Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 12:30:34

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (64)      320
Value Destroyed (1874)     1874
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (319)                319
              TOTAL SCORE: 5393

 Bonus
-------
High Alert Combat Kills    19
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             476/550
Matter                     159/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (163)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
        Armored Treads
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Machine Analyzer
                Modified TNC
>               --- WEAPON (3) -------
          Heavy Assault Rifle
                Autogun
                Autogun
>               --- INVENTORY (20) ---
                Ion Engine
          Light Treads
        Armored Treads
         Medium Matter Pod (100)
         Medium Matter Pod (0)
   Experimental Sensor Array
                Core Analyzer
          Light Armor Plating
          Light Assault Rifle
                Autogun
                Autogun
                Autogun
                Autogun
                Minigun
                Gauss Rifle
      Makeshift Shrapnel Gun
           Mini Grenade Launcher
                Scythe

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Armored Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Machine Analyzer
                Modified TNC
       Improved Weapon Shielding
>               --- WEAPON -----------
          Heavy Assault Rifle
                Autogun
                Autogun
>               --- INVENTORY --------
                Ion Engine
          Light Treads
        Armored Treads
       Improved Heat Sink
         Medium Matter Pod
         Medium Matter Pod
   Experimental Sensor Array
          Light Armor Plating
          Light Assault Rifle
                Autogun
                Autogun
                Autogun
                Autogun
                Minigun
      Makeshift Shrapnel Gun
           Mini Grenade Launcher
                Scythe
[Rating: 30]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Modified TNC
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Small Laser
  Ballistic Gun            Autogun
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             51   | .   16  8   16  1   1   .   9   
  Power                    4    | .   1   1   2   .   .   .   .   
    Engine                 3    | .   .   1   2   .   .   .   .   
    Core                   1    | .   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               14   | .   4   3   5   .   .   .   2   
    Treads                 7    | .   .   .   5   .   .   .   2   
    Leg                    7    | .   4   3   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  17   | .   7   .   3   .   1   .   6   
    Device                 9    | .   6   .   1   .   .   .   2   
    Storage                2    | .   1   .   .   .   1   .   .   
    Processor              2    | .   .   .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   2   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   16   | .   4   4   6   1   .   .   1   
    Energy Gun             2    | .   2   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | .   2   3   6   1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   
Parts Lost                 10   | .   .   5   1   .   .   .   4   
  Power                    2    | .   .   2   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   .   2   
  Utility                  4    | .   .   1   1   .   .   .   2   
  Weapon                   1    | .   .   1   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   4   1   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  96  99  99  100 100 99  
  Engine                   9    | .   11  3   10  11  11  11  9   
  Core                     2    | .   2   9   .   .   .   .   .   
  Treads                   21   | .   .   .   32  33  33  33  27  
  Leg                      9    | .   28  27  .   .   .   .   .   
  Device                   6    | .   13  12  6   .   .   .   3   
  Storage                  11   | .   14  14  11  11  11  11  9   
  Processor                2    | .   .   .   .   .   .   .   17  
  Protection               5    | .   .   .   4   11  11  11  6   
  Energy Gun               1    | .   8   .   .   .   .   .   .   
  Ballistic Gun            28   | .   19  27  33  32  33  33  27  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             65   | 12  32  32  39  37  57  57  65  
  Greatest Support         60   | 20  20  20  60  60  60  60  60  
  Greatest Overweight (x)  1    | .   1   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   15  15  15  15  20  20  20  
  Average Capacity         16   | .   12  15  15  15  18  20  20  
  Most Carried             20   | .   15  15  15  15  17  20  20  
  Average Carried          14   | .   10  14  13  14  15  19  18  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  
  Final Carried            20   | 6   15  14  15  15  17  20  18  

 Class Distribution 
--------------------
 31% | Scavenger-Tank
 30% | Mutant
 15% | Gunner
 15% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Gunner | -9/Materials
       Scavenger-Tank | -9/Mines
       Scavenger-Tank | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           1991 | 195  403  227  845  34   20   .    267  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2577 | .    565  382  1100 97   .    .    433  
  Parts                    155  | .    38   16   68   4    .    .    29   
Haulers Intercepted        3    | .    1    .    2    .    .    .    .    
Recyclers Shooed           9    | .    4    4    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  57   | .   12  14  24  .   .   .   7   
  Guns                     52   | .   12  9   24  .   .   .   7   
  AOE                      5    | .   .   5   .   .   .   .   .   
Classes Destroyed          12   | .   5   2   1   1   .   .   3   
  Builder                  3    | .   1   .   .   .   .   .   2   
  Tunneler                 1    | .   .   .   .   1   .   .   .   
  Hauler                   3    | .   1   .   2   .   .   .   .   
  Recycler                 5    | .   1   2   1   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   
  Swarmer                  10   | .   3   3   4   .   .   .   .   
  Grunt                    33   | .   9   4   16  .   .   .   4   
  Sentry                   4    | .   .   .   4   .   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   .   .   .   1   
  Assembled                6    | .   .   6   .   .   .   .   .   
Best Kill Streak           11   | .   6   7   11  1   .   .   3   
  Combat Bots Only         11   | .   6   7   11  .   .   .   2   
Max Kills in Single Turn   2    | .   1   2   2   1   .   .   2   
  Gunslinging              1    | .   .   .   1   .   .   .   1   
  Exploded                 2    | .   .   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               2658 | .    258  837  507  .    .    .    1056 
  Core                     339  | .    49   136  80   .    .    .    74   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  108  | .    .    .    .    .    .    .    108  
Core Remaining (%)         68   | 100  .    26   .    .    .    80   .    
Volleys Fired              192  | .    52   49   57   3    .    .    31   
  Largest                  3    | .    2    2    3    3    .    .    3    
  Hottest                  69   | .    60   46   69   66   .    .    69   
Shots Fired                459  | .    100  89   168  9    .    .    93   
  Gun                      453  | .    100  83   168  9    .    .    93   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 6    | .    .    6    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  421  | .    68   83   168  9    .    .    93   
  Thermal                  32   | .    32   .    .    .    .    .    .    
  Explosive                6    | .    .    6    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    9    7    15   10   .    .    7    
  Robot Miss Streak        5    | .    4    5    2    2    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    .    2    1    .    .    .    4    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    1    
Shots Hit Robots           287  | .    60   49   115  4    .    .    59   
  Core Hits                145  | .    27   35   56   2    .    .    25   
  Critical Kills           1    | .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    2    .    .    .    1    
  Critical Strikes         4    | .    1    .    2    .    .    .    1    
    Destroy                4    | .    1    .    2    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4233 | .    791  1043 1373 51   .    .    975  
  Guns                     3795 | .    764  659  1352 45   .    .    975  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               378  | .    .    378  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  60   | .    27   6    21   6    .    .    .    
  Kinetic                  3599 | .    568  659  1352 45   .    .    975  
  Thermal                  196  | .    196  .    .    .    .    .    .    
  Explosive                378  | .    .    378  .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    .    .    .    .    .    
  Average Corruption       2    | .    2    2    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  16   | .    10   6    .    .    .    .    .    
    Message Errors         5    | .    3    2    .    .    .    .    .    
    Matter Fused           3    | .    3    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    1    .    .    .    .    .    
    Parts Rejected         2    | .    2    .    .    .    .    .    .    
    Data Loss (minor)      3    | .    1    2    .    .    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    1    .    .    .    .    .    .    
  Impact                   1    | .    1    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    4    .    .    .    .    
Targets Rammed             12   | .    5    2    4    1    .    .    .    
  Kicked                   7    | .    5    2    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    .    .    
Highest Temperature        193  | .    193  76   135  46   .    .    161  
  Average Temperature      34   | .    29   14   38   24   .    .    57   
  Received Heat Transfer   843  | .    123  171  198  .    .    .    351  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         450  | .    450  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             473  | .   207 183 473 194 .   .   106 
  Initial                  184  | .   .   58  44  184 .   .   .   
  Average                  113  | .   96  89  190 187 .   .   25  
Maximum Alert Level        2    | .   1   .   2   .   .   .   .   
  Low Security (%)         88   | .   99  100 62  100 .   100 100 
  Level 1                  9    | .   .   .   29  .   .   .   .   
  Level 2                  2    | .   .   .   8   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   3   .   4   .   .   .   4   
  Investigation            3    | .   .   .   2   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   3   .   2   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           11   | .   3   .   8   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              95   | .   26  16  42  .   .   .   11  
  Peak Tracking Total      6    | .   6   3   6   .   .   .   6   
  Tactical Retreats        2    | .   .   .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          3    | .   .   .   1   .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          7    | .   .   1   3   .   2   .   1   
  Terminals                3    | .   .   .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                16   | .   .   1   8   .   2   .   5   
  Successful               8    | .   .   1   1   .   2   .   4   
  Failed                   8    | .   .   .   7   .   .   .   1   
    Catastrophic           1    | .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   5   .   1   .   .   
  Terminals                8    | .   .   .   8   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   5   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   1   1   .   2   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   4   
  Insert Component         2    | .   .   .   .   .   .   .   2   
  Analyze                  2    | .   .   .   .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   3   .   .   .   1   
  Full Trace Events        3    | .   .   .   2   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   2   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               3914 | .    720  594  1039 226  586  194  555  
Spaces Moved               1784 | 1    317  220  436  119  365  120  206  
  Core                     .    | .    .    .    .    .    .    .    .    
  Treads                   1246 | .    .    .    436  119  365  120  206  
  Legs                     538  | 1    317  220  .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  160  160  160  160  160  
  Average Speed            168  | 120  157  189  160  160  160  160  202  
  Slowest Speed            240  | 120  190  190  160  160  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 2    38   47   38   32   66   38   29   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          40   | .    .    40   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      40   | .    .    40   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Total                      2379 | .   444 325 684 151 368 122 285 
  Wait                     269  | .   26  37  152 22  .   .   32  
  Move                     1777 | .   316 219 435 118 364 119 206 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  43   | .   14  5   11  3   2   3   5   
  Fast Attach              8    | .   5   .   2   .   .   .   1   
  Attach                   16   | .   .   3   6   1   .   .   6   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     27   | .   11  5   8   .   1   .   2   
  Drop                     35   | .   15  5   9   3   1   .   2   
  Fire                     192  | .   52  49  57  3   .   .   31  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     7    | .   5   2   .   .   .   .   .   
  Crush                    5    | .   .   .   4   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  329 | -10/Materials | Build established: Mutant
  679 | -10/Materials | Discovered new exit (range 12)
  721 | -10/Materials | Entered Mines
  744 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1196 | -10/Mines     | Discovered new exit (range 15)
 1206 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1216 | -10/Mines     | Assembled infested the area
 1266 | -10/Mines     | Core integrity fell below 50%
 1315 | -10/Mines     | Entered Materials
 1315 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1322 | -9/Materials  | Destroyed 7 combat bots
 1329 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 1893 | -9/Materials  | Build established: Gunner
 1992 | -9/Materials  | Destroyed 11 combat bots
 2277 | -9/Materials  | Discovered new exit (range 14)
 2354 | -9/Materials  | Entered Mines
 2364 | -9/Mines      | Discovered new exit (range 5)
 2430 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2436 | -9/Mines      | Found Prototype Device
 2532 | -9/Mines      | Build established: Scavenger-Tank
 2536 | -9/Mines      | Excavation squad dispatched
 2536 | -9/Mines      | A large section of the Mines collapsed
 2574 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2574 | -9/Mines      | Discovered new exit (range 5)
 2580 | -9/Mines      | Entered Exiles
 2619 | -9/Exiles     | Met 8R-AWN
 2646 | -9/Exiles     | Met EX-HEX
 2748 | -9/Exiles     | Met EX-BIN
 2768 | -9/Exiles     | Met EX-DEC
 2777 | -9/Exiles     | Learned location of Zion (-6)
 2953 | -9/Exiles     | Aligned with FarCom system
 2954 | -9/Exiles     | Given EX-Vault access code
 2993 | -9/Exiles     | Opened EX-Vault
 3007 | -9/Exiles     | Found Modified TNC
 3042 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3149 | -9/Exiles     | Discovered new exit (range 14)
 3166 | -9/Exiles     | Left Exiles lab with Modified TNC
 3166 | -9/Exiles     | Entered Mines
 3349 | -8/Mines      | Discovered new exit (range 7)
 3360 | -8/Mines      | Entered Materials
 3360 | -8/Materials  | Evolved 2 slots: Utility x2
 3361 | -8/Materials  | Identified Exp. Sensor Array
 3623 | -8/Materials  | Discovered new exit (range 16)
 3744 | -8/Materials  | Lost 4 parts (2n2u)
 3915 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03793_ G-47 Trooper destroyed.
03793_ Switching to secondary target: G-47 Trooper.
03793_ G-47 Trooper destroyed.
03798_ K-01 Serf collects debris. <x5>
03807_ K-01 Serf cleans the Atomic Centrifuge.
03808_ K-01 Serf collects debris. <x2>
03810_ K-01 Serf cleans the Atomic Centrifuge.
03810_ Acquired 44 matter.
03811_ K-01 Serf collects debris.
03812_ Acquired 43 matter.
03813_ K-01 Serf collects debris. <x*>
03859_ >> Machine Analyzer network decryption results:
03859_   Garrison Access x1
03859_   Terminal x4
03882_ K-01 Serf cleans the Atomic Centrifuge.
03903_ U-05 Engineer destroyed.
03906_ Destroyed Datajack.
03909_ O-16 Technician destroyed.
03912_ U-05 Engineer destroyed.
03912_ Atomic Centrifuge disabled.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????"T???????????????        |
| ????""????????????????????""???????????????        |
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| ???"""?????????????????????????????????????        |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Weapon Shielding           66
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
     Minigun | -8/Materials | Scanalyzed
 Arm. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumCoolingInsulator
  Manual?         0
Play Time         00:18:49
  Cumulative      739.6 hours
  Start           2022.04.30 @ 12:13:43
  End             2022.04.30 @ 12:30:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1132
  Rogue           1132
  Adventurer      0
  Explorer        0
Win Type          -
  Total           71
  Types           42/1/11/12/4/0/0/1/0
Lore%             92
Gallery%          91
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 50f8bb53-fc6f-4dbd-aedb-965d8f802ca7