Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.21 @ 21:00:25 Player: GiggleBox Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (128) 640 Value Destroyed (4280) 4280 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9540 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (46) Movement Core (1350) Ox26 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Machine Analyzer Advanced Visual Processing Unit Advanced Terrain Scan Processor Experimental Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Deuterium Engine Improved Cooling System Huge Storage Unit High-capacity Matter Pod (200) Triangulator Experimental Sensor Array Recoil Stabilizer Recoil Nullifier Matter Filter Hardened Medium Armor Plating Layered Medium Armor Plating Medium Reactive Plating Shield Generator Improved Hacking Suite Improved System Restoration Module High-powered Tractor Beam Field Laser Firepult Heavy Machine Gun Heavy Machine Gun Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Heavy Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Medium Treads Wheel > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Advanced Visual Processing Unit Advanced Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer > --- WEAPON ----------- Firepult Heavy Pick > --- INVENTORY -------- Improved Deuterium Engine Improved Cooling System Huge Storage Unit High-capacity Matter Pod Triangulator Experimental Sensor Array Recoil Stabilizer Recoil Nullifier Matter Filter Hardened Medium Armor Plating Layered Medium Armor Plating Medium Reactive Plating Shield Generator Improved Hacking Suite Improved System Restoration Module High-powered Tractor Beam Field Laser Heavy Machine Gun Heavy Machine Gun Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Heavy Rocket Launcher Datajack [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Machine Analyzer Device Transmission Jammer Storage Huge Storage Unit Processor Machine Analyzer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Firepult Ballistic Gun Improved Assault Rifle Impact Weapon Power Maul Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Slots Evolved 8 | . . . . . 4 2 2 . . Power . | . . . . . . . . . . Propulsion 3 | . . . . . 1 1 1 . . Utility 4 | . . . . . 2 1 1 . . Weapon 1 | . . . . . 1 . . . . Parts Attached 104 | 3 8 . . 1 35 25 29 1 2 Power 9 | . 2 . . . 3 2 2 . . Engine 8 | . 2 . . . 2 2 2 . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 31 | 2 . . . . 8 10 9 1 1 Treads 30 | 2 . . . . 8 10 9 . 1 Leg . | . . . . . . . . . . Wheel 1 | . . . . . . . . 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 1 1 . . 1 15 4 7 . . Device 14 | 1 . . . . 9 1 3 . . Storage 2 | . 1 . . . 1 . . . . Processor 7 | . . . . . 1 2 4 . . Hackware . | . . . . . . . . . . Protection 6 | . . . . 1 4 1 . . . Artifact . | . . . . . . . . . . Weapon 35 | . 5 . . . 9 9 11 . 1 Energy Gun 8 | . 2 . . . 2 2 2 . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 21 | . 2 . . . 7 7 5 . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 2 . . Special Melee Weapon 2 | . 1 . . . . . 1 . . Unidentified Prototypes 3 | . . . . . 2 . 1 . . Parts Lost 38 | . . . . . 9 13 10 2 4 Power 3 | . . . . . 1 . 1 . 1 Propulsion 18 | . . . . . 2 7 5 2 2 Utility 5 | . . . . . 2 1 1 . 1 Weapon 12 | . . . . . 4 5 3 . . Highest Loss Streak 8 | . . . . . 8 4 6 2 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 100 100 99 96 95 81 76 Engine 7 | . 14 14 14 14 6 5 5 6 5 Treads 25 | . 28 28 28 28 26 27 29 12 5 Device 5 | . 14 14 14 2 7 4 3 . . Storage 8 | . 14 14 14 14 9 7 6 6 6 Processor 17 | . . . . . 9 17 29 33 32 Protection 3 | . . . . 11 10 7 . . . Energy Gun 6 | . 14 14 14 14 5 1 6 . . Ballistic Gun 15 | . 13 14 14 14 21 19 11 13 11 Peak Build Rating 68 | 7 8 9 11 11 33 39 65 59 68 Average Rating 36 | 6 7 8 10 11 27 36 54 57 56 On Entrance 23 | 6 7 8 9 11 11 32 35 58 59 Naked Turns . | . . . . . . . . . . Heaviest Build 112 | 13 30 30 30 32 112 109 104 103 103 Greatest Support 122 | 40 40 40 40 40 63 80 122 67 10 Greatest Overweight (x) 26 | . . . . . 1 2 1 10 26 Average Overweight (x) 1 | . . . . . . 1 . 4 10 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 Average Capacity 21 | 8 10 15 15 15 22 25 25 25 25 Most Carried 25 | 8 13 14 14 15 25 25 25 24 25 Average Carried 20 | 6 8 13 13 14 20 22 23 21 24 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 Final Carried 25 | 4 13 14 14 15 25 23 21 24 25 Class Distribution -------------------- 48% | Scavenger-Skirmisher 32% | Mutant 10% | Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Matter Collected 3537 | 252 351 42 . . 885 941 879 157 30 Remotely . | . . . . . . . . . . Salvage Created 5628 | 78 392 . . . 1490 1487 1645 117 419 Parts 274 | 6 31 . . . 72 88 69 3 5 Haulers Intercepted 7 | . 2 . . . 3 1 1 . . Recyclers Shooed 6 | . 1 . . . 1 1 3 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 9 7 Prevented 3 | . . . . . . . . 1 2 Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Combat Hostiles Destroyed 91 | . 8 . . . 24 25 25 2 7 Guns 82 | . 6 . . . 24 25 25 2 . AOE 7 | . 2 . . . . . . . 5 Classes Destroyed 13 | 2 6 . . . 4 1 . . . Worker 7 | . . . . . 2 2 3 . . Builder 3 | . 1 . . . . 2 . . . Tunneler 2 | 1 . . . . . . 1 . . Hauler 7 | . 2 . . . 3 1 1 . . Recycler 7 | 1 . . . . 2 2 2 . . Mechanic 2 | . 1 . . . . 1 . . . Watcher 9 | . 3 . . . 3 2 1 . . Swarmer 24 | . 6 . . . 4 6 7 . 1 Grunt 40 | . 2 . . . 15 11 7 1 4 Brawler 2 | . . . . . 1 . . . 1 Sentry 12 | . . . . . 3 2 5 1 1 Hunter 2 | . . . . . 1 . 1 . . Programmer 11 | . . . . . . 6 5 . . Best Kill Streak 7 | 2 3 . . . 4 3 4 1 7 Combat Bots Only 7 | . 3 . . . 4 3 4 1 7 Max Kills in Single Turn 4 | 1 1 . . . 2 2 1 1 4 Gunslinging 1 | . . . . . 1 1 . . . Exploded 3 | . 1 . . . . . . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Hostile Shots Fired 817 | . 34 . . . 200 175 345 12 51 Missed 235 | . 11 . . . 36 52 124 5 7 Damage Taken 8178 | . 207 . . . 2414 1840 2552 72 1093 Core 1214 | . 24 . . . 202 138 260 . 590 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 83 | . . . . . 83 . . . . Regen/Repaired (Parts) 543 | . . . . . 543 . . . . Core Remaining (%) 83 | 100 . . . 90 63 80 . . . Volleys Fired 332 | 8 37 . . . 81 94 105 5 2 Largest 3 | 2 2 . . . 3 3 3 2 1 Hottest 250 | 60 70 . . . 135 138 138 60 250 Shots Fired 851 | 16 74 . . . 226 260 261 11 3 Gun 849 | 16 74 . . . 226 260 261 11 1 Cannon 2 | . . . . . . . . . 2 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 672 | 8 37 . . . 191 238 186 11 1 Thermal 132 | . 7 . . . 26 22 75 . 2 Explosive . | . . . . . . . . . . Electromagnetic 47 | 8 30 . . . 9 . . . . Robot Hit Streak 17 | 5 7 . . . 12 10 13 14 17 Robot Miss Streak 8 | 3 8 . . . 6 4 4 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 14 | . . . . . 7 4 3 . . Max Gunslinging Chain 2 | . . . . . 2 1 1 . . Shots Hit Robots 561 | 9 41 . . . 150 162 184 9 6 Core Hits 259 | 3 20 . . . 70 73 77 3 13 Critical Kills 2 | . . . . . . 2 . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . . . . . 1 2 6 . . Burn 7 | . . . . . 1 . 6 . . Destroy 2 | . . . . . . 2 . . . Melee Attacks 12 | . . . . . . . 6 . 6 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 12 | . . . . . . . 6 . 6 Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9921 | 115 654 3 . . 2386 2662 3330 202 569 Guns 9135 | 115 525 . . . 2363 2655 3275 202 . Cannons 37 | . . . . . . . . . 37 Explosions 558 | . 129 . . . . . . . 429 Melee 154 | . . . . . . . 52 . 102 Ramming 37 | . . 3 . . 23 7 3 . 1 Kinetic 7466 | 77 223 . . . 2083 2509 2372 202 . Thermal 1932 | . 203 . . . 214 146 903 . 466 Explosive . | . . . . . . . . . . Electromagnetic 332 | 38 228 . . . 66 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 154 | . . . . . . . 52 . 102 Highest Corruption 8 | . . . . . 1 8 3 2 2 Average Corruption 2 | . . . . . 1 4 2 2 2 Corruption Purged 3 | . . . . . . . 3 . . Corruption Blocked . | . . . . . . . . . . Effects 105 | . . . . . 13 54 16 12 10 Message Errors 21 | . . . . . 3 10 4 1 3 Matter Fused 19 | . . . . . 3 9 2 3 2 Heat Flow Errors 11 | . . . . . 1 4 4 2 . Energy Discharges 12 | . . . . . . 4 3 3 2 Parts Rejected 3 | . . . . . . 3 . . . Parts Fused 5 | . . . . . . 4 . . 1 Data Loss (minor) 9 | . . . . . . 7 1 1 . Data Loss (major) 9 | . . . . . 1 5 1 1 1 Misfires 9 | . . . . . 2 4 1 1 1 Alerts 3 | . . . . . . 3 . . . Weapon Failures 4 | . . . . . 3 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 18 | . . . . . . 18 . . . Projectiles . | . . . . . . . . . . Explosions 18 | . . . . . . 18 . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 333 | . . . . . . 234 . . 99 Shots 8 | . . . . . . 3 . . 5 Rammed 5 | . . 1 . . 1 1 1 . 1 Targets Rammed 6 | . . 1 . . 2 1 1 . 1 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 480 | 20 18 . . . 409 238 345 162 480 Average Temperature 76 | 20 10 . . . 113 45 78 65 253 Received Heat Transfer 2461 | . 36 . . . 1413 396 486 45 85 Effects 11 | . . . . . 5 . 2 . 4 Shutdowns 3 | . . . . . 2 . . . 1 Energy Bleed 1 | . . . . . 1 . . . . Interference 4 | . . . . . 2 . 2 . . Damage (major) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Melted 24 | . 2 . . . 1 . 8 . 13 Heat Transferred 6996 | . 422 . . . 703 333 2738 . 2800 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 4 . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Peak Influence 332 | 10 188 . . . 314 313 332 . . Initial 135 | . 6 . . . . 121 135 . . Average 127 | 7 63 . . . 179 167 107 . . Maximum Alert Level 1 | . . . . . 1 1 1 . . Low Security (%) 73 | 100 100 100 . 100 41 58 90 . . Level 1 26 | . . . . . 58 41 9 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . . . . . 4 7 6 . 1 Investigation 3 | . . . . . 2 . 1 . . Extermination 7 | . . . . . . 4 3 . . Reinforcement 7 | . . . . . 2 3 2 . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Distress Signals 6 | . . . . . 2 1 3 . . Communications Jammed 13 | . . . . . 10 3 . . . Distress Signals 9 | . . . . . 9 . . . . Times Spotted 145 | . 14 . . . 33 41 41 2 14 Peak Tracking Total 10 | . 3 . . . 6 5 5 1 10 Tactical Retreats 6 | . 2 . . . 1 . 2 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Traps Triggered 7 | . 1 . . . 1 4 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 94 | . 55 . . . . . 39 . . Triggered . | . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . Reprogrammed 4 | . 1 . . . . . 3 . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . 1 1 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Machines Disabled 5 | . . . . . . 5 . . . Max in Single Turn 5 | . . . . . . 5 . . . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Machines Accessed 38 | . 10 . 2 . 9 7 9 1 . Terminals 22 | . 8 . . . 6 5 3 . . Fabricators 2 | . . . . . . 1 1 . . Repair Stations 5 | . . . . . 2 1 2 . . Recycling Units 3 | . 2 . . . . . 1 . . Scanalyzers 2 | . . . . . 1 . 1 . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 96 | . 28 . 2 . 29 16 20 1 . Successful 49 | . 13 . 2 . 18 8 7 1 . Failed 46 | . 15 . . . 10 8 13 . . Catastrophic 9 | . . . . . 1 4 4 . . Database Lockouts 1 | . . . . . 1 . . . . Manual 57 | . 23 . 1 . 17 5 11 . . Terminals 65 | . 22 . . . 21 13 9 . . Fabricators 3 | . . . . . . 1 2 . . Repair Stations 11 | . . . . . 5 2 4 . . Recycling Units 9 | . 6 . . . . . 3 . . Scanalyzers 4 | . . . . . 3 . 1 . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 17 | . 4 . 2 . 4 6 . 1 . Record 6 | . . . 1 . . 5 . . . Robot Analysis 3 | . 1 . . . 2 . . . . Open Door 1 | . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . Alert Level 1 | . . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 1 1 . . Build 2 | . . . . . . 1 1 . . Repair Station Hacks 6 | . . . . . 4 1 1 . . Scan Component 4 | . . . . . 2 1 1 . . Repair 2 | . . . . . 2 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . Insert Component 1 | . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 21 | . 8 . . . 9 . 4 . . Terminals 20 | . 8 . . . 9 . 3 . . Botnet 5 | . 2 . . . 3 . . . . Operators 2 | . 1 . . . 1 . . . . Skim 13 | . 5 . . . 5 . 3 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Recyclers 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 33 | . 10 . . . 9 6 8 . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 49 | . . . . . . 49 . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 106 | . . . . . . . 106 . . Total Part Build Rating 12 | . . . . . . . 12 . . Parts Repaired 2 | . . . . . 2 . . . . Time 52 | . . . . . 52 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . Programmers 4 | . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Robot Analysis Total 3 | . 1 . . . 2 . . . . Derelict Logs Recovered 3 | . . 2 . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Turns Passed 12823 | 75 1706 173 402 288 2454 2828 3380 892 625 Spaces Moved 5624 | 36 932 105 251 176 959 1012 1568 339 246 Core 2 | . . . . . . . . . 2 Treads 5206 | 5 932 105 251 176 959 1012 1568 198 . Legs 31 | 31 . . . . . . . . . Wheels 385 | . . . . . . . . 141 244 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 160 160 160 160 160 240 164 230 200 Average Speed 198 | 125 160 160 160 160 211 240 182 257 238 Slowest Speed 1350 | 160 160 160 160 160 240 320 250 410 1350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 4 99 37 61 36 63 32 40 47 42 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . 1 . 1 . 2 . . . . Known Exits Taken 5 | . 1 1 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 . . . 1 . 1 1 . . Scrap Searched 2 | . . 1 . . . . . . 1 Spaces Dug 4 | . . . . . . . 4 . . Terrain Destroyed 45 | . 14 . . . . 26 4 . 1 Melee 4 | . . . . . . . 4 . . Projectile 1 | . . . . . . . . . 1 AOE 40 | . 14 . . . . 26 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Total 6541 | 51 1072 110 253 183 1203 1200 1859 349 261 Wait 261 | . 28 4 . 4 91 48 86 . . Move 5615 | 35 931 104 250 175 958 1011 1567 338 246 Hop . | . . . . . . . . . . Pick Up 71 | 1 10 1 1 2 25 12 15 4 . Fast Attach 15 | 1 1 . . . 1 5 5 1 1 Attach 34 | 2 1 . . . 12 12 6 . 1 Detach 4 | 1 . . . . . . . . 3 Swap 55 | . 6 . . 1 22 8 18 . . Drop 40 | 3 3 . 2 1 11 7 11 1 1 Fire 332 | 8 37 . . . 81 94 105 5 2 Melee 12 | . . . . . . . 6 . 6 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 5 | . . 1 . . 2 1 1 . . Escape Stasis 2 | . . . . . . 2 . . . Rewire . | . . . . . . . . . . Trap 94 | . 55 . . . . . 39 . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: [*Fac x2] / *Low x2) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 3) 76 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 7) 275 | -10/Materials | Discovered new exit (range 5) 318 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 16) 731 | -10/Materials | Discovered new exit (range 15) 1131 | -10/Materials | Discovered new exit (range 14) 1169 | -10/Materials | Learned location of 2 exits from Subcaves 1217 | -10/Materials | Identified exit to Materials 1217 | -10/Materials | Learned location of 1 exit from Materials 1287 | -10/Materials | Learned location of 2 exits from Materials 1299 | -10/Materials | Identified exit to Mines 1325 | -10/Materials | Learned location of 2 exits from Mines 1331 | -10/Materials | Learned 2 Storage zone layouts 1345 | -10/Materials | Learned 4 Recycling zone layouts 1367 | -10/Materials | Learned 2 Mines zone layouts 1399 | -10/Materials | Learned location of 2 exits from Subcaves 1782 | -10/Materials | Entered Mines 1783 | -10/Mines | Identified exit to Exiles 1852 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1855 | -10/Mines | Found Prototype Device 1917 | -10/Mines | Learned Materials security intel 1925 | -10/Mines | Learned 4 Materials zone layouts 1933 | -10/Mines | Discovered exit to Materials (range 5) 1949 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1955 | -10/Mines | Entered Exiles 1956 | -10/Exiles | Identified exit to Mines 1999 | -10/Exiles | Met 8R-AWN 2027 | -10/Exiles | Met EX-HEX 2071 | -10/Exiles | Met EX-BIN 2090 | -10/Exiles | Aligned with FarCom system 2091 | -10/Exiles | Given EX-Vault access code 2131 | -10/Exiles | Opened EX-Vault 2144 | -10/Exiles | Found Firepult 2178 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2198 | -10/Exiles | Exiles lab attacked by MAIN.C 2260 | -10/Exiles | Learned location of Zion (-6) 2357 | -10/Exiles | Left Exiles lab with Firepult 2357 | -10/Exiles | Entered Mines 2498 | -9/Mines | Assembled infested the area 2503 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2601 | -9/Mines | Discovered new exit (range 12) 2645 | -9/Mines | Entered Materials 2645 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2646 | -8/Materials | Identified exit to Factory 2705 | -8/Materials | Identified Exp. Sensor Array 2946 | -8/Materials | Build established: Skirmisher 3376 | -8/Materials | Repaired Huge Storage Unit 4056 | -8/Materials | Lost 8 parts (1p2n2u3w) 4168 | -8/Materials | Central database locked down 4224 | -8/Materials | Learned location of 1 exit from Extension 4311 | -8/Materials | Learned 2 Lower Caves zone layouts 4367 | -8/Materials | Learned Storage trap positions 4388 | -8/Materials | Learned location of 1 exit from Recycling 4410 | -8/Materials | Build established: Scavenger-Skirmisher 4417 | -8/Materials | Learned Factory repair station intel 4454 | -8/Materials | Learned Factory fabricator intel 4613 | -8/Materials | Repaired Lgt. Treads? 4743 | -8/Materials | Build established: Scavenger-Tank 5099 | -8/Materials | Entered Factory 5099 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5100 | -7/Factory | Loaded intel: 5 fabricator locations 5101 | -7/Factory | Loaded intel: 6 repair station locations 5403 | -7/Factory | Build established: Scavenger-Skirmisher 6223 | -7/Factory | Lost 3 parts (1n1u1w) 6938 | -7/Factory | Lost 4 parts (4n) 7825 | -7/Factory | Discovered new exit (range 12) 7927 | -7/Factory | Entered another Factory area 7927 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8332 | -6/Factory | Fabricated Arm. Medium Treads? 8751 | -6/Factory | Discovered new exit (range 8) 8898 | -6/Factory | Found Prototype Processor 8935 | -6/Factory | Identified Exp. Targeting Computer 8939 | -6/Factory | Found Exp. Targeting Computer 9376 | -6/Factory | Discovered new exit (range 11) 9951 | -6/Factory | Spotted B-75 Beast 10462 | -6/Factory | Discovered new exit (range 14) 10721 | -6/Factory | Lost 6 parts (3n3w) 11100 | -6/Factory | Discovered new exit (range 8) 11263 | -6/Factory | Lost 3 parts (1p1n1u) 11307 | -6/Factory | Entered Lower Caves 11325 | -6/Lower Caves | Identified exit to Lower Caves 11600 | -6/Lower Caves | Build established: Mutant 11700 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12199 | -6/Lower Caves | Entered another Lower Caves area 12753 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12773 | -6/Lower Caves | Core integrity fell below 50% 12782 | -6/Lower Caves | Destroyed 7 combat bots 12793 | -6/Lower Caves | Core integrity fell below 20% 12824 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12777_ Wheel destroyed. 12779_ Imp. Treads severed. 12785_ Hvy. Pick severed. 12787_ Slammed into L-41 Fighter. 12787_ Destabilizing: System interference. 12787_ Exp. Targeting Computer temporarily disabled. 12787_ Adv. Visual Processing Unit temporarily disabled. 12788_ Acquired 2 matter. 12793_ L-41 Fighter destroyed. 12795_ Exp. Targeting Computer destroyed. 12800_ Carbon-fiber Leg fries itself beyond repair. 12800_ Axe fries itself beyond repair. 12808_ Unknown Device fries itself beyond repair. 12809_ Imp. Deuterium Engine fries itself beyond repair. 12821_ C-30 ARC bursts open, deploying its payload. 12821_ G-67 Veteran unfolds itself. 12821_ G-50 Soldier unfolds itself. 12821_ L-41 Fighter unfolds itself. 12821_ M-28 Smith unfolds itself. 12824_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##??????????????????????????????? | | ????????????????## ??####??????????##????????????? | | ??????????????### ??# #?#####?? ?????????????? | | ??????????????? ?## #?# ## ??????????????? | | ???????????????? ## #?# ????????????????? | | ????????????????? ### ??????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# ##???????????????????? | | ?????????????###### ##??????????????????? | | ????????????## ## ## ##?????????????????? | | ????????????# / g #?????????????????? | | ????????????## #######g%m #??????#??????????? | | ????????????## #""""# gs%##????? ???###?????? | | ?????????#### ## #" # /l #????? #???# ##????? | | ??????#### ### #g @ ##???? ##### #????? | | # ## #?# #b %#????# ## #????? | | # ### #" # #???# ## ##???? | | #""""# #### ###### ##### | | ## ### ####### # #???# ## # | | ?## #??## #???## ### # | | ??# ????## #?????## #?# # | | ??## #??????# ### ####??????# #?# | | ???#####??????# #?# #?????????# #?### | | ??????????????# #?# ##????????# #???? | | ??????????????# #?## #????????# #???? | | ??????????????## ##??## ## #???????# #???? | | ???????????????## #????# #? #??????# #???? | | ????????????????# #????# #?# ???# #???? | | ????????????????# #????# #???? #??# #???? | | ????????????????## ???## #?????? ##??# #???? | | ?????????????????## ???# #??????? ##???# #???? | | ??????????????????## ### # #???????? #????# #???? | | ???????????????????# ##?????????????# #???? | | ??????????????????# # ##????????????# #???? | | ?????????????????# #### ##???????????# #???? | | ????????????????# ???## #####???????# #???? | | ???????????????# ????# #???????# #???? | | ????????????????# ????## ##???##### #???? | | ????????????????## ????## ###????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 450 Resistance: KI 20 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 24 Core Analysis 6 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Arm. Medium Treads | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainUtilityTerminator Manual? 0 Play Time 01:19:48 Cumulative 56.6 hours Start 2025.04.21 @ 19:41:43 End 2025.04.21 @ 21:00:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 012a46d1-a878-4976-a7ba-ba17d68d592c