Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.29 @ 16:09:41

Player: Pogmind

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (44)      220
Value Destroyed (1153)     1153
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (280)                280
              TOTAL SCORE: 4133

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             405/550
Matter                     300/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (215) Ox9
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (4) ---
          Light Treads
        Armored Treads
                Wheel
>               --- UTILITY (4) ------
       Improved Heat Sink
                Huge Storage Unit
                Seismic Detector
>               --- WEAPON (2) -------
                Autogun
                Gauss Rifle
>               --- INVENTORY (25) ---
          Light Ion Engine
          Light Nuclear Core
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
                Humpback
                Humpback
                Humpback
  High-capacity Matter Pod (200)
                Modified TNC
                0b10 Alert Chip
                Sensor Drone Bay (20/20)
                Beam Rifle
         Guided Plasma Cannon
          Heavy Assault Rifle
                Gauss Rifle
                Assault Cannon
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
        Armored Treads
                Wheel
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
                Seismic Detector
>               --- WEAPON -----------
                Autogun
                Gauss Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Nuclear Core
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
                Humpback
                Humpback
                Humpback
  High-capacity Matter Pod
                Modified TNC
                0b10 Alert Chip
                Sensor Drone Bay
                Beam Rifle
         Guided Plasma Cannon
          Heavy Assault Rifle
                Assault Cannon
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher
                Rocket Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             47   | 7   3   9   3   15  10  
  Power                    3    | 1   .   1   .   1   .   
    Engine                 3    | 1   .   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   .   2   .   .   3   
    Treads                 5    | 2   .   .   .   .   3   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | .   .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | 2   3   1   1   4   5   
    Device                 9    | 1   .   1   .   4   3   
    Storage                5    | 1   3   .   1   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   21   | 2   .   5   2   10  2   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          14   | 2   .   3   2   5   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               7    | .   .   2   .   5   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 10   | .   .   4   .   1   5   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               4    | .   .   2   .   .   2   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   3    | .   .   1   .   .   2   
  Highest Loss Streak      5    | .   .   3   .   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 96  71  99  81  
  Engine                   13   | .   14  14  14  13  9   
  Treads                   15   | .   28  19  .   .   12  
  Wheel                    12   | .   .   8   28  28  16  
  Device                   13   | .   14  10  14  14  14  
  Storage                  13   | .   14  14  14  14  9   
  Ballistic Gun            24   | .   28  27  .   24  18  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             103  | 13  28  30  90  103 92  
  Greatest Support         40   | 40  40  40  20  20  20  
  Greatest Overweight (x)  9    | 1   .   2   4   5   9   
  Average Overweight (x)   1    | .   .   .   2   4   4   
Largest Inventory Capacity 25   | 8   25  15  25  25  25  
  Average Capacity         17   | 6   14  15  19  25  25  
  Most Carried             25   | 4   13  15  24  23  25  
  Average Carried          14   | 2   9   12  16  22  24  
  Final Capacity           25   | 8   15  15  25  25  25  
  Final Carried            25   | 4   13  12  22  23  25  

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           1967 | 255 463 291 .   619 339 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1526 | 96  459 183 .   265 523 
  Parts                    91   | 7   26  8   .   20  30  
Haulers Intercepted        2    | .   2   .   .   .   .   
Recyclers Shooed           8    | .   1   .   .   .   7   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  38   | .   7   11  .   13  7   
  Guns                     22   | .   7   7   .   1   7   
  AOE                      16   | .   .   4   .   12  .   
Classes Destroyed          11   | 2   4   2   .   1   2   
  Builder                  2    | .   .   1   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   
  Recycler                 4    | 1   1   .   .   .   2   
  Watcher                  4    | .   3   .   .   .   1   
  Swarmer                  9    | .   3   2   .   4   .   
  Grunt                    15   | .   4   2   .   7   2   
  Brawler                  2    | .   .   .   .   2   .   
  Sentry                   2    | .   .   .   .   .   2   
  Hunter                   3    | .   .   .   .   .   3   
  Assembled                7    | .   .   7   .   .   .   
Best Kill Streak           5    | 2   5   2   .   4   4   
  Combat Bots Only         4    | .   3   2   .   4   2   
Max Kills in Single Turn   3    | 1   1   2   .   3   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   3   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Damage Taken               1539 | .   341 313 .   216 669 
  Core                     296  | .   34  85  .   32  145 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         69   | 100 .   .   .   39  .   
Volleys Fired              127  | 4   41  24  .   19  39  
  Largest                  2    | 2   2   2   .   2   2   
  Hottest                  51   | 40  40  40  .   40  51  
Shots Fired                236  | 8   82  43  .   25  78  
  Gun                      217  | 8   82  38  .   11  78  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 19   | .   .   5   .   14  .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  217  | 8   82  38  .   11  78  
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                19   | .   .   5   .   14  .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         10   | 4   10  8   .   4   8   
  Robot Miss Streak        4    | 1   4   3   .   3   2   
  Penetration Max          1    | .   .   .   .   .   1   
  Secondary Targets        4    | .   3   .   .   .   1   
    Max Gunslinging Chain  1    | .   1   .   .   .   1   
Shots Hit Robots           140  | 6   45  24  .   10  55  
  Core Hits                98   | 3   25  22  .   19  29  
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed 3    | .   3   .   .   .   .   
  Critical Strikes         3    | .   3   .   .   .   .   
    Destroy                3    | .   3   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           2850 | 80  570 491 .   945 764 
  Guns                     1737 | 80  555 300 .   38  764 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               1098 | .   .   191 .   907 .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  15   | .   15  .   .   .   .   
  Kinetic                  1737 | 80  555 300 .   38  764 
  Thermal                  89   | .   .   .   .   89  .   
  Explosive                1009 | .   .   191 .   818 .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         6    | .   .   6   6   6   .   
  Average Corruption       5    | .   .   5   6   6   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  48   | .   .   10  9   29  .   
    Message Errors         12   | .   .   6   2   4   .   
    Matter Fused           15   | .   .   2   5   8   .   
    Heat Flow Errors       4    | .   .   .   .   4   .   
    Energy Discharges      6    | .   .   .   1   5   .   
    Data Loss (minor)      8    | .   .   2   .   6   .   
    Data Loss (major)      2    | .   .   .   1   1   .   
    Misfires               1    | .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            33   | .   .   10  .   23  .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               33   | .   .   10  .   23  .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      99   | .   .   46  .   53  .   
  Shots                    4    | .   .   2   .   2   .   
  Rammed                   5    | .   5   .   .   .   .   
Targets Rammed             6    | .   6   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  1    | .   1   .   .   .   .   
Highest Temperature        277  | .   9   20  .   277 .   
  Average Temperature      94   | .   3   10  .   124 .   
  Received Heat Transfer   441  | .   153 66  .   96  126 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         100  | .   .   .   .   100 .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             398  | 10  158 139 .   398 367 
  Initial                  154  | .   6   .   .   .   154 
  Average                  87   | 5   34  35  .   192 216 
Maximum Alert Level        1    | .   .   .   .   1   1   
  Low Security (%)         87   | 100 100 100 .   61  59  
  Level 1                  12   | .   .   .   .   38  40  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   1   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           2    | .   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              43   | .   14  11  .   9   9   
  Peak Tracking Total      4    | .   4   3   .   3   3   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          3    | .   .   .   .   3   .   
  Max in Single Turn       2    | .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          11   | .   8   .   2   1   .   
  Terminals                8    | .   8   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                28   | .   25  .   2   1   .   
  Successful               16   | .   13  .   2   1   .   
  Failed                   11   | .   11  .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   23   | .   22  .   1   .   .   
  Terminals                25   | .   25  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             12   | .   9   .   2   1   .   
  Record                   1    | .   .   .   1   .   .   
  Part Schematic           5    | .   5   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   .   .   
  Terminals                4    | .   4   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   
    Operators              2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   6   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   5    | .   5   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               4    | .   .   4   .   .   .   
  Largest Group            4    | .   .   4   .   .   .   
  Highest-Rated Group      71   | .   .   71  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               4    | .   .   .   .   4   .   
  FOLLOW                   1    | .   .   .   .   1   .   
  RETURN                   3    | .   .   .   .   3   .   
Ally Attacks               2    | .   .   2   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             4    | .   .   .   .   4   .   
  Drone Recoveries         4    | .   .   .   .   4   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               5216 | 92   1749 1422 379  1156 418  
Spaces Moved               2661 | 46   891  584  331  630  179  
  Core                     8    | 8    .    .    .    .    .    
  Treads                   1060 | 38   891  130  .    .    1    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1593 | .    .    454  331  630  178  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  95   95   140  140  
  Average Speed            137  | 141  160  111  111  140  149  
  Slowest Speed            480  | 160  160  160  140  155  480  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       62   | 4    98   92   70   98   11   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 34   | .    .    .    .    34   .    
Terrain Destroyed          185  | .    .    37   .    148  .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      185  | .    .    37   .    148  .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  
Total                      3970 | 61   1128 1311 342  873  255  
  Wait                     1090 | 1    179  692  .    206  12   
  Move                     2656 | 45   890  583  330  629  179  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  33   | 4    8    2    7    2    10   
  Fast Attach              12   | 7    .    1    .    1    3    
  Attach                   12   | .    .    3    2    1    6    
  Detach                   5    | .    .    .    2    1    2    
  Swap                     23   | .    3    5    1    13   1    
  Drop                     6    | .    1    1    .    1    3    
  Fire                     127  | 4    41   24   .    19   39   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    6    | .    6    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials (discovered 2 exits: Fac x2)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   93 | -11/Scrapyard | Entered Materials
  240 | -10/Materials | Discovered new exit (range 3)
  303 | -10/Materials | Build established: Mutant
  417 | -10/Materials | Discovered new exit (range 16)
 1060 | -10/Materials | Discovered new exit (range 16)
 1320 | -10/Materials | Discovered new exit (range 3)
 1481 | -10/Materials | Central database locked down
 1842 | -10/Materials | Entered Mines
 1934 | -10/Mines     | Learned location of Zion (-7)
 1935 | -10/Mines     | Assembled infested the area
 1940 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2802 | -10/Mines     | Lost 3 parts (1n1u1w)
 2881 | -10/Mines     | Discovered new exit (range 10)
 3003 | -10/Mines     | Learned location of 2 exits from Materials
 3005 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 3149 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 3180 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 3187 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 3202 | -10/Mines     | Discovered new exit (range 11)
 3260 | -10/Mines     | Discovered new exit (range 5)
 3264 | -10/Mines     | Entered Exiles
 3289 | -10/Exiles    | Met 8R-AWN
 3303 | -10/Exiles    | Met EX-HEX
 3350 | -10/Exiles    | Met EX-DEC
 3421 | -10/Exiles    | Met EX-BIN
 3435 | -10/Exiles    | Aligned with FarCom system
 3436 | -10/Exiles    | Given EX-Vault access code
 3459 | -10/Exiles    | Opened EX-Vault
 3465 | -10/Exiles    | Found Modified TNC
 3469 | -10/Exiles    | Found 0b10 Alert Chip
 3473 | -10/Exiles    | Found Gui. Plasma Cannon
 3502 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3627 | -10/Exiles    | Discovered new exit (range 12)
 3643 | -10/Exiles    | Stole three prototypes: Modified TNC, 0b10 Alert Chip, Gui. Plasma Cannon
 3643 | -10/Exiles    | Entered Mines
 3650 | -9/Mines      | Found the Drone Emporium
 3657 | -9/Mines      | Found Prototype Device
 3657 | -9/Mines      | Identified Sensor Drone Bay
 3896 | -9/Mines      | Discovered new exit (range 9)
 4183 | -9/Mines      | Discovered new exit (range 9)
 4460 | -9/Mines      | Core integrity fell below 50%
 4799 | -9/Mines      | Entered Materials
 4799 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 4800 | -8/Materials  | Identified exit to Factory
 5105 | -8/Materials  | Garrison activated, responded to threat
 5179 | -8/Materials  | Lost 5 parts (2n1u2w)
 5217 | -8/Materials  | Self-destructed

 Last Messages 
---------------
05156_ G-47 Trooper destroyed.
05158_ Acquired 44 matter.
05160_ R-06 Scavenger collects Particle Gun.
05161_ Slug penetrates W-25 Informer.
05166_ Acquired Imp. Heat Sink.
05170_ R-06 Scavenger collects Aluminum Leg.
05172_ U-05 Engineer builds a Door.
05173_ Acquired 67 matter.
05174_ R-06 Scavenger collects Lgt. Nuclear Core.
05182_ Penetrated by Slug.
05182_ Slug penetrates H-55 Commando.
05186_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M006.
05187_ Slug penetrates Wall.
05188_ Penetrated by Slug.
05190_ H-55 Commando destroyed.
05208_ Acquired Lgt. Nuclear Core.
05209_ Acquired 36 matter.
05211_ Dropped Lrg. Storage Unit.
05214_ Acquired Gauss Rifle.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                41
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
 Signal Interpreter | -10/Materials | Hacked
        Flight Unit | -10/Materials | Hacked
 Lgt. Armor Plating | -10/Materials | Hacked
          Heat Sink | -10/Materials | Hacked
             Hammer | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SniperAuthchipDissipator
  Manual?         0
Play Time         00:38:24
  Cumulative      565.9 hours
  Start           2022.10.17 @ 22:50:42
  End             2022.10.29 @ 16:09:41
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           48
  Adventurer      5
  Explorer        5
Win Type          -
  Total           23
  Types           6/6/4/0/3/1/2/0/1
Lore%             88
Gallery%          93
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 63dfc770-d0f4-4e79-92db-1cd68303e1a1