Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.19 @ 01:38:11 Player: jumpy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2437) 2437 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5582 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Backup Power III Light Nuclear Core Seismic Detector EM Pulse Cannon Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Chainsword Chainsword > --- INVENTORY -------- Backup Power III Light Nuclear Core Advanced Treads VSS Leg VSS Leg VSS Leg VSS Leg VSS Leg Structural Scanner Improved Terrain Scanner Seismic Detector Melee Analysis Suite EM Pulse Cannon Mining Laser Axe Axe Chainsword Chainsword [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 1 1 . Weapon 1 | . . . 1 . . Parts Attached 84 | 9 10 7 23 31 4 Power 14 | 2 3 1 3 4 1 Engine 7 | 2 2 1 1 1 . Core 7 | . 1 . 2 3 1 Reactor . | . . . . . . Propulsion 22 | 2 . 2 3 14 1 Treads 11 | 2 . 2 . 6 1 Leg 4 | . . . . 4 . Wheel 7 | . . . 3 4 . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 3 3 1 3 6 1 Device 9 | 2 2 1 . 4 . Storage 3 | 1 1 . 1 . . Processor 4 | . . . 2 1 1 Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 31 | 2 4 3 14 7 1 Energy Gun 7 | . 2 . 4 1 . Energy Cannon 6 | . . 2 2 2 . Ballistic Gun 8 | 2 1 . 5 . . Ballistic Cannon 3 | . . . 2 1 . Launcher 2 | . 1 . 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon 4 | . . . . 3 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 34 | . 2 1 4 16 11 Power 7 | . 1 . 1 4 1 Propulsion 16 | . . 1 2 8 5 Utility 4 | . 1 . . 2 1 Weapon 7 | . . . 1 2 4 Highest Loss Streak 10 | . 1 1 2 5 10 To Critical Strikes . | . . . . . . Average Backups 12 | 4 9 12 13 14 15 Power . | . . 1 1 . 1 Propulsion 3 | 1 2 2 2 4 4 Utility 3 | . 2 2 3 5 3 Weapon 4 | 1 4 7 6 4 5 Tool/Special . | . . . . . . Unused Backups 12 | 1 . 2 1 1 7 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 8 | 1 . 2 1 1 3 Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 99 93 87 85 81 Engine 5 | . 8 11 5 3 . Core 2 | . 5 . 3 2 5 Treads 13 | . 28 28 4 9 23 Leg 1 | . . . . 2 . Wheel 6 | . . . 12 7 . Device 14 | . 13 20 18 12 4 Storage 8 | . 14 11 9 7 5 Processor 9 | . . . 7 14 13 Hackware 1 | . . . . 1 5 Energy Gun 3 | . . 5 9 3 . Energy Cannon 6 | . . 14 1 7 5 Ballistic Gun 5 | . 26 . 10 . . Ballistic Cannon 2 | . . . 4 2 . Launcher 1 | . . 1 . 1 . Slashing Weapon 3 | . . . . 5 12 Peak Build Rating 44 | 9 10 12 24 44 44 Average Rating 24 | 6 8 10 19 34 35 On Entrance 15 | . 7 8 12 21 43 Naked Turns 28 | . . . . . 28 Heaviest Build 106 | 13 31 33 99 106 100 Greatest Support 88 | 40 40 60 60 88 88 Greatest Overweight (x) 9 | . . . 6 9 2 Average Overweight (x) 1 | . . . 3 3 . Largest Inventory Capacity 25 | 8 15 15 25 25 25 Average Capacity 20 | 7 12 15 23 25 22 Most Carried 20 | 8 12 15 17 20 18 Average Carried 12 | 4 9 12 13 14 15 Final Capacity 25 | 8 15 15 25 25 5 Final Carried 17 | 7 10 15 13 17 5 Class Distribution -------------------- 67% | Mutant 13% | Skirmisher 8% | Scavenger-Mutant 5% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1722 | 338 131 155 366 708 24 Remotely . | . . . . . . Salvage Created 2675 | 227 348 365 401 1197 137 Parts 156 | 24 19 28 20 48 17 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 55 | . 8 9 8 24 6 Melee 14 | . . . . 8 6 Guns 16 | . 6 1 6 3 . Cannons 15 | . . 4 2 9 . AOE 9 | . 2 4 . 3 . Classes Destroyed 12 | 3 1 4 2 2 . Worker 11 | 2 . 4 1 4 . Tunneler 7 | 6 . . . 1 . Hauler 1 | . . 1 . . . Recycler 5 | 1 . 1 . 3 . Operator 1 | . . . 1 . . Watcher 1 | . . 1 . . . Swarmer 10 | . . 3 . 1 6 Grunt 34 | . 8 4 6 16 . Duelist 1 | . . . . 1 . Sentry 5 | . . 2 1 2 . Hunter 2 | . . . 1 1 . Programmer 3 | . . . . 3 . Best Kill Streak 10 | 4 2 10 3 6 3 Combat Bots Only 5 | . 2 5 3 4 3 Max Kills in Single Turn 3 | 1 2 3 1 2 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 . 1 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 562 | . 54 39 72 259 138 Missed 175 | . 17 12 17 88 41 Hits 387 | . 37 27 55 171 97 Melee 3 | . . . . 3 . Projectile 384 | . 37 27 55 168 97 Critical Strikes 12 | . 2 1 1 7 1 Damage Taken 5445 | . 477 331 791 2513 1333 Core 972 | . 77 60 133 245 457 Absorbed by Shields 18 | . . . . . 18 Core Remaining (%) 82 | 100 69 85 75 . . Volleys Fired 191 | 24 41 19 33 74 . Largest 3 | 2 2 2 3 3 . Hottest 189 | 40 40 136 189 158 . Shots Fired 357 | 48 81 33 70 125 . Gun 242 | 48 80 12 60 42 . Cannon 100 | . . 16 9 75 . Launcher 15 | . 1 5 1 8 . Special . | . . . . . . Kinetic 188 | 48 80 . 35 25 . Thermal 150 | . . 28 34 88 . Explosive 15 | . 1 5 1 8 . Electromagnetic 4 | . . . . 4 . Robot Hit Streak 24 | 7 7 6 9 24 . Robot Miss Streak 4 | 4 3 2 4 3 . Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . 3 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 287 | 31 56 20 52 121 7 Core Hits 144 | 17 22 20 24 55 6 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 17 | . . . 2 15 . Burn 6 | . . . 1 5 . Destroy 1 | . . . 1 . . Blast 1 | . . . . 1 . Sever 9 | . . . . 9 . Melee Attacks 65 | . . 1 . 47 17 Impact 1 | . . 1 . . . Slashing 64 | . . . . 47 17 Piercing . | . . . . . . Sneak Attacks 5 | . . . . 5 . Combat Hostiles . | . . . . . . Follow-up Attacks 6 | . . . . 4 2 Damage Inflicted 6655 | 245 610 741 880 3918 261 Guns 2174 | 245 527 88 714 600 . Cannons 1711 | . . 226 146 1339 . Explosions 1066 | . 75 398 12 581 . Melee 1659 | . . . . 1398 261 Ramming 45 | . 8 29 8 . . Kinetic 1647 | 245 527 . 391 484 . Thermal 2158 | . . 314 469 1375 . Explosive 1066 | . 75 398 12 581 . Electromagnetic 80 | . . . . 80 . Impact . | . . . . . . Slashing 1659 | . . . . 1398 261 Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 1 Average Corruption 1 | . . . . 1 1 Corruption Purged 2 | . . . . 2 . Corruption Blocked . | . . . . . . Effects 12 | . . . . 10 2 Message Errors 2 | . . . . 1 1 Matter Fused 4 | . . . . 4 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 199 | . . 12 . 187 . Projectiles 22 | . . 2 . 20 . Explosions 29 | . . 10 . 19 . Melee 148 | . . . . 148 . Knockbacks 8 | . . 2 . 6 . Impact 2 | . . 2 . . . Kinetic 6 | . . . . 6 . Secondary . | . . . . . . Self-Inflicted Damage 4 | . . . 4 . . Shots . | . . . . . . Rammed 7 | . 2 4 1 . . Targets Rammed 8 | . 2 5 1 . . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 372 | . 43 108 372 214 4 Average Temperature 50 | . 13 45 127 41 4 Received Heat Transfer 2079 | . 303 135 423 1017 201 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 9 | . . . 2 7 . Heat Transferred 4381 | . . 607 1036 2738 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 95 | 100 100 90 100 97 40 Level 1 4 | . . 9 . 2 59 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 253 | 5 76 220 95 227 253 Initial 158 | . . 28 85 25 158 Average 63 | . 18 51 51 78 194 Influence Increases 1933 | 45 213 343 275 877 180 Destroy 0b10 Robot/C 1100 | . 160 180 160 480 120 Destroy 0b10 Robot/NC 130 | 45 . 35 10 40 . Destroy Leader 234 | . 30 44 50 110 . Successful Hack 28 | . . . . 28 . Disable Machine 75 | . . 30 30 15 . Destroy Structure 66 | . 8 24 10 24 . Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 285 | . 15 30 15 165 60 Influence Decreases 1705 | 45 145 207 421 708 179 Entered New Map 261 | . . 40 119 33 69 Time Decay 1134 | 45 125 157 262 545 . Lost Part 310 | . 20 10 40 130 110 Squads Dispatched 14 | . 2 1 2 9 . Investigation 1 | . . . 1 . . Extermination 4 | . . . . 4 . Reinforcement 7 | . 2 1 1 3 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | . 13 12 12 42 19 Peak Tracking Total 14 | . 3 4 3 5 14 Tactical Retreats 13 | . 1 1 1 7 3 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 5 | . 2 . 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 5 | . . 2 2 1 . Max in Single Turn 1 | . . 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 6 | . 3 . . 3 . Terminals 3 | . 3 . . . . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 7 | . 4 . . 3 . Successful 7 | . 4 . . 3 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . 4 . . . . Terminals 4 | . 4 . . . . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks . | . . . . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 1 | . . . . 1 . Refit 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 4 | . 4 . . . . Terminals 4 | . 4 . . . . Botnet 1 | . 1 . . . . Skim 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . . 3 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 2727 | 248 496 447 560 976 . Sensors 370 | . . . . 370 . Terrain 1163 | 4 . . 553 606 . Structural 772 | . 88 447 237 . . Seismic 652 | 244 408 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 4084 | 348 499 447 560 2037 193 Spaces Moved 1885 | 171 208 221 249 934 102 Core 54 | 7 . . . . 47 Treads 800 | 164 208 221 43 109 55 Legs 49 | . . . . 49 . Wheels 982 | . . . 206 776 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 123 101 50 Average Speed 159 | 155 160 160 153 162 145 Slowest Speed 465 | 160 160 160 190 465 305 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 12 40 29 24 22 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 66 | . 7 32 7 20 . Melee 1 | . . . . 1 . Projectile 3 | . . . . 3 . AOE 62 | . 7 32 7 16 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2537 | 211 299 276 367 1258 126 Wait 183 | . 30 4 31 118 . Move 1880 | 170 207 220 248 933 102 Hop . | . . . . . . Pick Up 58 | 7 4 10 10 26 1 Fast Attach 20 | 7 2 3 1 7 . Attach 39 | . 2 . 14 20 3 Detach 4 | . . . 2 2 . Swap 46 | 2 9 8 13 13 1 Drop 38 | 1 2 6 14 14 1 Fire 191 | 24 41 19 33 74 . Melee 57 | . . 1 . 43 13 Ram 1 | . . . 1 . . Kick . | . . . . . . Crush 7 | . 2 5 . . . Escape Stasis 13 | . . . . 8 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 349 | -11/Scrapyard | Entered Materials 350 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 15) 836 | -10/Materials | Discovered new exit (range 9) 848 | -10/Materials | Entered another Materials area 848 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1252 | -9/Materials | Discovered new exit (range 14) 1295 | -9/Materials | Entered another Materials area 1295 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1662 | -8/Materials | Discovered new exit (range 16) 1855 | -8/Materials | Entered Factory 1855 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1970 | -7/Factory | Build established: Skirmisher 2122 | -7/Factory | Lost 3 parts (2n1w) 2623 | -7/Factory | Lost 5 parts (2p2n1u) 2733 | -7/Factory | Garrison activated, responded to threat 2870 | -7/Factory | Build established: Mutant 3508 | -7/Factory | Lost 3 parts (2n1u) 3807 | -7/Factory | Garrison activated, responded to threat 3883 | -7/Factory | Identified exit to Garrison 3892 | -7/Factory | Entered Garrison 3940 | -7/Garrison | Triggered checkpoint 4043 | -7/Garrison | Core integrity fell below 50% 4057 | -7/Garrison | Released all parts (6) 4069 | -7/Garrison | Triggered checkpoint 4071 | -7/Garrison | Core integrity fell below 20% 4085 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04055_ Adv. Treads destroyed. 04056_ Chainsword destroyed. 04057_ Released Hacking Suite. 04057_ Released Imp. Signal Interpreter. 04057_ Released Imp. Targeting Computer. 04057_ Released Huge Storage Unit. 04057_ Axe crushed and broken. 04057_ Released Melee Analysis Suite. 04057_ Released Chainsword. 04057_ Chainsword crushed and broken. 04069_ Beams of light sweep through the air. An alarm sounds. 04074_ VFH|UBU4OP,W/Q%NZDQWWC PJA134IL 04080_ Triggered Stasis Trap. 04080_ A bubble of rippling energy engulfs the area. 04080_ Field strength at 94. 04080_ Field strength at 88. 04081_ Field strength at 82. 04082_ Field strength at 72. 04083_ Field strength at 61. 04084_ Field strength at 51. 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