Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.15 @ 22:53:43

Player: Nneu

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (108)     540
Value Destroyed (4337)     4337
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (735)                735
              TOTAL SCORE: 10592

 Bonus
-------
Follower Combat Kills      135
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     273/300
Energy                     356/360
System Corruption          12%
Temperature                Cool (16)
Movement                   Hovering (76)
Location                   -5/Extension

 Parts 
-------
>              --- POWER (2) --------
      Improved Deuterium Engine
         Micro Fission Core
>              --- PROPULSION (4) ---
               Carbon-fiber Leg
               Flexi-carbon Leg
               Antigrav System
               Antigrav System
>              --- UTILITY (9) ------
      Advanced Visual Processing Unit
      Improved Sensor Array
  Experimental Signal Interpreter
  Experimental Terrain Scan Processor
      Advanced Targeting Computer
               Target Analyzer
       Layered Light Armor Plating
      Advanced Hacking Suite
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
               Carbon-fiber Leg
               VTOL Module
  Experimental Heat Sink

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
         Micro Fission Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Flexi-carbon Leg
               Antigrav System
               Antigrav System
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Signal Interpreter
  Experimental Signal Interpreter
  Experimental Terrain Scan Processor
      Advanced Targeting Computer
               Target Analyzer
      Improved Maneuvering Thrusters
       Layered Light Armor Plating
      Advanced Hacking Suite
>              --- WEAPON -----------
       Zionite Laser-S
               Variable Charge Gun
>              --- INVENTORY --------
               Carbon-fiber Leg
               VTOL Module
  Experimental Heat Sink
      Advanced Visual Processing Unit
[Rating: 84]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Medium Treads
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Long-range Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Improved Medium Laser
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mass Driver
  Launcher                 Rocket Array
  Impact Weapon            Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext 
Slots Evolved              10   | .   .   .   2   2   2   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   2   1   .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             175  | 8   5   .   17  24  17  13  9   10  19  36  17  
  Power                    20   | 2   .   .   6   .   2   1   1   1   3   3   1   
    Engine                 16   | 2   .   .   6   .   1   1   1   .   2   2   1   
    Core                   4    | .   .   .   .   .   1   .   .   1   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               59   | 2   .   .   5   13  4   3   1   2   5   15  9   
    Treads                 11   | .   .   .   1   4   .   1   .   .   4   1   .   
    Leg                    29   | 2   .   .   4   6   4   2   1   .   1   4   5   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Hover                  6    | .   .   .   .   .   .   .   .   2   .   1   3   
    Flight                 11   | .   .   .   .   3   .   .   .   .   .   7   1   
  Utility                  40   | 1   2   .   2   4   5   2   6   1   7   5   5   
    Device                 10   | .   .   .   .   1   .   1   .   .   3   1   4   
    Storage                8    | 1   2   .   1   1   .   1   .   .   .   2   .   
    Processor              14   | .   .   .   1   1   2   .   5   1   2   1   1   
    Hackware               3    | .   .   .   .   1   .   .   1   .   1   .   .   
    Protection             5    | .   .   .   .   .   3   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 3   3   .   4   7   6   7   1   6   4   13  2   
    Energy Gun             14   | 2   1   .   1   3   .   .   .   .   1   4   2   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Ballistic Gun          22   | 1   2   .   3   4   3   4   1   3   .   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Launcher               11   | .   .   .   .   .   2   2   .   3   2   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   .   .   1   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   1   1   1   .   5   .   .   .   3   
Parts Lost                 50   | .   .   .   2   6   3   4   1   .   4   24  6   
  Power                    3    | .   .   .   .   .   .   .   .   .   1   2   .   
  Propulsion               23   | .   .   .   2   2   .   2   .   .   2   12  3   
  Utility                  11   | .   .   .   .   .   3   2   1   .   .   4   1   
  Weapon                   13   | .   .   .   .   4   .   .   .   .   1   6   2   
  Highest Loss Streak      8    | .   .   .   1   4   1   2   1   .   2   8   3   
Average Slot Usage (%)     95   | .   98  100 100 96  99  92  99  100 99  79  91  
  Engine                   6    | .   14  14  11  9   6   1   7   4   4   5   2   
  Core                     1    | .   .   .   .   .   .   5   .   2   1   .   5   
  Treads                   5    | .   .   .   .   5   .   1   7   7   18  5   .   
  Leg                      20   | .   28  28  32  19  29  28  23  17  4   5   7   
  Hover                    1    | .   .   .   .   .   .   .   .   5   2   .   6   
  Device                   2    | .   .   .   .   8   2   2   .   .   5   4   7   
  Storage                  13   | .   27  28  32  17  15  20  7   7   6   5   .   
  Processor                18   | .   .   .   .   9   15  15  29  30  25  23  29  
  Hackware                 5    | .   .   .   .   8   3   .   6   7   8   10  5   
  Protection               2    | .   .   .   .   .   8   1   .   .   4   .   5   
  Energy Gun               2    | .   12  .   5   8   .   .   .   .   .   .   8   
  Ballistic Gun            11   | .   15  28  16  9   13  14  15  14  6   2   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             45   | 13  23  23  30  29  45  33  31  32  31  36  31  
  Greatest Support         112  | 20  20  20  30  60  68  68  51  51  112 84  38  
  Greatest Overweight (x)  4    | 3   1   1   1   1   .   .   .   .   .   4   2   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   10  10  10  10  10  10  10  8   8   12  4   
  Average Capacity         8    | 5   9   10  10  9   10  10  8   8   8   8   4   
  Most Carried             10   | 6   10  10  10  10  10  10  10  8   8   9   4   
  Average Carried          8    | 3   7   10  9   8   9   9   8   8   7   6   3   
  Final Capacity           10   | 6   10  10  10  10  10  10  8   8   8   4   4   
  Final Carried            10   | 6   10  10  9   9   10  10  8   8   8   4   3   

 Class Distribution 
--------------------
 46% | Mutant
 42% | Messiah-Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
   Messiah-Mutant | -7/Zion
   Messiah-Mutant | -6/Proximity Caves
   Messiah-Mutant | -6/Factory
   Messiah-Mutant | -5/Factory
   Messiah-Mutant | -5/Extension

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  
-----------                Run  | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext 
Matter Collected           3199 | 195 180 .   496 314 365 375 90  174 331 522 157 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4211 | .   234 .   759 374 690 419 .   154 593 898 90  
  Parts                    217  | .   12  .   45  20  49  12  .   12  26  34  7   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   1   .   3   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   8   .   6   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext 
Combat Hostiles Destroyed  91   | .   4   .   14  9   14  12  .   8   15  14  1   
  Melee                    12   | .   .   .   .   .   .   .   .   .   5   7   .   
  Guns                     52   | .   4   .   14  9   11  4   .   3   3   3   1   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  AOE                      26   | .   .   .   .   .   3   8   .   5   7   3   .   
Classes Destroyed          14   | .   2   .   6   2   3   1   .   .   .   .   .   
  Worker                   4    | .   .   .   1   .   .   .   .   .   1   2   .   
  Builder                  2    | .   .   .   .   .   1   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   1   .   1   .   .   .   .   .   .   2   .   
  Operator                 2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   1   1   1   .   .   .   .   .   1   
  Swarmer                  16   | .   .   .   .   3   3   3   .   4   .   3   .   
  Grunt                    42   | .   4   .   8   2   4   3   .   3   12  6   .   
  Brawler                  4    | .   .   .   3   .   .   1   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   1   1   3   .   .   .   .   .   
  Sentry                   9    | .   .   .   3   3   2   1   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   2   .   .   .   2   .   .   
  Programmer               10   | .   .   .   .   .   2   .   .   1   1   5   1   
  Mutant                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           11   | .   2   .   5   4   3   9   .   4   11  5   1   
  Combat Bots Only         9    | .   2   .   5   3   3   9   .   4   5   5   1   
Max Kills in Single Turn   3    | .   1   .   1   1   3   3   .   3   3   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   3   .   3   3   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Zio  Pro  Fac  Fac  Ext  
Damage Taken               9269  | .    165  61   468  810  1479 484  .    894  1439 2687 782  
  Core                     1922  | .    36   .    54   101  277  40   .    127  273  834  180  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         75    | 100  .    85   86   81   .    .    .    36   67   .    .    
Volleys Fired              205   | .    15   .    37   42   49   15   .    13   10   18   6    
  Largest                  2     | .    2    .    2    2    2    2    .    2    2    2    2    
  Hottest                  135   | .    70   .    79   119  50   84   .    84   67   126  135  
Shots Fired                384   | .    30   .    73   81   97   30   .    26   13   24   10   
  Gun                      342   | .    30   .    73   81   96   25   .    13   4    10   10   
  Cannon                   9     | .    .    .    .    .    .    .    .    .    .    9    .    
  Launcher                 33    | .    .    .    .    .    1    5    .    13   9    5    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  257   | .    15   .    58   37   96   25   .    13   4    9    .    
  Thermal                  92    | .    15   .    15   44   .    .    .    .    .    8    10   
  Explosive                33    | .    .    .    .    .    1    5    .    13   9    5    .    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    .    .    2    .    
  Robot Hit Streak         26    | .    12   .    15   12   23   26   .    7    7    5    3    
  Robot Miss Streak        3     | .    1    .    3    3    2    1    .    2    3    1    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    .    2    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    .    .    .    .    .    .    
Shots Hit Robots           339   | .    22   .    57   62   81   24   .    7    30   51   5    
  Core Hits                246   | .    13   .    34   20   34   37   .    26   46   34   2    
  Critical Hits            7     | .    .    .    .    .    3    .    .    .    .    4    .    
  Critical Kills           2     | .    .    .    .    .    1    .    .    .    .    1    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    2    .    .    .    .    3    .    
Melee Attacks              146   | .    .    .    .    .    18   1    .    .    36   91   .    
  Impact                   18    | .    .    .    .    .    18   .    .    .    .    .    .    
  Slashing                 121   | .    .    .    .    .    .    1    .    .    36   84   .    
  Piercing                 7     | .    .    .    .    .    .    .    .    .    .    7    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    .    7    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11371 | .    270  .    826  983  1535 1343 .    1034 2430 2778 172  
  Guns                     4444  | .    270  .    826  983  1339 482  .    151  103  145  145  
  Cannons                  175   | .    .    .    .    .    .    .    .    .    .    175  .    
  Explosions               4016  | .    .    .    .    .    196  861  .    834  1560 565  .    
  Melee                    2654  | .    .    .    .    .    .    .    .    .    761  1893 .    
  Ramming                  82    | .    .    .    .    .    .    .    .    49   6    .    27   
  Kinetic                  3303  | .    105  .    602  388  1339 482  .    151  103  133  .    
  Thermal                  1274  | .    165  .    224  595  .    .    .    .    .    145  145  
  Explosive                4016  | .    .    .    .    .    196  861  .    834  1560 565  .    
  Electromagnetic          42    | .    .    .    .    .    .    .    .    .    .    42   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2517  | .    .    .    .    .    .    .    .    .    761  1756 .    
  Piercing                 137   | .    .    .    .    .    .    .    .    .    .    137  .    
Highest Corruption         12    | .    .    .    .    .    1    1    1    8    3    11   12   
  Average Corruption       3     | .    .    .    .    .    1    1    1    7    2    7    11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  65    | .    .    .    .    .    2    3    1    9    2    27   21   
    Message Errors         11    | .    .    .    .    .    1    .    .    3    .    1    6    
    Matter Fused           10    | .    .    .    .    .    .    .    .    2    .    3    5    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    3    .    
    Energy Discharges      8     | .    .    .    .    .    .    1    .    2    2    1    2    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    3    .    
    Data Loss (minor)      7     | .    .    .    .    .    1    2    1    .    .    1    2    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    2    .    2    1    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    2    3    
    Targeting Errors       11    | .    .    .    .    .    .    .    .    .    .    11   .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            311   | .    .    .    .    .    .    4    .    6    47   254  .    
  Projectiles              15    | .    .    .    .    .    .    .    .    .    .    15   .    
  Explosions               38    | .    .    .    .    .    .    4    .    6    28   .    .    
  Melee                    258   | .    .    .    .    .    .    .    .    .    19   239  .    
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    2    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    2    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      159   | .    .    .    .    .    .    30   .    99   .    18   12   
  Shots                    7     | .    .    .    .    .    .    1    .    5    .    1    .    
  Rammed                   14    | .    .    .    .    .    .    .    .    9    2    .    3    
Targets Rammed             26    | .    .    .    .    .    .    .    .    21   2    .    3    
  Kicked                   12    | .    .    .    .    .    .    .    .    12   .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        367   | .    102  .    96   367  35   48   .    12   10   152  56   
  Average Temperature      58    | .    37   .    26   118  8    14   .    6    7    40   29   
  Received Heat Transfer   1851  | .    96   9    180  306  219  108  .    63   468  267  135  
  Effects                  4     | .    .    .    .    4    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    2    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    4    .    .    .    .    .    1    .    
  Heat Transferred         2701  | .    481  .    481  1332 .    .    .    .    .    222  185  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext 
Peak Influence             353  | .   135 .   222 353 215 .   .   .   348 167 116 
  Average Influence        102  | .   52  .   128 138 98  .   .   .   170 75  48  
Maximum Alert Level        1    | .   .   .   1   1   1   .   .   .   1   .   .   
  Low Security (%)         81   | 100 100 100 83  68  83  .   .   .   45  100 100 
  Level 1                  18   | .   .   .   16  31  16  .   .   .   54  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   5   .   .   2   2   .   .   .   8   5   .   
  Investigation            2    | .   1   .   .   .   .   .   .   .   1   .   .   
  Extermination            5    | .   .   .   .   .   1   .   .   .   1   3   .   
  Reinforcement            11   | .   4   .   .   1   1   .   .   .   3   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   1   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   .   .   .   1   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext 
Distress Signals           3    | .   .   .   .   .   .   .   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              161  | .   10  5   19  20  18  11  .   8   20  26  24  
  Peak Tracking Total      9    | .   2   5   4   4   3   9   .   4   5   7   9   
  Tactical Retreats        16   | .   1   .   2   .   1   .   .   .   1   4   7   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext 
Traps Triggered            3    | .   1   .   .   .   1   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext 
Machines Disabled          7    | .   .   .   .   1   .   2   .   .   3   1   .   
  Max in Single Turn       2    | .   .   .   .   1   .   1   .   .   2   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext 
Machines Accessed          19   | .   3   .   3   6   4   .   .   .   1   2   .   
  Terminals                10   | .   3   .   2   4   1   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Recycling Units          3    | .   .   .   .   1   1   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   .   1   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                44   | .   3   .   5   21  9   .   .   .   2   4   .   
  Successful               37   | .   2   .   4   20  8   .   .   .   1   2   .   
  Failed                   7    | .   1   .   1   1   1   .   .   .   1   2   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   2   .   1   .   .   .   2   .   2   5   15  
  Terminals                18   | .   3   .   4   9   2   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   3   .   .   .   2   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Recycling Units          10   | .   .   .   .   5   2   .   .   .   .   3   .   
  Scanalyzers              9    | .   .   .   .   7   2   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   2   .   4   8   1   .   .   .   .   .   .   
  Record                   4    | .   .   .   1   3   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   2   2   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   3   .   .   .   1   .   .   
  Network Status           2    | .   .   .   .   .   1   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   .   .   .   5   2   .   .   .   .   2   .   
  Recycle Component        2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Process                  2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Report Inventory         3    | .   .   .   .   1   1   .   .   .   .   1   .   
  Retrieve Components      2    | .   .   .   .   .   1   .   .   .   .   1   .   
Scanalyzer                 9    | .   .   .   .   7   2   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   2   1   .   .   .   .   .   .   
  Analyze                  6    | .   .   .   .   5   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   1   1   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   1   3   1   .   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   2   1   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Matter                 219  | .   .   .   .   .   219 .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   58  .   .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   3   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Recycled Matter          26   | .   .   .   .   26  .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   .   2   .   .   .   .   3   .   
Parts Scanalyzed           3    | .   .   .   .   2   1   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   2   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   3   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext 
Total Allies               15   | .   .   .   .   .   .   .   4   .   .   .   11  
  Largest Group            9    | .   .   .   .   .   .   .   4   .   .   .   9   
  Highest-Rated Group      384  | .   .   .   .   .   .   .   148 .   .   .   384 
  Highest-Rated Ally       70   | .   .   .   .   .   .   .   38  .   .   .   70  
Zionite Dispatches         4    | .   .   .   .   .   .   .   .   .   1   .   3   
  Light                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Recon                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Infowar Resupply         1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Hacking Resupply         1    | .   .   .   .   .   .   .   .   .   .   .   1   
Total Orders               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
Ally Attacks               34   | .   .   .   .   .   .   .   .   .   .   .   34  
  Total Damage             704  | .   .   .   .   .   .   .   .   .   .   .   704 
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     3    | .   .   .   .   .   .   .   .   .   .   1   2   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Zio  Pro  Fac  Fac  Ext  
Turns Passed               8545 | 131  421  159  783  654  1146 936  1349 621  941  950  454  
Spaces Moved               5449 | 97   204  92   416  307  613  646  1021 486  438  506  623  
  Core                     53   | 36   .    .    .    .    .    .    .    .    .    17   .    
  Treads                   605  | .    .    .    16   83   .    .    .    .    322  184  .    
  Legs                     3596 | 61   204  92   400  224  613  646  1021 244  .    49   42   
  Wheels                   97   | .    .    .    .    .    .    .    .    .    .    97   .    
  Hover                    575  | .    .    .    .    .    .    .    .    242  116  .    217  
  Flight                   523  | .    .    .    .    .    .    .    .    .    .    159  364  
  Fastest Speed            31   | 50   120  150  120  120  127  127  130  86   86   31   34   
  Average Speed            119  | 118  145  150  122  138  129  127  130  108  142  113  58   
  Slowest Speed            250  | 200  150  150  180  180  130  130  130  130  160  250  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7    | .    .    .    .    .    .    .    .    .    .    2    5    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 6    33   40   18   20   14   71   87   73   28   17   49   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     8    | .    .    .    .    .    .    .    2    .    .    6    .    
  Known Exits Taken        5    | .    .    .    1    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    .    .    .    .    
Scrap Searched             7    | .    .    .    .    .    .    3    4    .    .    .    .    
Spaces Dug                 71   | .    .    .    .    .    .    .    .    14   13   44   .    
Terrain Destroyed          290  | .    .    .    .    .    8    54   .    108  48   70   2    
  Melee                    57   | .    .    .    .    .    .    .    .    .    13   44   .    
  Projectile               5    | .    .    .    .    .    .    .    .    .    .    3    2    
  AOE                      228  | .    .    .    .    .    8    54   .    108  35   23   .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Zio  Pro  Fac  Fac  Ext  
Total                      6854 | 109  298  113  622  452  880  725  1044 541  679  693  698  
  Wait                     658  | .    59   22   118  51   145  46   .    11   151  20   35   
  Move                     5425 | 96   203  91   415  306  612  645  1020 485  437  501  614  
  Hop                      6    | .    .    .    .    .    .    .    .    .    .    2    4    
  Pick Up                  99   | 5    9    .    17   17   21   3    .    .    8    14   5    
  Fast Attach              61   | 6    2    .    1    3    1    3    8    1    10   18   8    
  Attach                   45   | .    .    .    6    9    4    2    .    .    5    13   6    
  Detach                   16   | .    .    .    .    3    .    .    3    1    4    3    2    
  Swap                     70   | 2    3    .    10   12   12   8    2    9    4    5    3    
  Drop                     90   | .    7    .    18   9    18   2    8    .    12   9    7    
  Fire                     205  | .    15   .    37   42   49   15   .    13   10   18   6    
  Melee                    145  | .    .    .    .    .    18   1    .    .    36   90   .    
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     21   | .    .    .    .    .    .    .    .    21   .    .    .    
  Crush                    2    | .    .    .    .    .    .    .    .    .    2    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    .    .    .    5    
  Rewire                   3    | .    .    .    .    .    .    .    3    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-5/Extension

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   39 | -11/Scrapyard      | Discovered new exit (range 15)
  132 | -11/Scrapyard      | Entered Materials
  318 | -10/Materials      | Build established: Mutant
  395 | -10/Materials      | Discovered new exit (range 13)
  553 | -10/Materials      | Entered Mines
  560 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  657 | -10/Mines          | Learned Materials trap positions
  697 | -10/Mines          | Discovered new exit (range 11)
  712 | -10/Mines          | Entered Materials
  712 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  713 | -9/Materials       | Loaded intel: 16 trap records
 1459 | -9/Materials       | Discovered new exit (range 18)
 1494 | -9/Materials       | Identified exit to Materials
 1495 | -9/Materials       | Entered another Materials area
 1495 | -8/Materials       | Evolved 2 slots: Utility x2
 1499 | -8/Materials       | Build established: Scavenger-Mutant
 1549 | -8/Materials       | Identified exit to Storage
 1637 | -8/Materials       | Lost 4 parts (2n2w)
 1697 | -8/Materials       | Garrison activated, responded to threat
 2033 | -8/Materials       | Discovered new exit (range 13)
 2149 | -8/Materials       | Entered Factory
 2149 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2361 | -7/Factory         | Build established: Mutant
 2458 | -7/Factory         | Fabricated Enh. Autogun (x1)
 2954 | -7/Factory         | Found Prototype Launcher
 2955 | -7/Factory         | Identified Rocket Array
 3155 | -7/Factory         | Discovered new exit (range 13)
 3295 | -7/Factory         | Entered Lower Caves
 3360 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 3399 | -7/Lower Caves     | Destroyed 9 combat bots
 3791 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 4227 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 4231 | -7/Lower Caves     | Entered Zion
 4317 | -7/Zion            | Found Prototype Processor
 4317 | -7/Zion            | Identified Exp. Signal Interpreter
 4328 | -7/Zion            | Found Prototype Processor
 4328 | -7/Zion            | Identified Exp. Targeting Computer
 4331 | -7/Zion            | Found Prototype Processor
 4331 | -7/Zion            | Identified Exp. Terrain Scan Processor
 4345 | -7/Zion            | Found Prototype Processor
 4345 | -7/Zion            | Identified Exp. Core Analyzer
 4348 | -7/Zion            | Found Prototype Processor
 4348 | -7/Zion            | Identified Exp. Target Analyzer
 4389 | -7/Zion            | System corruption cleaned by Quarantine Array
 4857 | -7/Zion            | Imprinted
 4859 | -7/Zion            | Declared Zion's savior
 4964 | -7/Zion            | Learned location of Quarantine (-2)
 5127 | -7/Zion            | Learned location of Warlord (-4)
 5157 | -7/Zion            | Build established: Messiah-Mutant
 5494 | -7/Zion            | Discovered new exit (range 16)
 5531 | -7/Zion            | Visited the Megawrench Repair Shop
 5531 | -7/Zion            | Megawrench repaired 6 parts
 5579 | -7/Zion            | Identified exit to Proximity Caves
 5580 | -7/Zion            | Entered Proximity Caves
 5936 | -6/Proximity Caves | Core integrity fell below 50%
 6118 | -6/Proximity Caves | Discovered new exit (range 9)
 6167 | -6/Proximity Caves | Identified exit to Factory
 6201 | -6/Proximity Caves | Entered Factory
 6201 | -6/Factory         | Evolved 2 slots: Utility x2
 6407 | -6/Factory         | Garrison activated, responded to threat
 6885 | -6/Factory         | Zion Recon squad teleported in
 6928 | -6/Factory         | Discovered new exit (range 58)
 7140 | -6/Factory         | Identified exit to Factory
 7142 | -6/Factory         | Entered another Factory area
 7142 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 7322 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 7534 | -5/Factory         | Lost 3 parts (1p2n)
 7647 | -5/Factory         | Lost 3 parts (2n1w)
 7759 | -5/Factory         | Lost 8 parts (1p4n3w)
 7932 | -5/Factory         | System corruption reached 10%
 7967 | -5/Factory         | Lost 3 parts (2n1u)
 7983 | -5/Factory         | Core integrity fell below 50%
 8000 | -5/Factory         | Core integrity fell below 20%
 8039 | -5/Factory         | Lost 4 parts (2u2w)
 8078 | -5/Factory         | Discovered new exit (range 10)
 8090 | -5/Factory         | Identified exit to Extension
 8092 | -5/Factory         | Entered Extension
 8119 | -5/Extension       | Spotted B-75 Beast
 8122 | -5/Extension       | Lost 3 parts (2n1u)
 8158 | -5/Extension       | Zion Hacking Resupply teleported in
 8162 | -5/Extension       | Rescued a captive Derelict
 8162 | -5/Extension       | Rescued a captive Derelict
 8162 | -5/Extension       | Rescued a captive Derelict
 8162 | -5/Extension       | Rescued a captive Derelict
 8174 | -5/Extension       | Retrieved Zion intel report: Guard Positions
 8212 | -5/Extension       | Zion Infowar Resupply teleported in
 8213 | -5/Extension       | Zion Light squad teleported in
 8246 | -5/Extension       | Retrieved Zion intel report: Emergency Access
 8252 | -5/Extension       | Spotted B-75 Beast
 8283 | -5/Extension       | Rescued a captive Derelict
 8284 | -5/Extension       | Rescued a captive Derelict
 8546 | -5/Extension       | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
08467_ T-07 Excavator enters Transfer Station.
08469_ Acquired 10 matter.
08471_ U-05 Engineer enters Transfer Station.
08471_ Dropped Adv. Heat Sink.
08471_ Acquired Imp. Sensor Array.
[Achievement: I Spy]
08474_ Discarded Adv. Signal Interpreter.
08474_ Identified Exp. Heat Sink.
08475_ K-01 Serf enters Transfer Station.
08475_ T-07 Excavator enters Transfer Station.
08497_ System corrupted: Matter fused (-5).
08512_ XQJB3NKPWWFHNR4WQRGODQOW&4
08513_ U-05 Engineer builds a Wall.
08528_ System corrupted: Matter fused (-7).
08536_ Detecting system override signal.
08540_ W-25 Informer knocked back.
08543_ Zio. Laser-S destroyed.
08543_ Variable Charge Gun destroyed.
08545_ Critical hit.
08545_ Imp. Maneuvering Thrusters destroyed.

 Map 
-----
+----------------------------------------------------+
|      /#?????#=#??????????????????????????????????? |
| #####*#?????#[####???????????????????????????????? |
| ????#%#?????#    #???????????????????????????????? |
| ????#!#?????#    #???????????????????????????????? |
| ?# ##=#######  !=#???????????????????????????????? |
| ?"%+          %!!#???????????????????????????????? |
| ?#T############# #???????????????????????????????? |
| ?#?????????????#!#???????????????????????????????? |
| ?????????????### #???????????????????????????????? |
| ?????????????#T# #???????????????????????????????? |
| ?????????????"   #???????????????????????????????? |
| ?????????????### #???????????????????????????????? |
| ???????????????# #???????????????????????????????? |
| ???????????????# #???????????????????????????????? |
| ???????????????# #???????????????????????????????? |
| ???????????????# #???????????????????????????????? |
| ???????????????# #???????????????????????????????? |
| ???????????????# #???????????????????????????????? |
| ???????????????# #???????????????????????????????? |
| ???????????????#%#???????????????????????????????? |
| ???????????????# #??????????#????????????????????? |
| ???????????????# #?######?? #????????????????????? |
| ?????????????### ### ;# ### ###??????????????????? |
| ?????????????#%%         "" ""#??????????????????? |
| ?????????????#|=%         "R" #??????????????????? |
| ?????????????#=![   R    @    #??????????????????? |
| ????????????##=! % R          #??????????????????? |
| #############; =  w           ##?????????????????? |
|                 u                    ????????????? |
|                                      ????????????? |
|                                       ???????????? |
|               A   BB                  ???????????? |
|         ku        BB  %            R    ?????????? |
| ##############    R   BB      ###########????????? |
| ?????????????#        BB      #??????????????????? |
| ?????????????#                #??????????????????? |
| ?????????????#                #??????????????????? |
| ?????????????#                #??????????????????? |
| ?????????????######T#"""#######??????????????????? |
| ??????????????????###????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          31
Energy Capacity            590
Matter Stores              400
Matter Capacity            400
Sight Range                20
Robot Scan Range           13
Terrain Scan Range         24
Terrain Scan Density       1010
ECM Strength               3
Armor Coverage             450
Evasion (%)                63
Targeting Accuracy         14
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          26

 Item Schematics 
-----------------
 Enh. Autogun | -8/Materials | Scanalyzed
 Titanium Leg | -8/Materials | Scanalyzed
     Flak Gun | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Enh. Autogun | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Everything Is Under Control
I Spy
I'm Back, Baby!
Just What I Needed
Omniscient Cartographer
Robot Respite
Safety First
The More The Merrier
The One
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionAbsorptionPod
  Manual?         0
Play Time         02:46:55
  Cumulative      11.5 hours
  Start           2020.04.15 @ 19:57:41
  End             2020.04.15 @ 22:53:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             10
Gallery%          17
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4ea6e474-e20e-4326-a3e8-7e406d0d9a8b