Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.21 @ 19:06:42

Player: Broncho

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (52)      260
Value Destroyed (1820)     1820
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (3420)               3420
              TOTAL SCORE: 13860

 Bonus
-------
Follower Combat Kills      120
Aligned with FarCom        300
Win                        3000

 Cogmind 
---------
Core Integrity             5/1600
Matter                     99/300
Energy                     90/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (9) ---
               (None)
>          --- UTILITY (11) -----
  Advanced Signal Interpreter
           Skeleton Box
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Enhanced Nova Cannon
  Enhanced Nova Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Nuclear Pulse Array
               Field Propulsion Array
               Field Propulsion Array
      Improved Q-thruster
  Experimental Q-thruster
>              --- UTILITY ----------
         Large Storage Unit
       Compact Battery
      Enhanced Optical Array
      Advanced Transmission Jammer
               Propulsion Shielding
               Propulsion Shielding
      Improved Medium Armor Plating
               Graphene Brace
               Hacking Suite
               Hacking Suite
>              --- WEAPON -----------
                   (None)
>              --- INVENTORY --------
         Light Antimatter Reactor
      Advanced Heavy Siege Treads
        Cooled Field Propulsion Drive
               Q-thruster
               Impulse Thruster Array
        Medium Storage Unit
      Advanced Terrain Scanner
      Advanced ECM Suite
               Propulsion Shielding
               Skeleton Box
               Nova Cannon
               Nova Cannon
[Rating: 120]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Field Propulsion Array
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Field Propulsion Array
Utility                    Hacking Suite
  Device                   Graphene Brace
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Sto Fac Was Fac Ext Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   2   .   .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               7    | .   .   .   .   .   1   .   .   1   .   .   .   1   1   1   1   1   
  Utility                  9    | .   .   .   .   .   2   2   .   1   .   .   .   1   1   1   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             178  | .   6   .   2   .   8   9   16  17  3   34  8   22  23  6   4   20  
  Power                    22   | .   .   .   .   .   3   .   4   3   .   3   1   2   3   .   .   3   
    Engine                 4    | .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   
    Core                   13   | .   .   .   .   .   .   .   3   3   .   3   1   2   1   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   
  Propulsion               37   | .   2   .   2   .   1   1   2   2   .   4   2   7   5   .   1   8   
    Treads                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | .   2   .   2   .   1   1   1   .   .   .   .   .   .   .   .   .   
    Hover                  16   | .   .   .   .   .   .   .   .   1   .   4   2   7   2   .   .   .   
    Flight                 12   | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   1   7   
  Utility                  82   | .   3   .   .   .   3   4   5   9   3   16  4   8   11  6   3   7   
    Device                 32   | .   1   .   .   .   .   1   3   2   2   6   1   3   4   5   1   3   
    Storage                8    | .   1   .   .   .   1   .   .   .   .   1   1   1   1   .   2   .   
    Processor              14   | .   .   .   .   .   .   1   .   4   1   3   1   2   1   .   .   1   
    Hackware               8    | .   .   .   .   .   .   2   .   2   .   1   .   .   3   .   .   .   
    Protection             20   | .   1   .   .   .   2   .   2   1   .   5   1   2   2   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | .   1   .   .   .   1   4   5   3   .   11  1   5   4   .   .   2   
    Energy Gun             9    | .   .   .   .   .   1   .   2   1   .   2   .   3   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
    Ballistic Gun          15   | .   1   .   .   .   .   3   .   .   .   8   1   2   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   1   1   1   .   .   .   .   1   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   1   .   .   .   .   1   1   .   2   2   2   1   
Parts Lost                 71   | .   .   .   .   .   .   4   7   1   2   3   11  13  2   2   2   24  
  Power                    9    | .   .   .   .   .   .   1   1   .   .   .   2   2   .   .   .   3   
  Propulsion               22   | .   .   .   .   .   .   .   1   1   1   1   4   3   .   .   .   11  
  Utility                  25   | .   .   .   .   .   .   .   2   .   1   2   4   5   2   .   .   9   
  Weapon                   15   | .   .   .   .   .   .   3   3   .   .   .   1   3   .   2   2   1   
  Highest Loss Streak      11   | .   .   .   .   .   .   4   2   1   2   3   11  6   2   2   1   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   95  100 100 100 98  96  85  51  57  73  62  58  71  80  70  53  
  Engine                   2    | .   14  14  14  14  9   6   1   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   4   5   4   4   4   .   1   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   4   5   
  Wheel                    5    | .   18  28  28  28  27  19  9   .   .   .   .   .   .   .   .   .   
  Hover                    5    | .   .   .   .   .   .   .   .   .   4   17  15  10  16  .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   .   2   4   .   .   .   6   14  14  16  
  Device                   6    | .   2   14  14  14  9   7   7   4   6   3   .   4   9   13  8   6   
  Storage                  5    | .   14  14  14  14  9   7   7   3   .   4   4   4   2   4   8   6   
  Processor                9    | .   .   .   .   .   .   7   7   9   30  15  11  20  12  4   4   3   
  Hackware                 9    | .   .   .   .   .   .   13  10  6   6   12  10  5   13  19  17  8   
  Protection               6    | .   7   .   .   .   18  8   11  6   .   8   10  4   1   4   8   5   
  Energy Gun               2    | .   11  .   .   .   7   6   6   6   .   .   .   1   .   .   .   .   
  Ballistic Gun            5    | .   16  28  28  28  18  13  10  .   .   4   3   4   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   14  3   .   
Naked Turns                19   | .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   6   
Heaviest Build             58   | 14  20  20  20  20  35  39  43  46  6   47  38  23  28  29  38  58  
  Greatest Support         69   | 20  20  20  24  24  36  40  40  20  6   41  41  60  56  43  52  69  
  Greatest Overweight (x)  15   | .   .   .   .   .   .   .   3   15  .   1   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   10  10  10  10  15  15  15  15  5   15  15  5   10  10  15  15  
  Average Capacity         11   | .   8   10  10  10  14  15  15  10  5   13  11  5   6   10  12  14  
  Most Carried             15   | .   10  9   10  10  14  15  15  15  5   15  15  5   10  10  11  15  
  Average Carried          9    | .   6   9   9   10  9   13  13  9   5   11  11  4   5   9   9   11  
  Final Capacity           15   | 8   10  10  10  10  15  15  15  5   5   15  5   5   10  10  15  5   
  Final Carried            15   | 6   9   9   10  10  14  12  14  5   5   15  5   2   10  10  10  2   

 Class Distribution 
--------------------
 31% | Mutant
 19% | Hacker-Mutant
 12% | Hacker-Scout
 11% | Hacker-Sprinter
  7% | Hacker-Skirmisher
  5% | Scavenger-Mutant
  5% | Skirmisher
  3% | Scavenger-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
        Skirmisher | -8/Materials
 Hacker-Skirmisher | -7/Factory
    Scavenger-Tank | -7/Storage
            Mutant | -6/Factory
            Mutant | -6/Waste
     Hacker-Mutant | -6/Factory
     Hacker-Mutant | -6/Extension
            Mutant | -5/Factory
      Hacker-Scout | -4/Factory
      Hacker-Scout | -3/Research
      Hacker-Scout | -2/Research
   Hacker-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-----------                Run  | Jun Mat Min Exi Min Mat Fac Sto Fac Was Fac Ext Fac Fac Res Res Acc 
Matter Collected           2193 | 191 60  .   68  .   50  309 453 163 .   364 .   185 172 17  .   161 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1927 | .   110 .   .   .   .   424 713 175 .   307 .   185 13  .   .   .   
  Parts                    92   | .   4   .   .   .   .   25  28  1   .   24  .   7   3   .   .   .   
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Sto Fac Was Fac Ext Fac Fac Res Res Acc 
Combat Hostiles Destroyed  42   | .   2   .   .   .   .   5   18  3   .   9   .   5   .   .   .   .   
  Guns                     28   | .   2   .   .   .   .   3   8   2   .   9   .   4   .   .   .   .   
  Cannons                  5    | .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   
  AOE                      6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   1   .   .   .   .   7   2   .   .   .   .   .   .   .   .   .   
  Worker                   4    | .   .   .   .   .   .   2   .   .   .   1   .   .   1   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
  Swarmer                  19   | .   .   .   .   .   .   .   9   .   .   7   .   3   .   .   .   .   
  Grunt                    12   | .   2   .   .   .   .   2   5   3   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   1   1   .   .   2   .   2   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   2   .   .   .   .   3   5   3   .   3   .   3   1   .   .   .   
  Combat Bots Only         3    | .   2   .   .   .   .   2   3   3   .   3   .   3   .   .   .   .   
Max Kills in Single Turn   3    | .   1   .   .   .   .   1   3   1   .   2   .   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -4   -3   -2   -1   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Was  Fac  Ext  Fac  Fac  Res  Res  Acc  
Damage Taken               11715 | .    215  .    .    .    .    1028 814  153  41   934  805  2352 131  340  58   4844 
  Core                     3001  | .    56   .    .    .    .    155  103  .    21   114  235  574  .    148  .    1595 
  Absorbed by Shields      25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Redirected to Shielding  318   | .    7    .    .    .    .    30   24   .    .    44   60   37   .    27   9    80   
  Regen/Repaired (Parts)   119   | .    .    .    .    .    .    .    .    .    .    .    .    119  .    .    .    .    
Core Remaining (%)         72    | 100  .    .    .    77   100  .    63   .    .    .    56   42   100  88   100  .    
Volleys Fired              148   | .    13   .    .    .    1    30   38   6    .    23   .    23   2    1    1    10   
  Largest                  3     | .    2    .    .    .    3    3    3    3    .    3    .    2    1    3    1    1    
  Hottest                  229   | .    60   .    .    .    103  139  183  229  .    170  .    69   53   60   20   120  
Shots Fired                312   | .    26   .    .    .    3    80   97   18   .    48   .    24   2    3    1    10   
  Gun                      252   | .    26   .    .    .    3    66   73   16   .    44   .    24   .    .    .    .    
  Cannon                   49    | .    .    .    .    .    .    14   17   2    .    4    .    .    2    .    .    10   
  Launcher                 7     | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Special                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    
  Kinetic                  185   | .    13   .    .    .    2    54   65   2    .    37   .    10   2    .    .    .    
  Thermal                  100   | .    .    .    .    .    1    26   25   16   .    4    .    14   .    3    1    10   
  Explosive                7     | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Electromagnetic          20    | .    13   .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    
  Robot Hit Streak         21    | .    7    .    .    .    2    21   20   9    .    14   .    8    .    2    .    .    
  Robot Miss Streak        6     | .    2    .    .    .    1    3    6    2    .    3    .    4    .    1    1    .    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           217   | .    19   .    .    .    2    66   68   16   .    30   .    14   .    2    .    .    
  Core Hits                102   | .    4    .    .    .    .    20   40   14   .    15   .    6    2    1    .    .    
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Critical Strikes         8     | .    .    .    .    .    .    1    .    .    .    3    .    4    .    .    .    .    
    Burn                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Destroy                5     | .    .    .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5001  | .    248  .    .    .    27   1239 1908 290  .    820  .    344  29   31   .    65   
  Guns                     3507  | .    248  .    .    .    27   884  974  275  .    757  .    342  .    .    .    .    
  Cannons                  821   | .    .    .    .    .    .    355  388  15   .    63   .    .    .    .    .    .    
  Explosions               546   | .    .    .    .    .    .    .    546  .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  96    | .    .    .    .    .    .    .    .    .    .    .    .    2    29   .    .    65   
  Kinetic                  2678  | .    129  .    .    .    27   861  853  15   .    689  .    104  .    .    .    .    
  Thermal                  1494  | .    .    .    .    .    .    378  509  275  .    63   .    238  .    31   .    .    
  Explosive                546   | .    .    .    .    .    .    .    546  .    .    .    .    .    .    .    .    .    
  Electromagnetic          187   | .    119  .    .    .    .    .    .    .    .    68   .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    .    2    2    .    .    2    2    5    .    2    .    17   
  Average Corruption       2     | .    .    .    .    .    .    1    2    .    .    1    2    4    .    1    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  35    | .    .    .    .    .    .    .    12   .    .    4    2    6    .    .    .    11   
    Message Errors         11    | .    .    .    .    .    .    .    6    .    .    .    1    1    .    .    .    3    
    Matter Fused           9     | .    .    .    .    .    .    .    3    .    .    1    1    4    .    .    .    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    
    Energy Discharges      3     | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misfires               2     | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            39    | .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    13   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               26    | .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    
  Melee                    13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
Knockbacks                 6     | .    .    .    .    .    .    2    2    1    .    .    .    .    .    .    .    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  5     | .    .    .    .    .    .    2    2    1    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      149   | .    .    .    .    .    .    .    104  .    .    .    .    1    13   .    .    31   
  Shots                    3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Rammed                   8     | .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    3    
Targets Rammed             8     | .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        369   | .    156  .    .    .    .    42   201  369  .    347  1    21   .    355  .    181  
  Average Temperature      64    | .    96   .    .    .    .    8    69   209  .    102  1    16   .    186  .    31   
  Received Heat Transfer   1419  | .    156  .    .    .    .    288  162  30   .    105  156  399  12   12   9    90   
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              3     | .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    
  Parts Melted             12    | .    .    .    .    .    .    .    3    3    .    .    .    6    .    .    .    .    
  Heat Transferred         3192  | .    .    .    .    .    .    814  1075 611  .    100  .    518  .    74   .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Sto Fac Was Fac Ext Fac Fac Res Res Acc 
Peak Influence             589  | .   55  21  .   .   15  127 375 170 65  199 98  370 225 294 194 589 
  Initial                  178  | .   .   21  .   .   .   6   57  170 5   31  63  29  178 113 153 .   
  Average                  123  | .   15  21  .   .   6   53  239 99  51  80  45  96  167 212 166 202 
Maximum Alert Level        2    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   2   
  Low Security (%)         82   | .   100 100 .   100 100 100 26  100 100 100 100 82  83  39  100 58  
  Level 1                  13   | .   .   .   .   .   .   .   73  .   .   .   .   17  16  60  .   13  
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          33   | .   1   .   .   .   .   3   6   2   .   6   .   1   5   1   1   7   
  Investigation            5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   
  Extermination            10   | .   .   .   .   .   .   1   1   1   .   2   .   1   1   1   .   2   
  Reinforcement            15   | .   1   .   .   .   .   2   2   1   .   2   .   .   4   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Sto Fac Was Fac Ext Fac Fac Res Res Acc 
Distress Signals           13   | .   1   .   .   .   .   1   2   .   .   1   .   1   1   .   .   6   
Communications Jammed      26   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   13  .   12  
  Distress Signals         26   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   13  .   12  
Times Spotted              235  | .   6   .   .   .   1   19  20  5   6   23  6   44  16  14  2   73  
  Peak Tracking Total      16   | .   4   .   .   .   1   6   4   3   6   7   5   15  5   9   1   16  
  Tactical Retreats        44   | .   .   .   .   .   .   4   2   .   .   8   2   7   4   2   .   15  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Sto Fac Was Fac Ext Fac Fac Res Res Acc 
Traps Triggered            13   | .   .   .   .   .   .   2   .   1   .   1   .   .   2   3   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Sto Fac Was Fac Ext Fac Fac Res Res Acc 
Machines Disabled          3    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Sto Fac Was Fac Ext Fac Fac Res Res Acc 
Machines Accessed          55   | .   5   .   1   .   3   1   4   7   .   11  .   4   7   4   3   5   
  Terminals                36   | .   5   .   .   .   3   1   4   3   .   8   .   3   4   2   2   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   .   .   .   2   .   1   .   .   1   1   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   2   .   1   .   .   1   1   .   1   
Total Hacks                126  | .   11  .   1   .   6   2   6   11  .   18  .   12  25  13  7   14  
  Successful               53   | .   2   .   1   .   2   .   2   7   .   9   .   4   14  3   3   6   
  Failed                   73   | .   9   .   .   .   4   2   4   4   .   9   .   8   11  10  4   8   
    Catastrophic           24   | .   1   .   .   .   2   .   1   1   .   5   .   3   4   3   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   6   .   1   .   4   1   4   3   .   4   .   4   8   10  2   5   
  Terminals                72   | .   11  .   .   .   6   2   6   5   .   11  .   8   8   8   5   2   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   2   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Recycling Units          32   | .   .   .   .   .   .   .   .   4   .   2   .   .   14  3   .   9   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   2   .   2   .   .   1   2   .   3   
Terminal Hacks             19   | .   2   .   1   .   2   .   2   1   .   4   .   2   1   2   2   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   
  Branch Access Points     4    | .   1   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       20   | .   .   .   .   .   .   .   .   3   .   1   .   .   11  .   .   5   
  Recycle Component        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   
  Process                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   
  Report Inventory         4    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   1   
  Retrieve Matter          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   .   .   .   .   .   .   .   3   .   2   .   .   2   1   .   1   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   
    Reject                 3    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   2   .   1   .   .   1   1   .   1   
    Decoy                  6    | .   .   .   .   .   .   .   .   2   .   1   .   .   1   1   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   5   .   .   .   2   1   2   3   .   10  .   3   6   3   2   5   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   106 .   .   .   .   46  .   
  Total Part Build Rating  30   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   18  .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     25   | .   .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   
Parts Recycled             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   
  Recycled Matter          146  | .   .   .   .   .   .   .   .   .   .   .   .   .   123 .   .   23  
  Retrieved Matter         123  | .   .   .   .   .   .   .   .   .   .   .   .   .   123 .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
------------               Run  | Jun Mat Min Exi Min Mat Fac Sto Fac Was Fac Ext Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Sto Fac Was Fac Ext Fac Fac Res Res Acc 
Total Allies               5    | .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Largest Group            3    | .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Highest-Rated Group      138  | .   .   48  .   .   .   .   .   .   .   .   .   .   138 .   .   .   
  Highest-Rated Ally       46   | .   .   31  .   .   .   .   .   .   .   .   .   .   46  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               30   | .   .   .   .   .   .   .   .   .   .   .   .   .   30  .   .   .   
  Total Damage             650  | .   .   .   .   .   .   .   .   .   .   .   .   .   650 .   .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Sto Fac Was Fac Ext Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -4   -3   -2   -1   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Was  Fac  Ext  Fac  Fac  Res  Res  Acc  
Turns Passed               7645 | .    216  98   304  52   254  571  610  853  124  1157 288  648  679  353  434  1004 
Spaces Moved               9739 | 1    159  116  345  58   257  351  272  1113 202  1205 462  664  1354 706  290  2184 
  Core                     459  | .    .    .    .    .    .    .    .    81   71   231  .    59   .    .    .    17   
  Treads                   218  | .    .    .    .    .    .    .    57   161  .    .    .    .    .    .    .    .    
  Legs                     61   | 1    60   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1441 | .    99   116  345  58   257  351  215  .    .    .    .    .    .    .    .    .    
  Hover                    2270 | .    .    .    .    .    .    .    .    .    .    974  462  605  229  .    .    .    
  Flight                   5290 | .    .    .    .    .    .    .    .    871  131  .    .    .    1125 706  290  2167 
  Fastest Speed            20   | 120  80   80   80   90   90   90   95   40   40   40   52   40   34   34   31   20   
  Average Speed            54   | 120  95   80   85   90   90   91   140  70   43   50   59   70   42   34   32   28   
  Slowest Speed            800  | 120  120  80   90   90   90   95   320  800  50   118  80   80   71   34   34   89   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            33   | .    .    .    .    .    .    .    .    2    .    .    .    .    7    4    .    20   
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       31   | 2    36   30   75   25   26   10   39   21   83   19   43   20   31   15   9    45   
  Regions Visited          16
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    .    .    .    1    .    .    .    .    1    1    .    .    1    1    .    
  Unknown Exits Taken      8    | 1    .    1    1    1    .    1    1    .    .    .    .    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 21   | .    .    .    .    .    .    .    10   .    .    .    .    .    1    .    .    10   
Terrain Destroyed          86   | .    .    .    .    .    .    2    69   .    .    4    .    .    1    .    .    10   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               20   | .    .    .    .    .    .    2    3    .    .    4    .    .    1    .    .    10   
  AOE                      66   | .    .    .    .    .    .    .    66   .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -4   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Was  Fac  Ext  Fac  Fac  Res  Res  Acc  
Total                      11816 | .    201  120  352  57   277  542  425  1168 236  1723 474  817  1455 810  626  2533 
  Wait                     1499  | .    7    5    1    .    .    133  82   6    32   409  2    94   31   78   325  294  
  Move                     9659  | .    158  115  344  57   256  350  271  1109 201  1204 461  663  1339 697  289  2145 
  Hop                      30    | .    .    .    .    .    .    .    .    2    .    .    .    .    7    4    .    17   
  Pick Up                  136   | .    7    .    3    .    8    10   6    14   .    26   1    7    27   6    3    18   
  Fast Attach              58    | .    2    .    .    .    1    1    5    9    1    7    4    14   10   .    1    3    
  Attach                   85    | .    3    .    .    .    5    5    6    5    .    18   4    8    9    3    2    17   
  Detach                   43    | .    4    .    .    .    2    1    5    2    .    16   .    1    7    1    .    4    
  Swap                     36    | .    1    .    2    .    2    3    5    3    2    9    .    .    4    3    2    .    
  Drop                     92    | .    6    .    2    .    2    9    7    12   .    11   2    6    15   5    3    12   
  Fire                     148   | .    13   .    .    .    1    30   38   6    .    23   .    23   2    1    1    10   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      8     | .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    3    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    10   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Sto x2)
-7/Storage
-6/Factory
-6/Waste
-6/Factory (discovered 8 exits: Fac x4 / Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / [*Cet])
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
   54 | -10/Materials | Identified exit to Mines
  217 | -10/Materials | Entered Mines
  218 | -10/Mines     | Met a Derelict bent on vengeance
  231 | -10/Mines     | Learned location of Storage (-7)
  278 | -10/Mines     | Learned location of 1 exit from Materials
  311 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  311 | -10/Mines     | Discovered new exit (range 5)
  315 | -10/Mines     | Build established: Mutant
  315 | -10/Mines     | Entered Exiles
  335 | -10/Exiles    | Met 8R-AWN
  347 | -10/Exiles    | Met EX-HEX
  372 | -10/Exiles    | Met EX-BIN
  383 | -10/Exiles    | Aligned with FarCom system
  384 | -10/Exiles    | Given EX-Vault access code
  403 | -10/Exiles    | Opened EX-Vault
  409 | -10/Exiles    | Found Skeleton Box
  426 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  456 | -10/Exiles    | Met EX-DEC
  487 | -10/Exiles    | Visited The Gauntlet
  608 | -10/Exiles    | Discovered new exit (range 10)
  619 | -10/Exiles    | Left Exiles lab with Skeleton Box
  619 | -10/Exiles    | Entered Mines
  667 | -9/Mines      | Discovered new exit (range 5)
  671 | -9/Mines      | Entered Materials
  671 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  672 | -8/Materials  | Identified exit to Factory
  925 | -8/Materials  | Entered Factory
  925 | -7/Factory    | Evolved 2 slots: Utility x2
  969 | -7/Factory    | Build established: Skirmisher
 1317 | -7/Factory    | Discovered new exit (range 14)
 1495 | -7/Factory    | Discovered new exit (range 8)
 1496 | -7/Factory    | Entered Storage
 1517 | -7/Storage    | Lost 4 parts (1p3w)
 1540 | -7/Storage    | Garrison activated, responded to threat
 1988 | -7/Storage    | Discovered new exit (range 16)
 2106 | -7/Storage    | Entered Factory
 2106 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2365 | -6/Factory    | Build established: Scavenger-Mutant
 2536 | -6/Factory    | Released all parts (11)
 2763 | -6/Factory    | Discovered new exit (range 10)
 2818 | -6/Factory    | Build established: Mutant
 2959 | -6/Factory    | Sucked down chute
 2959 | -6/Factory    | Entered Waste
 2963 | -6/Waste      | Spotted C-40 Crusher
 2968 | -6/Waste      | Spotted C-40 Crusher
 2973 | -6/Waste      | Spotted C-40 Crusher
 2973 | -6/Waste      | Spotted C-40 Crusher
 2975 | -6/Waste      | Spotted C-40 Crusher
 2975 | -6/Waste      | Spotted C-40 Crusher
 3048 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3078 | -6/Waste      | Discovered new exit (range 12)
 3083 | -6/Waste      | Identified exit to Factory
 3083 | -6/Waste      | Entered Factory
 3194 | -6/Factory    | Identified exit to Lower Caves
 3194 | -6/Factory    | Identified exit to Extension
 3290 | -6/Factory    | Fabricated Linear Gravjet?
 3465 | -6/Factory    | Build established: Hacker-Mutant
 3582 | -6/Factory    | Identified exit to Factory
 3595 | -6/Factory    | Lost 3 parts (1n2u)
 4240 | -6/Factory    | Entered Extension
 4303 | -6/Extension  | Spotted B-75 Beast
 4409 | -6/Extension  | Spotted B-75 Beast
 4463 | -6/Extension  | Lost 11 parts (2p4n4u1w)
 4484 | -6/Extension  | Discovered new exit (range 16)
 4486 | -6/Extension  | Discovered exit to Factory (range 14)
 4528 | -6/Extension  | Entered Factory
 4528 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4582 | -5/Factory    | Repaired Cmb. Airjet
 4691 | -5/Factory    | Identified exit to Upper Caves
 4728 | -5/Factory    | Build established: Mutant
 5063 | -5/Factory    | Lost 6 parts (1n3u2w)
 5129 | -5/Factory    | Cargo convoy interrupted
 5152 | -5/Factory    | Discovered new exit (range 22)
 5153 | -5/Factory    | Core integrity fell below 50%
 5176 | -5/Factory    | Entered another Factory area
 5176 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5199 | -4/Factory    | Lost 4 parts (2p1n1w)
 5616 | -4/Factory    | Allied Derelicts emerged from ambush trap array
 5706 | -4/Factory    | Build established: Hacker-Scout
 5729 | -4/Factory    | Discovered new exit (range 4)
 5735 | -4/Factory    | Found Prototype Hackware
 5735 | -4/Factory    | Identified Exp. System Shield
 5855 | -4/Factory    | Entered Research
 5855 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 6038 | -3/Research   | Identified exit to Research
 6146 | -3/Research   | Spotted B-86 Titan
 6208 | -3/Research   | Entered another Research area
 6208 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 6213 | -2/Research   | Identified exit to Access
 6449 | -2/Research   | Fabricated Adv. Heavy Siege Treads (x2)
 6642 | -2/Research   | Entered Access
 6642 | -1/Access     | Evolved 2 slots: Power x1, Propulsion x1
 6796 | -1/Access     | Build established: Hacker-Sprinter
 7349 | -1/Access     | Lost 3 parts (1p1n1u)
 7363 | -1/Access     | Spotted B-99 Colossus
 7430 | -1/Access     | Search patrols dispatched
 7464 | -1/Access     | Lost 9 parts (1p2n5u1w)
 7484 | -1/Access     | Crushed by falling debris
 7507 | -1/Access     | System corruption reached 10%
 7530 | -1/Access     | Core integrity fell below 50%
 7557 | -1/Access     | Lost 5 parts (5n)
 7564 | -1/Access     | Spotted B-99 Colossus
 7606 | -1/Access     | Core integrity fell below 20%
 7608 | -1/Access     | Spotted B-99 Colossus
 7627 | -1/Access     | Lost 3 parts (2n1u)
 7642 | -1/Access     | Remotely autohacked Sealed Barrier
 7642 | -1/Access     | Search patrols dispatched
 7642 | -1/Access     | Discovered new exit (range 7)
 7645 | -1/Access     | Identified exit to Surface
 7646 | ***           | Escaped!

 Last Messages 
---------------
07609_ System corrupted: Heat flow error (+221).
07609_ Slug penetrates W-44 Eye.
07609_ Penetrated by Slug. <x3>
07611_ U-05 Engineer builds a Wall.
07626_ System corrupted: Heat flow error (+104).
07627_ K-01 Serf cleans the Terminal.
07631_ Connecting with Terminal...
07632_ Skeleton Box locks onto door control terminal, ETC: 10.
07632_ Connecting with Terminal...
07642_ Skeleton Box finishes hacking Sealed Barrier.
07642_ System corrupted: Component data lost.
07642_ ALERT: Heightened foreign activity detected, multiple search
  patrols dispatched.
07642_ The Access Shell folds into the floor.
07642_ EXIT=FOUND
07644_ Terminal disabled.
07644_ Q-thruster destroyed.
07645_ EXIT=IDENTIFIED: SURFACE
[Achievement: Epsilon Run]
[Achievement: By A Hair]

 Map 
-----
+----------------------------------------------------+
| ????????########        !! #?????????????????????? |
| ???????????????# %      !  #?????????????????????? |
| ??##############           #?????????????????????? |
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| ?                          #?????????????????????? |
| ????######                 #?????????????????????? |
| ?????????#                 #?????????????????????? |
| ?????????#       ######    #?????????????????????? |
| ?????????#       #?#          ???????????????????? |
| ?????????#       #?#          #??????????????????? |
| ?????????#       #?#          #??????????????????? |
| ?????????#       #?#          #??????????????????? |
| ?????????#       #?#          #??????????????????? |
| ?????????#       #?? BB BB    ???????????????????? |
| ?????????# w     #?? BB BB  ?????????????????????? |
| ?????????#      h#??"""""""??????????????????????? |
| ?????????#     h #???????????????????????????????? |
| ?????????#       #???????????????????????????????? |
| ????????## n     #?#""""""""""#??????????????????? |
| ????????+        #?#          #??????????????????? |
| ????????### ######?#          #??????????????????? |
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| ??????????# #??????#    ""    #??????????????????? |
| ??????????# #??????#    "@    #??????????????????? |
| ??????????# #??????#          #??????????????????? |
| ??????????# #??????#          #??????????????????? |
| ??????????# #??????#          #??????????????????? |
| ?###+###### #?????##          ##?????????????????? |
|             #?????#            #?????????????????? |
|           #+#####?##"         ##?????????????????? |
| ########  #     #??#"         #??????????????????? |
| ???????#  #     #??#""        #??????????????????? |
| ???????#  #     #??#T         #??????????????????? |
| ???????#  #     #??#""ppp     #??????????????????? |
| ??????##  #######??#""        #??????????????????? |
| ??????#    #########""        ##?????????????????? |
| ??????+ ""             u              ???????????? |
| ??????# T"                            ???????????? |
| ??????#    ########################+#????????????? |
| ??????##  ##?????????????????????????????????????? |
| ???????#  #??????????????????????????????????????? |
| ???????#  #??????????????????????????????????????? |
| ???????#  #??????????????????????????????????????? |
| ???????#  #??????????????????????????????????????? |
| ???????#  #??????????????????????????????????????? |
| ???????#  ???????????????????????????????????????? |
| ???????#  ???????????????????????????????????????? |
| ???????# ????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          41
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Base Temperature (-)       150
Corruption Containment     8
Armor Coverage             450
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                65
Targeting Accuracy         14
Melee Accuracy             8
Target Analysis            5
Recoil Reduction           1
Offensive Hacking          20
Defensive Hacking          26

 Item Schematics 
-----------------
 Linear Gravjet | -6/Factory | Hacked
     Q-thruster | -4/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
          Linear Gravjet | x2 | -6/Factory  
 Adv. Heavy Siege Treads | x2 | -2/Research | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
By A Hair
Epsilon Run
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              FortressPhysicsInterpreter
  Manual?         0
Play Time         02:56:35
  Cumulative      140.2 hours
  Start           2023.06.21 @ 15:24:49
  End             2023.06.21 @ 19:06:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           35
  Adventurer      5
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          51
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6a379b53-9b1c-4621-85a5-f1904cf1bc10