 8 4 Energy Gun 5 | 2 . . . . 2 1 Energy Cannon 6 | . . 2 . 2 2 . Ballistic Gun 3 | . . . . . . 3 Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . . . . 1 . Special Weapon 2 | . . . . . 2 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 33 | . . . . . 18 15 Power 5 | . . . . . 3 2 Propulsion 9 | . . . . . 5 4 Utility 4 | . . . . . 1 3 Weapon 15 | . . . . . 9 6 Highest Loss Streak 10 | . . . . . 9 10 To Critical Strikes . | . . . . . . . Average Backups 9 | 2 3 9 11 12 10 6 Power 1 | . 1 1 1 . 2 . Propulsion . | . . . 2 2 . . Utility 1 | . . 1 . 1 1 1 Weapon 6 | 1 2 6 8 7 6 2 Tool/Special . | . . . . . . . Unused Backups 4 | . . . 1 1 2 . Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 1 | . . . 1 . . . Weapon 1 | . . . . . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 85 | . 96 98 95 99 82 55 Engine 8 | . 14 14 11 17 4 7 Core 3 | . . . . . 7 3 Treads 20 | . 28 27 31 27 19 . Wheel 1 | . . . . . . 5 Device 3 | . . . 8 . 5 . Storage 8 | . 14 14 11 9 7 6 Processor 11 | . 11 14 11 17 11 4 Hackware 2 | . . . . . 3 4 Energy Gun 4 | . 28 1 . 5 1 10 Energy Cannon 15 | . . 25 22 21 15 . Peak Build Rating 35 | 6 7 12 15 21 35 32 Average Rating 20 | 4 6 11 14 18 25 24 On Entrance 10 | . 6 7 12 15 20 15 Naked Turns . | . . . . . . . Heaviest Build 74 | 14 49 57 58 70 74 70 Greatest Support 82 | 40 40 40 63 63 82 26 Greatest Overweight (x) 21 | . 1 2 1 1 21 15 Average Overweight (x) 1 | . . 1 . . 1 4 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 6 13 20 20 20 20 20 Most Carried 16 | 5 5 12 14 15 16 8 Average Carried 9 | 2 3 9 11 12 10 6 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 14 | 2 5 12 12 14 5 2 Class Distribution -------------------- 53% | Gunner 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 905 | 243 37 40 30 60 330 165 Remotely . | . . . . . . . Salvage Created 2233 | . 63 34 312 590 897 337 Parts 132 | . 7 5 15 34 46 25 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 38 | . 3 2 7 9 12 5 Guns 7 | . 1 . . . 1 5 Cannons 24 | . . 2 6 6 10 . AOE 2 | . 2 . . . . . Classes Destroyed 11 | . 2 . 2 4 2 1 Worker 5 | . . . . . 4 1 Builder 2 | . . . . 1 1 . Recycler 2 | . . . . 1 1 . Operator 2 | . . . 1 1 . . Watcher 8 | . 1 . . 2 5 . Swarmer 8 | . 3 2 . 2 . 1 Grunt 15 | . . . 7 4 4 . Brawler 2 | . . . . . . 2 Sentry 7 | . . . . 2 4 1 Hunter 1 | . . . . 1 . . Programmer 5 | . . . . . 4 1 Best Kill Streak 5 | . 3 1 3 4 3 5 Combat Bots Only 4 | . 3 1 3 3 2 4 Max Kills in Single Turn 2 | . 2 1 1 1 2 2 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 634 | . 19 4 27 39 305 240 Missed 231 | . 6 2 10 10 113 90 Hits 403 | . 13 2 17 29 192 150 Melee 4 | . . . . . . 4 Projectile 399 | . 13 2 17 29 192 146 Critical Strikes 9 | . . . 1 1 1 6 Damage Taken 4734 | . 214 18 195 423 1940 1944 Core 1040 | . 56 . 43 27 257 657 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 67 | . . . . . 67 . Core Remaining (%) 84 | 100 . 77 89 95 63 . Volleys Fired 119 | . 3 2 14 20 56 24 Largest 3 | . 2 2 2 3 3 3 Hottest 192 | . 90 126 126 189 192 140 Shots Fired 273 | . 6 4 26 58 126 53 Gun 79 | . 6 . . 12 13 48 Cannon 182 | . . 4 26 46 101 5 Launcher 6 | . . . . . 6 . Special 6 | . . . . . 6 . Kinetic 42 | . . . . . 11 31 Thermal 45 | . 3 . . . 42 . Explosive 6 | . . . . . 6 . Electromagnetic 180 | . 3 4 26 58 67 22 Robot Hit Streak 12 | . 6 9 3 7 12 8 Robot Miss Streak 5 | . . . 2 2 3 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 170 | . 6 3 13 36 81 31 Core Hits 85 | . 4 2 7 17 41 14 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . 1 . 4 1 Burn 2 | . . . . . 2 . Destroy 1 | . . . . . . 1 Corrupt 3 | . . . 1 . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4524 | . 133 64 361 1143 2243 580 Guns 851 | . 59 . . 90 137 565 Cannons 2979 | . . 64 361 894 1645 15 Explosions 620 | . 74 . . 159 387 . Melee . | . . . . . . . Ramming 4 | . . . . . 4 . Kinetic 553 | . . . . . 140 413 Thermal 877 | . 86 . . 159 632 . Explosive 225 | . . . . . 225 . Electromagnetic 2865 | . 47 64 361 984 1242 167 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . 5 12 Average Corruption 3 | . . . . . 3 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 35 | . . . . . 29 6 Message Errors 6 | . . . . . 6 . Matter Fused 7 | . . . . . 5 2 Heat Flow Errors 8 | . . . . . 6 2 Energy Discharges 2 | . . . . . 2 . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Misfires 5 | . . . . . 5 . Alerts 1 | . . . . . 1 . Weapon Failures 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 75 | . . . . 7 68 . Projectiles 58 | . . . . 7 51 . Explosions 17 | . . . . . 17 . Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact . | . . . . . . . Kinetic 1 | . . . . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 275 | . 57 . . . 218 . Shots 6 | . 2 . . . 4 . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 562 | . 72 66 201 467 562 546 Average Temperature 153 | . 36 36 57 160 168 189 Received Heat Transfer 978 | . 75 . 117 180 426 180 Effects 37 | . . . . 7 24 6 Shutdowns 15 | . . . . 4 9 2 Energy Bleed 5 | . . . . 2 3 . Interference 8 | . . . . . 8 . Short Circuit 3 | . . . . . 1 2 Damage (minor) 4 | . . . . 1 3 . Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Robots Corrupted 5 | . . . 1 3 1 . Combat Hostiles 5 | . . . 1 3 1 . Parts Fried 15 | . . 1 1 4 9 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 1869 | . 137 . . 150 1582 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . 2 . . 2 2 . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 109 | . 75 35 108 93 109 90 Initial 35 | . . 6 . 31 35 8 Average 26 | . 33 3 28 36 35 14 Influence Increases 1372 | . 88 65 233 272 542 172 Destroy 0b10 Robot/C 780 | . 60 40 160 180 240 100 Destroy 0b10 Robot/NC 95 | . 5 . 5 25 55 5 Destroy Leader 216 | . 12 10 20 54 100 20 Allied During Kill 3 | . . . 3 . . . Successful Hack 9 | . . . . . 9 . Disable Machine 135 | . . . 30 . 60 45 Destroy Structure 74 | . 11 . . 13 48 2 Lose Combat Pursuer 60 | . . 15 15 . 30 . Influence Decreases 1372 | . 70 83 157 271 601 190 Entered New Map 109 | . . 12 . 45 42 10 Time Decay 985 | . 70 71 157 226 389 72 Lost Part 278 | . . . . . 170 108 Squads Dispatched 10 | . 1 . 1 1 6 1 Investigation 1 | . 1 . . . . . Extermination 6 | . . . . . 5 1 Reinforcement 3 | . . . 1 1 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 6 | . . . 2 2 2 . Communications Jammed 32 | . . . . . 32 . Distress Signals 32 | . . . . . 32 . Times Spotted 73 | . 6 4 16 15 23 9 Peak Tracking Total 5 | . 3 3 5 3 3 4 Tactical Retreats 4 | . . 1 1 . 2 . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 4 | . 1 1 . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 9 | . . . 2 . 4 3 Max in Single Turn 4 | . . . 1 . 4 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 7 | . . 1 1 1 3 1 Terminals 5 | . . . 1 1 2 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . . 1 2 2 11 1 Successful 8 | . . 1 . . 7 . Failed 9 | . . . 2 2 4 1 Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 11 | . . . 2 2 5 2 Terminals 13 | . . . 2 2 8 1 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 3 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . 1 . . 4 . Record 3 | . . . . . 3 . Open Door 1 | . . 1 . . . . Level Access Points 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . Terminals 1 | . . . . . 1 . Assimilate 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 5 | . . . 1 1 2 1 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 32 | . . . . . 32 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 2 | . . . 2 . . . Total Damage 22 | . . . 22 . . . Kills 1 | . . . 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 1929 | . . . 430 28 1471 . Structural 458 | . . . 430 28 . . Jamming 1471 | . . . . . 1471 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 4732 | 84 181 659 548 511 2152 597 Spaces Moved 2171 | 55 88 264 299 213 956 296 Core 20 | 17 . . . . 2 1 Treads 1659 | 38 88 264 299 213 755 2 Legs . | . . . . . . . Wheels 379 | . . . . . 97 282 Hover 113 | . . . . . 102 11 Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 160 160 155 120 Average Speed 193 | 126 190 243 166 190 199 169 Slowest Speed 1100 | 160 240 320 240 240 1100 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 23 64 20 20 23 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 69 | . 10 . . 11 47 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 68 | . 10 . . 11 47 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2470 | 69 96 277 323 273 1088 344 Wait 49 | . . . 2 27 18 2 Move 2165 | 54 87 263 298 212 955 296 Hop . | . . . . . . . Pick Up 52 | 8 4 9 4 6 14 7 Fast Attach . | . . . . . . . Attach 40 | 6 1 2 2 2 18 9 Detach 3 | . . . . . 3 . Swap 22 | 1 1 1 1 4 9 5 Drop 11 | . . . 2 2 6 1 Fire 119 | . 3 2 14 20 56 24 Melee . | . . . . . . . Ram 1 | . . . . . 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . 8 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 12) 85 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 16) 266 | -10/Materials | Entered Mines 272 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 300 | -10/Mines | Build established: Mutant 357 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 365 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 579 | -10/Mines | Learned location of Zion (-7) 644 | -10/Mines | Learned Materials security intel 862 | -10/Mines | Discovered new exit (range 10) 877 | -10/Mines | Received a Mining Laser from a helpful Derelict 925 | -10/Mines | Entered Materials 925 | -9/Materials | Accompanied by 1 ally 925 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1450 | -9/Materials | Discovered new exit (range 8) 1473 | -9/Materials | Entered another Materials area 1473 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1801 | -8/Materials | Build established: Gunner 1974 | -8/Materials | Discovered new exit (range 5) 1984 | -8/Materials | Entered Factory 1984 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3323 | -7/Factory | Identified exit to Factory 3527 | -7/Factory | Lost 3 parts (1n2w) 3630 | -7/Factory | Lost 9 parts (1p3n1u4w) 3842 | -7/Factory | Build established: Mutant 4012 | -7/Factory | Repaired Imp. Ion Engine 4136 | -7/Factory | Entered another Factory area 4136 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4512 | -6/Factory | Build established: Gunner 4623 | -6/Factory | System corruption reached 10% 4659 | -6/Factory | Lost 4 parts (1p1n2u) 4724 | -6/Factory | Core integrity fell below 50% 4733 | -6/Factory | Self-destructed Last Messages --------------- 04713_ Penetrated by Slug. 04716_ Lgt. Cannon destroyed. 04716_ Penetrated by Slug. 04716_ Lgt. Treads destroyed. 04717_ Penetrated by Slug. 04717_ Enh. Flamer destroyed. 04717_ Kinecellerator destroyed. 04719_ Penetrated by Slug. 04720_ Imp. Ion Engine destroyed. 04723_ Penetrated by Slug. 04725_ Acquired Flak Gun. 04726_ Penetrated by Slug. 04727_ System corrupted: Flak Gun jammed. 04729_ Penetrated by Slug. 04729_ Slug penetrates Wall. 04730_ Penetrated by Slug. 04732_ Slug penetrates Wall. 04732_ Penetrated by Slug. 04732_ Flak Gun destroyed. 04733_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##?????????????????? | | ??????????????????####+####### ###???????????????? | | ??????????????????# # ???????????????? | | ??????????######### # ????????????????? | | ?????????? " # ????????????????? | | ????????? p T + //?????????????????? | | ???????????? %Yh [ # /!?????????????????? | | ??????????????????#h%! =*# ??????????????????? | | ??????????????????# * @# ??????????? ?????? | | ??????????????????## ## ??????????? ?????? | | ???????????????????# #? ??????????? ??????? | | ???????????????????# !* ###+##????????? ???? | | ???????????????????# / = ########## ?? | | ???????????????????# ** [] #? | | ???????????????????# % [] #? | | ???????????????????# [] """ """ #? | | ???????????????????# """ """ #? | | ???????????????????# !! """ """ #? | | ???????????????????# !! #? | | ???????????????????+ """ """ """ #? | | ?????????????????? # """ """ %"" #? | | ?????????????????" # """ "% *""" #? | | ???????????????? "?# =%[ #? | | ???????????????? ??###* """ """ %"" #? | | ?????????????????????#! """ """ """ #? | | ?????????????????????#%!| """ """ """ #? | | ?????????????????????#![ #? | | ?????????????????????#! """ """ """ """ #? | | ?????????????????????? "?" """ """ """ #? | | ?????????????????????? ?"" """ """ """ ## | | ?????????????????????? ??? | | ??????????????????????????????""" """ """ ### | | ????????????????????????????????" """ """ #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 39 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 4 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 4% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Power Corrupts System Compromised Total Silence Challenges ------------ None Game ------ Seed ForceQuantumCharger Manual? 0 Play Time 01:05:03 Cumulative 8.9 hours Start 2025.08.15 @ 10:13:14 End 2025.08.15 @ 15:46:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 21 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3d33ea7-e6d9-4ef3-b67b-47da84deffd4