Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.07 @ 15:59:35 Player: josiah Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (95) 475 Value Destroyed (3171) 3171 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 7726 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 334/400 System Corruption 2% Temperature Cool (0) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Neutrino Core Enhanced Fission Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (8) ------ Advanced Heat Sink Improved Cooling System Improved Cooling System Large Storage Unit Experimental Targeting Computer Improved Medium Armor Plating Improved Hacking Suite Advanced System Shield > --- WEAPON (4) ------- Long-range Proton Cannon > --- INVENTORY (10) --- Reinforced Deuterium Engine Light Angular Momentum Engine Fission Core Wheel Improved Coolant Injector Large Storage Unit Large Storage Unit Compact Battery (300) Relay Coupler [Swarmer] (30) Relay Coupler [Sentry] (17) Peak State ------------ > --- POWER ------------ Light Neutrino Core Enhanced Fission Core > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Improved Cooling System Large Storage Unit Advanced Targeting Computer Experimental Targeting Computer Improved Light Armor Plating Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Heavy Laser Heavy Laser Plasma Rifle Plasma Rifle > --- INVENTORY -------- Reinforced Deuterium Engine Light Angular Momentum Engine Advanced Heat Sink Large Storage Unit Large Storage Unit Compact Battery Relay Coupler [Swarmer] Relay Coupler [Sentry] Plasma Rifle [Rating: 76] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Neutrino Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Improved Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . . 1 Utility 6 | . . . 2 2 1 1 Weapon 2 | . . 2 . . . . Parts Attached 109 | 6 4 15 13 14 32 25 Power 11 | 1 . 2 . 1 4 3 Engine 8 | 1 . 2 . 1 4 . Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 19 | 2 2 . 2 . 6 7 Treads 5 | 2 . . . . 2 1 Leg 3 | . . . . . . 3 Wheel 11 | . 2 . 2 . 4 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 33 | 1 2 1 6 6 6 11 Device 12 | . . . 1 4 . 7 Storage 8 | 1 2 1 4 . . . Processor 5 | . . . . 2 3 . Hackware 2 | . . . . . . 2 Protection 6 | . . . 1 . 3 2 Artifact . | . . . . . . . Weapon 46 | 2 . 12 5 7 16 4 Energy Gun 26 | . . 2 4 6 11 3 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 16 | 2 . 10 1 . 3 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . 1 2 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . 4 . . 3 2 Parts Lost 30 | . . 1 . 4 11 14 Power 3 | . . 1 . . 2 . Propulsion 5 | . . . . . 2 3 Utility 6 | . . . . 1 1 4 Weapon 16 | . . . . 3 6 7 Highest Loss Streak 6 | . . 1 . 3 4 6 Average Slot Usage (%) 92 | . 92 99 99 99 86 82 Engine 8 | . 14 10 9 7 10 2 Core 1 | . . . . . . 7 Treads 2 | . 18 . . . 2 . Wheel 12 | . 9 22 18 15 6 6 Device 9 | . . . 3 22 12 11 Storage 12 | . 20 22 27 7 6 5 Processor 8 | . . . . 14 16 10 Hackware 1 | . . . . . . 8 Protection 2 | . . . 4 . 5 4 Energy Gun 12 | . . . 10 26 14 17 Ballistic Gun 15 | . 28 44 25 1 7 . Naked Turns . | . . . . . . . Heaviest Build 72 | 9 25 40 56 43 72 68 Greatest Support 56 | 40 40 24 24 24 56 45 Greatest Overweight (x) 5 | . 1 1 2 1 2 5 Average Overweight (x) 1 | . . 1 1 1 1 1 Largest Inventory Capacity 16 | 6 10 10 16 16 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 Most Carried 11 | 3 10 10 11 10 10 10 Average Carried 9 | 2 6 9 10 9 9 8 Final Capacity 16 | 6 10 10 16 10 10 10 Final Carried 11 | 3 10 10 11 10 10 10 Class Distribution -------------------- 35% | Gunner 17% | Skirmisher 11% | Mutant 10% | Scavenger-Gunner 9% | Hacker-Mutant 5% | Tank 4% | Scavenger-Skirmisher 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2443 | 221 89 741 498 140 544 210 Remotely . | . . . . . . . Salvage Created 4628 | . . 922 273 492 1607 1334 Parts 195 | . . 62 15 24 58 36 Haulers Intercepted 6 | . . 3 . . 2 1 Recyclers Shooed 6 | . . 2 . . 1 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 72 | . . 14 8 8 23 19 Guns 58 | . . 14 8 8 18 10 Cannons 5 | . . . . . . 5 AOE 4 | . . . . . 4 . Classes Destroyed 13 | . . 10 . 2 1 . Worker 3 | . . 1 . . . 2 Builder 2 | . . 1 . . 1 . Hauler 6 | . . 3 . . 2 1 Recycler 9 | . . 5 . 1 1 2 Mechanic 1 | . . 1 . . . . Operator 2 | . . 2 . . . . Swarmer 23 | . . 7 4 . 4 8 Grunt 25 | . . 4 3 3 9 6 Brawler 4 | . . . . . 2 2 Duelist 2 | . . 1 . . 1 . Sentry 8 | . . 2 1 1 4 . Hunter 6 | . . . . 3 2 1 Programmer 4 | . . . . 1 1 2 Best Kill Streak 8 | . . 8 4 6 5 4 Combat Bots Only 4 | . . 4 4 3 4 4 Max Kills in Single Turn 3 | . . 3 1 1 3 2 Gunslinging 1 | . . 1 . . 1 1 Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 5734 | . . 485 482 390 1793 2584 Core 1313 | . . 113 61 20 119 1000 Absorbed by Shields 199 | . . . . . . 199 Core Remaining (%) 90 | 100 100 71 88 97 86 . Volleys Fired 205 | . 6 45 24 14 55 61 Largest 4 | . 2 4 4 4 4 4 Hottest 309 | . 40 92 92 279 309 288 Shots Fired 644 | . 12 179 96 52 174 131 Gun 624 | . 12 179 96 52 174 111 Cannon 20 | . . . . . . 20 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 332 | . 12 179 96 . 45 . Thermal 247 | . . . . 41 96 110 Explosive . | . . . . . . . Electromagnetic 65 | . . . . 11 33 21 Robot Hit Streak 33 | . 3 13 14 10 33 22 Robot Miss Streak 6 | . 2 6 2 5 4 2 Penetration Max . | . . . . . . . Secondary Targets 11 | . . 3 . 1 4 3 Max Gunslinging Chain 2 | . . 2 . 1 1 1 Shots Hit Robots 459 | . 8 102 58 38 148 105 Core Hits 240 | . 1 44 15 27 108 45 Critical Hits 5 | . . 4 1 . . . Critical Kills 4 | . . 3 1 . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 3 | . . . . 3 . . Impact 3 | . . . . 3 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8405 | . 67 1220 772 594 3430 2322 Guns 7567 | . 67 1220 772 594 3170 1744 Cannons 578 | . . . . . . 578 Explosions 260 | . . . . . 260 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2864 | . 67 1220 772 . 805 . Thermal 4357 | . . . . 500 2113 1744 Explosive . | . . . . . . . Electromagnetic 1184 | . . . . 94 512 578 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . 3 . . 4 2 Average Corruption 3 | . . 2 . . 4 1 Corruption Purged . | . . . . . . . Effects 60 | . . 24 . . 29 7 Message Errors 13 | . . 4 . . 7 2 Matter Fused 13 | . . 6 . . 7 . Heat Flow Errors 4 | . . 4 . . . . Energy Discharges 5 | . . 1 . . 4 . Data Loss (minor) 8 | . . 1 . . 4 3 Targeting Errors 16 | . . 7 . . 7 2 Weapon Failures 1 | . . 1 . . . . Overload Shots 5 | . . . . . 5 . Overflow Damage 7 | . . . . . . 7 Projectiles 7 | . . . . . . 7 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 139 | . . 72 . . 67 . Shots 3 | . . 1 . . 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 840 | . . 350 129 195 199 840 Average Temperature 123 | . . 60 35 120 98 335 Received Heat Transfer 1221 | . . 84 171 72 432 462 Effects 31 | . . 1 . . . 30 Shutdowns 9 | . . . . . . 9 Energy Bleed 2 | . . 1 . . . 1 Interference 3 | . . . . . . 3 Short Circuit 3 | . . . . . . 3 Damage (minor) 6 | . . . . . . 6 Damage (major) 3 | . . . . . . 3 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 4 | . . . . . 1 3 Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . . . 1 3 Combat Hostiles 4 | . . . . . 1 3 Parts Melted 32 | . . . . 5 10 17 Heat Transferred 8581 | . . . . 1072 3894 3615 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 372 | . 38 321 338 151 348 372 Average Influence 147 | . 2 152 227 61 173 246 Maximum Alert Level 1 | . . 1 1 . 1 1 Low Security (%) 64 | 100 100 59 41 100 56 32 Level 1 35 | . . 40 58 . 43 67 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 3 2 2 3 1 Investigation 2 | . . . 1 . 1 . Extermination 3 | . . . . 1 1 1 Reinforcement 7 | . 1 3 1 1 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 5 | . . 2 . . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | . 6 28 17 9 32 23 Peak Tracking Total 6 | . 3 5 4 4 6 5 Tactical Retreats 11 | . . 2 2 . 6 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 9 | . . 2 1 1 4 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 5 | . . 2 1 . 2 . Max in Single Turn 2 | . . 1 1 . 2 . Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 11 | . 1 2 4 . 3 1 Terminals 10 | . 1 2 4 . 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 31 | . 3 6 10 . 9 3 Successful 17 | . 1 4 5 . 5 2 Failed 14 | . 2 2 5 . 4 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 26 | . 3 6 8 . 8 1 Terminals 30 | . 3 6 10 . 8 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 5 | . 1 1 1 . 1 1 Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . Recall Reinforcements 2 | . . 1 1 . . . Zone Layout 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 11 | . . 3 4 . 3 1 Terminals 11 | . . 3 4 . 3 1 Track 2 | . . 1 . . 1 . Botnet 9 | . . 2 4 . 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 2 4 . 2 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . 2 . Machine Destruction 2 | . . . . . 2 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 4799 | 94 453 883 482 901 1124 862 Spaces Moved 2972 | 58 300 580 325 567 628 514 Core 9 | 9 . . . . . . Treads 315 | 49 168 . . . 96 2 Legs 41 | . . . . . . 41 Wheels 2607 | . 132 580 325 567 532 471 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 100 100 100 100 Average Speed 113 | 142 133 100 101 100 125 119 Slowest Speed 210 | 160 180 100 110 100 200 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 49 59 30 17 19 13 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 60 | . . 55 . 1 4 . Melee 1 | . . . . 1 . . Projectile . | . . . . . . . AOE 59 | . . 55 . . 4 . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3941 | 66 344 771 417 855 835 653 Wait 528 | . 16 112 37 247 84 32 Move 2967 | 57 299 579 324 566 628 514 Hop . | . . . . . . . Pick Up 50 | 3 12 6 8 3 11 7 Fast Attach 67 | 6 3 9 6 6 20 17 Attach 24 | . 1 2 2 3 8 8 Detach 4 | . . 1 . 1 . 2 Swap 19 | . . 4 5 5 5 . Drop 69 | . 7 13 11 7 24 7 Fire 205 | . 6 45 24 14 55 61 Melee 3 | . . . . 3 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 14) 476 | -10/Materials | Identified exit to Mines 548 | -10/Materials | Entered another Materials area 548 | -9/Materials | Evolved 2 slots: Weapon x2 832 | -9/Materials | Build established: Gunner 901 | -9/Materials | Discovered new exit (range 10) 1188 | -9/Materials | Discovered new exit (range 15) 1387 | -9/Materials | Discovered new exit (range 16) 1431 | -9/Materials | Entered another Materials area 1431 | -8/Materials | Evolved 2 slots: Utility x2 1878 | -8/Materials | Discovered new exit (range 8) 1913 | -8/Materials | Entered Factory 1913 | -7/Factory | Evolved 2 slots: Utility x2 2023 | -7/Factory | Discovered new exit (range 12) 2208 | -7/Factory | Build established: Skirmisher 2606 | -7/Factory | Discovered new exit (range 19) 2811 | -7/Factory | Lost 3 parts (1u2w) 2814 | -7/Factory | Entered another Factory area 2814 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2964 | -6/Factory | Lost 4 parts (2n2w) 3317 | -6/Factory | Lost 3 parts (1u2w) 3338 | -6/Factory | Found Prototype Processor 3338 | -6/Factory | Identified Exp. Targeting Computer 3857 | -6/Factory | Discovered new exit (range 8) 3862 | -6/Factory | Build established: Gunner 3938 | -6/Factory | Entered another Factory area 3938 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4159 | -5/Factory | Core integrity fell below 50% 4168 | -5/Factory | Core integrity fell below 20% 4580 | -5/Factory | Lost 5 parts (1n1u3w) 4722 | -5/Factory | Lost 6 parts (2n2u2w) 4800 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04715_ UVZ SFB>S2I8NI>6JZL#14 RKBTI 04715_ Acquired Carbon-fiber Leg. 04717_ Dropped Med. Treads. 04719_ Acquired Carbon-fiber Leg. 04720_ Acquired 30 matter. 04723_ Acquired Adv. Heat Sink. 04725_ Acquired 10 matter. 04766_ System corrupted: Component data lost. 04770_ Triggered Stasis Trap. 04770_ A bubble of rippling energy engulfs the area. 04770_ Field strength at 85. 04771_ Field strength at 70. 04772_ Field strength at 55. 04773_ Field strength at 40. 04774_ Field strength at 25. 04775_ Field strength at 10. 04776_ Stasis field depleted. 04787_ S-27 Virus destroyed. 04793_ VTOL Module fried. 04793_ S-27 Virus destroyed. 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