Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.10 @ 15:57:05 // Halloween2020/ForbiddenLore Player: Plarzay Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (216) 1080 Value Destroyed (7451) 7451 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (794) 794 TOTAL SCORE: 16605 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 230 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -100 Cogmind --------- Core Integrity 902/1150 Matter 234/300 Energy 345/1025 System Corruption 0% Temperature Cool (879) Movement Treading (200) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Neutrino Core > --- PROPULSION (3) --- Medium Treads Improved Medium Treads > --- UTILITY (10) ----- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Energy Well Enhanced Optical Array Advanced Sensor Array Hardened Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON (4) ------- Force Rifle Force Rifle Wave Gun HERF Cannon > --- INVENTORY (20) --- Heavy Deuterium Engine Light Fission Core Flexi-carbon Leg Advanced Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Advanced Shield Generator Skeleton Box Hacking Drone Bay (1/1) Improved Arc Projector Improved Arc Projector Heavy Phase Cannon Hypervelocity Gauss Rifle Improved KE Penetrator Missile Launcher Guided Missile Launcher Remote Datajack CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Neutrino Core > --- PROPULSION ------- Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Energy Well Enhanced Optical Array Advanced Sensor Array Hardened Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Force Rifle Force Rifle Wave Gun HERF Cannon > --- INVENTORY -------- Heavy Deuterium Engine Light Fission Core Flexi-carbon Leg Advanced Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Advanced Shield Generator Skeleton Box Hacking Drone Bay Improved Arc Projector Improved Arc Projector Heavy Phase Cannon Hypervelocity Gauss Rifle Improved KE Penetrator Missile Launcher Guided Missile Launcher Remote Datajack CR-A16's Behemoth Slayer [Rating: 92] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 1 | . . . . . . . . 1 . . . . . . . . . . . Utility 8 | . . . 2 . . . 2 . . . . . 2 . . . . 1 1 Weapon 2 | . . . . . . . . 1 . . . . . . . . . . 1 Parts Attached 149 | 6 2 4 9 7 2 6 17 21 3 . . 15 19 2 3 12 9 7 5 Power 14 | 1 . . 1 2 . 1 1 2 . . . 1 2 . . . 1 2 . Engine 12 | 1 . . 1 2 . 1 1 2 . . . . 2 . . . . 2 . Core 2 | . . . . . . . . . . . . 1 . . . . 1 . . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 32 | 2 . 2 1 2 . 4 2 6 . . . 5 3 1 1 1 1 1 . Treads 20 | . . . . . . . 2 6 . . . 4 3 1 1 1 1 1 . Leg 12 | 2 . 2 1 2 . 4 . . . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 37 | 1 2 . 2 2 2 . 7 6 1 . . 1 5 . . 4 2 1 1 Device 15 | . 1 . 1 1 2 . 2 2 . . . . 2 . . 3 1 . . Storage 6 | 1 1 . 1 . . . 2 . . . . . 1 . . . . . . Processor 4 | . . . . 1 . . 1 2 . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 12 | . . . . . . . 2 2 1 . . 1 2 . . 1 1 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 66 | 2 . 2 5 1 . 1 7 7 2 . . 8 9 1 2 7 5 3 4 Energy Gun 26 | 1 . . 2 1 . 1 6 1 . . . 4 3 . . . 2 2 3 Energy Cannon 5 | . . . . . . . . 2 . . . . 1 . . . . 1 1 Ballistic Gun 16 | 1 . . . . . . 1 3 1 . . 1 3 . 1 4 1 . . Ballistic Cannon 10 | . . 1 3 . . . . 1 1 . . 1 2 1 . . . . . Launcher 5 | . . . . . . . . . . . . 2 . . . 2 1 . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 1 1 . 3 . . . . 1 2 . . 2 . . . Parts Lost 39 | . . 1 . 2 . . 3 5 2 . . 11 6 . 1 . 6 1 1 Power 4 | . . . . . . . . 1 . . . 2 . . . . 1 . . Propulsion 9 | . . . . . . . . 1 . . . 3 2 . . . 2 . 1 Utility 8 | . . . . 1 . . 2 1 . . . 1 2 . . . 1 . . Weapon 18 | . . 1 . 1 . . 1 2 2 . . 5 2 . 1 . 2 1 . Highest Loss Streak 7 | . . 1 . 2 . . 1 2 1 . . 7 3 . 1 . 4 1 1 Average Slot Usage (%) 98 | . 97 100 100 98 100 100 99 99 99 100 100 95 91 100 100 99 97 99 99 Engine 7 | . 14 14 11 11 11 11 9 7 7 7 7 4 2 6 6 6 . 5 5 Treads 12 | . . . . . . . 5 22 23 23 23 21 16 20 20 20 18 17 14 Leg 8 | . 28 28 22 22 22 22 12 . . . . . . . . . . . . Device 13 | . 11 14 22 14 11 11 13 7 7 7 7 7 12 20 20 20 20 17 15 Storage 18 | . 14 14 22 22 22 22 18 15 15 15 15 15 20 20 20 20 20 17 15 Processor 8 | . . . . 7 11 11 18 15 15 15 15 15 10 6 6 6 6 5 5 Protection 4 | . . . . . . . 4 7 7 7 7 6 8 6 6 6 5 11 15 Energy Gun 7 | . 14 1 6 6 11 22 18 7 . . . 4 4 3 . . 6 11 20 Energy Cannon 1 | . . . . . . . . 2 13 7 7 3 . . . . . 4 . Ballistic Gun 7 | . 14 13 . . . . . 7 7 15 15 9 7 13 13 19 5 . . Ballistic Cannon 4 | . . 12 15 14 11 . . 4 . . . . 6 2 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 141 | 13 26 27 45 46 46 48 98 113 113 98 98 100 124 123 123 120 110 129 141 Greatest Support 88 | 20 20 20 20 20 20 30 42 84 84 84 84 84 88 86 80 78 70 78 78 Greatest Overweight (x) 4 | 4 1 1 2 2 2 2 2 2 1 1 1 3 2 1 1 1 4 1 1 Average Overweight (x) 1 | . . 1 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 6 10 10 16 16 16 16 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 5 7 10 16 16 16 16 17 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 9 10 14 16 16 16 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 4 6 9 11 14 15 15 17 19 19 20 20 19 17 19 19 19 19 17 19 Final Capacity 20 | 6 10 10 16 16 16 16 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 9 10 14 16 16 16 20 20 20 20 20 20 20 20 20 20 19 20 19 Class Distribution -------------------- 34% | Hauler-Skirmisher 20% | Scavenger-Mutant 11% | Scavenger-Skirmisher 9% | Mutant 9% | Hauler-Mutant 8% | Hauler-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Zion Hauler-Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Matter Collected 4291 | 228 94 215 228 284 . 80 155 915 140 . . 313 776 117 285 59 268 45 89 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 8512 | . 215 322 339 298 . 384 911 1935 253 . . 652 1435 364 527 . 411 70 396 Parts 449 | . 23 28 21 26 . 32 48 100 12 . . 26 46 23 22 . 18 . 24 Haulers Intercepted 8 | . 2 . 2 . . . 1 1 . . . . 2 . . . . . . Recyclers Shooed 5 | . . . . 1 . . . 1 . . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 87 | . . . . . . . . . 15 . . 22 . 31 5 . 14 . . Prevented 4 | . . . . . . . . . . . . 4 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 182 | . 4 15 10 13 . 12 21 39 5 . . 17 16 5 8 . 8 1 8 Guns 104 | . 4 10 3 . . 12 15 23 1 . . 5 9 5 7 . 2 1 7 Cannons 52 | . . 5 7 13 . . . 13 4 . . 1 7 . 1 . . . 1 AOE 24 | . . . . . . . 6 2 . . . 11 . . . . 5 . . Classes Destroyed 16 | . 3 1 2 4 . 1 . 3 . . . 1 . . 1 . . . . Worker 7 | . . . . 1 . 1 . 2 . . . . 3 . . . . . . Builder 4 | . . . 1 . . . . 2 . . . . 1 . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . Hauler 8 | . 2 . 2 . . . 1 1 . . . . 2 . . . . . . Recycler 7 | . . . . . . . . 4 . . . . 3 . . . . . . Operator 1 | . . . . . . . . 1 . . . . . . . . . . . Watcher 5 | . 2 . . . . . . 3 . . . . . . . . . . . Swarmer 65 | . 4 9 5 7 . 8 4 13 . . . 4 3 1 . . 2 . 5 Grunt 75 | . . 6 4 4 . 3 12 19 4 . . 10 6 1 . . 4 . 2 Brawler 2 | . . . . 1 . . 1 . . . . . . . . . . . . Duelist 2 | . . . . 1 . . . . 1 . . . . . . . . . . Sentry 16 | . . . 1 . . . 4 3 . . . 1 2 2 . . 1 1 1 Hunter 7 | . . . . . . 1 . . . . . 1 3 . 2 . . . . Programmer 7 | . . . . . . . . 4 . . . . 2 1 . . . . . Behemoth 2 | . . . . . . . . . . . . 1 . . . . 1 . . Thug 2 | . . . . . . . . . . . . . . 1 1 . . . . Butcher 4 | . . . . . . . . . . . . . . . 4 . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 8 | . 3 3 4 4 . 4 4 8 3 . . 8 8 3 3 . 7 1 5 Combat Bots Only 8 | . 2 3 3 4 . 4 4 7 3 . . 8 4 3 3 . 7 1 5 Max Kills in Single Turn 3 | . 1 1 2 1 . 3 3 3 1 . . 3 2 1 2 . 3 1 2 Gunslinging 1 | . . . . . . 1 1 . . . . . . . . . . . 1 Exploded 3 | . . . . . . . 3 2 . . . 3 . . . . 3 . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Damage Taken 9288 | . 33 358 165 344 . 122 808 1816 309 . . 1896 1138 91 216 . 1098 151 743 Core 1074 | . 4 81 43 38 . 19 85 121 40 . . 216 113 . 32 . 34 . 248 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 66 . . . 75 84 . . . . 46 . . . . 78 100 . Volleys Fired 412 | . 14 36 21 29 . 13 52 99 12 . . 30 49 9 17 . 10 5 16 Largest 4 | . 2 2 2 2 . 2 2 3 3 . . 3 3 3 3 . 3 2 4 Hottest 329 | . 60 100 90 80 . 90 110 171 158 . . 205 193 123 123 . 99 110 329 Shots Fired 1007 | . 28 68 42 57 . 26 104 273 33 . . 63 145 27 48 . 24 9 60 Gun 656 | . 28 41 10 1 . 26 104 158 12 . . 49 84 26 36 . 21 5 55 Cannon 339 | . . 23 32 56 . . . 115 21 . . 9 61 1 12 . . 4 5 Launcher 8 | . . . . . . . . . . . . 5 . . . . 3 . . Special 4 | . . 4 . . . . . . . . . . . . . . . . . Kinetic 572 | . 14 55 32 56 . . . 166 19 . . 30 115 19 48 . 18 . . Thermal 332 | . . 4 . . . . 80 107 14 . . 22 30 8 . . 3 9 55 Explosive 8 | . . . . . . . . . . . . 5 . . . . 3 . . Electromagnetic 95 | . 14 9 10 1 . 26 24 . . . . 6 . . . . . . 5 Robot Hit Streak 46 | . 7 21 22 13 . 21 31 46 36 . . 40 31 21 19 . 15 24 19 Robot Miss Streak 4 | . 4 4 4 2 . 2 1 3 2 . . 1 3 1 2 . 3 . 2 Penetration Max 1 | . . . . . . . . 1 . . . 1 1 . 1 . 1 . . Secondary Targets 12 | . . . 1 . . 3 3 1 . . . . . . . . 1 . 3 Max Gunslinging Chain 2 | . . . 1 . . 1 1 1 . . . . . . . . 1 . 2 Shots Hit Robots 739 | . 15 46 30 39 . 20 83 192 28 . . 57 106 13 36 . 21 9 44 Core Hits 390 | . 9 21 15 17 . 20 40 83 22 . . 53 46 9 17 . 19 3 16 Critical Hits 66 | . . 1 1 . . 1 . 4 . . . 1 31 5 15 . 3 . 4 Critical Kills 34 | . . 1 . . . 1 . 2 . . . . 13 5 8 . 2 . 2 Critical Parts Destroyed 32 | . . . 1 . . . . 2 . . . 1 18 . 7 . 1 . 2 Melee Attacks 7 | . . . . . . . . . . . . . . . 1 . 6 . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . . . 1 . . . . Piercing 6 | . . . . . . . . . . . . . . . . . 6 . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17770 | . 177 643 455 602 . 300 2222 5056 741 . . 2471 2421 154 362 . 880 213 1073 Guns 8809 | . 174 404 70 11 . 300 1415 2479 277 . . 935 1293 154 211 . 108 95 883 Cannons 5530 | . . 239 382 566 . . . 2070 464 . . 222 1128 . 151 . . 118 190 Explosions 3274 | . . . . . . . 807 507 . . . 1314 . . . . 646 . . Melee 126 | . . . . . . . . . . . . . . . . . 126 . . Ramming 31 | . 3 . 3 25 . . . . . . . . . . . . . . . Kinetic 7338 | . 37 542 382 566 . . . 2394 385 . . 632 1889 59 362 . 90 . . Thermal 6119 | . . . . . . . 1384 2155 356 . . 483 532 95 . . 18 213 883 Explosive 3037 | . . . . . . . 570 507 . . . 1314 . . . . 646 . . Electromagnetic 1119 | . 137 101 70 11 . 300 268 . . . . 42 . . . . . . 190 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 126 | . . . . . . . . . . . . . . . . . 126 . . Highest Corruption 1 | . . . . . . . . 1 1 1 1 1 . . . . . . . Average Corruption 1 | . . . . . . . . 1 1 1 1 1 . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 10 | . . . . . . . . 2 4 . . 4 . . . . . . . Message Errors 4 | . . . . . . . . 1 . . . 3 . . . . . . . Energy Discharges 1 | . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 3 | . . . . . . . . . 2 . . 1 . . . . . . . Targeting Errors 2 | . . . . . . . . 1 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 294 | . . . . 15 . . . 150 24 . . 64 5 . . . 27 . 9 Projectiles 129 | . . . . 15 . . . 56 24 . . 20 5 . . . . . 9 Explosions 165 | . . . . . . . . 94 . . . 44 . . . . 27 . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 30 | . . 3 . 7 . . . 4 1 . . 2 12 . 1 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 28 | . . 3 . 6 . . . 4 1 . . 2 11 . 1 . . . . Secondary 2 | . . . . 1 . . . . . . . . 1 . . . . . . Self-Inflicted Damage 283 | . 1 . 1 3 . . 80 49 . . . 75 . . . . 74 . . Shots 9 | . . . . . . . 2 1 . . . 3 . . . . 3 . . Rammed 3 | . 1 . 1 1 . . . . . . . . . . . . . . . Targets Rammed 4 | . 1 . 1 2 . . . . . . . . . . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 917 | . . 87 . 12 . 105 24 213 33 . . 197 285 . . . . . 917 Average Temperature 81 | . . 32 . 8 . 37 4 53 11 . . 76 83 . . . . . 334 Received Heat Transfer 2868 | . . 135 39 114 . 18 414 804 180 . . 564 81 39 18 . 303 45 114 Effects 17 | . . . . . . . . . . . . . . . . . . . 17 Shutdowns 7 | . . . . . . . . . . . . . . . . . . . 7 Interference 1 | . . . . . . . . . . . . . . . . . . . 1 Matter Decay 2 | . . . . . . . . . . . . . . . . . . . 2 Short Circuit 3 | . . . . . . . . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 1 2 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . Parts Melted 24 | . . . . . . . 7 8 . . . 1 1 . . . 1 4 2 Heat Transferred 10082 | . . . . . . . 2470 3293 481 . . 777 983 185 . . 37 333 1523 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Peak Influence 843 | . 206 260 244 250 . 280 445 843 . . . . 379 . . . . 35 234 Initial 123 | . . 6 . 25 . . 1 123 . . . . . . . . . . 14 Average 140 | . 109 138 130 89 . 123 291 210 . . . . 88 . . . . 7 34 Maximum Alert Level 3 | . 1 1 1 1 . 1 2 3 . . . . 1 . . . . . 1 Low Security (%) 71 | 100 73 90 71 80 . 75 19 57 . . . . 82 . . . . 100 97 Level 1 23 | . 26 9 28 19 . 24 38 36 . . . . 17 . . . . . 2 Level 2 4 | . . . . . . . 41 1 . . . . . . . . . . . Level 3 1 | . . . . . . . . 4 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . 1 . . . 1 11 . . . . 6 . . . . . . Investigation 9 | . 1 . 1 . . . . 5 . . . . 2 . . . . . . Extermination 5 | . . . . . . . . 3 . . . . 2 . . . . . . Reinforcement 4 | . . . . . . . 1 1 . . . . 2 . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Distress Signals 3 | . . . 1 . . . 1 . . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 244 | . 10 15 18 18 . 12 25 49 7 . . 25 30 4 7 . 7 2 15 Peak Tracking Total 11 | . 3 3 3 4 . 4 6 6 4 . . 11 5 3 3 . 6 1 5 Tactical Retreats 24 | . 2 . . 4 . . 2 5 2 . . 2 7 . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Traps Triggered 5 | . 2 . 1 . . . . 1 . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . 4 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 1 . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Disabled 17 | . . 1 1 . . . 4 6 . . . 2 1 . . . 1 . 1 Max in Single Turn 3 | . . 1 1 . . . 2 3 . . . 1 1 . . . 1 . 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Accessed 29 | . 4 . 2 1 4 1 2 7 . . 2 . 2 . . 1 . 1 2 Terminals 16 | . 4 . 2 1 . 1 2 3 . . . . 2 . . . . . 1 Fabricators 2 | . . . . . . . . 1 . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . . 1 . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . Total Hacks 105 | . 12 . 6 3 27 2 7 17 . . 17 . 3 . . 6 . 2 3 Successful 80 | . 8 . 3 2 27 . 3 12 . . 17 . 1 . . 6 . . 1 Failed 25 | . 4 . 3 1 . 2 4 5 . . . . 2 . . . . 2 2 Catastrophic 7 | . 1 . . 1 . 2 1 . . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 33 | . 9 . 5 3 1 2 7 1 . . . . 3 . . . . . 2 Terminals 40 | . 12 . 6 3 . 2 7 6 . . . . 3 . . . . . 1 Fabricators 3 | . . . . . . . . 1 . . . . . . . . . 2 . Repair Stations 5 | . . . . . . . . 3 . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . 6 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . Terminal Hacks 61 | . 4 . 1 2 27 . 2 2 . . 17 . . . . 6 . . . Record 27 | . . . . . 27 . . . . . . . . . . . . . . Part Schematic 14 | . . . . . . . . . . . 8 . . . . 6 . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . 1 . . . . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . 6 . . . . . . . . . . . Insert Component 3 | . . . . . . . . 3 . . . . . . . . . . . Analyze 3 | . . . . . . . . 3 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 9 | . 4 . 2 . . . 1 . . . . . 1 . . . . . 1 Terminals 9 | . 4 . 2 . . . 1 . . . . . 1 . . . . . 1 Track 3 | . 2 . 1 . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . 1 . . . . . 1 Botnet 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 . 1 . . 1 2 5 . . . . 1 . . . . 1 2 Full Trace Events 5 | . . . . . . . . 4 . . . . 1 . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 2 . . 8 . . . . 6 . . . Parts Built 1 | . . . . . . . . 1 . . . . . . . . . . . Matter 168 | . . . . . . . . 168 . . . . . . . . . . . Time 84 | . . . . . . . . 84 . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . . . 4 . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . . Time 38 | . . . . . . . . 38 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . 3 . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . 2 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total Allies 10 | . . 3 . . . . . . . . . 1 1 2 2 . . . 1 Largest Group 3 | . . 3 3 . . . . . . . . 1 1 2 2 2 2 . 1 Highest-Rated Group 94 | . . 40 40 . . . . . . . . 94 26 40 62 62 62 . 44 Highest-Rated Ally 94 | . . 16 16 . . . . . . . . 94 26 20 31 31 31 . 44 Total Orders 1 | . . . . . . . . . . . . . 1 . . . . . . ROAM 1 | . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 56 | . . . 34 . . . . . . . . 15 . . 5 . 2 . . Total Damage 1047 | . . . 393 . . . . . . . . 525 . . 86 . 43 . . Kills 12 | . . . 8 . . . . . . . . 2 . . 1 . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 2 . . . . 2 . . 1 . 2 1 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Turns Passed 16102 | 62 491 930 851 1438 525 946 910 1998 561 387 148 807 1108 1117 531 1635 804 273 580 Spaces Moved 8186 | 36 312 534 421 736 290 571 423 899 288 216 83 384 433 596 251 901 400 134 278 Core 13 | 13 . . . . . . . . . . . . . . . . . . . Treads 4983 | . . . . . . . 140 899 288 216 83 364 433 596 251 901 400 134 278 Legs 3190 | 23 312 534 421 736 290 571 283 . . . . 20 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 180 180 180 150 150 173 180 180 180 175 180 175 175 178 178 183 183 Average Speed 172 | 126 132 150 180 180 180 154 165 174 180 180 180 180 182 177 177 178 183 183 183 Slowest Speed 250 | 250 150 150 180 180 180 180 197 197 180 180 180 220 200 180 183 183 250 183 183 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 63 99 43 99 63 99 39 38 51 44 75 66 12 77 51 81 66 3 12 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 . . . . 1 . . 1 . . . 1 1 . . 1 . . Unknown Exits Taken 13 | 1 . 1 1 1 1 . 1 1 . 1 1 1 . . 1 1 . 1 . Scrap Searched 21 | . . 3 . 2 . 1 . . . . . 3 . 4 3 3 2 . . Spaces Dug 4 | . . 3 . . . . . . . . . . . . 1 . . . . Terrain Destroyed 212 | . . 3 . . . . 90 33 . . . 55 13 . 8 . 10 . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . Projectile 27 | . . 3 . . . . . 4 . . . . 13 . 7 . . . . AOE 184 | . . . . . . . 90 29 . . . 55 . . . . 10 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total 9270 | 50 363 588 469 791 293 612 532 1121 305 215 82 439 643 634 300 929 439 153 312 Wait 267 | 2 24 11 11 2 . 9 12 60 . . . 2 114 . 3 . 12 . 5 Move 8168 | 35 312 533 420 735 289 570 422 898 287 215 82 383 432 595 250 900 399 133 278 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 133 | 7 7 2 6 10 1 5 17 23 3 . . 8 18 5 6 4 2 5 4 Fast Attach 22 | 5 . . . . . . 1 3 . . . 2 2 . . 5 2 2 . Attach 53 | 1 1 1 3 2 . . 5 7 3 . . 8 11 . 1 1 3 3 3 Detach 3 | . . . 1 . . . . . . . . . . . . 2 . . . Swap 74 | . 1 3 6 5 2 6 11 11 . . . 5 6 2 2 6 4 2 2 Drop 95 | . 4 2 . 6 1 9 12 20 . . . 1 11 5 5 11 1 3 4 Fire 412 | . 14 36 21 29 . 13 52 99 12 . . 30 49 9 17 . 10 5 16 Melee 7 | . . . . . . . . . . . . . . . 1 . 6 . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . 1 2 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 33 | . . . . . . . . . . . . . . 18 15 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp / Ext) -4/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Identified exit to Mines 224 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 9) 554 | -10/Materials | Entered Mines 962 | -10/Mines | Discovered new exit (range 4) 1088 | -10/Mines | Learned Materials security intel 1088 | -10/Mines | Discovered new exit (range 6) 1312 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1484 | -10/Mines | Entered Materials 1484 | -9/Materials | Accompanied by 3 allies 1484 | -9/Materials | Evolved 2 slots: Utility x2 1793 | -9/Materials | Build established: Scavenger-Mutant 1864 | -9/Materials | Discovered new exit (range 16) 2254 | -9/Materials | Discovered new exit (range 16) 2335 | -9/Materials | Entered Mines 2377 | -9/Mines | Discovered new exit (range 7) 2569 | -9/Mines | Discovered new exit (range 10) 2572 | -9/Mines | Learned location of 1 exit from Lower Caves 2951 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2954 | -9/Mines | Found Prototype Device 2955 | -9/Mines | Identified Exp. Sensor Array 2959 | -9/Mines | Learned Materials stockpile data 3015 | -9/Mines | Identified exit to Materials 3425 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3765 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3765 | -9/Mines | Discovered new exit (range 5) 3773 | -9/Mines | Entered Exiles 3818 | -9/Exiles | Met 8R-AWN 3845 | -9/Exiles | Met EX-HEX 3907 | -9/Exiles | Met EX-BIN 3946 | -9/Exiles | Aligned with FarCom system 3948 | -9/Exiles | Given EX-Vault access code 3989 | -9/Exiles | Opened EX-Vault 4047 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4120 | -9/Exiles | Found Prototype Device 4121 | -9/Exiles | Identified Skeleton Box 4208 | -9/Exiles | Met EX-DEC 4221 | -9/Exiles | Learned location of Zion (-6) 4284 | -9/Exiles | Discovered new exit (range 10) 4298 | -9/Exiles | Left Exiles lab with Skeleton Box 4298 | -9/Exiles | Entered Mines 4467 | -8/Mines | Discovered exit to Materials (range 7) 4603 | -8/Mines | Build established: Scavenger-Skirmisher 4811 | -8/Mines | Discovered exit to Materials (range 10) 5244 | -8/Mines | Entered Materials 5244 | -8/Materials | Evolved 2 slots: Utility x2 5992 | -8/Materials | Discovered new exit (range 4) 6154 | -8/Materials | Entered Factory 6154 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6444 | -7/Factory | Build established: Hauler-Skirmisher 6564 | -7/Factory | Destroyed 7 combat bots 7003 | -7/Factory | Repaired Adv. Treads 7427 | -7/Factory | Garrison activated, responded to threat 7999 | -7/Factory | Discovered new exit (range 13) 8053 | -7/Factory | Local fabrication network quarantined 8128 | -7/Factory | Fabricated Hvy. Rocket Launcher? 8152 | -7/Factory | Entered Lower Caves 8153 | -7/Lower Caves | Identified exit to Lower Caves 8154 | -7/Lower Caves | Learned 4 Factory zone layouts 8217 | -7/Lower Caves | Learned 4 Factory zone layouts 8446 | -7/Lower Caves | Build established: Hauler-Gunner 8713 | -7/Lower Caves | Entered another Lower Caves area 9088 | -7/Lower Caves | Discovered new exit (range 8) 9100 | -7/Lower Caves | Entered Data Miner 9100 | -7/Data Miner | Discovered new exit (range 6) 9124 | -7/Data Miner | Met Data Miner 9198 | -7/Data Miner | Received God Mode back door access code from Data Miner 9248 | -7/Data Miner | Entered Proximity Caves 9597 | -6/Proximity Caves | Escorted by Enhanced Grunt 9648 | -6/Proximity Caves | Destroyed 8 combat bots 9757 | -6/Proximity Caves | Spotted B-75 Beast 9805 | -6/Proximity Caves | Destroyed B-75 Beast 9833 | -6/Proximity Caves | Lost 7 parts (1p2n1u3w) 9894 | -6/Proximity Caves | Build established: Hauler-Mutant 9943 | -6/Proximity Caves | Discovered new exit (range 13) 9951 | -6/Proximity Caves | Core integrity fell below 50% 10007 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10055 | -6/Proximity Caves | Entered Factory 10055 | -6/Factory | Evolved 2 slots: Utility x2 10056 | -6/Factory | Identified exit to Lower Caves 10057 | -6/Factory | Identified exit to Factory 10363 | -6/Factory | Build established: Hauler-Tank 10666 | -6/Factory | Lost 3 parts (1u2w) 10717 | -6/Factory | Build established: Hauler-Skirmisher 11039 | -6/Factory | Discovered exit to Lower Caves (range 20) 11163 | -6/Factory | Entered Lower Caves 11165 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11255 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11329 | -6/Lower Caves | Learned 4 Factory zone layouts 11911 | -6/Lower Caves | Identified exit to Lower Caves 12280 | -6/Lower Caves | Entered another Lower Caves area 12365 | -6/Lower Caves | Discovered exit to Factory (range 20) 12400 | -6/Lower Caves | Learned Factory terminal intel 12612 | -6/Lower Caves | Attacked by a faux Warlord 12788 | -6/Lower Caves | Discovered new exit (range 13) 12811 | -6/Lower Caves | Entered Zion 12811 | -6/Zion | Accompanied by 2 allies 12900 | -6/Zion | Found CR-A16's Pointy Stick 13037 | -6/Zion | Discovered new exit (range 12) 13314 | -6/Zion | Learned location of 1 exit from Factory 13372 | -6/Zion | Found Prototype Launcher 13372 | -6/Zion | Identified Gui. Missile Launcher 13527 | -6/Zion | Received a visual enhancement algorithm 13867 | -6/Zion | Given the Hacking Drone Bay 13867 | -6/Zion | Found Prototype Device 13868 | -6/Zion | Identified Hacking Drone Bay 14446 | -6/Zion | Entered Proximity Caves 14446 | -5/Proximity Caves | Accompanied by 2 allies 14477 | -5/Proximity Caves | Attracted the attention of an 0b10 base 14524 | -5/Proximity Caves | Destroyed 7 combat bots 14835 | -5/Proximity Caves | Build established: Hauler-Mutant 14957 | -5/Proximity Caves | Learned location of 1 exit from Factory 15027 | -5/Proximity Caves | Spotted B-75 Beast 15087 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 15090 | -5/Proximity Caves | Destroyed B-75 Beast 15118 | -5/Proximity Caves | Lost 4 parts (2n1u1w) 15231 | -5/Proximity Caves | Discovered exit to Factory (range 10) 15250 | -5/Proximity Caves | Entered Factory 15250 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15251 | -5/Factory | Identified exit to Upper Caves 15251 | -5/Factory | Identified exit to Extension 15253 | -5/Factory | Loaded intel: 22 terminal locations 15458 | -5/Factory | Discovered new exit (range 2) 15523 | -5/Factory | Entered another Factory area 15523 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 15788 | -4/Factory | Build established: Scavenger-Tank 16103 | -4/Factory | Self-destructed Last Messages --------------- 16096_ B-60 Warrior overheating. 16096_ G-67 Veteran suffers critical hit. 16096_ Destroyed Plasma Rifle. 16097_ Overheating: Matter decay (-51). 16097_ B-60 Warrior heat damages core (-13). 16097_ B-60 Warrior overheating. 16098_ Power failure, Hvy. Deuterium Engine shutdown. 16098_ B-60 Warrior heat spikes uncontrollably. 16098_ B-60 Warrior overheating. 16099_ K-01 Serf collects debris. 16099_ Destroyed Imp. Treads. 16099_ Melted Imp. Treads. 16100_ Power failure, Neutrino Core shutdown. 16100_ Force Rifle permanently disabled. 16100_ Overheating: Short circuit. 16100_ B-60 Warrior overheating. 16101_ Overheating: Hcp. Storage Unit damaged (-117). 16101_ Overheating: Enh. Optical Array damaged (-2). 16101_ B-60 Warrior overheating. 16103_ B-60 Warrior heat damages Rnf. Fission Core, Hvy. Mace. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#####+##??????????? | | ##????????????????????????????? ???????????? | | #???????????????????????????? ????????????? | | #???????????????????????????? ????????????? | | #???????????????????????????"""^""" ????????????? | | ????????????????????????????""" 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"?????? | | # """" # #? ######+## ""????? | | # """" # #? #????????????????? | | + """" # #?? #????????????????? | | # """" # #?? #????????????????? | | # """" "" # #??? #????????????????? | | # S"" # #??? #????????????????? | | ## "" # #???? #????????????????? | | ?# # g #???? #????????????????? | | ?######################/###?????#????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????w??????? ??????????????g??????????? | | ??????????????????w?? ?????????????????????????? | | ?????????????????????##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 65 Energy Generation 32 Energy Capacity 1025 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Missile Launcher | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Plasma Flamer | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Hvy. Rocket Launcher | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileCompactNullifier Manual? 0 Play Time 01:55:17 Cumulative 60.0 hours Start 2020.11.06 @ 13:37:30 End 2020.11.10 @ 15:57:05 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 46 Rogue 10 Adventurer 36 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 49 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7772effd-e204-481f-981b-4970cb8c6257