Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.11 @ 14:45:41

Player: Decinym

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (44)      220
Value Destroyed (1284)     1284
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-1182)              -1182
              TOTAL SCORE: 2602

 Bonus
-------
Entered Garrisons          200
Friendly Fire              -1382

 Cogmind 
---------
Core Integrity             29/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (5) ------
    Hacking Suite
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
    Nuclear Core
    Carbon-fiber Leg
    Titanium Leg
    YI-UF0's Bottomless Matter Pit (499)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
  Improved VTOL Module
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
  Improved Propulsion Shielding
     Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved EM Shotgun
>          --- INVENTORY --------
           Nuclear Core
           Titanium Leg
           Titanium Leg
           YI-UF0's Bottomless Matter Pit
     Heavy EM Pulse Gun
  Improved EM Shotgun
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
  Flight Unit              Improved VTOL Module
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Gar 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   2   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             35   | .   .   1   2   3   29  .   
  Power                    4    | .   .   .   .   .   4   .   
    Engine                 2    | .   .   .   .   .   2   .   
    Core                   2    | .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   3   5   .   
    Treads                 2    | .   .   .   .   2   .   .   
    Leg                    5    | .   .   .   .   1   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   
  Utility                  7    | .   .   .   .   .   7   .   
    Device                 2    | .   .   .   .   .   2   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             4    | .   .   .   .   .   4   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   16   | .   .   1   2   .   13  .   
    Energy Gun             8    | .   .   .   .   .   8   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   
    Ballistic Gun          5    | .   .   1   1   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   
Parts Lost                 17   | .   .   .   1   1   7   8   
  Power                    2    | .   .   .   .   .   1   1   
  Propulsion               5    | .   .   .   .   1   1   3   
  Utility                  3    | .   .   .   .   .   1   2   
  Weapon                   7    | .   .   .   1   .   4   2   
  Highest Loss Streak      4    | .   .   .   1   1   3   4   
Average Slot Usage (%)     75   | .   85  85  62  65  80  56  
  Engine                   7    | .   14  14  11  11  6   .   
  Core                     2    | .   .   .   .   .   2   5   
  Treads                   5    | .   .   .   .   16  5   .   
  Leg                      18   | .   28  28  22  5   18  19  
  Device                   4    | .   .   .   .   .   7   7   
  Storage                  10   | .   14  14  11  11  9   6   
  Hackware                 3    | .   .   .   .   .   4   9   
  Protection               5    | .   .   .   .   .   10  1   
  Energy Gun               9    | .   28  17  6   .   9   6   
  Ballistic Gun            4    | .   .   10  4   11  2   .   
  Launcher                 3    | .   .   .   7   11  1   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             28   | 12  12  12  12  11  28  18  
  Greatest Support         51   | 20  20  20  20  40  51  51  
  Greatest Overweight (x)  1    | .   .   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | .   6   6   6   6   6   6   
  Average Capacity         5    | .   6   6   6   6   6   5   
  Most Carried             6    | .   6   6   6   6   6   4   
  Average Carried          4    | .   6   5   5   4   5   4   
  Final Capacity           6    | 6   6   6   6   6   6   4   
  Final Carried            6    | 6   6   5   6   4   4   4   

 Class Distribution 
--------------------
 79% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -9  -9  -8  -8  
-----------                Run  | Scr Mat Min Mat Min Mat Gar 
Matter Collected           1257 | 200 .   19  48  124 717 149 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1352 | .   .   104 212 35  805 196 
  Parts                    59   | .   .   1   11  .   34  13  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Gar 
Combat Hostiles Destroyed  38   | .   .   .   9   8   14  7   
  Guns                     17   | .   .   .   .   .   10  7   
  AOE                      21   | .   .   .   9   8   4   .   
Classes Destroyed          11   | .   .   .   1   2   6   2   
  Builder                  1    | .   .   .   .   .   1   .   
  Recycler                 2    | .   .   .   .   .   2   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  1    | .   .   .   .   .   1   .   
  Swarmer                  5    | .   .   .   .   .   .   5   
  Grunt                    17   | .   .   .   9   .   7   1   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   5    | .   .   .   .   .   5   .   
  Demolisher               1    | .   .   .   .   1   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   
  Assembled                7    | .   .   .   .   7   .   .   
Best Kill Streak           9    | .   .   .   9   8   4   5   
  Combat Bots Only         9    | .   .   .   9   8   3   5   
Max Kills in Single Turn   4    | .   .   1   4   2   3   1   
  Gunslinging              1    | .   .   .   .   .   1   .   
  Exploded                 4    | .   .   .   4   2   2   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                         | -11  -10  -10  -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  
Damage Taken               2464 | .    .    17   217  151  1225 854  
  Core                     621  | .    .    .    53   47   202  319  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         91   | 100  .    100  .    75   .    .    
Volleys Fired              111  | .    1    19   9    6    56   20   
  Largest                  2    | .    2    2    1    1    2    2    
  Hottest                  116  | .    90   90   30   30   116  90   
Shots Fired                160  | .    2    38   9    5    81   25   
  Gun                      134  | .    2    38   .    .    69   25   
  Cannon                   2    | .    .    .    .    .    2    .    
  Launcher                 24   | .    .    .    9    5    10   .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  26   | .    .    9    .    .    17   .    
  Thermal                  47   | .    2    29   .    .    16   .    
  Explosive                24   | .    .    .    9    5    10   .    
  Electromagnetic          63   | .    .    .    .    .    38   25   
  Robot Hit Streak         17   | .    2    7    3    7    17   9    
  Robot Miss Streak        3    | .    .    1    2    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    
Shots Hit Robots           118  | .    2    28   5    4    56   23   
  Core Hits                100  | .    .    6    14   16   49   15   
  Critical Hits            1    | .    .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3672 | .    23   294  735  468  1601 551  
  Guns                     1524 | .    23   294  .    .    880  327  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               2140 | .    .    .    734  461  721  224  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  8    | .    .    .    1    7    .    .    
  Kinetic                  205  | .    .    54   .    .    151  .    
  Thermal                  711  | .    23   240  .    .    224  224  
  Explosive                1822 | .    .    .    734  461  627  .    
  Electromagnetic          926  | .    .    .    .    .    599  327  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    .    .    
  Average Corruption       4    | .    .    .    .    4    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    6    .    .    
    Message Errors         1    | .    .    .    .    1    .    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    
    Targeting Errors       1    | .    .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            89   | .    .    .    14   14   24   37   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               89   | .    .    .    14   14   24   37   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      309  | .    .    .    .    109  98   102  
  Shots                    7    | .    .    .    .    3    2    2    
  Rammed                   2    | .    .    .    1    1    .    .    
Targets Rammed             2    | .    .    .    1    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        300  | .    30   300  4    157  235  18   
  Average Temperature      76   | .    18   120  1    80   53   10   
  Received Heat Transfer   726  | .    .    .    132  .    396  198  
  Effects                  3    | .    .    3    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    
    Interference           1    | .    .    1    .    .    .    .    
    Short Circuit          1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    3    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1389 | .    62   644  .    .    483  200  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    .    .    2    3    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Gar 
Peak Influence             396  | .   .   .   200 118 380 396 
  Average Influence        162  | .   .   .   115 100 225 280 
Maximum Alert Level        1    | .   .   .   1   .   1   1   
  Low Security (%)         59   | .   100 100 56  100 39  24  
  Level 1                  40   | .   .   .   43  .   60  75  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   .   3   .   
  Investigation            1    | .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Mat Gar 
Distress Signals           2    | .   .   .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              77   | .   1   3   12  7   20  34  
  Peak Tracking Total      16   | .   2   3   6   6   4   16  
  Tactical Retreats        9    | .   .   .   .   .   .   9   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Gar 
Traps Triggered            1    | .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Mat Gar 
Machines Disabled          2    | .   .   .   .   .   2   .   
  Max in Single Turn       2    | .   .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Mat Gar 
Machines Accessed          5    | .   1   .   .   .   4   .   
  Terminals                3    | .   1   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                14   | .   4   .   .   .   10  .   
  Successful               7    | .   1   .   .   .   6   .   
  Failed                   7    | .   3   .   .   .   4   .   
    Catastrophic           2    | .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   .   4   .   
  Terminals                9    | .   4   .   .   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             2    | .   1   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   
  Insert Component         2    | .   .   .   .   .   2   .   
  Analyze                  2    | .   .   .   .   .   2   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   .   3   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  
-------------              Run  | Scr Mat Min Mat Min Mat Gar 
Turns Passed               1582 | .   83  233 92  240 735 199 
Spaces Moved               982  | 1   67  138 54  147 390 185 
  Core                     122  | .   .   .   .   .   .   122 
  Treads                   192  | .   .   .   .   106 86  .   
  Legs                     668  | 1   67  138 54  41  304 63  
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 120 120 120 120 120 126 50  
  Average Speed            122  | 120 120 120 120 151 135 77  
  Slowest Speed            160  | 120 120 120 120 160 160 130 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 2   27  33  13  40  27  55  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   
  Known Exits Taken        2    | .   1   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   .   
Scrap Searched             2    | .   .   2   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          150  | .   .   .   9   61  58  22  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   2   .   
  AOE                      148  | .   .   .   9   61  56  22  

 Actions                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Mat Gar 
Total                      1198 | .   67  170 71  157 517 216 
  Wait                     38   | .   .   8   4   .   16  10  
  Move                     977  | .   66  137 54  146 389 185 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  13   | .   .   2   2   .   9   .   
  Fast Attach              17   | .   .   .   .   .   17  .   
  Attach                   9    | .   .   .   1   1   7   .   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     9    | .   .   1   1   2   5   .   
  Drop                     23   | .   .   3   .   1   18  1   
  Fire                     111  | .   1   19  9   6   56  20  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: [*Fac] / [*Sto] / Gar)
-8/Garrison (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   41 | -10/Materials | Identified exit to Mines
   84 | -10/Materials | Entered Mines
   88 | -10/Mines     | Learned Materials stockpile data
  113 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  184 | -10/Mines     | Destroyed YI-UF0
  192 | -10/Mines     | Found Prototype Storage
  303 | -10/Mines     | Discovered new exit (range 12)
  309 | -10/Mines     | Build established: Mutant
  317 | -10/Mines     | Entered Materials
  317 | -9/Materials  | Evolved 2 slots: Utility x2
  384 | -9/Materials  | Discovered new exit (range 12)
  390 | -9/Materials  | Destroyed 9 combat bots
  409 | -9/Materials  | Entered Mines
  411 | -9/Mines      | Met a Derelict bent on vengeance
  417 | -9/Mines      | Discovered new exit (range 9)
  436 | -9/Mines      | Assembled infested the area
  444 | -9/Mines      | Learned location of Storage (-8)
  539 | -9/Mines      | Destroyed 8 combat bots
  636 | -9/Mines      | Discovered new exit (range 9)
  649 | -9/Mines      | Entered Materials
  649 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  811 | -8/Materials  | Discovered new exit (range 16)
 1065 | -8/Materials  | Identified YI-UF0's Bottomless Matter Pit
 1174 | -8/Materials  | Build established: Scavenger-Mutant
 1222 | -8/Materials  | Lost 3 parts (1u2w)
 1363 | -8/Materials  | Discovered new exit (range 15)
 1383 | -8/Materials  | Identified exit to Garrison
 1384 | -8/Materials  | Entered Garrison
 1460 | -8/Garrison   | Triggered checkpoint
 1464 | -8/Garrison   | Core integrity fell below 50%
 1475 | -8/Garrison   | Build established: Mutant
 1540 | -8/Garrison   | Discovered new exit (range 12)
 1550 | -8/Garrison   | Lost 4 parts (1p2n1w)
 1564 | -8/Garrison   | Core integrity fell below 20%
 1576 | -8/Garrison   | Discovered new exit (range 15)
 1583 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
01463_ S-10 Pest destroyed. <x2>
01467_ Acquired 14 matter.
01468_ Acquired 20 matter.
01487_ G-47 Trooper suffers critical hit.
01487_ Destroyed Particle Gun.
01491_ Chain reaction triggered in Lgt. Angular Momentum Engine.
01491_ Destroyed Particle Gun.
01491_ Imp. EM Shotgun destroyed.
01491_ Destroyed Imp. EM Shotgun.
01500_ ALERT: Garrison interior compromised.
01503_ G-50 Soldier misfires.
01511_ Lgt. Nuclear Core destroyed.
01515_ Critical hit.
01515_ Titanium Leg destroyed. <x2>
01521_ Dropped Sml. Storage Unit.
01540_ EXIT=FOUND
01552_ Heat Sink destroyed.
Garrison Door opened remotely.
01566_ Titanium Leg destroyed.
01576_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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| ###  ####################@< #??????????            |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             300
Propulsion Shielding       66
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. EM Shotgun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactiveUltimateWings
  Manual?         0
Play Time         00:15:51
  Cumulative      285.9 hours
  Start           2020.05.11 @ 02:41:30
  End             2020.05.11 @ 14:45:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          317
  Rogue           317
  Adventurer      0
  Explorer        0
Win Type          -
  Total           26
  Types           16/3/1/1/2/0/3
Lore%             91
Gallery%          86
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2b8bcba6-bfc1-4a7f-a5d9-5d5018573b57