Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.18 @ 22:33:23 Player: Analote Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (127) 635 Value Destroyed (4564) 4564 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (524) 524 TOTAL SCORE: 10403 Bonus ------- High Alert Combat Kills 24 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 433/500 Energy 100/100 System Corruption 0% Temperature Critical (821) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Matter Pod Improved Weapon Cycler > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Light Ion Engine Peak State ------------ > --- POWER ------------ Light Deuterium Engine Enhanced Fission Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System High-capacity Matter Pod Improved Sensor Array Improved Terrain Scanner Matter Filter Kinecellerator Improved Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Variable Charge Gun Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Ion Engine Light Ion Engine [Rating: 80] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Fission Core Propulsion Armored Leg Treads Light Treads Leg Armored Leg Utility Improved Medium Armor Plating Device Improved Terrain Scanner Storage High-capacity Matter Pod Processor Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Variable Charge Gun Ballistic Gun Enhanced Autogun Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 . 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . 1 . . 1 . Utility 7 | . 1 . 2 1 . 1 1 1 Weapon 3 | . . 2 . . . 1 . . Parts Attached 66 | 7 8 9 4 . 4 19 12 3 Power 9 | 1 2 1 . . . 2 2 1 Engine 7 | 1 2 1 . . . 1 1 1 Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 10 | 2 2 . . . 1 3 1 1 Treads 2 | 2 . . . . . . . . Leg 8 | . 2 . . . 1 3 1 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 2 2 2 3 . 1 7 7 . Device 16 | . 1 2 2 . 1 6 4 . Storage 4 | 1 1 . . . . 1 1 . Processor 1 | 1 . . . . . . . . Hackware 1 | . . . . . . . 1 . Protection 2 | . . . 1 . . . 1 . Artifact . | . . . . . . . . . Weapon 23 | 2 2 6 1 . 2 7 2 1 Energy Gun 4 | 2 . . . . . . 1 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 17 | . 2 6 1 . 2 5 1 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 3 . . . . 1 . Parts Lost 19 | . . 1 . . . . 2 16 Power 2 | . . . . . . . . 2 Propulsion 3 | . . . . . . . . 3 Utility 6 | . . . . . . . . 6 Weapon 8 | . . 1 . . . . 2 5 Highest Loss Streak 15 | . . 1 . . . . 1 15 To Critical Strikes 4 | . . . . . . . . 4 Average Slot Usage (%) 94 | . 89 98 99 85 94 96 92 86 Engine 5 | . 10 10 8 7 7 4 1 5 Core 1 | . . . . . . . 3 4 Leg 16 | . 14 20 16 14 20 16 15 16 Device 27 | . 6 18 29 28 30 32 32 26 Storage 4 | . 11 . . . . 4 5 5 Processor 2 | . 12 10 2 . . . . . Protection 4 | . . . 7 7 7 6 5 4 Energy Gun 1 | . 8 . . . . . 1 9 Ballistic Gun 27 | . 15 39 33 28 28 28 23 13 Naked Turns . | . . . . . . . . . Heaviest Build 90 | 18 90 22 34 34 35 51 53 59 Greatest Support 67 | 40 40 20 20 20 35 47 52 67 Greatest Overweight (x) 4 | 3 4 1 1 1 1 1 1 4 Average Overweight (x) . | . . . 1 1 . . . . Largest Inventory Capacity 25 | 10 25 5 5 5 5 5 5 5 Average Capacity 5 | 9 14 5 5 5 5 5 5 5 Most Carried 5 | 2 3 5 5 5 5 5 5 3 Average Carried 3 | . 1 2 4 5 4 3 3 2 Final Capacity 10 | 10 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 4 5 5 5 3 4 2 Class Distribution -------------------- 36% | Hacker-Tank 27% | Hacker-Gunner 24% | Hacker-Skirmisher 11% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/DSF Hacker-Tank | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Matter Collected 4660 | 270 133 760 211 116 345 1541 1098 186 Remotely . | . . . . . . . . . Salvage Created 5969 | . 393 899 489 . 330 1790 1660 408 Parts 306 | . 20 64 26 . 19 85 82 10 Haulers Intercepted 13 | . 1 3 2 . 1 2 3 1 Recyclers Shooed 10 | . . . . . . 8 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Combat Hostiles Destroyed 79 | . 8 13 6 . 5 22 21 4 Guns 72 | . 7 13 6 . 5 19 18 4 AOE 6 | . . . . . . 3 3 . Classes Destroyed 13 | . 4 3 2 . 1 3 . . Worker 5 | . . 1 1 . . 2 1 . Builder 5 | . . . . . . 5 . . Hauler 13 | . 1 3 2 . 1 2 3 1 Recycler 3 | . . . . . . 3 . . Operator 2 | . . 1 . . . 1 . . Watcher 20 | . 3 5 2 . . 4 6 . Swarmer 8 | . 2 . . . . 3 3 . Grunt 38 | . 6 9 2 . 3 8 7 3 Brawler 2 | . . . 1 . . 1 . . Sentry 15 | . . 4 2 . . 4 4 1 Hunter 4 | . . . 1 . 1 2 . . Programmer 11 | . . . . . . 4 7 . Heavy 1 | . . . . . 1 . . . Best Kill Streak 9 | . 7 5 6 . 4 9 7 3 Combat Bots Only 7 | . 4 4 3 . 3 7 4 3 Max Kills in Single Turn 3 | . 1 2 1 . 1 3 3 1 Gunslinging 1 | . . 1 . . . . 1 . Exploded 3 | . . . . . . 2 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Damage Taken 3907 | . 279 172 45 . 181 662 568 2000 Core 1434 | . 104 30 5 . 5 34 56 1200 Absorbed by Shields 333 | . . . 18 . 66 249 . . Regen/Repaired (Parts) 111 | . . . . . . . 111 . Core Remaining (%) 91 | 100 58 92 99 . 99 96 94 . Volleys Fired 280 | . 34 39 18 . 19 74 61 35 Largest 5 | . 2 4 4 . 4 5 5 5 Hottest 373 | . 90 98 100 . 100 153 275 373 Shots Fired 1051 | . 57 157 72 . 76 297 297 95 Gun 1038 | . 57 157 72 . 76 284 297 95 Cannon . | . . . . . . . . . Launcher 13 | . . . . . . 13 . . Special . | . . . . . . . . . Kinetic 966 | . 16 157 72 . 76 284 282 79 Thermal 72 | . 41 . . . . . 15 16 Explosive 13 | . . . . . . 13 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 51 | . 51 27 33 . 27 46 31 22 Robot Miss Streak 5 | . 1 2 5 . 4 4 3 3 Penetration Max . | . . . . . . . . . Secondary Targets 11 | . 1 4 . . 1 3 2 . Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 . Shots Hit Robots 749 | . 53 112 45 . 57 209 196 77 Core Hits 292 | . 16 35 21 . 17 102 84 17 Critical Kills 2 | . . . . . . 1 1 . Critical Parts Destroyed 5 | . . 1 . . . 1 2 1 Critical Strikes 11 | . 3 1 . . . 2 3 2 Burn 4 | . 3 . . . . . . 1 Destroy 7 | . . 1 . . . 2 3 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14154 | . 681 1671 743 . 855 4896 3812 1496 Guns 12488 | . 681 1671 743 . 855 3578 3464 1496 Cannons . | . . . . . . . . . Explosions 1666 | . . . . . . 1318 348 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 11353 | . 204 1671 743 . 855 3578 3196 1106 Thermal 1135 | . 477 . . . . . 268 390 Explosive 1666 | . . . . . . 1318 348 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 1 2 . . . 2 3 . Average Corruption 2 | . 1 1 . . . 1 2 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 40 | . 2 5 . . . 14 19 . Message Errors 9 | . . 1 . . . 4 4 . Matter Fused 8 | . 1 . . . . 1 6 . Heat Flow Errors 5 | . . 2 . . . 2 1 . Energy Discharges 7 | . 1 1 . . . 1 4 . Data Loss (minor) 6 | . . . . . . 4 2 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 2 | . . 1 . . . 1 . . Weapon Failures 2 | . . . . . . 1 1 . Overload Shots 10 | . . . . . . . 1 9 Overflow Damage 115 | . . . . . . 89 26 . Projectiles . | . . . . . . . . . Explosions 115 | . . . . . . 89 26 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 79 | . . . . . . 36 43 . Shots 4 | . . . . . . 3 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 1143 | . 222 372 100 . . 244 288 1143 Average Temperature 130 | . 89 77 29 . . 65 77 370 Received Heat Transfer 905 | . 261 162 12 . 36 170 159 105 Effects 54 | . . 3 . . . . . 51 Shutdowns 8 | . . . . . . . . 8 Energy Bleed 4 | . . 2 . . . . . 2 Interference 11 | . . . . . . . . 11 Matter Decay 2 | . . 1 . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 20 | . . . . . . . . 20 Damage (core) 6 | . . . . . . . . 6 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 6 | . 3 . . . . . . 3 Heat Transferred 2605 | . 1522 . . . . . 383 700 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Peak Influence 416 | . 306 416 315 4 128 408 392 177 Initial 81 | . . 3 62 4 3 49 3 81 Average 142 | . 152 189 164 4 45 123 166 105 Maximum Alert Level 2 | . 1 2 1 . . 2 1 . Low Security (%) 70 | 100 58 65 51 100 100 78 58 100 Level 1 26 | . 41 32 48 . . 14 41 . Level 2 2 | . . 2 . . . 7 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 1 2 . . 2 7 5 2 Investigation 1 | . 1 . . . . . . . Extermination 4 | . . . . . . 2 2 . Reinforcement 11 | . . 2 . . 2 2 3 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced 6 | . . . . . . 1 3 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Distress Signals 7 | . 2 2 . . . 2 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 112 | . 17 20 9 . 5 28 27 6 Peak Tracking Total 7 | . 7 4 2 . 3 6 4 4 Tactical Retreats 3 | . 2 . . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Traps Triggered 15 | . 3 3 1 . 1 5 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Machines Disabled 5 | . . . . . . 2 3 . Max in Single Turn 2 | . . . . . . 1 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Machines Accessed 8 | . 1 1 1 1 . 2 1 1 Terminals 6 | . 1 1 . 1 . 2 . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 14 | . 3 1 2 2 . 3 2 1 Successful 11 | . 2 1 2 1 . 2 2 1 Failed 3 | . 1 . . 1 . 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 10 | . 3 1 . 2 . 3 . 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 2 1 . 1 . 2 . 1 Record 2 | . . . . . . 1 . 1 Robot Analysis 4 | . 2 1 . . . 1 . . Open DSF 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 1 . . . 1 1 1 Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 16 | . . . . . . . 16 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Robot Analysis Total 4 | . 2 1 . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Turns Passed 5350 | 78 507 798 429 65 179 1902 1161 231 Spaces Moved 2703 | 41 207 376 199 35 97 923 721 104 Core 4 | 2 . . . . . . . 2 Treads 114 | 39 75 . . . . . . . Legs 2585 | . 132 376 199 35 97 923 721 102 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 120 120 120 100 Average Speed 163 | 158 187 173 190 190 123 176 132 154 Slowest Speed 400 | 200 400 190 190 190 190 190 190 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 36 34 25 1 87 31 23 3 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 75 | . . . . . . 37 36 2 Melee . | . . . . . . . . . Projectile 4 | . . . . . . 2 . 2 AOE 71 | . . . . . . 35 36 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Total 3332 | 54 272 458 231 34 132 1135 872 144 Wait 198 | . 10 19 7 . . 97 65 . Move 2695 | 40 206 375 198 34 96 922 720 104 Hop . | . . . . . . . . . Pick Up 62 | 7 10 10 4 . 5 15 10 1 Fast Attach . | . . . . . . . . . Attach 41 | 7 4 5 2 . 2 12 6 3 Detach . | . . . . . . . . . Swap 26 | . 4 5 2 . 2 7 6 . Drop 25 | . 4 5 . . 3 8 4 1 Fire 280 | . 34 39 18 . 19 74 61 35 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 15) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Utility x1 313 | -10/Materials | Build established: Hacker-Mutant 551 | -10/Materials | Identified exit to Materials 551 | -10/Materials | Discovered exit to Materials (range 10) 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Weapon x2 884 | -9/Materials | Build established: Hacker-Gunner 1350 | -9/Materials | Identified exit to Materials 1350 | -9/Materials | Discovered exit to Materials (range 16) 1384 | -9/Materials | Entered another Materials area 1384 | -8/Materials | Evolved 2 slots: Utility x2 1697 | -8/Materials | Build established: Hacker-Tank 1777 | -8/Materials | Identified exit to Factory 1777 | -8/Materials | Discovered exit to Factory (range 16) 1813 | -8/Materials | Entered Factory 1813 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1878 | -7/Factory | Identified exit to DSF 1878 | -7/Factory | Entered DSF 1923 | -7/DSF | Additional patrols routed to DSF 2005 | -7/DSF | Identified exit to Factory 2005 | -7/DSF | Discovered exit to Factory (range 16) 2057 | -7/DSF | Entered Factory 2057 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2542 | -6/Factory | Spotted B-75 Beast 3006 | -6/Factory | Garrison activated, responded to threat 3138 | -6/Factory | Destroyed 7 combat bots 3680 | -6/Factory | Build established: Hacker-Gunner 3851 | -6/Factory | Identified exit to Factory 3851 | -6/Factory | Discovered exit to Factory (range 12) 3959 | -6/Factory | Entered another Factory area 3959 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4260 | -5/Factory | Build established: Hacker-Skirmisher 5031 | -5/Factory | Repaired Autogun 5097 | -5/Factory | Identified exit to Factory 5097 | -5/Factory | Discovered exit to Factory (range 12) 5120 | -5/Factory | Entered another Factory area 5120 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5341 | -4/Factory | Core integrity fell below 50% 5347 | -4/Factory | Core integrity fell below 20% 5352 | -4/Factory | Core destroyed Last Messages --------------- 05345_ Critical hit (Destroy). 05345_ Variable Charge Gun destroyed. 05345_ K-01 Serf collects debris. 05347_ Overheating: Core damaged (-207). 05347_ Penetrated by Slug. 05347_ Enh. Autogun destroyed. 05348_ Slug penetrates Construction Platform. 05348_ Critical hit (Destroy). 05348_ Arm. Leg destroyed. 05349_ Overheating: Imp. Cooling System damaged (-6). 05349_ K-01 Serf collects debris. 05350_ Lgt. Deuterium Engine destroyed. 05350_ Penetrated by Slug. 05351_ Overheating: Matter Filter damaged (-14). 05351_ Overheating: Hcp. Matter Pod damaged (-16). 05351_ Overheating: Imp. Cooling System damaged (-1). 05351_ Overheating: Imp. Weapon Cycler damaged (-2). 05351_ Imp. Cooling System destroyed. 05351_ Matter Filter destroyed. 05352_ Overheating: Core damaged (-195). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????#########????????????????????? | | ?????????????? #????????????????????? | | ?????????????""""" #????????????????????? | | ?????????????""""" #????????????????????? | | ????????????"""""" #????????????????????? | | ?????????# """"""" #????????????????????? | | ?????????? #????????????????????? | | ??#??#?????""""""" #????????????????????? | | ???????????""""""" #????????????????????? | | ?????????# """"" #????#???????????????? | | ?????????# """"" " #????? ????????????? | | ?????????# = !##???# ??????????? | | ?????????# =%= #????? ?????????? | | ??????#??#######;;%;######## #?????????? | | ???#????###### !!@ #?????????? | | ????????# ^ % #?????????? | | ????????# #?????????? | | ????????# [[^ hk #?????????? | | ????????# [=h #?????????? | | ????? ??# [ ########## ##????????? | | ????????+ = =# # ######### ? | | ????????# ]]!]" # ? | | ???"????# ####### # | | ????????# ??????# # | | ????????# ?#????# + | | ???? ???# ???#??# # | | ????????# ??????# # #######???? | | ????????# #?????# # #???????#?? | | ???????? ??????# # #????????#? | | ???????? ??????########## #?????????? | | ??????? ????#??????????## #?????????? | | ??????? ???############## #????#????? | | ??????# ?? # """T""" # #?????????? | | ???????? ???# # #?????????? | | ??????????????# """ """ # #?????????? | | ???????#??? ??# """ """ # #?????????? | | ??????????? ??# """ """ # #?????????? | | ??????????????# + #?????????? | | ??????????????# """ """ # +?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 30 Energy Capacity 390 Matter Stores 500 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreNuclearTrap Manual? 0 Play Time 00:40:09 Cumulative 41.1 hours Start 2022.03.18 @ 21:52:24 End 2022.03.18 @ 22:33:23 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 62 Rogue 0 Adventurer 0 Explorer 62 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 44 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8244c814-5424-4ea7-aa03-d14aba2ddf20