Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.13 @ 14:50:51 Player: Roach K Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (104) 520 Value Destroyed (4068) 4068 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (452) 452 TOTAL SCORE: 10360 Bonus ------- High Alert Combat Kills 122 Follower Combat Kills 126 Entered Garrisons 200 Acquired ECA 300 Friendly Fire -296 Cogmind --------- Core Integrity 0/1000 Matter 5/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Encrypted Comm Array > --- WEAPON (6) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Angular Momentum Engine Light Fission Core Neutrino Core Improved Heat Sink Advanced Weight Redist. System Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Encrypted Comm Array Long-range Tractor Beam > --- WEAPON ----------- Advanced Plasma Cannon Heavy Battle Rifle Slug Cannon Slug Cannon Missile Launcher Precision Grenade Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Angular Momentum Engine Light Fission Core Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Advanced Weight Redist. System Advanced Weight Redist. System Improved Arc Projector Advanced Plasma Cannon Heavy Battle Rifle Heavy Flak Cannon [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Precision Grenade Launcher Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Slug Cannon Launcher Precision Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Fac Was Fac Fac Was Fac Slots Evolved 10 | . . . . 4 . 2 . . 2 . . 2 . . Power 1 | . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . 1 . 1 . . . . . . . . Utility 3 | . . . . 1 . . . . 1 . . 1 . . Weapon 4 | . . . . 2 . 1 . . . . . 1 . . Parts Attached 92 | 6 2 . 5 11 12 20 2 . 11 5 1 7 2 8 Power 11 | 1 . . . 2 1 3 . . 1 . . 1 . 2 Engine 3 | 1 . . . . . 1 . . . . . . . 1 Core 8 | . . . . 2 1 2 . . 1 . . 1 . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 30 | 2 . . 2 3 3 8 . . 5 1 1 2 2 1 Treads 8 | . . . 1 . . 5 . . . . . . 2 . Leg 22 | 2 . . 1 3 3 3 . . 5 1 1 2 . 1 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 13 | 1 1 . . 3 2 1 1 . 2 1 . 1 . . Device 8 | . . . . 2 2 1 1 . 1 . . 1 . . Storage 2 | 1 1 . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 3 | . . . . 1 . . . . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 38 | 2 1 . 3 3 6 8 1 . 3 3 . 3 . 5 Energy Gun 12 | 1 . . 1 1 4 2 . . 2 . . . . 1 Energy Cannon 4 | . . . . . . 1 . . 1 . . 1 . 1 Ballistic Gun 13 | 1 . . 1 1 2 4 . . . 1 . 1 . 2 Ballistic Cannon 4 | . . . 1 . . . . . . 2 . . . 1 Launcher 4 | . 1 . . . . 1 1 . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . 1 . . System Corruption 5 | . . . . . . . . . . . . 5 . . Parts Lost 43 | . . . 3 1 4 12 . . . . . . . 23 Power 6 | . . . 1 1 . 1 . . . . . . . 3 Propulsion 16 | . . . 2 . 3 4 . . . . . . . 7 Utility 3 | . . . . . . . . . . . . . . 3 Weapon 18 | . . . . . 1 7 . . . . . . . 10 Highest Loss Streak 18 | . . . 3 1 2 9 . . . . . . . 18 To Critical Strikes 2 | . . . . . . . . . . . . . . 2 Average Backups 10 | . . 1 5 10 14 12 13 13 13 14 15 13 15 13 Power 4 | . . . . 2 5 6 7 7 8 7 6 4 5 4 Propulsion 1 | . . . 1 2 3 1 2 2 1 2 2 2 3 2 Utility 2 | . . . 1 3 3 2 3 3 2 3 3 2 3 3 Weapon 1 | . . 1 1 2 1 1 1 1 . 1 2 2 4 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 17 | . . . . 1 2 1 . . . 3 1 2 . 7 Power 10 | . . . . 1 . . . . . 2 1 2 . 4 Propulsion 3 | . . . . . 1 1 . . . 1 . . . . Utility 4 | . . . . . 1 . . . . . . . . 3 Weapon . | . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 96 99 73 76 97 94 100 100 97 99 99 99 97 74 Engine 1 | . 14 14 3 . . 1 . . . . . . . 2 Core 6 | . . . . 4 9 5 7 7 13 13 13 11 11 5 Treads 8 | . . . 5 3 . 9 30 30 19 . . . 1 . Leg 15 | . 28 28 7 16 25 18 . . 5 26 26 23 18 15 Device 10 | . . . . 1 16 9 14 15 16 13 13 18 23 17 Storage 12 | . 24 28 28 10 9 12 7 7 6 6 6 4 5 5 Protection 1 | . . . . 6 . . . . 2 5 5 4 . . Energy Gun 4 | . 6 . 4 . 15 9 2 . 1 6 . . . . Energy Cannon 2 | . . . . . . 2 7 7 5 . . 3 5 4 Ballistic Gun 12 | . 14 14 11 17 14 21 15 15 11 6 6 6 5 4 Ballistic Cannon 5 | . . . 9 9 5 . . . . 6 13 11 11 7 Launcher 6 | . 7 13 1 . . 1 12 15 11 13 13 11 11 6 Peak Build Rating 83 | 6 7 7 11 30 31 34 40 40 56 61 61 78 83 81 Average Rating 34 | 4 6 6 8 23 27 26 39 40 46 58 60 70 78 59 On Entrance 35 | . 6 7 7 10 28 22 34 40 40 56 59 61 78 78 Avg Prop Armor Cover (%) 8 | . . . . 8 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 78 | 12 34 34 34 45 39 54 54 52 66 69 69 78 71 78 Greatest Support 149 | 20 20 20 20 49 49 80 80 80 89 79 84 87 149 87 Greatest Overweight (x) 13 | 3 1 1 9 2 1 12 . . 4 . . . 2 13 Average Overweight (x) . | . . 1 2 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 15 14 15 15 Most Carried 15 | . 1 2 7 15 15 15 14 14 15 15 15 15 15 15 Average Carried 11 | . . 1 6 11 14 12 13 13 13 14 14 13 15 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | . 1 2 7 14 14 13 13 14 15 15 15 15 15 7 Class Distribution -------------------- 38% | Scavenger-Gunner 27% | Mutant 16% | Scavenger-Executioner 11% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Bomber | -6/Factory Scavenger-Bomber | -6/Waste Scavenger-Bomber | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Waste Scavenger-Executioner | -5/Factory Resources | -11 -10 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Fac Was Fac Fac Was Fac Matter Collected 3201 | 207 94 79 144 332 471 475 178 88 219 215 20 153 420 106 Remotely 473 | . . . . . . . . . . . . . 420 53 Salvage Created 4028 | . 101 171 285 712 963 818 37 315 219 . . 101 169 137 Parts 188 | . 2 11 10 37 48 45 5 6 10 . . 5 . 9 Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . 2 . . . 6 3 . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 94 | . 2 7 6 13 24 18 3 7 4 . . 3 1 6 Guns 52 | . 2 . 3 7 20 17 . 2 . . . . . 1 Cannons 23 | . . . . 6 4 1 . . 4 . . 3 . 5 AOE 17 | . . 7 3 . . . 3 4 . . . . . . Classes Destroyed 14 | . 1 2 1 2 2 3 . . 1 . . . 1 1 Worker 2 | . . . . . . 2 . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . . . . Recycler 2 | . . 1 . 1 . . . . . . . . . . Watcher 3 | . . . . . . 1 . . . . . . . 2 Swarmer 25 | . . 3 . . 4 11 3 . . . . . . 4 Grunt 38 | . 2 4 . 12 12 1 . 3 3 . . . . 1 Brawler 3 | . . . . . 1 . . 2 . . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . Sentry 13 | . . . . 1 4 5 . 1 . . . 2 . . Programmer 6 | . . . . . 3 1 . 1 . . . 1 . . Behemoth 1 | . . . . . . . . . . . . . . 1 Compactor 1 | . . . . . . . . . . . . . 1 . Subdweller 6 | . . . 6 . . . . . . . . . . . Decomposer 2 | . . . . . . . . 2 . . . . . . Thug 1 | . . . 1 . . . . . . . . . . . Best Kill Streak 6 | . 1 6 2 5 5 4 3 6 3 . . 1 1 2 Combat Bots Only 6 | . 1 5 2 4 5 4 3 6 3 . . 1 1 2 Max Kills in Single Turn 3 | . 1 3 2 1 2 1 2 3 1 . . 1 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . Exploded 3 | . . 3 2 . . . 2 2 . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Fac Was Fac Fac Was Fac Hostile Shots Fired 879 | . 12 21 44 34 98 311 5 8 11 . . 6 . 329 Missed 219 | . 2 13 10 7 21 89 1 3 4 . . . . 69 Hits 660 | . 10 8 34 27 77 222 4 5 7 . . 6 . 260 Melee 3 | . . . . . 1 . . . 2 . . . . . Projectile 657 | . 10 8 34 27 76 222 4 5 5 . . 6 . 260 AOE 2 | . . . . . . . . . . . . . . 2 Critical Strikes 19 | . . . 5 1 4 1 . . . . . . . 8 Damage Taken 7734 | . 94 100 613 333 881 1497 45 65 132 . 73 246 . 3655 Core 1603 | . 16 44 186 39 49 236 . 31 . . . . . 1002 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 2257 | . 30 29 175 98 257 494 13 18 36 . 20 69 . 1018 Regen/Repaired (Parts) 155 | . . . . . . . . . . . . 155 . . Core Remaining (%) 69 | 100 . . 1 . 84 . . 61 . . 100 . . . Volleys Fired 216 | . 11 11 20 24 46 50 2 5 7 1 . 8 3 28 Largest 6 | . 2 2 2 4 4 5 5 5 4 5 . 6 6 6 Hottest 283 | . 60 50 90 152 204 217 217 203 198 185 . 283 283 283 Shots Fired 706 | . 22 22 39 75 158 187 11 21 22 5 . 40 19 85 Gun 501 | . 22 11 34 51 132 178 6 10 14 1 . 15 4 23 Cannon 149 | . . . . 24 26 7 2 5 7 2 . 17 9 50 Launcher 56 | . . 11 5 . . 2 3 6 1 2 . 8 6 12 Special . | . . . . . . . . . . . . . . . Kinetic 421 | . 11 11 6 72 90 117 4 10 13 3 . 32 10 42 Thermal 195 | . 11 . 14 3 56 65 2 5 8 . . . 3 28 Explosive 56 | . . 11 5 . . 2 3 6 1 2 . 8 6 12 Electromagnetic 34 | . . . 14 . 12 3 2 . . . . . . 3 Robot Hit Streak 43 | . 15 14 19 11 42 36 38 43 14 4 . 10 12 11 Robot Miss Streak 5 | . 1 2 2 3 3 2 . 2 3 1 . 2 2 5 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 11 | . . . 2 . 4 5 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 1 . . . . . . . . Shots Hit Robots 482 | . 21 18 34 50 119 126 2 12 14 4 . 15 12 55 Core Hits 245 | . 7 16 14 28 49 49 5 19 15 . . 18 1 24 Critical Kills 5 | . . . . . 2 . . 1 . . . 1 1 . Critical Parts Destroyed 3 | . 1 . . . 1 . . . . . . . . 1 Critical Strikes 16 | . 1 . . . 6 3 . 1 . 1 . 1 1 2 Burn 5 | . . . . . 2 3 . . . . . . . . Meltdown 2 | . . . . . . . . 1 . . . . 1 . Destroy 9 | . 1 . . . 4 . . . . 1 . 1 . 2 Melee Attacks 5 | . . . . 5 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 5 | . . . . 5 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11202 | . 197 607 818 981 1959 1945 206 574 378 241 14 739 630 1913 Guns 5442 | . 190 76 383 574 1599 1766 16 136 135 . . 212 67 288 Cannons 2779 | . . . . 276 360 151 . 133 189 71 . 259 209 1131 Explosions 2789 | . . 521 431 . . 28 190 305 54 170 . 242 354 494 Melee 131 | . . . . 131 . . . . . . . . . . Ramming 61 | . 7 10 4 . . . . . . . 14 26 . . Kinetic 4695 | . 82 76 43 810 891 1074 . 136 116 71 . 471 180 745 Thermal 3146 | . 108 . 166 40 891 796 46 133 208 . . . 96 662 Explosive 2706 | . . 521 394 . . 28 144 305 54 170 . 242 354 494 Electromagnetic 463 | . . . 211 . 177 47 16 . . . . . . 12 Impact . | . . . . . . . . . . . . . . . Slashing 131 | . . . . 131 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 3 3 3 . . . 6 6 6 Average Corruption 4 | . . . . . . 2 3 3 . . . 4 6 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 57 | . . . . . . 6 9 8 . . . 12 12 10 Message Errors 13 | . . . . . . 3 3 2 . . . 2 1 2 Matter Fused 13 | . . . . . . . 2 3 . . . 1 2 5 Heat Flow Errors 8 | . . . . . . 2 . . . . . 1 2 3 Energy Discharges 7 | . . . . . . . 2 . . . . 1 4 . Parts Fused 1 | . . . . . . . 1 . . . . . . . Data Loss (minor) 8 | . . . . . . . . 3 . . . 3 2 . Data Loss (major) 1 | . . . . . . . . . . . . 1 . . Misfires 4 | . . . . . . 1 1 . . . . 1 1 . Alerts 1 | . . . . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 67 | . . . . 31 . . . 19 . . . . . 17 Projectiles 36 | . . . . . . . . 19 . . . . . 17 Explosions . | . . . . . . . . . . . . . . . Melee 31 | . . . . 31 . . . . . . . . . . Knockbacks 23 | . . . . 4 5 . . . . . . . . 14 Impact . | . . . . . . . . . . . . . . . Kinetic 19 | . . . . 3 5 . . . . . . . . 11 Secondary 4 | . . . . 1 . . . . . . . . . 3 Self-Inflicted Damage 239 | . . 31 14 . . . . . . . . 67 . 127 Shots 15 | . . 1 2 . . . . . . . . 6 . 6 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 7 | . 1 1 2 . . . . . . . 1 2 . . Kicked 7 | . 1 1 2 . . . . . . . 1 2 . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 631 | . 82 20 2 279 420 402 93 133 93 87 . 172 365 631 Average Temperature 138 | . 37 9 2 86 158 153 50 47 41 43 . 72 152 236 Received Heat Transfer 1950 | . 66 42 225 261 495 351 . 18 45 . . 36 . 411 Effects 33 | . . . . . 9 9 . . . . . . 1 14 Shutdowns 12 | . . . . . 3 1 . . . . . . . 8 Energy Bleed 3 | . . . . . 1 1 . . . . . . 1 . Interference 12 | . . . . . 5 4 . . . . . . . 3 Matter Decay 1 | . . . . . . 1 . . . . . . . . Short Circuit 2 | . . . . . . 2 . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 . . . . 1 . Combat Hostiles 2 | . . . . . . . . 1 . . . . 1 . Parts Melted 9 | . . . 1 . 3 3 . 2 . . . . . . Heat Transferred 6335 | . 250 . 350 74 1902 2113 . 250 296 . . . 150 950 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . 1 . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Fac Was Fac Fac Was Fac Maximum Alert Level 2 | . . . . . 2 2 . . . . . . . . Low Security (%) 69 | 100 100 100 . 100 18 13 . . 100 100 100 100 100 100 Level 1 20 | . . . . . 21 85 . . . . . . . . Level 2 9 | . . . . . 59 1 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 608 | . 30 176 . 189 608 401 . . 84 15 44 60 44 50 Initial 276 | . . 3 . . 96 276 . . 22 15 . . . . Average 141 | . 8 71 . 95 396 295 . . 20 1 16 12 5 14 Influence Increases 2593 | . 50 216 . 340 552 543 70 150 124 7 44 191 54 252 Destroy 0b10 Robot/C 1800 | . 40 140 . 260 500 360 60 140 80 . 20 80 . 120 Destroy 0b10 Robot/NC 45 | . . 5 . 10 . 20 . . . . . . . 10 Destroy Leader 318 | . 10 30 . 50 20 104 10 10 10 . 10 30 . 34 Allied During Kill 21 | . . . . . . 1 . . . . 11 9 . . Successful Hack 68 | . . . . . 18 30 . . . . . 20 . . Disable Machine 54 | . . 9 . . 9 . . . 18 . . 18 . . Destroy Structure 242 | . . 32 . 5 5 13 . . 1 7 3 34 54 88 Lose Combat Pursuer 45 | . . . . 15 . 15 . . 15 . . . . . Influence Decreases 2583 | . 40 90 136 170 114 972 249 110 110 61 44 191 54 242 Entered New Map 632 | . . 7 81 . 74 332 81 . 18 39 . . . . Time Decay 1609 | . 40 83 55 160 . 500 168 110 92 22 44 151 54 130 Lost Part 282 | . . . . 10 40 120 . . . . . . . 112 Lost Ally 60 | . . . . . . 20 . . . . . 40 . . Squads Dispatched 19 | . . . . 3 . 9 . . . . . 4 . 3 Investigation 2 | . . . . . . 2 . . . . . . . . Extermination 1 | . . . . . . 1 . . . . . . . . Reinforcement 6 | . . . . 3 . . . . . . . . . 3 Assault 1 | . . . . . . . . . . . . 1 . . Garrison 9 | . . . . . . 6 . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Fac Was Fac Fac Was Fac Distress Signals 3 | . . . . . . . . . 1 . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 127 | . 4 7 11 17 25 21 2 6 6 . 1 7 1 19 Peak Tracking Total 8 | . 2 3 5 4 5 4 3 5 4 . 1 3 1 8 Tactical Retreats 4 | . . . 1 1 . 1 . . 1 . . . . . Traps | -11 -10 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Fac Was Fac Fac Was Fac Traps Triggered 5 | . . . . . 2 1 . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Fac Was Fac Fac Was Fac Machines Disabled 8 | . . 1 . . 2 . . 1 2 . . 2 . . Max in Single Turn 2 | . . 1 . . 1 . . 1 2 . . 2 . . Garrison Access 1 | . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Fac Was Fac Fac Was Fac Machines Accessed 11 | . . 1 . 1 2 3 1 . 1 . . 2 . . Terminals 3 | . . 1 . . 2 . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . . Recycling Units 2 | . . . . . . 1 . . 1 . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Total Hacks 22 | . . 4 . 1 6 5 1 . 1 . . 4 . . Successful 16 | . . 3 . 1 2 4 1 . 1 . . 4 . . Failed 6 | . . 1 . . 4 1 . . . . . . . . Catastrophic 1 | . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 10 | . . 4 . . 6 . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . 4 . . Recycling Units 2 | . . . . . . 1 . . 1 . . . . . Scanalyzers 3 | . . . . . . 3 . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Terminal Hacks 6 | . . 3 . . 2 . 1 . . . . . . . Record 4 | . . 3 . . . . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . 4 . . Scan Component 3 | . . . . . . . . . . . . 3 . . Repair 1 | . . . . . . . . . . . . 1 . . Recycling Unit Hacks 2 | . . . . . . 1 . . 1 . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 5 | . . . . . 1 2 . . 1 . . 1 . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 53 | . . . . . . 53 . . . . . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . Time 13 | . . . . . . . . . . . . 13 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Sub Mat Gar Fac Low Low Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Fac Was Fac Fac Was Fac Total Allies 21 | . . . . . 1 . . . . 20 . . . . Largest Group 20 | . . . . . 1 1 . . . 20 7 4 . . Highest-Rated Group 802 | . . . . . 20 20 . . . 802 227 152 . . Highest-Rated Ally 50 | . . . . . 20 20 . . . 50 50 50 . . Initial Warlord ECA Mod 1 | . . . . . . 1 1 1 . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 25 | . . . . . 2 1 . . . . 5 17 . . Total Damage 593 | . . . . . 59 51 . . . . 169 314 . . Kills 4 | . . . . . 1 . . . . . 1 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Fac Was Fac Fac Was Fac Active Infowar (turns) . | . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Fac Was Fac Fac Was Fac Turns Passed 7563 | 52 225 292 1346 473 846 1012 669 391 465 266 108 577 414 427 Spaces Moved 4009 | 34 104 136 443 186 506 525 406 234 273 200 75 370 304 213 Core 116 | 6 . . 86 . . 9 . . 1 . . . . 14 Treads 1319 | . . . 213 56 . 181 406 234 196 . . . 33 . Legs 2574 | 28 104 136 144 130 506 335 . . 76 200 75 370 271 199 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 120 120 120 160 160 120 120 125 120 120 120 Average Speed 158 | 122 163 190 284 191 124 136 160 160 151 123 125 121 125 150 Slowest Speed 700 | 200 190 190 500 260 190 650 160 160 260 125 125 125 260 700 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 26 37 30 17 54 13 65 42 7 80 3 11 95 8 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 . . 1 . . . Scrap Searched 5 | . . . 3 . . . 1 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 290 | . . 50 33 3 . 11 16 34 . 10 . 15 54 64 Melee . | . . . . . . . . . . . . . . . Projectile 17 | . . . . 3 . . . . . . . 4 1 9 AOE 273 | . . 50 33 . . 11 16 34 . 10 . 11 53 55 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Fac Was Fac Fac Was Fac Total 4753 | 41 140 150 492 246 626 716 421 239 313 217 89 476 327 260 Wait 251 | 2 18 . 11 6 32 92 2 . 5 . 8 65 8 2 Move 3995 | 33 103 135 442 185 503 524 405 233 273 199 74 370 303 213 Hop . | . . . . . . . . . . . . . . . Pick Up 59 | . 2 1 6 9 8 11 1 1 5 2 . 12 . 1 Fast Attach 69 | 6 1 . 3 8 10 14 1 . 7 5 1 6 6 1 Attach 46 | . 2 1 3 3 4 12 1 . 5 . 1 4 . 10 Detach 9 | . 1 1 1 2 . . . . 2 . 1 . . 1 Swap 4 | . . . . . . 1 . . . 1 1 . . 1 Drop 73 | . 1 . 4 4 13 12 2 . 9 8 2 9 6 3 Fire 216 | . 11 11 20 24 46 50 2 5 7 1 . 8 3 28 Melee 5 | . . . . 5 . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 7 | . 1 1 2 . . . . . . . 1 2 . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . 10 . . . . . . . . . Rewire 9 | . . . . . . . 7 . . 1 . . 1 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 8) 278 | -10/Materials | Entered Mines 285 | -10/Mines | Met a Derelict bent on vengeance 300 | -10/Mines | Build established: Mutant 559 | -10/Mines | Discovered new exit (range 4) 570 | -10/Mines | Entered Subcaves 590 | -10/Subcaves | Learned Materials emergency access door positions 653 | -10/Subcaves | Disturbed a concealed Subdweller 657 | -10/Subcaves | Ambushed by swarm of Subdwellers 726 | -10/Subcaves | Lost 4 allies 727 | -10/Subcaves | Core integrity fell below 50% 941 | -10/Subcaves | Core integrity fell below 20% 946 | -10/Subcaves | Lost 3 parts (1p2n) 1906 | -10/Subcaves | Discovered new exit (range 5) 1916 | -10/Subcaves | Entered Materials 1916 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2386 | -8/Materials | Identified exit to Garrison 2389 | -8/Materials | Entered Garrison 2423 | -8/Garrison | Triggered checkpoint 2595 | -8/Garrison | Triggered checkpoint 2606 | -8/Garrison | Build established: Scavenger-Gunner 2965 | -8/Garrison | Triggered checkpoint 2965 | -8/Garrison | Discovered new exit (range 14) 2981 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3037 | -8/Garrison | Triggered checkpoint 3081 | -8/Garrison | Triggered checkpoint 3128 | -8/Garrison | Rescued a captive Derelict 3222 | -8/Garrison | Discovered new exit (range 8) 3235 | -8/Garrison | Entered Factory 3235 | -7/Factory | Accompanied by 1 ally 3235 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3298 | -7/Factory | Garrison activated, responded to threat 3727 | -7/Factory | Fabricated Imp. Corruption Screen (x2) 3933 | -7/Factory | Lost 9 parts (1p4n4w) 4184 | -7/Factory | Discovered new exit (range 16) 4247 | -7/Factory | Entered Lower Caves 4253 | -7/Lower Caves | Met a Warlord Commander 4254 | -7/Lower Caves | Learned location of Warlord (-5) 4255 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 4259 | -7/Lower Caves | Found Encrypted Comm Array 4392 | -7/Lower Caves | Entered a destroyed Warlord outpost 4758 | -7/Lower Caves | Encountered a Warlord checkpoint 4906 | -7/Lower Caves | Discovered new exit (range 7) 4916 | -7/Lower Caves | Entered another Lower Caves area 5076 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5286 | -7/Lower Caves | Discovered new exit (range 15) 5307 | -7/Lower Caves | Entered Factory 5307 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5570 | -6/Factory | Build established: Scavenger-Bomber 5772 | -6/Factory | Sucked down chute 5772 | -6/Factory | Entered Waste 5773 | -6/Waste | Joined by Warlord forces that had cleared the area 5834 | -6/Waste | Discovered new exit (range 15) 6038 | -6/Waste | Entered Factory 6038 | -6/Factory | Accompanied by 7 allies 6127 | -6/Factory | Discovered new exit (range 15) 6143 | -6/Factory | Lost 3 allies 6146 | -6/Factory | Entered another Factory area 6146 | -5/Factory | Accompanied by 4 allies 6146 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6177 | -5/Factory | Repaired Lrg. Storage Unit 6350 | -5/Factory | Lost 3 allies 6455 | -5/Factory | Build established: Scavenger-Executioner 6723 | -5/Factory | Sucked down chute 6723 | -5/Factory | Entered Waste 6723 | -5/Waste | The area was eerily silent 6953 | -5/Waste | A Compactor rumbled back to life 6954 | -5/Waste | Spotted C-40 Crusher 6967 | -5/Waste | Destroyed C-40 Crusher 7061 | -5/Waste | Discovered new exit (range 15) 7137 | -5/Waste | Entered Factory 7362 | -5/Factory | Spotted B-75 Beast 7392 | -5/Factory | Destroyed B-75 Beast 7455 | -5/Factory | Core integrity fell below 50% 7488 | -5/Factory | Lost 18 parts (2p7n3u6w) 7559 | -5/Factory | Core integrity fell below 20% 7564 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier knocked back. Hvy. Flak Cannon destroyed. Slug penetrates G-50 Soldier. G-50 Soldier destroyed. Slug penetrates Wall. Wall collapses. Slug penetrates Construction Platform. K-01 Serf collects debris. R-10 Processor collects Lgt. Nuclear Core. Penetrated by Slug. Slug Cannon destroyed. ALERT: Cargo convoy en route, clear transfer corridor. Penetrated by Slug. Slug penetrates G-50 Soldier. Penetrated by Slug. Pressure Siphon disabled. Slug penetrates Wall. K-01 Serf collects debris. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #???????????# #?????# # # #???????????? | | #???????????? #?????# # + #???????????? | | #???????????? #?????# # # #???????????? | | ##???????????? ??????# ####?## #???????????? | | ??????????????????###### ""###"# #???????????? | | ?????????????????? !!! *#???????????? | | ?????????????????? ! #??##???#???? | | ????????????????? ! "### ### #???? | | ????????????????? # #???? | | ????????????????? /// " # # ###### | | ?????????????????##+#" /// ## | | ???????????????? " /// # ## "" | | ?????????????????????# !### # "" | | ?????????????????????# ! * # # "" | | ?????????????????????# [!= # | | ?????????????????????# == # "" | | ?????????????????????# %* # * "" | | ?????????????????????# % # "" | | ?????????????????????# = #?? | | ?????????????????????######""# k #???? "" | | ??????????????????????????# # " "" #??????" | | ??????????????????????????#### """" #??????? | | ????????????????############## """ + ?????? | | ????????????????# =% ; h #??????? | | ????????????????# % = T ; """" #??????? | | ????????????????# """" @ g; """" #??????? | | ?????????????????? """" h; %""" #??????? | | ?????????????????? """" h# h #??????? | | ?????????????????? """" # """"" ???????? | | ???????????????????"""" + """""? ?????????? | | ???????????????????"""" # """ ???????????? | | ???????????????????""" # ????????????? | | ??????????????????? # ?????????????? | | ????????????????? ## ##?????????????? | | ????????????????# ! #? #??????????????? | | ????????????????##############? #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 70 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Adv. Weight Redist. System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Corruption Screen | x2 | -7/Factory | Preloaded Repaired ---------- Lrg. Storage Unit | 55% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club Backstab Below Close Call I Have A Map? I Like You, Cogmind Just What I Needed Maybe Next Time I'll Detach My Launcher The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed NeutronCobblerMeganuke Manual? 0 Play Time 01:16:51 Cumulative 7.0 hours Start 2025.12.11 @ 15:36:16 End 2025.12.13 @ 14:50:51 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e67d9095-d125-432c-93ce-63750e427927