Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.16 @ 13:39:10 Player: Cookie Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (580) 580 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 2348 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 550/550 Matter 290/300 Energy 145/160 System Corruption 0% Temperature Cool (0) Movement Flying (117) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Flight Unit Flight Unit > --- UTILITY (3) ------ Advanced Visual Processing Unit Improved Sensor Array ECM Suite > --- WEAPON (2) ------- Autogun > --- INVENTORY (4) ---- Light Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Improved Sensor Array ECM Suite > --- WEAPON ----------- Beam Rifle Autogun > --- INVENTORY -------- Light Assault Rifle [Rating: 15] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility ECM Suite Device ECM Suite Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 31 | 7 7 12 5 Power 4 | 1 . 2 1 Engine 3 | 1 . 1 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 11 | 2 3 6 . Treads . | . . . . Leg 2 | . . 2 . Wheel 5 | 2 2 1 . Hover 1 | . 1 . . Flight 3 | . . 3 . Utility 8 | 2 2 2 2 Device 6 | 1 2 2 1 Storage 1 | 1 . . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 2 2 2 Energy Gun 6 | 2 2 1 1 Energy Cannon . | . . . . Ballistic Gun 2 | . . 1 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . 1 2 3 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility . | . . . . Weapon 3 | . 1 1 1 Highest Loss Streak 3 | . 1 1 3 Average Slot Usage (%) 86 | . 99 79 69 Engine 6 | . 14 2 7 Core 5 | . . 8 9 Wheel 12 | . 28 2 . Flight 16 | . . 27 24 Device 18 | . 13 22 18 Storage 6 | . 14 1 . Energy Gun 17 | . 28 11 1 Naked Turns . | . . . . Heaviest Build 19 | 14 14 19 17 Greatest Support 32 | 26 32 32 12 Greatest Overweight (x) 4 | . . 4 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 6 | 6 6 6 4 Average Capacity 4 | 5 6 4 4 Most Carried 6 | 4 6 6 4 Average Carried 3 | 2 3 4 1 Final Capacity 6 | 6 6 4 4 Final Carried 5 | 3 5 3 1 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 535 | 260 60 166 49 Remotely . | . . . . Salvage Created 874 | 120 360 334 60 Parts 52 | 4 16 31 1 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 16 | . 7 8 1 Guns 15 | . 6 8 1 Classes Destroyed 7 | 2 2 3 . Builder 1 | . . 1 . Tunneler 2 | 2 . . . Recycler 2 | 1 . 1 . Watcher 2 | . 2 . . Swarmer 4 | . . 4 . Grunt 9 | . 7 2 . Sentry 3 | . . 2 1 Best Kill Streak 5 | 3 3 5 1 Combat Bots Only 5 | . 2 5 1 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 741 | . 292 348 101 Core 186 | . 80 106 . Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 68 73 . Volleys Fired 63 | 3 30 24 6 Largest 2 | 2 2 2 2 Hottest 96 | 90 90 96 79 Shots Fired 113 | 6 58 40 9 Gun 113 | 6 58 40 9 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 18 | . . 12 6 Thermal 58 | 3 28 24 3 Explosive . | . . . . Electromagnetic 37 | 3 30 4 . Robot Hit Streak 13 | 3 13 11 5 Robot Miss Streak 3 | 1 3 3 1 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 79 | 3 40 28 8 Core Hits 34 | 3 16 13 2 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1242 | 55 624 422 141 Guns 1208 | 55 590 422 141 Cannons . | . . . . Explosions 34 | . 34 . . Melee . | . . . . Ramming . | . . . . Kinetic 186 | . . 88 98 Thermal 603 | 12 261 287 43 Explosive . | . . . . Electromagnetic 453 | 43 363 47 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 3 | . . 3 . Projectiles . | . . . . Explosions 3 | . . 3 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 38 | . . 38 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 172 | 60 172 86 125 Average Temperature 51 | 28 68 25 72 Received Heat Transfer 276 | . 162 87 27 Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1507 | 37 631 728 111 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 555 | 15 262 555 59 Initial 110 | . 9 110 44 Average 169 | 4 53 258 48 Maximum Alert Level 2 | . 1 2 . Low Security (%) 62 | 100 91 39 100 Level 1 25 | . 8 39 . Level 2 11 | . . 20 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 16 36 1 Peak Tracking Total 8 | . 3 8 1 Tactical Retreats 10 | . 4 6 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 1 4 . Terminals 5 | . 1 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 2 8 . Successful 5 | . . 5 . Failed 5 | . 2 3 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 6 | . . 6 . Terminals 10 | . 2 8 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . 4 . Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . . 1 . Dispatch Records 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals 1 | . . 1 . Botnet 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 4 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3016 | 88 1118 1728 82 Spaces Moved 880 | 69 274 489 48 Core 1 | 1 . . . Treads . | . . . . Legs 53 | . . 53 . Wheels 443 | 68 274 101 . Hover . | . . . . Flight 383 | . . 335 48 Fastest Speed 34 | 50 90 34 114 Average Speed 78 | 90 97 61 114 Slowest Speed 365 | 100 100 365 117 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 5 27 43 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 8 | . 4 4 . Melee . | . . . . Projectile . | . . . . AOE 8 | . 4 4 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3100 | 88 1068 1876 68 Wait 2082 | . 744 1332 6 Move 877 | 68 273 488 48 Hop . | . . . . Pick Up 27 | 10 8 8 1 Fast Attach 6 | . 1 5 . Attach 22 | 7 4 6 5 Detach 3 | . . 1 2 Swap 3 | . 2 1 . Drop 17 | . 6 11 . Fire 63 | 3 30 24 6 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 1172 | -10/Materials | Discovered new exit (range 8) 1207 | -10/Materials | Entered another Materials area 1207 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1633 | -9/Materials | Build established: Scavenger-Mutant 1789 | -9/Materials | Identified exit to Mines 2930 | -9/Materials | Discovered new exit (range 16) 2935 | -9/Materials | Entered another Materials area 2935 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3017 | -8/Materials | Self-destructed Last Messages --------------- 01793_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 01793_ O-16 Technician locks terminal. 01793_ O-16 Technician cleans trojans from system. 01793_ K-01 Serf cleans the Terminal. 02150_ Dropped Lgt. Ion Engine. 02151_ Acquired Autogun. 02475_ R-06 Scavenger collects Lgt. Ion Engine. 02904_ W-16 Scout sends out distress signal. 02921_ Dropped Sml. Storage Unit. 02930_ EXIT=FOUND PARAMETERS=POWER_1,PROPULSION_1 LOCATION=UNKNOWN GOAL=ESCAPE 02995_ Flight Unit destroyed. 03001_ Beam Rifle destroyed. 03004_ Imp. Ion Engine destroyed. 03006_ Y-45 Defender destroyed. 03008_ Acquired 49 matter. 03015_ Acquired Adv. Visual Processing Unit. Map ----- +----------------------------------------------------+ | ???????# ???"""?????? #????????????????????????? | | ???????# ??? ????? #????????????????????????? | | ???????# ####+##### #????????????????????????? | | ???????# #????????????????????????? | | ???????# #????????????????????????? | | ???????# #????????????????????????? | | ???######### ########????????????????????????? | | ??? # #???????????????????????????????? | | ????"" """ # #???????????????????????????????? | | ????"" """ + #???????????????????????????????? | | ????"" """ # #???????????????????????????????? | | ??? # #???????????????????????????????? | | ???#######?# #???????????????????????????????? | | ?????########+####?????????????????????????????? | | ?????#! #?????????????????????????????? | | ?????# """ "" #?????????????????????????????? | | ?????# """"" """#?????????????????????????????? | | ?????# """"" S"#?????????????????????????????? | | ?????# """"" ###########???????????????????? | | ?????# """ # #???????????????????? | | ?????# ?# ""#???????????????????? | | ?????###########+# %! 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