Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.12 @ 14:09:00

Player: Sifan

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (87)      435
Value Destroyed (2064)     2064
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (205)                205
              TOTAL SCORE: 3884

 Bonus
-------
High Alert Combat Kills    205

 Cogmind 
---------
Core Integrity             0/400
Matter                     285/300
Energy                     340/340
System Corruption          0%
Temperature                Cool (17)
Movement                   Treading (160)
Location                   -9/Storage

 Parts 
-------
>               --- POWER (2) --------
          Heavy Ion Engine
          Light Nuclear Core
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
                Sensor Array
       Advanced Signal Interpreter
>               --- WEAPON (3) -------
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (4) ----
  High-capacity Battery (400)
       Advanced Signal Interpreter
          Small Laser
                Datajack

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Advanced Signal Interpreter
                Target Analyzer
>               --- WEAPON -----------
       Advanced Beam Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
  High-capacity Battery
       Advanced Signal Interpreter
                Datajack
[Rating: 21]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    High-capacity Battery
  Device                   Structural Scanner
  Storage                  High-capacity Battery
  Processor                Advanced Signal Interpreter
Weapon                     Grenade Launcher
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             64   | 6   15  40  3   
  Power                    15   | 2   2   11  .   
    Engine                 13   | 2   2   9   .   
    Core                   2    | .   .   2   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   1   8   .   
    Treads                 4    | .   .   4   .   
    Leg                    5    | 2   1   2   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   2   .   
  Utility                  11   | .   5   6   .   
    Device                 5    | .   2   3   .   
    Storage                1    | .   1   .   .   
    Processor              5    | .   2   3   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   27   | 2   7   15  3   
    Energy Gun             8    | 2   .   6   .   
    Energy Cannon          3    | .   2   1   .   
    Ballistic Gun          9    | .   1   5   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               7    | .   4   3   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 20   | .   2   18  .   
  Power                    4    | .   .   4   .   
  Propulsion               4    | .   .   4   .   
  Utility                  2    | .   1   1   .   
  Weapon                   10   | .   1   9   .   
  Highest Loss Streak      5    | .   1   5   .   
Average Slot Usage (%)     95   | .   97  94  100 
  Engine                   14   | .   13  15  11  
  Core                     3    | .   .   5   11  
  Treads                   9    | .   .   13  22  
  Leg                      13   | .   27  7   .   
  Device                   7    | .   10  6   11  
  Storage                  6    | .   9   6   .   
  Processor                8    | .   5   9   11  
  Energy Gun               3    | .   1   4   2   
  Energy Cannon            4    | .   5   4   .   
  Ballistic Gun            9    | .   .   12  30  
  Launcher                 11   | .   19  9   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             37   | 9   15  37  23  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  8    | .   1   8   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   
  Average Capacity         4    | 4   4   4   4   
  Most Carried             4    | 1   4   4   4   
  Average Carried          2    | .   2   2   3   
  Final Capacity           4    | 4   4   4   4   
  Final Carried            4    | 1   4   3   4   

 Class Distribution 
--------------------
 51% | Mutant
 26% | Gunner
 15% | Skirmisher
  4% | Scavenger-Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Gunner | -9/Materials
 Skirmisher | -9/Storage

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Sto  
Matter Collected           1759 | 250  279  1137 93   
  Remotely                 .    | .    .    .    .    
Salvage Created            2488 | 50   298  1994 146  
  Parts                    203  | 5    31   159  8    
Haulers Intercepted        2    | .    1    1    .    
Recyclers Shooed           1    | .    .    1    .    
Parts Field Recycled       12   | .    .    12   .    
  Retrieved Matter         69   | .    .    69   .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  57   | 1   8   45  3   
  Guns                     36   | 1   .   32  3   
  Cannons                  6    | .   2   4   .   
  AOE                      15   | .   6   9   .   
Classes Destroyed          9    | 1   6   2   .   
  Worker                   8    | .   4   4   .   
  Builder                  8    | .   2   6   .   
  Hauler                   2    | .   1   1   .   
  Recycler                 2    | .   1   1   .   
  Operator                 2    | .   .   2   .   
  Watcher                  8    | .   3   4   1   
  Swarmer                  15   | .   7   8   .   
  Grunt                    32   | 1   1   27  3   
  Sentry                   10   | .   .   10  .   
Best Kill Streak           6    | 1   4   6   2   
  Combat Bots Only         5    | 1   4   5   2   
Max Kills in Single Turn   3    | 1   2   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               2519 | 34   233  2142 110  
  Core                     420  | .    7    358  55   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         98   | 100  97   .    .    
Volleys Fired              175  | 3    28   135  9    
  Largest                  3    | 2    2    3    3    
  Hottest                  119  | 80   98   119  86   
Shots Fired                369  | 6    53   283  27   
  Gun                      251  | 6    12   206  27   
  Cannon                   58   | .    19   39   .    
  Launcher                 60   | .    22   38   .    
  Special                  .    | .    .    .    .    
  Kinetic                  173  | .    9    138  26   
  Thermal                  90   | .    19   70   1    
  Explosive                60   | .    22   38   .    
  Electromagnetic          46   | 6    3    37   .    
  Robot Hit Streak         12   | 4    3    12   4    
  Robot Miss Streak        5    | 2    2    5    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        6    | .    .    5    1    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           197  | 4    14   160  19   
  Core Hits                132  | 2    20   104  6    
  Critical Hits            14   | .    .    13   1    
  Critical Kills           7    | .    .    6    1    
  Critical Parts Destroyed 7    | .    .    7    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4720 | 50   910  3492 268  
  Guns                     2328 | 50   40   1970 268  
  Cannons                  662  | .    125  537  .    
  Explosions               1730 | .    745  985  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1417 | .    20   1129 268  
  Thermal                  936  | .    125  811  .    
  Explosive                1730 | .    745  985  .    
  Electromagnetic          637  | 50   20   567  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  3    | .    3    .    .    
    Message Errors         2    | .    2    .    .    
    Targeting Errors       1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            75   | .    36   39   .    
  Projectiles              9    | .    .    9    .    
  Explosions               66   | .    36   30   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      274  | .    76   198  .    
  Shots                    9    | .    2    7    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        581  | 72   160  581  141  
  Average Temperature      105  | 41   45   118  54   
  Received Heat Transfer   783  | 18   .    720  45   
  Effects                  23   | .    .    23   .    
    Shutdowns              8    | .    .    8    .    
    Energy Bleed           2    | .    .    2    .    
    Interference           2    | .    .    2    .    
    Matter Decay           1    | .    .    1    .    
    Short Circuit          2    | .    .    2    .    
    Damage (major)         7    | .    .    7    .    
    Damage (core)          1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         1887 | .    222  1665 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             845  | 20  221 845 470 
  Initial                  348  | .   13  8   348 
  Average                  290  | 5   47  406 407 
Maximum Alert Level        3    | .   1   3   2   
  Low Security (%)         53   | 100 89  38  .   
  Level 1                  9    | .   10  6   28  
  Level 2                  22   | .   .   29  71  
  Level 3                  15   | .   .   24  .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          13   | .   2   11  .   
  Investigation            9    | .   2   7   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   3   .   
  Assault                  1    | .   .   1   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           3    | .   .   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              92   | 1   15  71  5   
  Peak Tracking Total      6    | 1   3   6   2   
  Tactical Retreats        7    | .   2   5   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            4    | .   3   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 6    | .   .   6   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          10   | .   5   5   .   
  Max in Single Turn       2    | .   2   2   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          23   | .   9   14  .   
  Terminals                15   | .   7   8   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          4    | .   2   2   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                80   | .   28  52  .   
  Successful               47   | .   17  30  .   
  Failed                   33   | .   11  22  .   
    Catastrophic           8    | .   2   6   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   22   | .   15  7   .   
  Terminals                57   | .   23  34  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   .   6   .   
  Recycling Units          14   | .   5   9   .   
  Scanalyzers              3    | .   .   3   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             28   | .   12  16  .   
  Record                   7    | .   4   3   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   
  Alert Level              4    | .   1   3   .   
  Unreport Threat          2    | .   2   .   .   
  Disarm Traps             1    | .   .   1   .   
  Dispatch Records         3    | .   2   1   .   
  Maintenance Status       1    | .   .   1   .   
  Reinforcement Status     2    | .   .   2   .   
  Recall Investigation     3    | .   1   2   .   
  Zone Layout              2    | .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       5    | .   .   5   .   
  Scan Component           3    | .   .   3   .   
  Repair                   2    | .   .   2   .   
Recycling Unit Hacks       12   | .   5   7   .   
  Recycle Component        6    | .   3   3   .   
  Process                  3    | .   1   2   .   
  Report Inventory         2    | .   1   1   .   
  Retrieve Matter          1    | .   .   1   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         2    | .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       2    | .   .   2   .   
  Used                     1    | .   .   1   .   
Hacking Detections         20   | .   8   12  .   
  Full Trace Events        13   | .   6   7   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   2   .   
  Time                     89   | .   .   89  .   
Parts Recycled             6    | .   3   3   .   
  Recycled Matter          359  | .   41  318 .   
  Retrieved Matter         69   | .   .   69  .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Sto  
Turns Passed               5925 | 91   1816 3718 300  
Spaces Moved               3254 | 72   1235 1828 119  
  Core                     51   | 19   .    32   .    
  Treads                   1189 | .    .    1070 119  
  Legs                     2008 | 53   1235 720  .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   6    | .    .    6    .    
  Fastest Speed            50   | 50   120  120  160  
  Average Speed            144  | 101  120  161  160  
  Slowest Speed            520  | 120  150  520  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       54   | 9    98   97   13   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          399  | .    142  257  .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      399  | .    142  257  .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Scr  Mat  Mat  Sto  
Total                      4146 | 82   1503 2351 210  
  Wait                     600  | .    219  305  76   
  Move                     3251 | 71   1234 1827 119  
  Hop                      .    | .    .    .    .    
  Pick Up                  32   | 2    6    23   1    
  Fast Attach              28   | 3    9    16   .    
  Attach                   10   | 2    .    8    .    
  Detach                   .    | .    .    .    .    
  Swap                     26   | 1    6    16   3    
  Drop                     24   | .    1    21   2    
  Fire                     175  | 3    28   135  9    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   57 | -11/Scrapyard | Discovered new exit (range 8)
   92 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  722 | -10/Materials | Discovered new exit (range 12)
  807 | -10/Materials | Discovered new exit (range 12)
 1014 | -10/Materials | Discovered new exit (range 14)
 1628 | -10/Materials | Discovered new exit (range 16)
 1908 | -10/Materials | Entered another Materials area
 1908 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2204 | -9/Materials  | Build established: Skirmisher
 2623 | -9/Materials  | Build established: Mutant
 3136 | -9/Materials  | Discovered new exit (range 3)
 3218 | -9/Materials  | Lost 5 parts (1p1n3w)
 3343 | -9/Materials  | Repaired Imp. EM Shotgun
 3428 | -9/Materials  | Lost 4 parts (1p2n1w)
 3604 | -9/Materials  | Core integrity fell below 50%
 3990 | -9/Materials  | Discovered new exit (range 15)
 4016 | -9/Materials  | Identified exit to Materials
 4308 | -9/Materials  | Build established: Gunner
 4606 | -9/Materials  | Repaired Lgt. Nuclear Core
 4694 | -9/Materials  | Discovered new exit (range 13)
 4833 | -9/Materials  | Identified exit to Storage
 4886 | -9/Materials  | Discovered new exit (range 8)
 4899 | -9/Materials  | Identified exit to Mines
 5108 | -9/Materials  | First assault squad dispatched
 5184 | -9/Materials  | Core integrity fell below 20%
 5626 | -9/Materials  | Entered Storage
 5854 | -9/Storage    | Build established: Skirmisher
 5926 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
05700_ U-05 Engineer builds a Wall.
05702_ U-05 Engineer lays Concrete.
05703_ U-05 Engineer builds a Wall.
05704_ U-05 Engineer lays Concrete. <x4>
05709_ U-05 Engineer builds a Wall.
05710_ U-05 Engineer lays Concrete. <x4>
05715_ U-05 Engineer builds a Wall.
05716_ U-05 Engineer builds a Door.
05716_ W-16 Scout destroyed.
05730_ U-05 Engineer builds a Door.
05734_ Acquired 18 matter.
05750_ R-06 Scavenger collects Lgt. Ion Engine.
05754_ R-06 Scavenger collects Visual Processing Unit.
05838_ R-06 Scavenger collects Hover Unit.
05885_ G-34 Mercenary destroyed.
05885_ Switching to secondary target: G-34 Mercenary.
05888_ G-34 Mercenary destroyed.
05898_ Acquired 30 matter.
05899_ Acquired 39 matter.
05901_ R-06 Scavenger collects Ion Engine. <x2>

 Map 
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+----------------------------------------------------+
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| ?????????##########????????????##?##?????????????? |
| ?????????#/%       ############################### |
| ?????????#/!       #      = a                      |
| ?????????#         Y     @ [                       |
| ?????????#         #                               |
| ?????????# " " """ ###    ########+############### |
| ?????????# "G" """ #?#    #??####   #????????????? |
| ?????????#  "  """ #?#    #????#T  %#????????????? |
| ???????????        #?#    #????##" "#????????????? |
| ??????????#### #####?#    #?????#]  #????????????? |
| ?????????????????????#    #?????#]  #????????????? |
| ?????????????????????#    #?????#]  #????????????? |
| ?????????????????????#    #?????#] [#????????????? |
| ?????????????????????#    #?????#####????????????? |
| ?????????????????????# ####??????????????????????? |
| ?????????????????????# #?????????????????????????? |
| ?????????????????????# #?????????????????????????? |
| ?????????????????????# #?????????????????????????? |
| ?????????????????????#+#?????????????????????????? |
| ?????????????????????#  ?????????????????????????? |
| ?????????????????????#  ?????????????????????????? |
| ?????????????????????#  ?????????????????????????? |
| ?????????????????????#  ?????????????????????????? |
| ?????????????????????#  ?????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ??????????????????????   ????????????????????????? |
| ??????????????????????   ????????????????????????? |
| ??????????????????????   ????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          23
Energy Capacity            860
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         14
Terrain Scan Density       60
Evasion (%)                50
Target Analysis            5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
GoHome()
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              SwordTrackerThrower
  Manual?         0
Play Time         01:16:42
  Cumulative      5.9 hours
  Start           2021.07.12 @ 12:38:54
  End             2021.07.12 @ 14:09:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: afdfe3b7-4cbe-4ea6-9584-4646ef8c0df3