Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.01 @ 05:20:11 Player: Demise Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (1753) 1753 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1039) 1039 TOTAL SCORE: 5947 Bonus ------- Follower Combat Kills 39 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 210/300 Energy 140/140 System Corruption 0% Temperature Cool (134) Movement Rolling (115) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Wheel Armored Wheel > --- UTILITY (6) ------ High-capacity Storage Unit Improved Terrain Scan Processor Heavy Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Flak Gun Flak Gun > --- INVENTORY (12) --- High-capacity Battery (400) Large Matter Pod (150) Advanced Sensor Array Experimental Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Enhanced Autogun AWS/Gauss Grenade Launcher Remote Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Advanced Sensor Array Improved Terrain Scanner Seismic Analyzer > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- High-capacity Battery Large Matter Pod Experimental Sensor Array Grenade Launcher Mining Laser [Rating: 36] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Protection Heavy Armor Plating Weapon Enhanced Autogun Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . . . 4 . . Weapon . | . . . . . . . . Parts Attached 87 | 9 8 10 2 1 47 1 9 Power 7 | 1 . 1 . . 5 . . Engine 6 | 1 . 1 . . 4 . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 15 | 2 . 7 . . 5 . 1 Treads 1 | . . . . . 1 . . Leg 3 | . . 2 . . 1 . . Wheel 8 | 2 . 2 . . 3 . 1 Hover . | . . . . . . . . Flight 3 | . . 3 . . . . . Utility 40 | 3 2 1 2 . 27 . 5 Device 18 | 3 . 1 1 . 12 . 1 Storage 10 | . 1 . 1 . 7 . 1 Processor 3 | . . . . . 3 . . Hackware . | . . . . . . . . Protection 9 | . 1 . . . 5 . 3 Artifact . | . . . . . . . . Weapon 25 | 3 6 1 . 1 10 1 3 Energy Gun 8 | 2 5 . . . 1 . . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 11 | 1 . . . . 7 1 2 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 3 | . 1 . . 1 1 . . Impact Weapon 2 | . . . . . 1 . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 15 | . 1 2 . . 12 . . Power 2 | . . . . . 2 . . Propulsion 5 | . . 1 . . 4 . . Utility 3 | . . 1 . . 2 . . Weapon 5 | . 1 . . . 4 . . Highest Loss Streak 7 | . 1 1 . . 7 . . Average Slot Usage (%) 91 | . 99 99 100 100 88 90 89 Engine 9 | . 14 14 14 14 4 9 9 Core 1 | . . . . . 4 . . Treads 3 | . . . . . 4 9 2 Leg 3 | . . 10 14 14 2 . . Wheel 12 | . 28 15 14 14 9 9 15 Device 15 | . 4 10 14 14 17 18 17 Storage 10 | . 12 14 14 14 10 9 9 Processor 6 | . . . . . 9 9 9 Protection 7 | . 11 3 . . 7 9 8 Energy Gun 6 | . 24 18 14 6 3 . . Energy Cannon 2 | . . 9 14 14 . . . Ballistic Gun 9 | . 1 . . . 11 16 11 Impact Weapon 1 | . . . . . 1 1 6 Naked Turns . | . . . . . . . . Heaviest Build 61 | 10 18 18 18 18 41 36 61 Greatest Support 22 | 20 20 20 10 10 22 12 22 Greatest Overweight (x) 6 | . . 3 1 1 6 2 2 Average Overweight (x) 1 | . . . 1 1 2 2 1 Largest Inventory Capacity 12 | 4 6 6 8 8 8 8 12 Average Capacity 7 | 4 5 6 7 8 8 8 10 Most Carried 12 | 4 6 6 8 8 8 8 12 Average Carried 7 | 3 5 6 6 8 7 8 10 Final Capacity 12 | 4 6 6 8 8 8 8 12 Final Carried 12 | 4 6 6 8 8 8 8 12 Class Distribution -------------------- 44% | Mutant 23% | Skirmisher 17% | Assassin 15% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Garrison Assassin | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Matter Collected 1677 | 368 225 98 . . 906 40 40 Remotely 333 | 333 . . . . . . . Salvage Created 2157 | 355 166 238 . . 1085 105 208 Parts 126 | 28 10 14 . . 65 5 4 Haulers Intercepted 3 | . . . . . 2 . 1 Recyclers Shooed 1 | 1 . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 34 | . 4 7 . . 18 2 3 Melee 1 | . . . . . 1 . . Guns 31 | . 4 5 . . 17 2 3 Cannons 2 | . . 2 . . . . . Classes Destroyed 10 | 3 1 1 . . 4 1 . Worker 5 | 4 . 1 . . . . . Tunneler 10 | 9 . . . . 1 . . Hauler 3 | . . . . . 2 . 1 Recycler 1 | 1 . . . . . . . Operator 2 | . . . . . 2 . . Swarmer 3 | . . 3 . . . . . Grunt 23 | . 4 4 . . 12 . 3 Duelist 2 | . . . . . . 2 . Sentry 5 | . . . . . 5 . . Hunter 1 | . . . . . 1 . . Best Kill Streak 4 | 4 3 3 . . 4 2 3 Combat Bots Only 4 | . 3 3 . . 4 2 3 Max Kills in Single Turn 3 | 1 1 3 . . 2 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Damage Taken 3081 | . 243 190 . . 2402 52 194 Core 623 | . 10 . . . 507 . 106 Absorbed by Shields 18 | . . . . . . 18 . Core Remaining (%) 98 | 100 . . . 96 . . . Volleys Fired 165 | 52 14 13 . 2 66 10 8 Largest 2 | 2 2 2 . 1 2 1 1 Hottest 110 | 70 110 110 . 100 92 25 28 Shots Fired 312 | 104 18 26 . 2 144 10 8 Gun 300 | 104 14 21 . . 143 10 8 Cannon 6 | . . 5 . . 1 . . Launcher . | . . . . . . . . Special 6 | . 4 . . 2 . . . Kinetic 194 | 52 . . . . 124 10 8 Thermal 95 | 52 8 13 . 2 20 . . Explosive . | . . . . . . . . Electromagnetic 23 | . 10 13 . . . . . Robot Hit Streak 23 | 7 11 14 . . 23 13 11 Robot Miss Streak 5 | 3 2 5 . . 3 1 2 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 . . . 5 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Autonomous 23 | . . . . . 23 . . Shots Hit Robots 229 | 60 12 22 . . 115 9 11 Core Hits 118 | 21 9 21 . 1 44 4 18 Critical Hits 1 | . . . . . 1 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 32 | . . . . . 5 1 26 Impact 32 | . . . . . 5 1 26 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4146 | 583 259 359 . 1 2385 153 406 Guns 3703 | 583 173 244 . . 2338 153 212 Cannons 70 | . . 53 . . 17 . . Explosions 148 | . 86 62 . . . . . Melee 218 | . . . . . 24 . 194 Ramming 7 | . . . . 1 6 . . Kinetic 2633 | 211 . . . . 2057 153 212 Thermal 995 | 372 130 195 . . 298 . . Explosive . | . . . . . . . . Electromagnetic 293 | . 129 164 . . . . . Impact 218 | . . . . . 24 . 194 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 89 | . 1 . . . . . 88 Projectiles . | . . . . . . . . Explosions 1 | . 1 . . . . . . Melee 88 | . . . . . . . 88 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 119 | . 40 76 . . 3 . . Shots 3 | . 1 2 . . . . . Rammed 2 | . . . . 1 1 . . Targets Rammed 2 | . . . . 1 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 327 | 110 327 309 . 20 153 12 134 Average Temperature 62 | 35 125 88 . 12 56 8 71 Received Heat Transfer 1335 | . 111 54 . . 1107 . 63 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 2 | . . . . . . . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | 1 . 1 . . . . . Heat Transferred 2071 | 968 200 311 . . 592 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Peak Influence 349 | 70 173 230 . 31 318 349 189 Average Influence 112 | 33 134 116 . 6 62 217 78 Maximum Alert Level 1 | . . 1 . . 1 1 . Low Security (%) 79 | 100 100 81 . 100 91 37 100 Level 1 20 | . . 18 . . 8 62 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 5 . . . 6 . . Investigation 5 | . 2 . . . 3 . . Extermination . | . . . . . . . . Reinforcement 6 | . 3 . . . 3 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Distress Signals 6 | . . . . 1 3 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 15 7 . . 42 2 8 Peak Tracking Total 8 | . 7 3 . 1 8 2 4 Tactical Retreats 9 | . 5 . . . 3 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Traps Triggered 9 | . 1 . . . 1 7 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Disabled 2 | . . . . . 1 1 . Max in Single Turn 1 | . . . . . 1 1 . Garrison Relay 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Accessed 15 | . 2 . 1 . 7 . 5 Terminals 11 | . 2 . . . 5 . 4 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 42 | . 5 . 1 . 19 . 17 Successful 24 | . 2 . 1 . 12 . 9 Failed 18 | . 3 . . . 7 . 8 Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 28 | . 5 . 1 . 11 . 11 Terminals 34 | . 5 . . . 16 . 13 Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . . . 4 Recycling Units 2 | . . . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 7 | . 1 . 1 . 4 . 1 Part Schematic 1 | . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . Unreport Threat 4 | . . . . . 3 . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 Scan Component 2 | . . . . . . . 2 Repair 2 | . . . . . . . 2 Recycling Unit Hacks 2 | . . . . . 2 . . Report Inventory 1 | . . . . . 1 . . Retrieve Matter 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 26 | . 5 . . . 11 . 10 Terminals 10 | . 1 . . . 5 . 4 Assimilate 1 | . . . . . . . 1 Botnet 9 | . 1 . . . 5 . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 13 | . 2 . . . 6 . 5 Full Trace Events 3 | . . . . . 2 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . . 2 Time 70 | . . . . . . . 70 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 132 | . . . . . 132 . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . Machine Destruction 5 | . . . . . . 5 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Total Allies 6 | . . 5 . . . . 1 Largest Group 5 | . . 5 5 3 . . 1 Highest-Rated Group 81 | . . 81 81 40 . . 10 Highest-Rated Ally 31 | . . 31 31 16 . . 10 Total Orders 5 | . . . . . . . 5 GOTO 3 | . . . . . . . 3 FOLLOW 2 | . . . . . . . 2 Ally Attacks 18 | . . 7 . 11 . . . Total Damage 178 | . . 82 . 96 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Turns Passed 4925 | 310 368 599 286 91 1421 1131 719 Spaces Moved 2938 | 123 362 531 304 87 761 373 397 Core 3 | 1 . . . . 2 . . Treads . | . . . . . . . . Legs 152 | . . 29 . . 123 . . Wheels 2775 | 122 362 494 304 87 636 373 397 Hover . | . . . . . . . . Flight 8 | . . 8 . . . . . Fastest Speed 50 | 50 80 80 90 90 80 110 95 Average Speed 102 | 79 80 92 90 90 123 110 105 Slowest Speed 350 | 80 80 285 90 90 350 110 110 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 47 | 4 58 97 66 21 47 55 32 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 25 | . 4 . . 2 1 . 18 Terrain Destroyed 59 | . 6 15 . 2 18 . 18 Melee 19 | . . . . . 1 . 18 Projectile 23 | . 4 . . 2 17 . . AOE 17 | . 2 15 . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Total 4525 | 239 414 610 317 93 1128 1085 639 Wait 1174 | 45 22 47 8 3 215 646 188 Move 2932 | 122 361 530 303 86 761 372 397 Hop . | . . . . . . . . Pick Up 29 | 8 4 1 2 . 8 . 6 Fast Attach 46 | 6 3 9 . . 24 . 4 Attach 11 | 3 1 . 1 . 6 . . Detach 6 | . . . . . 6 . . Swap 31 | . 4 1 1 1 18 1 5 Drop 42 | 3 5 9 2 . 18 . 5 Fire 165 | 52 14 13 . 2 66 10 8 Melee 32 | . . . . . 5 1 26 Ram 2 | . . . . 1 1 . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 55 | . . . . . . 55 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 311 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 13) 514 | -10/Materials | Identified exit to Mines 624 | -10/Materials | Discovered new exit (range 6) 679 | -10/Materials | Entered Mines 715 | -10/Mines | Discovered new exit (range 4) 718 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 720 | -10/Mines | Found Prototype Device 887 | -10/Mines | Learned Materials terminal intel 901 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 944 | -10/Mines | Discovered new exit (range 9) 1073 | -10/Mines | Learned 2 Materials zone layouts 1078 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1078 | -10/Mines | Discovered new exit (range 5) 1278 | -10/Mines | Entered Exiles 1278 | -10/Exiles | Accompanied by 5 allies 1301 | -10/Exiles | Met 8R-AWN 1308 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1316 | -10/Exiles | Met EX-HEX 1414 | -10/Exiles | Met EX-BIN 1424 | -10/Exiles | Aligned with FarCom system 1425 | -10/Exiles | Given EX-Vault access code 1446 | -10/Exiles | Opened EX-Vault 1451 | -10/Exiles | Found AWS/Gauss 1469 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1496 | -10/Exiles | Met EX-DEC 1549 | -10/Exiles | Discovered new exit (range 10) 1564 | -10/Exiles | Left Exiles lab with AWS/Gauss 1564 | -10/Exiles | Entered Mines 1564 | -9/Mines | Accompanied by 3 allies 1566 | -9/Mines | Assembled infested the area 1614 | -9/Mines | Discovered new exit (range 14) 1655 | -9/Mines | Entered Materials 1655 | -8/Materials | Evolved 4 slots: Utility x4 1657 | -8/Materials | Loaded intel: 12 terminal locations 1825 | -8/Materials | Core integrity fell below 50% 1852 | -8/Materials | Lost 7 parts (1p2n1u3w) 2355 | -8/Materials | Build established: Scavenger-Skirmisher 2606 | -8/Materials | Discovered new exit (range 6) 2882 | -8/Materials | Core integrity fell below 20% 2973 | -8/Materials | Discovered new exit (range 16) 3076 | -8/Materials | Identified exit to Garrison 3076 | -8/Materials | Entered Garrison 3152 | -8/Garrison | Triggered checkpoint 3161 | -8/Garrison | Garrison Relay disabled 3194 | -8/Garrison | Build established: Assassin 3222 | -8/Garrison | Triggered checkpoint 3534 | -8/Garrison | Build established: Mutant 3786 | -8/Garrison | Discovered new exit (range 13) 3895 | -8/Garrison | Build established: Skirmisher 4175 | -8/Garrison | Discovered new exit (range 14) 4182 | -8/Garrison | Triggered checkpoint 4203 | -8/Garrison | Installed Relay Interface Framework 4207 | -8/Garrison | Entered Materials 4709 | -8/Materials | Build established: Assassin 4826 | -8/Materials | Repaired Imp. Terrain Scanner 4865 | -8/Materials | Repaired Hvy. Armor Plating 4927 | -8/Materials | Crushed by falling debris 4927 | -8/Materials | Smashed by cave-in Last Messages --------------- 04814_ K-01 Serf cleans the Electrolysis Chamber. 04826_ Repair station completes Imp. Terrain Scanner repairs. 04826_ Acquired Imp. Terrain Scanner. 04827_ Connecting with Repair Station... >>Scan(Hvy. Armor Plating) Scanning Hvy. Armor Plating... Ready to Repair: Hvy. Armor Plating Rating: 3 Time: 38 >>Repair Repairing Hvy. Armor Plating... ETC: 38 04852_ U-05 Engineer builds a Wall. 04865_ Repair station completes Hvy. Armor Plating repairs. 04865_ Acquired Hvy. Armor Plating. 04911_ G-47 Trooper destroyed. 04923_ G-50 Soldier destroyed. 04927_ The unstable cave ceiling collapses. 04927_ Crushed by falling debris. 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[### ## ###### ###### | | #?#?# ?# ## # # # ###### ^^ | | #?#?# # " ## T + " # ! % ^^ | | #?### ?# T ## # # + !#### ### | | ???##? # " ###### # # ##?# #######? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 680 Matter Stores 441 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 900 Evasion (%) 44 Targeting Accuracy 5 Item Schematics ----------------- Transmission Jammer | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fearless Challenges ------------ None Game ------ Seed MobileGodBay Manual? 0 Play Time 00:58:18 Cumulative 135.6 hours Start 2019.12.01 @ 04:22:10 End 2019.12.01 @ 05:20:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 183 Rogue 172 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 45 Gallery% 58 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6df2667-c341-49dd-8a96-2e8f35f69b9d