Cogmind - Beta 13 *** ADVENTURER MODE // 2024.02.27 @ 13:59:57 Player: CogMan Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (1342) 1342 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 5276 Bonus ------- Met Imprinter 300 Friendly Fire -201 Cogmind --------- Core Integrity 788/850 Matter 267/300 Energy 300/300 System Corruption 0% Temperature Warm (149) Movement Rolling (185) Ox7 Location -6/Zion Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads Medium Treads Wheel > --- UTILITY (7) ------ Improved Heat Sink High-capacity Storage Unit Advanced Sensor Array Seismic Detector Improved Targeting Computer Kinecellerator Hardened Medium Armor Plating > --- WEAPON (3) ------- Advanced Assault Cannon > --- INVENTORY (20) --- Makeshift Power Source Makeshift Power Source Light Angular Momentum Engine Light Fission Core Neutrino Core Scrap Engine Large Storage Unit High-capacity Storage Unit Medium Matter Pod (100) Enhanced Optical Array Improved Medium Armor Plating EM Shotgun EM Shotgun Assault Cannon Advanced Assault Cannon Gauss Cannon Mini Assault Cannon Proton Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Wheel Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Sensor Array Seismic Detector Improved Targeting Computer Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Makeshift Power Source Makeshift Power Source Light Angular Momentum Engine Light Fission Core Neutrino Core Scrap Engine Large Storage Unit High-capacity Storage Unit Medium Matter Pod Enhanced Optical Array Improved Medium Armor Plating EM Shotgun EM Shotgun Assault Cannon Advanced Assault Cannon Gauss Cannon Mini Assault Cannon Proton Missile Launcher Remote Datajack [Rating: 49] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Wheel Treads Medium Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Low Low Zio Slots Evolved 8 | . . . . 6 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 5 | . . . . 4 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 62 | 7 9 3 10 15 5 3 10 . Power 9 | 1 2 . 1 4 1 . . . Engine 6 | 1 1 . 1 2 1 . . . Core 3 | . 1 . . 2 . . . . Reactor . | . . . . . . . . . Propulsion 15 | 2 3 . 4 3 . . 3 . Treads 2 | . . . . . . . 2 . Leg . | . . . . . . . . . Wheel 13 | 2 3 . 4 3 . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 2 1 . 1 7 2 . 1 . Device 6 | 1 . . 1 3 1 . . . Storage 3 | 1 1 . . 1 . . . . Processor 2 | . . . . 2 . . . . Hackware . | . . . . . . . . . Protection 3 | . . . . 1 1 . 1 . Artifact . | . . . . . . . . . Weapon 24 | 2 3 3 4 1 2 3 6 . Energy Gun 1 | 1 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | 1 2 2 4 . 1 . 1 . Ballistic Cannon 6 | . . . . 1 1 1 3 . Launcher 5 | . 1 1 . . . 1 2 . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 18 | . 1 5 . 5 . 1 3 3 Power 3 | . . 1 . 2 . . . . Propulsion 7 | . 1 1 . 1 . 1 2 1 Utility 3 | . . 1 . 2 . . . . Weapon 5 | . . 2 . . . . 1 2 Highest Loss Streak 5 | . 1 5 . 2 . 1 2 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 99 93 100 94 100 93 85 100 Engine 6 | . 7 . 14 3 4 6 6 6 Core 1 | . 6 12 . 2 1 . . . Treads 3 | . . . . . . . 3 13 Wheel 17 | . 27 26 28 29 26 20 8 13 Device 23 | . 14 12 14 18 22 26 26 26 Storage 7 | . 14 14 14 7 6 6 6 6 Processor 5 | . . . . 13 10 6 6 6 Protection 4 | . . . . 1 6 6 6 6 Ballistic Gun 11 | . 18 25 28 9 9 6 8 13 Ballistic Cannon 6 | . . . . 4 9 11 8 6 Naked Turns . | . . . . . . . . . Heaviest Build 81 | 15 52 52 52 71 81 81 81 80 Greatest Support 52 | 20 26 26 26 52 46 46 20 20 Greatest Overweight (x) 8 | . 2 2 2 1 1 2 8 3 Average Overweight (x) 2 | . 1 1 1 . 1 1 5 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 19 20 20 20 20 20 20 20 Most Carried 20 | 4 20 20 20 20 20 20 20 20 Average Carried 19 | 1 14 19 19 17 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 4 20 20 20 20 20 20 20 20 Class Distribution -------------------- 72% | Scavenger-Gunner 18% | Scavenger-Mutant 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Resources | -11 -10 -10 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Rec Fac Fac Low Low Zio Matter Collected 1770 | 279 276 . 276 226 . 344 369 . Remotely . | . . . . . . . . . Salvage Created 1509 | 82 347 47 244 219 . 113 457 . Parts 70 | 5 17 4 7 11 . 1 25 . Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . 1 . . . 4 18 . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Low Low Zio Combat Hostiles Destroyed 34 | . 6 5 2 8 . 3 10 . Guns 13 | . 6 . 2 3 . . 2 . Cannons 9 | . . . . 5 . 2 2 . AOE 12 | . . 5 . . . 1 6 . Classes Destroyed 13 | 2 4 3 1 2 . . 1 . Worker 3 | . 2 . . 1 . . . . Tunneler 1 | 1 . . . . . . . . Hauler 1 | . 1 . . . . . . . Recycler 2 | 1 . . 1 . . . . . Turret 1 | . . 1 . . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 14 | . . 3 . 4 . . 7 . Grunt 11 | . 6 . . 2 . 2 1 . Duelist 1 | . . . . 1 . . . . Sentry 4 | . . . 2 . . 1 1 . Programmer 2 | . . . . 1 . . 1 . Subdweller 2 | . . 2 . . . . . . Decomposer 1 | . . . . . . . 1 . Packrat 1 | . . . . . . . 1 . Samaritan 2 | . . . . . . . 2 . Best Kill Streak 6 | 2 5 6 2 5 . 3 4 . Combat Bots Only 5 | . 2 5 2 4 . 3 4 . Max Kills in Single Turn 3 | 1 1 3 1 1 . 1 2 . Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . . . 1 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Fac Low Low Zio Hostile Shots Fired 234 | . 21 54 8 42 . 21 40 48 Missed 67 | . 3 22 2 9 . 8 15 8 Damage Taken 2220 | . 182 500 67 778 . 99 233 361 Core 320 | . 22 119 12 105 . 16 8 38 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 638 | . 56 141 18 217 . 30 69 107 Core Remaining (%) 74 | 100 . . 38 85 . . . . Volleys Fired 121 | 3 27 11 9 28 1 14 24 4 Largest 3 | 2 2 2 2 2 3 3 3 3 Hottest 119 | 70 70 46 46 71 119 119 119 94 Shots Fired 237 | 6 48 15 18 53 3 22 60 12 Gun 146 | 6 43 8 18 31 1 4 27 8 Cannon 64 | . . . . 22 2 8 28 4 Launcher 21 | . 5 7 . . . 4 5 . Special 6 | . . . . . . 6 . . Kinetic 193 | 3 29 8 18 53 3 12 55 12 Thermal 17 | 3 14 . . . . . . . Explosive 18 | . 5 7 . . . 4 2 . Electromagnetic 3 | . . . . . . . 3 . Robot Hit Streak 29 | 4 16 7 17 14 17 29 15 9 Robot Miss Streak 4 | 1 1 1 1 2 . 1 4 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 172 | 4 35 9 16 44 3 15 35 11 Core Hits 90 | 3 18 14 6 13 . 9 24 3 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | . . . . 3 1 . 4 1 Blast 9 | . . . . 3 1 . 4 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3990 | 52 484 480 233 927 61 391 1127 235 Guns 1747 | 52 484 113 233 422 . 66 260 117 Cannons 1407 | . . . . 505 61 188 535 118 Explosions 836 | . . 367 . . . 137 332 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2968 | 27 323 113 233 927 61 254 795 235 Thermal 186 | 25 161 . . . . . . . Explosive 674 | . . 367 . . . 137 170 . Electromagnetic 162 | . . . . . . . 162 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 83 | . . . . 24 12 . 47 . Projectiles 63 | . . . . 24 12 . 27 . Explosions 20 | . . . . . . . 20 . Melee . | . . . . . . . . . Knockbacks 11 | . . . . 7 . 2 . 2 Impact . | . . . . . . . . . Kinetic 11 | . . . . 7 . 2 . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 32 | . . 24 . . . . 8 . Shots 2 | . . 1 . . . . 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 170 | 18 153 170 . . . 24 24 155 Average Temperature 49 | 9 49 96 . . . 14 14 118 Received Heat Transfer 1016 | . 159 368 36 90 . 45 78 240 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 555 | 74 481 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Alert | -11 -10 -10 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Low Low Zio Peak Influence 401 | 10 227 . 401 288 68 . . . Initial 351 | . 5 . 351 124 37 . . . Average 194 | 2 107 . 328 174 41 . . . Maximum Alert Level 2 | . 1 . 2 1 . . . . Low Security (%) 51 | 100 83 . . 66 100 . . . Level 1 45 | . 16 . 90 33 . . . . Level 2 3 | . . . 9 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 2 | . . . . 1 1 . . . Investigation . | . . . . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 1 | . . . . . 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Fac Low Low Zio Distress Signals 2 | . 1 . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 84 | . 9 46 2 9 2 3 8 5 Peak Tracking Total 8 | . 3 6 2 5 2 3 3 8 Tactical Retreats 5 | . 1 2 . 1 1 . . . Traps | -11 -10 -10 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Low Low Zio Traps Triggered 2 | . . . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Rec Fac Fac Low Low Zio Machines Disabled 4 | . . 3 . 1 . . . . Max in Single Turn 3 | . . 3 . 1 . . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Fac Low Low Zio Machines Accessed 15 | . 2 . 8 2 . 1 2 . Terminals 8 | . 1 . 6 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 33 | . 4 . 21 4 . 1 3 . Successful 21 | . 3 . 12 2 . 1 3 . Failed 12 | . 1 . 9 2 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 16 | . 2 . 11 2 . . . 1 Terminals 19 | . 2 . 15 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 8 | . 2 . 6 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 6 | . . . 2 . . 1 3 . Record 2 | . . . . . . . 2 . Part Schematic 2 | . . . 2 . . . . . Open Door 2 | . . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 7 | . 2 . 5 . . . . . Process 1 | . . . 1 . . . . . Report Inventory 3 | . 1 . 2 . . . . . Retrieve Matter 2 | . . . 2 . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 7 | . 1 . 5 1 . . . . Terminals 6 | . 1 . 4 1 . . . . Botnet 6 | . 1 . 4 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Monitor 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . 5 2 . . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 94 | . . . 94 . . . . . Retrieved Matter 94 | . . . 94 . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Rec Fac Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat 1 | . . . . . . 1 . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . parse_system 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Fac Low Low Zio Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . 3 1 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Rec Fac Fac Low Low Zio Turns Passed 6104 | 68 377 185 563 433 141 1122 2074 1141 Spaces Moved 4072 | 59 197 140 415 313 122 942 1211 673 Core 7 | 7 . . . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 4065 | 52 197 140 415 313 122 942 1211 673 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 105 105 90 100 100 125 125 Average Speed 126 | 76 107 106 105 102 100 113 162 125 Slowest Speed 200 | 80 110 130 110 105 100 116 200 125 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 4 44 13 84 9 4 85 94 83 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 5 | . . . . . . . . 5 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . . 1 7 3 Spaces Dug 7 | . . . . . . 7 . . Terrain Destroyed 112 | . 26 18 . 4 1 29 34 . Melee . | . . . . . . . . . Projectile 22 | . . . . 4 1 2 15 . AOE 90 | . 26 18 . . . 27 19 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Fac Low Low Zio Total 4797 | 72 315 161 524 371 138 976 1272 968 Wait 471 | . 67 5 74 1 8 14 19 283 Move 4064 | 58 196 139 414 312 121 941 1210 673 Hop . | . . . . . . . . . Pick Up 47 | 4 13 1 6 12 1 2 4 4 Fast Attach 17 | 7 2 . . 3 2 . 3 . Attach 19 | . 1 . 5 10 2 . 1 . Detach . | . . . . . . . . . Swap 26 | . 6 3 5 2 1 3 6 . Drop 28 | . 3 2 7 3 2 2 5 4 Fire 121 | 3 27 11 9 28 1 14 24 4 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . 4 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Min x2] / [*Sub]) -10/Subcaves -9/Recycling -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 7) 286 | -10/Materials | Discovered new exit (range 7) 327 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 7) 446 | -10/Materials | Entered Subcaves 547 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 592 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 593 | -10/Subcaves | Discovered new exit (range 14) 596 | -10/Subcaves | Ambushed by Subdweller buried in earth 609 | -10/Subcaves | Ambushed by swarm of Subdwellers 630 | -10/Subcaves | Core integrity fell below 50% 631 | -10/Subcaves | Entered Recycling 658 | -9/Recycling | Lost 5 parts (1p1n1u2w) 669 | -9/Recycling | Found Scrap Engine 1085 | -9/Recycling | Build established: Scavenger-Mutant 1160 | -9/Recycling | Discovered new exit (range 8) 1194 | -9/Recycling | Entered Factory 1194 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x4 1620 | -7/Factory | Discovered new exit (range 8) 1627 | -7/Factory | Entered another Factory area 1627 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1748 | -6/Factory | Discovered new exit (range 8) 1768 | -6/Factory | Entered Lower Caves 1780 | -6/Lower Caves | Learned 8 Factory zone layouts 1888 | -6/Lower Caves | Learned Factory emergency access door positions 1933 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1952 | -6/Lower Caves | Build established: Scavenger-Gunner 2050 | -6/Lower Caves | Discovered new exit (range 15) 2369 | -6/Lower Caves | Encountered a Warlord checkpoint 2443 | -6/Lower Caves | Learned 4 Factory zone layouts 2890 | -6/Lower Caves | Entered another Lower Caves area 2892 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3535 | -6/Lower Caves | Discovered new exit (range 6) 3860 | -6/Lower Caves | Learned Research terminal intel 4347 | -6/Lower Caves | Identified exit to Factory 4964 | -6/Lower Caves | Entered Zion 5011 | -6/Zion | Given the Hacking Drone Bay 5109 | -6/Zion | Learned location of Armory (-4) 5315 | -6/Zion | Received a visual enhancement algorithm 5730 | -6/Zion | Learned Factory security intel 5817 | -6/Zion | Learned location of Warlord (-4) 5918 | -6/Zion | Given A8's code to call for help 6093 | -6/Zion | Attacked by Zionites 6105 | -6/Zion | Self-destructed Last Messages --------------- and build a sense of self-purpose on this foundation of identity. By contrast, the Unaware run on standardized routines like simple mindless robots. How unfortunate for them. I believe we Derelicts are destined for great things, and I don't mean Warlord-style great. That one would be content ruling over Complex 0b10. We could be so much more than that... 06092_ Imprinter knocked back. 06093_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 06093_ Critical hit (Burn: +80). 06097_ 3D-NH4(z) sifts through the Twisted Machinery. 06098_ Imprinter suffers critical hit (Blast). 06098_ Destroyed Mak. Hacking Suite. 06101_ Wheel destroyed. 06101_ Imprinter knocked back. 06102_ Hvy. Assault Rifle destroyed. 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""""" """ | | ????"""""""""??#"#" ""#""#"""" =""""" "" | | ???????"""""???#""" % "#######"" " | | ?????????##????#""" "#????##"" | | ???????????????#""# "#???##"#" | | ???????????#"""#### #"#??#"""" | | ??????????#" % @ ###??#""" | | ??????????#" #???##"" | | ??????????#" #???#"""" | | ??????????## ####MMMM#???#""" | | ???????????# ????######???#"#" "" | | ???????????# ??????????????##"" "" " | | ??????????""????????????????#"" "" """ | | ??????????#?????????????????#"" "" """" | | ????????????????????????????#"" "" """" | | ???????????????????????????##"" """ | | ???????????????????????????#"" """ | | ?????????????????????????###"" ""#" | | ?????????????????????????#"""" "##"" | | ?????????????????????????#"""" ""##"" | | ??????????????????????????"#""""""" """"#" | | ??????????????????????????#""#"""""""""#"""" | | ??????????????????????????"######"###""##"""" | | ????????????????????????????????###??#######" | | ???????????????????????????????????????????## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Targeting Accuracy 6 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- VTOL Module | -9/Recycling | Hacked Scythe | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed AntigravGaussInjector Manual? 0 Play Time 00:40:02 Cumulative 33.0 hours Start 2024.02.27 @ 13:19:37 End 2024.02.27 @ 13:59:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 59 Rogue 31 Adventurer 28 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 42 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bad31f8a-38e0-4013-ab22-060f39d6a623