Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.15 @ 22:53:43 Player: Nneu Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (108) 540 Value Destroyed (4337) 4337 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (735) 735 TOTAL SCORE: 10592 Bonus ------- Follower Combat Kills 135 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 273/300 Energy 356/360 System Corruption 12% Temperature Cool (16) Movement Hovering (76) Location -5/Extension Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Antigrav System Antigrav System > --- UTILITY (9) ------ Advanced Visual Processing Unit Improved Sensor Array Experimental Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Target Analyzer Layered Light Armor Plating Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg VTOL Module Experimental Heat Sink Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Signal Interpreter Experimental Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Target Analyzer Improved Maneuvering Thrusters Layered Light Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Zionite Laser-S Variable Charge Gun > --- INVENTORY -------- Carbon-fiber Leg VTOL Module Experimental Heat Sink Advanced Visual Processing Unit [Rating: 84] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Medium Storage Unit Device Long-range Terrain Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mass Driver Launcher Rocket Array Impact Weapon Hammer Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext Slots Evolved 10 | . . . 2 2 2 . . . 2 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . . 1 . 1 . . . . . . Utility 7 | . . . 1 2 1 . . . 2 1 . Weapon . | . . . . . . . . . . . . Parts Attached 175 | 8 5 . 17 24 17 13 9 10 19 36 17 Power 20 | 2 . . 6 . 2 1 1 1 3 3 1 Engine 16 | 2 . . 6 . 1 1 1 . 2 2 1 Core 4 | . . . . . 1 . . 1 1 1 . Reactor . | . . . . . . . . . . . . Propulsion 59 | 2 . . 5 13 4 3 1 2 5 15 9 Treads 11 | . . . 1 4 . 1 . . 4 1 . Leg 29 | 2 . . 4 6 4 2 1 . 1 4 5 Wheel 2 | . . . . . . . . . . 2 . Hover 6 | . . . . . . . . 2 . 1 3 Flight 11 | . . . . 3 . . . . . 7 1 Utility 40 | 1 2 . 2 4 5 2 6 1 7 5 5 Device 10 | . . . . 1 . 1 . . 3 1 4 Storage 8 | 1 2 . 1 1 . 1 . . . 2 . Processor 14 | . . . 1 1 2 . 5 1 2 1 1 Hackware 3 | . . . . 1 . . 1 . 1 . . Protection 5 | . . . . . 3 . . . 1 1 . Artifact . | . . . . . . . . . . . . Weapon 56 | 3 3 . 4 7 6 7 1 6 4 13 2 Energy Gun 14 | 2 1 . 1 3 . . . . 1 4 2 Energy Cannon 2 | . . . . . . . . . . 2 . Ballistic Gun 22 | 1 2 . 3 4 3 4 1 3 . 1 . Ballistic Cannon 2 | . . . . . . . . . . 2 . Launcher 11 | . . . . . 2 2 . 3 2 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon 3 | . . . . . . 1 . . 1 1 . Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 1 1 . 5 . . . 3 Parts Lost 50 | . . . 2 6 3 4 1 . 4 24 6 Power 3 | . . . . . . . . . 1 2 . Propulsion 23 | . . . 2 2 . 2 . . 2 12 3 Utility 11 | . . . . . 3 2 1 . . 4 1 Weapon 13 | . . . . 4 . . . . 1 6 2 Highest Loss Streak 8 | . . . 1 4 1 2 1 . 2 8 3 Average Slot Usage (%) 95 | . 98 100 100 96 99 92 99 100 99 79 91 Engine 6 | . 14 14 11 9 6 1 7 4 4 5 2 Core 1 | . . . . . . 5 . 2 1 . 5 Treads 5 | . . . . 5 . 1 7 7 18 5 . Leg 20 | . 28 28 32 19 29 28 23 17 4 5 7 Hover 1 | . . . . . . . . 5 2 . 6 Device 2 | . . . . 8 2 2 . . 5 4 7 Storage 13 | . 27 28 32 17 15 20 7 7 6 5 . Processor 18 | . . . . 9 15 15 29 30 25 23 29 Hackware 5 | . . . . 8 3 . 6 7 8 10 5 Protection 2 | . . . . . 8 1 . . 4 . 5 Energy Gun 2 | . 12 . 5 8 . . . . . . 8 Ballistic Gun 11 | . 15 28 16 9 13 14 15 14 6 2 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 45 | 13 23 23 30 29 45 33 31 32 31 36 31 Greatest Support 112 | 20 20 20 30 60 68 68 51 51 112 84 38 Greatest Overweight (x) 4 | 3 1 1 1 1 . . . . . 4 2 Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 12 | 6 10 10 10 10 10 10 10 8 8 12 4 Average Capacity 8 | 5 9 10 10 9 10 10 8 8 8 8 4 Most Carried 10 | 6 10 10 10 10 10 10 10 8 8 9 4 Average Carried 8 | 3 7 10 9 8 9 9 8 8 7 6 3 Final Capacity 10 | 6 10 10 10 10 10 10 8 8 8 4 4 Final Carried 10 | 6 10 10 9 9 10 10 8 8 8 4 3 Class Distribution -------------------- 46% | Mutant 42% | Messiah-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Extension Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext Matter Collected 3199 | 195 180 . 496 314 365 375 90 174 331 522 157 Remotely . | . . . . . . . . . . . . Salvage Created 4211 | . 234 . 759 374 690 419 . 154 593 898 90 Parts 217 | . 12 . 45 20 49 12 . 12 26 34 7 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 4 | . 1 . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 8 . 6 . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext Combat Hostiles Destroyed 91 | . 4 . 14 9 14 12 . 8 15 14 1 Melee 12 | . . . . . . . . . 5 7 . Guns 52 | . 4 . 14 9 11 4 . 3 3 3 1 Cannons 1 | . . . . . . . . . . 1 . AOE 26 | . . . . . 3 8 . 5 7 3 . Classes Destroyed 14 | . 2 . 6 2 3 1 . . . . . Worker 4 | . . . 1 . . . . . 1 2 . Builder 2 | . . . . . 1 . . . . 1 . Hauler 1 | . . . 1 . . . . . . . . Recycler 4 | . 1 . 1 . . . . . . 2 . Operator 2 | . . . 1 1 . . . . . . . Watcher 4 | . . . 1 1 1 . . . . . 1 Swarmer 16 | . . . . 3 3 3 . 4 . 3 . Grunt 42 | . 4 . 8 2 4 3 . 3 12 6 . Brawler 4 | . . . 3 . . 1 . . . . . Duelist 5 | . . . . 1 1 3 . . . . . Sentry 9 | . . . 3 3 2 1 . . . . . Hunter 4 | . . . . . 2 . . . 2 . . Programmer 10 | . . . . . 2 . . 1 1 5 1 Mutant 1 | . . . . . . 1 . . . . . Best Kill Streak 11 | . 2 . 5 4 3 9 . 4 11 5 1 Combat Bots Only 9 | . 2 . 5 3 3 9 . 4 5 5 1 Max Kills in Single Turn 3 | . 1 . 1 1 3 3 . 3 3 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . 3 3 . 3 3 2 . Melee 1 | . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext Damage Taken 9269 | . 165 61 468 810 1479 484 . 894 1439 2687 782 Core 1922 | . 36 . 54 101 277 40 . 127 273 834 180 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 75 | 100 . 85 86 81 . . . 36 67 . . Volleys Fired 205 | . 15 . 37 42 49 15 . 13 10 18 6 Largest 2 | . 2 . 2 2 2 2 . 2 2 2 2 Hottest 135 | . 70 . 79 119 50 84 . 84 67 126 135 Shots Fired 384 | . 30 . 73 81 97 30 . 26 13 24 10 Gun 342 | . 30 . 73 81 96 25 . 13 4 10 10 Cannon 9 | . . . . . . . . . . 9 . Launcher 33 | . . . . . 1 5 . 13 9 5 . Special . | . . . . . . . . . . . . Kinetic 257 | . 15 . 58 37 96 25 . 13 4 9 . Thermal 92 | . 15 . 15 44 . . . . . 8 10 Explosive 33 | . . . . . 1 5 . 13 9 5 . Electromagnetic 2 | . . . . . . . . . . 2 . Robot Hit Streak 26 | . 12 . 15 12 23 26 . 7 7 5 3 Robot Miss Streak 3 | . 1 . 3 3 2 1 . 2 3 1 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . . . 2 2 . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . Shots Hit Robots 339 | . 22 . 57 62 81 24 . 7 30 51 5 Core Hits 246 | . 13 . 34 20 34 37 . 26 46 34 2 Critical Hits 7 | . . . . . 3 . . . . 4 . Critical Kills 2 | . . . . . 1 . . . . 1 . Critical Parts Destroyed 5 | . . . . . 2 . . . . 3 . Melee Attacks 146 | . . . . . 18 1 . . 36 91 . Impact 18 | . . . . . 18 . . . . . . Slashing 121 | . . . . . . 1 . . 36 84 . Piercing 7 | . . . . . . . . . . 7 . Sneak Attacks 7 | . . . . . . . . . . 7 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11371 | . 270 . 826 983 1535 1343 . 1034 2430 2778 172 Guns 4444 | . 270 . 826 983 1339 482 . 151 103 145 145 Cannons 175 | . . . . . . . . . . 175 . Explosions 4016 | . . . . . 196 861 . 834 1560 565 . Melee 2654 | . . . . . . . . . 761 1893 . Ramming 82 | . . . . . . . . 49 6 . 27 Kinetic 3303 | . 105 . 602 388 1339 482 . 151 103 133 . Thermal 1274 | . 165 . 224 595 . . . . . 145 145 Explosive 4016 | . . . . . 196 861 . 834 1560 565 . Electromagnetic 42 | . . . . . . . . . . 42 . Impact . | . . . . . . . . . . . . Slashing 2517 | . . . . . . . . . 761 1756 . Piercing 137 | . . . . . . . . . . 137 . Highest Corruption 12 | . . . . . 1 1 1 8 3 11 12 Average Corruption 3 | . . . . . 1 1 1 7 2 7 11 Corruption Purged . | . . . . . . . . . . . . Effects 65 | . . . . . 2 3 1 9 2 27 21 Message Errors 11 | . . . . . 1 . . 3 . 1 6 Matter Fused 10 | . . . . . . . . 2 . 3 5 Heat Flow Errors 3 | . . . . . . . . . . 3 . Energy Discharges 8 | . . . . . . 1 . 2 2 1 2 Parts Rejected 3 | . . . . . . . . . . 3 . Data Loss (minor) 7 | . . . . . 1 2 1 . . 1 2 Data Loss (major) 5 | . . . . . . . . 2 . 2 1 Misfires 2 | . . . . . . . . . . . 2 Misdirections 5 | . . . . . . . . . . 2 3 Targeting Errors 11 | . . . . . . . . . . 11 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 311 | . . . . . . 4 . 6 47 254 . Projectiles 15 | . . . . . . . . . . 15 . Explosions 38 | . . . . . . 4 . 6 28 . . Melee 258 | . . . . . . . . . 19 239 . Knockbacks 2 | . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 159 | . . . . . . 30 . 99 . 18 12 Shots 7 | . . . . . . 1 . 5 . 1 . Rammed 14 | . . . . . . . . 9 2 . 3 Targets Rammed 26 | . . . . . . . . 21 2 . 3 Kicked 12 | . . . . . . . . 12 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 367 | . 102 . 96 367 35 48 . 12 10 152 56 Average Temperature 58 | . 37 . 26 118 8 14 . 6 7 40 29 Received Heat Transfer 1851 | . 96 9 180 306 219 108 . 63 468 267 135 Effects 4 | . . . . 4 . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . . . 4 . . . . . 1 . Heat Transferred 2701 | . 481 . 481 1332 . . . . . 222 185 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext Peak Influence 353 | . 135 . 222 353 215 . . . 348 167 116 Average Influence 102 | . 52 . 128 138 98 . . . 170 75 48 Maximum Alert Level 1 | . . . 1 1 1 . . . 1 . . Low Security (%) 81 | 100 100 100 83 68 83 . . . 45 100 100 Level 1 18 | . . . 16 31 16 . . . 54 . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 5 . . 2 2 . . . 8 5 . Investigation 2 | . 1 . . . . . . . 1 . . Extermination 5 | . . . . . 1 . . . 1 3 . Reinforcement 11 | . 4 . . 1 1 . . . 3 2 . Assault . | . . . . . . . . . . . . Garrison 4 | . . . . 1 . . . . 3 . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . 1 1 . Haulers Reinforced 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext Distress Signals 3 | . . . . . . . . . 2 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 161 | . 10 5 19 20 18 11 . 8 20 26 24 Peak Tracking Total 9 | . 2 5 4 4 3 9 . 4 5 7 9 Tactical Retreats 16 | . 1 . 2 . 1 . . . 1 4 7 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext Traps Triggered 3 | . 1 . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext Machines Disabled 7 | . . . . 1 . 2 . . 3 1 . Max in Single Turn 2 | . . . . 1 . 1 . . 2 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext Machines Accessed 19 | . 3 . 3 6 4 . . . 1 2 . Terminals 10 | . 3 . 2 4 1 . . . . . . Fabricators 2 | . . . . . 1 . . . 1 . . Repair Stations 2 | . . . 1 . . . . . . 1 . Recycling Units 3 | . . . . 1 1 . . . . 1 . Scanalyzers 2 | . . . . 1 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 44 | . 3 . 5 21 9 . . . 2 4 . Successful 37 | . 2 . 4 20 8 . . . 1 2 . Failed 7 | . 1 . 1 1 1 . . . 1 2 . Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 27 | . 2 . 1 . . . 2 . 2 5 15 Terminals 18 | . 3 . 4 9 2 . . . . . . Fabricators 5 | . . . . . 3 . . . 2 . . Repair Stations 2 | . . . 1 . . . . . . 1 . Recycling Units 10 | . . . . 5 2 . . . . 3 . Scanalyzers 9 | . . . . 7 2 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 15 | . 2 . 4 8 1 . . . . . . Record 4 | . . . 1 3 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . Transport Status 1 | . . . . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . Zone Layout 4 | . . . 2 2 . . . . . . . Fabricator Hacks 4 | . . . . . 3 . . . 1 . . Network Status 2 | . . . . . 1 . . . 1 . . Load Schematic 1 | . . . . . 1 . . . . . . Build 1 | . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 9 | . . . . 5 2 . . . . 2 . Recycle Component 2 | . . . . 2 . . . . . . . Process 2 | . . . . 2 . . . . . . . Report Inventory 3 | . . . . 1 1 . . . . 1 . Retrieve Components 2 | . . . . . 1 . . . . 1 . Scanalyzer 9 | . . . . 7 2 . . . . . . Insert Component 3 | . . . . 2 1 . . . . . . Analyze 6 | . . . . 5 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . . Used 2 | . . . 1 1 . . . . . . . Hacking Detections 7 | . 1 . 1 3 1 . . . . 1 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 2 1 . . . . . . Parts Built 1 | . . . . . 1 . . . . . . Matter 219 | . . . . . 219 . . . . . . Time 58 | . . . . . 58 . . . . . . Total Part Build Rating 3 | . . . . . 3 . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled 2 | . . . . 2 . . . . . . . Recycled Matter 26 | . . . . 26 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 5 | . . . . . 2 . . . . 3 . Parts Scanalyzed 3 | . . . . 2 1 . . . . . . Part Schematics Acquired 3 | . . . . 2 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . Programmers 3 | . . . . . 3 . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext Total Allies 15 | . . . . . . . 4 . . . 11 Largest Group 9 | . . . . . . . 4 . . . 9 Highest-Rated Group 384 | . . . . . . . 148 . . . 384 Highest-Rated Ally 70 | . . . . . . . 38 . . . 70 Zionite Dispatches 4 | . . . . . . . . . 1 . 3 Light 1 | . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . 1 . . Ally Attacks 34 | . . . . . . . . . . . 34 Total Damage 704 | . . . . . . . . . . . 704 Kills 4 | . . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . 1 2 Emergency Access 1 | . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext Turns Passed 8545 | 131 421 159 783 654 1146 936 1349 621 941 950 454 Spaces Moved 5449 | 97 204 92 416 307 613 646 1021 486 438 506 623 Core 53 | 36 . . . . . . . . . 17 . Treads 605 | . . . 16 83 . . . . 322 184 . Legs 3596 | 61 204 92 400 224 613 646 1021 244 . 49 42 Wheels 97 | . . . . . . . . . . 97 . Hover 575 | . . . . . . . . 242 116 . 217 Flight 523 | . . . . . . . . . . 159 364 Fastest Speed 31 | 50 120 150 120 120 127 127 130 86 86 31 34 Average Speed 119 | 118 145 150 122 138 129 127 130 108 142 113 58 Slowest Speed 250 | 200 150 150 180 180 130 130 130 130 160 250 180 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . 2 5 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 6 33 40 18 20 14 71 87 73 28 17 49 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 8 | . . . . . . . 2 . . 6 . Known Exits Taken 5 | . . . 1 . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . Scrap Searched 7 | . . . . . . 3 4 . . . . Spaces Dug 71 | . . . . . . . . 14 13 44 . Terrain Destroyed 290 | . . . . . 8 54 . 108 48 70 2 Melee 57 | . . . . . . . . . 13 44 . Projectile 5 | . . . . . . . . . . 3 2 AOE 228 | . . . . . 8 54 . 108 35 23 . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Ext Total 6854 | 109 298 113 622 452 880 725 1044 541 679 693 698 Wait 658 | . 59 22 118 51 145 46 . 11 151 20 35 Move 5425 | 96 203 91 415 306 612 645 1020 485 437 501 614 Hop 6 | . . . . . . . . . . 2 4 Pick Up 99 | 5 9 . 17 17 21 3 . . 8 14 5 Fast Attach 61 | 6 2 . 1 3 1 3 8 1 10 18 8 Attach 45 | . . . 6 9 4 2 . . 5 13 6 Detach 16 | . . . . 3 . . 3 1 4 3 2 Swap 70 | 2 3 . 10 12 12 8 2 9 4 5 3 Drop 90 | . 7 . 18 9 18 2 8 . 12 9 7 Fire 205 | . 15 . 37 42 49 15 . 13 10 18 6 Melee 145 | . . . . . 18 1 . . 36 90 . Ram 3 | . . . . . . . . . . . 3 Kick 21 | . . . . . . . . 21 . . . Crush 2 | . . . . . . . . . 2 . . Escape Stasis 5 | . . . . . . . . . . . 5 Rewire 3 | . . . . . . . 3 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Extension History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 39 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 13) 553 | -10/Materials | Entered Mines 560 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 657 | -10/Mines | Learned Materials trap positions 697 | -10/Mines | Discovered new exit (range 11) 712 | -10/Mines | Entered Materials 712 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 713 | -9/Materials | Loaded intel: 16 trap records 1459 | -9/Materials | Discovered new exit (range 18) 1494 | -9/Materials | Identified exit to Materials 1495 | -9/Materials | Entered another Materials area 1495 | -8/Materials | Evolved 2 slots: Utility x2 1499 | -8/Materials | Build established: Scavenger-Mutant 1549 | -8/Materials | Identified exit to Storage 1637 | -8/Materials | Lost 4 parts (2n2w) 1697 | -8/Materials | Garrison activated, responded to threat 2033 | -8/Materials | Discovered new exit (range 13) 2149 | -8/Materials | Entered Factory 2149 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2361 | -7/Factory | Build established: Mutant 2458 | -7/Factory | Fabricated Enh. Autogun (x1) 2954 | -7/Factory | Found Prototype Launcher 2955 | -7/Factory | Identified Rocket Array 3155 | -7/Factory | Discovered new exit (range 13) 3295 | -7/Factory | Entered Lower Caves 3360 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3399 | -7/Lower Caves | Destroyed 9 combat bots 3791 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4227 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4231 | -7/Lower Caves | Entered Zion 4317 | -7/Zion | Found Prototype Processor 4317 | -7/Zion | Identified Exp. Signal Interpreter 4328 | -7/Zion | Found Prototype Processor 4328 | -7/Zion | Identified Exp. Targeting Computer 4331 | -7/Zion | Found Prototype Processor 4331 | -7/Zion | Identified Exp. Terrain Scan Processor 4345 | -7/Zion | Found Prototype Processor 4345 | -7/Zion | Identified Exp. Core Analyzer 4348 | -7/Zion | Found Prototype Processor 4348 | -7/Zion | Identified Exp. Target Analyzer 4389 | -7/Zion | System corruption cleaned by Quarantine Array 4857 | -7/Zion | Imprinted 4859 | -7/Zion | Declared Zion's savior 4964 | -7/Zion | Learned location of Quarantine (-2) 5127 | -7/Zion | Learned location of Warlord (-4) 5157 | -7/Zion | Build established: Messiah-Mutant 5494 | -7/Zion | Discovered new exit (range 16) 5531 | -7/Zion | Visited the Megawrench Repair Shop 5531 | -7/Zion | Megawrench repaired 6 parts 5579 | -7/Zion | Identified exit to Proximity Caves 5580 | -7/Zion | Entered Proximity Caves 5936 | -6/Proximity Caves | Core integrity fell below 50% 6118 | -6/Proximity Caves | Discovered new exit (range 9) 6167 | -6/Proximity Caves | Identified exit to Factory 6201 | -6/Proximity Caves | Entered Factory 6201 | -6/Factory | Evolved 2 slots: Utility x2 6407 | -6/Factory | Garrison activated, responded to threat 6885 | -6/Factory | Zion Recon squad teleported in 6928 | -6/Factory | Discovered new exit (range 58) 7140 | -6/Factory | Identified exit to Factory 7142 | -6/Factory | Entered another Factory area 7142 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7322 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7534 | -5/Factory | Lost 3 parts (1p2n) 7647 | -5/Factory | Lost 3 parts (2n1w) 7759 | -5/Factory | Lost 8 parts (1p4n3w) 7932 | -5/Factory | System corruption reached 10% 7967 | -5/Factory | Lost 3 parts (2n1u) 7983 | -5/Factory | Core integrity fell below 50% 8000 | -5/Factory | Core integrity fell below 20% 8039 | -5/Factory | Lost 4 parts (2u2w) 8078 | -5/Factory | Discovered new exit (range 10) 8090 | -5/Factory | Identified exit to Extension 8092 | -5/Factory | Entered Extension 8119 | -5/Extension | Spotted B-75 Beast 8122 | -5/Extension | Lost 3 parts (2n1u) 8158 | -5/Extension | Zion Hacking Resupply teleported in 8162 | -5/Extension | Rescued a captive Derelict 8162 | -5/Extension | Rescued a captive Derelict 8162 | -5/Extension | Rescued a captive Derelict 8162 | -5/Extension | Rescued a captive Derelict 8174 | -5/Extension | Retrieved Zion intel report: Guard Positions 8212 | -5/Extension | Zion Infowar Resupply teleported in 8213 | -5/Extension | Zion Light squad teleported in 8246 | -5/Extension | Retrieved Zion intel report: Emergency Access 8252 | -5/Extension | Spotted B-75 Beast 8283 | -5/Extension | Rescued a captive Derelict 8284 | -5/Extension | Rescued a captive Derelict 8546 | -5/Extension | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 08467_ T-07 Excavator enters Transfer Station. 08469_ Acquired 10 matter. 08471_ U-05 Engineer enters Transfer Station. 08471_ Dropped Adv. Heat Sink. 08471_ Acquired Imp. Sensor Array. [Achievement: I Spy] 08474_ Discarded Adv. Signal Interpreter. 08474_ Identified Exp. Heat Sink. 08475_ K-01 Serf enters Transfer Station. 08475_ T-07 Excavator enters Transfer Station. 08497_ System corrupted: Matter fused (-5). 08512_ XQJB3NKPWWFHNR4WQRGODQOW&4 08513_ U-05 Engineer builds a Wall. 08528_ System corrupted: Matter fused (-7). 08536_ Detecting system override signal. 08540_ W-25 Informer knocked back. 08543_ Zio. Laser-S destroyed. 08543_ Variable Charge Gun destroyed. 08545_ Critical hit. 08545_ Imp. Maneuvering Thrusters destroyed. Map ----- +----------------------------------------------------+ | /#?????#=#??????????????????????????????????? | | #####*#?????#[####???????????????????????????????? | | ????#%#?????# #???????????????????????????????? | | ????#!#?????# #???????????????????????????????? | | ?# ##=####### !=#???????????????????????????????? | | ?"%+ %!!#???????????????????????????????? | | ?#T############# #???????????????????????????????? | | ?#?????????????#!#???????????????????????????????? | | ?????????????### #???????????????????????????????? | | ?????????????#T# #???????????????????????????????? | | ?????????????" #???????????????????????????????? | | ?????????????### #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????#%#???????????????????????????????? | | ???????????????# #??????????#????????????????????? | | ???????????????# #?######?? #????????????????????? | | ?????????????### ### ;# ### ###??????????????????? | | ?????????????#%% "" ""#??????????????????? | | ?????????????#|=% "R" #??????????????????? | | ?????????????#=![ R @ #??????????????????? | | ????????????##=! % R #??????????????????? | | #############; = w ##?????????????????? | | u ????????????? | | ????????????? | | ???????????? | | A BB ???????????? | | ku BB % R ?????????? | | ############## R BB ###########????????? | | ?????????????# BB #??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????######T#"""#######??????????????????? | | ??????????????????###????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 590 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 3 Armor Coverage 450 Evasion (%) 63 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 26 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Flak Gun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Autogun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Everything Is Under Control I Spy I'm Back, Baby! Just What I Needed Omniscient Cartographer Robot Respite Safety First The More The Merrier The One Universal Adapter Challenges ------------ None Game ------ Seed AbsorptionAbsorptionPod Manual? 0 Play Time 02:46:55 Cumulative 11.5 hours Start 2020.04.15 @ 19:57:41 End 2020.04.15 @ 22:53:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ea6e474-e20e-4326-a3e8-7e406d0d9a8b