Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.26 @ 23:28:22

Player: Phillammon

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (42)      210
Value Destroyed (1047)     1047
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3077

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (210) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Aluminum Leg
>          --- UTILITY (5) ------
     Large Storage Unit
     Large Storage Unit
           Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (16) ---
     Light Ion Engine
  Advanced Targeting Computer
           Armor Integrity Analyzer
           Armor Integrity Analyzer
    Medium Armor Plating
           Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
         Large Storage Unit
         Large Storage Unit
               Signal Interpreter
      Advanced Targeting Computer
  High-powered Tractor Beam
>              --- WEAPON -----------
               Particle Gun
         Light Assault Rifle
>              --- INVENTORY --------
         Light Ion Engine
      Advanced Targeting Computer
               Armor Integrity Analyzer
               Armor Integrity Analyzer
        Medium Armor Plating
               Grenade Launcher
               Rocket Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  3    | .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             43   | 2   5   1   10  25  
  Power                    6    | .   1   .   2   3   
    Engine                 4    | .   1   .   2   1   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   1   .   4   5   
    Treads                 8    | 1   1   .   4   2   
    Leg                    3    | .   .   .   .   3   
    Wheel                  1    | 1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | .   2   .   1   8   
    Device                 5    | .   .   .   .   5   
    Storage                2    | .   1   .   .   1   
    Processor              3    | .   1   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | .   1   1   3   9   
    Energy Gun             1    | .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          6    | .   .   1   1   4   
    Ballistic Cannon       4    | .   .   .   2   2   
    Launcher               2    | .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 32   | .   4   1   2   25  
  Power                    6    | .   1   1   .   4   
  Propulsion               9    | .   1   .   2   6   
  Utility                  5    | .   .   .   .   5   
  Weapon                   12   | .   2   .   .   10  
  Highest Loss Streak      7    | .   4   1   2   7   
Average Slot Usage (%)     82   | .   79  74  86  83  
  Engine                   6    | .   12  3   11  5   
  Core                     1    | .   .   .   .   2   
  Treads                   21   | .   21  28  29  14  
  Leg                      1    | .   .   .   .   3   
  Device                   2    | .   .   .   .   6   
  Storage                  13   | .   16  14  11  14  
  Processor                14   | .   5   14  11  18  
  Protection               1    | .   .   .   2   2   
  Energy Gun               1    | .   11  .   .   1   
  Ballistic Gun            6    | .   .   10  14  2   
  Ballistic Cannon         7    | .   .   .   7   11  
  Launcher                 1    | .   7   3   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             46   | 10  26  22  36  46  
  Greatest Support         69   | 20  40  40  69  69  
  Greatest Overweight (x)  13   | .   .   .   1   13  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 16   | 6   12  10  10  16  
  Average Capacity         11   | 6   8   10  10  13  
  Most Carried             12   | 6   6   7   10  12  
  Average Carried          7    | 5   4   5   8   9   
  Final Capacity           16   | 6   10  10  10  16  
  Final Carried            10   | 4   5   7   10  6   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           1194 | 200 45  85  229 635 
  Remotely                 465  | .   .   .   .   465 
Salvage Created            1094 | .   114 97  339 544 
  Parts                    82   | .   18  5   21  38  
Haulers Intercepted        2    | .   .   .   1   1   
Recyclers Shooed           2    | .   .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  35   | .   5   2   9   19  
  Guns                     12   | .   .   2   6   4   
  Cannons                  18   | .   .   .   3   15  
  AOE                      5    | .   5   .   .   .   
Classes Destroyed          8    | .   5   .   2   1   
  Worker                   2    | .   1   .   .   1   
  Builder                  1    | .   1   .   .   .   
  Hauler                   2    | .   .   .   1   1   
  Watcher                  2    | .   1   .   1   .   
  Swarmer                  16   | .   3   .   4   9   
  Grunt                    12   | .   2   2   3   5   
  Sentry                   6    | .   .   .   2   4   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           8    | .   8   2   5   3   
  Combat Bots Only         5    | .   5   2   5   3   
Max Kills in Single Turn   4    | .   4   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   4   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               3949 | .    350  143  525  2931 
  Core                     690  | .    44   18   73   555  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         85   | 100  .    75   81   .    
Volleys Fired              142  | .    8    12   23   99   
  Largest                  2    | .    2    1    2    2    
  Hottest                  90   | .    90   20   78   85   
Shots Fired                229  | .    12   12   46   159  
  Gun                      102  | .    9    12   32   49   
  Cannon                   123  | .    .    .    14   109  
  Launcher                 4    | .    3    .    .    1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  183  | .    .    12   46   125  
  Thermal                  42   | .    9    .    .    33   
  Explosive                4    | .    3    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         17   | .    3    15   16   17   
  Robot Miss Streak        3    | .    1    .    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    .    .    3    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           164  | .    8    12   32   112  
  Core Hits                69   | .    11   5    14   39   
  Critical Hits            3    | .    .    .    .    3    
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2970 | .    347  146  509  1968 
  Guns                     1109 | .    72   146  306  585  
  Cannons                  1522 | .    .    .    203  1319 
  Explosions               337  | .    275  .    .    62   
  Melee                    .    | .    .    .    .    .    
  Ramming                  2    | .    .    .    .    2    
  Kinetic                  2039 | .    .    146  509  1384 
  Thermal                  592  | .    72   .    .    520  
  Explosive                337  | .    275  .    .    62   
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            58   | .    3    .    .    55   
  Projectiles              13   | .    .    .    .    13   
  Explosions               45   | .    3    .    .    42   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 16   | .    .    .    1    15   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  15   | .    .    .    1    14   
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      93   | .    52   .    .    41   
  Shots                    3    | .    2    .    .    1    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        266  | .    156  .    66   266  
  Average Temperature      60   | .    73   .    26   63   
  Received Heat Transfer   1221 | .    102  72   138  909  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1259 | .    186  .    .    1073 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             362  | .   127 104 291 362 
  Average Influence        177  | .   67  82  165 245 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         56   | 100 100 100 46  35  
  Level 1                  43   | .   .   .   53  64  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   2   .   2   5   
  Investigation            2    | .   .   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 4    | .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           4    | .   2   .   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              64   | .   12  4   13  35  
  Peak Tracking Total      7    | .   7   2   6   6   
  Tactical Retreats        5    | .   1   .   1   3   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            2    | .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          3    | .   .   .   .   3   
  Max in Single Turn       2    | .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          1    | .   .   .   1   .   
  Terminals                1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   .   .   4   .   
  Successful               3    | .   .   .   3   .   
  Failed                   1    | .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   .   .   4   .   
  Terminals                4    | .   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   
  Terminal Index           1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   2   .   
  Terminals                2    | .   .   .   2   .   
    Botnet                 1    | .   .   .   1   .   
    Operators              1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               1568 | 6   135 310 394 723 
Spaces Moved               682  | 3   95  171 179 234 
  Core                     7    | .   .   .   .   7   
  Treads                   567  | .   37  171 179 180 
  Legs                     49   | 2   .   .   .   47  
  Wheels                   59   | 1   58  .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            80   | 80  80  160 160 150 
  Average Speed            159  | 106 111 160 162 176 
  Slowest Speed            700  | 120 160 160 180 700 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       21   | 2   24  30  22  27  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          22   | .   14  .   .   8   
  Melee                    .    | .   .   .   .   .   
  Projectile               4    | .   .   .   .   4   
  AOE                      18   | .   14  .   .   4   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      936  | 6   113 195 238 384 
  Wait                     30   | .   .   10  12  8   
  Move                     678  | 2   94  170 178 234 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  33   | .   5   2   10  16  
  Fast Attach              5    | .   .   .   2   3   
  Attach                   31   | 2   5   .   4   20  
  Detach                   1    | .   1   .   .   .   
  Swap                     7    | .   .   1   4   2   
  Drop                     8    | 2   .   .   5   1   
  Fire                     142  | .   8   12  23  99  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    7 | -11/Scrapyard | Entered Materials
  104 | -10/Materials | Lost 4 parts (1p1n2w)
  122 | -10/Materials | Discovered new exit (range 7)
  140 | -10/Materials | Identified exit to Mines
  142 | -10/Materials | Entered Mines
  158 | -10/Mines     | Learned location of Zion (-7)
  197 | -10/Mines     | Met a Derelict bent on vengeance
  202 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  210 | -10/Mines     | Learned location of 1 exit from Materials
  310 | -10/Mines     | Build established: Mutant
  310 | -10/Mines     | Discovered new exit (range 8)
  361 | -10/Mines     | Discovered new exit (range 5)
  377 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  404 | -10/Mines     | Identified exit to Materials
  452 | -10/Mines     | Entered Materials
  452 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  453 | -9/Materials  | Identified exit to Materials
  700 | -9/Materials  | Discovered exit to Materials (range 16)
  846 | -9/Materials  | Entered another Materials area
  846 | -8/Materials  | Evolved 2 slots: Utility x2
 1198 | -8/Materials  | Garrison activated, responded to threat
 1268 | -8/Materials  | Lost 6 parts (1p2n1u2w)
 1337 | -8/Materials  | Core integrity fell below 50%
 1376 | -8/Materials  | Lost 5 parts (1p1n1u2w)
 1466 | -8/Materials  | Lost 5 parts (1p1u3w)
 1548 | -8/Materials  | Garrison activated, responded to threat
 1549 | -8/Materials  | Core integrity fell below 20%
 1569 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01551_ Acquired 1 matter. <x2>
01554_ Carbon-fiber Leg destroyed.
01555_ Acquired 1 matter.
01556_ Lgt. Assault Rifle destroyed.
01557_ Acquired 10 matter.
01557_ Electrolysis Chamber disabled.
01557_ Scanalyzer disabled.
01557_ Aluminum Leg destroyed.
01557_ Destroyed Aluminum Leg.
01557_ Hpw. Tractor Beam destroyed.
01557_ Destroyed Hpw. Tractor Beam.
01557_ Lgt. Nuclear Core destroyed.
01557_ Destroyed Lgt. Nuclear Core.
01557_ Destroyed Particle Gun.
01557_ K-01 Serf collects debris.
01559_ Slammed into G-47 Trooper.
01560_ U-05 Engineer builds a Wall.
01560_ K-01 Serf collects debris.
01563_ Grenade Launcher destroyed.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
| ?????????? ??????????????????????????????????????? |
| ?????????? ??????????????????????????????????????? |
| ##???????? #?????????????????????????????????????? |
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|    ??????? #?????????????????????????????????????? |
|     ?????? #?????????????????????????????????????? |
| ?   ?????# #?????????????????????????????????????? |
|      ????# #????!  ??????????????????????????????? |
|      ##### #????   ??????????????????????????????? |
|            #???     ?????????????????????????????? |
|      #     #???#   #?????????????????????????????? |
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|    #?#     #####   #?????????????????????????????? |
| ######             #?????????????????????????????? |
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|  ######## %        #?????????????????????????????? |
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|  " #?????#     #   #?????????????????????????????? |
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|  " #?????#     +   +????  ???????????????????????? |
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|  ###?????# !!  +   #???  ????????????????????????? |
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|    #?????# """ #*  # ""     #????????????????????? |
| +###?????# "R  +   u%       #????????????????????? |
| ?????????# "  %#%  u %    [ #????????????????????? |
| ?????????#   ! #      g     #????????????????????? |
| ?????????#     #            #????????????????????? |
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| ?????????????????? ??????????????????????????????? |
| ?????????????????? ??????????????????????????????? |
| ?????????????????? ??????????????????????????????? |
| ?????????????????? ??????????????????????????????? |
| ?????????????????? ??????????????????????????????? |
| ?????????????????? ??????????????????????????????? |
| ?????????????????? ??????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                44
Targeting Accuracy         8
Armor Integrity Analysis   33
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              TerrabombResetReconstructor
  Manual?         0
Play Time         00:16:00
  Cumulative      16.0 hours
  Start           2020.07.26 @ 23:13:26
  End             2020.07.26 @ 23:28:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             16
Gallery%          23
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 003e6c7f-c382-4d1a-82b8-40797da51c57