Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.06.30 @ 12:59:13 Player: Plexion Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (144) 720 Value Destroyed (4277) 4277 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1490) 1490 TOTAL SCORE: 8887 Bonus ------- High Alert Combat Kills 590 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 62/300 Energy 99/100 System Corruption 0% Temperature Cool (10) Movement Core (400) Ox7 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- Autogun > --- INVENTORY (15) --- Nuclear Core Improved Heat Sink Experimental Sensor Array Improved Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Relay Coupler [NC] (25) Relay Coupler [NC] (21) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Autogun Autogun Missile Launcher > --- INVENTORY -------- Nuclear Core Improved Aluminum Leg Carbon-fiber Leg Improved Heat Sink Experimental Sensor Array Improved Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Autogun Autogun Autogun Autogun Assault Cannon [Rating: 32] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . 2 . 2 . . . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 2 | . . 1 . 1 . . . Weapon 1 | . . . . 1 . . . Parts Attached 78 | 7 6 26 2 17 9 6 5 Power 4 | 1 1 1 . . . 1 . Engine 2 | 1 1 . . . . . . Core 2 | . . 1 . . . 1 . Reactor . | . . . . . . . . Propulsion 18 | 2 . 9 1 4 2 . . Treads 10 | 2 . 8 . . . . . Leg 8 | . . 1 1 4 2 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 2 6 1 5 . . . Device 7 | . 2 1 . 4 . . . Storage 3 | 1 . 2 . . . . . Processor 3 | . . 2 . 1 . . . Hackware . | . . . . . . . . Protection 2 | . . 1 1 . . . . Artifact . | . . . . . . . . Weapon 41 | 3 3 10 . 8 7 5 5 Energy Gun 3 | 2 1 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 1 . 3 . 6 1 1 3 Ballistic Cannon 11 | . 2 3 . . 3 2 1 Launcher 12 | . . 4 . 2 3 2 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 18 | . 2 1 . . 1 2 12 Power 2 | . 1 . . . . . 1 Propulsion 5 | . . 1 . . 1 1 2 Utility 3 | . . . . . . . 3 Weapon 8 | . 1 . . . . 1 6 Highest Loss Streak 8 | . 2 1 . . 1 1 8 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 93 99 100 99 99 96 68 Engine 3 | . 14 3 . . . . . Core 7 | . . 7 11 9 9 9 8 Treads 17 | . 28 32 23 . . . . Leg 12 | . . . 9 26 26 25 14 Device 7 | . 8 7 . 8 9 9 4 Storage 10 | . 14 11 11 9 9 9 9 Processor 8 | . . 11 11 9 9 9 9 Protection 5 | . . 3 11 9 9 9 2 Energy Gun 2 | . 13 . . . . . . Ballistic Gun 13 | . 10 3 22 26 18 15 16 Ballistic Cannon 8 | . 4 18 . . 5 8 2 Naked Turns . | . . . . . . . . Heaviest Build 45 | 13 17 41 41 45 45 44 44 Greatest Support 63 | 40 40 63 63 45 45 43 28 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 12 | 7 8 11 15 15 15 15 15 Most Carried 15 | 4 7 15 15 15 15 15 14 Average Carried 11 | 2 5 10 14 13 14 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 15 | 4 6 15 15 15 15 14 10 Class Distribution -------------------- 76% | Mutant 23% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Mutant | -8/Garrison Gunner | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Mat Gar Matter Collected 3197 | 182 204 982 122 899 257 284 267 Remotely . | . . . . . . . . Salvage Created 4099 | . 449 1053 87 1342 303 462 403 Parts 282 | . 29 84 8 79 27 33 22 Haulers Intercepted 8 | . . 4 . 3 . 1 . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 110 | . 13 34 1 24 14 13 11 Guns 52 | . 13 4 1 19 4 3 8 Cannons 22 | . . 19 . . 2 . 1 AOE 36 | . . 11 . 5 8 10 2 Classes Destroyed 11 | . 3 6 . 2 . . . Worker 7 | . 1 1 1 3 . 1 . Builder 4 | . . . . 3 . 1 . Tunneler 2 | . . 1 . 1 . . . Hauler 8 | . . 4 . 3 . 1 . Recycler 7 | . . 2 1 1 . 3 . Mechanic 1 | . . 1 . . . . . Operator 5 | . . 3 . 1 . 1 . Swarmer 36 | . 3 12 1 4 7 6 3 Grunt 57 | . 10 14 . 16 6 5 6 Brawler 2 | . . . . 1 . 1 . Sentry 15 | . . 8 . 3 1 1 2 Best Kill Streak 11 | . 4 7 1 8 4 11 5 Combat Bots Only 7 | . 4 5 1 6 4 7 5 Max Kills in Single Turn 6 | . 1 3 1 4 4 6 2 Gunslinging 1 | . . . . . 1 . . Exploded 4 | . . 3 . 3 4 4 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Gar Damage Taken 4543 | . 722 1172 57 870 177 231 1314 Core 882 | . 185 133 6 132 8 41 377 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 63 | 100 26 . 65 . . . . Volleys Fired 315 | . 55 86 7 72 35 18 42 Largest 3 | . 2 2 2 3 3 3 3 Hottest 90 | . 90 70 46 69 90 90 90 Shots Fired 647 | . 110 161 14 206 45 42 69 Gun 458 | . 110 22 14 201 25 24 62 Cannon 159 | . . 128 . . 14 12 5 Launcher 30 | . . 11 . 5 6 6 2 Special . | . . . . . . . . Kinetic 561 | . 54 150 14 201 39 36 67 Thermal 55 | . 55 . . . . . . Explosive 30 | . . 11 . 5 6 6 2 Electromagnetic 1 | . 1 . . . . . . Robot Hit Streak 24 | . 14 24 5 20 4 9 13 Robot Miss Streak 4 | . 3 3 1 4 4 2 3 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 2 . . 2 2 . 1 Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 Shots Hit Robots 412 | . 75 114 10 125 13 27 48 Core Hits 230 | . 31 60 3 66 19 32 19 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . . 2 Critical Strikes 11 | . 1 5 . 1 1 . 3 Burn 1 | . 1 . . . . . . Destroy 3 | . . . . 1 . . 2 Blast 7 | . . 5 . . 1 . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10356 | . 853 3341 153 2873 929 1256 951 Guns 4294 | . 853 313 153 1909 115 295 656 Cannons 1908 | . . 1559 . . 48 204 97 Explosions 4154 | . . 1469 . 964 766 757 198 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 5648 | . 299 1872 153 1909 163 499 753 Thermal 1001 | . 554 . . 447 . . . Explosive 3675 | . . 1437 . 517 766 757 198 Electromagnetic 32 | . . 32 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 322 | . . 75 . 223 12 12 . Projectiles 24 | . . 12 . . . 12 . Explosions 298 | . . 63 . 223 12 . . Melee . | . . . . . . . . Knockbacks 18 | . . 15 . . . 3 . Impact . | . . . . . . . . Kinetic 17 | . . 14 . . . 3 . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 168 | . . 73 . 95 . . . Shots 7 | . . 4 . 3 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 347 | . 347 228 28 31 24 66 114 Average Temperature 49 | . 98 51 13 5 5 25 35 Received Heat Transfer 1992 | . 381 477 . 369 54 99 612 Effects 3 | . 3 . . . . . . Shutdowns 1 | . 1 . . . . . . Energy Bleed 1 | . 1 . . . . . . Matter Decay 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 2 . . . . . . Heat Transferred 1878 | . 1628 . . 250 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Peak Influence 1033 | . 310 1033 477 550 788 776 594 Initial 417 | . . 67 402 111 334 384 417 Average 391 | . 141 389 354 340 642 570 485 Maximum Alert Level 3 | . 1 3 2 2 3 3 2 Low Security (%) 26 | 100 79 27 . 28 . . . Level 1 24 | . 20 38 41 24 3 13 . Level 2 40 | . . 24 58 46 68 67 100 Level 3 9 | . . 10 . . 28 19 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 4 4 . 3 . . . Investigation 2 | . . 2 . . . . . Extermination . | . . . . . . . . Reinforcement 9 | . 4 2 . 3 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Distress Signals 10 | . 5 1 . 3 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 159 | . 24 50 4 39 13 16 13 Peak Tracking Total 7 | . 6 4 4 6 4 7 4 Tactical Retreats 7 | . 3 1 1 2 . . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Traps Triggered 7 | . . 1 . 2 2 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 6 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Mat Gar Machines Disabled 17 | . . 5 . 6 3 3 . Max in Single Turn 3 | . . 2 . 3 1 2 . Garrison Relay 2 | . . . . . 2 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Machines Accessed 15 | . 4 4 . 4 1 2 . Terminals 13 | . 4 4 . 3 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 32 | . 9 8 . 11 1 3 . Successful 13 | . 4 5 . 3 . 1 . Failed 19 | . 5 3 . 8 1 2 . Catastrophic 3 | . . 1 . . 1 1 . Database Lockouts . | . . . . . . . . Manual 27 | . 9 6 . 9 1 2 . Terminals 29 | . 9 8 . 9 1 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 2 . 1 . Terminal Hacks 7 | . 3 3 . 1 . . . Robot Analysis 2 | . 2 . . . . . . Branch Access Points 1 | . . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . Disarm Traps 1 | . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks 4 | . 1 2 . 1 . . . Terminals 4 | . 1 2 . 1 . . . Track 3 | . 1 2 . . . . . Botnet 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 4 2 . 3 1 1 . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . . 6 . . Machine Destruction 6 | . . . . . 6 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Mat Gar Turns Passed 6422 | 92 1029 1918 682 932 1030 515 224 Spaces Moved 3501 | 50 533 987 333 541 729 268 60 Core 1 | 1 . . . . . . . Treads 1902 | 49 533 987 333 . . . . Legs 1598 | . . . . 541 729 268 60 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 120 190 Average Speed 151 | 157 160 160 197 120 128 165 190 Slowest Speed 240 | 160 160 160 240 190 190 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 4 91 81 78 43 49 26 19 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 3 | . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 11 | . . . . . . 11 . Terrain Destroyed 243 | . . 79 . 78 25 53 8 Melee . | . . . . . . . . Projectile 1 | . . . . . . 1 . AOE 242 | . . 79 . 78 25 52 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Total 4104 | 60 610 1179 347 704 780 307 117 Wait 125 | . 10 35 3 62 . 15 . Move 3496 | 49 532 986 332 541 728 268 60 Hop . | . . . . . . . . Pick Up 37 | 4 3 22 1 5 2 . . Fast Attach 17 | 6 3 4 . 4 . . . Attach 15 | . 2 3 1 2 2 1 4 Detach 3 | . 2 1 . . . . . Swap 46 | 1 1 19 1 11 7 5 1 Drop 35 | . 2 23 2 7 1 . . Fire 315 | . 55 86 7 72 35 18 42 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 15 | . . . . . 5 . 10 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials (discovered 5 exits: *Fac x3 / Gar / Gar) -8/Garrison (discovered 3 exits: *Fac x2 / *Mat) -8/Materials (discovered 5 exits: *Fac x3 / Gar / Gar) -8/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 9) 303 | -10/Materials | Build established: Mutant 702 | -10/Materials | Core integrity fell below 50% 718 | -10/Materials | Discovered new exit (range 10) 953 | -10/Materials | Discovered new exit (range 5) 1000 | -10/Materials | Discovered new exit (range 13) 1122 | -10/Materials | Entered another Materials area 1122 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1911 | -9/Materials | Discovered new exit (range 11) 2375 | -9/Materials | Discovered new exit (range 15) 2807 | -9/Materials | Discovered new exit (range 6) 2967 | -9/Materials | Identified exit to Mines 3040 | -9/Materials | Entered Mines 3050 | -9/Mines | Met a Derelict bent on vengeance 3114 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3119 | -9/Mines | Found Prototype Device 3170 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3477 | -9/Mines | Learned location of Zion (-7) 3491 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3652 | -9/Mines | Discovered new exit (range 10) 3722 | -9/Mines | Entered Materials 3722 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3723 | -8/Materials | Identified exit to Factory 4021 | -8/Materials | Build established: Gunner 4284 | -8/Materials | Discovered exit to Factory (range 16) 4486 | -8/Materials | Discovered exit to Factory (range 11) 4654 | -8/Materials | Identified exit to Garrison 4654 | -8/Materials | Entered Garrison 4684 | -8/Garrison | Triggered checkpoint 4703 | -8/Garrison | Discovered exit to Materials (range 5) 4754 | -8/Garrison | Triggered checkpoint 4814 | -8/Garrison | Triggered checkpoint 4914 | -8/Garrison | Discovered exit to Factory (range 15) 4961 | -8/Garrison | Triggered checkpoint 5088 | -8/Garrison | Build established: Mutant 5179 | -8/Garrison | Triggered checkpoint 5299 | -8/Garrison | Installed Relay Interface Framework 5309 | -8/Garrison | Discovered exit to Factory (range 13) 5393 | -8/Garrison | Garrison Relay disabled 5497 | -8/Garrison | Garrison Relay disabled 5684 | -8/Garrison | Entered Materials 6011 | -8/Materials | Destroyed 7 combat bots 6199 | -8/Materials | Identified exit to Garrison 6199 | -8/Materials | Entered Garrison 6239 | -8/Garrison | Triggered checkpoint 6306 | -8/Garrison | Triggered checkpoint 6335 | -8/Garrison | Core integrity fell below 50% 6384 | -8/Garrison | Triggered checkpoint 6390 | -8/Garrison | Triggered checkpoint 6415 | -8/Garrison | Core integrity fell below 20% 6423 | -8/Garrison | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 06386_ Autogun destroyed. 06394_ Y-45 Defender destroyed. 06399_ Penetrated by Slug. 06402_ Autogun destroyed. 06404_ Penetrated by Slug. 06406_ Y-45 Defender suffers critical hit (Blast). 06406_ Y-45 Defender destroyed. 06407_ Slug penetrates Reinforced Barrier. 06408_ Slug penetrates Wall. 06410_ Autogun destroyed. 06411_ Penetrated by Slug. 06413_ Assault Cannon destroyed. 06417_ Penetrated by Slug. 06417_ Critical hit (Destroy). 06417_ Nuclear Core destroyed. 06418_ X-62 Marksman suffers critical hit (Destroy). 06418_ Destroyed Imp. Carbon-fiber Leg. 06419_ Penetrated by Slug. 06420_ Adv. Targeting Computer destroyed. 06423_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????# # | | ??????????????????????######???????????????????# # | | ?????????????????????? #???????????????????# # | | ??????????????????????? #???????????????????# # | | ??????????????????????? #???????????????????# # | | ???????????????????????# #?????????????????### # | | ???????????????????????# #???????####??????# | | ???????????????????????# #???????# ???????# | | ???????????????????????# #???????# #???????# ## | | ???????????????????????# ######### #???????# ## | | ???????????????????????# ## # #???????# | | ???????????????????????# ## # # ##??????# | | ???????????????????????# ^^ = ######## ## | | ???????????????????????# ^^ #? | | ???????????????????????# #? | | ???????????????????????#[ ## # ###########? | | ?????????????????????###== ## #??????????? | | ?????????????????????# *[ "??????????? | | ?????????????????????# "??????????? | | ?????????????????????# % "??????????? | | ?????????????????????# x "??????????? | | ?????????????????????### ## ## #??????????? | | ?????????????########### ## ## ##?????????? | | ?????????????# =!%x ????????? | | ?????????????# = *%[! ????????? | | ?????????????# ######## @[[* !%! ????????? | | ???????????????????????##= ## =#######?????????? | | ????????????????????????# *#?????????????????????? | | ????????????????????????# =#?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordWeaponRedirector Manual? 0 Play Time 00:38:29 Cumulative 244.1 hours Start 2022.06.30 @ 12:20:51 End 2022.06.30 @ 12:59:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 342 Rogue 255 Adventurer 87 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 69 Gallery% 77 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5bbccafa-43a8-4c15-95b3-8032ae75d5f6