Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.14 @ 20:55:49

Player: Glogmind

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (62)      310
Value Destroyed (2410)     2410
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 6491

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/1000
Matter                     57/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (7) ------
                   (None)
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Signal Interpreter
               Force Field
               System Restoration Module
  High-powered Tractor Beam
      Improved Recalibrator

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
               Antimatter Reactor
>              --- PROPULSION -------
         Light Treads
      Improved Treads
      Improved Treads
      Advanced Treads
>              --- UTILITY ----------
      Improved Cooling System
         Large Storage Unit
      Advanced Targeting Computer
               Weapon Cycler
      Hardened Medium Armor Plating
      Improved Light Armor Plating
      Improved Medium Armor Plating
>              --- WEAPON -----------
               Gauss Rifle
               Gauss Rifle
               Gauss Rifle
               KE Penetrator
>              --- INVENTORY --------
      Advanced Heat Sink
      Advanced Heat Sink
      Improved Signal Interpreter
               Particle Charger
               Force Field
               System Restoration Module
  High-powered Tractor Beam
  High-powered Tractor Beam
      Improved Recalibrator
         Heavy Machine Gun
               KE Penetrator
               Rocket Launcher
          Mini Grenade Launcher
     Precision Grenade Launcher
               Katana
[Rating: 64]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Weapon Cycler
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   1   .   .   
  Utility                  5    | .   .   2   .   .   1   2   
  Weapon                   2    | .   .   .   1   1   .   .   
Parts Attached             67   | 6   .   6   20  7   9   19  
  Power                    10   | 1   .   2   1   2   3   1   
    Engine                 3    | 1   .   2   .   .   .   .   
    Core                   6    | .   .   .   1   2   3   .   
    Reactor                1    | .   .   .   .   .   .   1   
  Propulsion               8    | 2   .   .   3   1   .   2   
    Treads                 6    | 2   .   .   2   .   .   2   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   1   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  22   | 1   .   1   7   3   6   4   
    Device                 8    | .   .   .   2   3   2   1   
    Storage                3    | 1   .   1   1   .   .   .   
    Processor              2    | .   .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             9    | .   .   .   4   .   2   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   27   | 2   .   3   9   1   .   12  
    Energy Gun             3    | .   .   .   3   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          13   | 2   .   .   4   1   .   6   
    Ballistic Cannon       2    | .   .   2   .   .   .   .   
    Launcher               8    | .   .   1   1   .   .   6   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 28   | .   .   1   3   2   .   22  
  Power                    3    | .   .   1   .   .   .   2   
  Propulsion               6    | .   .   .   2   2   .   2   
  Utility                  9    | .   .   .   1   .   .   8   
  Weapon                   10   | .   .   .   .   .   .   10  
  Highest Loss Streak      20   | .   .   1   2   1   .   20  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   85  65  89  88  80  89  
  Engine                   3    | .   14  10  5   .   .   .   
  Core                     4    | .   .   .   3   7   6   4   
  Treads                   18   | .   28  22  18  16  13  17  
  Wheel                    1    | .   .   .   6   2   .   .   
  Device                   9    | .   .   .   7   13  12  10  
  Storage                  7    | .   14  11  9   7   6   5   
  Processor                1    | .   .   .   .   .   3   4   
  Protection               9    | .   .   .   11  8   9   15  
  Energy Gun               1    | .   .   .   7   .   .   .   
  Ballistic Gun            20   | .   28  1   11  30  26  21  
  Ballistic Cannon         2    | .   .   11  3   .   .   .   
  Launcher                 1    | .   .   8   .   .   .   .   
Peak Build Rating          64   | 6   6   9   34  40  49  64  
  Average Rating           33   | 4   6   7   25  38  42  56  
  On Entrance              19   | .   6   6   9   34  38  43  
Naked Turns                3    | .   .   .   .   .   .   3   
Heaviest Build             81   | 11  11  33  50  55  63  81  
  Greatest Support         88   | 40  40  40  62  62  42  88  
  Greatest Overweight (x)  1    | .   .   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  
  Average Capacity         14   | 7   8   15  15  15  15  14  
  Most Carried             15   | 4   7   12  15  15  15  15  
  Average Carried          12   | 1   6   9   13  14  14  13  
  Final Capacity           15   | 8   8   15  15  15  15  5   
  Final Carried            15   | 4   7   12  15  15  15  5   

 Class Distribution 
--------------------
 37% | Tank
 31% | Gunner
 20% | Mutant
 10% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
           Tank | -8/Materials
         Gunner | -7/Factory
         Gunner | -6/Factory
 Scavenger-Tank | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac 
Matter Collected           1924 | 251 51  170 437 332 .   683 
  Remotely                 10   | .   .   .   10  .   .   .   
Salvage Created            2070 | .   86  193 715 216 .   860 
  Parts                    126  | .   7   10  39  13  .   57  
Haulers Intercepted        2    | .   .   .   2   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  48   | .   4   7   17  3   .   17  
  Melee                    1    | .   1   .   .   .   .   .   
  Guns                     29   | .   3   .   9   3   .   14  
  Cannons                  8    | .   .   5   3   .   .   .   
  AOE                      7    | .   .   2   3   .   .   2   
Classes Destroyed          15   | .   3   2   6   1   .   3   
  Worker                   2    | .   .   .   1   1   .   .   
  Builder                  4    | .   .   .   2   .   .   2   
  Hauler                   2    | .   .   .   2   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Watcher                  4    | .   1   .   1   1   .   1   
  Swarmer                  11   | .   3   .   4   .   .   4   
  Saboteur                 1    | .   .   .   .   .   .   1   
  Grunt                    17   | .   1   5   10  .   .   1   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  2    | .   .   1   1   .   .   .   
  Protector                2    | .   .   .   1   .   .   1   
  Sentry                   4    | .   .   1   .   1   .   2   
  Hunter                   5    | .   .   .   .   .   .   5   
  Programmer               5    | .   .   .   .   2   .   3   
Best Kill Streak           7    | .   3   4   6   2   .   7   
  Combat Bots Only         5    | .   3   4   5   1   .   5   
Max Kills in Single Turn   2    | .   1   2   2   2   .   2   
  Gunslinging              1    | .   .   .   .   .   .   1   
  Exploded                 2    | .   .   2   1   .   .   1   
  Melee                    1    | .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Hostile Shots Fired        511  | .    10   22   68   48   .    363  
  Missed                   170  | .    2    6    22   21   .    119  
Damage Taken               5778 | .    79   219  929  385  25   4141 
  Core                     1153 | .    20   14   67   52   .    1000 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         94   | 100  92   96   87   92   100  .    
Volleys Fired              153  | .    13   20   58   12   .    50   
  Largest                  4    | .    2    2    3    4    .    4    
  Hottest                  163  | .    40   78   163  112  .    117  
Shots Fired                374  | .    26   26   130  48   .    144  
  Gun                      294  | .    26   1    86   48   .    133  
  Cannon                   61   | .    .    23   38   .    .    .    
  Launcher                 19   | .    .    2    6    .    .    11   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  311  | .    26   24   80   48   .    133  
  Thermal                  10   | .    .    .    10   .    .    .    
  Explosive                19   | .    .    2    6    .    .    11   
  Electromagnetic          34   | .    .    .    34   .    .    .    
  Robot Hit Streak         24   | .    5    7    14   8    .    24   
  Robot Miss Streak        7    | .    2    2    7    4    .    4    
  Penetration Max          1    | .    .    .    1    .    .    1    
  Secondary Targets        2    | .    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           242  | .    16   16   77   30   .    103  
  Core Hits                122  | .    4    9    46   10   .    53   
  Critical Kills           2    | .    .    .    .    .    .    2    
  Critical Parts Destroyed 4    | .    .    .    1    .    .    3    
  Critical Strikes         10   | .    .    1    4    .    .    5    
    Burn                   2    | .    .    .    2    .    .    .    
    Destroy                6    | .    .    .    1    .    .    5    
    Blast                  2    | .    .    1    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6963 | .    139  486  2299 726  .    3313 
  Guns                     3751 | .    137  11   1142 726  .    1735 
  Cannons                  906  | .    .    365  541  .    .    .    
  Explosions               2264 | .    .    107  603  .    .    1554 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  42   | .    2    3    13   .    .    24   
  Kinetic                  4040 | .    137  376  1066 726  .    1735 
  Thermal                  160  | .    .    .    160  .    .    .    
  Explosive                2205 | .    .    107  544  .    .    1554 
  Electromagnetic          516  | .    .    .    516  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    .    2    
  Average Corruption       2    | .    .    .    .    2    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    .    14   .    3    
    Message Errors         3    | .    .    .    .    3    .    .    
    Matter Fused           2    | .    .    .    .    2    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    3    .    .    
    Data Loss (minor)      5    | .    .    .    .    5    .    .    
    Misfires               1    | .    .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    1    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            80   | .    .    13   13   3    .    51   
  Projectiles              13   | .    .    13   .    .    .    .    
  Explosions               60   | .    .    .    13   3    .    44   
  Melee                    7    | .    .    .    .    .    .    7    
Knockbacks                 8    | .    .    2    5    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  7    | .    .    2    5    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      398  | .    .    .    149  22   .    227  
  Shots                    9    | .    .    .    4    1    .    4    
  Rammed                   6    | .    .    1    3    .    .    2    
Targets Rammed             7    | .    1    1    3    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    
Highest Temperature        466  | .    .    81   335  206  .    466  
  Average Temperature      109  | .    .    40   134  75   .    112  
  Received Heat Transfer   1122 | .    30   93   297  54   .    648  
  Effects                  4    | .    .    .    .    .    .    4    
    Shutdowns              3    | .    .    .    .    .    .    3    
    Damage (minor)         1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    1    .    .    1    
  Combat Hostiles          2    | .    .    .    1    .    .    1    
  Parts Fried              5    | .    .    .    4    .    .    1    
  Impact Corruptions       1    | .    .    .    .    .    .    1    
Robots Melted              1    | .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         544  | .    .    .    544  .    .    .    
Parts Sabotaged            3    | .    .    .    .    .    .    3    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Peak Influence             489  | .   119 291 489 269 16  268 
  Initial                  154  | .   .   62  .   154 16  .   
  Average                  103  | .   35  160 181 92  11  97  
Maximum Alert Level        2    | .   .   1   2   1   .   1   
  Low Security (%)         86   | 100 100 89  50  95  100 94  
  Level 1                  11   | .   .   10  38  4   .   5   
  Level 2                  2    | .   .   .   11  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   1   3   2   .   1   
  Investigation            2    | .   1   1   .   .   .   .   
  Extermination            2    | .   .   .   .   2   .   .   
  Reinforcement            3    | .   .   .   2   .   .   1   
  Assault                  1    | .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              69   | .   9   7   24  4   .   25  
  Peak Tracking Total      11   | .   4   3   5   2   .   11  
  Tactical Retreats        1    | .   .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Traps Triggered            5    | .   1   1   1   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Disabled          14   | .   .   2   6   2   .   4   
  Max in Single Turn       2    | .   .   1   1   2   .   2   
  Garrison Access          1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Accessed          12   | .   1   2   2   2   3   2   
  Terminals                8    | .   1   2   2   1   1   1   
  Fabricators              2    | .   .   .   .   1   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                28   | .   5   5   5   3   7   3   
  Successful               13   | .   2   3   4   .   3   1   
  Failed                   15   | .   3   2   1   3   4   2   
    Catastrophic           4    | .   1   .   .   1   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   16   | .   6   7   .   .   3   .   
  Terminals                22   | .   5   5   5   2   3   2   
  Fabricators              2    | .   .   .   .   1   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             9    | .   2   3   4   .   .   .   
  Robot Analysis           4    | .   2   2   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   
  Unreport Threat          3    | .   .   1   2   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   3   .   
  Report Inventory         1    | .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   2   1   2   1   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   40   | .   .   .   .   .   .   40  
  Total Robot Build Rating 2    | .   .   .   .   .   .   2   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   1   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total Allies               2    | .   .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   .   2   
  Highest-Rated Group      16   | .   .   .   .   .   .   16  
  Highest-Rated Ally       8    | .   .   .   .   .   .   8   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       4    | .   2   2   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               4242 | 99   291  449  883  1198 540  782  
Spaces Moved               1666 | 57   145  239  303  473  221  228  
  Core                     9    | 4    .    .    .    .    .    5    
  Treads                   1657 | 53   145  239  303  473  221  223  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  155  155  232  50   
  Average Speed            196  | 152  160  160  214  205  232  189  
  Slowest Speed            240  | 160  160  160  240  232  232  235  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       15   | 4    28   19   24   13   6    11   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          208  | .    .    21   70   32   .    85   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    4    2    .    1    
  AOE                      200  | .    .    21   66   30   .    83   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total                      2378 | 66  180 278 426 682 249 497 
  Wait                     414  | .   19  6   25  173 10  181 
  Move                     1661 | 56  145 238 302 472 220 228 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  40   | 4   3   6   8   7   3   9   
  Fast Attach              29   | 6   .   .   11  4   4   4   
  Attach                   20   | .   .   2   5   2   1   10  
  Detach                   3    | .   .   .   1   2   .   .   
  Swap                     18   | .   .   4   4   1   4   5   
  Drop                     34   | .   .   1   9   9   7   8   
  Fire                     153  | .   13  20  58  12  .   50  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    6    | .   .   1   3   .   .   2   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 14)
  100 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  367 | -10/Materials | Discovered new exit (range 15)
  391 | -10/Materials | Entered another Materials area
  391 | -9/Materials  | Evolved 2 slots: Utility x2
  709 | -9/Materials  | Discovered new exit (range 15)
  840 | -9/Materials  | Entered another Materials area
  840 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1271 | -8/Materials  | Garrison activated, responded to threat
 1299 | -8/Materials  | Build established: Tank
 1672 | -8/Materials  | Discovered new exit (range 3)
 1723 | -8/Materials  | Entered Factory
 1723 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 1974 | -7/Factory    | Discovered new exit (range 7)
 2305 | -7/Factory    | Build established: Gunner
 2921 | -7/Factory    | Entered another Factory area
 2921 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 3304 | -6/Factory    | Discovered new exit (range 9)
 3330 | -6/Factory    | Identified exit to Lower Caves
 3336 | -6/Factory    | Discovered new exit (range 12)
 3461 | -6/Factory    | Entered another Factory area
 3461 | -5/Factory    | Evolved 2 slots: Utility x2
 3560 | -5/Factory    | Fabricated R-06 Scavenger (x2)
 4022 | -5/Factory    | Build established: Scavenger-Tank
 4181 | -5/Factory    | Cargo convoy interrupted
 4214 | -5/Factory    | Core integrity fell below 50%
 4239 | -5/Factory    | Core integrity fell below 20%
 4243 | -5/Factory    | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
Wall collapses.
The unstable cave ceiling collapses.
K-01 Serf collects debris.
The unstable cave ceiling collapses.
K-01 Serf collects debris.
Slug penetrates Wall.
System corrupted: Heat flow error (+119).
X-77 Beamer suffers critical hit (Destroy).
Destroyed Gatling Laser.
Hvy. Machine Gun destroyed.
The unstable cave ceiling collapses.
Power Conduit explodes.
K-01 Serf collects debris.
The unstable cave ceiling collapses.
Gauss Rifle destroyed.
Dropped Lrg. Storage Unit.
K-01 Serf collects debris.
R-10 Processor collects Gauss Rifle.
Acquired 30 matter.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ???????????   ""T"" #          #?##??????????????? |
| ??????????          #          ## ###????????????? |
| ??????????    !     ;               ##"??????????? |
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| ???????????#t ]/                  %      ????????? |
| ??????????#   /        #!         *      ????????? |
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| ???????????#             @               ????????? |
| ???????????#                  k          ????????? |
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| ????????????????????????            ?????????????? |
| ????????????????????????      ?      ????????????? |
| ????????????????????????             ????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          30
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Weapon Cycling             15
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           4
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 R-06 Scavenger | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetSuspensionMembrane
  Manual?         0
Play Time         00:30:51
  Cumulative      39.4 hours
  Start           2025.04.14 @ 20:25:00
  End             2025.04.14 @ 20:55:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           65
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          33
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 8eeb7892-5b66-46f0-b5d8-3d1457568453