Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.15 @ 21:47:15 Player: Kai Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (108) 540 Value Destroyed (2777) 2777 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (718) 718 TOTAL SCORE: 9695 Bonus ------- High Alert Combat Kills 118 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Improved Fusion Compressor Advanced Hacking Suite Hardcell Cannon Power Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Signal Interpreter Makeshift Transmission Jammer Improved Reaction Control System Makeshift Cloaking Device Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Hardcell Cannon Makeshift Hammer > --- INVENTORY -------- Improved Fusion Compressor Advanced Hacking Suite Advanced Hacking Suite Power Sword [Rating: 101] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Special Weapon Improved Remote Datajack Impact Weapon Makeshift Hammer Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 2 . . . 4 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 3 | . . 1 . 1 . . . . . . . . 1 Utility 7 | . . . 2 1 . . . 3 . . . . 1 Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 109 | 6 13 24 26 10 . 1 1 9 2 1 . 2 14 Power 14 | 1 . 3 2 1 . . . 2 . 1 . . 4 Engine 4 | 1 . 3 . . . . . . . . . . . Core 7 | . . . 2 1 . . . . . 1 . . 3 Reactor 3 | . . . . . . . . 2 . . . . 1 Propulsion 34 | 2 3 13 8 4 . . . 2 . . . . 2 Treads 25 | 2 3 12 8 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 9 | . . 1 . 4 . . . 2 . . . . 2 Utility 29 | 1 6 . 5 3 . . 1 5 . . . 1 7 Device 6 | . 1 . . 1 . . . 2 . . . 1 1 Storage 4 | 1 3 . . . . . . . . . . . . Processor 7 | . 2 . 3 1 . . . 1 . . . . . Hackware 11 | . . . 1 1 . . 1 2 . . . . 6 Protection 1 | . . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 32 | 2 4 8 11 2 . 1 . . 2 . . 1 1 Energy Gun 1 | . 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 25 | 2 3 8 11 1 . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . 1 . . 1 1 Launcher . | . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . Impact Weapon 2 | . . . . 1 . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . . . . Parts Lost 25 | . . . 3 2 . . . . . 1 . 2 17 Power 5 | . . . . 1 . . . . . 1 . . 3 Propulsion 5 | . . . 1 . . . . . . . . . 4 Utility 12 | . . . 1 . . . . . . . . 2 9 Weapon 3 | . . . 1 1 . . . . . . . . 1 Highest Loss Streak 14 | . . . 2 2 . . . . . 1 . 1 14 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 92 100 99 89 84 80 76 75 74 76 76 75 69 Engine 5 | . 14 11 1 . . . . . . . . . . Core 2 | . . . 7 3 . . . . . . 5 5 4 Treads 17 | . 28 33 27 . . . . . . . . . . Flight 7 | . . . . 28 30 30 30 22 11 11 11 11 12 Device 4 | . . . . 6 7 7 7 11 11 11 11 12 10 Storage 6 | . 14 11 9 . . . . . . . . . . Processor 10 | . 6 11 16 15 15 15 11 5 5 5 5 5 5 Hackware 11 | . . . 8 14 15 15 18 28 29 29 29 26 23 Ballistic Gun 17 | . 23 33 27 11 7 3 . . . . . . . Impact Weapon 2 | . . . . 6 7 7 7 5 5 5 5 5 4 Peak Build Rating 101 | 6 9 17 31 44 37 39 40 74 79 79 75 80 101 Average Rating 34 | 4 7 14 26 39 37 36 37 56 77 78 75 74 80 On Entrance 41 | . 6 8 15 30 37 37 36 40 73 79 75 75 70 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 91 | 13 91 36 43 37 6 6 4 20 24 24 16 21 34 Greatest Support 63 | 40 40 60 63 63 6 6 6 26 26 26 26 26 33 Greatest Overweight (x) 2 | . 2 . . . . . . 1 . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 6 14 15 15 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 4 15 15 15 15 5 5 5 5 5 5 4 4 5 Average Carried 10 | 1 11 14 14 5 5 4 4 4 4 4 4 3 3 Final Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 4 15 15 15 5 5 5 5 5 5 4 4 3 5 Class Distribution -------------------- 36% | Scavenger-Gunner 24% | Hacker-Mutant 16% | Mutant 10% | Hacker-Scout 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 3353 | 262 475 1004 1187 33 . 70 10 . 145 . . 12 155 Remotely . | . . . . . . . . . . . . . . Salvage Created 3823 | 68 555 1073 1692 58 . . . . 43 . . 2 332 Parts 257 | 2 31 99 116 1 . . . . 3 . . . 5 Haulers Intercepted 8 | . 2 4 2 . . . . . . . . . . Recyclers Shooed 6 | . 4 . 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 2 . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 73 | . 10 25 31 . . . . . 1 . . 1 5 Melee 3 | . . . . . . . . . . . . . 3 Guns 66 | . 10 25 31 . . . . . . . . . . Cannons 2 | . . . . . . . . . 1 . . 1 . Classes Destroyed 13 | 1 5 2 3 1 . . . . 1 . . . . Worker 4 | . . 1 2 1 . . . . . . . . . Builder 2 | . . . . 1 . . . . . . . . 1 Hauler 8 | . 2 4 2 . . . . . . . . . . Recycler 6 | 1 2 1 1 . . . . . . . . . 1 Operator 5 | . 1 3 1 . . . . . . . . . . Watcher 10 | . 1 4 2 1 . . . . . . . . 2 Swarmer 33 | . 6 16 6 . . . . . . . . . 5 Grunt 18 | . 4 3 11 . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . Sentry 15 | . . 6 9 . . . . . . . . . . Specialist 3 | . . . 3 . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . Programmer 2 | . . . . . . . . . 1 . . 1 . Best Kill Streak 7 | 1 3 5 7 2 . . . . 1 . . 1 3 Combat Bots Only 5 | . 3 5 4 . . . . . 1 . . 1 2 Max Kills in Single Turn 2 | 1 2 2 1 1 . . . . 1 . . 1 1 Gunslinging 1 | . 1 1 . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 547 | . 68 87 144 9 3 . 7 . 27 32 . 20 150 Missed 191 | . 17 18 45 6 1 . 3 . 14 21 . 7 59 Damage Taken 5090 | . 509 708 1409 182 28 . . . 183 148 . 156 1767 Core 1542 | . 67 99 137 17 15 . . . . . . 41 1166 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 73 75 75 . . . 95 . . . . 95 . Volleys Fired 229 | 2 60 63 90 . . . . . 5 . . 8 1 Largest 3 | 1 2 3 3 . . . . . 1 . . 1 1 Hottest 79 | 20 65 69 79 . . . . . 57 . . 65 65 Shots Fired 588 | 2 117 189 266 . . . . . 5 . . 8 1 Gun 574 | 2 117 189 266 . . . . . . . . . . Cannon 14 | . . . . . . . . . 5 . . 8 1 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 566 | 2 95 189 266 . . . . . 5 . . 8 1 Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 22 | . 22 . . . . . . . . . . . . Robot Hit Streak 15 | 2 8 15 12 . . . . . 6 . . 5 . Robot Miss Streak 9 | . 4 3 9 . . . . . 1 . . 1 1 Penetration Max 1 | . . . 1 . . . . . . . . . . Secondary Targets 12 | . 2 4 6 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . Shots Hit Robots 373 | 2 66 114 166 3 . . . . 4 . . 7 11 Core Hits 157 | 2 26 51 75 1 . . . . 1 . . . 1 Critical Kills 4 | . . 1 2 . . . . . 1 . . . . Critical Parts Destroyed 5 | . . . 1 1 . . . . 1 . . . 2 Critical Strikes 10 | . . 1 3 1 . . . . 2 . . 1 2 Destroy 6 | . . 1 3 . . . . . 2 . . . . Blast 1 | . . . . . . . . . . . . 1 . Smash 3 | . . . . 1 . . . . . . . . 2 Melee Attacks 44 | . . . . 10 . 1 . . 1 . . . 32 Impact 44 | . . . . 10 . 1 . . 1 . . . 32 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . 2 . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6938 | 16 851 1725 3031 305 . . . . 95 . . 331 584 Guns 5588 | 16 848 1725 2999 . . . . . . . . . . Cannons 426 | . . . . . . . . . 95 . . 331 . Explosions 125 | . . . . 125 . . . . . . . . . Melee 764 | . . . . 180 . . . . . . . . 584 Ramming 35 | . 3 . 32 . . . . . . . . . . Kinetic 5849 | 16 683 1725 2999 . . . . . 95 . . 331 . Thermal . | . . . . . . . . . . . . . . Explosive 125 | . . . . 125 . . . . . . . . . Electromagnetic 165 | . 165 . . . . . . . . . . . . Impact 764 | . . . . 180 . . . . . . . . 584 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . 2 . . . . . . . . . . . Average Corruption 1 | . . 1 . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 1 | . . 1 . . . . . . . . . . . Energy Discharges 1 | . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 433 | . . . . 146 . . . . . . . 41 246 Projectiles 41 | . . . . . . . . . . . . 41 . Explosions 28 | . . . . 28 . . . . . . . . . Melee 364 | . . . . 118 . . . . . . . . 246 Knockbacks 12 | . . . 1 2 . . . . 2 . . 4 3 Impact 6 | . . . 1 2 . . . . . . . . 3 Kinetic 6 | . . . . . . . . . 2 . . 4 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 162 | . . . . 162 . . . . . . . . . Shots 2 | . . . . 2 . . . . . . . . . Rammed 6 | . 2 . 4 . . . . . . . . . . Targets Rammed 7 | . 2 . 5 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . Highest Temperature 306 | . 178 56 81 . . . . . 10 . . 64 306 Average Temperature 28 | . 60 21 21 . . . . . 5 . . 33 122 Received Heat Transfer 1321 | . 183 126 531 6 18 . . . 18 18 . . 421 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . 2 . . . . . . . . 5 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Parts Fried 18 | . . . . 4 . . . . . . . . 14 Impact Corruptions 15 | . . . . 6 . . . . . . . . 9 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Peak Influence 550 | 5 188 550 534 420 . . . 30 . . . . 339 Initial 232 | . 3 . 232 230 . . . . . . . . 18 Average 200 | 3 75 212 340 314 . . . 24 . . . . 127 Maximum Alert Level 2 | . . 2 2 2 . . . . . . . . 1 Low Security (%) 58 | 100 100 61 18 . . . . 100 . . . . 69 Level 1 22 | . . 22 33 96 . . . . . . . . 30 Level 2 18 | . . 15 47 3 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 3 5 1 . . . . . . . . 1 Investigation 1 | . . 1 . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 9 | . 1 2 4 1 . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 5 | . 1 . 2 . . . . . . . . . 2 Communications Jammed 7 | . . . . . . . . . . . . . 7 Distress Signals 7 | . . . . . . . . . . . . . 7 Times Spotted 159 | . 21 41 42 6 3 . 1 2 5 6 . 2 30 Peak Tracking Total 9 | . 3 6 6 2 3 . 1 2 5 3 . 2 9 Tactical Retreats 19 | . . 4 1 1 . . . . 2 4 . . 7 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 5 | . 1 3 . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 7 | . 3 4 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 11 | . 2 1 4 4 . . . . . . . . . Max in Single Turn 4 | . 1 1 1 4 . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 22 | . 5 5 6 3 . . . 1 . 1 . . 1 Terminals 17 | . 5 5 5 2 . . . . . . . . . Fabricators 2 | . . . . 1 . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . Total Hacks 52 | . 13 16 14 5 . . . 1 . 1 . . 2 Successful 22 | . 6 5 6 3 . . . 1 . 1 . . . Failed 30 | . 7 11 8 2 . . . . . . . . 2 Catastrophic 5 | . 1 1 2 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 22 | . 3 6 7 1 . . . 1 . . . . 4 Terminals 46 | . 13 16 13 4 . . . . . . . . . Fabricators 2 | . . . . 1 . . . 1 . . . . . Repair Stations 2 | . . . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . Terminal Hacks 19 | . 6 5 5 2 . . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . . . Unreport Threat 3 | . 1 . 2 . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . Disarm Traps 2 | . 1 1 . . . . . . . . . . . Dispatch Records 2 | . . 1 . 1 . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . 1 . . . 1 . . . . . Network Status 1 | . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . Hacking Detections 17 | . 5 4 5 2 . . . . . . . . 1 Full Trace Events 2 | . . 2 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . 14 . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . Time 139 | . . . . . . . . 139 . . . . . Total Part Build Rating 18 | . . . . . . . . 18 . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 5 | . . . . . . 4 . . . . . . 1 Largest Group 4 | . . . . . . 4 . . . . . . 1 Highest-Rated Group 155 | . . . . . . 155 . . . . . . 32 Highest-Rated Ally 40 | . . . . . . 40 . . . . . . 32 Zionite Dispatches 1 | . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 3 2 . 1 . . 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 7180 | 94 1115 1594 1515 236 21 476 248 376 462 391 9 188 455 Spaces Moved 8431 | 52 502 790 661 520 52 1055 604 554 1168 1041 24 457 951 Core 61 | 5 . . . . . . . . . . . . 56 Treads 2004 | 47 502 790 661 4 . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 6366 | . . . . 516 52 1055 604 554 1168 1041 24 457 895 Fastest Speed 31 | 50 160 160 160 31 40 40 40 31 37 37 37 37 34 Average Speed 67 | 149 174 160 160 36 40 40 40 37 37 37 37 37 36 Slowest Speed 320 | 160 320 160 160 160 40 40 40 120 37 37 37 37 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 1 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 81 61 55 15 17 91 81 16 90 93 7 61 20 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . 1 1 . . . . 1 . Known Exits Taken 12 | . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched 9 | . . . . . . 4 1 . 2 2 . . . Spaces Dug 13 | . . . . 7 . . . . 1 . . . 5 Terrain Destroyed 42 | . . . . 33 . . . . 2 . . 1 6 Melee 13 | . . . . 7 . . . . 1 . . . 5 Projectile 3 | . . . . . . . . . 1 . . 1 1 AOE 26 | . . . . 26 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 9425 | 64 625 1011 931 552 51 1109 610 720 1191 1046 23 467 1025 Wait 435 | . 15 89 100 5 . 43 3 146 12 2 . . 20 Move 8414 | 51 501 789 660 519 51 1054 603 553 1165 1038 23 456 951 Hop 2 | . . . . . . . . . 1 1 . . . Pick Up 73 | 5 18 14 18 . . 4 1 4 2 2 . . 5 Fast Attach 25 | 5 6 1 1 1 . 1 1 4 1 . . . 4 Attach 29 | 1 2 3 4 6 . . . 4 1 1 . 2 5 Detach 6 | . 1 . . . . . . 2 1 . . 1 1 Swap 55 | . 5 20 21 3 . . . 1 . . . . 5 Drop 106 | . 15 32 32 8 . 6 2 6 2 2 . . 1 Fire 229 | 2 60 63 90 . . . . . 5 . . 8 1 Melee 44 | . . . . 10 . 1 . . 1 . . . 32 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 7 | . 2 . 5 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 4) 425 | -10/Materials | Discovered new exit (range 15) 764 | -10/Materials | Discovered new exit (range 8) 1036 | -10/Materials | Identified exit to Mines 1171 | -10/Materials | Discovered new exit (range 16) 1208 | -10/Materials | Identified exit to Materials 1210 | -10/Materials | Entered another Materials area 1210 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1553 | -9/Materials | Build established: Scavenger-Gunner 1864 | -9/Materials | Discovered new exit (range 16) 2420 | -9/Materials | Discovered new exit (range 11) 2764 | -9/Materials | Discovered new exit (range 16) 2802 | -9/Materials | Identified exit to Materials 2804 | -9/Materials | Entered another Materials area 2804 | -8/Materials | Evolved 2 slots: Utility x2 2851 | -8/Materials | Garrison activated, responded to threat 3104 | -8/Materials | Build established: Scavenger-Tank 3537 | -8/Materials | Build established: Scavenger-Gunner 4110 | -8/Materials | Discovered new exit (range 16) 4318 | -8/Materials | Identified exit to Factory 4319 | -8/Materials | Entered Factory 4319 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4553 | -7/Factory | Discovered new exit (range 6) 4555 | -7/Factory | Identified exit to Lower Caves 4555 | -7/Factory | Entered Lower Caves 4573 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4576 | -7/Lower Caves | Encountered a Warlord checkpoint 4576 | -7/Lower Caves | Identified exit to Zion 4576 | -7/Lower Caves | Entered Zion 4656 | -6/Zion | Learned Factory non-interactive machine intel 4723 | -6/Zion | Build established: Hacker-Scout 4756 | -6/Zion | Learned Factory trap positions 4762 | -6/Zion | Learned Factory stockpile data 4795 | -6/Zion | Learned location of Armory (-3) 4951 | -6/Zion | Met Imprinter 4957 | -6/Zion | Imprinted 4959 | -6/Zion | Declared Zion's savior 5049 | -6/Zion | Discovered new exit (range 9) 5052 | -6/Zion | Identified exit to Proximity Caves 5052 | -6/Zion | Entered Proximity Caves 5053 | -5/Proximity Caves | Learned 12 Factory zone layouts 5123 | -5/Proximity Caves | Spotted B-75 Beast 5282 | -5/Proximity Caves | Discovered new exit (range 9) 5285 | -5/Proximity Caves | Identified exit to Factory 5300 | -5/Proximity Caves | Entered Factory 5300 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 5302 | -5/Factory | Loaded intel: 87 trap records 5304 | -5/Factory | Loaded intel: 174 non-interactive machine locations 5497 | -5/Factory | Build established: Hacker-Mutant 5598 | -5/Factory | Fabricated Lgt. Quantum Reactor? 5671 | -5/Factory | Discovered new exit (range 6) 5673 | -5/Factory | Identified exit to Upper Caves 5676 | -5/Factory | Entered Upper Caves 5696 | -5/Upper Caves | Found DCF Scrap (15 items) 5799 | -5/Upper Caves | Spotted B-75 Beast 6123 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6133 | -5/Upper Caves | Discovered new exit (range 15) 6136 | -5/Upper Caves | Learned Factory security intel 6138 | -5/Upper Caves | Identified exit to Upper Caves 6138 | -5/Upper Caves | Entered another Upper Caves area 6138 | -5/Upper Caves | Spotted B-75 Beast 6177 | -5/Upper Caves | Encountered a Warlord checkpoint 6353 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6523 | -5/Upper Caves | Discovered new exit (range 13) 6529 | -5/Upper Caves | Identified exit to Zhirov 6529 | -5/Upper Caves | Entered Zhirov 6529 | -5/Zhirov | Discovered new exit (range 3) 6534 | -5/Zhirov | Identified exit to Proximity Caves 6538 | -5/Zhirov | Entered Proximity Caves 6538 | -4/Proximity Caves | Learned Research emergency access door positions 6640 | -4/Proximity Caves | Spotted B-86 Titan 6723 | -4/Proximity Caves | Discovered new exit (range 9) 6725 | -4/Proximity Caves | Identified exit to Factory 6726 | -4/Proximity Caves | Entered Factory 6726 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6992 | -4/Factory | Lost 3 parts (1p1n1u) 7156 | -4/Factory | Zion Defense Resupply teleported in 7159 | -4/Factory | Spotted B-86 Titan 7166 | -4/Factory | Core integrity fell below 50% 7175 | -4/Factory | Core integrity fell below 20% 7181 | -4/Factory | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- [ 3 : Melee Resupply ] [ 4 : Defense Resupply ] 07155_ Connecting with Terminal... >>\\ZION-DISPATCH-4 [ Target locked, reinforcements inbound... ] 07157_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07162_ IS-AS8(A) destroyed. 07164_ Adv. Hacking Suite destroyed. 07164_ Knocked back. 07166_ B-86 Titan activates siege mode. 07168_ Critical hit (Meltdown: +340). 07168_ Knocked back. 07169_ Mak. Hammer destroyed. 07171_ Adv. System Shield destroyed. 07174_ S-27 Virus destroyed. 07174_ Knocked back. 07174_ Slug penetrates Wall. 07177_ Adv. Hacking Suite destroyed. 07177_ Critical hit (Blast). 07177_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????############?????????????????? | | ??????????????????### #?????????????????? | | ?????????????????? #?????????????????? | | ??????????????????? +?????????????????? | | ???????????????????? #????????????????#? | | ????????????????????# #??????????????? #? | | ????????????????????# #??????????????# #? | | ????????????????????# #??????????????# #? | | ???????????????????## ################ #? | | ???????????????????+ #? | | ???????????????????# s u #? | | ???????????????????# @ """ """ ""#? | | ???????????????????# ==% """""o""""" T"#? | | ???????????????????# % = """"" """"" ""#? | | ?????????????????### % s =%* =!!! #? | | ????????????????" ! u s =[ !!%!* #? | | ????????????T ########BB;"" """#####""!!=""## #? | | ???????????????????????#BB#""F"""#???########## #? | | ???????????????????????#### """""#????????????# #? | | ??????????????????????????########????????????# #? | | ???????????????################################ ## | | ??????????????? % | | ?????????????? ! | | ?????????????? | | ????????????? | | ????????????? | | ????????????? | | ????????????? | | ????????????????##############+################### | | ?????????????????????????# ] !! # #? | | ?????????????????????????# !! # #? | | ?????????????????????????# !! # #? | | ?????????????????????????# # #? | | ?????????????????????????# """"""""" ####+######? | | ?????????????????????????# = #??# #?????? | | ?????????????????????????# """""""""%=#??# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 34 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Armor Coverage 225 Evasion (%) 73 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 70 Defensive Hacking 14 Item Schematics ----------------- Adv. System Restoration Module | -6/Zion | Archive Energy Well | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Drone Bay | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Remote Shield | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive D-53 Grenadier | -6/Zion | Archive K-01 Serf | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Adventurer Batter Up Knowing Is Half The Battle No Signal Novice Programmer Challenges ------------ None Game ------ Seed LargeFortressStorm Manual? 0 Play Time 01:33:04 Cumulative 29.6 hours Start 2024.10.15 @ 16:41:28 End 2024.10.15 @ 21:47:15 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 26 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x56 Zoom Use 63% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c67f5b5-8617-4184-989e-c591d1171c4b