Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 15:45:18 Player: Johnny2001 Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (39) 195 Value Destroyed (1641) 1641 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6456 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 142/300 Energy 55/100 System Corruption 19% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ Improved Heat Sink > --- WEAPON (3) ------- Improved Heavy Laser Mining Claw > --- INVENTORY (5) ---- Light Fission Core Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Power Amplifier Medium Storage Unit Improved Sensor Array Improved Terrain Scanner Improved Light Armor Plating > --- WEAPON ----------- Phase Cannon Heavy Assault Rifle Mining Claw > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Light Armored Exoskeleton Advanced Heat Sink Heavy Laser Mace [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Mace Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Special Weapon Improved Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Slots Evolved 10 | . . . 2 2 2 . 2 2 Power . | . . . . . . . . . Propulsion 5 | . . . 1 . 1 . 2 1 Utility 4 | . . . 1 1 1 . . 1 Weapon 1 | . . . . 1 . . . . Parts Attached 81 | 6 . 5 8 13 2 3 14 30 Power 7 | 1 . 1 . 1 . . 2 2 Engine 4 | 1 . 1 . 1 . . 1 . Core 3 | . . . . . . . 1 2 Reactor . | . . . . . . . . . Propulsion 28 | 2 . 2 3 5 1 2 2 11 Treads 1 | . . . . . . . . 1 Leg 24 | 2 . 2 3 5 1 2 2 7 Wheel . | . . . . . . . . . Hover 3 | . . . . . . . . 3 Flight . | . . . . . . . . . Utility 20 | 1 . 1 3 1 1 . 5 8 Device 10 | . . 1 . . . . 3 6 Storage 2 | 1 . . 1 . . . . . Processor 4 | . . . 1 . . . 1 2 Hackware 1 | . . . . 1 . . . . Protection 3 | . . . 1 . 1 . 1 . Artifact . | . . . . . . . . . Weapon 26 | 2 . 1 2 6 . 1 5 9 Energy Gun 3 | . . 1 1 . . . . 1 Energy Cannon 3 | . . . . . . . 1 2 Ballistic Gun 9 | 2 . . 1 5 . . 1 . Ballistic Cannon 1 | . . . . . . . . 1 Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon 5 | . . . . . . 1 1 3 Slashing Weapon 4 | . . . . 1 . . 2 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 37 | . . . 1 . . . 4 32 Power 3 | . . . . . . . . 3 Propulsion 15 | . . . 1 . . . . 14 Utility 12 | . . . . . . . 3 9 Weapon 7 | . . . . . . . 1 6 Highest Loss Streak 11 | . . . 1 . . . 3 11 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 71 | . 85 95 97 100 100 45 69 48 Engine 5 | . 14 14 11 9 7 3 4 1 Core 1 | . . . . . . . 1 2 Leg 21 | . 28 28 31 27 30 15 20 15 Device 6 | . . 10 5 . . . 15 8 Storage 5 | . 14 14 11 9 7 7 5 . Processor 3 | . . . 10 9 7 3 . 1 Hackware 1 | . . . . 9 7 5 . . Protection 3 | . . . 5 9 15 3 4 . Energy Gun 3 | . . 10 10 9 7 . . . Energy Cannon 1 | . . . . . . . 4 1 Ballistic Gun 7 | . 28 17 11 17 15 4 4 . Impact Weapon 4 | . . . . . . . 1 10 Naked Turns . | . . . . . . . . . Heaviest Build 44 | 14 14 16 28 32 34 34 44 31 Greatest Support 100 | 20 20 20 30 40 50 60 90 100 Greatest Overweight (x) 9 | . . . . 1 . . . 9 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 5 Average Capacity 7 | 6 8 8 9 10 10 10 9 5 Most Carried 10 | 6 8 8 10 10 9 10 10 5 Average Carried 6 | 4 6 7 9 9 8 9 7 3 Final Capacity 10 | 8 8 8 10 10 10 10 5 5 Final Carried 10 | 6 8 8 10 10 8 10 5 2 Class Distribution -------------------- 64% | Mutant 16% | Scavenger-Gunner 13% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Matter Collected 1076 | 248 . 98 138 235 . 8 195 154 Remotely . | . . . . . . . . . Salvage Created 1513 | . . 90 212 425 . . 355 431 Parts 80 | . . 6 11 30 . . 14 19 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 37 | . . 2 4 12 . . 6 13 Melee 4 | . . . . . . . . 4 Guns 20 | . . 2 4 12 . . 2 . Cannons 4 | . . . . . . . 3 1 AOE 5 | . . . . . . . . 5 Classes Destroyed 9 | . . 1 2 1 . . 3 2 Recycler 1 | . . . . . . . . 1 Operator 1 | . . . 1 . . . . . Swarmer 12 | . . . . 4 . . . 8 Grunt 13 | . . 2 2 7 . . 2 . Brawler 1 | . . . . . . . 1 . Sentry 4 | . . . 2 1 . . . 1 Specialist 2 | . . . . . . . 2 . Hunter 4 | . . . . . . . 1 3 Programmer 1 | . . . . . . . . 1 Best Kill Streak 7 | . . 2 2 4 . . 3 7 Combat Bots Only 7 | . . 2 2 4 . . 3 7 Max Kills in Single Turn 5 | . . 1 1 1 . . 1 5 Gunslinging . | . . . . . . . . . Exploded 5 | . . . . . . . . 5 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Hostile Shots Fired 679 | . . 13 26 31 . 135 82 392 Missed 186 | . . 2 5 4 . 49 25 101 Damage Taken 9286 | . . 145 265 384 . 1899 1314 5279 Core 1707 | . . 29 14 45 . 437 173 1009 Absorbed by Shields 8 | . . . . . . . . 8 Regen/Repaired (Parts) 111 | . . . 111 . . . . . Core Remaining (%) 81 | 100 . 88 96 91 . 37 79 . Volleys Fired 89 | . . 6 21 27 . . 16 19 Largest 3 | . . 2 2 3 . . 2 2 Hottest 159 | . . 40 88 108 . . 108 159 Shots Fired 186 | . . 12 42 80 . . 32 20 Gun 153 | . . 12 42 80 . . 16 3 Cannon 31 | . . . . . . . 16 15 Launcher . | . . . . . . . . . Special 2 | . . . . . . . . 2 Kinetic 106 | . . 12 21 53 . . 16 4 Thermal 80 | . . . 21 27 . . 16 16 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 31 | . . 4 11 31 . . 6 4 Robot Miss Streak 4 | . . 2 1 3 . . 2 4 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 149 | . . 7 31 52 . . 23 36 Core Hits 62 | . . 4 9 27 . 1 10 11 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . . 1 3 Critical Strikes 8 | . . . . 2 . . 1 5 Burn 2 | . . . . 2 . . . . Destroy 1 | . . . . . . . . 1 Smash 5 | . . . . . . . 1 4 Melee Attacks 103 | . . . . 2 . 3 17 81 Impact 91 | . . . . . . 3 16 72 Slashing 12 | . . . . 2 . . 1 9 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . 6 Damage Inflicted 4084 | . . 88 424 669 . 17 578 2308 Guns 1378 | . . 88 424 669 . . 136 61 Cannons 648 | . . . . . . . 397 251 Explosions 1086 | . . . . . . . . 1086 Melee 922 | . . . . . . . 45 877 Ramming 17 | . . . . . . 17 . . Kinetic 754 | . . 88 183 334 . . 136 13 Thermal 2391 | . . . 241 335 . . 397 1418 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 783 | . . . . . . . 45 738 Slashing 139 | . . . . . . . . 139 Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . . . . 8 19 Average Corruption 8 | . . . . . . . 3 9 Corruption Purged . | . . . . . . . . . Corruption Blocked 13 | . . . . . . . . 13 Effects 44 | . . . . . . . 2 42 Message Errors 10 | . . . . . . . 1 9 Matter Fused 6 | . . . . . . . 1 5 Heat Flow Errors 5 | . . . . . . . . 5 Energy Discharges 5 | . . . . . . . . 5 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 8 | . . . . . . . . 8 Data Loss (major) 1 | . . . . . . . . 1 Alerts 3 | . . . . . . . . 3 Misdirections 2 | . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 531 | . . . . . . . 45 486 Projectiles 30 | . . . . . . . . 30 Explosions 270 | . . . . . . . . 270 Melee 231 | . . . . . . . 45 186 Knockbacks 3 | . . . . . . . 1 2 Impact 3 | . . . . . . . 1 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 221 | . . . . . . . . 221 Shots 3 | . . . . . . . . 3 Rammed . | . . . . . . . . . Targets Rammed 10 | . . . . . . 10 . . Kicked 10 | . . . . . . 10 . . Crushed . | . . . . . . . . . Highest Temperature 340 | . . 29 196 340 . . 297 306 Average Temperature 99 | . . 11 87 104 . . 105 103 Received Heat Transfer 687 | . . 96 141 180 . 135 36 99 Effects 3 | . . . . 1 . . 1 1 Energy Bleed 1 | . . . . . . . 1 . Interference 1 | . . . . 1 . . . . Matter Decay 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . . . 1 3 Impact Corruptions 11 | . . . . . . . 1 10 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . 1 1 . . . 1 Heat Transferred 3183 | . . . 592 962 . . 481 1148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Peak Influence 390 | . 26 59 170 390 93 126 219 376 Initial 93 | . . 9 22 . 93 65 65 6 Average 134 | . 18 53 111 167 93 83 137 159 Maximum Alert Level 1 | . . . . 1 . . 1 1 Low Security (%) 77 | 100 100 100 100 66 100 100 70 67 Level 1 22 | . . . . 33 . . 29 32 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . 1 . . 2 3 4 Investigation 1 | . . . . . . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 8 | . . . 1 . . 2 3 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Distress Signals 3 | . . . . 2 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 75 | . . 2 6 17 . 12 9 29 Peak Tracking Total 7 | . . 2 2 5 . 7 3 7 Tactical Retreats 10 | . . . . 3 . 2 1 4 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Traps Triggered 3 | . . . . . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Machines Disabled 5 | . . . . . . . . 5 Max in Single Turn 5 | . . . . . . . . 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Machines Accessed 14 | . 2 . 5 1 1 . . 5 Terminals 10 | . 2 . 2 1 1 . . 4 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 45 | . 4 . 24 6 2 . . 9 Successful 29 | . 3 . 18 2 1 . . 5 Failed 16 | . 1 . 6 4 1 . . 4 Catastrophic 2 | . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . Manual 18 | . 3 . 4 6 . . . 5 Terminals 26 | . 4 . 7 6 2 . . 7 Fabricators 2 | . . . . . . . . 2 Repair Stations 4 | . . . 4 . . . . . Recycling Units 2 | . . . 2 . . . . . Scanalyzers 11 | . . . 11 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 1 . 1 1 1 . . 2 Open DSF 1 | . . . . . 1 . . . Alert Level 2 | . . . . 1 . . . 1 Locate Traps 2 | . 1 . 1 . . . . . Recall Investigation 1 | . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 4 | . . . 4 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 2 | . . . 2 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 10 | . . . 10 . . . . . Insert Component 5 | . . . 5 . . . . . Analyze 5 | . . . 5 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 2 . 2 1 . . . 1 Terminals 6 | . 2 . 2 1 . . . 1 Botnet 6 | . 2 . 2 1 . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 . 5 1 . . . 5 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 62 | . . . . . . . . 62 Total Part Build Rating 2 | . . . . . . . . 2 Parts Repaired 2 | . . . 2 . . . . . Time 58 | . . . 58 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . Parts Scanalyzed 5 | . . . 5 . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Turns Passed 2841 | 58 85 113 403 488 16 159 449 1070 Spaces Moved 1455 | 37 70 69 181 214 12 92 216 564 Core 27 | 1 . . . . . . . 26 Treads 8 | . . . . . . . . 8 Legs 1380 | 36 70 69 181 214 12 92 216 490 Wheels . | . . . . . . . . . Hover 40 | . . . . . . . . 40 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 140 80 Average Speed 133 | 118 120 120 120 154 120 138 140 132 Slowest Speed 500 | 120 120 120 120 190 120 140 140 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . 1 3 Exploration Rate (%) 21 | 4 14 20 16 19 1 91 7 17 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 49 | . . . . 2 . 1 12 34 Terrain Destroyed 97 | . . . . 2 . 1 15 79 Melee 49 | . . . . 2 . 1 12 34 Projectile 7 | . . . . . . . 3 4 AOE 41 | . . . . . . . . 41 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Total 2008 | 48 71 87 325 319 13 116 301 728 Wait 215 | . . 3 104 40 . 1 27 40 Move 1447 | 36 69 68 180 213 11 92 214 564 Hop . | . . . . . . . . . Pick Up 41 | 6 2 1 7 9 . 2 9 5 Fast Attach 36 | 6 . 1 3 . . 3 3 20 Attach 24 | . . . 3 2 2 . 8 9 Detach 3 | . . . 1 . . . 1 1 Swap 21 | . . 4 2 11 . . 3 1 Drop 31 | . . 4 4 15 . 6 2 . Fire 89 | . . 6 21 27 . . 16 19 Melee 91 | . . . . 2 . 3 17 69 Ram . | . . . . . . . . . Kick 9 | . . . . . . 9 . . Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . . . 1 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 6) 144 | -10/Materials | Entered Mines 180 | -10/Mines | Met a Derelict bent on vengeance 226 | -10/Mines | Discovered new exit (range 13) 257 | -10/Mines | Entered Materials 257 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 531 | -9/Materials | Repaired Aluminum Leg 565 | -9/Materials | Repaired Particle Gun 628 | -9/Materials | Discovered new exit (range 10) 660 | -9/Materials | Entered another Materials area 660 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 968 | -8/Materials | Build established: Scavenger-Gunner 1135 | -8/Materials | Discovered new exit (range 10) 1148 | -8/Materials | Entered Factory 1148 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1164 | -7/Factory | Identified exit to DSF 1164 | -7/Factory | Entered DSF 1193 | -7/DSF | Additional patrols routed to DSF 1301 | -7/DSF | Discovered new exit (range 16) 1302 | -7/DSF | Core integrity fell below 50% 1323 | -7/DSF | Entered Factory 1323 | -6/Factory | Evolved 2 slots: Propulsion x2 1487 | -6/Factory | Build established: Mutant 1707 | -6/Factory | Crushed by falling debris 1738 | -6/Factory | Lost 3 parts (2u1w) 1759 | -6/Factory | Discovered new exit (range 6) 1765 | -6/Factory | Identified exit to Factory 1772 | -6/Factory | Entered another Factory area 1772 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1874 | -5/Factory | Crushed by falling debris 2143 | -5/Factory | Lost 6 parts (1p4n1u) 2159 | -5/Factory | Destroyed 7 combat bots 2489 | -5/Factory | Fabricated Med. Armor Plating? 2512 | -5/Factory | Crushed by falling debris 2512 | -5/Factory | System corruption reached 10% 2543 | -5/Factory | Lost 4 parts (2n2w) 2609 | -5/Factory | Core integrity fell below 50% 2627 | -5/Factory | Crushed by falling debris 2658 | -5/Factory | Lost 5 parts (1p2n2u) 2823 | -5/Factory | Core integrity fell below 20% 2842 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Adv. Plasma Cannon destroyed. U-05 Engineer builds a Wall. Penetrated by Slug. Critical hit (Destroy). Arm. Medium Treads destroyed. Targeting Computer destroyed. System corrupted: Component data lost. H-66 Slayer Lgt. Fission Core ripped off. Penetrated by Slug. Flexi-carbon Leg destroyed. Penetrated by Slug. System corrupted: IFF burst signal emitted. Acquired Imp. Heat Sink. Identified Imp. Heavy Laser. Slug penetrates Wall. System corrupted: Matter fused (-5). Slug penetrates Wall. System corrupted: Imp. Heavy Laser failed to cycle. Imp. Trap Extractor destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????#???#????????????########?????????????????? | | ????????????????????????# """ !#?????????????????? | | ???????????????????????##%""" #?????????????????? | | ????#####################|""" !#?????????????????? | | ????# p% ##????????????????? | | ??#?# ########+########!#@ #?????????????????? | | ????# T#?? ? ? ??## #! ! #???????????#????## | | ????# # ??? ?? ??## ########???????#?#??????#? | | ????# ##???? ?????# #???###########??#???????? | | ??#?# #?? """ """?????# #????# ############ | | ????# #? ?""" """ ??## #????# """ !# ! # | | ??#?# #???""" """ ???# #????# """ # # | | ????# #?? ???# #?#### """ /# # | | ????# #???? """ ???# ###### # ** # | | ????# #???? """? ??# ## # " """ # * # | | ##### #??T? """?? ??# ###### """ # # | | + #???? ????# ## ### """ !# # | | # #???? ??????# ### ## # * # | | " ??# ########/######## ############/######+###### | | ????# | | ????# | | ????+ | | ????# ^""" | | ????# """ " F" | | ??? # """ """" ############+#############+###### | | ????# #????????????????????????????#??? | | ????+ #????????????? ?????????????????? | | ????#####+## #?????????????? ????????????????? | | ???????????# #?????????? ????????? ??????????? | | ???????????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Corruption Block 15 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Armor Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticlePointyProtection Manual? 0 Play Time 01:00:14 Cumulative 25.3 hours Start 2024.05.01 @ 14:45:51 End 2024.05.01 @ 15:45:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 32 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 60fbcb09-adde-47e4-bd75-cd989a4c3f28