Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 22:10:18

Player: Dull

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (5)        1000
Robots Destroyed (59)      295
Value Destroyed (2082)     2082
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 6597

 Bonus
-------
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     6/300
Energy                     100/100
System Corruption          34%
Temperature                Cool (0)
Movement                   Core (1500) Ox29
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (9) ------
                Huge Storage Unit
                0b10 Decoder Chip [Generic]
                Hacking Suite
>               --- WEAPON (2) -------
                Mass Driver
>               --- INVENTORY (25) ---
                Scrap Suit
                Scrap Suit
                Coolant Injector
                Deep Structural Scanner
       Improved Signal Interpreter
                0b10 Decoder Chip [Generic]
                Recoil Nullifier
       Improved Weapon Cycler
                Tower Shield
       Advanced Hacking Suite
                A0-MCA's Component Scanner
                Tractor Beam
   High-powered Tractor Beam
                KE Penetrator
                KE Penetrator
  Hypervelocity Coil Gun
          Heavy Flak Cannon
          Heavy Missile Launcher

 Peak State 
------------
>           --- POWER ------------
            Nuclear Core
>           --- PROPULSION -------
      Light Treads
      Light Treads
   Advanced Treads
  Overtuned Treads
>           --- UTILITY ----------
            Scrap Suit
            Huge Storage Unit
            0b10 Decoder Chip [Generic]
  Precision Energy Filter
            Hacking Suite
   Advanced System Shield
            Scrapoid Pod
>           --- WEAPON -----------
   Advanced Assault Cannon
   Advanced Assault Cannon
>           --- INVENTORY --------
            Scrap Suit
            Scrap Suit
            Coolant Injector
            Deep Structural Scanner
   Improved Signal Interpreter
            0b10 Decoder Chip [Generic]
   Improved Weapon Cycler
            Tower Shield
            A0-MCA's Component Scanner
            Tractor Beam
   Advanced Assault Cannon
   Advanced Assault Cannon
      Heavy Flak Cannon
      Heavy Flak Cannon
      Heavy Flak Cannon
[Rating: 70]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Flight Unit              Biomechanical Wings
Utility                    Huge Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Huge Storage Unit
  Processor                0b10 Decoder Chip [Generic]
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Subdweller Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Slots Evolved              10   | .   .   .   .   .   10  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  7    | .   .   .   .   .   7   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             82   | 4   7   18  4   20  29  
  Power                    11   | .   .   3   .   5   3   
    Engine                 8    | .   .   3   .   4   1   
    Core                   3    | .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 2   2   1   1   4   9   
    Treads                 14   | 2   2   1   1   4   4   
    Leg                    3    | .   .   .   .   .   3   
    Wheel                  1    | .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  23   | 1   1   5   .   7   9   
    Device                 9    | 1   .   .   .   3   5   
    Storage                6    | .   1   2   .   3   .   
    Processor              2    | .   .   .   .   .   2   
    Hackware               2    | .   .   .   .   .   2   
    Protection             4    | .   .   3   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   29   | 1   4   9   3   4   8   
    Energy Gun             1    | .   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          10   | 1   4   5   .   .   .   
    Ballistic Cannon       15   | .   .   1   3   4   7   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         2    | .   .   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   
Parts Lost                 33   | .   .   2   .   .   31  
  Power                    4    | .   .   .   .   .   4   
  Propulsion               11   | .   .   1   .   .   10  
  Utility                  8    | .   .   1   .   .   7   
  Weapon                   10   | .   .   .   .   .   10  
  Highest Loss Streak      9    | .   .   1   .   .   9   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     82   | .   99  85  85  84  56  
  Engine                   10   | .   14  14  14  10  1   
  Core                     1    | .   .   .   .   3   2   
  Treads                   25   | .   27  27  28  27  10  
  Device                   4    | .   14  1   .   3   6   
  Storage                  11   | .   14  5   14  13  5   
  Protection               2    | .   .   7   .   2   1   
  Ballistic Gun            9    | .   27  18  14  4   1   
  Ballistic Cannon         12   | .   .   8   14  18  7   
Peak Build Rating          70   | 9   11  14  17  34  70  
  Average Rating           20   | 6   9   11  16  19  48  
  On Entrance              15   | 6   9   10  14  17  34  
Naked Turns                48   | .   .   .   .   48  .   
Heaviest Build             127  | 14  90  92  92  110 127 
  Greatest Support         80   | 40  40  40  40  42  80  
  Greatest Overweight (x)  32   | .   2   2   2   4   32  
  Average Overweight (x)   1    | .   1   .   2   1   3   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         22   | 8   21  12  25  24  25  
  Most Carried             25   | 6   18  25  25  25  24  
  Average Carried          17   | 4   13  9   24  20  19  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 3   17  25  25  25  21  

 Class Distribution 
--------------------
 79% | Mutant
 11% | Derelict-Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling
 Mutant | -7/Scraptown
 Mutant | -5/Factory

 Resources                      | -11  -10  -10  -7   -7   -5   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Matter Collected           2814 | 245  432  646  110  290  1091 
  Remotely                 118  | .    .    .    .    .    118  
Salvage Created            1833 | 146  374  520  55   .    738  
  Parts                    104  | 8    30   31   2    .    33   
Haulers Intercepted        2    | .    1    .    .    .    1    
Recyclers Shooed           1    | .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    9    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Combat Hostiles Destroyed  44   | .   11  14  .   .   19  
  Melee                    7    | .   .   .   .   .   7   
  Guns                     21   | .   11  8   .   .   2   
  Cannons                  16   | .   .   6   .   .   10  
Classes Destroyed          14   | 2   5   2   .   .   5   
  Worker                   3    | .   .   .   .   .   3   
  Tunneler                 2    | 2   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   1   
  Recycler                 3    | 1   .   .   1   .   1   
  Operator                 1    | .   1   .   .   .   .   
  Turret                   2    | .   .   2   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  10   | .   6   4   .   .   .   
  Grunt                    11   | .   5   .   .   .   6   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
  Hunter                   4    | .   .   .   .   .   4   
  Programmer               7    | .   .   .   .   .   7   
  Subdweller               10   | .   .   10  .   .   .   
Best Kill Streak           4    | 2   4   4   1   .   3   
  Combat Bots Only         4    | .   3   4   .   .   3   
Max Kills in Single Turn   2    | 1   2   1   1   .   1   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -7   -5   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Hostile Shots Fired        523  | .    38   98   .    .    387  
  Missed                   148  | .    11   38   .    .    99   
Damage Taken               6673 | .    304  1044 .    .    5325 
  Core                     1246 | .    46   190  .    .    1010 
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   323  | .    139  .    .    184  .    
Core Remaining (%)         52   | 100  .    .    .    5    .    
Volleys Fired              228  | 9    50   76   1    .    92   
  Largest                  2    | 2    2    2    2    .    2    
  Hottest                  106  | 70   40   100  76   .    106  
Shots Fired                410  | 18   100  137  2    .    153  
  Gun                      226  | 18   100  89   1    .    18   
  Cannon                   169  | .    .    33   1    .    135  
  Launcher                 .    | .    .    .    .    .    .    
  Special                  15   | .    .    15   .    .    .    
  Kinetic                  387  | 11   100  121  2    .    153  
  Thermal                  23   | 7    .    16   .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         37   | 4    8    37   5    .    10   
  Robot Miss Streak        10   | 4    3    2    .    .    10   
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        3    | .    2    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           248  | 8    61   67   1    .    111  
  Core Hits                121  | 4    25   25   1    .    66   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         7    | 2    .    3    .    .    2    
    Burn                   2    | 2    .    .    .    .    .    
    Blast                  5    | .    .    3    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4631 | 93   745  1001 17   .    2775 
  Guns                     1740 | 93   705  600  17   .    325  
  Cannons                  2690 | .    .    401  .    .    2289 
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  201  | .    40   .    .    .    161  
  Kinetic                  4358 | 43   705  979  17   .    2614 
  Thermal                  72   | 50   .    22   .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         34   | .    .    .    .    .    34   
  Average Corruption       8    | .    .    .    .    .    8    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  71   | .    .    .    .    .    71   
    Message Errors         18   | .    .    .    .    .    18   
    Matter Fused           12   | .    .    .    .    .    12   
    Heat Flow Errors       7    | .    .    .    .    .    7    
    Energy Discharges      6    | .    .    .    .    .    6    
    Parts Rejected         1    | .    .    .    .    .    1    
    Parts Fused            2    | .    .    .    .    .    2    
    Data Loss (minor)      9    | .    .    .    .    .    9    
    Data Loss (major)      4    | .    .    .    .    .    4    
    Misfires               4    | .    .    .    .    .    4    
    Alerts                 3    | .    .    .    .    .    3    
    Weapon Failures        5    | .    .    .    .    .    5    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            17   | .    .    9    .    .    8    
  Projectiles              17   | .    .    9    .    .    8    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 49   | .    1    5    .    .    43   
  Impact                   3    | .    1    .    .    .    2    
  Kinetic                  44   | .    .    5    .    .    39   
  Secondary                2    | .    .    .    .    .    2    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   25   | .    6    .    .    .    19   
Targets Rammed             35   | .    6    .    .    .    29   
  Kicked                   2    | .    .    .    .    .    2    
  Crushed                  8    | .    .    .    .    .    8    
Highest Temperature        275  | 60   18   4    36   .    275  
  Average Temperature      72   | 28   11   2    23   .    85   
  Received Heat Transfer   880  | .    117  213  .    .    550  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | 2    .    .    .    .    .    
  Heat Transferred         321  | 296  .    25   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Peak Influence             172  | 15  172 .   53  .   119 
  Initial                  42   | .   9   .   42  .   .   
  Average                  38   | 8   40  .   30  .   39  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 .   100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   .   .   6   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            4    | .   .   .   .   .   4   
  Reinforcement            3    | .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -7  -5  
---------                  Run  | Yrd Mat Sub Rec Scr Fac 
Distress Signals           4    | .   2   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              75   | .   21  20  .   .   34  
  Peak Tracking Total      6    | .   6   6   .   .   4   
  Tactical Retreats        7    | .   2   4   .   .   1   

 Traps                          | -11 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Traps Triggered            4    | .   .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -7  -5  
----------                 Run  | Yrd Mat Sub Rec Scr Fac 
Machines Disabled          6    | .   .   2   .   .   4   
  Max in Single Turn       1    | .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -7  -5  
---------                  Run  | Yrd Mat Sub Rec Scr Fac 
Machines Accessed          21   | .   10  1   3   6   1   
  Terminals                10   | .   7   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                87   | .   35  1   5   44  2   
  Successful               69   | .   21  1   2   44  1   
  Failed                   18   | .   14  .   3   .   1   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   30   | .   24  .   5   1   .   
  Terminals                28   | .   23  .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          7    | .   7   .   .   .   .   
  Recycling Units          7    | .   5   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             51   | .   6   1   .   44  .   
  Record                   38   | .   .   .   .   38  .   
  Robot Analysis           10   | .   5   .   .   5   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   2    | .   .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   6   .   .   .   .   
  Scan Component           3    | .   3   .   .   .   .   
  Repair                   3    | .   3   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         11   | .   9   .   2   .   .   
  Terminals                9    | .   7   .   2   .   .   
    Botnet                 9    | .   7   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         14   | .   10  .   3   .   1   
  Full Trace Events        3    | .   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   3   .   .   .   .   
  Time                     78   | .   78  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -7  -5  
------------               Run  | Yrd Mat Sub Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -7  -5  
--------                   Run  | Yrd Mat Sub Rec Scr Fac 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   .   
  Highest-Rated Group      51   | .   .   .   .   51  .   
  Highest-Rated Ally       51   | .   .   .   .   51  .   
Total Orders               1    | .   .   .   .   1   .   
  STAY                     1    | .   .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Robot Analysis Total       10   | .   5   .   .   5   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   
Decoded 0b10 Intel         63   | .   .   .   .   .   63  
  Traps                    8    | .   .   .   .   .   8   
  Emergency Access         5    | .   .   .   .   .   5   
  Items                    39   | .   .   .   .   .   39  
  Machines                 4    | .   .   .   .   .   4   
  Patrols                  6    | .   .   .   .   .   6   
  Exits                    1    | .   .   .   .   .   1   

 Exploration                     | -11   -10   -10   -7    -7    -5    
-------------              Run   | Yrd   Mat   Sub   Rec   Scr   Fac   
Turns Passed               19464 | 90    2630  3339  683   10128 2594  
Spaces Moved               6402  | 41    819   1399  208   3271  664   
  Core                     149   | .     .     .     .     143   6     
  Treads                   6104  | 25    819   1399  208   3128  525   
  Legs                     48    | 16    .     .     .     .     32    
  Wheels                   101   | .     .     .     .     .     101   
  Hover                    .     | .     .     .     .     .     .     
  Flight                   .     | .     .     .     .     .     .     
  Fastest Speed            50    | 120   160   160   320   50    200   
  Average Speed            273   | 144   278   203   320   294   306   
  Slowest Speed            1650  | 160   320   320   320   465   1650  
  Overloaded Moves         .     | .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     
Exploration Rate (%)       53    | 3     98    67    41    96    13    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     4     | .     .     .     .     4     .     
  Known Exits Taken        .     | .     .     .     .     .     .     
  Unknown Exits Taken      5     | 1     1     1     1     1     .     
Scrap Searched             7     | .     .     .     .     7     .     
Spaces Dug                 .     | .     .     .     .     .     .     
Terrain Destroyed          15    | .     .     .     1     .     14    
  Melee                    .     | .     .     .     .     .     .     
  Projectile               15    | .     .     .     1     .     14    
  AOE                      .     | .     .     .     .     .     .     
Terrain Rammed             .     | .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     

 Actions                        | -11  -10  -10  -7   -7   -5   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Total                      7883 | 56   1062 1729 231  3806 999  
  Wait                     904  | .    161  191  6    377  169  
  Move                     6397 | 40   818  1398 207  3270 664  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  138  | .    16   26   5    76   15   
  Fast Attach              30   | 1    3    5    .    10   11   
  Attach                   25   | 1    .    2    .    4    18   
  Detach                   5    | .    .    .    .    4    1    
  Swap                     27   | 2    4    11   4    6    .    
  Drop                     82   | 3    4    17   8    50   .    
  Fire                     228  | 9    50   76   1    .    92   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    
  Kick                     2    | .    .    .    .    .    2    
  Crush                    32   | .    6    .    .    .    26   
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   9    | .    .    .    .    9    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            3    | .    .    3    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-7/Recycling
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 4 exits: Fac x3 / Upp)

 History 
---------
  Turn | Location      | Event
    13 | -11/Scrapyard | Discovered new exit (range 3)
    91 | -11/Scrapyard | Entered Materials
   312 | -10/Materials | Build established: Mutant
   503 | -10/Materials | Discovered new exit (range 12)
   509 | -10/Materials | Discovered new exit (range 15)
   771 | -10/Materials | Discovered new exit (range 16)
   999 | -10/Materials | Discovered new exit (range 10)
  1394 | -10/Materials | Discovered new exit (range 16)
  1986 | -10/Materials | Discovered new exit (range 16)
  2312 | -10/Materials | Repaired Assault Rifle
  2340 | -10/Materials | Repaired Lgt. Treads
  2367 | -10/Materials | Repaired Lgt. Treads
  2721 | -10/Materials | Entered Subcaves
  2936 | -10/Subcaves  | Core integrity fell below 50%
  3325 | -10/Subcaves  | Build established: Scavenger-Mutant
  3660 | -10/Subcaves  | Learned location of 1 exit from Materials
  3730 | -10/Subcaves  | Visited 4L-MR0's lab
  3937 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Laser
  3982 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
  4227 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
  4287 | -10/Subcaves  | Discovered new exit (range 4)
  4414 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
  4430 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
  4434 | -10/Subcaves  | Build established: Mutant
  4523 | -10/Subcaves  | Discovered new exit (range 8)
  4530 | -10/Subcaves  | Core integrity fell below 20%
  4657 | -10/Subcaves  | Discovered new exit (range 7)
  4658 | -10/Subcaves  | Shifting Twisted Machinery released Barrage Gun
  4953 | -10/Subcaves  | Learned Materials terminal intel
  5568 | -10/Subcaves  | Found Tower Shield
  6060 | -10/Subcaves  | Entered Recycling
  6634 | -7/Recycling  | Scanned before Scraplab entrance
  6679 | -7/Recycling  | Entered Scraplab
  6737 | -7/Recycling  | Discovered new exit (range 2)
  6743 | -7/Recycling  | Entered Scraptown
  8031 | -7/Scraptown  | Visited UFD Registry
  8054 | -7/Scraptown  | Visited Red Mages
  8182 | -7/Scraptown  | Visited Shadow of the Wyrm
  8281 | -7/Scraptown  | Visited Assassins FH
  8441 | -7/Scraptown  | Scanned Subdweller tech in exchange for log data
  8454 | -7/Scraptown  | Learned location of 1 exit from Factory
  8636 | -7/Scraptown  | Visited Spacefarers
  8828 | -7/Scraptown  | Visited CR-KLE's Repair Center
  8850 | -7/Scraptown  | CR-KLE repaired 4 parts
  9497 | -7/Scraptown  | Discovered new exit (range 5)
  9915 | -7/Scraptown  | Visited Scrapoid Research Area
 10007 | -7/Scraptown  | Visited IN-MT5's Study
 10115 | -7/Scraptown  | Registered with UFD as "Flexiframe"
 10237 | -7/Scraptown  | Visited Chapter 10
 10341 | -7/Scraptown  | Visited Science Guys
 10517 | -7/Scraptown  | Visited Research Penetration Think Tank
 10802 | -7/Scraptown  | Discovered new exit (range 5)
 10914 | -7/Scraptown  | Visited Botcube Research
 10937 | -7/Scraptown  | Found Lrg. Botcube
 10983 | -7/Scraptown  | Visited Cartography Club
 11915 | -7/Scraptown  | Found Deep Structural Scanner
 11920 | -7/Scraptown  | Learned location of Proximity Caves (-4)
 11920 | -7/Scraptown  | Learned location of Warlord (-5)
 11920 | -7/Scraptown  | Learned location of Testing (-3)
 11920 | -7/Scraptown  | Learned location of Quarantine (-2)
 11920 | -7/Scraptown  | Learned 8 Materials zone layouts
 11920 | -7/Scraptown  | Learned 12 Materials zone layouts
 11920 | -7/Scraptown  | Learned 4 Access zone layouts
 11920 | -7/Scraptown  | Learned 8 Access zone layouts
 11920 | -7/Scraptown  | Learned 4 Storage zone layouts
 11920 | -7/Scraptown  | Learned 8 Upper Caves zone layouts
 11920 | -7/Scraptown  | Learned 12 Upper Caves zone layouts
 11920 | -7/Scraptown  | Learned 12 Proximity Caves zone layouts
 11920 | -7/Scraptown  | Learned 4 Hub_04(d) zone layouts
 11920 | -7/Scraptown  | Learned location of 1 exit from Lower Caves
 11920 | -7/Scraptown  | Learned location of 1 exit from Upper Caves
 11920 | -7/Scraptown  | Learned location of 3 exits from Proximity Caves
 12218 | -7/Scraptown  | Visited Scrapoid Pod Storage
 12235 | -7/Scraptown  | Found Scrapoid Pod
 12482 | -7/Scraptown  | Visited Supply Room
 12649 | -7/Scraptown  | Delivered Scrap Shield to a Scientist
 13546 | -7/Scraptown  | Visited Analyses Database
 13620 | -7/Scraptown  | Visited DA-N13 Charitable Foundation
 13633 | -7/Scraptown  | Found DCF Scrap (27 items)
 14020 | -7/Scraptown  | Visited A0-MCA Data Center
 14039 | -7/Scraptown  | Given a C+ rating by A0-MCA
 14045 | -7/Scraptown  | Found A0-MCA's Component Scanner
 14455 | -7/Scraptown  | Found Scrap Suit
 14459 | -7/Scraptown  | Found Scrap Suit
 14489 | -7/Scraptown  | Found Scrap Suit
 15689 | -7/Scraptown  | Build established: Derelict-Mutant
 16234 | -7/Scraptown  | Lrg. Botcube activated
 16248 | -7/Scraptown  | Lrg. Botcube completed mutation into legged form (unarmed).
 16871 | -7/Scraptown  | Entered Factory
 16871 | -5/Factory    | Evolved 10 slots: Power x1, Propulsion x2, Utility x7
 16872 | -5/Factory    | Identified exit to Factory
 17441 | -5/Factory    | Lost 5 parts (2p1u2w)
 17709 | -5/Factory    | Identified exit to Upper Caves
 17764 | -5/Factory    | Lost 3 parts (2n1u)
 17995 | -5/Factory    | Build established: Hacker-Mutant
 18086 | -5/Factory    | Lost 5 parts (1p1n1u2w)
 18336 | -5/Factory    | Build established: Mutant
 18533 | -5/Factory    | System corruption reached 10%
 18786 | -5/Factory    | Lost 3 parts (1p1n1w)
 19405 | -5/Factory    | Core integrity fell below 50%
 19440 | -5/Factory    | System corruption reached 30%
 19441 | -5/Factory    | Core integrity fell below 20%
 19465 | -5/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
19413_ Hvy. Flak Cannon destroyed.
19417_ Kicked P-70 Sage out of the way. <x2>
19423_ >> DECODED: Adv. Shield Generator location.
19424_ Carbon-fiber Leg destroyed.
19427_ YXVKUGBKT#:,LFVIT|#R5J|1TOSQGKNQQ0ASNI
19427_ Slammed into P-70 Sage.
19427_ K-01 Serf destroyed.
19428_ P-70 Sage resets P-70 Sage, system corruption cleaned.
19433_ Targeting Computer destroyed.
19442_ Slug penetrates Wall.
19443_ System corrupted: FCS attempts to trigger Mass Driver.
19444_ Acquired 11 matter.
19450_ Biomechanical Wings destroyed.
19450_ Slug penetrates Wall.
19452_ System corrupted: Mass Driver jammed.
19454_ Slug penetrates P-70 Sage.
19454_ P-70 Sage destroyed.
19460_ Acquired 12 matter.
19461_ System corrupted: Flexi-carbon Leg rejected.
19464_ P-70 Sage knocked back.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????######??????????  !  ?????????????????????? |
| ???????+     ??????????     ?????????????????????? |
| ???????#    #??????????    w ????????????????????? |
| ???????#    #??????????  =  ?????????????????????? |
| ???????#^^^^#??????????     ?????????????????????? |
| ???????#    #??????????#   #?????????????????????? |
| ???????#    #??????????#   #?????????????????????? |
| ???????#    #??????????#   ##????????????????????? |
| ???????#    #???##?????#   ;#????????????????????? |
| ???????#    #???# #????#   ;?????????????????????? |
| ???????#    ######;#####   #???????????]?????????? |
| ???????#    k              #????????????]????????? |
| ########                   #?????????????????????? |
|                            #?????????????????????? |
| ######## #####             #?????????????????????? |
| ???????# #???#          =@ ######????????????????? |
| ?????###+######                 #????????????????? |
| ?????#        #        %*%##### #????????????????? |
| ?????#!  """" +   #######p#???? ?????????????????? |
| ?????#   """" #   #?????# #???? ?????????????????? |
| ?????#   """" #   #?????# #???? ?????????????????? |
| ?????#   """" #   #?#####+##### #????????????????? |
| ?????#]  """" #   #?#         # #????????????????? |
| ?????#   """" #   #?# """ """ # #????????????????? |
| ?????#   """" #   #?# """ """ # ##???????????????? |
| ?????#        #   #?# """ """ +  ????????????????? |
| ?????##########   #?#         # #????????????????? |
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| ??????????????#   #?#         + #????????????????? |
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| ??????????????#   #?#####+##### ###??????????????? |
| ??????????????##+##?????# #?#     #??????!???????? |
| ????????????????????????# #?#     #??????????????? |
| ???????????=?!]?????????# #?#     #??????????????? |
| ?????????????!]??!??????# #?#     #??????????????? |
| ?????????????!??????????# #?#     #??????????????? |
| ???????????=????????????# #?##   ##??????????????? |
| ?????????????????########+####   #???????????????? |
| ?????????????????#           #   +???????????????? |
| ?????????????????#   """""   #   #???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             800
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4
Energy Filtering           50
Offensive Hacking          10
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Decoder Ring

 Challenges 
------------
None

 Game 
------
Seed              SigixFieldHumpback
  Manual?         0
Play Time         01:13:03
  Cumulative      115.1 hours
  Start           2024.09.18 @ 20:49:04
  End             2024.09.18 @ 22:10:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          168
  Rogue           168
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          57
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 39fc6925-e077-4758-9119-6df65d6c6743