Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.22 @ 18:06:04 Player: ID-34L Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (535) 535 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (757) 757 TOTAL SCORE: 2897 Bonus ------- Follower Combat Kills 157 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 96/100 System Corruption 2% Temperature Cool (14) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- Fusion Compressor > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Advanced Beam Cannon Chainsword > --- INVENTORY (20) --- Compact Wheel Coolant Injector Compact Battery (200) Hardened Heavy Armor Plating Authchip [R/Combat] Component Analysis Suite Phasing AFG Lightning Gun Small Laser Advanced Beam Cannon Heavy Mace GAL Module Peak State ------------ > --- POWER ------------ Ion Engine Fusion Compressor > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Microactuators > --- WEAPON ----------- Advanced Beam Cannon Chainsword > --- INVENTORY -------- Compact Wheel Coolant Injector Compact Battery Hardened Heavy Armor Plating Authchip [R/Combat] Component Analysis Suite Phasing AFG Lightning Gun Small Laser Advanced Beam Cannon Heavy Mace GAL Module [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Microactuators Storage High-capacity Storage Unit Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Chainsword Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 2 | . . 2 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 28 | 6 3 11 4 1 3 Power 8 | 1 . 5 1 . 1 Engine 7 | 1 . 5 1 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 6 | 2 . 2 2 . . Treads 2 | . . . 2 . . Leg . | . . . . . . Wheel 4 | 2 . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 3 . . . 1 Device 1 | . . . . . 1 Storage 4 | 1 3 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 . 4 1 1 1 Energy Gun 2 | 1 . 1 . . . Energy Cannon 3 | . . 1 1 1 . Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 15 | . . 14 . . 1 Power 7 | . . 6 . . 1 Propulsion 3 | . . 3 . . . Utility 1 | . . 1 . . . Weapon 4 | . . 4 . . . Highest Loss Streak 9 | . . 9 . . 1 To Critical Strikes 2 | . . 2 . . . Average Backups 7 | 3 5 6 2 7 10 Power . | . 1 . . . . Propulsion 1 | 2 3 3 1 1 1 Utility 3 | . . . . 3 5 Weapon 2 | 1 1 2 1 3 4 Tool/Special . | . . . . . . Unused Backups 8 | . . . . . 8 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . . . . 6 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 73 | . 98 80 55 66 79 Engine 12 | . 14 18 6 11 11 Treads 16 | . . . 10 22 22 Wheel 5 | . 28 20 5 . . Device 2 | . . . . . 10 Storage 13 | . 26 20 11 11 11 Energy Gun 3 | . 14 10 11 1 . Energy Cannon 13 | . . 1 11 20 11 Ballistic Gun 2 | . 14 8 . . . Slashing Weapon 2 | . . . . . 10 Peak Build Rating 25 | 6 7 10 8 15 25 Average Rating 13 | 3 6 7 7 12 21 On Entrance 6 | . 6 7 3 8 15 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 59 | 14 52 55 50 53 59 Greatest Support 40 | 26 26 32 40 40 40 Greatest Overweight (x) 3 | . 1 2 3 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 14 20 20 20 20 Most Carried 14 | 8 7 9 4 13 14 Average Carried 8 | 4 5 6 2 8 12 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 13 | 4 6 4 2 13 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 562 | 66 80 303 20 35 58 Remotely . | . . . . . . Salvage Created 605 | . 80 413 88 . 24 Parts 36 | . 3 30 2 . 1 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . 2 7 Prevented 2 | . . . . . 2 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 15 | . 2 10 2 . 1 Melee 1 | . . . . . 1 Guns 9 | . 2 7 . . . Cannons 3 | . . 1 2 . . AOE 2 | . . 2 . . . Classes Destroyed 7 | . 1 5 . . 1 Worker 1 | . . 1 . . . Hauler 1 | . . 1 . . . Swarmer 3 | . . 3 . . . Grunt 7 | . 2 3 2 . . Brawler 1 | . . 1 . . . Sentry 3 | . . 3 . . . Programmer 1 | . . . . . 1 Best Kill Streak 3 | . 2 3 1 . 1 Combat Bots Only 3 | . 2 3 1 . 1 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 152 | . 14 78 18 . 42 Missed 47 | . 4 19 6 . 18 Hits 105 | . 10 59 12 . 24 Melee 12 | . . 12 . . . Projectile 93 | . 10 47 12 . 24 Critical Strikes 7 | . . 4 . . 3 Damage Taken 1861 | . 107 1050 171 . 533 Core 440 | . 23 229 37 . 151 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 220 | . . 31 . 189 . Core Remaining (%) 95 | 100 90 . . . . Volleys Fired 80 | . 8 50 15 1 6 Largest 2 | . 2 2 1 2 1 Hottest 136 | . 70 108 68 136 68 Shots Fired 120 | . 16 81 15 2 6 Gun 87 | . 16 71 . . . Cannon 33 | . . 10 15 2 6 Launcher . | . . . . . . Special . | . . . . . . Kinetic 53 | . 8 45 . . . Thermal 67 | . 8 36 15 2 6 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 24 | . 6 24 6 . 4 Robot Miss Streak 2 | . 1 2 2 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 86 | . 13 58 9 . 6 Core Hits 31 | . 4 23 3 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 1 . . . Burn 2 | . 1 1 . . . Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing 3 | . . . . . 3 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1452 | . 187 910 184 . 171 Guns 653 | . 187 466 . . . Cannons 449 | . . 163 184 . 102 Explosions 265 | . . 265 . . . Melee 69 | . . . . . 69 Ramming 16 | . . 16 . . . Kinetic 330 | . 88 242 . . . Thermal 772 | . 99 387 184 . 102 Explosive 265 | . . 265 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 69 | . . . . . 69 Piercing . | . . . . . . Highest Corruption 25 | . . 25 25 25 2 Average Corruption 7 | . . 15 25 25 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 26 | . . 7 3 4 12 Message Errors 6 | . . . 1 1 4 Matter Fused 7 | . . 2 . 1 4 Heat Flow Errors 2 | . . 1 . . 1 Energy Discharges 5 | . . 1 1 1 2 Parts Rejected 1 | . . 1 . . . Data Loss (minor) 2 | . . . . 1 1 Data Loss (major) 2 | . . 1 1 . . Misdirections 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 63 | . . 63 . . . Projectiles . | . . . . . . Explosions 63 | . . 63 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 109 | . . 109 . . . Shots 1 | . . 1 . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 351 | . 132 351 276 66 113 Average Temperature 104 | . 68 110 150 39 39 Received Heat Transfer 468 | . 60 252 96 . 60 Effects 2 | . . 2 . . . Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 1 2 . 1 Heat Transferred 1863 | . 370 1012 333 . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 127 | . 50 127 40 . . Initial . | . . . . . . Average 37 | . 9 60 18 . . Influence Increases 683 | . 50 359 50 . 224 Destroy 0b10 Robot/C 420 | . 40 200 40 . 140 Destroy 0b10 Robot/NC 10 | . . 10 . . . Destroy Leader 92 | . 10 52 10 . 20 Allied During Kill 64 | . . . . . 64 Successful Hack 5 | . . 5 . . . Disable Machine 30 | . . 30 . . . Destroy Structure 32 | . . 32 . . . Lose Combat Pursuer 30 | . . 30 . . . Influence Decreases 683 | . 50 359 50 . 224 Time Decay 573 | . 50 249 50 . 224 Lost Part 110 | . . 110 . . . Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . . 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 4 23 2 . 5 Peak Tracking Total 6 | . 3 6 2 . 3 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 1 3 . . . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 2 8 . . . Successful 4 | . . 4 . . . Failed 6 | . 2 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 8 | . 2 6 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Record 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 12 | . . . . 12 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 154 Highest-Rated Ally 42 | . . . . 42 42 Total Orders . | . . . . . . Ally Attacks 43 | . . . . . 43 Total Damage 586 | . . . . . 586 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . . 1 3 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4008 | 91 289 606 103 2008 911 Spaces Moved 1866 | 58 245 332 34 829 368 Core 25 | 25 . . . . . Treads 1218 | . . . 21 829 368 Legs . | . . . . . . Wheels 623 | 33 245 332 13 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 105 130 240 240 Average Speed 192 | 75 96 110 203 240 240 Slowest Speed 240 | 100 105 130 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 40 30 10 87 50 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . . 4 2 Spaces Dug . | . . . . . . Terrain Destroyed 33 | . . 33 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 33 | . . 33 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2172 | 105 281 499 53 846 388 Wait 152 | 32 14 94 . 6 6 Move 1861 | 57 244 331 33 828 368 Hop . | . . . . . . Pick Up 41 | 10 8 10 1 10 2 Fast Attach . | . . . . . . Attach 25 | 6 2 12 3 . 2 Detach . | . . . . . . Swap 6 | . 2 1 1 1 1 Drop 3 | . 3 . . . . Fire 80 | . 8 50 15 1 6 Melee 3 | . . . . . 3 Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 13) 92 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 15) 381 | -10/Materials | Entered another Materials area 381 | -9/Materials | Evolved 2 slots: Power x2 683 | -9/Materials | Repaired Lgt. Ion Engine 889 | -9/Materials | System corruption reached 10% 919 | -9/Materials | Core integrity fell below 50% 962 | -9/Materials | Lost 9 parts (3p2n1u3w) 969 | -9/Materials | Discovered new exit (range 16) 987 | -9/Materials | Entered Mines 1076 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1090 | -9/Mines | Entered Zion 1172 | -7/Zion | System corruption cleaned by Quarantine Array 1393 | -7/Zion | Visited the Megawrench Repair Shop 1393 | -7/Zion | Megawrench repaired 3 parts 1825 | -7/Zion | Found Prototype Device 2092 | -7/Zion | Met Imprinter 2140 | -7/Zion | Imprinted 2143 | -7/Zion | Declared Zion's savior 2508 | -7/Zion | Learned Factory terminal intel 2924 | -7/Zion | Received a hallucinogenic algorithm 2934 | -7/Zion | Ran a hallucination algorithm 3025 | -7/Zion | Discovered new exit (range 13) 3052 | -7/Zion | Found GAL Module 3098 | -7/Zion | Entered Proximity Caves 3098 | -6/Proximity Caves | Accompanied by 4 allies 3100 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3249 | -6/Proximity Caves | Learned Factory machine intel 3679 | -6/Proximity Caves | Learned Factory security intel 3952 | -6/Proximity Caves | Spotted B-75 Beast 3982 | -6/Proximity Caves | Core integrity fell below 20% 3999 | -6/Proximity Caves | Lost 4 allies 4009 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 03710_ Found Fusion Compressor. 03710_ Found 51 Matter. 03711_ Acquired 8 matter. 03739_ Acquired Fusion Compressor. The Fusion Compressor has per-turn matter upkeep cost and is therefore not activated automatically when attached. Use carefully and keep an eye on your remaining matter supply. 03852_ G5AWF5SKYQYENTV59OC