Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.29 @ 20:12:27

Player: Joel

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (84)      420
Value Destroyed (2547)     2547
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5847

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (900) Ox17
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
       Improved Field Recycling Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
                Carbon-fiber Leg
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
                Weight Redist. System
       Advanced Melee Analysis Suite
                Matter Filter
                Weapon Cycler
       Improved Light Armor Plating
         Medium Reactive Plating
                Thermal Shield
                Force Field

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
       Improved Deuterium Engine
>               --- PROPULSION -------
       Improved Treads
         Medium Treads
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Shield Generator
       Improved Field Recycling Unit
>               --- WEAPON -----------
   High-powered Shock Rifle
          Heavy Ion Cannon
                Autogun
                Gauss Rifle
>               --- INVENTORY --------
                Carbon-fiber Leg
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
                Weight Redist. System
       Advanced Melee Analysis Suite
                Matter Filter
                Weapon Cycler
       Improved Light Armor Plating
       Improved Medium Armor Plating
         Medium Reactive Plating
                Thermal Shield
                Force Field
                EM Pulse Cannon
          Heavy Ion Cannon
                Autogun
[Rating: 49]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Airjet
Utility                    High-capacity Storage Unit
  Device                   Improved Field Recycling Unit
  Storage                  High-capacity Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Weapon Shielding
Weapon                     Flak Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  1    | .   .   .   .   1   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   
Parts Attached             97   | 3   12  30  11  28  7   6   
  Power                    13   | .   2   3   1   4   2   1   
    Engine                 5    | .   1   1   .   1   2   .   
    Core                   8    | .   1   2   1   3   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               28   | 2   2   10  5   7   1   1   
    Treads                 4    | 2   .   .   .   1   1   .   
    Leg                    21   | .   2   8   5   5   .   1   
    Wheel                  1    | .   .   .   .   1   .   .   
    Hover                  2    | .   .   2   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  21   | .   3   7   4   4   2   1   
    Device                 6    | .   .   2   1   1   2   .   
    Storage                6    | .   2   3   .   1   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             8    | .   1   2   2   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   35   | 1   5   10  1   13  2   3   
    Energy Gun             8    | .   3   2   .   2   1   .   
    Energy Cannon          5    | .   .   2   .   1   .   2   
    Ballistic Gun          15   | 1   2   3   1   6   1   1   
    Ballistic Cannon       7    | .   .   3   .   4   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   
Parts Lost                 40   | .   .   6   3   11  4   16  
  Power                    8    | .   .   1   .   4   .   3   
  Propulsion               11   | .   .   1   1   4   1   4   
  Utility                  7    | .   .   2   1   .   2   2   
  Weapon                   14   | .   .   2   1   3   1   7   
  Highest Loss Streak      13   | .   .   4   1   4   3   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   94  97  93  73  62  59  
  Engine                   5    | .   10  6   .   1   3   6   
  Core                     2    | .   .   4   9   1   .   1   
  Treads                   7    | .   28  .   .   1   8   9   
  Leg                      14   | .   .   17  33  23  .   .   
  Wheel                    1    | .   .   .   .   1   7   3   
  Hover                    1    | .   .   4   .   .   .   .   
  Device                   2    | .   .   .   2   2   14  9   
  Storage                  11   | .   13  15  9   7   7   7   
  Protection               6    | .   13  5   5   7   .   2   
  Energy Gun               6    | .   2   15  .   5   3   2   
  Energy Cannon            3    | .   .   4   3   2   7   5   
  Ballistic Gun            13   | .   25  17  11  3   7   8   
  Ballistic Cannon         7    | .   .   7   18  13  .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             104  | 1   48  104 69  84  94  94  
  Greatest Support         51   | 40  40  20  48  51  28  28  
  Greatest Overweight (x)  24   | .   2   6   2   2   4   24  
  Average Overweight (x)   1    | .   .   2   1   1   2   5   
Largest Inventory Capacity 20   | 5   20  20  20  20  20  20  
  Average Capacity         19   | 5   18  20  20  20  20  20  
  Most Carried             20   | 5   15  20  20  20  17  17  
  Average Carried          15   | 4   8   16  18  17  15  14  
  Final Capacity           20   | 5   20  20  20  20  20  20  
  Final Carried            19   | 5   13  19  18  14  15  12  

 Class Distribution 
--------------------
 48% | Mutant
 19% | Tank
 14% | Gunner
 11% | Scavenger-Tank
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Low Low 
Matter Collected           2125 | 230 196 420 514 409 153 203 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2553 | .   389 716 519 488 173 268 
  Parts                    161  | .   42  40  24  34  9   12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      22   | .   .   .   .   .   10  12  
  Prevented                1    | .   .   .   .   .   .   1   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low 
Combat Hostiles Destroyed  72   | .   12  19  14  16  6   5   
  Melee                    1    | .   .   .   .   1   .   .   
  Guns                     49   | .   11  18  2   7   6   5   
  Cannons                  20   | .   .   1   12  7   .   .   
  AOE                      1    | .   1   .   .   .   .   .   
Classes Destroyed          12   | .   3   2   3   4   .   .   
  Worker                   1    | .   .   .   .   1   .   .   
  Builder                  2    | .   .   2   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   
  Watcher                  7    | .   3   3   1   .   .   .   
  Swarmer                  30   | .   6   7   4   8   5   .   
  Grunt                    28   | .   6   9   6   3   .   4   
  Brawler                  2    | .   .   .   1   1   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   6    | .   .   3   1   2   .   .   
  Hunter                   3    | .   .   .   2   .   .   1   
  Programmer               2    | .   .   .   .   1   1   .   
Best Kill Streak           5    | .   5   3   5   4   3   4   
  Combat Bots Only         5    | .   5   3   4   4   3   4   
Max Kills in Single Turn   2    | .   2   2   2   2   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  
Damage Taken               6736 | .    410  1162 730  2217 608  1609 
  Core                     1152 | .    88   221  135  189  113  406  
  Absorbed by Shields      139  | .    .    24   20   .    50   45   
  Redirected to Shielding  65   | .    22   43   .    .    .    .    
  Regen/Repaired (Parts)   22   | .    .    22   .    .    .    .    
Core Remaining (%)         70   | 100  64   44   75   .    .    .    
Volleys Fired              255  | .    48   64   45   52   26   20   
  Largest                  4    | .    2    4    4    4    2    3    
  Hottest                  191  | .    80   170  167  191  84   111  
Shots Fired                599  | .    96   211  104  107  38   43   
  Gun                      466  | .    96   195  41   62   38   34   
  Cannon                   133  | .    .    16   63   45   .    9    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  389  | .    76   115  94   52   27   25   
  Thermal                  184  | .    20   92   .    55   11   6    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          26   | .    .    4    10   .    .    12   
  Robot Hit Streak         16   | .    8    8    5    13   16   7    
  Robot Miss Streak        29   | .    4    5    11   29   9    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        8    | .    2    3    .    1    1    1    
    Max Gunslinging Chain  1    | .    1    1    .    1    1    1    
Shots Hit Robots           323  | .    53   104  61   59   24   22   
  Core Hits                224  | .    25   43   58   74   12   12   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    5    .    2    1    .    
    Burn                   8    | .    .    5    .    2    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5198 | .    590  1281 1015 1401 464  447  
  Guns                     3420 | .    472  1145 234  718  464  387  
  Cannons                  1554 | .    .    136  778  582  .    58   
  Explosions               118  | .    118  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  106  | .    .    .    3    101  .    2    
  Kinetic                  2793 | .    305  571  859  497  312  249  
  Thermal                  1885 | .    167  710  .    803  152  53   
  Explosive                118  | .    118  .    .    .    .    .    
  Electromagnetic          296  | .    .    .    153  .    .    143  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    4    .    2    3    11   
  Average Corruption       2    | .    .    1    .    1    2    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  55   | .    .    27   .    12   13   3    
    Message Errors         15   | .    .    8    .    3    2    2    
    Matter Fused           12   | .    .    5    .    2    5    .    
    Heat Flow Errors       9    | .    .    5    .    2    1    1    
    Energy Discharges      4    | .    .    2    .    1    1    .    
    Data Loss (minor)      5    | .    .    2    .    .    3    .    
    Data Loss (major)      3    | .    .    1    .    2    .    .    
    Misfires               3    | .    .    1    .    1    1    .    
    Alerts                 2    | .    .    1    .    1    .    .    
    Weapon Failures        2    | .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            103  | .    98   .    5    .    .    .    
  Projectiles              5    | .    .    .    5    .    .    .    
  Explosions               98   | .    98   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 32   | .    .    2    12   18   .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  31   | .    .    2    12   17   .    .    
  Secondary                1    | .    .    .    .    1    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    1    
Targets Rammed             31   | .    .    .    1    23   .    7    
  Kicked                   30   | .    .    .    1    23   .    6    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        773  | .    116  543  414  252  98   773  
  Average Temperature      153  | .    35   184  111  74   25   355  
  Received Heat Transfer   1304 | .    141  314  234  336  .    279  
  Effects                  50   | .    .    26   3    1    .    20   
    Shutdowns              9    | .    .    6    .    .    .    3    
    Energy Bleed           3    | .    .    2    1    .    .    .    
    Interference           10   | .    .    4    2    1    .    3    
    Matter Decay           4    | .    .    2    .    .    .    2    
    Short Circuit          3    | .    .    1    .    .    .    2    
    Damage (minor)         5    | .    .    2    .    .    .    3    
    Damage (major)         14   | .    .    9    .    .    .    5    
    Damage (core)          2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Melted             3    | .    1    1    .    .    1    .    
  Heat Transferred         4362 | .    375  2128 .    1378 407  74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low 
Peak Influence             296  | .   188 248 296 187 .   .   
  Initial                  66   | .   .   66  43  39  .   .   
  Average                  91   | .   32  125 138 83  .   .   
Maximum Alert Level        1    | .   .   1   1   .   .   .   
  Low Security (%)         94   | 100 100 90  84  100 .   .   
  Level 1                  5    | .   .   9   15  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   4   2   4   .   .   
  Investigation            7    | .   .   4   1   2   .   .   
  Extermination            1    | .   .   .   .   1   .   .   
  Reinforcement            4    | .   2   .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low Low 
Distress Signals           2    | .   1   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              97   | .   20  24  18  22  7   6   
  Peak Tracking Total      5    | .   5   4   4   4   3   4   
  Tactical Retreats        1    | .   .   .   .   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low 
Traps Triggered            3    | .   .   2   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Low Low 
Machines Disabled          3    | .   1   1   1   .   .   .   
  Max in Single Turn       1    | .   1   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low Low 
Machines Accessed          18   | .   6   6   2   2   2   .   
  Terminals                10   | .   5   3   1   .   1   .   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   
  Recycling Units          3    | .   1   .   1   1   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                56   | .   17  21  7   9   2   .   
  Successful               46   | .   15  16  7   6   2   .   
  Failed                   10   | .   2   5   .   3   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                26   | .   13  9   3   .   1   .   
  Fabricators              3    | .   .   .   .   3   .   .   
  Repair Stations          3    | .   .   3   .   .   .   .   
  Recycling Units          14   | .   4   .   4   6   .   .   
  Scanalyzers              9    | .   .   9   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             21   | .   11  5   3   .   2   .   
  Record                   6    | .   3   1   1   .   1   .   
  Prototype ID Bank        5    | .   3   1   1   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   
  Branch Access Points     2    | .   1   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
  Alert Level              2    | .   1   1   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   
Recycling Unit Hacks       13   | .   4   .   4   5   .   .   
  Recycle Component        6    | .   2   .   1   3   .   .   
  Process                  3    | .   1   .   1   1   .   .   
  Retrieve Matter          4    | .   1   .   2   1   .   .   
Scanalyzer                 9    | .   .   9   .   .   .   .   
  Insert Component         5    | .   .   5   .   .   .   .   
  Analyze                  4    | .   .   4   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   4   6   1   2   .   .   
  Full Trace Events        10   | .   2   5   1   2   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   4   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   
Parts Recycled             6    | .   2   .   1   3   .   .   
  Recycled Matter          514  | .   184 .   218 112 .   .   
  Retrieved Matter         605  | .   258 .   218 129 .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   4   .   .   .   .   
  Part Schematics Acquired 4    | .   .   4   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  
Turns Passed               6941 | 62   1536 1971 888  1465 792  227  
Spaces Moved               2802 | 42   608  589  355  703  459  46   
  Core                     20   | 14   .    .    .    .    .    6    
  Treads                   678  | 28   605  .    .    4    41   .    
  Legs                     1311 | .    3    486  355  466  .    1    
  Wheels                   690  | .    .    .    .    233  418  39   
  Hover                    103  | .    .    103  .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  260  190  130  115  145  
  Average Speed            211  | 123  225  289  207  171  156  279  
  Slowest Speed            1250 | 160  260  470  260  320  480  1250 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 3    89   51   32   17   64   12   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          17   | .    11   .    .    2    .    4    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    2    .    4    
  AOE                      11   | .    11   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low Low 
Total                      3339 | 52  692 738 421 854 499 83  
  Wait                     27   | .   3   4   .   19  .   1   
  Move                     2796 | 41  607 588 354 702 458 46  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  92   | 8   17  30  7   19  8   3   
  Fast Attach              6    | .   2   2   1   1   .   .   
  Attach                   56   | 3   7   16  5   12  7   6   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     35   | .   3   12  5   15  .   .   
  Drop                     41   | .   5   22  3   11  .   .   
  Fire                     255  | .   48  64  45  52  26  20  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   1   
  Kick                     30   | .   .   .   1   23  .   6   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 16)
   63 | -11/Scrapyard  | Entered Materials
  305 | -10/Materials  | Build established: Mutant
  504 | -10/Materials  | Discovered new exit (range 9)
  829 | -10/Materials  | Discovered new exit (range 13)
  986 | -10/Materials  | Discovered new exit (range 15)
 1041 | -10/Materials  | Identified exit to Mines
 1303 | -10/Materials  | Discovered new exit (range 4)
 1599 | -10/Materials  | Entered another Materials area
 1599 | -9/Materials   | Evolved 2 slots: Weapon x2
 1657 | -9/Materials   | Repaired Weapon Shielding?
 1985 | -9/Materials   | Build established: Tank
 2546 | -9/Materials   | Discovered new exit (range 7)
 2680 | -9/Materials   | Identified exit to Mines
 2766 | -9/Materials   | Core integrity fell below 50%
 2814 | -9/Materials   | Lost 4 parts (1n1u2w)
 3107 | -9/Materials   | Build established: Gunner
 3415 | -9/Materials   | Discovered new exit (range 10)
 3570 | -9/Materials   | Entered another Materials area
 3570 | -8/Materials   | Evolved 2 slots: Propulsion x2
 4420 | -8/Materials   | Discovered new exit (range 16)
 4458 | -8/Materials   | Entered Factory
 4458 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 5201 | -7/Factory     | Lost 3 parts (2n1w)
 5290 | -7/Factory     | Build established: Mutant
 5354 | -7/Factory     | Lost 4 parts (1p2n1w)
 5902 | -7/Factory     | Discovered new exit (range 15)
 5923 | -7/Factory     | Entered Lower Caves
 5972 | -7/Lower Caves | Lost 3 parts (1n2u)
 5978 | -7/Lower Caves | Learned Factory trap positions
 6433 | -7/Lower Caves | Encountered a Warlord checkpoint
 6433 | -7/Lower Caves | Discovered new exit (range 8)
 6715 | -7/Lower Caves | Entered another Lower Caves area
 6814 | -7/Lower Caves | Core integrity fell below 50%
 6820 | -7/Lower Caves | Core integrity fell below 20%
 6909 | -7/Lower Caves | Lost 13 parts (2p3n1u7w)
 6916 | -7/Lower Caves | System corruption reached 10%
 6942 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
06836_ Med. Treads destroyed.
06837_ Gauss Rifle broken.
06837_ Overheating: Short circuit.
06837_ Particle Gun fries itself beyond repair.
06839_ Broken Gauss Rifle destroyed.
06844_ Acquired 50 matter.
06854_ Acquired 60 matter.
06857_ Autogun destroyed.
06866_ EM Pulse Cannon destroyed.
06869_ Acquired 20 matter.
06878_ Imp. Treads destroyed.
06902_ Acquired Aluminum Leg.
06909_ Kicked P-60 Hacker. <x2>
06918_ Lgt. Nuclear Core destroyed.
06920_ Kicked P-60 Hacker. <x2>
06929_ Kicked P-60 Hacker out of the way.
06935_ Kicked P-60 Hacker.
06936_ Imp. Medium Armor Plating destroyed.
06939_ Aluminum Leg destroyed.
06940_ Slammed into P-60 Hacker.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Coolant Potential          50
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             450
Weapon Shielding           33
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
         ECM Suite | -9/Materials | Scanalyzed
      Spread Laser | -9/Materials | Scanalyzed
 Lrg. Storage Unit | -9/Materials | Scanalyzed
 Imp. Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CooledNetworkGun
  Manual?         0
Play Time         01:14:08
  Cumulative      25.9 hours
  Start           2022.11.29 @ 18:55:19
  End             2022.11.29 @ 20:12:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          20
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b3bf34fc-e77c-4214-88d5-8b7fd2c7c08e