Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.20 @ 14:00:03

Player: Sunvar

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (66)      330
Value Destroyed (1798)     1798
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4948

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             439/700
Matter                     292/300
Energy                     280/280
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (183) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
                VSS Leg
                VSS Leg
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Melee Analysis Suite
                Transmission Jammer
>               --- WEAPON (3) -------
          Heavy Mace
                Axe
>               --- INVENTORY (20) ---
         Cooled Ion Engine
          Light Nuclear Core
         Medium Treads
                Aluminum Leg
        Armored Wheel
        Armored Wheel
       Improved Heat Sink
       Improved Signal Interpreter
       Improved Signal Interpreter
       Improved Melee Analysis Suite
                Target Analyzer
       Hardened Medium Armor Plating
       Improved Light Armor Plating
                Particle Cannon
                Shotgun
       Improved Assault Rifle
       Improved Light Cannon
                Flail

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Seismic Detector
                Melee Analysis Suite
                Melee Analysis Suite
>               --- WEAPON -----------
           Mini Assault Cannon
                Katana
                Axe
>               --- INVENTORY --------
         Cooled Ion Engine
         Cooled Ion Engine
          Light Nuclear Core
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                VSS Leg
                VSS Leg
                Wheel
        Armored Wheel
       Improved Signal Interpreter
                Transmission Jammer
                Particle Cannon
                Shotgun
       Improved Assault Rifle
                Grenade Launcher
                Flail
          Heavy Mace
[Rating: 44]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Melee Analysis Suite
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   
  Utility                  3    | .   .   .   1   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             77   | .   6   9   16  5   21  20  
  Power                    6    | .   .   1   2   .   2   1   
    Engine                 6    | .   .   1   2   .   2   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               26   | .   3   2   4   1   10  6   
    Treads                 13   | .   2   2   4   1   4   .   
    Leg                    12   | .   1   .   .   .   5   6   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   
  Utility                  16   | .   1   .   4   2   3   6   
    Device                 5    | .   .   .   2   .   2   1   
    Storage                2    | .   1   .   .   1   .   .   
    Processor              2    | .   .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   .   2   1   1   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   29   | .   2   6   6   2   6   7   
    Energy Gun             4    | .   1   1   1   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          12   | .   1   3   3   .   5   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               5    | .   .   2   1   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   1   .   1   2   
    Slashing Weapon        3    | .   .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   3   .   2   1   
Parts Lost                 30   | .   1   5   1   3   7   13  
  Power                    3    | .   .   1   .   .   1   1   
  Propulsion               12   | .   1   2   .   1   2   6   
  Utility                  9    | .   .   .   1   1   3   4   
  Weapon                   6    | .   .   2   .   1   1   2   
  Highest Loss Streak      7    | .   1   1   1   2   2   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  99  98  99  92  98  
  Engine                   10   | .   14  13  11  11  9   6   
  Treads                   21   | .   11  27  33  33  25  .   
  Leg                      9    | .   15  .   .   .   9   29  
  Device                   7    | .   .   .   9   11  14  8   
  Storage                  14   | .   27  28  12  11  9   7   
  Processor                3    | .   .   .   .   .   .   14  
  Protection               5    | .   .   .   9   10  6   5   
  Energy Gun               6    | .   14  10  6   10  2   .   
  Ballistic Gun            8    | .   13  9   15  4   11  .   
  Launcher                 3    | .   .   7   .   6   2   1   
  Impact Weapon            1    | .   .   .   .   .   2   7   
  Slashing Weapon          2    | .   .   .   .   .   .   12  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             66   | 14  34  36  38  58  59  66  
  Greatest Support         83   | 20  40  40  60  60  83  63  
  Greatest Overweight (x)  3    | .   3   1   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   15  15  15  20  20  20  
  Average Capacity         17   | .   14  15  15  19  20  20  
  Most Carried             20   | .   9   15  15  15  20  20  
  Average Carried          15   | .   6   14  14  13  18  18  
  Final Capacity           20   | 8   15  15  15  20  20  20  
  Final Carried            20   | 6   9   15  15  14  20  18  

 Class Distribution 
--------------------
 44% | Scavenger-Mutant
 33% | Mutant
 18% | Scavenger-Gladiator
  3% | Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
    Scavenger-Mutant | -9/Materials
    Scavenger-Mutant | -9/Mines
    Scavenger-Mutant | -8/Materials
 Scavenger-Gladiator | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac 
Matter Collected           1695 | 200 169 294 211 179 432 210 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2350 | .   372 276 446 332 553 371 
  Parts                    131  | .   17  18  25  16  33  22  
Haulers Intercepted        4    | .   1   .   2   .   .   1   
Recyclers Shooed           2    | .   .   .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  60   | .   5   16  6   11  13  9   
  Melee                    8    | .   .   .   .   .   .   8   
  Guns                     37   | .   5   4   6   9   13  .   
  AOE                      14   | .   .   12  .   2   .   .   
Classes Destroyed          15   | .   5   3   2   2   1   2   
  Worker                   3    | .   1   1   .   .   1   .   
  Builder                  1    | .   .   .   .   1   .   .   
  Tunneler                 2    | .   .   1   .   .   1   .   
  Hauler                   4    | .   1   .   2   .   .   1   
  Recycler                 3    | .   1   2   .   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   
  Watcher                  3    | .   1   .   2   .   .   .   
  Swarmer                  14   | .   .   4   .   3   3   4   
  Grunt                    25   | .   5   .   4   6   7   3   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   2   .   .   
  Sentry                   4    | .   .   .   2   .   2   .   
  Hunter                   1    | .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   1   
  Assembled                12   | .   .   12  .   .   .   .   
Best Kill Streak           8    | .   4   8   2   4   6   2   
  Combat Bots Only         8    | .   2   8   2   3   5   2   
Max Kills in Single Turn   3    | .   1   3   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Hostile Shots Fired        633  | .    34   32   44   53   85   385  
  Missed                   196  | .    5    8    4    11   11   157  
Damage Taken               5431 | .    366  578  542  522  1226 2197 
  Core                     562  | .    21   48   70   46   116  261  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  .    72   .    71   78   .    
Volleys Fired              207  | .    38   32   39   39   55   4    
  Largest                  2    | .    2    2    2    2    2    1    
  Hottest                  80   | .    70   73   73   80   80   30   
Shots Fired                405  | .    76   62   76   77   110  4    
  Gun                      380  | .    76   46   75   74   109  .    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 25   | .    .    16   1    3    1    4    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  249  | .    38   22   44   41   104  .    
  Thermal                  131  | .    38   24   31   33   5    .    
  Explosive                25   | .    .    16   1    3    1    4    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         22   | .    12   9    22   9    16   .    
  Robot Miss Streak        5    | .    3    5    3    3    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    
Shots Hit Robots           298  | .    58   24   59   49   88   20   
  Core Hits                155  | .    16   37   21   23   46   12   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    1    1    
  Critical Strikes         9    | .    1    1    1    4    1    1    
    Burn                   7    | .    1    1    1    4    .    .    
    Smash                  2    | .    .    .    .    .    1    1    
Melee Attacks              58   | .    .    .    3    .    5    50   
  Impact                   28   | .    .    .    3    .    5    20   
  Slashing                 30   | .    .    .    .    .    .    30   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    1    .    1    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        6    | .    .    .    .    .    .    6    
Damage Inflicted           5354 | .    726  1058 838  695  1114 923  
  Guns                     3305 | .    724  287  787  501  1006 .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1162 | .    .    771  .    194  37   160  
  Melee                    875  | .    .    .    41   .    71   763  
  Ramming                  12   | .    2    .    10   .    .    .    
  Kinetic                  2174 | .    386  150  485  211  942  .    
  Thermal                  1131 | .    338  137  302  290  64   .    
  Explosive                1162 | .    .    771  .    194  37   160  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   288  | .    .    .    41   .    71   176  
  Slashing                 587  | .    .    .    .    .    .    587  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    6    
    Message Errors         1    | .    .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            129  | .    .    26   .    .    71   32   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               26   | .    .    26   .    .    .    .    
  Melee                    103  | .    .    .    .    .    71   32   
Knockbacks                 2    | .    .    .    .    .    1    1    
  Impact                   2    | .    .    .    .    .    1    1    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      125  | .    .    67   .    21   37   .    
  Shots                    5    | .    .    3    .    1    1    .    
  Rammed                   2    | .    1    .    1    .    .    .    
Targets Rammed             3    | .    2    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    
Highest Temperature        236  | .    198  45   129  3    12   236  
  Average Temperature      46   | .    57   12   70   3    7    118  
  Received Heat Transfer   1473 | .    204  .    264  123  369  513  
  Effects                  1    | .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    1    1    
  Impact Corruptions       4    | .    .    .    .    .    3    1    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             8    | .    1    1    4    2    .    .    
  Heat Transferred         3848 | .    1073 481  962  1147 185  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Peak Influence             209  | .   139 89  197 186 209 173 
  Initial                  63   | .   .   54  1   22  .   63  
  Average                  61   | .   77  34  47  91  67  67  
Maximum Alert Level        1    | .   .   .   .   .   1   .   
  Low Security (%)         99   | .   100 100 100 100 99  100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   3   .   .   7   
  Investigation            3    | .   2   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            4    | .   .   .   3   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Distress Signals           6    | .   1   .   .   .   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              105  | .   9   18  15  11  22  30  
  Peak Tracking Total      8    | .   4   8   3   3   6   6   
  Tactical Retreats        4    | .   .   .   1   .   1   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Traps Triggered            4    | .   3   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Disabled          2    | .   .   2   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Accessed          14   | .   2   .   7   .   .   5   
  Terminals                11   | .   1   .   7   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                32   | .   8   .   16  .   .   8   
  Successful               8    | .   2   .   4   .   .   2   
  Failed                   24   | .   6   .   12  .   .   6   
    Catastrophic           8    | .   1   .   4   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   16   | .   2   .   11  .   .   3   
  Terminals                25   | .   3   .   16  .   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          6    | .   5   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             6    | .   1   .   4   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   
  Hauler Manifests         2    | .   1   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   
    Monitor                2    | .   1   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   .   7   .   .   4   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac 
Total Allies               1    | .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   5   .   .   
  Total Damage             105  | .   .   .   .   105 .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Turns Passed               5898 | .    399  1323 1008 925  924  1319 
Spaces Moved               2760 | 1    144  556  468  497  430  664  
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   1925 | .    72   556  468  497  332  .    
  Legs                     835  | 1    72   .    .    .    98   664  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            112  | 120  120  160  160  160  120  112  
  Average Speed            162  | 120  172  162  160  160  151  170  
  Slowest Speed            330  | 120  330  240  160  160  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 1    31   87   40   93   36   21   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    
Spaces Dug                 25   | .    .    8    1    .    3    13   
Terrain Destroyed          126  | .    .    67   7    22   8    22   
  Melee                    17   | .    .    .    1    .    3    13   
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      109  | .    .    67   6    22   5    9    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Total                      3711 | .   215 913 651 558 596 778 
  Wait                     527  | .   22  302 101 11  58  33  
  Move                     2754 | .   143 555 467 496 429 664 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  55   | .   4   13  9   4   14  11  
  Fast Attach              22   | .   4   .   5   .   10  3   
  Attach                   29   | .   1   5   3   3   5   12  
  Detach                   5    | .   .   .   1   .   1   3   
  Swap                     26   | .   1   4   8   2   6   5   
  Drop                     37   | .   .   2   14  3   13  5   
  Fire                     207  | .   38  32  39  39  55  4   
  Melee                    46   | .   .   .   3   .   5   38  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    3    | .   2   .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines
-8/Materials
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  384 | -10/Materials | Discovered new exit (range 9)
  400 | -10/Materials | Entered Mines
  402 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  418 | -10/Mines     | Assembled infested the area
  500 | -10/Mines     | Destroyed 8 combat bots
 1049 | -10/Mines     | Discovered new exit (range 10)
 1063 | -10/Mines     | Learned 2 Materials zone layouts
 1128 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1723 | -10/Mines     | Entered Materials
 1723 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1913 | -9/Materials  | Identified exit to Mines
 2025 | -9/Materials  | Build established: Scavenger-Mutant
 2242 | -9/Materials  | Discovered new exit (range 8)
 2731 | -9/Materials  | Entered Mines
 2801 | -9/Mines      | Escorted by a lone wolf Derelict
 3060 | -9/Mines      | Learned Materials emergency access door positions
 3161 | -9/Mines      | Discovered new exit (range 7)
 3656 | -9/Mines      | Entered Materials
 3656 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4313 | -8/Materials  | Discovered new exit (range 16)
 4580 | -8/Materials  | Entered Factory
 4580 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4870 | -7/Factory    | Build established: Scavenger-Gladiator
 5083 | -7/Factory    | Garrison activated, responded to threat
 5207 | -7/Factory    | Lost 7 parts (1p4n2u)
 5805 | -7/Factory    | Discovered new exit (range 12)
 5899 | -7/Factory    | Self-destructed

 Last Messages 
---------------
05771_ >> MONITOR: Recycling Unit F004 accepting Autogun (91%).
05774_ >> MONITOR: Recycling Unit F004 accepting VTOL Module (92%).
05777_ >> MONITOR: Recycling Unit F004 accepting Autogun (99%).
05802_ Carbon-fiber Leg destroyed.
05805_ EXIT=FOUND
05820_ Imp. Medium Armor Plating destroyed.
05830_ ALERT: Rogue bot located, Programmers report to Factory Zone 6Q.
05845_ >> MONITOR: Recycling Unit F004 accepting Imp. Light Armor Plating
  (3%).
05848_ Katana destroyed.
05848_ >> MONITOR: Recycling Unit F004 accepting Med. Treads (100%).
05851_ >> MONITOR: Recycling Unit F004 accepting Transport Network Coupler
  (90%).
05854_ >> MONITOR: Recycling Unit F004 accepting Gravmag System (91%).
05874_ Melee Analysis Suite destroyed.
05877_ Carbon-fiber Leg destroyed.
05889_ >> MONITOR: Recycling Unit F002 accepting Autogun (100%).
05892_ >> MONITOR: Recycling Unit F002 accepting Autogun (53%).
05895_ >> MONITOR: Recycling Unit F002 accepting Lgt. Nuclear Core (96%).
05898_ >> MONITOR: Recycling Unit F002 accepting VTOL Module (84%).

 Map 
-----
+----------------------------------------------------+
| ??????????????????????#            #??#       #    |
| ??????????????????????#            #??###   ###? " |
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| ????????????????                                   |
| ????????????????                                   |
| ?????????????????###################/############# |
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| ??????????????????????????????#         #          |
| ??????????????????????????????#         #     !    |
| ??????????????????????????????#         #          |
| ??????????????????????????????#         #          |
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| ??????????               @      #???????#          |
| ?????????????????################???????#          |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????######### |
| ?????????????????????????????????????????          |
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| ?????????????????????????????????????????""        |
| ?????????????????????????????????????????""        |
| ?????????????????????????????????????????T    ^    |
| ?????????????????????????????????????????""        |
| ?????????????????????????????????????????""  ""    |
| ??????????????????????????????????????????"  ""    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          23
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Evasion (%)                55
Melee Accuracy             10
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HoverSupersonicNanoactuators
  Manual?         0
Play Time         00:42:45
  Cumulative      79.3 hours
  Start           2024.05.20 @ 13:18:56
  End             2024.05.20 @ 14:00:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           54
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          52
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x56
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7617bed1-303f-46b0-ba68-f07c11d2de56