Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.29 @ 20:12:27 Player: Joel Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2547) 2547 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5847 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (900) Ox17 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Improved Field Recycling Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Carbon-fiber Leg Large Storage Unit Large Storage Unit High-capacity Storage Unit Weight Redist. System Advanced Melee Analysis Suite Matter Filter Weapon Cycler Improved Light Armor Plating Medium Reactive Plating Thermal Shield Force Field Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Shield Generator Improved Field Recycling Unit > --- WEAPON ----------- High-powered Shock Rifle Heavy Ion Cannon Autogun Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Large Storage Unit Large Storage Unit High-capacity Storage Unit Weight Redist. System Advanced Melee Analysis Suite Matter Filter Weapon Cycler Improved Light Armor Plating Improved Medium Armor Plating Medium Reactive Plating Thermal Shield Force Field EM Pulse Cannon Heavy Ion Cannon Autogun [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Airjet Utility High-capacity Storage Unit Device Improved Field Recycling Unit Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Weapon Shielding Weapon Flak Cannon Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . . 2 . . . Utility 1 | . . . . 1 . . Weapon 2 | . . 2 . . . . Parts Attached 97 | 3 12 30 11 28 7 6 Power 13 | . 2 3 1 4 2 1 Engine 5 | . 1 1 . 1 2 . Core 8 | . 1 2 1 3 . 1 Reactor . | . . . . . . . Propulsion 28 | 2 2 10 5 7 1 1 Treads 4 | 2 . . . 1 1 . Leg 21 | . 2 8 5 5 . 1 Wheel 1 | . . . . 1 . . Hover 2 | . . 2 . . . . Flight . | . . . . . . . Utility 21 | . 3 7 4 4 2 1 Device 6 | . . 2 1 1 2 . Storage 6 | . 2 3 . 1 . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 8 | . 1 2 2 2 . 1 Artifact . | . . . . . . . Weapon 35 | 1 5 10 1 13 2 3 Energy Gun 8 | . 3 2 . 2 1 . Energy Cannon 5 | . . 2 . 1 . 2 Ballistic Gun 15 | 1 2 3 1 6 1 1 Ballistic Cannon 7 | . . 3 . 4 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 40 | . . 6 3 11 4 16 Power 8 | . . 1 . 4 . 3 Propulsion 11 | . . 1 1 4 1 4 Utility 7 | . . 2 1 . 2 2 Weapon 14 | . . 2 1 3 1 7 Highest Loss Streak 13 | . . 4 1 4 3 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 86 | . 94 97 93 73 62 59 Engine 5 | . 10 6 . 1 3 6 Core 2 | . . 4 9 1 . 1 Treads 7 | . 28 . . 1 8 9 Leg 14 | . . 17 33 23 . . Wheel 1 | . . . . 1 7 3 Hover 1 | . . 4 . . . . Device 2 | . . . 2 2 14 9 Storage 11 | . 13 15 9 7 7 7 Protection 6 | . 13 5 5 7 . 2 Energy Gun 6 | . 2 15 . 5 3 2 Energy Cannon 3 | . . 4 3 2 7 5 Ballistic Gun 13 | . 25 17 11 3 7 8 Ballistic Cannon 7 | . . 7 18 13 . . Naked Turns . | . . . . . . . Heaviest Build 104 | 1 48 104 69 84 94 94 Greatest Support 51 | 40 40 20 48 51 28 28 Greatest Overweight (x) 24 | . 2 6 2 2 4 24 Average Overweight (x) 1 | . . 2 1 1 2 5 Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 Average Capacity 19 | 5 18 20 20 20 20 20 Most Carried 20 | 5 15 20 20 20 17 17 Average Carried 15 | 4 8 16 18 17 15 14 Final Capacity 20 | 5 20 20 20 20 20 20 Final Carried 19 | 5 13 19 18 14 15 12 Class Distribution -------------------- 48% | Mutant 19% | Tank 14% | Gunner 11% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 2125 | 230 196 420 514 409 153 203 Remotely . | . . . . . . . Salvage Created 2553 | . 389 716 519 488 173 268 Parts 161 | . 42 40 24 34 9 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 22 | . . . . . 10 12 Prevented 1 | . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 72 | . 12 19 14 16 6 5 Melee 1 | . . . . 1 . . Guns 49 | . 11 18 2 7 6 5 Cannons 20 | . . 1 12 7 . . AOE 1 | . 1 . . . . . Classes Destroyed 12 | . 3 2 3 4 . . Worker 1 | . . . . 1 . . Builder 2 | . . 2 . . . . Recycler 1 | . . . 1 . . . Operator 1 | . . . . 1 . . Watcher 7 | . 3 3 1 . . . Swarmer 30 | . 6 7 4 8 5 . Grunt 28 | . 6 9 6 3 . 4 Brawler 2 | . . . 1 1 . . Duelist 1 | . . . . 1 . . Sentry 6 | . . 3 1 2 . . Hunter 3 | . . . 2 . . 1 Programmer 2 | . . . . 1 1 . Best Kill Streak 5 | . 5 3 5 4 3 4 Combat Bots Only 5 | . 5 3 4 4 3 4 Max Kills in Single Turn 2 | . 2 2 2 2 1 1 Gunslinging 1 | . 1 . . . . . Exploded 1 | . 1 . . . . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 6736 | . 410 1162 730 2217 608 1609 Core 1152 | . 88 221 135 189 113 406 Absorbed by Shields 139 | . . 24 20 . 50 45 Redirected to Shielding 65 | . 22 43 . . . . Regen/Repaired (Parts) 22 | . . 22 . . . . Core Remaining (%) 70 | 100 64 44 75 . . . Volleys Fired 255 | . 48 64 45 52 26 20 Largest 4 | . 2 4 4 4 2 3 Hottest 191 | . 80 170 167 191 84 111 Shots Fired 599 | . 96 211 104 107 38 43 Gun 466 | . 96 195 41 62 38 34 Cannon 133 | . . 16 63 45 . 9 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 389 | . 76 115 94 52 27 25 Thermal 184 | . 20 92 . 55 11 6 Explosive . | . . . . . . . Electromagnetic 26 | . . 4 10 . . 12 Robot Hit Streak 16 | . 8 8 5 13 16 7 Robot Miss Streak 29 | . 4 5 11 29 9 3 Penetration Max . | . . . . . . . Secondary Targets 8 | . 2 3 . 1 1 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 Shots Hit Robots 323 | . 53 104 61 59 24 22 Core Hits 224 | . 25 43 58 74 12 12 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . 5 . 2 1 . Burn 8 | . . 5 . 2 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5198 | . 590 1281 1015 1401 464 447 Guns 3420 | . 472 1145 234 718 464 387 Cannons 1554 | . . 136 778 582 . 58 Explosions 118 | . 118 . . . . . Melee . | . . . . . . . Ramming 106 | . . . 3 101 . 2 Kinetic 2793 | . 305 571 859 497 312 249 Thermal 1885 | . 167 710 . 803 152 53 Explosive 118 | . 118 . . . . . Electromagnetic 296 | . . . 153 . . 143 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . 4 . 2 3 11 Average Corruption 2 | . . 1 . 1 2 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 55 | . . 27 . 12 13 3 Message Errors 15 | . . 8 . 3 2 2 Matter Fused 12 | . . 5 . 2 5 . Heat Flow Errors 9 | . . 5 . 2 1 1 Energy Discharges 4 | . . 2 . 1 1 . Data Loss (minor) 5 | . . 2 . . 3 . Data Loss (major) 3 | . . 1 . 2 . . Misfires 3 | . . 1 . 1 1 . Alerts 2 | . . 1 . 1 . . Weapon Failures 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 103 | . 98 . 5 . . . Projectiles 5 | . . . 5 . . . Explosions 98 | . 98 . . . . . Melee . | . . . . . . . Knockbacks 32 | . . 2 12 18 . . Impact . | . . . . . . . Kinetic 31 | . . 2 12 17 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 31 | . . . 1 23 . 7 Kicked 30 | . . . 1 23 . 6 Crushed . | . . . . . . . Highest Temperature 773 | . 116 543 414 252 98 773 Average Temperature 153 | . 35 184 111 74 25 355 Received Heat Transfer 1304 | . 141 314 234 336 . 279 Effects 50 | . . 26 3 1 . 20 Shutdowns 9 | . . 6 . . . 3 Energy Bleed 3 | . . 2 1 . . . Interference 10 | . . 4 2 1 . 3 Matter Decay 4 | . . 2 . . . 2 Short Circuit 3 | . . 1 . . . 2 Damage (minor) 5 | . . 2 . . . 3 Damage (major) 14 | . . 9 . . . 5 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 3 | . 1 1 . . 1 . Heat Transferred 4362 | . 375 2128 . 1378 407 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 296 | . 188 248 296 187 . . Initial 66 | . . 66 43 39 . . Average 91 | . 32 125 138 83 . . Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 94 | 100 100 90 84 100 . . Level 1 5 | . . 9 15 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 2 4 2 4 . . Investigation 7 | . . 4 1 2 . . Extermination 1 | . . . . 1 . . Reinforcement 4 | . 2 . 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 2 | . 1 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 20 24 18 22 7 6 Peak Tracking Total 5 | . 5 4 4 4 3 4 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 3 | . . 2 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled 3 | . 1 1 1 . . . Max in Single Turn 1 | . 1 1 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 18 | . 6 6 2 2 2 . Terminals 10 | . 5 3 1 . 1 . Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . 1 . . . . Recycling Units 3 | . 1 . 1 1 . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Total Hacks 56 | . 17 21 7 9 2 . Successful 46 | . 15 16 7 6 2 . Failed 10 | . 2 5 . 3 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 26 | . 13 9 3 . 1 . Fabricators 3 | . . . . 3 . . Repair Stations 3 | . . 3 . . . . Recycling Units 14 | . 4 . 4 6 . . Scanalyzers 9 | . . 9 . . . . Garrison Access . | . . . . . . . Terminal Hacks 21 | . 11 5 3 . 2 . Record 6 | . 3 1 1 . 1 . Prototype ID Bank 5 | . 3 1 1 . . . Open Door 1 | . . . . . 1 . Branch Access Points 2 | . 1 1 . . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 2 | . 1 1 . . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . Load Schematic 1 | . . . . 1 . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 13 | . 4 . 4 5 . . Recycle Component 6 | . 2 . 1 3 . . Process 3 | . 1 . 1 1 . . Retrieve Matter 4 | . 1 . 2 1 . . Scanalyzer 9 | . . 9 . . . . Insert Component 5 | . . 5 . . . . Analyze 4 | . . 4 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 4 6 1 2 . . Full Trace Events 10 | . 2 5 1 2 . . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled 6 | . 2 . 1 3 . . Recycled Matter 514 | . 184 . 218 112 . . Retrieved Matter 605 | . 258 . 218 129 . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 6941 | 62 1536 1971 888 1465 792 227 Spaces Moved 2802 | 42 608 589 355 703 459 46 Core 20 | 14 . . . . . 6 Treads 678 | 28 605 . . 4 41 . Legs 1311 | . 3 486 355 466 . 1 Wheels 690 | . . . . 233 418 39 Hover 103 | . . 103 . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 260 190 130 115 145 Average Speed 211 | 123 225 289 207 171 156 279 Slowest Speed 1250 | 160 260 470 260 320 480 1250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 3 89 51 32 17 64 12 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 17 | . 11 . . 2 . 4 Melee . | . . . . . . . Projectile 6 | . . . . 2 . 4 AOE 11 | . 11 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 3339 | 52 692 738 421 854 499 83 Wait 27 | . 3 4 . 19 . 1 Move 2796 | 41 607 588 354 702 458 46 Hop . | . . . . . . . Pick Up 92 | 8 17 30 7 19 8 3 Fast Attach 6 | . 2 2 1 1 . . Attach 56 | 3 7 16 5 12 7 6 Detach . | . . . . . . . Swap 35 | . 3 12 5 15 . . Drop 41 | . 5 22 3 11 . . Fire 255 | . 48 64 45 52 26 20 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 30 | . . . 1 23 . 6 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 9) 829 | -10/Materials | Discovered new exit (range 13) 986 | -10/Materials | Discovered new exit (range 15) 1041 | -10/Materials | Identified exit to Mines 1303 | -10/Materials | Discovered new exit (range 4) 1599 | -10/Materials | Entered another Materials area 1599 | -9/Materials | Evolved 2 slots: Weapon x2 1657 | -9/Materials | Repaired Weapon Shielding? 1985 | -9/Materials | Build established: Tank 2546 | -9/Materials | Discovered new exit (range 7) 2680 | -9/Materials | Identified exit to Mines 2766 | -9/Materials | Core integrity fell below 50% 2814 | -9/Materials | Lost 4 parts (1n1u2w) 3107 | -9/Materials | Build established: Gunner 3415 | -9/Materials | Discovered new exit (range 10) 3570 | -9/Materials | Entered another Materials area 3570 | -8/Materials | Evolved 2 slots: Propulsion x2 4420 | -8/Materials | Discovered new exit (range 16) 4458 | -8/Materials | Entered Factory 4458 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5201 | -7/Factory | Lost 3 parts (2n1w) 5290 | -7/Factory | Build established: Mutant 5354 | -7/Factory | Lost 4 parts (1p2n1w) 5902 | -7/Factory | Discovered new exit (range 15) 5923 | -7/Factory | Entered Lower Caves 5972 | -7/Lower Caves | Lost 3 parts (1n2u) 5978 | -7/Lower Caves | Learned Factory trap positions 6433 | -7/Lower Caves | Encountered a Warlord checkpoint 6433 | -7/Lower Caves | Discovered new exit (range 8) 6715 | -7/Lower Caves | Entered another Lower Caves area 6814 | -7/Lower Caves | Core integrity fell below 50% 6820 | -7/Lower Caves | Core integrity fell below 20% 6909 | -7/Lower Caves | Lost 13 parts (2p3n1u7w) 6916 | -7/Lower Caves | System corruption reached 10% 6942 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06836_ Med. Treads destroyed. 06837_ Gauss Rifle broken. 06837_ Overheating: Short circuit. 06837_ Particle Gun fries itself beyond repair. 06839_ Broken Gauss Rifle destroyed. 06844_ Acquired 50 matter. 06854_ Acquired 60 matter. 06857_ Autogun destroyed. 06866_ EM Pulse Cannon destroyed. 06869_ Acquired 20 matter. 06878_ Imp. Treads destroyed. 06902_ Acquired Aluminum Leg. 06909_ Kicked P-60 Hacker. 06918_ Lgt. Nuclear Core destroyed. 06920_ Kicked P-60 Hacker. 06929_ Kicked P-60 Hacker out of the way. 06935_ Kicked P-60 Hacker. 06936_ Imp. Medium Armor Plating destroyed. 06939_ Aluminum Leg destroyed. 06940_ Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | ??????????????????????????# ????????# ?? | | ??????????????????????????# ???####?## ??? | | ?????????????????????????## #??## ### ????? | | ????????????????????????## #### ## #??????? | | ????????????????????????# ## #??????? | | ????????????????????????# #??????? | | ?????????????????????????# ### #??????? | | ?????????????????????????# #?# ##?????? | | ????????????????????????## ## #?# ####??? | | ????????????????????????# ####### ##?? | | ???????????????????????## ## #???## #?? | | ?????????????# ?? ????## #### ##### #?? | | ?????????????# ????# #??# ##? | | ?????????????# #### ##?## #? | | ?????????????# #??# ### ## #? | | ?????????????# ##?# #?## ###? ##? | | ?????????????+ #### #### #?### #????#?? | | ?????????????+ #??# #?### #???# ??????? | | ?????????????# ? #?## #????# #???? ?????? | | ?????????????# ??# ??# #????? #???? ##????? | | ?????????????# ## ??# ##????? ???? # ?????? | | ?????????????# ??# ##?????????????# ????? | | ?????????????# ### %#??????????????? ????? | | ????????###### ## #??????????????? ?# ???? | | ?????? %%##### #???? ?? #??? | | ?????? %%%%@ #????????#??? | | ?????????# p #???????????? | | ?????????# ;;# ##########???????????? | | ????????# #"#?# #????????????????????? | | ??????? ??#???## ##????????????????????? | | ???????? ?????????## ####?????????????????????? | | ?????????????????????##;#????????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 50 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Spread Laser | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledNetworkGun Manual? 0 Play Time 01:14:08 Cumulative 25.9 hours Start 2022.11.29 @ 18:55:19 End 2022.11.29 @ 20:12:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3bf34fc-e77c-4214-88d5-8b7fd2c7c08e