Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.07 @ 14:44:43 Player: alice_fexa Result: Destroyed self with Sigix Terminator Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (444) 2220 Value Destroyed (23494) 23494 Prototype IDs (64) 1280 Alien Tech Used (7) 1400 Bonus (12758) 12758 TOTAL SCORE: 48652 Bonus ------- Triggered High Security 500 High Alert Combat Kills 8920 Follower Combat Kills 103 Aligned with FarCom 300 Used Core Reset Matrix 3000 Friendly Fire -65 Cogmind --------- Core Integrity 0/1600 Matter 284/300 Energy 95/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Perforator Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Advanced Heavy Treads Centrium Wheel Centrium Wheel High-density Centrium Wheel > --- UTILITY ---------- Experimental Cooling System Coolant Network Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Matter Compressor Experimental Signal Interpreter Armor Integrity Analyzer Advanced Weapon Cycler System Mapper > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Helical Railgun Graviton Cannon > --- INVENTORY -------- Vortex Chain Reactor Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Energy Well Long-range Sensor Array Improved System Restoration Module Subatomic Replicator Enhanced Nova Cannon Firepult Cooled Nova Cannon Improved Potential Cannon Helical Railgun Light Antimatter Cannon Perforator Micro-nuke Launcher Sigix Terminator Field Lobotomy Kit Core Stripper [Rating: 195] Favorites ----------- Power Light Quantum Reactor Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Wheel Treads Armored Heavy Treads Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware System Mapper Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Antimatter Cannon Launcher Proton Missile Launcher Impact Weapon Core Stripper Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . 1 . 1 1 . . . . . . 1 Utility 11 | . . . . . 3 1 1 1 1 1 . 2 . . 1 Weapon 2 | . . . . . . 1 . . . 1 . . . . . Parts Attached 409 | 6 6 . 1 7 25 40 32 38 11 3 70 23 51 40 56 Power 43 | 1 2 . . 2 3 4 4 3 2 . 7 3 1 3 8 Engine 12 | 1 2 . . 2 2 1 2 1 . . 1 . . . . Core 10 | . . . . . 1 3 2 2 1 . 1 . . . . Reactor 21 | . . . . . . . . . 1 . 5 3 1 3 8 Propulsion 81 | 2 2 . . 2 6 10 8 4 . . 10 3 6 6 22 Treads 24 | 1 . . . 1 2 3 1 1 . . 1 2 5 5 2 Leg . | . . . . . . . . . . . . . . . . Wheel 57 | 1 2 . . 1 4 7 7 3 . . 9 1 1 1 20 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 150 | 1 2 . 1 . 11 11 11 12 6 2 31 10 25 18 9 Device 99 | . . . . . 6 7 5 7 4 1 24 8 17 16 4 Storage 16 | 1 2 . 1 . . . 2 . 1 . 2 2 1 2 2 Processor 8 | . . . . . 1 . . . 1 1 2 . 1 . 2 Hackware 4 | . . . . . . . 1 1 . . 1 . 1 . . Protection 23 | . . . . . 4 4 3 4 . . 2 . 5 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 135 | 2 . . . 3 5 15 9 19 3 1 22 7 19 13 17 Energy Gun 44 | . . . . 1 1 3 1 6 1 . 10 6 6 2 7 Energy Cannon 30 | . . . . 1 1 2 . 2 . . 5 1 6 9 3 Ballistic Gun 34 | 2 . . . 1 3 7 7 4 1 . 2 . 2 1 4 Ballistic Cannon 7 | . . . . . . . . . . 1 4 . 2 . . Launcher 11 | . . . . . . 3 1 1 1 . . . 1 1 3 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . 2 . . Slashing Weapon 6 | . . . . . . . . 6 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . . . 2 1 . . . . 13 3 10 2 . Parts Lost 109 | . . . . 4 3 14 7 4 . . 22 1 5 9 40 Power 13 | . . . . . 1 1 . . . . 3 . 1 2 5 Propulsion 32 | . . . . 1 1 4 2 . . . 7 . 1 1 15 Utility 29 | . . . . . 1 4 3 2 . . 7 1 1 1 9 Weapon 35 | . . . . 3 . 5 2 2 . . 5 . 2 5 11 Highest Loss Streak 14 | . . . . 2 2 4 2 1 . . 14 1 3 2 8 Average Slot Usage (%) 90 | . 99 100 100 100 99 97 92 84 89 90 92 94 90 84 76 Engine 2 | . 14 14 14 14 6 3 2 . . . . . . . . Core 2 | . . . . . 2 3 3 4 8 4 1 . . . . Reactor 3 | . . . . . . . . . 1 4 6 8 7 4 7 Treads 5 | . 14 14 14 10 9 6 6 4 5 4 3 4 4 5 4 Wheel 12 | . 14 14 14 17 17 14 13 8 10 9 12 13 9 10 12 Device 16 | . . . . . 10 14 19 10 10 9 18 29 24 19 17 Storage 14 | . 27 28 28 28 18 15 13 11 15 14 14 13 13 13 12 Processor 5 | . . . . . . 7 6 5 5 9 5 4 5 8 11 Hackware 4 | . . . . . . . . 11 10 9 5 4 6 4 1 Protection 3 | . . . . . 15 5 5 5 5 4 . . . . . Energy Gun 2 | . . . . 10 3 1 1 3 5 4 2 4 3 1 4 Energy Cannon 3 | . . . . 2 5 3 1 . 5 4 4 4 3 5 3 Ballistic Gun 8 | . 28 28 28 14 9 16 16 7 2 4 2 4 4 4 2 Ballistic Cannon 1 | . . . . . . . . . . 4 5 4 3 4 . Naked Turns 85 | . . . . . . . . . . . . . . . 85 Heaviest Build 188 | 9 53 53 69 74 89 101 101 97 143 151 181 188 178 184 177 Greatest Support 150 | 16 16 10 10 20 28 28 60 60 38 38 70 70 90 90 150 Greatest Overweight (x) 15 | . 5 5 6 7 7 8 9 3 3 3 15 4 4 6 15 Average Overweight (x) 3 | . 2 5 5 5 3 3 3 2 3 3 3 3 3 3 2 Largest Inventory Capacity 28 | 6 18 18 20 20 20 20 20 20 28 28 28 28 28 28 28 Average Capacity 24 | 5 16 18 18 20 20 20 20 20 27 28 28 28 28 28 26 Most Carried 28 | 4 18 18 18 18 20 20 20 20 28 28 28 28 28 28 28 Average Carried 23 | 2 12 18 17 15 19 19 19 19 24 27 27 27 27 27 25 Final Capacity 28 | 6 18 18 20 20 20 20 20 20 28 28 28 28 28 28 4 Final Carried 28 | 4 18 18 18 16 20 20 20 20 28 28 28 28 28 27 2 Class Distribution -------------------- 38% | Hauler-Mutant 19% | Hauler-Skirmisher 11% | Scavenger-Mutant 9% | Hacker-Mutant 4% | Mutant 4% | Scavenger-Tank 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Hacker-Mutant | -5/Factory Hauler-Mutant | -4/Factory Hauler-Mutant | -3/Research Hauler-Mutant | -3/Testing Hauler-Mutant | -2/Research Hacker-Mutant | -2/Quarantine Hauler-Skirmisher | -2/Section 7 Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Matter Collected 10988 | 214 166 . . 113 430 844 1186 640 238 . 1359 664 1465 2118 1551 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 24109 | . 214 . . 203 1073 1413 1742 1300 311 . 1446 1009 1525 4402 9471 Parts 858 | . 16 . . 9 52 68 68 49 20 . 70 58 38 185 225 Haulers Intercepted 4 | . . . . . 3 . . . . . . . . . 1 Recyclers Shooed 11 | . . . . . . 1 5 2 . . 1 1 . . 1 Parts Field Recycled 9 | . . . . . . 9 . . . . . . . . . Retrieved Matter 93 | . . . . . . 93 . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 337 | . 6 . . 4 14 39 16 20 4 . 24 9 20 65 116 Melee 4 | . . . . . . . . 4 . . . . . . . Guns 117 | . 6 . . 2 9 15 16 11 2 . 12 3 7 15 19 Cannons 100 | . . . . 2 5 3 . 2 1 . 12 6 8 43 18 AOE 53 | . . . . . . 21 . 3 . . . . 4 5 20 Classes Destroyed 22 | . 4 . . 1 5 3 1 1 . . 2 . 2 2 1 Worker 28 | . 1 . . . 1 3 2 3 1 . 3 . . 2 12 Builder 21 | . . . . . . 1 1 . 1 . . . . 3 15 Tunneler 2 | . . . . 1 . 1 . . . . . . . . . Hauler 4 | . . . . . 3 . . . . . . . . . 1 Recycler 25 | . . . . . 2 3 6 2 . . 2 4 1 . 5 Mechanic 4 | . . . . . . . . 1 . . . . . . 3 Operator 4 | . . . . . 1 . . 1 . . 2 . . . . Watcher 18 | . 1 . . . 2 . 2 1 . . 3 1 3 1 4 Swarmer 66 | . 3 . . . . 19 3 7 . . 6 . 7 . 21 Saboteur 6 | . . . . . . . . . . . . . . 2 4 Grunt 110 | . 3 . . 4 9 13 7 6 . . 8 . 2 13 45 Brawler 17 | . . . . . . . 2 . . . . . . 3 12 Duelist 16 | . . . . . . 4 . . . . . . 1 5 6 Protector 3 | . . . . . . . . . . . . . . . 3 Researcher 1 | . . . . . . . . . . . . . . 1 . Sentry 16 | . . . . . 4 1 . 1 . . . 1 . 8 1 Specialist 1 | . . . . . . . . . . . 1 . . . . Hunter 26 | . . . . . 1 . 2 . 2 . . . . 11 10 Programmer 71 | . . . . . . 2 2 6 2 . 8 8 8 22 13 S7 Guard 1 | . . . . . . . . . . . . . . 1 . Striker 2 | . . . . . . . . . . . 1 . . . 1 Alpha 7 1 | . . . . . . . . . . . . . 1 . . Fortress 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 29 | . 3 . . 2 5 8 5 8 3 . 10 4 4 14 29 Combat Bots Only 12 | . 3 . . 2 3 8 4 6 2 . 9 3 4 12 12 Max Kills in Single Turn 7 | . 1 . . 1 1 4 2 2 1 . 2 1 2 2 7 Gunslinging 1 | . . . . . . . . . . . . . . . 1 Exploded 4 | . . . . . . 4 . 2 . . . . 2 2 3 Melee 1 | . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Damage Taken 27095 | . 277 . . 343 844 2623 1919 1395 441 186 3870 667 2030 5142 7358 Core 3295 | . 13 . . 42 75 273 172 115 42 27 212 71 59 408 1786 Absorbed by Shields 572 | . . . . . . 33 464 . . . 48 . . . 27 Reduced by Siege Mode 1294 | . . . . . . . 34 56 12 . 350 96 105 409 232 Core Remaining (%) 79 | 100 . . . 78 86 61 79 88 96 . 81 . . 49 . Volleys Fired 935 | . 30 1 . 20 69 96 86 41 21 3 94 38 84 143 209 Largest 4 | . 2 2 . 2 2 3 3 3 3 1 4 4 4 4 4 Hottest 400 | . 40 40 . 85 91 126 140 184 212 98 284 285 322 348 400 Shots Fired 2335 | . 60 2 . 40 134 236 223 112 38 3 216 100 199 485 487 Gun 1416 | . 60 2 . 32 105 195 197 106 15 . 87 51 86 172 308 Cannon 875 | . . . . 8 29 23 22 3 18 3 129 49 110 308 173 Launcher 44 | . . . . . . 18 4 3 5 . . . 3 5 6 Special . | . . . . . . . . . . . . . . . . Kinetic 1227 | . 60 2 . 24 70 168 188 62 4 . 107 45 89 240 168 Thermal 835 | . . . . 16 64 16 31 37 29 3 97 29 102 218 193 Explosive 38 | . . . . . . 18 4 3 . . . . 3 5 5 Electromagnetic 235 | . . . . . . 34 . 10 5 . 12 26 5 22 121 Robot Hit Streak 46 | . 8 2 . 4 14 16 17 32 11 . 30 44 46 41 30 Robot Miss Streak 7 | . 3 1 . 2 2 7 4 4 2 1 2 3 3 4 7 Penetration Max 2 | . . . . . . . 1 1 . . 1 1 1 2 2 Secondary Targets 11 | . 1 . . 1 . 2 3 1 . . . . . . 3 Max Gunslinging Chain 1 | . 1 . . 1 . 1 1 1 . . . . . . 1 Shots Hit Robots 1627 | . 35 1 . 25 99 145 163 105 25 . 149 71 126 323 360 Core Hits 889 | . 18 . . 10 41 85 61 48 12 . 58 28 50 157 321 Critical Hits 54 | . . . . . 4 2 3 3 1 . 8 8 7 10 8 Critical Kills 20 | . . . . . 2 . 2 2 . . 3 2 1 5 3 Critical Parts Destroyed 33 | . . . . . 2 2 1 1 1 . 5 6 6 5 4 Melee Attacks 72 | . . . . . . . . 47 15 . 7 . 3 . . Kinetic 3 | . . . . . . . . . . . . . 3 . . Impact . | . . . . . . . . . . . . . . . . Slashing 62 | . . . . . . . . 47 15 . . . . . . Piercing 7 | . . . . . . . . . . . 7 . . . . Sneak Attacks 5 | . . . . . . . . 4 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 63193 | . 287 10 . 345 1666 5140 3434 3304 913 25 4828 2025 4574 14830 21812 Guns 22866 | . 287 10 . 240 1111 2013 2559 1845 238 . 1955 529 1633 4028 6418 Cannons 21843 | . . . . 105 555 375 485 111 257 . 2873 1349 2324 9141 4268 Explosions 17437 | . . . . . . 2752 390 510 310 . . 147 548 1661 11119 Melee 1015 | . . . . . . . . 838 108 . . . 69 . . Ramming 32 | . . . . . . . . . . 25 . . . . 7 Kinetic 21367 | . 287 10 . 158 741 1747 2427 993 74 . 2495 644 1639 5911 4241 Thermal 30475 | . . . . 187 925 1508 617 777 454 . 2132 1088 2292 6622 13873 Explosive 5874 | . . . . . . 1473 390 462 . . . . 548 1661 1340 Electromagnetic 4499 | . . . . . . 412 . 234 277 . 201 293 95 636 2351 Impact . | . . . . . . . . . . . . . . . . Slashing 946 | . . . . . . . . 838 108 . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 5 4 4 . . 4 5 2 5 11 Average Corruption 3 | . . . . . . 3 2 2 . . 1 3 1 2 6 Corruption Purged 23 | . . . . . . 1 1 . . . 8 4 4 5 . Effects 219 | . . . . . . 40 28 19 . . 18 6 6 42 60 Message Errors 38 | . . . . . . 5 8 5 . . 2 2 1 6 9 Matter Fused 43 | . . . . . . 7 3 3 . . 5 3 . 7 15 Heat Flow Errors 23 | . . . . . . 8 4 2 . . . . . 3 6 Energy Discharges 19 | . . . . . . 5 2 2 . . . . 2 4 4 Data Loss (minor) 23 | . . . . . . 2 2 5 . . 6 . . 7 1 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . Misfires 4 | . . . . . . 3 . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . 2 Targeting Errors 58 | . . . . . . 10 7 2 . . 4 1 3 12 19 Weapon Failures 8 | . . . . . . . 2 . . . 1 . . 1 4 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 2118 | . . . . . . 363 21 107 . . 43 146 113 466 859 Projectiles 877 | . . . . . . . 2 . . . 43 132 107 393 200 Explosions 1155 | . . . . . . 363 19 21 . . . 14 6 73 659 Melee 86 | . . . . . . . . 86 . . . . . . . Knockbacks 72 | . . . . . . . . . . . 19 2 15 27 9 Impact . | . . . . . . . . . . . . . . . . Kinetic 66 | . . . . . . . . . . . 19 2 13 25 7 Secondary 6 | . . . . . . . . . . . . . 2 2 2 Self-Inflicted Damage 1415 | . . . . . . 361 . 35 . . . . 55 . 964 Shots 24 | . . . . . . 8 . 1 . . . . 1 . 14 Rammed 3 | . . . . . . . . . . 2 . . . . 1 Targets Rammed 3 | . . . . . . . . . . 2 . . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 394 | . 18 . . 223 23 289 252 249 285 8 378 332 394 165 207 Average Temperature 90 | . 9 . . 81 9 99 72 66 103 4 142 126 143 41 98 Received Heat Transfer 2976 | . 81 . . 204 414 243 189 171 . 27 468 . 117 342 720 Effects 7 | . . . . . . 3 . . . . 4 . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . Interference 6 | . . . . . . 3 . . . . 3 . . . . Siege Activations 67 | . . . . . . . 3 7 3 . 8 4 9 21 12 Total Turns 1301 | . . . . . . . 89 167 30 . 150 82 119 445 219 Longest Duration 118 | . . . . . . . 38 48 14 . 51 31 24 118 60 Robots Corrupted 9 | . . . . . . . . . 1 . 1 1 . 1 5 Combat Hostiles 5 | . . . . . . . . . 1 . . . . 1 3 Parts Fried 23 | . . . . . . 2 . . . . 3 2 . 4 12 Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . Robots Melted 61 | . . . . . . . . . . . . . . 1 60 Combat Hostiles 57 | . . . . . . . . . . . . . . 1 56 Parts Melted 242 | . . . . . 4 . 2 . . . 7 1 8 12 208 Heat Transferred 54216 | . . . . 407 1887 1285 1159 1234 746 . 2593 611 2183 5846 36265 Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 1 . 1 1 . . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Peak Influence 3217 | . 103 24 . 65 182 699 269 272 147 25 256 288 366 1268 3217 Average Influence 337 | . 32 24 . 51 62 231 142 88 41 5 82 110 142 716 1766 Maximum Alert Level 5 | . . . . . . 2 1 1 . . 1 1 1 4 5 Low Security (%) 65 | 100 100 100 . 100 100 41 88 80 100 100 94 92 67 3 . Level 1 14 | . . . . . . 51 11 19 . . 5 7 32 15 . Level 2 5 | . . . . . . 7 . . . . . . . 36 . Level 3 5 | . . . . . . . . . . . . . . 24 21 Level 4 4 | . . . . . . . . . . . . . . 19 23 Level 5 2 | . . . . . . . . . . . . . . . 31 High Security 2 | . . . . . . . . . . . . . . . 24 Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 104 | . . . . . 4 8 5 7 4 2 7 3 5 21 38 Investigation 13 | . . . . . 1 . 2 2 1 . 1 . 1 3 2 Extermination 33 | . . . . . . 2 2 4 2 1 4 3 4 8 3 Reinforcement 22 | . . . . . 2 5 1 1 1 1 2 . . 5 4 Assault 29 | . . . . . 1 . . . . . . . . 5 23 Garrison 7 | . . . . . . 1 . . . . . . . . 6 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 12 | . . . . . . 3 1 . 1 . 1 . . 2 4 Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Distress Signals 12 | . 1 . . . 2 1 . . . . 1 . 1 1 5 Communications Jammed 4 | . . . . . . . . . . . . . 4 . . Distress Signals 4 | . . . . . . . . . . . . . 4 . . Times Spotted 518 | . 13 . . 4 34 46 20 34 8 2 31 10 29 81 206 Peak Tracking Total 37 | . 3 . . 2 7 7 4 6 2 3 12 2 5 8 37 Tactical Retreats 24 | . 1 . . . 1 3 . 3 2 . 2 . 1 2 9 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Traps Triggered 23 | . . . . . 1 6 2 2 . 1 2 1 2 2 4 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Machines Disabled 65 | . . . . . . 18 2 . 1 . 16 . 9 14 5 Max in Single Turn 6 | . . . . . . 6 1 . 1 . 2 . 1 2 3 Garrison Access 4 | . . . . . 1 2 . . . . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Machines Accessed 94 | . 5 . 1 . 6 7 9 10 8 3 14 6 14 9 2 Terminals 68 | . 5 . . . 5 4 6 8 5 2 9 5 11 7 1 Fabricators 8 | . . . . . . 1 1 1 3 1 1 . . . . Repair Stations 8 | . . . . . . . 2 1 . . 2 1 1 1 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 1 . 1 1 . Garrison Access 6 | . . . . . 1 2 . . . . 1 . 1 . 1 Total Hacks 283 | . 11 . 1 . 20 19 20 43 38 9 37 12 40 29 4 Successful 146 | . 7 . 1 . 8 9 12 23 21 6 16 8 22 13 . Failed 137 | . 4 . . . 12 10 8 20 17 3 21 4 18 16 4 Catastrophic 20 | . . . . . 3 1 3 2 1 . 3 1 2 3 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 154 | . 9 . 1 . 16 13 7 20 20 4 18 4 23 19 . Terminals 220 | . 11 . . . 17 15 14 35 25 7 26 10 34 24 2 Fabricators 25 | . . . . . . 1 2 4 13 2 3 . . . . Repair Stations 19 | . . . . . . . 4 4 . . 5 2 2 2 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . 1 . 2 3 . Garrison Access 12 | . . . . . 3 3 . . . . 2 . 2 . 2 Terminal Hacks 71 | . 3 . 1 . 4 4 5 14 8 3 6 5 12 6 . Part Schematic 6 | . . . . . 1 . 1 2 . 1 . . 1 . . Robot Analysis 2 | . . . . . . . . . . . . 2 . . . Prototype ID Bank 4 | . 1 . . . . . . 1 . 1 . . 1 . . Open Door 1 | . . . . . . . . . . . . . 1 . . Level Access Points 4 | . . . . . . . 1 1 1 . . . . 1 . Branch Access Points 2 | . . . . . . . . . . 1 . 1 . . . Terminal Index 4 | . . . . . . . . 1 1 . . 1 1 . . Fabricator Index 5 | . . . . . . . 1 1 1 . 1 . 1 . . Alert Level 5 | . . . . . . 1 1 2 . . 1 . . . . Unreport Threat 22 | . . . . . 1 3 1 3 3 . 4 1 2 4 . Locate Traps 5 | . 1 . . . . . . 1 1 . . . 2 . . Recall Investigation 2 | . . . . . 1 . . 1 . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . 1 . Registered Components 2 | . 1 . . . . . . . 1 . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . Zone Layout 2 | . . . . . . . . 1 . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 13 | . . . . . . 1 1 2 6 2 1 . . . . Load Schematic 6 | . . . . . . . . 1 3 1 1 . . . . Build 7 | . . . . . . 1 1 1 3 1 . . . . . Repair Station Hacks 14 | . . . . . . . 4 4 . . 3 . 1 2 . Scan Component 8 | . . . . . . . 2 2 . . 2 . 1 1 . Repair 6 | . . . . . . . 2 2 . . 1 . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . 1 . 1 2 . Insert Component 3 | . . . . . . . . . . . 1 . 1 1 . Analyze 1 | . . . . . . . . . . . . . . 1 . Garrison Access Hacks 3 | . . . . . . 2 . . . . . . 1 . . Seal Access 3 | . . . . . . 2 . . . . . . 1 . . Unauthorized Hacks 106 | . 11 . . . 9 7 7 6 15 3 16 7 15 10 . Terminals 40 | . 4 . . . 4 2 2 3 6 1 5 3 7 3 . Track 4 | . . . . . . . . . 3 . 1 . . . . Assimilate 2 | . . . . . 1 . . 1 . . . . . . . Botnet 34 | . 4 . . . 3 2 2 2 3 1 4 3 7 3 . Fabricators 1 | . . . . . . . . . 1 . . . . . . Prioritize 1 | . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 2 . . . . Used 1 | . . . . . . . . . . . 1 . . . . Hacking Detections 87 | . 5 . . . 6 5 8 9 7 3 14 5 14 9 2 Full Trace Events 9 | . . . . . 1 . 1 1 1 . 1 . 1 2 1 Feedback Events 1 | . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 1 . 1 2 . 1 . . 1 . . Parts Built 10 | . . . . . . 1 2 1 4 2 . . . . . Matter 1557 | . . . . . . 190 256 168 731 212 . . . . . Time 469 | . . . . . . 47 64 42 263 53 . . . . . Total Part Build Rating 64 | . . . . . . 5 16 4 27 12 . . . . . Parts Repaired 6 | . . . . . . . 2 2 . . 1 . . 1 . Time 294 | . . . . . . . 95 112 . . 33 . . 54 . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . 1 . . . . . . . . 4 . Machine Destruction 1 | . . . . . 1 . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Total Allies 20 | . . . . 3 1 . . . . . . . . . 16 Largest Group 13 | . . . . 3 3 . . . . . . . . . 13 Highest-Rated Group 176 | . . . . 40 40 . . . . . . . . . 176 Highest-Rated Ally 16 | . . . . 16 16 . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 89 | . . . . . 40 . . . . . . . . . 49 Total Damage 1333 | . . . . . 457 . . . . . . . . . 876 Kills 5 | . . . . . 4 . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Robot Analysis Total 2 | . . . . . . . . . . . . 2 . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Turns Passed 20949 | 48 588 73 342 392 1683 1798 1744 2107 1308 340 2348 1232 2271 2877 1798 Spaces Moved 11516 | 36 367 53 257 211 716 1031 868 1224 793 221 1407 686 1329 1324 993 Core 143 | 1 . . . . . . . . . . . . . . 142 Treads 187 | . . . . 9 21 15 7 15 . . 29 2 17 46 26 Legs . | . . . . . . . . . . . . . . . . Wheels 11186 | 35 367 53 257 202 695 1016 861 1209 793 221 1378 684 1312 1278 825 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 130 130 110 110 115 113 110 120 120 113 116 120 120 50 Average Speed 122 | 98 121 130 130 143 123 125 121 118 120 120 123 118 128 128 109 Slowest Speed 280 | 100 130 130 140 220 240 240 190 190 120 120 240 240 210 280 230 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 78 18 65 44 49 37 26 34 18 9 93 17 93 39 23 Regions Visited 15 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 10 | . . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 104 | . . . . . . 8 . 23 20 1 15 5 20 9 3 Terrain Destroyed 903 | . . . . . . 203 34 48 24 1 34 23 75 170 291 Melee 40 | . . . . . . . . 23 13 . 4 . . . . Projectile 282 | . . . . . . . 4 . 11 1 30 13 47 128 48 AOE 581 | . . . . . . 203 30 25 . . . 10 28 42 243 Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Total 16783 | 45 459 55 265 264 1395 1345 1387 1733 1096 292 1841 1061 1800 2284 1461 Wait 3456 | . 42 2 . 23 537 140 375 349 244 56 204 289 284 733 178 Move 11502 | 35 366 52 256 210 715 1030 867 1223 792 221 1406 685 1328 1323 993 Hop . | . . . . . . . . . . . . . . . . Pick Up 136 | 4 12 . 3 2 20 19 7 9 9 5 18 6 8 10 4 Fast Attach 158 | 6 1 . . . 8 13 8 8 1 . 36 6 29 21 21 Attach 81 | . . . . 5 4 14 7 3 2 2 9 6 3 12 14 Detach 13 | . . . . . . 1 . . . . 2 2 1 6 1 Swap 175 | . 5 . 1 2 13 13 17 27 8 1 25 11 20 11 21 Drop 226 | . 3 . 5 2 29 19 20 18 4 3 40 18 40 17 8 Fire 935 | . 30 1 . 20 69 96 86 41 21 3 94 38 84 143 209 Melee 72 | . . . . . . . . 47 15 . 7 . 3 . . Ram 1 | . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . 1 . . . . . Escape Stasis 27 | . . . . . . . . 8 . . . . . 8 11 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac x4 / [*Ext]) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 23 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 15) 389 | -10/Materials | Discovered new exit (range 8) 623 | -10/Materials | Discovered new exit (range 11) 637 | -10/Materials | Entered Mines 704 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 704 | -10/Mines | Discovered new exit (range 5) 710 | -10/Mines | Entered Exiles 742 | -10/Exiles | Met 8R-AWN 764 | -10/Exiles | Met EX-HEX 843 | -10/Exiles | Met EX-BIN 857 | -10/Exiles | Aligned with FarCom system 859 | -10/Exiles | Given EX-Vault access code 889 | -10/Exiles | Opened EX-Vault 897 | -10/Exiles | Found Firepult 900 | -10/Exiles | Found Cloak of Protection 904 | -10/Exiles | Found Field Lobotomy Kit 931 | -10/Exiles | Warned to stay clear of 0b10 Research branches 972 | -10/Exiles | Met EX-DEC 1041 | -10/Exiles | Discovered new exit (range 10) 1052 | -10/Exiles | Stole three prototypes: Cloak of Protection, Firepult, Field Lobotomy Kit 1052 | -10/Exiles | Entered Mines 1258 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1307 | -9/Mines | Build established: Hauler-Mutant 1319 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1425 | -9/Mines | Learned Materials terminal intel 1429 | -9/Mines | Discovered new exit (range 7) 1444 | -9/Mines | Entered Materials 1444 | -8/Materials | Accompanied by 3 allies 1444 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1445 | -8/Materials | Loaded intel: 12 terminal locations 2440 | -8/Materials | Discovered new exit (range 11) 3126 | -8/Materials | Identified exit to Factory 3127 | -8/Materials | Entered Factory 3127 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3128 | -7/Factory | Identified exit to Lower Caves 3129 | -7/Factory | FarCom data flow suspended 3337 | -7/Factory | Fabricated Lrn. Missile Launcher (x1) 3415 | -7/Factory | Build established: Hauler-Skirmisher 3889 | -7/Factory | Garrison activated, responded to threat 4057 | -7/Factory | Lost 4 parts (2n2w) 4197 | -7/Factory | Discovered exit to Lower Caves (range 6) 4716 | -7/Factory | Destroyed 8 combat bots 4722 | -7/Factory | Lost 3 parts (1n1u1w) 4876 | -7/Factory | Discovered new exit (range 16) 4924 | -7/Factory | Identified exit to Factory 4925 | -7/Factory | Entered another Factory area 4925 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5114 | -6/Factory | Repaired Imp. Assault Rifle 5164 | -6/Factory | Identified exit to Factory 5394 | -6/Factory | Fabricated Arm. Heavy Treads? 5738 | -6/Factory | Build established: Scavenger-Tank 6214 | -6/Factory | Repaired Imp. Medium Armor Plating 6669 | -6/Factory | Entered another Factory area 6669 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6993 | -5/Factory | Discovered new exit (range 4) 7173 | -5/Factory | Identified exit to Factory 7304 | -5/Factory | Discovered new exit (range 6) 7961 | -5/Factory | Build established: Scavenger-Mutant 8185 | -5/Factory | Fabricated Lrn. Sensor Array (x1) 8509 | -5/Factory | Repaired Arm. Heavy Treads 8557 | -5/Factory | Repaired Gauss Rifle 8628 | -5/Factory | Build established: Hacker-Mutant 8776 | -5/Factory | Entered another Factory area 8776 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9008 | -4/Factory | Identified exit to Research 9083 | -4/Factory | Build established: Hauler-Mutant 9630 | -4/Factory | Fabricated Biometal Heavy Treads (x2) 9781 | -4/Factory | Fabricated Exp. Signal Interpreter? 9896 | -4/Factory | Fabricated Lrn. Sensor Array (x1) 10084 | -4/Factory | Entered Research 10084 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10266 | -3/Research | Fabricated System Restoration Module (x2) 10298 | -3/Research | Identified exit to Testing 10424 | -3/Research | Entered Testing 10467 | -3/Testing | Found Prototype Ballistic Cannon 10560 | -3/Testing | Found Prototype Processor 10560 | -3/Testing | Identified Spectral Analyzer 10566 | -3/Testing | Found Faulty Spectral Analyzer 10691 | -3/Testing | Found Prototype Energy Gun 10691 | -3/Testing | Identified Hyp. EM Gauss Rifle 10838 | -3/Testing | Identified Perforator 10927 | -3/Testing | Found Prototype Hackware 10927 | -3/Testing | Identified System Mapper 11037 | -3/Testing | Destroyed 9 combat bots 11063 | -3/Testing | Lost 14 parts (3p3n5u3w) 11133 | -3/Testing | Lost 3 parts (2n1u) 11221 | -3/Testing | Found Prototype Energy Cannon 11394 | -3/Testing | Discovered new exit (range 7) 11402 | -3/Testing | Identified exit to Research 11477 | -3/Testing | Found Prototype Processor 11477 | -3/Testing | Identified Exp. Melee Analysis Suite 11618 | -3/Testing | Found Enh. Force Lance 11833 | -3/Testing | Lost 3 parts (1u2w) 11868 | -3/Testing | Identified Cld. Nova Cannon 12054 | -3/Testing | Found Prototype Energy Gun 12054 | -3/Testing | Identified Warp Gun 12181 | -3/Testing | Spotted Striker 12199 | -3/Testing | Destroyed Striker 12344 | -3/Testing | Repaired Lgt. Antimatter Cannon 12368 | -3/Testing | Found Prototype Energy Cannon 12772 | -3/Testing | Entered Research 12772 | -2/Research | Evolved 2 slots: Utility x2 13733 | -2/Research | Identified exit to Quarantine 14004 | -2/Research | Entered Quarantine 14153 | -2/Quarantine | Identified Imp. Potential Cannon 14458 | -2/Quarantine | Cryocooling Duct disabled 14473 | -2/Quarantine | Ambient heat levels rising (+20) 14473 | -2/Quarantine | Non-combat units ordered to evacuate 14494 | -2/Quarantine | Found Alien Impact Weapon 15121 | -2/Quarantine | Build established: Hacker-Mutant 15183 | -2/Quarantine | Discovered new exit (range 13) 15222 | -2/Quarantine | Found Alien Artifact 15222 | -2/Quarantine | Identified Core Reset Matrix 15222 | -2/Quarantine | Identified Core Stripper 15222 | -2/Quarantine | Used Core Reset Matrix 15226 | -2/Quarantine | Detected hypermatrix surge 15226 | -2/Quarantine | Sensed 7 artifacts in vicinity 15269 | -2/Quarantine | Discovered new exit (range 13) 15306 | -2/Quarantine | Identified exit to Access 15390 | -2/Quarantine | Found Subatomic Replicator 15460 | -2/Quarantine | Spotted Alpha 7 15479 | -2/Quarantine | Found Sigix Terminator 15501 | -2/Quarantine | Destroyed Alpha 7 15887 | -2/Quarantine | Spotted Fortress 15904 | -2/Quarantine | Destroyed Fortress 15929 | -2/Quarantine | Lost 3 parts (1p1u1w) 15960 | -2/Quarantine | Found Prototype Device 15960 | -2/Quarantine | Identified Thermal Barrier 15968 | -2/Quarantine | Found Prototype Reactor 15968 | -2/Quarantine | Identified Vortex Chain Reactor 16036 | -2/Quarantine | Found Vortex Chain Reactor 16143 | -2/Quarantine | Discovered new exit (range 6) 16149 | -2/Quarantine | Identified exit to Section 7 16275 | -2/Quarantine | Entered Section 7 16276 | -2/Section 7 | Sensed 21 artifacts in vicinity 16764 | -2/Section 7 | Found Integrity Redistributor 16764 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-201) 16959 | -2/Section 7 | Found Integrated Reactor 16959 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 17222 | -2/Section 7 | Spotted S7 Guard 17250 | -2/Section 7 | Destroyed S7 Guard 17275 | -2/Section 7 | First assault squad dispatched 17787 | -2/Section 7 | Build established: Hauler-Skirmisher 17928 | -2/Section 7 | Found Integrated Dissipator 17928 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 18206 | -2/Section 7 | Destroyed 12 combat bots 18409 | -2/Section 7 | Found Integrated Heat Negator 18409 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+2%) 18601 | -2/Section 7 | Core integrity fell below 50% 18913 | -2/Section 7 | Repaired Coolant Network 19152 | -2/Section 7 | Entered Access 19152 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 19436 | -1/Access | First assault squad dispatched 19550 | -1/Access | Destroyed 11 combat bots 19670 | -1/Access | Garrison activated, responded to threat 19752 | -1/Access | Lost 5 parts (1p2n1u1w) 19857 | -1/Access | Destroyed 10 combat bots 19862 | -1/Access | Lost 8 parts (3n2u3w) 20157 | -1/Access | Garrison activated, responded to threat 20188 | -1/Access | Lost 4 parts (2u2w) 20369 | -1/Access | Spotted B-99 Colossus 20422 | -1/Access | Destroyed 9 combat bots 20425 | -1/Access | Lost 4 parts (2n2w) 20518 | -1/Access | High security lockdown imminent 20536 | -1/Access | Energy Cycler disabled 20548 | -1/Access | Destroyed 10 combat bots 20585 | -1/Access | Destroyed 10 combat bots 20598 | -1/Access | High security lockdown engaged 20680 | -1/Access | Build established: Scavenger-Mutant 20689 | -1/Access | Lost 3 parts (2n1u) 20779 | -1/Access | Destroyed 9 combat bots 20850 | -1/Access | Destroyed 12 combat bots 20862 | -1/Access | Spotted Investigator 20862 | -1/Access | Spotted Striker 20864 | -1/Access | Released all parts (10) 20865 | -1/Access | System corruption reached 10% 20895 | -1/Access | Lost 7 parts (1p4n1u1w) 20908 | -1/Access | Spotted Striker 20916 | -1/Access | Core integrity fell below 50% 20920 | -1/Access | Emitted hypermatrix ping 20925 | -1/Access | Assembled emerged from beneath the floor 20926 | -1/Access | Assembled emerged from beneath the floor 20931 | -1/Access | Spotted Striker 20931 | -1/Access | Spotted Striker 20932 | -1/Access | Core integrity fell below 20% 20950 | -1/Access | Fired Sigix Terminator 20950 | -1/Access | Spotted B-99 Colossus 20950 | -1/Access | Destroyed Striker 20950 | -1/Access | Destroyed self with Sigix Terminator Last Messages --------------- 20939_ Field strength at 34. 20940_ Field strength at 28. 20941_ Field strength at 12. 20942_ Field strength at 1. 20943_ Stasis field depleted. 20944_ W-44 Eye sends out distress signal. 20948_ Penetrated by Slug. 20948_ Slug penetrates M-36 Artificer. 20950_ Sigix Terminator expended. 20950_ Destroyed Wheel. 20950_ Destroyed Unknown Engine. 20950_ Destroyed Wheel. 20950_ Destroyed Unknown Device. 20950_ M-36 Artificer destroyed. 20950_ Destroyed Unknown Device. 20950_ Destroyed Unknown Flight Unit. 20950_ Striker destroyed. 20950_ Destroyed Gamma Rifle. 20950_ Destroyed Unknown Hover Unit. 20950_ P-80 Master destroyed. Map ----- +----------------------------------------------------+ | ???????? # [[ ?????????? | | ???????? + [[ ?????????? | | ???????? ! # ?????????? | | ???????? !%*# ?????????? | | ????????? = #? [ ???????????? | | ?????????#######+### #?? ????????????? | | ???????????????????# #??? ????????????? | | ???????????????????# #????###??????????????? | | ???????????????????# % #?????????????????????? | | ???????????????????# #??###########????????? | | ???????????????????# %% "?? !! #????????? | | ???????????????????# #? !! #????????? | | ???????????????????# #? !! #????????? | | ???????????????? # # #????????? | | ?????????????? ; # #????????? | | ?????????????? ; / """???????????? | | ????????????? ; # """???????????? | | ????????????? ; # R" ??????????? | | ?????#######;;;;;;;; #? """ ??????????? | | ?????# #? "" ???????????? | | ?????# #?? ???????????? | | ?????# #?? ??????????? | | ?????# #???#########?????????? | | ?????# wg#?????????????????????? | | ?????# #######???????????????? | | ????"" @ % Y k????????? | | ????"" ;;;;;;;;;;;;;###### #???????????????? | | ??? ; ; #??????????????????? | | ??? ; ; #??????????????????? | | ??? ;;; ; " #??????????????????? | | ????! ?? BB; ; """ #??????????????????? | | ????! ??? BB; ; """#??????????????????? | | ????? ???? ;;; ; = " #??????????????????? | | ?????##??????;;;;; #??????????????????? | | ????????????? ;; | #??????????????????? | | ?????????????? ;; #??????????????????? | | ?????????????? ;; #??????????????????? | | ????????????????## #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????##############??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 240 Coolant Potential 100 Energy Generation 65 Energy Capacity 1150 Matter Stores 575 Matter Capacity 800 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 5 Base Temperature (-) 200 Armor Coverage 450 Resistance: KI 30 Propulsion Shielding 33 Weapon Cycling 25 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 33 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -2/Quarantine | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Missile Launcher | x1 | -7/Factory | Preloaded Arm. Heavy Treads | x2 | -6/Factory | Preloaded Lrn. Sensor Array | x1 | -5/Factory Biometal Heavy Treads | x2 | -4/Factory | Preloaded Exp. Signal Interpreter | x1 | -4/Factory Lrn. Sensor Array | x1 | -4/Factory System Restoration Module | x2 | -3/Research Alien Tech Used ----------------- Core Reset Matrix Core Stripper Integrity Redistributor Integrated Reactor Integrated Dissipator Integrated Heat Negator Sigix Terminator Achievements -------------- Pyromaniac Challenges ------------ None Game ------ Seed DisposableCoordinationSink Manual? 0 Play Time 02:52:57 Cumulative 629.0 hours Start 2020.01.07 @ 11:43:44 End 2020.01.07 @ 14:44:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 552 Rogue 512 Adventurer 40 Explorer 0 Win Type - Total 42 Types 28/0/12/2/0/0/0 Lore% 88 Gallery% 90 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d77c4f97-4403-4bad-af1e-cb802bccbd65