Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.15 @ 12:31:02

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (17)       3400
Robots Destroyed (125)     625
Value Destroyed (3933)     3933
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (687)                687
              TOTAL SCORE: 11665

 Bonus
-------
High Alert Combat Kills    56
Follower Combat Kills      703
Met Data Miner             300
Met Imprinter              300
Friendly Fire              -672

 Cogmind 
---------
Core Integrity             972/1000
Matter                     190/300
Energy                     535/535
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
          Heavy Deuterium Engine
                Antimatter Reactor
>               --- PROPULSION (4) ---
          Heavy Treads
          Heavy Treads
>               --- UTILITY (9) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Particle Charger
                Damper Plating
>               --- WEAPON (2) -------
          Heavy Beamcaster
                Great Axe
>               --- INVENTORY (28) ---
          Heavy Deuterium Engine
          Heavy Treads
          Heavy Treads
          Heavy Treads
       Improved Cooling System
       Improved Cooling System
       Improved Energy Well (600)
                Matter Compressor (250)
                Armor Integrity Analyzer
        Layered Medium Armor Plating
         Medium Reactive Plating
         Medium Reactive Plating
         Medium Reactive Plating
                Thermal Shield
                Tesla Rifle
          Heavy Beamcaster
          Heavy Beamcaster
                Plasma Cannon
                Plasma Cannon
          Heavy Plasma Cannon
                Proton Missile Launcher
          Heavy Missile Launcher
                Scatter Rocket Array

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
                Antimatter Reactor
>               --- PROPULSION -------
          Heavy Treads
          Heavy Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
       Advanced Particle Charger
         Medium Reactive Plating
       Improved Shield Generator
>               --- WEAPON -----------
                Tesla Rifle
          Heavy Beamcaster
>               --- INVENTORY --------
          Heavy Deuterium Engine
          Heavy Treads
          Heavy Treads
          Heavy Treads
       Improved Cooling System
       Improved Energy Well
                Matter Compressor
                Armor Integrity Analyzer
        Layered Medium Armor Plating
         Medium Reactive Plating
         Medium Reactive Plating
         Medium Reactive Plating
                Damper Plating
                Thermal Shield
          Heavy Beamcaster
          Heavy Beamcaster
                Plasma Cannon
                Plasma Cannon
          Heavy Plasma Cannon
                Proton Missile Launcher
          Heavy Missile Launcher
                Scatter Rocket Array
                Great Axe
[Rating: 91]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Beamcaster
  Energy Gun               Heavy Beamcaster
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Proton Missile Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   3   1   .   .   .   .   .   1   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             201  | 7   16  .   1   1   20  8   23  9   4   6   5   54  13  2   3   10  19  
  Power                    15   | 1   2   .   .   .   1   1   1   .   .   1   2   5   .   .   .   1   .   
    Engine                 12   | 1   2   .   .   .   1   1   1   .   .   1   1   4   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Propulsion               35   | 2   4   .   .   .   4   1   8   3   .   .   .   8   .   .   1   .   4   
    Treads                 35   | 2   4   .   .   .   4   1   8   3   .   .   .   8   .   .   1   .   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  73   | 2   4   .   1   .   7   5   8   .   4   2   1   21  6   1   1   4   6   
    Device                 31   | 1   .   .   .   .   1   4   2   .   1   1   1   8   3   1   .   3   5   
    Storage                14   | 1   4   .   1   .   2   .   4   .   .   .   .   1   .   .   .   1   .   
    Processor              4    | .   .   .   .   .   .   1   .   .   1   .   .   2   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             24   | .   .   .   .   .   4   .   2   .   2   1   .   10  3   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   78   | 2   6   .   .   1   8   1   6   6   .   3   2   20  7   1   1   5   9   
    Energy Gun             35   | 1   .   .   .   .   5   1   5   3   .   1   .   6   4   1   .   2   6   
    Energy Cannon          10   | .   .   .   .   .   2   .   .   .   .   .   1   5   .   .   .   1   1   
    Ballistic Gun          9    | 1   6   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   .   .   .   .   .   .   1   .   1   1   4   2   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   .   .   .   1   1   .   1   .   5   1   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   1   .   
Parts Lost                 13   | .   2   .   .   1   2   2   3   .   .   .   .   1   .   .   .   .   2   
  Power                    3    | .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   
  Weapon                   4    | .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      3    | .   1   .   .   1   1   2   3   .   .   .   .   1   .   .   .   .   1   
Average Slot Usage (%)     92   | .   99  100 100 100 98  100 59  84  92  92  92  91  98  100 94  100 91  
  Engine                   10   | .   13  14  14  14  9   7   5   7   7   7   7   12  13  13  13  9   5   
  Treads                   23   | .   27  28  28  28  25  30  18  23  23  23  23  22  26  26  26  26  14  
  Device                   7    | .   1   .   .   .   9   7   4   7   7   6   7   8   5   13  12  12  22  
  Storage                  22   | .   26  28  28  28  27  23  16  23  23  23  23  20  20  20  20  20  17  
  Processor                3    | .   .   .   .   .   .   7   .   .   7   7   7   6   6   6   6   6   5   
  Protection               5    | .   .   .   .   .   9   7   2   7   7   7   7   6   12  6   6   6   4   
  Energy Gun               6    | .   .   .   .   .   12  15  9   14  15  14  .   2   3   6   .   4   5   
  Energy Cannon            1    | .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   3   2   
  Ballistic Gun            6    | .   27  28  28  28  3   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   7   4   6   6   6   3   2   
Naked Turns                47   | .   .   .   .   .   .   .   47  .   .   .   .   .   .   .   .   .   .   
Heaviest Build             173  | 11  73  73  73  73  115 115 135 137 134 127 120 173 171 141 161 159 167 
  Greatest Support         140  | 40  40  40  40  40  60  80  110 112 112 112 112 130 100 100 92  92  140 
  Greatest Overweight (x)  3    | .   1   1   1   1   2   1   3   1   1   1   1   1   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   .   1   1   1   1   1   1   1   1   1   1   
Largest Inventory Capacity 28   | 6   20  20  20  20  28  28  28  28  28  28  28  28  28  28  28  28  28  
  Average Capacity         24   | 5   12  20  20  20  27  28  20  28  28  28  28  28  28  28  28  28  28  
  Most Carried             28   | 4   17  18  20  20  28  28  28  28  28  28  28  28  28  28  28  28  28  
  Average Carried          23   | 2   10  17  18  19  22  25  17  27  27  27  27  27  27  28  27  27  27  
  Final Capacity           28   | 6   20  20  20  20  28  28  28  28  28  28  28  28  28  28  28  28  28  
  Final Carried            28   | 4   17  18  19  20  28  25  28  28  28  28  28  28  28  28  28  28  26  

 Class Distribution 
--------------------
 81% | Hauler-Mutant
 12% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -10/Mines
    Hauler-Mutant | -10/Exiles
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
    Hauler-Mutant | -7/Waste
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Zion
    Hauler-Mutant | -6/Proximity Caves
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Data Miner
    Hauler-Mutant | -5/Proximity Caves
    Hauler-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           3169 | 273  395  .    .    35   279  70   220  126  50   30   120  713  462  60   .    256  80   
  Remotely                 265  | 177  88   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5150 | 65   759  .    .    83   1386 158  102  363  .    .    262  1278 109  27   .    199  359  
  Parts                    266  | 2    48   .    .    6    73   12   6    28   .    .    12   54   7    1    .    6    11   
Haulers Intercepted        7    | .    2    .    .    .    2    .    .    1    .    .    .    2    .    .    .    .    .    
Recyclers Shooed           8    | .    3    .    .    .    3    .    .    1    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20   | .    .    .    .    .    .    .    .    .    .    4    11   .    4    .    .    1    .    
  Prevented                13   | .    .    .    .    .    .    .    .    .    .    .    7    .    1    .    .    5    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  87   | .   16  .   .   2   23  5   .   7   .   .   6   14  5   .   .   3   6   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   
  Guns                     47   | .   16  .   .   2   18  3   .   4   .   .   .   4   .   .   .   .   .   
  Cannons                  10   | .   .   .   .   .   2   .   .   .   .   .   1   1   .   .   .   2   4   
  AOE                      22   | .   .   .   .   .   2   2   .   3   .   .   5   5   4   .   .   .   1   
Classes Destroyed          16   | 1   6   .   .   .   4   .   1   1   .   .   .   1   1   .   .   1   .   
  Worker                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  7    | .   .   .   .   .   3   1   .   1   .   .   .   2   .   .   .   .   .   
  Tunneler                 3    | .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Hauler                   7    | .   2   .   .   .   2   .   .   1   .   .   .   2   .   .   .   .   .   
  Recycler                 7    | 1   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  7    | .   1   .   .   .   1   .   .   2   .   .   .   3   .   .   .   .   .   
  Swarmer                  28   | .   3   .   .   .   6   4   .   4   .   .   4   3   4   .   .   .   .   
  Grunt                    35   | .   13  .   .   2   10  1   .   .   .   .   .   4   .   .   .   2   3   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   8    | .   .   .   .   .   5   .   .   1   .   .   1   1   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   1   .   .   .   .   .   1   3   .   .   .   .   3   
  Programmer               6    | .   .   .   .   .   .   .   .   2   .   .   .   3   1   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 1   4   .   .   2   9   5   .   4   .   .   3   4   4   .   .   2   3   
  Combat Bots Only         5    | .   4   .   .   2   5   4   .   4   .   .   3   3   4   .   .   2   3   
Max Kills in Single Turn   2    | 1   1   .   .   1   2   2   1   2   .   .   2   2   2   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   2   .   2   .   .   2   2   2   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               4706  | .    775  .    .    86   855  422  194  366  .    .    103  975  68   .    .    198  664  
  Core                     568   | .    109  .    .    .    97   52   142  35   .    .    12   48   1    .    .    44   28   
  Absorbed by Shields      277   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   205  
Core Remaining (%)         78    | 100  .    .    .    56   82   .    .    .    .    .    65   .    .    .    .    89   .    
Volleys Fired              297   | 4    74   .    .    5    71   14   9    28   .    .    11   44   5    1    .    12   19   
  Largest                  2     | 2    2    .    .    2    2    2    2    2    .    .    1    2    1    1    .    2    2    
  Hottest                  162   | 60   60   .    .    40   123  100  156  162  .    .    69   162  39   81   .    118  118  
Shots Fired                540   | 8    148  .    .    10   142  28   13   50   .    .    11   68   5    1    .    18   38   
  Gun                      443   | 8    148  .    .    10   128  28   13   44   .    .    .    33   .    1    .    11   19   
  Cannon                   76    | .    .    .    .    .    14   .    .    4    .    .    3    31   .    .    .    5    19   
  Launcher                 21    | .    .    .    .    .    .    .    .    2    .    .    8    4    5    .    .    2    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  200   | 4    147  .    .    10   35   .    .    4    .    .    .    .    .    .    .    .    .    
  Thermal                  114   | 4    1    .    .    .    49   .    8    44   .    .    .    7    .    1    .    .    .    
  Explosive                12    | .    .    .    .    .    .    .    .    2    .    .    .    4    5    .    .    1    .    
  Electromagnetic          214   | .    .    .    .    .    58   28   5    .    .    .    11   57   .    .    .    17   38   
  Robot Hit Streak         24    | 3    24   .    .    5    18   5    8    7    .    .    9    11   1    2    .    5    10   
  Robot Miss Streak        5     | 2    2    .    .    1    5    4    1    3    .    .    .    2    1    .    .    3    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    2    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           419   | 4    116  .    .    8    110  19   13   29   .    .    5    67   5    1    .    10   32   
  Core Hits                208   | 2    44   .    .    5    52   11   3    18   .    .    8    40   8    1    .    5    11   
  Critical Hits            8     | 1    4    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Kills           3     | .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | 1    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              68    | .    .    .    .    .    .    .    2    1    .    .    .    34   12   3    .    2    14   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 68    | .    .    .    .    .    .    .    2    1    .    .    .    34   12   3    .    2    14   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    .    .    2    .    .    .    .    3    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11143 | 65   1328 .    .    117  2108 496  299  945  .    .    400  3283 567  22   .    279  1234 
  Guns                     5094  | 65   1213 .    .    101  1559 274  161  590  .    .    .    734  .    22   .    123  252  
  Cannons                  1560  | .    .    .    .    .    194  .    .    .    .    .    71   712  .    .    .    92   491  
  Explosions               2793  | .    .    .    .    .    320  222  .    263  .    .    329  961  372  .    .    64   262  
  Melee                    1433  | .    .    .    .    .    .    .    138  .    .    .    .    871  195  .    .    .    229  
  Ramming                  263   | .    115  .    .    16   35   .    .    92   .    .    .    5    .    .    .    .    .    
  Kinetic                  1636  | 53   1203 .    .    101  279  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2667  | 12   10   .    .    .    917  222  156  590  .    .    .    476  .    22   .    .    262  
  Explosive                1296  | .    .    .    .    .    .    .    .    263  .    .    .    661  372  .    .    .    .    
  Electromagnetic          3848  | .    .    .    .    .    877  274  5    .    .    .    400  1270 .    .    .    279  743  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1433  | .    .    .    .    .    .    .    138  .    .    .    .    871  195  .    .    .    229  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    .    .    2    2    2    .    5    5    5    5    5    1    
  Average Corruption       4     | .    .    .    .    .    .    .    .    1    2    2    .    3    5    5    5    5    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  69    | .    .    .    .    .    .    .    .    .    2    .    .    14   20   11   6    16   .    
    Message Errors         14    | .    .    .    .    .    .    .    .    .    1    .    .    3    2    1    .    7    .    
    Matter Fused           20    | .    .    .    .    .    .    .    .    .    .    .    .    3    8    5    2    2    .    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    .    1    .    .    1    2    1    2    1    .    
    Energy Discharges      10    | .    .    .    .    .    .    .    .    .    .    .    .    2    4    2    1    1    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    .    .    .    .    .    4    3    1    1    1    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Targeting Errors       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            405   | .    1    .    .    .    28   24   19   .    .    .    .    289  12   .    .    .    32   
  Projectiles              22    | .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    
  Explosions               161   | .    .    .    .    .    28   24   .    .    .    .    .    65   12   .    .    .    32   
  Melee                    222   | .    1    .    .    .    .    .    19   .    .    .    .    202  .    .    .    .    .    
Knockbacks                 4     | .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Impact                   3     | .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      200   | .    .    .    .    .    .    38   .    .    .    .    .    103  11   .    .    48   .    
  Shots                    5     | .    .    .    .    .    .    1    .    .    .    .    .    2    1    .    .    1    .    
  Rammed                   31    | .    16   .    .    3    4    .    .    7    .    .    .    1    .    .    .    .    .    
Targets Rammed             34    | .    17   .    .    3    5    .    .    8    .    .    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    1    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        320   | .    12   .    .    2    48   125  42   87   220  .    48   320  270  221  284  306  25   
  Average Temperature      67    | .    5    .    .    2    14   66   17   32   118  .    17   74   93   94   126  112  17   
  Received Heat Transfer   1023  | .    399  .    .    51   297  36   .    27   .    .    6    99   .    .    .    72   36   
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    1    1    
  Combat Hostiles          4     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    1    
  Parts Fried              34    | .    .    .    .    .    7    .    .    .    .    .    2    11   .    .    .    4    10   
  Impact Corruptions       1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    1    .    .    .    3    1    .    .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         3701  | 25   25   .    .    .    1508 200  259  888  .    .    .    609  .    37   .    .    150  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11    | .    .    .    .    .    4    2    .    .    .    .    .    4    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac 
Peak Influence             497  | 5   192 92  .   40  436 176 104 490 .   .   .   497 .   .   .   .   169 
  Average Influence        154  | 1   100 66  .   14  183 110 49  296 .   .   .   210 .   .   .   .   65  
Maximum Alert Level        2    | .   .   .   .   .   2   .   .   2   .   .   .   2   .   .   .   .   .   
  Low Security (%)         71   | 100 100 100 .   100 60  100 100 21  .   .   .   48  .   .   .   .   100 
  Level 1                  20   | .   .   .   .   .   32  .   .   65  .   .   .   30  .   .   .   .   .   
  Level 2                  7    | .   .   .   .   .   7   .   .   12  .   .   .   20  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   5   .   .   .   2   1   .   6   .   .   .   5   .   .   .   .   2   
  Investigation            8    | .   3   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   1   
  Extermination            5    | .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   1   
  Reinforcement            6    | .   2   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac 
Distress Signals           5    | .   1   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              156  | .   40  .   .   2   33  9   6   21  .   .   7   19  4   .   .   6   9   
  Peak Tracking Total      6    | .   6   .   .   2   6   6   5   4   .   .   3   4   3   .   .   3   3   
  Tactical Retreats        5    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac 
Traps Triggered            8    | .   .   .   .   .   .   1   .   2   .   .   .   5   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac 
Machines Disabled          10   | .   .   .   .   .   1   .   .   .   .   .   .   6   .   .   .   .   3   
  Max in Single Turn       3    | .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   3   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac 
Machines Accessed          38   | .   9   .   1   1   6   1   .   5   .   1   .   10  .   .   3   .   1   
  Terminals                23   | .   6   .   .   1   5   .   .   4   .   .   .   6   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                134  | .   33  .   2   4   26  1   .   13  .   4   .   28  .   .   20  .   3   
  Successful               92   | .   25  .   2   .   15  .   .   10  .   4   .   15  .   .   20  .   1   
  Failed                   41   | .   7   .   .   4   11  1   .   3   .   .   .   13  .   .   .   .   2   
    Catastrophic           6    | .   1   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   57   | .   10  .   .   4   21  .   .   7   .   .   .   14  .   .   .   .   1   
  Terminals                83   | .   21  .   .   4   25  .   .   11  .   .   .   19  .   .   .   .   3   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          15   | .   8   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Recycling Units          7    | .   4   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             55   | .   11  .   2   .   9   .   .   5   .   4   .   4   .   .   20  .   .   
  Record                   8    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Part Schematic           10   | .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   5   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Robot Analysis           5    | .   2   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   4   .   .   .   2   .   .   1   .   .   .   1   .   .   3   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Terminal Index           4    | .   1   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   8   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Scan Component           7    | .   4   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Repair                   5    | .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         23   | .   5   .   .   .   6   .   .   5   .   .   .   6   .   .   .   .   1   
  Terminals                19   | .   3   .   .   .   5   .   .   4   .   .   .   6   .   .   .   .   1   
    Track                  3    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 15   | .   3   .   .   .   5   .   .   3   .   .   .   3   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   2   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         29   | .   7   .   .   1   5   1   .   4   .   .   .   10  .   .   .   .   1   
  Full Trace Events        3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   5   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     139  | .   104 .   .   .   .   .   .   .   .   .   .   35  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Total Allies               23   | .    .    1    .    .    .    .    18   .    .    3    .    .    .    .    .    1    .    
  Largest Group            18   | .    .    1    1    .    .    .    18   15   1    4    4    2    .    .    .    1    .    
  Highest-Rated Group      446  | .    .    31   31   .    .    .    446  355  32   114  114  51   .    .    .    94   .    
  Highest-Rated Ally       94   | .    .    31   31   .    .    .    35   33   32   32   32   31   .    .    .    94   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               327  | .    .    6    .    .    .    .    118  177  .    .    24   .    .    .    .    2    .    
  Total Damage             5792 | .    .    61   .    .    .    .    2994 2304 .    .    335  .    .    .    .    98   .    
  Kills                    29   | .    .    3    .    .    .    .    6    16   .    .    4    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac 
Robot Analysis Total       5    | .   2   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   1   .   .   .   .   .   2   3   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               14060 | 92   2279 185  381  124  970  229  760  1349 247  1633 739  2209 795  448  193  528  899  
Spaces Moved               6883  | 44   1113 97   210  55   370  96   488  673  138  927  393  984  401  242  95   268  289  
  Core                     184   | 3    .    .    .    .    .    .    181  .    .    .    .    .    .    .    .    .    .    
  Treads                   6699  | 41   1113 97   210  55   370  96   307  673  138  927  393  984  401  242  95   268  289  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  180  180  180  180  180  50   175  175  175  175  175  180  180  176  176  175  
  Average Speed            172   | 152  167  180  180  180  182  180  128  176  175  175  175  179  180  180  176  176  179  
  Slowest Speed            200   | 160  180  180  180  180  200  180  200  180  175  175  175  180  180  180  176  176  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 4    94   35   59   16   37   5    97   24   26   84   65   29   63   51   70   47   9    
  Regions Visited          17
    Branch Regions         10
  Pre-discovered Areas     11    | .    2    .    1    .    1    .    .    1    .    3    1    .    .    .    1    1    .    
  Known Exits Taken        9     | .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    .    .    .    .    .    .    .    1    3    3    .    3    1    .    .    .    
Spaces Dug                 58    | .    .    .    .    .    .    .    .    1    .    .    .    17   28   3    .    2    7    
Terrain Destroyed          334   | .    .    .    .    .    28   4    .    17   .    .    .    122  81   3    .    19   60   
  Melee                    36    | .    .    .    .    .    .    .    .    .    .    .    .    17   7    3    .    2    7    
  Projectile               2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  AOE                      296   | .    .    .    .    .    28   4    .    15   .    .    .    105  74   .    .    17   53   

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Total                      8428 | 58   1393 108  214  68   519  125  612  789  143  939  432  1297 449  247  121  304  610  
  Wait                     642  | .    136  11   .    3    15   1    22   38   .    1    14   132  3    .    21   5    240  
  Move                     6867 | 43   1112 96   209  54   369  96   487  672  137  926  392  983  400  241  94   267  289  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  161  | 4    22   1    2    2    25   3    40   14   1    2    4    21   7    .    1    3    9    
  Fast Attach              46   | 7    6    .    .    .    .    .    7    2    .    .    2    12   2    .    .    2    6    
  Attach                   51   | .    2    .    .    1    8    4    11   .    2    .    .    13   4    .    1    .    5    
  Detach                   5    | .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    1    .    .    
  Swap                     105  | .    8    .    1    .    12   4    5    7    2    6    3    30   7    2    2    8    8    
  Drop                     152  | .    16   .    2    .    14   3    26   19   1    4    6    26   9    .    1    5    20   
  Fire                     297  | 4    74   .    .    5    71   14   9    28   .    .    11   44   5    1    .    12   19   
  Melee                    68   | .    .    .    .    .    .    .    2    1    .    .    .    34   12   3    .    2    14   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    34   | .    17   .    .    3    5    .    .    8    .    .    .    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 1 exit: Upp)

 History 
---------
  Turn | Location           | Event
    19 | -11/Scrapyard      | Discovered new exit (range 15)
    93 | -11/Scrapyard      | Entered Materials
   125 | -10/Materials      | Discovered new exit (range 16)
   301 | -10/Materials      | Build established: Mutant
   455 | -10/Materials      | Discovered new exit (range 5)
   730 | -10/Materials      | Discovered new exit (range 9)
   890 | -10/Materials      | Repaired Lgt. Treads
   933 | -10/Materials      | Central database locked down
  1084 | -10/Materials      | Repaired Lgt. Treads
  1112 | -10/Materials      | Repaired Lgt. Treads
  1284 | -10/Materials      | Discovered new exit (range 15)
  1407 | -10/Materials      | Discovered new exit (range 13)
  1837 | -10/Materials      | Build established: Hauler-Mutant
  2070 | -10/Materials      | Repaired Lgt. Treads
  2372 | -10/Materials      | Entered Mines
  2375 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  2512 | -10/Mines          | Discovered new exit (range 5)
  2550 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2550 | -10/Mines          | Discovered new exit (range 5)
  2557 | -10/Mines          | Entered Exiles
  2557 | -10/Exiles         | Accompanied by 1 ally
  2602 | -10/Exiles         | Met 8R-AWN
  2633 | -10/Exiles         | Met EX-HEX
  2714 | -10/Exiles         | Met EX-DEC
  2748 | -10/Exiles         | Met EX-BIN
  2782 | -10/Exiles         | Learned location of Zion (-7)
  2924 | -10/Exiles         | Discovered new exit (range 10)
  2938 | -10/Exiles         | Entered Mines
  3001 | -9/Mines           | Learned Materials trap positions
  3005 | -9/Mines           | Discovered new exit (range 6)
  3062 | -9/Mines           | Entered Materials
  3062 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  3063 | -8/Materials       | Loaded intel: 14 trap records
  3912 | -8/Materials       | Build established: Scavenger-Mutant
  3925 | -8/Materials       | Discovered new exit (range 3)
  4032 | -8/Materials       | Entered Factory
  4032 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4193 | -7/Factory         | Garrison activated, responded to threat
  4261 | -7/Factory         | Sucked down chute
  4261 | -7/Factory         | Entered Waste
  4283 | -7/Waste           | Spotted C-40 Crusher
  4288 | -7/Waste           | Spotted C-40 Crusher
  4303 | -7/Waste           | Spotted C-40 Crusher
  4318 | -7/Waste           | Spotted C-40 Crusher
  4335 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  4336 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  4339 | -7/Waste           | Crushed by Compactor (1 part destroyed)
  4342 | -7/Waste           | Spotted C-40 Crusher
  4370 | -7/Waste           | Warlord forces began an assault
  4370 | -7/Waste           | Lost 3 parts (2n1u)
  4376 | -7/Waste           | Allies destroyed C-40 Crusher
  4386 | -7/Waste           | Allies destroyed C-40 Crusher
  4388 | -7/Waste           | Allies destroyed C-40 Crusher
  4395 | -7/Waste           | Allies destroyed C-40 Crusher
  4405 | -7/Waste           | Spotted C-40 Crusher
  4409 | -7/Waste           | Allies destroyed C-40 Crusher
  4440 | -7/Waste           | Found Damper Plating
  4862 | -7/Waste           | Discovered new exit (range 16)
  5021 | -7/Waste           | Entered Factory
  5021 | -7/Factory         | Accompanied by 15 allies
  5150 | -7/Factory         | Build established: Hauler-Mutant
  5250 | -7/Factory         | Identified exit to Lower Caves
  5644 | -7/Factory         | Garrison activated, responded to threat
  5749 | -7/Factory         | Discovered new exit (range 16)
  6370 | -7/Factory         | Entered Lower Caves
  6370 | -7/Lower Caves     | Accompanied by 1 ally
  6605 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  6615 | -7/Lower Caves     | Identified exit to Zion
  6617 | -7/Lower Caves     | Entered Zion
  6617 | -7/Zion            | Accompanied by 1 ally
  6663 | -7/Zion            | Given A8's code to call for help
  6687 | -7/Zion            | System corruption cleaned by Quarantine Array
  6728 | -7/Zion            | Learned 4 Factory zone layouts
  6794 | -7/Zion            | Discovered new exit (range 12)
  6974 | -7/Zion            | Learned Factory emergency access door positions
  7055 | -7/Zion            | Learned location of Warlord (-5)
  7254 | -7/Zion            | Gained Derelict followers
  7410 | -7/Zion            | Received a hallucinogenic algorithm
  8171 | -7/Zion            | Identified exit to Proximity Caves
  8250 | -7/Zion            | Entered Proximity Caves
  8250 | -6/Proximity Caves | Accompanied by 4 allies
  8554 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8886 | -6/Proximity Caves | Learned Factory security intel
  8907 | -6/Proximity Caves | Identified exit to Factory
  8989 | -6/Proximity Caves | Entered Factory
  8989 | -6/Factory         | Accompanied by 2 allies
  8989 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  8990 | -6/Factory         | Identified exit to Factory
  9054 | -6/Factory         | Found Prototype Launcher
  9055 | -6/Factory         | Identified Scatter Rocket Array
  9058 | -6/Factory         | Found Scatter Rocket Array
  9632 | -6/Factory         | Repaired Broken Imp. Medium Treads
 10516 | -6/Factory         | Identified exit to Lower Caves
 10911 | -6/Factory         | Discovered exit to Factory (range 4)
 11198 | -6/Factory         | Entered Lower Caves
 11914 | -6/Lower Caves     | Discovered new exit (range 11)
 11989 | -6/Lower Caves     | Identified exit to Lower Caves
 11993 | -6/Lower Caves     | Entered another Lower Caves area
 12253 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12424 | -6/Lower Caves     | Discovered new exit (range 9)
 12439 | -6/Lower Caves     | Identified exit to Data Miner
 12441 | -6/Lower Caves     | Entered Data Miner
 12443 | -6/Data Miner      | Discovered new exit (range 6)
 12450 | -6/Data Miner      | Identified exit to Proximity Caves
 12477 | -6/Data Miner      | Met Data Miner
 12516 | -6/Data Miner      | Learned location of Section 7 (-2)
 12516 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 12541 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 12634 | -6/Data Miner      | Entered Proximity Caves
 12736 | -5/Proximity Caves | Learned Factory stockpile data
 13137 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 13162 | -5/Proximity Caves | Entered Factory
 13162 | -5/Factory         | Evolved 2 slots: Utility x2
 13163 | -5/Factory         | Identified exit to Upper Caves
 14059 | -5/Factory         | Spotted B-75 Beast
 14061 | -5/Factory         | Self-destructed

 Last Messages 
---------------
13733_ U-05 Engineer lays Concrete.
13734_ Acquired Hvy. Treads.
13735_ U-05 Engineer lays Concrete. <x8>
13751_ Dropped EM Pulse Cannon.
13752_ Acquired Tesla Rifle.
13759_ R-10 Processor collects Med. Treads.
13795_ U-05 Engineer lays Concrete. <x7>
13847_ U-05 Engineer builds a Wall.
13891_ Dropped Hvy. Beamcaster.
13892_ Acquired Unknown Slashing Weapon.
13892_ Identified Chainsword.
13893_ Dropped Chainsword.
13896_ Acquired Hvy. Beamcaster.
13996_ ALERT: Rogue bot located, Programmers report to Factory Zone 3T.
14032_ Imp. Shield Generator destroyed.
14038_ Dropped Imp. Cooling System.
14039_ Dropped Med. Reactive Plating.
14039_ Dropped Lrn. Sensor Array.
14041_ Acquired Imp. Cooling System.
14042_ Tesla Rifle severed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          34
Energy Capacity            1120
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             20
Resistance: EM             90
Utility Shielding          33
Evasion (%)                50
Recoil Reduction           4
Particle Charging          25

 Item Schematics 
-----------------
                 Arm. Treads | -8/Materials  | Hacked
                 Barrage Gun | -7/Zion       | Free
           Hvy. Battle Rifle | -7/Zion       | Free
                      Flamer | -7/Zion       | Free
 Tactical Coordination Suite | -7/Zion       | Free
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
       Exp. Flexi-carbon Leg | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
    Exp. Transmission Jammer | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WaveLegSource
  Manual?         0
Play Time         01:07:21
  Cumulative      541.5 hours
  Start           2020.05.15 @ 11:27:31
  End             2020.05.15 @ 12:31:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          863
  Rogue           863
  Adventurer      0
  Explorer        0
Win Type          -
  Total           50
  Types           32/1/6/8/3/0/0
Lore%             94
Gallery%          94
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 40ed8f8f-e946-4a5d-b381-9c9e8ad07b1a