Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 21:04:32 Player: blackdogzx Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (142) 710 Value Destroyed (4617) 4617 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (747) 747 TOTAL SCORE: 10374 Bonus ------- Follower Combat Kills 147 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 191/300 Energy 597/600 System Corruption 2% Temperature Cool (9) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Energy Well Target Analyzer System Shield > --- WEAPON (3) ------- Power Maul > --- INVENTORY (5) ---- Corruption Screen System Restoration Module Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Compact Battery Advanced Energy Well Improved Signal Interpreter Target Analyzer Improved Actuator Array Transmission Jammer System Shield > --- WEAPON ----------- Heavy Laser Autogun Power Maul > --- INVENTORY -------- Light Ion Engine Corruption Screen System Restoration Module Heavy Rocket Launcher [Rating: 57] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Small Storage Unit Device Advanced ECM Suite Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Longsword +1 Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Longsword +1 Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . . . . 3 2 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 124 | 6 13 2 1 10 39 28 5 9 . 11 Power 18 | 1 2 1 . 3 3 3 . 3 . 2 Engine 14 | 1 2 1 . 3 3 3 . . . 1 Core 4 | . . . . . . . . 3 . 1 Reactor . | . . . . . . . . . . . Propulsion 26 | 2 4 . . 4 10 3 . . . 3 Treads . | . . . . . . . . . . . Leg 26 | 2 4 . . 4 10 3 . . . 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 40 | 1 3 . . . 16 13 2 3 . 2 Device 19 | . 1 . . . 5 9 2 1 . 1 Storage 8 | 1 . . . . 2 3 . 1 . 1 Processor 6 | . 2 . . . 3 . . 1 . . Hackware 2 | . . . . . 1 1 . . . . Protection 5 | . . . . . 5 . . . . . Artifact . | . . . . . . . . . . . Weapon 40 | 2 4 1 1 3 10 9 3 3 . 4 Energy Gun 3 | . . . . . 1 1 . . . 1 Energy Cannon 7 | . 2 . . 1 3 . 1 . . . Ballistic Gun 6 | 2 1 . . . 1 . . 1 . 1 Ballistic Cannon 3 | . . . . . 1 2 . . . . Launcher 10 | . 1 1 . 1 2 4 . . . 1 Special Weapon 1 | . . . . . . 1 . . . . Impact Weapon 2 | . . . . . . . . 1 . 1 Slashing Weapon 4 | . . . 1 1 . 1 1 . . . Piercing Weapon 1 | . . . . . . . . 1 . . Special Melee Weapon 3 | . . . . . 2 . 1 . . . Unidentified Prototypes 4 | . . . 1 . 1 . . . . 2 Parts Lost 33 | . . . . 1 4 5 3 4 . 16 Power 5 | . . . . 1 . . 1 1 . 2 Propulsion 5 | . . . . . 1 . . 1 . 3 Utility 10 | . . . . . . 2 1 1 . 6 Weapon 13 | . . . . . 3 3 1 1 . 5 Highest Loss Streak 5 | . . . . 1 2 1 3 2 . 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 94 100 100 99 97 94 93 93 92 89 Engine 7 | . 13 14 14 13 9 6 5 . . 2 Core 1 | . . . . . . . . 5 7 2 Leg 17 | . 28 28 28 28 17 14 15 11 7 12 Device 14 | . 5 . . . 7 23 26 20 15 11 Storage 7 | . 7 . . . 9 6 7 13 15 13 Processor 14 | . 10 28 28 28 18 11 7 10 15 15 Hackware 5 | . . . . . 4 8 7 7 7 7 Energy Gun 1 | . . . . . 3 . . . . 5 Energy Cannon 4 | . 13 14 14 4 1 . 6 2 . . Ballistic Gun 1 | . 3 . . . . . . 3 7 6 Ballistic Cannon 1 | . . . . . 1 4 . . . . Launcher 3 | . 10 14 2 14 1 2 1 . . . Impact Weapon 1 | . . . . . . . . 5 7 6 Slashing Weapon 6 | . . . 11 9 9 7 8 8 7 . Special Melee Weapon 2 | . . . . . 8 . 4 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 43 | 10 17 12 12 12 25 35 40 43 29 29 Greatest Support 56 | 20 20 20 20 20 49 37 32 32 12 56 Greatest Overweight (x) 6 | 1 . . . . . 1 1 2 2 6 Average Overweight (x) . | . . . . . . . . . 2 . Largest Inventory Capacity 20 | 8 8 5 5 5 10 20 8 8 8 8 Average Capacity 7 | 7 6 5 5 5 7 7 8 8 8 6 Most Carried 8 | 2 6 5 4 5 8 8 8 8 6 7 Average Carried 6 | 1 3 4 3 4 6 7 7 7 6 4 Final Capacity 8 | 8 5 5 5 5 8 8 8 8 8 5 Final Carried 8 | 2 4 3 4 5 8 8 8 6 6 2 Class Distribution -------------------- 30% | Scavenger-Mutant 29% | Infiltrator-Mutant 19% | Mutant 9% | Scavenger-Gladiator 4% | Gladiator 3% | Infiltrator-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Infiltrator-Mutant | -7/Factory Infiltrator-Mutant | -7/Lower Caves Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 2127 | 225 236 73 . 265 588 408 50 90 . 192 Remotely 10 | . . . . . . . 10 . . . Salvage Created 4634 | . 395 44 . 579 1844 1034 95 190 . 453 Parts 279 | . 41 9 . 35 97 61 8 5 . 23 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . 2 . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . 8 2 . 28 Prevented 2 | . . . . . . . . 2 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 125 | . 14 6 . 19 33 26 4 6 . 17 Melee 67 | . . . . 14 24 19 4 5 . 1 Guns 16 | . 6 . . . 2 . . . . 8 Cannons 14 | . 4 3 . 1 3 3 . . . . AOE 25 | . 4 3 . 4 4 4 . . . 6 Classes Destroyed 16 | . 3 . . 3 7 1 . 1 . 1 Worker 3 | . . . . . 2 1 . . . . Builder 1 | . . . . . 1 . . . . . Tunneler 2 | . . . . 2 . . . . . . Recycler 3 | . . . . . 3 . . . . . Operator 3 | . . . . . 3 . . . . . Drone 1 | . . . . . . . . . . 1 Watcher 9 | . 3 . . . 5 1 . . . . Swarmer 48 | . 5 6 . 4 4 9 4 4 . 12 Grunt 50 | . 9 . . 10 20 7 . 1 . 3 Brawler 2 | . . . . 1 1 . . . . . Duelist 1 | . . . . . . . . 1 . . Sentry 8 | . . . . . 5 2 . . . 1 Specialist 4 | . . . . . 2 2 . . . . Hunter 1 | . . . . . 1 . . . . . Programmer 6 | . . . . . . 6 . . . . Assembled 4 | . . . . 4 . . . . . . Best Kill Streak 7 | . 6 3 . 4 7 4 4 1 . 5 Combat Bots Only 6 | . 6 3 . 4 5 4 4 1 . 5 Max Kills in Single Turn 3 | . 2 3 . 3 2 3 1 1 . 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 3 . 3 2 3 . . . 2 Melee 1 | . . . . 1 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Hostile Shots Fired 633 | . 68 11 . 40 157 156 24 26 . 151 Missed 203 | . 14 1 . 15 54 53 6 10 . 50 Damage Taken 5952 | . 593 101 . 333 1562 1219 273 257 . 1614 Core 1172 | . 126 . . 117 226 193 18 68 . 424 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 588 | . 123 . . . 108 357 . . . . Core Remaining (%) 53 | 100 . . . 2 58 . . . . . Volleys Fired 173 | . 42 10 . 4 59 16 . 6 . 36 Largest 2 | . 2 2 . 2 1 2 . 1 . 2 Hottest 93 | . 90 93 . 93 61 83 . 80 . 92 Shots Fired 244 | . 77 14 . 5 59 22 . 6 . 61 Gun 103 | . 26 . . . 22 4 . . . 51 Cannon 103 | . 42 11 . 3 29 12 . 6 . . Launcher 37 | . 9 3 . 2 8 5 . . . 10 Special 1 | . . . . . . 1 . . . . Kinetic 89 | . 26 . . . 21 12 . . . 30 Thermal 117 | . 42 11 . 3 30 4 . 6 . 21 Explosive 35 | . 9 3 . 2 8 3 . . . 10 Electromagnetic 2 | . . . . . . 2 . . . . Robot Hit Streak 11 | . 4 4 . 2 6 11 . 2 . 5 Robot Miss Streak 6 | . 3 2 . 1 6 3 . 4 . 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 Shots Hit Robots 310 | . 33 7 . 35 114 64 7 16 . 34 Core Hits 178 | . 30 6 . 22 51 30 4 5 . 30 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 1 . 1 Critical Strikes 29 | . . . . 6 12 5 . 2 . 4 Burn 4 | . . . . . 2 . . . . 2 Blast 2 | . . . . . 1 1 . . . . Smash 2 | . . . . . . . . 1 . 1 Sever 21 | . . . . 6 9 4 . 1 . 1 Melee Attacks 254 | . . . . 59 93 54 12 21 . 15 Impact 20 | . . . . . . . . 7 . 13 Slashing 216 | . . . . 59 83 54 9 9 . 2 Piercing 5 | . . . . . . . . 5 . . Sneak Attacks 28 | . . . . 4 17 4 3 . . . Combat Hostiles 6 | . . . . 2 2 2 . . . . Follow-up Attacks 4 | . . . . . . . . 4 . . Damage Inflicted 13589 | 8 910 257 . 1946 4843 3330 187 625 . 1483 Guns 829 | . 143 . . . 239 61 . . . 386 Cannons 954 | . 230 104 . 35 313 220 . 52 . . Explosions 2506 | . 501 145 . 290 532 386 . . . 652 Melee 9228 | . . . . 1621 3759 2643 187 573 . 445 Ramming 72 | 8 36 8 . . . 20 . . . . Kinetic 825 | . 143 . . . 304 220 . . . 158 Thermal 1071 | . 230 217 . 35 248 61 . 52 . 228 Explosive 2381 | . 501 32 . 290 532 374 . . . 652 Electromagnetic 12 | . . . . . . 12 . . . . Impact 495 | . . . . . . . . 140 . 355 Slashing 8648 | . . . . 1621 3759 2643 187 348 . 90 Piercing 85 | . . . . . . . . 85 . . Highest Corruption 4 | . 4 4 4 4 . 3 . . . 2 Average Corruption 3 | . 3 4 4 4 . 2 . . . 2 Corruption Purged 4 | . . . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 114 | . 30 17 27 24 . 16 . . . . Message Errors 35 | . 7 5 10 7 . 6 . . . . Matter Fused 26 | . 3 6 8 6 . 3 . . . . Heat Flow Errors 14 | . 4 2 3 5 . . . . . . Energy Discharges 8 | . 5 . 2 1 . . . . . . Parts Fused 1 | . 1 . . . . . . . . . Data Loss (minor) 16 | . 5 1 3 3 . 4 . . . . Data Loss (major) 7 | . 3 . . 2 . 2 . . . . Misfires 4 | . . 3 . . . 1 . . . . Alerts 3 | . 2 . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 715 | . . . . 10 279 251 . 61 . 114 Projectiles . | . . . . . . . . . . . Explosions 38 | . . . . . 14 11 . . . 13 Melee 677 | . . . . 10 265 240 . 61 . 101 Knockbacks 9 | . . . . . 3 2 . . . 4 Impact 4 | . . . . . . . . . . 4 Kinetic 5 | . . . . . 3 2 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 117 | . 16 25 . . 31 . . . . 45 Shots 5 | . 2 1 . . 1 . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed 19 | 2 10 3 . . . 4 . . . . Kicked 19 | 2 10 3 . . . 4 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 265 | . 262 217 261 265 230 28 . 204 . 158 Average Temperature 80 | . 91 89 116 102 49 11 . 97 . 48 Received Heat Transfer 1476 | . 162 . . 90 531 258 . 72 . 363 Effects 2 | . 2 . . . . . . . . . Interference 2 | . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . . . . . . 4 . 1 Impact Corruptions 6 | . . . . . . . . 1 . 5 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 1 . . 1 . . . . 1 Heat Transferred 2359 | . 481 372 . 74 629 111 . 100 . 592 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 324 | . 246 179 . 156 324 274 . . . . Initial 135 | . . 25 . . 52 135 . . . . Average 114 | . 106 46 . 89 137 122 . . . . Maximum Alert Level 1 | . 1 . . . 1 1 . . . . Low Security (%) 85 | 100 87 100 . 100 70 88 . . . . Level 1 14 | . 12 . . . 29 11 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 4 . . . 6 13 . . . 1 Investigation 13 | . 4 . . . 3 6 . . . . Extermination 5 | . . . . . . 5 . . . . Reinforcement 5 | . . . . . 3 2 . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 3 | . 1 . . . 2 . . . . . Communications Jammed 1 | . . . . . . . . . . 1 Distress Signals . | . . . . . . . . . . . Times Spotted 192 | . 22 3 . 24 60 34 4 11 . 34 Peak Tracking Total 8 | . 6 3 . 4 4 4 4 3 . 8 Tactical Retreats 30 | . 1 . . 5 12 6 . 4 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 7 | . 4 . . . . 3 . . . . Indirectly 1 | . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 6 | . 4 1 . . . 1 . . . . Max in Single Turn 2 | . 2 1 . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 37 | . 8 . 1 . 11 12 1 . 4 . Terminals 20 | . 7 . . . 7 6 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 5 | . 1 . . . 2 2 . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 3 | . . . . . 1 2 . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 167 | . 30 . 1 . 47 58 1 . 30 . Successful 125 | . 20 . 1 . 38 35 1 . 30 . Failed 42 | . 10 . . . 9 23 . . . . Catastrophic 4 | . . . . . . 4 . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . Terminals 69 | . 20 . . . 32 17 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 45 | . 10 . . . 9 26 . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 15 | . . . . . 5 10 . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 80 | . 11 . 1 . 25 12 1 . 30 . Record 34 | . 9 . . . 11 3 . . 11 . Part Schematic 12 | . . . . . . . . . 12 . Robot Schematic 5 | . . . . . . 1 . . 4 . Robot Analysis 1 | . . . . . 1 . . . . . Prototype ID Bank 5 | . . . . . 2 . . . 3 . Open Door 1 | . . . . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 6 | . 1 . . . 3 2 . . . . Unreport Threat 3 | . . . . . 2 1 . . . . Locate Traps 1 | . . . . . . 1 . . . . Maintenance Status 1 | . . . . . 1 . . . . . Surveillance Status 1 | . . . . . . 1 . . . . Transport Status 1 | . . . . . 1 . . . . . Investigation Status 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Registered Components 1 | . . . . . 1 . . . . . Zone Layout 3 | . . . . . 2 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Network Status 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 32 | . 9 . . . 7 16 . . . . Scan Component 18 | . 5 . . . 4 9 . . . . Repair 14 | . 4 . . . 3 7 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Scanalyzer 9 | . . . . . 5 4 . . . . Insert Component 7 | . . . . . 3 4 . . . . Analyze 2 | . . . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 6 . . . 8 8 . . . . Full Trace Events 15 | . 4 . . . 5 6 . . . . Feedback Events 4 | . 2 . . . . 2 . . . . Corruption 3 | . 2 . . . . 1 . . . . Hackware Fried 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 1 . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 2 . . . 12 . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 47 | . . . . . . 47 . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . Parts Repaired 14 | . 4 . . . 3 7 . . . . Time 506 | . 110 . . . 96 300 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 1 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 8 | . . . . . 5 1 2 . . . Non-combat 5 | . . . . . 3 . 2 . . . Combat 3 | . . . . . 2 1 . . . . Robot Hacks Applied 12 | . . . . . 8 1 3 . . . parse_system 9 | . . . . . 5 1 3 . . . no_distress 2 | . . . . . 2 . . . . . check_alert 1 | . . . . . 1 . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . Programmers 4 | . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 26 | . . . . . . . . . . 26 Total Damage 896 | . . . . . . . . . . 896 Kills 7 | . . . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 8 | . . 2 . 2 . . 1 1 . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 18802 | 60 1605 852 1175 1101 3209 3978 2596 2618 246 1362 Spaces Moved 10733 | 40 1095 661 975 644 1882 1968 1377 1179 92 820 Core 19 | 3 . . . . . . . . . 16 Treads . | . . . . . . . . . . . Legs 10714 | 37 1095 661 975 644 1882 1968 1377 1179 92 804 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 105 110 110 110 270 105 Average Speed 140 | 117 120 120 120 120 123 141 172 185 270 129 Slowest Speed 350 | 120 120 120 120 120 130 190 190 270 270 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 74 | 3 100 84 93 85 81 30 97 97 75 75 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . 1 1 Known Exits Taken 7 | . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . . . . 1 1 . Scrap Searched 14 | . . 1 . 2 . . 4 5 . 2 Spaces Dug 3 | . . . . . . . 3 . . . Terrain Destroyed 271 | . 48 41 . 16 37 29 3 . . 97 Melee 3 | . . . . . . . 3 . . . Projectile 5 | . . . . . 3 2 . . . . AOE 263 | . 48 41 . 16 34 27 . . . 97 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Total 13969 | 49 1315 709 980 912 2635 3079 1590 1576 91 1033 Wait 2532 | . 133 30 . 182 509 980 191 361 . 146 Move 10723 | 39 1094 660 974 643 1881 1967 1376 1178 91 820 Hop . | . . . . . . . . . . . Pick Up 50 | 2 9 1 1 3 16 12 3 1 . 2 Fast Attach 61 | 6 4 . . 1 20 15 4 5 . 6 Attach 36 | . 5 2 1 3 12 5 . 3 . 5 Detach 27 | . 5 1 1 3 12 3 . . . 2 Swap 28 | . 4 . . 6 7 8 1 2 . . Drop 68 | . 9 2 . 8 26 15 3 4 . 1 Fire 173 | . 42 10 . 4 59 16 . 6 . 36 Melee 249 | . . . . 59 93 54 12 16 . 15 Ram . | . . . . . . . . . . . Kick 19 | 2 10 3 . . . 4 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 3 | . . . 3 . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 12) 475 | -10/Materials | Discovered new exit (range 15) 509 | -10/Materials | Discovered new exit (range 16) 704 | -10/Materials | Discovered new exit (range 14) 871 | -10/Materials | Repaired Beam Cannon 907 | -10/Materials | Repaired Visual Processing Unit 944 | -10/Materials | Discovered new exit (range 18) 1093 | -10/Materials | Discovered new exit (range 18) 1200 | -10/Materials | Identified exit to Mines 1213 | -10/Materials | Build established: Scavenger-Mutant 1306 | -10/Materials | Repaired Ion Engine 1334 | -10/Materials | Repaired Sml. Storage Unit 1393 | -10/Materials | Identified exit to Materials 1539 | -10/Materials | Core integrity fell below 50% 1666 | -10/Materials | Entered Mines 1683 | -10/Mines | Learned Materials emergency access door positions 1782 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1783 | -10/Mines | Discovered new exit (range 5) 1788 | -10/Mines | Identified exit to Exiles 1826 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2092 | -10/Mines | Learned location of 1 exit from Materials 2175 | -10/Mines | Discovered exit to Materials (range 7) 2245 | -10/Mines | Discovered exit to Materials (range 7) 2518 | -10/Mines | Entered Exiles 2534 | -10/Exiles | Discovered new exit (range 17) 2552 | -10/Exiles | Identified exit to Mines 2574 | -10/Exiles | Met 8R-AWN 2595 | -10/Exiles | Met EX-HEX 2641 | -10/Exiles | Met EX-BIN 2655 | -10/Exiles | Aligned with FarCom system 2656 | -10/Exiles | Given EX-Vault access code 2691 | -10/Exiles | Opened EX-Vault 2702 | -10/Exiles | Found Prototype Slashing Weapon 2708 | -10/Exiles | Identified Longsword +1 2731 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2763 | -10/Exiles | Met EX-DEC 2843 | -10/Exiles | Discovered exit to Mines (range 10) 2936 | -10/Exiles | Visited The Gauntlet 3693 | -10/Exiles | Left Exiles lab with Longsword +1 3693 | -10/Exiles | Entered Mines 3869 | -9/Mines | Learned Materials emergency access door positions 3893 | -9/Mines | Learned Materials stockpile data 4007 | -9/Mines | Excavation squad dispatched 4007 | -9/Mines | A large section of the Mines collapsed 4070 | -9/Mines | Core integrity fell below 20% 4257 | -9/Mines | Excavation squad dispatched 4507 | -9/Mines | Excavation squad dispatched 4695 | -9/Mines | Discovered new exit (range 7) 4705 | -9/Mines | Identified exit to Materials 4744 | -9/Mines | Discovered exit to Materials (range 7) 4794 | -9/Mines | Entered Materials 4794 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 4795 | -8/Materials | Identified exit to Factory 5030 | -8/Materials | Repaired Rocket Launcher 5415 | -8/Materials | Repaired Imp. Datajack 5456 | -8/Materials | Build established: Mutant 5774 | -8/Materials | Repaired Beam Cannon 6747 | -8/Materials | Discovered exit to Factory (range 3) 7407 | -8/Materials | Build established: Scavenger-Mutant 7500 | -8/Materials | Discovered exit to Factory (range 16) 7755 | -8/Materials | Build established: Mutant 8003 | -8/Materials | Entered Factory 8003 | -7/Factory | Evolved 2 slots: Utility x2 8303 | -7/Factory | Build established: Hacker-Mutant 8334 | -7/Factory | Repaired Lgt. Angular Momentum Engine 8366 | -7/Factory | Repaired Sml. Storage Unit 8367 | -7/Factory | Repaired Broken Kinecellerator 8405 | -7/Factory | Repaired Assault Cannon 8572 | -7/Factory | Hacking Suite fried by hacking feedback 8619 | -7/Factory | Fabricated Power Amplifier (x2) 8641 | -7/Factory | Discovered new exit (range 16) 8743 | -7/Factory | Identified exit to Lower Caves 8992 | -7/Factory | Build established: Infiltrator-Mutant 9143 | -7/Factory | Discovered new exit (range 13) 9238 | -7/Factory | Identified exit to Factory 9736 | -7/Factory | Repaired Lgt. Angular Momentum Engine 9790 | -7/Factory | Repaired Broken Titanium Leg 10936 | -7/Factory | Repaired Remote Datajack? 11981 | -7/Factory | Entered Lower Caves 12552 | -7/Lower Caves | Discovered new exit (range 15) 12588 | -7/Lower Caves | Identified exit to Lower Caves 12630 | -7/Lower Caves | Encountered a Warlord checkpoint 12656 | -7/Lower Caves | Learned 4 Factory zone layouts 14079 | -7/Lower Caves | Lost 3 parts (1p1u1w) 14523 | -7/Lower Caves | Build established: Infiltrator-Gladiator 14577 | -7/Lower Caves | Entered another Lower Caves area 14747 | -7/Lower Caves | Discovered exit to Factory (range 8) 15437 | -7/Lower Caves | Build established: Gladiator 16209 | -7/Lower Caves | Build established: Scavenger-Gladiator 17057 | -7/Lower Caves | Discovered new exit (range 7) 17195 | -7/Lower Caves | Entered Data Miner 17195 | -7/Data Miner | Discovered new exit (range 6) 17247 | -7/Data Miner | Met Data Miner 17330 | -7/Data Miner | Learned location of Section 7 (-2) 17330 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 17374 | -7/Data Miner | Received God Mode back door access code from Data Miner 17441 | -7/Data Miner | Entered Proximity Caves 17555 | -6/Proximity Caves | Spotter reported a threat 17603 | -6/Proximity Caves | Core integrity fell below 50% 17613 | -6/Proximity Caves | Escorted by Enhanced Grunt 17638 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 17692 | -6/Proximity Caves | Spotter reported a threat 17782 | -6/Proximity Caves | Spotter reported a threat 17835 | -6/Proximity Caves | Spotter reported a threat 17913 | -6/Proximity Caves | Build established: Scavenger-Mutant 17986 | -6/Proximity Caves | Spotter reported a threat 17989 | -6/Proximity Caves | Lost 3 parts (2n1u) 18386 | -6/Proximity Caves | Spotter reported a threat 18439 | -6/Proximity Caves | Spotter reported a threat 18613 | -6/Proximity Caves | Learned Factory security intel 18687 | -6/Proximity Caves | Discovered exit to Factory (range 11) 18688 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18689 | -6/Proximity Caves | Core integrity fell below 20% 18776 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 18803 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 18790_ The unstable cave ceiling collapses. 18791_ Enh. Flexi-carbon Leg destroyed. 18792_ The unstable cave ceiling collapses. 18796_ G-50 Soldier suffers critical hit (Smash). 18796_ Destroyed Hvy. Laser. 18796_ G-50 Soldier system corrupted by crushing effect. 18796_ Autogun destroyed. 18797_ G-50 Soldier system terminally corrupted. 18797_ B-48 Gladiator suffers critical hit (Burn). 18798_ M-28 Smith repairs L-41 Fighter. 18799_ Hvy. Rocket Launcher destroyed. 18799_ Critical hit (Burn: +37). 18800_ Imp. Actuator Array destroyed. 18800_ Penetrated by Slug. 18802_ Imp. Signal Interpreter destroyed. 18802_ System corrupted by crushing effect (+2). 18802_ Destroyed Adv. Heat Sink. 18802_ G-50 Soldier system corrupted by crushing effect. 18802_ G-50 Soldier knocked back. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | | ????????????????## ???????????????????????????? | | ???????????????## ???????????????????????????? | | ???????????????# ???????????????????????????? | | ???????????????? ??????????????????????????? | | ????????????? ??# ??????????????????????????? | | ????????????? ## ??????????????????????????? | | ??????????????? ?????????????????????????? | | ?????????????#### # ?????????????????????????? | | ????????????#"% ?????????????????????????? | | ????????????#" #????????????????????????? | | ??????? ??#"%= ##??????????????????????? | | ????? ??#"*% ##?????????????????????? | | ????? ??#" ##????????????????????? | | ?????? ??#" ## #????????????????????? | | ?????? ???## ????## g#????????????????????? | | ??????? #? ????????#Yl ##???????????????????? | | ??????? ##???????????# @m #???????????????????? | | ???????? ##?????????# bb ####????????????????? | | ???????? ??????????# g ### ###??????????????? | | ????????# ??????????## #??????????????? | | ????????# #??????????## #??????????????? | | ##??????# #??????????# #??????????????? | | ##?????# ########??? #??????????????? | | #????## % ##??## ##?????????????? | | #???## ! #???# ## ##????????????? | | #??### #### #?### ### #????????????? | | ##?## #??# #?# ### ##???????????? | | ### ##?## ### #% #???????????? | | # ###?## # # %[ #???????????? | | ##???# ## = #???????????? | | % ###### # # ####????????? | | % ##???????? | | # < #???????? | | ########## # ##???????? | | ### #####????????## # ####????????? | | ####?####?????????????# # # #####???????????? | | ??????????????????????#### # #####???????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 20 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 20 Additional Mass Support 9 Armor Coverage 150 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Kinecelleration 30 Force Boost 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Weapon Mount | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -7/Factory | Hacked M-22 Extractor | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Power Amplifier | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Everything Is Under Control Just What I Needed Maybe Next Time I'll Detach My Launcher No Signal Serviceable Loadout Shopping List The Oracle Watch This! Challenges ------------ None Game ------ Seed alphaworld01 Manual? 1 Play Time 03:14:51 Cumulative 10.5 hours Start 2024.04.16 @ 17:33:27 End 2024.04.16 @ 21:04:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 38x25 Zoom Use 20% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 020f6a56-a2e3-48fc-a742-60a8c0267b90