Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.20 @ 06:44:35 Player: bribleck Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (212) 1060 Value Destroyed (6884) 6884 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2304) 2304 TOTAL SCORE: 16548 Bonus ------- High Alert Combat Kills 337 Follower Combat Kills 933 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -66 Cogmind --------- Core Integrity 828/1150 Matter 131/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ Experimental Heat Sink Advanced Cooling System Experimental Terrain Scan Processor Advanced Targeting Computer Improved Target Analyzer Advanced Hacking Suite > --- WEAPON (4) ------- Heavy Plasma Cannon > --- INVENTORY (5) ---- Zionite Biocell (600) Medium Matter Pod (100) Peak State ------------ > --- POWER ------------ Light Fission Core Hybrid Antimatter Reactor > --- PROPULSION ------- Improved Hover Unit Gravmag System Combat Airjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Large Storage Unit Experimental Terrain Scan Processor Advanced Targeting Computer Advanced Hacking Suite > --- WEAPON ----------- Beamcaster Railgun Mass Driver Enhanced Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Fission Core Light Fission Core Power Amplifier Zionite Biocell Medium Matter Pod Medium Matter Pod Microactuators Improved Propulsion Shielding Zionite Light Carapace Improved Powered Armor Hardcell Cannon Proton Missile Launcher Heavy Missile Launcher [Rating: 113] Favorites ----------- Power Fission Core Engine Heavy Ion Engine Power Core Fission Core Reactor Hybrid Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac DSF Fac Slots Evolved 12 | . . 2 . . . 2 2 . 2 . . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 5 | . . 1 . . . 1 2 . . . . . . . 1 Utility 4 | . . . . . . 1 . . 1 . . . 2 . . Weapon 2 | . . 1 . . . . . . 1 . . . . . . Parts Attached 214 | 8 1 20 . . 20 28 36 19 31 1 6 1 . 18 25 Power 27 | 2 . 4 . . 2 4 3 1 5 . . . . 2 4 Engine 14 | 2 . 4 . . 1 3 1 1 2 . . . . . . Core 10 | . . . . . 1 1 2 . 3 . . . . 2 1 Reactor 3 | . . . . . . . . . . . . . . . 3 Propulsion 78 | 2 . 6 . . 10 11 18 6 15 . . 1 . 5 4 Treads 5 | . . . . . . . 2 . 3 . . . . . . Leg 51 | 2 . 6 . . 10 11 9 6 6 . . . . . 1 Wheel 4 | . . . . . . . 4 . . . . . . . . Hover 18 | . . . . . . . 3 . 6 . . 1 . 5 3 Flight . | . . . . . . . . . . . . . . . . Utility 50 | 2 1 2 . . 3 4 8 3 4 . 4 . . 8 11 Device 25 | 1 1 1 . . 3 1 4 2 4 . . . . 3 5 Storage 9 | 1 . 1 . . . 2 1 . . . . . . 2 2 Processor 6 | . . . . . . 1 1 . . . 3 . . . 1 Hackware 2 | . . . . . . . 1 . . . 1 . . . . Protection 8 | . . . . . . . 1 1 . . . . . 3 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 59 | 2 . 8 . . 5 9 7 9 7 1 2 . . 3 6 Energy Gun 20 | 2 . 2 . . 1 2 3 6 . 1 1 . . 2 . Energy Cannon 4 | . . . . . . . . 1 1 . . . . . 2 Ballistic Gun 19 | . . 4 . . 1 7 2 . 3 . 1 . . . 1 Ballistic Cannon 11 | . . 2 . . 2 . 1 . 2 . . . . 1 3 Launcher 5 | . . . . . 1 . 1 2 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 . . . 1 2 1 1 . 2 . . . 5 Parts Lost 70 | . . 2 . . 11 11 17 3 4 1 . . . 5 16 Power 4 | . . . . . 1 1 . . . . . . . . 2 Propulsion 40 | . . 1 . . 4 5 15 1 4 . . . . 2 8 Utility 7 | . . 1 . . 1 1 1 1 . . . . . . 2 Weapon 19 | . . . . . 5 4 1 1 . 1 . . . 3 4 Highest Loss Streak 10 | . . 2 . . 6 9 4 1 2 1 . . . 5 10 To Critical Strikes 3 | . . . . . 1 1 . . . . . . . . 1 Average Slot Usage (%) 95 | . 100 99 100 100 94 97 87 99 98 99 99 100 88 93 86 Engine 4 | . 14 11 11 11 7 6 1 7 3 . . . . . . Core 3 | . . . . . 3 2 5 . 2 6 6 6 5 5 5 Leg 24 | . 28 32 33 33 32 34 26 32 35 . . . . . . Wheel 1 | . . . . . . . 6 . . . . . . . . Hover 8 | . . . . . . . . . 2 40 40 40 35 33 24 Device 7 | . 14 10 11 11 10 7 3 6 12 13 2 . . 2 7 Storage 8 | . 14 11 11 11 11 9 8 7 6 6 6 6 5 7 3 Processor 6 | . . . . . . 9 7 7 6 6 11 13 11 11 11 Hackware 1 | . . . . . . . . . . . 4 6 5 5 5 Energy Gun 6 | . 28 5 . . 1 3 5 19 8 3 9 13 11 10 5 Energy Cannon 1 | . . . . . . . . 2 8 6 2 . . . 1 Ballistic Gun 10 | . . 16 22 22 18 12 14 . 3 2 3 6 5 5 4 Ballistic Cannon 6 | . . 10 11 11 9 10 2 . 3 13 9 6 5 5 8 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 80 | 15 15 38 38 38 44 44 46 46 61 61 61 51 51 56 80 Greatest Support 90 | 20 20 30 30 30 40 60 60 75 90 70 70 70 69 69 68 Greatest Overweight (x) 4 | . . 1 1 1 1 1 4 1 1 . . . . 1 2 Average Overweight (x) . | . . . 1 1 . . . . . . . . . . 1 Largest Inventory Capacity 35 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 35 Average Capacity 13 | 7 8 8 15 15 15 15 15 15 15 15 15 15 15 15 11 Most Carried 15 | 4 5 9 9 9 15 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 1 4 7 9 9 11 13 13 13 14 14 14 14 14 13 10 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 5 9 9 9 13 11 14 13 15 15 15 14 15 14 2 Class Distribution -------------------- 59% | Scavenger-Gunner 28% | Gunner 3% | Mutant 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Gunner | -5/Factory Gunner | -5/DSF Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac DSF Fac Matter Collected 6529 | 280 . 751 28 . 622 1215 1360 223 704 218 21 167 . 175 765 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7342 | 83 39 908 24 . 773 1028 1166 1120 1150 164 . 93 . 121 673 Parts 384 | 7 6 60 2 . 42 71 62 40 41 9 . 10 . 11 23 Haulers Intercepted 9 | . . 1 . . . 4 . 3 . . . . . . 1 Recyclers Shooed 4 | . . 2 . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . 7 . 15 . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac DSF Fac Combat Hostiles Destroyed 151 | . . 19 . . 18 24 32 17 20 6 . 2 . 3 10 Melee 1 | . . . . . . . . . 1 . . . . . . Guns 88 | . . 11 . . 13 14 26 13 6 . . 2 . 1 2 Cannons 56 | . . 8 . . 4 10 5 4 11 6 . . . 2 6 AOE 2 | . . . . . 1 . 1 . . . . . . . . Classes Destroyed 18 | 2 1 8 . . 1 2 1 . 1 . . . . 1 1 Worker 16 | . . 3 . . 1 4 3 2 1 . . . . . 2 Builder 9 | . 1 . . . . 3 2 . 2 . . . . . 1 Tunneler 6 | 1 1 . 1 . 2 1 . . . . . . . . . Hauler 9 | . . 1 . . . 4 . 3 . . . . . . 1 Recycler 11 | 1 . 3 . . 2 . 1 2 2 . . . . . . Operator 2 | . . 1 . . . . 1 . . . . . . . . Watcher 8 | . . 3 . . . 3 . 1 1 . . . . . . Swarmer 41 | . . 8 . . 9 5 7 1 7 4 . . . . . Cutter 2 | . . . . . . . . . . . . . . 2 . Saboteur 1 | . . . . . . . . . 1 . . . . . . Grunt 60 | . . 4 . . 8 12 14 11 5 . . . . . 6 Brawler 3 | . . . . . 1 . 1 . 1 . . . . . . Duelist 4 | . . 1 . . . . . . 2 . . . . . 1 Sentry 27 | . . 6 . . . 5 7 5 2 1 . . . . 1 Specialist 1 | . . . . . . . . . . . . . . . 1 Hunter 5 | . . . . . . 1 . . 1 . . 2 . 1 . Programmer 6 | . . . . . . . 3 . 1 1 . . . . 1 Heavy 1 | . . . . . . 1 . . . . . . . . . Best Kill Streak 16 | 2 2 9 1 . 4 6 4 16 5 4 . 2 . 2 6 Combat Bots Only 6 | . . 6 . . 3 4 4 6 5 4 . 2 . 2 4 Max Kills in Single Turn 2 | 1 1 2 1 . 1 2 2 2 2 1 . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . 1 . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac DSF Fac Damage Taken 12601 | . . 982 . . 1294 1947 2168 858 1650 298 . 318 . 908 2178 Core 1555 | . . 209 . . 164 190 202 92 136 52 . 107 . 81 322 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 51 | . . . . . . . . . . . . . . 38 13 Regen/Repaired (Parts) 85 | . . 41 . . . . . . . . . . . . 44 Core Remaining (%) 69 | 100 100 . . . 6 65 . 58 . . . 65 . 91 . Volleys Fired 463 | 4 8 64 1 . 70 69 81 46 58 11 . 5 . 11 35 Largest 4 | 2 2 3 3 . 3 3 3 3 4 4 . 4 . 4 4 Hottest 257 | 100 100 135 81 . 95 153 183 235 257 256 . 236 . 240 247 Shots Fired 1330 | 8 16 170 3 . 139 190 233 133 198 43 . 20 . 43 134 Gun 851 | 8 16 108 2 . 103 111 189 117 87 10 . 15 . 32 53 Cannon 474 | . . 62 1 . 35 79 43 14 110 33 . 5 . 11 81 Launcher 5 | . . . . . 1 . 1 2 1 . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 867 | . . 136 3 . 132 170 184 . 83 29 . 10 . 22 98 Thermal 430 | 8 16 34 . . 6 20 33 120 114 14 . 10 . 19 36 Explosive 4 | . . . . . 1 . 1 1 1 . . . . . . Electromagnetic 29 | . . . . . . . 15 12 . . . . . 2 . Robot Hit Streak 24 | 3 3 11 2 . 8 18 21 17 24 4 . 5 . 6 9 Robot Miss Streak 24 | 2 3 5 1 . 6 24 13 3 6 5 . 4 . 6 8 Penetration Max 1 | . . . . . . . . . 1 . . . . . 1 Secondary Targets 4 | . . . . . . 2 2 . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . . . . . . Shots Hit Robots 847 | 4 6 88 2 . 74 132 186 103 120 19 . 11 . 24 78 Core Hits 582 | 3 2 41 1 . 33 128 183 77 51 11 . 6 . 14 32 Critical Kills 3 | . . . . . 1 . . . 1 . . . . . 1 Critical Parts Destroyed 3 | . . 1 . . . . . . 1 . . . . . 1 Critical Strikes 35 | . 1 1 . . 1 1 2 7 9 2 . . . 2 9 Burn 14 | . 1 . . . . 1 . 6 2 . . . . 2 2 Meltdown 2 | . . . . . . . . . 1 . . . . . 1 Destroy 4 | . . 1 . . 1 . . . 1 . . . . . 1 Blast 14 | . . . . . . . 2 . 5 2 . . . . 5 Corrupt 1 | . . . . . . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 17975 | 50 64 1405 28 . 1218 2748 3481 2179 2992 460 . 188 . 590 2572 Guns 10643 | 50 64 809 12 . 951 1549 2811 1943 1047 73 . 155 . 390 789 Cannons 7022 | . . 596 16 . 217 1023 610 217 1945 387 . 33 . 200 1778 Explosions 310 | . . . . . 50 176 60 19 . . . . . . 5 Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 11216 | . . 1204 28 . 1093 2310 2574 . 1329 291 . 79 . 326 1982 Thermal 6102 | 50 64 201 . . 75 262 666 2018 1663 169 . 109 . 240 585 Explosive 305 | . . . . . 50 176 60 19 . . . . . . . Electromagnetic 352 | . . . . . . . 181 142 . . . . . 24 5 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 14 | . . 2 2 2 14 2 1 3 3 3 3 . . . . Average Corruption 2 | . . 2 2 2 3 2 1 3 2 3 3 . . . . Corruption Purged 1 | . . . . . . . 1 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 63 | . . . 1 8 17 10 12 8 5 2 . . . . . Message Errors 15 | . . . . 2 2 3 3 2 2 1 . . . . . Matter Fused 12 | . . . . 1 5 2 2 2 . . . . . . . Heat Flow Errors 9 | . . . . . 3 2 1 1 1 1 . . . . . Energy Discharges 7 | . . . 1 2 2 . 1 . 1 . . . . . . Data Loss (minor) 8 | . . . . 2 1 1 2 1 1 . . . . . . Data Loss (major) 4 | . . . . 1 . 2 1 . . . . . . . . Misfires 3 | . . . . . 1 . 2 . . . . . . . . Alerts 3 | . . . . . 2 . . 1 . . . . . . . Weapon Failures 2 | . . . . . 1 . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 235 | . . 9 . . 11 5 44 . 77 . . . . . 89 Projectiles 187 | . . 9 . . 11 1 . . 77 . . . . . 89 Explosions 48 | . . . . . . 4 44 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 65 | . . 2 . . . 27 6 . 12 2 . 2 . . 14 Impact . | . . . . . . . . . . . . . . . . Kinetic 63 | . . 2 . . . 27 6 . 12 2 . 2 . . 12 Secondary 2 | . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 224 | . . . . . . 64 113 . 47 . . . . . . Shots 4 | . . . . . . 1 2 . 1 . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 622 | 78 102 483 15 . 278 307 244 490 486 368 193 622 . 177 321 Average Temperature 102 | 40 41 103 10 . 66 102 54 92 153 160 101 256 . 80 75 Received Heat Transfer 2970 | . . 240 . . 477 558 507 360 360 30 . . . 96 342 Effects 25 | . . 9 . . 1 . . 1 6 . . 8 . . . Shutdowns 6 | . . 1 . . . . . 1 1 . . 3 . . . Energy Bleed 4 | . . 1 . . 1 . . . 1 . . 1 . . . Interference 3 | . . 2 . . . . . . 1 . . . . . . Matter Decay 2 | . . . . . . . . . 1 . . 1 . . . Short Circuit 2 | . . 1 . . . . . . . . . 1 . . . Damage (minor) 3 | . . . . . . . . . 2 . . 1 . . . Damage (major) 4 | . . 4 . . . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 Robots Melted 3 | . . . . . . . . . 2 . . . . . 1 Combat Hostiles 3 | . . . . . . . . . 2 . . . . . 1 Parts Melted 27 | . . 2 . . 1 1 1 9 8 1 . . . 2 2 Heat Transferred 12349 | 148 259 592 . . 185 666 725 4314 3389 300 . 211 . 659 901 Parts Sabotaged 2 | . . . . . . . . . 2 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac DSF Fac Peak Influence 640 | 10 16 441 161 . 215 390 558 640 582 . . . 43 122 495 Initial 265 | . 6 6 156 . . 3 142 253 265 . . . 43 30 63 Average 252 | 2 11 250 157 . 97 226 285 435 398 . . . 43 78 216 Maximum Alert Level 2 | . . 2 . . 1 1 2 2 2 . . . . . 2 Low Security (%) 38 | 100 100 36 100 . 88 33 20 . . . . . 100 100 59 Level 1 43 | . . 42 . . 11 66 68 35 43 . . . . . 24 Level 2 18 | . . 21 . . . . 11 64 56 . . . . . 16 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 2 . . 1 1 11 2 4 . . . . 2 9 Investigation 5 | . . 1 . . 1 . 1 . 1 . . . . . 1 Extermination 5 | . . . . . . . 3 . 1 . . . . . 1 Reinforcement 13 | . 1 1 . . . 1 . 2 1 . . . . 2 5 Assault 3 | . . . . . . . . . 1 . . . . . 2 Garrison 7 | . . . . . . . 7 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac DSF Fac Distress Signals 10 | . . 2 . . . 3 1 4 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 236 | . 2 27 . . 18 35 47 25 27 6 . 4 . 10 35 Peak Tracking Total 10 | . 1 6 . . 4 9 6 7 5 3 . 2 . 3 10 Tactical Retreats 21 | . . 3 . . . 3 7 2 2 . . 1 . 2 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac DSF Fac Traps Triggered 9 | . . . . . . 1 1 2 3 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac DSF Fac Machines Disabled 15 | . . 3 . . 1 2 2 2 2 . . . . . 3 Max in Single Turn 2 | . . 1 . . 1 1 2 1 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac DSF Fac Machines Accessed 25 | . . 5 . . 1 3 6 4 2 . . . 1 . 3 Terminals 15 | . . 3 . . 1 2 3 4 1 . . . 1 . . Fabricators 4 | . . . . . . . 2 . 1 . . . . . 1 Repair Stations 3 | . . 1 . . . . 1 . . . . . . . 1 Recycling Units 2 | . . 1 . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Total Hacks 49 | . . 11 . . 3 6 9 4 6 . . . 1 . 9 Successful 22 | . . 5 . . 3 3 5 1 2 . . . 1 . 2 Failed 27 | . . 6 . . . 3 4 3 4 . . . . . 7 Catastrophic 4 | . . 1 . . . . . 1 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 13 | . . 2 . . . 1 . 1 . . 1 . . . 8 Terminals 23 | . . 6 . . 3 4 4 4 1 . . . 1 . . Fabricators 12 | . . . . . . . 3 . 5 . . . . . 4 Repair Stations 9 | . . 3 . . . . 2 . . . . . . . 4 Recycling Units 4 | . . 2 . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Terminal Hacks 12 | . . 2 . . 3 2 2 1 1 . . . 1 . . Record 5 | . . 2 . . 3 . . . . . . . . . . Robot Schematic 1 | . . . . . . . 1 . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 3 . 1 . . . . . . Load Schematic 2 | . . . . . . . 1 . 1 . . . . . . Build 2 | . . . . . . . 2 . . . . . . . . Repair Station Hacks 4 | . . 2 . . . . . . . . . . . . 2 Scan Component 2 | . . 1 . . . . . . . . . . . . 1 Repair 2 | . . 1 . . . . . . . . . . . . 1 Recycling Unit Hacks 2 | . . 1 . . . 1 . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . Hacking Detections 17 | . . 4 . . 1 2 4 2 1 . . . . . 3 Full Trace Events 5 | . . 1 . . 1 . 1 . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 1 . . . 2 . . . . Robots Built 6 | . . . . . . . 6 . . . . . . . . Authchips 1 | . . . . . . . 1 . . . . . . . . Time 201 | . . . . . . . 201 . . . . . . . . Total Robot Build Rating 24 | . . . . . . . 24 . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . . 13 . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . . . . . . . . . . 1 Time 88 | . . 26 . . . . . . . . . . . . 62 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 7 | . . 7 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac DSF Fac Total Allies 19 | . . . . . . . 6 . . . 8 . . . 5 Largest Group 8 | . . . . . . . 3 3 . . 8 8 . . 4 Highest-Rated Group 423 | . . . . . . . 60 60 . . 250 250 . . 423 Highest-Rated Ally 135 | . . . . . . . 20 20 . . 41 41 . . 135 Zionite Dispatches 3 | . . . . . . . . . . . . . . . 3 Light 1 | . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 80 | . . . . . . . 12 6 . . . 20 . . 42 Total Damage 2463 | . . . . . . . 246 149 . . . 298 . . 1770 Kills 26 | . . . . . . . 2 1 . . . 5 . . 18 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . 1 1 . . . . . . 1 Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . . . 2 2 3 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac DSF Fac Turns Passed 10280 | 84 197 1000 278 587 879 1071 2226 594 998 149 778 393 22 184 840 Spaces Moved 7052 | 46 142 576 129 299 342 587 1349 303 646 155 1131 636 37 161 513 Core 1 | 1 . . . . . . . . . . . . . . . Treads 77 | . . . . . . . 61 9 7 . . . . . . Legs 3757 | 45 142 576 129 299 342 587 788 294 555 . . . . . . Wheels 500 | . . . . . . . 500 . . . . . . . . Hover 2717 | . . . . . . . . . 84 155 1131 636 37 161 513 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 27 | 50 120 120 190 190 120 120 95 120 56 56 56 56 56 30 27 Average Speed 108 | 118 120 122 190 190 181 124 123 123 111 56 56 56 56 66 111 Slowest Speed 260 | 120 120 190 190 190 190 190 260 240 250 56 56 64 56 130 197 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 6 29 42 41 74 64 47 24 51 17 26 88 87 2 78 15 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 5 | . . . . . . . . . . 2 3 . . . . Known Exits Taken 1 | . . . . . . . . . . . . . 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 7 | . . . . . 2 . . . . . 2 3 . . . Spaces Dug 39 | . . . . . . . 13 17 9 . . . . . . Terrain Destroyed 170 | . . . . . 10 23 44 23 24 10 . 1 . 2 33 Melee . | . . . . . . . . . . . . . . . . Projectile 69 | . . . . . . . 2 6 15 10 . 1 . 2 33 AOE 101 | . . . . . 10 23 42 17 9 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac DSF Fac Total 8716 | 67 152 746 160 318 483 781 1733 412 793 190 1279 659 37 208 698 Wait 636 | . . 40 31 20 27 57 207 18 2 21 120 17 . . 76 Move 7037 | 45 141 575 128 298 341 586 1348 302 645 154 1130 635 36 160 513 Hop . | . . . . . . . . . . . . . . . . Pick Up 230 | 10 2 28 . . 20 26 42 15 34 2 11 . 1 13 26 Fast Attach 1 | . . . . . . . . . . . 1 . . . . Attach 109 | 7 . 11 . . 11 14 20 10 11 1 2 . . 9 13 Detach 1 | . . . . . . . . . . . . . . . 1 Swap 107 | 1 1 9 . . 9 14 16 9 20 . 3 1 . 9 15 Drop 132 | . . 19 . . 5 15 19 12 23 1 12 1 . 6 19 Fire 463 | 4 8 64 1 . 70 69 81 46 58 11 . 5 . 11 35 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 14) 282 | -10/Materials | Entered another Materials area 282 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 667 | -9/Materials | Repaired Aluminum Leg 727 | -9/Materials | Build established: Gunner 1140 | -9/Materials | Core integrity fell below 50% 1227 | -9/Materials | Discovered new exit (range 6) 1282 | -9/Materials | Entered Mines 1332 | -9/Mines | Met a Derelict bent on vengeance 1434 | -9/Mines | Build established: Scavenger-Gunner 1552 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1552 | -9/Mines | Discovered new exit (range 5) 1560 | -9/Mines | Entered Exiles 1622 | -9/Exiles | Discovered new exit (range 15) 1645 | -9/Exiles | Met 8R-AWN 1679 | -9/Exiles | Met EX-HEX 1757 | -9/Exiles | Met EX-DEC 1834 | -9/Exiles | Visited The Gauntlet 2126 | -9/Exiles | Discovered new exit (range 14) 2147 | -9/Exiles | Entered Mines 2863 | -8/Mines | Core integrity fell below 20% 2887 | -8/Mines | Lost 3 parts (1n2w) 2929 | -8/Mines | System corruption reached 10% 2959 | -8/Mines | Lost 6 parts (1p2n1u2w) 3012 | -8/Mines | Discovered new exit (range 8) 3026 | -8/Mines | Entered Materials 3026 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3531 | -8/Materials | Build established: Derelict-Gunner 3953 | -8/Materials | Build established: Scavenger-Gunner 4025 | -8/Materials | Lost 9 parts (1p4n1u3w) 4078 | -8/Materials | Discovered new exit (range 9) 4097 | -8/Materials | Entered Factory 4097 | -7/Factory | Evolved 2 slots: Propulsion x2 4222 | -7/Factory | Garrison activated, responded to threat 4596 | -7/Factory | Fabricated B-48 Gladiator (x3) 4839 | -7/Factory | Garrison activated, responded to threat 5274 | -7/Factory | Lost 4 parts (3n1u) 5959 | -7/Factory | Discovered new exit (range 14) 5988 | -7/Factory | Garrison activated, responded to threat 6130 | -7/Factory | Build established: Gunner 6202 | -7/Factory | Fabricated B-48 Gladiator? 6323 | -7/Factory | Entered Storage 6323 | -7/Storage | Accompanied by 3 allies 6472 | -7/Storage | Build established: Scavenger-Gunner 6896 | -7/Storage | Discovered new exit (range 16) 6917 | -7/Storage | Entered Factory 6917 | -6/Factory | Spotted B-75 Beast 6917 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7267 | -6/Factory | First assault squad dispatched 7907 | -6/Factory | Discovered new exit (range 16) 7915 | -6/Factory | Entered Lower Caves 7917 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7922 | -6/Lower Caves | Learned location of Zion (-6) 8035 | -6/Lower Caves | Learned location of Extension (-6) 8061 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8064 | -6/Lower Caves | Entered Zion 8095 | -6/Zion | System corruption cleaned by Quarantine Array 8121 | -6/Zion | Build established: Gunner 8122 | -6/Zion | Learned location of Quarantine (-2) 8226 | -6/Zion | Found Prototype Processor 8227 | -6/Zion | Identified Exp. Terrain Scan Processor 8529 | -6/Zion | Imprinted 8531 | -6/Zion | Declared Zion's savior 8664 | -6/Zion | Gained Derelict followers 8715 | -6/Zion | Discovered new exit (range 11) 8842 | -6/Zion | Entered Proximity Caves 8842 | -5/Proximity Caves | Accompanied by 8 allies 8975 | -5/Proximity Caves | Spotted B-75 Beast 9064 | -5/Proximity Caves | Learned Factory emergency access door positions 9068 | -5/Proximity Caves | Learned Factory security intel 9085 | -5/Proximity Caves | Learned Factory security intel 9227 | -5/Proximity Caves | Discovered new exit (range 11) 9235 | -5/Proximity Caves | Entered Factory 9235 | -5/Factory | Evolved 2 slots: Utility x2 9257 | -5/Factory | Identified exit to DSF 9257 | -5/Factory | Entered DSF 9274 | -5/DSF | Additional patrols routed to DSF 9376 | -5/DSF | Lost 5 parts (2n3w) 9426 | -5/DSF | Discovered new exit (range 15) 9441 | -5/DSF | Entered Factory 9441 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9461 | -4/Factory | Zion hero teleported in (AD-0RF) 9502 | -4/Factory | Zion Light squad teleported in 9516 | -4/Factory | Spotted B-86 Titan 9526 | -4/Factory | Allies destroyed B-86 Titan 9527 | -4/Factory | Found Imp. Powered Armor 9620 | -4/Factory | Repaired Imp. Linear Gravjet 9843 | -4/Factory | Zion Infowar Resupply teleported in 9866 | -4/Factory | Found Prototype Device 9867 | -4/Factory | Identified Exp. ECM Suite 9983 | -4/Factory | Build established: Scavenger-Gunner 10012 | -4/Factory | Lost 3 parts (2n1u) 10191 | -4/Factory | First assault squad dispatched 10281 | -4/Factory | Self-destructed Last Messages --------------- 10270_ G-73 Enforcer knocked back. 10272_ Slug penetrates Wall. 10273_ G-73 Enforcer suffers critical hit (Meltdown). 10273_ Slug penetrates Wall. 10275_ Mass Driver destroyed. 10275_ Slug penetrates Wall. 10275_ Critical hit (Destroy). 10275_ Cmb. Airjet destroyed. 10276_ Wall collapses. 10276_ Penetrated by Slug. 10276_ Slug penetrates Wall. 10277_ Penetrated by Slug. 10279_ Slug penetrates Wall. 10279_ Hvy. Phase Cannon destroyed. 10280_ Penetrated by Slug. 10280_ Slug penetrates Wall. 10280_ Penetrated by Slug. 10281_ Lgt. Antimatter Reactor destroyed. 10281_ Penetrated by Slug. 10281_ Hardcell Cannon destroyed. Map ----- +----------------------------------------------------+ | ??????????????# # #??????????????? | | ??????????????# # #??????????????? | | ??????????????# # " " #??????????????? | | ??????????????# ! # " " #??????????????? | | ??????????????# # " " #??????????????? | | ??????????????# # " " !#??????????????? | | ???########???# # " " #??????????????? | | ???# *]#???# # " " #??????????????? | | ???# "" #???# # " " #??????????????? | | ???# "T * #???# # " " ###############? | | ???# "" * #???# # " " ## #? | | ???# #???#######+###### ## !#? | | ???#! !#?????# ##+#+##### """"""""" #? | | ???####"###?????# # #? | | ??####^ "####### % = # """"""""" ]#? | | ??# " ! % % =! # #? | | ???### % #######; !%! + """"""""" #? | | ?????## "#??????# ! # #? | | ####??# "#??????# # """"""""" #? | | #### ##??????# # #? | | + #??????## !% ########## """"""""" #? | | # ##+###########% %###????????# #? | | ! # # %[! ; %!;########################? | | * + # %% %#%%=%][%% ![[ ????????? | | !!!" #* % %+*]=g=%!= =[%[ ????????? | | !!!" # | ! ;!=!=*%@ *%= ????????? | | !!#%# #][*%!%[ ????????? | | # # """ ;!*!!=; % ????????? | | #### # """" #!%!=h; ?????????? | | ???# # """" """" # h!!; ?????????? | | ???# # """" """" # !###############??????????? | | ???# # """" """" #| #????????????????????????? | | ???# # """" """" #*% #????????????????????????? | | ???# # #%* #????????????????????????? | | ???# ##############%*% #????????????????????????? | | ???#=#?############%= #????????????????????????? | | ???#%# #h #????????????????????????? | | ???#!# ?+ #????????????????????????? | | ???# / """"""?????# #????????????????????????? | | ???# # """"""?????# #????????????????????????? | | ???# # """"""?????# #????????????????????????? | | ???# #?"""""""????# #????????????????????????? | | ???# # ????# ????????????????????????? | | ???# # """""??????# ????????????????????????? | | ???# + """""??????# " ???????????????????????? | | ???# # """""??????+ "%" ???????????????????????? | | ???# # """""??????# " ??????????????????????? | | ???# #? ??????# ##???????????????????????? | | #### #?######?????? ?????????????????????????? | | !# #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 31 Energy Capacity 1325 Matter Stores 324 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 Cloak Strength 2 Armor Coverage 400 Propulsion Shielding 66 Melee Speed Boost 40 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Beamcaster | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Mass Driver | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked X-62 Marksman | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded, Authchip B-48 Gladiator | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed BattleBurstBoregun Manual? 0 Play Time 02:34:40 Cumulative 39.5 hours Start 2022.08.16 @ 19:16:35 End 2022.08.20 @ 06:44:35 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 44 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 38 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 653c0581-b799-412e-a78e-83ab1f0ed59f