Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 20:48:57 Player: ATOM Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (2011) 2011 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (972) 972 TOTAL SCORE: 5368 Bonus ------- High Alert Combat Kills 163 Follower Combat Kills 327 Met Imprinter 300 Was Imprinted 300 Friendly Fire -118 Cogmind --------- Core Integrity 0/400 Matter 193/300 Energy 340/340 System Corruption 2% Temperature Hot (226) Movement Treading (320) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Antimatter Reactor > --- PROPULSION (3) --- Medium Treads > --- UTILITY (3) ------ High-capacity Storage Unit Experimental Target Analyzer Hardened Light Armor Plating > --- WEAPON (2) ------- Gauss Rifle Ionic Axe > --- INVENTORY (20) --- Heavy Ion Engine Improved Deuterium Engine Improved Heat Sink Improved Energy Well Advanced Signal Interpreter Experimental Terrain Scan Processor 0b10 Decoder Chip [Scout] Experimental Melee Analysis Suite Transmission Jammer Advanced EM Shield Advanced EM Shield Advanced Hacking Suite Hacking Drone Bay (1/1) Gauss Rifle Ionic Axe Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Optical Array Experimental Target Analyzer > --- WEAPON ----------- Enhanced Autogun Ionic Axe > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine Armored Wheel Improved Heat Sink Improved Energy Well Advanced Signal Interpreter Experimental Terrain Scan Processor 0b10 Decoder Chip [Scout] Experimental Melee Analysis Suite Transmission Jammer Hardened Light Armor Plating Improved Light Armor Plating Advanced EM Shield Advanced EM Shield Advanced Hacking Suite Hacking Drone Bay Gauss Rifle Gauss Rifle Rocket Launcher Ionic Axe [Rating: 57] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Experimental Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beamcaster Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 57 | 6 10 3 18 3 6 11 Power 7 | 1 1 1 2 . 1 1 Engine 5 | 1 1 . 2 . 1 . Core 1 | . . 1 . . . . Reactor 1 | . . . . . . 1 Propulsion 17 | 2 1 2 6 2 . 4 Treads 10 | 2 . 1 4 . . 3 Leg . | . . . . . . . Wheel 7 | . 1 1 2 2 . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 5 . 4 . 4 1 Device 3 | . . . 2 . 1 . Storage 4 | 1 2 . 1 . . . Processor 3 | . . . . . 3 . Hackware 1 | . 1 . . . . . Protection 4 | . 2 . 1 . . 1 Artifact . | . . . . . . . Weapon 18 | 2 3 . 6 1 1 5 Energy Gun 2 | . . . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 2 . 2 . . 2 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 2 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . 1 . . . 1 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . 1 . 2 . 5 2 Corrupted Parts 2 | . . 1 . . . 1 System Corruption 7 | . . 6 . . . 1 Parts Lost 12 | . . 2 1 1 1 7 Power 1 | . . 1 . . . . Propulsion 6 | . . 1 . 1 . 4 Utility 3 | . . . 1 . 1 1 Weapon 2 | . . . . . . 2 Highest Loss Streak 4 | . . 2 1 1 1 4 To Critical Strikes . | . . . . . . . Average Backups 17 | 3 9 19 19 19 19 19 Power 3 | . 1 3 3 4 4 2 Propulsion 1 | 1 1 2 1 2 1 1 Utility 6 | . 3 6 6 7 8 12 Weapon 5 | 1 3 7 7 6 5 3 Tool/Special . | . . . . . . . Unused Backups 36 | . 5 . 8 . 8 15 Power 7 | . . . 3 . 1 3 Propulsion . | . . . . . . . Utility 18 | . . . 2 . 6 10 Weapon 11 | . 5 . 3 . 1 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 96 99 98 100 99 99 Engine 10 | . 14 13 9 11 11 4 Treads 19 | . 26 14 23 12 11 14 Wheel 11 | . 1 13 9 20 22 18 Device 5 | . . . 10 11 6 . Storage 11 | . 14 14 11 11 11 11 Processor 3 | . . . . . 7 18 Hackware 2 | . 3 14 1 . . . Protection 7 | . 6 . 10 11 7 2 Ballistic Gun 16 | . 27 28 12 11 11 12 Launcher 3 | . . . 7 11 . . Slashing Weapon 2 | . . . . . 10 9 Peak Build Rating 57 | 6 15 20 27 27 44 57 Average Rating 23 | 3 8 15 24 26 33 48 On Entrance 19 | . 6 15 20 27 26 44 Avg Prop Armor Cover (%) 12 | . 12 12 16 7 10 15 Naked Turns . | . . . . . . . Heaviest Build 70 | 12 49 51 61 59 59 70 Greatest Support 76 | 40 40 16 60 24 24 76 Greatest Overweight (x) 5 | . 3 3 4 4 2 5 Average Overweight (x) 2 | . . 2 3 2 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 14 20 20 20 20 20 Most Carried 20 | 6 18 20 20 20 20 20 Average Carried 17 | 3 10 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 3 18 20 20 20 20 15 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 2275 | 250 267 213 942 293 104 206 Remotely . | . . . . . . . Salvage Created 2473 | . 270 131 1402 155 . 515 Parts 177 | . 27 9 118 10 . 13 Haulers Intercepted 6 | . . . 5 . . 1 Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 20 | . . . . . . 20 Prevented 6 | . . . . . . 6 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 58 | . 6 5 37 7 . 3 Guns 39 | . 6 5 21 4 . 3 AOE 19 | . . . 16 3 . . Classes Destroyed 15 | . 6 . 5 2 . 2 Worker 3 | . . . 3 . . . Builder 3 | . 1 . 1 1 . . Tunneler 1 | . 1 . . . . . Hauler 6 | . . . 5 . . 1 Recycler 1 | . . . 1 . . . Operator 3 | . 2 . 1 . . . Watcher 7 | . 3 . 4 . . . Swarmer 21 | . 4 3 14 . . . Grunt 22 | . 2 2 13 5 . . Brawler 1 | . . . . . . 1 Duelist 1 | . . . 1 . . . Sentry 10 | . . . 9 . . 1 Demolisher 1 | . . . . 1 . . Hunter 1 | . . . . . . 1 Assembled 1 | . . . . 1 . . Best Kill Streak 5 | . 3 3 5 3 . 2 Combat Bots Only 5 | . 3 3 5 3 . 1 Max Kills in Single Turn 3 | . 1 1 3 1 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 356 | . 30 32 131 20 . 143 Missed 97 | . 5 6 29 8 . 49 Hits 259 | . 25 26 102 12 . 94 Melee 6 | . . . . . . 6 Projectile 253 | . 25 26 102 12 . 88 AOE 2 | . . . . 2 . . Critical Strikes 7 | . 1 . 3 . . 3 Damage Taken 4108 | . 279 367 1231 225 . 2006 Core 546 | . 56 73 132 13 . 272 Absorbed by Shields . | . . . . . . . Redirected to Shielding 6 | . 6 . . . . . Regen/Repaired (Parts) 149 | . . . 149 . . . Core Remaining (%) 74 | 100 . 48 . . . . Volleys Fired 206 | . 41 13 110 15 . 27 Largest 2 | . 2 2 2 2 . 2 Hottest 108 | . 46 46 108 58 . 58 Shots Fired 353 | . 80 27 182 23 . 41 Gun 300 | . 80 27 138 15 . 40 Cannon . | . . . . . . . Launcher 53 | . . . 44 8 . 1 Special . | . . . . . . . Kinetic 292 | . 80 27 130 15 . 40 Thermal 8 | . . . 8 . . . Explosive 53 | . . . 44 8 . 1 Electromagnetic . | . . . . . . . Robot Hit Streak 13 | . 10 7 13 8 . 8 Robot Miss Streak 5 | . 4 4 5 3 . 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . 2 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 225 | . 48 15 113 13 . 36 Core Hits 128 | . 19 6 73 14 . 16 Critical Kills 2 | . 1 . . . . 1 Critical Parts Destroyed 2 | . . . 1 . . 1 Critical Strikes 5 | . 1 . 1 . . 3 Destroy 4 | . 1 . 1 . . 2 Sever 1 | . . . . . . 1 Melee Attacks 10 | . 2 . . . 2 6 Impact . | . . . . . . . Slashing 10 | . 2 . . . 2 6 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5208 | . 614 248 2884 468 . 994 Guns 3061 | . 614 248 1455 150 . 594 Cannons . | . . . . . . . Explosions 1809 | . . . 1429 318 . 62 Melee 338 | . . . . . . 338 Ramming . | . . . . . . . Kinetic 2976 | . 614 248 1370 150 . 594 Thermal 85 | . . . 85 . . . Explosive 1809 | . . . 1429 318 . 62 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 338 | . . . . . . 338 Piercing . | . . . . . . . Highest Corruption 8 | . 2 8 . . . 2 Average Corruption 2 | . 2 2 . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . 7 11 . . . 1 Message Errors 2 | . . 2 . . . . Matter Fused 2 | . . 2 . . . . Heat Flow Errors 3 | . 2 1 . . . . Energy Discharges 4 | . 1 2 . . . 1 Parts Rejected 1 | . 1 . . . . . Data Loss (minor) 2 | . 1 1 . . . . Data Loss (major) 2 | . 1 1 . . . . Misfires 2 | . 1 1 . . . . Alerts 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 142 | . . . 35 . . 107 Projectiles . | . . . . . . . Explosions 35 | . . . 35 . . . Melee 107 | . . . . . . 107 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 26 | . . . 26 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 255 | . 194 235 13 4 255 245 Average Temperature 65 | . 72 74 7 2 134 69 Received Heat Transfer 945 | . 96 93 378 33 . 345 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 148 | . . . 148 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 3 | . . . 3 2 . . Low Security (%) 62 | 100 100 100 43 12 . . Level 1 13 | . . . 3 81 . . Level 2 8 | . . . 18 5 . . Level 3 15 | . . . 34 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 868 | . 60 93 868 410 . . Initial 334 | . . . 9 334 . . Average 226 | . 6 16 411 278 . . Influence Increases 2404 | . 228 193 1460 212 . 311 Destroy 0b10 Robot/C 1320 | . 120 140 740 120 . 200 Destroy 0b10 Robot/NC 135 | . 35 . 75 5 . 20 Destroy Leader 294 | . 26 30 198 30 . 10 Allied During Kill 79 | . . 5 . 8 . 66 Successful Hack 29 | . . . 29 . . . Disable Machine 135 | . 15 15 105 . . . Destroy Structure 352 | . 2 3 298 49 . . Lose Combat Pursuer 60 | . 30 . 15 . . 15 Influence Decreases 2404 | . 226 171 626 908 162 311 Entered New Map 703 | . . 2 15 524 162 . Time Decay 1452 | . 194 139 601 374 . 144 Lost Part 79 | . . 10 10 10 . 49 Lost Ally 138 | . . 20 . . . 118 Purge Threat 32 | . 32 . . . . . Squads Dispatched 5 | . . . 4 . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 4 | . . . 4 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 2 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . . . 3 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 18 7 51 10 . 22 Peak Tracking Total 18 | . 3 3 5 18 . 9 Tactical Retreats 4 | . 1 . 1 1 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 12 | . 1 1 10 . . . Max in Single Turn 2 | . 1 . 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 22 | . 7 2 13 . . . Terminals 13 | . 6 . 7 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 3 | . 1 . 2 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 50 | . 15 2 33 . . . Successful 20 | . 4 2 14 . . . Failed 30 | . 11 . 19 . . . Catastrophic 3 | . 2 . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 33 | . 14 . 19 . . . Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units 4 | . 1 . 3 . . . Scanalyzers 6 | . . . 6 . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 4 2 7 . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 3 | . 2 . 1 . . . Open Door 2 | . . 2 . . . . Emergency Access Points 1 | . . . 1 . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . . . 1 . . . Patrol Status 1 | . . . 1 . . . Hauler Manifests 2 | . . . 2 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 3 | . . . 3 . . . Retrieve Study 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 17 | . 6 . 11 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . . 3 . . . Parts Repaired 1 | . . . 1 . . . Time 38 | . . . 38 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . 3 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 9 | . . 2 . 3 4 . Largest Group 7 | . . 2 . 3 7 7 Highest-Rated Group 194 | . . 51 . 40 194 194 Highest-Rated Ally 42 | . . 31 . 16 42 42 Total Orders . | . . . . . . . Ally Attacks 46 | . . 3 . . . 43 Total Damage 1153 | . . 159 . . . 994 Kills 10 | . . 3 . . . 7 Allies Corrupted 2 | . . . . . . 2 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1000 | . . . . . 408 592 Optics 1000 | . . . . . 408 592 Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 4 | . . 1 . 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 8161 | 95 1740 727 2764 872 1141 822 Spaces Moved 5181 | 57 953 438 1493 701 939 600 Core 11 | 11 . . . . . . Treads 1229 | 46 851 . 229 . . 103 Legs . | . . . . . . . Wheels 3941 | . 102 438 1264 701 939 497 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 145 130 140 110 110 95 Average Speed 135 | 138 158 144 151 111 110 116 Slowest Speed 243 | 160 160 145 243 140 110 166 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 74 | 3 99 94 97 97 87 45 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . 1 3 1 Spaces Dug . | . . . . . . . Terrain Destroyed 388 | . . . 330 58 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 388 | . . . 330 58 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 6015 | 73 1101 504 1826 772 1050 689 Wait 389 | 2 60 44 147 52 73 11 Move 5175 | 56 952 437 1492 700 938 600 Hop . | . . . . . . . Pick Up 95 | 9 26 5 27 1 14 13 Fast Attach 2 | . . 1 1 . . . Attach 25 | 6 2 1 5 1 4 6 Detach 1 | . . . . . 1 . Swap 42 | . 9 1 17 2 5 8 Drop 65 | . 9 2 27 1 13 13 Fire 206 | . 41 13 110 15 . 27 Melee 10 | . 2 . . . 2 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 5 | . . . . . . 5 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / [*Sto x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 96 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 865 | -10/Materials | Discovered new exit (range 3) 1266 | -10/Materials | Discovered new exit (range 11) 1688 | -10/Materials | Discovered new exit (range 13) 1836 | -10/Materials | Entered Mines 2092 | -10/Mines | Learned location of 1 exit from Materials 2096 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2400 | -10/Mines | Discovered new exit (range 5) 2488 | -10/Mines | Found the Drone Emporium 2511 | -10/Mines | Discovered new exit (range 11) 2529 | -10/Mines | Core integrity fell below 50% 2563 | -10/Mines | Entered Materials 2563 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2564 | -9/Materials | Identified exit to Materials 3159 | -9/Materials | Discovered new exit (range 8) 3167 | -9/Materials | Discovered new exit (range 15) 3669 | -9/Materials | Discovered new exit (range 15) 3857 | -9/Materials | Discovered exit to Materials (range 16) 4230 | -9/Materials | Discovered exit to Materials (range 13) 4316 | -9/Materials | Repaired Imp. Light Armor Plating 5155 | -9/Materials | Discovered new exit (range 14) 5327 | -9/Materials | Entered Mines 5368 | -9/Mines | Assembled infested the area 5384 | -9/Mines | Learned location of 1 exit from Materials 5502 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5588 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5731 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5757 | -9/Mines | Learned 4 Materials zone layouts 5780 | -9/Mines | Found a hidden stash of uninstalled traps 5843 | -9/Mines | Discovered exit to Materials (range 9) 5918 | -9/Mines | Learned location of Storage (-9) 6005 | -9/Mines | Discovered exit to Materials (range 4) 6199 | -9/Mines | Entered Zion 6199 | -7/Zion | Accompanied by 3 allies 6457 | -7/Zion | Given A8's code to call for help 6534 | -7/Zion | Met Imprinter 6553 | -7/Zion | Imprinted 6556 | -7/Zion | Declared Zion's savior 6631 | -7/Zion | Learned Factory recycling unit intel 6756 | -7/Zion | Given the Hacking Drone Bay 6772 | -7/Zion | Found Prototype Device 6773 | -7/Zion | Identified Hacking Drone Bay 6851 | -7/Zion | Learned location of Quarantine (-2) 6927 | -7/Zion | Found Prototype Processor 6928 | -7/Zion | Identified Exp. Targeting Computer 6939 | -7/Zion | Found Prototype Processor 6940 | -7/Zion | Identified Exp. Core Analyzer 6960 | -7/Zion | Found Prototype Processor 6961 | -7/Zion | Identified Exp. Target Analyzer 6978 | -7/Zion | Found Prototype Processor 6980 | -7/Zion | Found Prototype Processor 7247 | -7/Zion | Discovered new exit (range 21) 7340 | -7/Zion | Entered Proximity Caves 7340 | -6/Proximity Caves | Accompanied by 7 allies 7364 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7558 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 7617 | -6/Proximity Caves | Encountered a Derelict guarding a broken Freighter 7672 | -6/Proximity Caves | Found Prototype Device 7685 | -6/Proximity Caves | Found Prototype Device 7758 | -6/Proximity Caves | Lost 5 allies 8006 | -6/Proximity Caves | Spotted B-75 Beast 8007 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 8019 | -6/Proximity Caves | Core integrity fell below 50% 8066 | -6/Proximity Caves | Core integrity fell below 20% 8093 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 8132 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8162 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 08132_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 08133_ Penetrated by Slug. 08133_ Arm. Treads destroyed. 08134_ Slug penetrates Y-64 Sentinel. 08136_ Y-64 Sentinel: "REQUESTING BACKUP." 08139_ Slug penetrates Y-64 Sentinel. 08142_ Penetrated by Slug. 08144_ Slug penetrates Wall. 08147_ Slug penetrates Y-64 Sentinel. 08147_ Y-64 Sentinel destroyed. 08151_ Critical hit (Burn: +37). 08154_ System corrupted: Energy discharge (-68). 08156_ Neutrino Core fries itself beyond repair. 08156_ Enh. Autogun destroyed. 08156_ System corrupted by crushing effect (+1). 08158_ Adv. Heat Sink fries itself beyond repair. 08158_ Med. Treads destroyed. 08161_ B-48 Gladiator Lgt. Treads severed. Map ----- +----------------------------------------------------+ | ?????????????????????# #??# | | ?????????????????????# #??# | | ?????????????????????# ##?# # | | ?????????????????????# ### #### ### | | ?????????????????????## ##?## #?? | | ??????????????????##### ## ##?# ### | | ?????????????????## #### ### # | | ?????????????????# ######### | | ?????????????????## ###### #??# | | ??????????????????#### ### ## ###" | | ?????????????????????## % | | ??????????????????????# ### | | ?????????????????????## #?## | | ????????????????????## #??### | | ??????????????????### ##?##?## ### ### # | | ????????????####?## ### ##?####?# %#?## ## | | ???????????## ### #??????## ##??#####? | | ????????#### ##??????####????????? | | ???????## ##?????????????????? | | ??????## ##???#????????????? | | ?###?## ### ## ##???????????? | | ?# ## #?###### ###?????????? | | ?# #??????# #?????????? | | ?#### ## #????## #????????? | | ????# #######????# ?????????? | | ????# ##??????????# @ ####### ?????????? | | ????# #???????????## ## lb ##???????#?????????? | | ????# #????????????##### gg #??????????????????? | | #???# #????????????????## g #?????????????????? | | ##?## ###???????????????? #????????????????? | | ### #???????????????? % ???????????????? | | ###???????????????? gbg ?????????????? | | #######????????????? ## ????????????? | | #????????????? #?? # ???????????? | | # #????????????? #??? #????????????? | | ### ##### #?????????????? ????#????????????? | | ??## #???????????????????? ????????????????? | | ??## #????????????????????# ????????????????? | | ### #?????????????????????## ????????????????? | | # #??????????????????????????????????????????? | | ##??????????????????????????????????????????? | | #???????????????????????????????????????????? | | ###?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ## #????????????????????????????????????????? | | ### ?????????????????????????????????????? | | #?# ?????????????????????????????????? | | #? ###????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Weapon Shielding 33 Evasion (%) 50 Target Analysis 10 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- IFF Parser | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Energy Well | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Greatsword | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Remote Shield | -7/Zion | Archive Chainsword | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive M-28 Smith | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 17% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MultireflexExperimentalJack Manual? 0 Play Time 01:16:56 Cumulative 49.7 hours Start 2026.09.06 @ 22:54:57 End 2026.09.07 @ 20:48:57 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/X11CapsBold Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 0d41c195-18d1-4c76-8672-541b6e131311