Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.03 @ 15:31:42

Player: Plexion

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (200)     1000
Value Destroyed (8024)     8024
Prototype IDs (75)         1500
Alien Tech Used (5)        1000
Bonus (5142)               5142
              TOTAL SCORE: 26766

 Bonus
-------
High Alert Combat Kills    164
Follower Combat Kills      650
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Friendly Fire              -872

 Cogmind 
---------
Core Integrity             0/1600
Matter                     241/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -1/Access

 Parts 
-------
>         --- POWER (3) --------
              (None)
>         --- PROPULSION (8) ---
          Centrium Leg
>         --- UTILITY (9) ------
  Layered Heavy Armor Plating
>         --- WEAPON (6) -------
              (None)
>         --- INVENTORY (4) ----
          CR-A16's Pointy Stick

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Light Antimatter Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Improved Melee Analysis Suite
   Experimental Melee Analysis Suite
       Improved Actuator Array
   Experimental Core Shielding
                Focal Shield
                System Purifier
>               --- WEAPON -----------
                Sigix Broadsword
                Sigix Broadsword
                Kinetic Spear
       Enhanced Force Lance
>               --- INVENTORY --------
          Light Quantum Reactor
        Armored Medium Treads
        Armored Medium Treads
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
         Cooled Aerolev Unit
       Improved Antigrav System
         Cooled Antigrav System
         Combat Antigrav System
                Energy Well
                Matter Drive
                Tachyon Dispersion Ray
       Improved Potential Cannon
                Plasma Sword
                Plasma Sword
                CR-A16's Pointy Stick
[Rating: 201]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Combat Antigrav System
  Treads                   Light Treads
  Leg                      Myomer Leg
  Hover Unit               Combat Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Mapper
  Protection               Hardened Light Armor Plating
  Artifact                 Matter Drive
Weapon                     Great Axe
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Great Axe
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   .   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Utility                  7    | .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
  Weapon                   4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
Parts Attached             341  | 6   8   5   32  2   32  3   22  37  4   8   .   5   5   1   .   7   8   12  .   .   7   18  10  10  49  4   30  16  
  Power                    27   | 1   .   1   4   .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   3   3   .   3   1   2   4   1   
    Engine                 11   | 1   .   1   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   1   .   1   .   .   
    Reactor                11   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   1   4   1   
  Propulsion               58   | 2   2   1   6   .   2   .   7   8   .   3   .   .   .   .   .   .   .   .   .   .   1   .   2   .   2   1   16  5   
    Treads                 24   | 2   2   1   6   .   2   .   7   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Leg                    16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  18   | .   .   .   .   .   .   .   .   6   .   2   .   .   .   .   .   .   .   .   .   .   1   .   2   .   2   1   3   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  140  | 1   3   .   8   .   17  .   6   24  3   3   .   2   3   1   .   3   4   7   .   .   3   9   7   6   19  1   6   4   
    Device                 59   | .   .   .   .   .   6   .   1   9   2   .   .   1   2   1   .   2   2   4   .   .   3   4   3   4   11  .   3   1   
    Storage                13   | 1   3   .   .   .   3   .   .   1   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   
    Processor              6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             60   | .   .   .   8   .   8   .   5   12  1   1   .   1   1   .   .   .   2   3   .   .   .   5   4   2   3   1   1   2   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   116  | 2   3   3   14  2   11  3   9   5   1   2   .   3   1   .   .   4   4   4   .   .   .   6   1   1   27  .   4   6   
    Energy Gun             18   | .   2   2   7   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
    Energy Cannon          15   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   2   .   .   9   .   1   .   
    Ballistic Gun          25   | 2   .   .   4   .   6   1   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               19   | .   1   1   3   1   1   2   2   .   1   .   .   1   .   .   .   1   2   .   .   .   .   2   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        33   | .   .   .   .   .   2   .   2   3   .   1   .   2   .   .   .   3   2   1   .   .   .   2   .   1   6   .   2   6   
    Piercing Weapon        6    | .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  28   | .   .   .   2   .   6   .   1   1   .   1   .   .   .   .   .   2   .   .   .   .   4   .   1   .   9   .   1   .   
Parts Lost                 67   | .   .   3   5   .   6   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   12  2   20  10  
  Power                    10   | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   5   1   
  Propulsion               13   | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   2   
  Utility                  24   | .   .   .   3   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   7   .   6   2   
  Weapon                   20   | .   .   2   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   1   2   5   
  Highest Loss Streak      10   | .   .   3   2   .   5   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   4   2   10  5   
Average Slot Usage (%)     93   | .   95  100 99  100 90  88  93  93  92  90  92  98  99  100 100 94  93  93  94  94  93  97  94  89  92  95  88  37  
  Engine                   4    | .   14  14  10  11  9   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   4   4   5   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   6   5   5   5   4   4   5   3   4   4   4   .   
  Reactor                  3    | .   .   .   .   .   1   11  9   7   7   7   7   7   6   6   6   6   6   .   .   .   .   .   .   4   4   4   6   .   
  Treads                   12   | .   28  28  22  22  22  22  26  14  .   5   7   7   6   6   6   6   6   5   5   5   3   .   .   .   .   .   .   .   
  Hover                    12   | .   .   .   .   .   .   .   .   13  30  27  28  28  25  25  25  25  25  22  22  22  23  27  24  22  21  25  11  .   
  Device                   6    | .   .   .   .   .   .   .   .   5   6   7   7   5   11  12  12  12  11  10  16  16  16  12  13  12  11  8   7   1   
  Storage                  14   | .   23  28  22  22  15  22  18  11  7   7   14  14  12  12  12  12  12  11  11  11  11  11  10  9   9   8   8   6   
  Processor                4    | .   .   .   .   .   .   .   .   6   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   4   6   16  15  6   
  Protection               9    | .   .   .   21  22  19  11  20  8   7   7   7   8   6   6   6   6   6   11  5   5   5   9   10  9   4   4   3   .   
  Energy Gun               5    | .   22  21  12  22  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   6   1   .   4   5   5   5   3   5   4   1   .   .   .   
  Ballistic Gun            2    | .   4   .   9   .   7   15  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   3   .   .   .   
  Slashing Weapon          6    | .   .   .   .   .   .   .   7   11  7   10  7   12  12  12  12  11  11  5   5   5   5   5   5   8   12  15  8   4   
  Piercing Weapon          3    | .   .   .   .   .   .   .   6   10  7   7   7   7   .   .   .   .   .   4   5   5   5   5   5   4   6   8   8   3   
Naked Turns                89   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   89  
Heaviest Build             155  | 11  75  75  89  89  125 106 111 98  39  90  90  98  109 108 107 107 103 117 111 111 111 132 117 143 155 136 138 105 
  Greatest Support         160  | 40  40  40  43  43  55  43  67  120 90  120 90  120 120 120 120 120 120 120 120 120 120 140 120 145 145 152 160 130 
  Greatest Overweight (x)  3    | .   1   1   2   2   2   2   2   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   
  Average Overweight (x)   .    | .   .   1   1   2   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 40   | 6   20  20  20  20  40  20  20  40  24  24  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         20   | 5   13  20  20  20  22  20  20  21  24  21  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  13  
  Most Carried             24   | 2   20  20  20  20  24  20  20  24  24  24  18  18  18  19  19  20  20  20  20  20  20  20  20  20  20  17  20  12  
  Average Carried          18   | 1   10  19  19  19  20  20  19  20  24  20  18  17  16  18  19  19  20  19  19  20  19  18  19  17  19  15  18  5   
  Final Capacity           24   | 6   20  20  20  20  20  20  20  24  24  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  4   
  Final Carried            24   | 2   20  20  20  20  20  20  19  24  24  18  18  18  18  19  19  20  20  20  20  20  20  19  20  19  18  14  14  1   

 Class Distribution 
--------------------
 69% | Hauler-Mutant
 11% | Generator-Mutant
  8% | Hauler-Gladiator
  3% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Data Miner
    Hauler-Mutant | -6/Proximity Caves
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Zion
    Hauler-Mutant | -5/Proximity Caves
    Hauler-Mutant | -5/Factory
 Hauler-Gladiator | -5/Upper Caves
 Hauler-Gladiator | -5/Upper Caves
 Commander-Mutant | -5/Warlord
    Hauler-Mutant | -4/Proximity Caves
    Hauler-Mutant | -4/Factory
 Generator-Mutant | -3/Research
 Generator-Mutant | -3/Testing
 Scavenger-Mutant | -2/Research
 Generator-Mutant | -2/Quarantine
           Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  Res  Qua  Acc  
Matter Collected           5243 | 228  136  105  469  40   798  152  465  372  19   65   .    130  50   10   .    20   160  161  10   .    .    324  .    64   998  .    412  55   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8756 | .    249  343  774  42   483  265  1080 784  28   .    .    37   61   20   .    .    329  125  65   68   .    564  .    124  1613 152  1286 264  
  Parts                    501  | .    20   18   46   1    71   15   48   54   2    .    .    2    3    5    .    .    10   9    .    .    .    31   .    13   86   7    48   12   
Haulers Intercepted        5    | .    1    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      79   | .    .    .    .    .    .    .    .    .    3    .    .    21   .    .    .    .    10   .    .    .    7    38   .    .    .    .    .    .    
  Prevented                11   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    6    3    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc 
Combat Hostiles Destroyed  153  | .   7   10  17  1   5   10  17  12  2   .   .   2   1   1   .   .   6   2   .   .   .   13  .   2   21  2   19  3   
  Melee                    64   | .   .   .   .   .   1   .   12  11  .   .   .   .   1   1   .   .   .   2   .   .   .   3   .   2   12  2   14  3   
  Guns                     24   | .   5   3   9   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Cannons                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   
  AOE                      60   | .   2   6   8   1   2   10  4   .   2   .   .   2   .   .   .   .   6   .   .   .   .   8   .   .   4   .   5   .   
Classes Destroyed          20   | .   3   3   2   1   3   1   .   2   .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   .   1   .   .   .   
  Worker                   13   | .   .   2   2   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   
  Builder                  3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 8    | .   .   1   .   .   .   2   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   
  Swarmer                  37   | .   3   6   3   .   .   3   3   3   2   .   .   2   .   .   .   .   .   .   .   .   .   8   .   .   .   .   4   .   
  Grunt                    58   | .   4   4   10  .   .   5   6   2   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   6   2   11  2   
  Brawler                  5    | .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Sentry                   19   | .   .   .   4   .   .   .   5   3   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   3   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Programmer               21   | .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   2   9   .   2   .   
  Protovariant L           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zionite                  8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Master Thief             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   3   3   6   1   3   5   5   4   2   .   .   2   1   1   .   .   4   2   .   .   .   4   .   2   5   2   9   4   
  Combat Bots Only         8    | .   3   3   4   1   2   4   5   3   2   .   .   2   1   1   .   .   4   2   .   .   .   4   .   2   5   2   8   2   
Max Kills in Single Turn   4    | .   2   3   2   1   2   2   2   1   2   .   .   2   1   1   .   .   3   1   .   .   .   4   .   1   2   1   3   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   3   2   1   2   2   1   .   2   .   .   2   .   .   .   .   2   .   .   .   .   4   .   .   1   .   3   .   
  Melee                    1    | .   .   .   .   .   1   .   1   1   .   .   .   .   1   1   .   .   .   1   .   .   .   1   .   1   1   1   1   1   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-BIN (-9/Exiles)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  Res  Qua  Acc  
Damage Taken               16070 | .    317  360  909  24   1049 291  785  492  78   34   .    253  45   7    .    .    149  267  .    .    .    928  508  139  2154 173  3606 3502 
  Core                     2967  | .    48   25   120  .    211  20   93   101  20   .    .    31   .    .    .    .    36   .    .    .    .    95   18   25   159  .    362  1603 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78    | 100  .    70   .    .    .    12   83   .    .    .    .    78   .    .    .    .    95   .    .    .    .    90   98   .    85   .    75   .    
Volleys Fired              371   | .    22   18   52   1    98   16   17   2    1    1    .    1    4    .    .    .    6    3    .    6    1    10   .    3    102  .    7    .    
  Largest                  2     | .    2    2    2    1    2    1    2    1    1    1    .    1    1    .    .    .    1    1    .    1    1    1    .    1    2    .    1    .    
  Hottest                  200   | .    90   90   90   30   90   30   46   30   39   30   .    39   90   .    .    .    39   90   .    98   98   98   .    98   200  .    200  .    
Shots Fired                447   | .    42   31   78   1    101  16   22   2    1    1    .    1    4    .    .    .    6    3    .    6    1    10   .    3    111  .    7    .    
  Gun                      336   | .    40   26   67   .    100  .    12   2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    88   .    .    .    
  Cannon                   45    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    3    .    6    1    4    .    3    23   .    1    .    
  Launcher                 66    | .    2    5    11   1    1    16   10   .    1    .    .    1    .    .    .    .    6    .    .    .    .    6    .    .    .    .    6    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  185   | .    4    .    21   .    78   .    12   2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   .    .    .    
  Thermal                  66    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    3    .    6    1    4    .    3    44   .    1    .    
  Explosive                66    | .    2    5    11   1    1    16   10   .    1    .    .    1    .    .    .    .    6    .    .    .    .    6    .    .    .    .    6    .    
  Electromagnetic          130   | .    36   26   46   .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | .    8    10   20   .    14   6    7    4    5    .    .    1    .    .    .    .    5    .    .    .    .    2    .    .    13   .    2    .    
  Robot Miss Streak        7     | .    3    2    2    2    5    1    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    7    .    2    .    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           574   | .    34   24   60   .    81   6    53   39   1    2    .    1    6    1    .    .    4    9    1    1    .    32   1    13   114  11   62   18   
  Core Hits                360   | .    16   24   46   1    33   22   34   20   2    .    .    2    2    1    .    .    15   5    1    .    .    22   .    4    60   5    37   8    
  Critical Hits            54    | .    .    .    .    .    21   .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    18   2    8    .    
  Critical Kills           15    | .    .    .    .    .    5    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    3    .    
  Critical Parts Destroyed 33    | .    .    .    .    .    12   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    14   1    4    .    
Melee Attacks              588   | .    .    .    .    .    28   .    57   99   2    7    .    .    20   6    .    1    2    26   4    17   2    35   3    29   127  11   89   23   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 437   | .    .    .    .    .    28   .    42   76   2    6    .    .    20   6    .    1    2    7    4    11   2    26   2    28   106  8    50   10   
  Piercing                 151   | .    .    .    .    .    .    .    15   23   .    1    .    .    .    .    .    .    .    19   .    6    .    9    1    1    21   3    39   13   
  Sneak Attacks            25    | .    .    .    .    .    .    .    7    6    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    .    5    .    2    1    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Follow-up Attacks        90    | .    .    .    .    .    .    .    5    9    .    1    .    .    1    .    .    .    .    3    .    .    .    11   .    .    23   7    26   4    
Damage Inflicted           28631 | .    541  905  1862 88   1605 1134 2400 1895 110  75   .    253  473  43   .    .    776  374  102  128  .    2062 51   540  6773 517  4961 963  
  Guns                     3489  | .    361  358  826  .    697  .    116  51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1080 .    .    .    
  Cannons                  1507  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    84   .    .    1244 .    179  .    
  Explosions               7616  | .    180  547  1036 88   109  1134 437  .    110  .    .    253  .    .    .    .    776  .    .    .    .    584  .    .    1327 .    1035 .    
  Melee                    15999 | .    .    .    .    .    799  .    1834 1844 .    75   .    .    473  43   .    .    .    374  102  128  .    1394 51   540  3122 517  3747 956  
  Ramming                  20    | .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kinetic                  1879  | .    19   .    269  .    677  .    116  51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    747  .    .    .    
  Thermal                  3931  | .    37   76   69   .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    84   .    .    2904 .    757  .    
  Explosive                5525  | .    143  471  967  88   105  1134 437  .    110  .    .    253  .    .    .    .    776  .    .    .    .    584  .    .    .    .    457  .    
  Electromagnetic          1277  | .    342  358  557  .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 12068 | .    .    .    .    .    799  .    1397 1555 .    75   .    .    473  43   .    .    .    256  102  128  .    1026 51   540  2477 386  2468 292  
  Piercing                 3931  | .    .    .    .    .    .    .    437  289  .    .    .    .    .    .    .    .    .    118  .    .    .    368  .    .    645  131  1279 664  
Highest Corruption         31    | .    4    4    .    .    .    .    .    2    2    2    2    2    1    1    1    1    .    2    2    2    2    3    .    1    7    .    31   7    
  Average Corruption       3     | .    3    4    .    .    .    .    .    1    2    2    2    2    1    1    1    1    .    1    2    2    2    2    .    1    4    .    14   2    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Effects                  141   | .    1    24   .    .    .    .    .    10   1    5    1    5    .    .    1    .    .    .    2    8    1    8    .    .    46   .    27   1    
    Message Errors         27    | .    1    6    .    .    .    .    .    2    .    2    .    2    .    .    .    .    .    .    1    3    .    2    .    .    7    .    1    .    
    Matter Fused           18    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    8    .    4    1    
    Heat Flow Errors       27    | .    .    6    .    .    .    .    .    2    .    2    .    2    .    .    .    .    .    .    .    3    1    .    .    .    6    .    5    .    
    Energy Discharges      26    | .    .    4    .    .    .    .    .    4    1    1    1    1    .    .    1    .    .    .    .    .    .    3    .    .    9    .    1    .    
    Parts Rejected         4     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    
    Data Loss (minor)      10    | .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    4    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
    Targeting Errors       17    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    7    .    6    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2133  | .    .    64   64   7    44   53   89   270  .    21   .    20   199  .    .    .    .    1    .    108  .    40   .    16   545  2    522  68   
  Projectiles              257   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    128  .    129  .    
  Explosions               583   | .    .    64   64   7    34   53   7    .    .    .    .    20   .    .    .    .    .    .    .    .    .    16   .    .    149  .    169  .    
  Melee                    1293  | .    .    .    .    .    10   .    82   270  .    21   .    .    199  .    .    .    .    1    .    108  .    24   .    16   268  2    224  68   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      383   | .    68   77   84   24   73   1    .    .    40   .    .    .    .    .    .    .    2    .    .    .    .    11   .    .    .    .    .    3    
  Shots                    13    | .    2    2    3    1    1    1    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Rammed                   4     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             4     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        320   | .    228  264  209  6    320  5    .    262  .    278  .    125  34   .    .    .    8    92   .    219  253  124  14   22   273  .    253  .    
  Average Temperature      63    | .    75   92   56   4    66   5    .    126  .    131  .    58   20   .    .    .    4    14   .    78   97   16   6    12   67   .    105  .    
  Received Heat Transfer   2238  | .    87   132  333  .    .    72   270  111  .    .    .    54   .    .    .    .    66   27   .    .    .    90   126  .    348  36   234  252  
  Effects                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Heat Transferred         3184  | .    50   100  100  .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   .    .    2318 .    530  .    
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Parts Stolen               4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    1    1    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc 
Peak Influence             572  | .   163 155 303 125 .   315 345 402 .   .   .   .   161 .   .   .   .   131 .   .   .   .   36  84  484 274 572 461 
  Initial                  307  | .   .   12  1   65  .   .   122 63  .   .   .   .   63  .   .   .   .   113 .   .   .   .   .   7   47  239 153 307 
  Average                  139  | .   77  50  165 70  .   148 150 71  .   .   .   .   76  .   .   .   .   78  .   .   .   .   4   31  206 246 419 342 
Maximum Alert Level        2    | .   .   .   1   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   2   
  Low Security (%)         72   | 100 100 100 72  100 .   85  57  87  .   .   .   .   100 .   .   .   .   100 .   .   .   .   100 100 45  .   5   .   
  Level 1                  21   | .   .   .   27  .   .   14  42  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   47  100 26  82  
  Level 2                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   68  17  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          33   | .   .   .   6   .   .   .   2   5   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   2   6   2   5   1   
  Investigation            7    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   1   1   .   
  Extermination            13   | .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   4   .   1   1   
  Reinforcement            8    | .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Garrison                 3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc 
Distress Signals           14   | .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   2   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              363  | .   15  10  39  3   25  10  28  29  7   5   .   7   1   2   .   .   8   3   .   .   .   17  14  3   38  11  42  46  
  Peak Tracking Total      29   | .   4   3   5   2   9   4   5   4   7   5   .   4   1   1   .   .   5   2   .   .   .   7   12  1   6   10  11  29  
  Tactical Retreats        45   | .   2   .   5   2   11  .   4   3   3   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   4   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc 
Traps Triggered            11   | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   2   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc 
Machines Disabled          38   | .   2   1   6   .   10  .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   13  .   4   .   
  Max in Single Turn       2    | .   1   1   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc 
Machines Accessed          50   | .   3   .   2   .   2   .   6   15  .   .   4   .   5   .   .   .   .   2   .   .   2   .   .   1   4   1   2   1   
  Terminals                20   | .   3   .   2   .   .   .   3   8   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Garrison Access          8    | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   1   
Total Hacks                126  | .   10  .   2   .   2   .   18  35  .   .   25  .   12  .   .   .   .   5   .   .   2   .   .   1   7   2   4   1   
  Successful               77   | .   5   .   2   .   2   .   12  17  .   .   25  .   3   .   .   .   .   3   .   .   2   .   .   .   3   1   2   .   
  Failed                   49   | .   5   .   .   .   .   .   6   18  .   .   .   .   9   .   .   .   .   2   .   .   .   .   .   1   4   1   2   1   
    Catastrophic           13   | .   .   .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   1   .   1   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   135  | .   10  .   2   .   2   .   7   15  .   .   .   .   9   .   .   .   .   14  1   .   1   .   8   3   22  6   31  4   
  Terminals                51   | .   10  .   2   .   .   .   12  17  .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              19   | .   .   .   .   .   .   .   .   9   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   2   2   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   .   .   .   .   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   
  Garrison Access          10   | .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   1   
Terminal Hacks             38   | .   2   .   .   .   2   .   3   3   .   .   25  .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Record                   12   | .   .   .   .   .   1   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              5    | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         16   | .   3   .   2   .   .   .   3   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Terminals                12   | .   3   .   2   .   .   .   3   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  9    | .   3   .   2   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Researchers            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   2   .   .   .   .   .   4   12  .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   1   4   1   1   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   .   .   .   .   .   .   1   1   .   .   6   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   10  .   
  Parts Built              5    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Matter                 750  | .   .   .   .   .   .   .   .   512 .   .   .   .   .   .   .   .   .   238 .   .   .   .   .   .   .   .   .   .   
    Time                   425  | .   .   .   .   .   .   .   .   256 .   .   .   .   .   .   .   .   .   169 .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  38   | .   .   .   .   .   .   .   .   32  .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     95   | .   .   .   .   .   .   .   95  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             18   | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   5   11  .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  Res  Qua  Acc  
Total Allies               50   | .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    6    .    4    .    .    5    11   3    .    .    1    .    17   
  Largest Group            11   | .    .    .    1    .    .    .    .    .    .    .    .    2    2    .    .    6    6    3    .    .    5    11   3    .    .    1    .    8    
  Highest-Rated Group      342  | .    .    .    15   .    .    .    .    .    .    .    .    114  104  .    .    210  210  197  .    .    242  342  233  .    .    28   .    244  
  Highest-Rated Ally       122  | .    .    .    15   .    .    .    .    .    .    .    .    94   94   .    .    38   38   85   .    .    60   48   103  .    .    28   .    122  
Zionite Dispatches         8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    .    .    1    .    2    
  Heavy                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    
  Demo                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Thermal Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Melee Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Hover Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Total Orders               12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    1    2    .    .    2    .    .    
  STAY                     5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    1    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  DROP                     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    1    .    .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    
Ally Attacks               174  | .    .    .    3    .    .    .    .    .    .    8    .    23   5    .    .    .    17   3    .    .    .    66   5    .    .    .    8    36   
  Total Damage             5846 | .    .    .    46   .    .    .    .    .    .    412  .    842  232  .    .    .    706  134  .    .    .    1832 404  .    .    .    385  853  
  Kills                    24   | .    .    .    1    .    .    .    .    .    .    2    .    9    2    .    .    .    3    .    .    .    .    6    .    .    .    .    1    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    14   | .   .   1   .   1   .   .   .   .   .   1   .   1   .   1   2   .   2   .   1   2   .   2   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
Zionite Intel Received     14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   5   .   8   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  Res  Qua  Acc  
Turns Passed               21446 | 78   1019 1000 1687 435  2608 327  1204 2581 175  430  73   507  530  265  187  932  370  670  394  689  639  865  171  325  2070 62   773  380  
Spaces Moved               15628 | 47   528  519  708  212  1114 144  507  1871 221  438  80   389  533  288  213  932  383  582  359  721  660  730  167  306  1857 84   647  388  
  Core                     221   | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    215  
  Treads                   4518  | 41   528  519  708  212  1114 144  507  745  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     350   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    196  154  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    10539 | .    .    .    .    .    .    .    .    1126 221  438  80   389  533  288  213  932  383  582  359  721  660  730  167  306  1857 84   451  19   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            46    | 50   160  180  180  200  160  200  170  68   72   72   92   88   88   88   88   88   88   88   88   88   68   58   68   64   58   51   46   50   
  Average Speed            111   | 145  169  180  199  200  199  200  172  113  72   85   92   124  88   88   88   88   88   88   88   88   82   66   68   64   71   51   76   78   
  Slowest Speed            310   | 160  180  180  200  200  200  200  200  310  72   96   92   162  88   88   88   88   88   88   88   88   88   68   68   64   138  51   150  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 4    91   94   66   54   89   55   48   55   43   65   68   61   15   52   43   88   68   19   54   72   83   64   6    13   90   4    72   17   
  Regions Visited          28
    Branch Regions         18
  Pre-discovered Areas     7     | .    .    1    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    2    .    .    .    
  Known Exits Taken        21    | .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             24    | .    .    2    .    2    .    1    .    .    1    2    .    2    .    2    .    2    1    .    1    3    .    5    .    .    .    .    .    .    
Spaces Dug                 220   | .    .    11   .    .    .    26   2    32   2    3    .    .    14   3    .    .    12   17   2    16   2    .    1    13   55   .    6    3    
Terrain Destroyed          714   | .    37   50   64   14   19   111  43   32   17   4    .    8    14   3    .    .    45   17   2    16   2    57   1    13   95   .    47   3    
  Melee                    135   | .    .    .    .    .    .    .    2    32   2    3    .    .    10   3    .    .    2    14   2    10   1    .    1    10   34   .    6    3    
  Projectile               47    | .    .    .    .    .    7    .    .    .    .    1    .    .    4    .    .    .    .    3    .    6    1    2    .    3    20   .    .    .    
  AOE                      532   | .    37   50   64   14   12   111  41   .    15   .    .    8    .    .    .    .    43   .    .    .    .    55   .    .    41   .    41   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  Res  Qua  Acc  
Total                      18711 | 54   613  556  919  224  1375 166  752  2186 229  482  79   409  564  295  212  1044 403  714  433  757  756  1078 219  421  2420 96   819  436  
  Wait                     1375  | .    31   8    82   4    37   4    139  180  2    8    .    2    4    .    .    93   3    85   68   18   10   155  9    72   301  3    53   4    
  Move                     15600 | 46   527  518  707  211  1113 143  506  1870 220  437  79   388  532  287  212  931  382  581  358  720  659  729  166  305  1856 83   646  388  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  164   | 2    19   5    18   3    35   .    6    9    .    16   .    1    2    1    .    3    1    5    1    1    4    3    2    4    8    1    14   .    
  Fast Attach              83    | 6    2    1    3    .    11   .    2    9    .    5    .    .    .    1    .    4    .    .    .    .    4    1    1    .    19   .    9    5    
  Attach                   108   | .    .    3    6    .    9    .    4    6    .    2    .    1    2    .    .    .    .    3    .    .    3    5    4    6    20   4    19   11   
  Detach                   46    | .    .    .    1    .    4    .    1    5    .    .    .    .    .    1    .    1    .    .    .    .    3    1    3    2    11   .    8    5    
  Swap                     153   | .    6    1    23   2    12   3    16   22   4    2    .    4    3    .    .    3    8    9    .    .    .    12   5    4    10   .    4    .    
  Drop                     153   | .    6    2    26   3    28   .    8    11   .    5    .    .    .    1    .    8    1    5    2    1    8    2    1    2    15   1    13   4    
  Fire                     371   | .    22   18   52   1    98   16   17   2    1    1    .    1    4    .    .    .    6    3    .    6    1    10   .    3    102  .    7    .    
  Melee                    417   | .    .    .    .    .    28   .    51   72   2    6    .    .    17   4    .    1    2    23   4    11   2    24   2    23   78   4    46   17   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    
  Rewire                   211   | .    .    .    1    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    62   136  .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / Upp)
-3/Research (discovered 2 exits: Arm / *Tes)
-3/Testing
-2/Research
-2/Quarantine
-1/Access

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 15)
    79 | -11/Scrapyard      | Entered Materials
   300 | -10/Materials      | Build established: Mutant
   341 | -10/Materials      | Discovered new exit (range 16)
   548 | -10/Materials      | Discovered new exit (range 11)
   605 | -10/Materials      | Discovered new exit (range 8)
   917 | -10/Materials      | Discovered new exit (range 10)
   920 | -10/Materials      | Build established: Hauler-Mutant
  1098 | -10/Materials      | Entered Mines
  1193 | -10/Mines          | Lost 3 parts (1p2w)
  1198 | -10/Mines          | Discovered new exit (range 13)
  1443 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1484 | -10/Mines          | Discovered new exit (range 10)
  1824 | -10/Mines          | Learned location of Storage (-9)
  2098 | -10/Mines          | Entered Materials
  2098 | -9/Materials       | Evolved 2 slots: Utility x2
  2580 | -9/Materials       | Discovered new exit (range 16)
  3225 | -9/Materials       | Discovered new exit (range 8)
  3470 | -9/Materials       | Discovered new exit (range 14)
  3713 | -9/Materials       | Discovered new exit (range 7)
  3785 | -9/Materials       | Entered Mines
  3827 | -9/Mines           | Learned 2 Materials zone layouts
  3893 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3899 | -9/Mines           | Found Prototype Device
  4016 | -9/Mines           | Discovered new exit (range 6)
  4018 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  4210 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4212 | -9/Mines           | Discovered new exit (range 5)
  4220 | -9/Mines           | Entered Exiles
  4270 | -9/Exiles          | Met 8R-AWN
  4300 | -9/Exiles          | Met EX-HEX
  4414 | -9/Exiles          | Met EX-DEC
  4458 | -9/Exiles          | Learned location of Zion (-6)
  4560 | -9/Exiles          | Discovered new exit (range 12)
  4667 | -9/Exiles          | Met EX-BIN
  4689 | -9/Exiles          | Aligned with FarCom system
  4691 | -9/Exiles          | Given EX-Vault access code
  4741 | -9/Exiles          | Opened EX-Vault
  4755 | -9/Exiles          | Found Longsword +1
  4763 | -9/Exiles          | Found Lightpack 2.0
  4808 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  5551 | -9/Exiles          | Found Deploy-a-Sentry
  5720 | -9/Exiles          | Attacked by the Exiles
  5921 | -9/Exiles          | Core integrity fell below 50%
  5965 | -9/Exiles          | Core integrity fell below 20%
  5968 | -9/Exiles          | Destroyed 8R-AWN
  5974 | -9/Exiles          | Found Prototype Ballistic Gun
  5974 | -9/Exiles          | Identified 8R-AWN's Boregun
  5980 | -9/Exiles          | Found 8R-AWN's Boregun
  5984 | -9/Exiles          | Lost 5 parts (1p1n2u1w)
  5984 | -9/Exiles          | Found Prototype Protection
  5984 | -9/Exiles          | Identified 8R-AWN's Armor/EX
  5992 | -9/Exiles          | Found Prototype Device
  5992 | -9/Exiles          | Identified AS-neutralizer No. 17b
  6275 | -9/Exiles          | Destroyed EX-HEX
  6311 | -9/Exiles          | Destroyed EX-DEC
  6345 | -9/Exiles          | Destroyed EX-BIN
  6455 | -9/Exiles          | Found Deploy-a-Sentry
  6496 | -9/Exiles          | Found Prototype Device
  6496 | -9/Exiles          | Identified System Purifier
  6828 | -9/Exiles          | Stole three prototypes: Lightpack 2.0, Longsword +1, Deploy-a-Sentry
  6828 | -9/Exiles          | Entered Mines
  7123 | -8/Mines           | Discovered new exit (range 15)
  7155 | -8/Mines           | Entered Materials
  7155 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  7156 | -8/Materials       | Identified exit to Factory
  7535 | -8/Materials       | Discovered exit to Factory (range 5)
  7685 | -8/Materials       | Identified Exp. Sensor Array
  8035 | -8/Materials       | Discovered exit to Factory (range 15)
  8283 | -8/Materials       | Repaired Broken Cmb. Antigrav System
  8359 | -8/Materials       | Entered Factory
  8359 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  9723 | -7/Factory         | Fabricated Cmb. Antigrav System?
 10056 | -7/Factory         | Fabricated Cmb. Antigrav System?
 10241 | -7/Factory         | Discovered new exit (range 7)
 10245 | -7/Factory         | Identified exit to Factory
 10521 | -7/Factory         | Identified exit to Lower Caves
 10940 | -7/Factory         | Entered Lower Caves
 10967 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 11019 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11109 | -7/Lower Caves     | Discovered new exit (range 9)
 11114 | -7/Lower Caves     | Identified exit to Lower Caves
 11115 | -7/Lower Caves     | Entered another Lower Caves area
 11176 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11217 | -7/Lower Caves     | Found Alien Artifact
 11217 | -7/Lower Caves     | Identified Core Expander
 11217 | -7/Lower Caves     | Installed Core Expander, added new Propulsion slot
 11423 | -7/Lower Caves     | Spotted OK-S52(f)
 11425 | -7/Lower Caves     | Encountered a Master Thief
 11425 | -7/Lower Caves     | Spotted K3-S62(f)
 11425 | -7/Lower Caves     | Spotted W0-DKR(f)
 11425 | -7/Lower Caves     | Spotted 03-GYB(f)
 11426 | -7/Lower Caves     | Encountered a Master Thief
 11426 | -7/Lower Caves     | Encountered a Master Thief
 11426 | -7/Lower Caves     | Spotted LH-S62(f)
 11427 | -7/Lower Caves     | Encountered a Master Thief
 11427 | -7/Lower Caves     | Encountered a Master Thief
 11428 | -7/Lower Caves     | DAS Turret deployed
 11432 | -7/Lower Caves     | Lightpack 2.0 stolen by Master Thief
 11434 | -7/Lower Caves     | 8R-AWN's Boregun stolen by Master Thief
 11435 | -7/Lower Caves     | Allies destroyed OK-S52(f)
 11436 | -7/Lower Caves     | Cmb. Antigrav System stolen by Master Thief
 11437 | -7/Lower Caves     | Cmb. Antigrav System stolen by Master Thief
 11441 | -7/Lower Caves     | Allies destroyed 03-GYB(f)
 11449 | -7/Lower Caves     | Discovered new exit (range 10)
 11531 | -7/Lower Caves     | Identified exit to Data Miner
 11545 | -7/Lower Caves     | Entered Data Miner
 11545 | -7/Data Miner      | Discovered new exit (range 6)
 11563 | -7/Data Miner      | Met Data Miner
 11580 | -7/Data Miner      | Learned location of Section 7 (-2)
 11580 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 11597 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11617 | -7/Data Miner      | Identified exit to Proximity Caves
 11618 | -7/Data Miner      | Entered Proximity Caves
 11683 | -6/Proximity Caves | Escorted by Enhanced Grunt
 11808 | -6/Proximity Caves | Learned Factory emergency access door positions
 12090 | -6/Proximity Caves | Discovered exit to Factory (range 14)
 12125 | -6/Proximity Caves | Entered Factory
 12125 | -6/Factory         | Accompanied by 2 allies
 12125 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 12218 | -6/Factory         | Incoming investigation squad redirected
 12449 | -6/Factory         | Identified exit to Lower Caves
 12655 | -6/Factory         | Entered Lower Caves
 12655 | -6/Lower Caves     | Spotted A6-ZFO(f)
 12656 | -6/Lower Caves     | Encountered a Master Thief
 12656 | -6/Lower Caves     | Destroyed A6-ZFO(f)
 12695 | -6/Lower Caves     | Learned location of 1 exit from Factory
 12872 | -6/Lower Caves     | Discovered new exit (range 13)
 12892 | -6/Lower Caves     | Identified exit to Lower Caves
 12920 | -6/Lower Caves     | Entered another Lower Caves area
 12950 | -6/Lower Caves     | Spotted B-75 Beast
 13037 | -6/Lower Caves     | Learned Factory machine intel
 13046 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13054 | -6/Lower Caves     | Discovered new exit (range 15)
 13106 | -6/Lower Caves     | Identified exit to Zion
 13107 | -6/Lower Caves     | Entered Zion
 13159 | -6/Zion            | Discovered new exit (range 15)
 13165 | -6/Zion            | Given A8's code to call for help
 13211 | -6/Zion            | System corruption cleaned by Quarantine Array
 13444 | -6/Zion            | Given the Hacking Drone Bay
 13448 | -6/Zion            | Found Prototype Device
 13479 | -6/Zion            | Identified Hacking Drone Bay
 13600 | -6/Zion            | Found Prototype Launcher
 13600 | -6/Zion            | Identified Gui. Missile Launcher
 13751 | -6/Zion            | Imprinted
 13753 | -6/Zion            | Declared Zion's savior
 13914 | -6/Zion            | Gained Derelict followers
 13943 | -6/Zion            | Identified exit to Proximity Caves
 14039 | -6/Zion            | Entered Proximity Caves
 14039 | -5/Proximity Caves | Accompanied by 6 allies
 14202 | -5/Proximity Caves | Learned Factory non-interactive machine intel
 14342 | -5/Proximity Caves | Learned 4 Factory zone layouts
 14390 | -5/Proximity Caves | Discovered new exit (range 16)
 14404 | -5/Proximity Caves | Identified exit to Factory
 14409 | -5/Proximity Caves | Entered Factory
 14409 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 14410 | -5/Factory         | Identified exit to Upper Caves
 14412 | -5/Factory         | Loaded intel: 278 machine locations
 14413 | -5/Factory         | Loaded intel: 232 non-interactive machine locations
 14421 | -5/Factory         | Zion Melee Resupply teleported in
 14429 | -5/Factory         | Found CR-A16's Pointy Stick
 14587 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 14588 | -5/Factory         | Zion Heavy squad teleported in
 14708 | -5/Factory         | P-70 Sage assimilated allied J9-RAQ(Z)
 14734 | -5/Factory         | Zion Thermal Resupply teleported in
 14855 | -5/Factory         | Discovered new exit (range 15)
 14869 | -5/Factory         | Identified exit to Factory
 15000 | -5/Factory         | Fabricated Plasma Sword (x1)
 15079 | -5/Factory         | Entered Upper Caves
 15174 | -5/Upper Caves     | Encountered a Warlord checkpoint
 15196 | -5/Upper Caves     | Learned Factory terminal intel
 15221 | -5/Upper Caves     | Discovered new exit (range 5)
 15258 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 15265 | -5/Upper Caves     | Found Prototype Special Weapon
 15341 | -5/Upper Caves     | Build established: Hauler-Gladiator
 15472 | -5/Upper Caves     | Identified exit to Upper Caves
 15473 | -5/Upper Caves     | Entered another Upper Caves area
 15699 | -5/Upper Caves     | Discovered exit to Factory (range 7)
 15964 | -5/Upper Caves     | Discovered new exit (range 12)
 16161 | -5/Upper Caves     | Identified exit to Warlord
 16162 | -5/Upper Caves     | Entered Warlord
 16193 | -5/Warlord         | System corruption cleaned by Quarantine Array
 16613 | -5/Warlord         | Rebuked by Warlord
 16625 | -5/Warlord         | Opened Warlord's prototype stash
 16630 | -5/Warlord         | Found Prototype Reactor
 16630 | -5/Warlord         | Identified Vortex Chain Reactor
 16638 | -5/Warlord         | Warlord's base attacked by MAIN.C
 16641 | -5/Warlord         | Found Prototype Device
 16641 | -5/Warlord         | Identified Exp. Phase Shifter
 16649 | -5/Warlord         | Found Prototype Hackware
 16770 | -5/Warlord         | Opened side exit
 16795 | -5/Warlord         | Discovered new exit (range 10)
 16800 | -5/Warlord         | Identified exit to Proximity Caves
 16801 | -5/Warlord         | Entered Proximity Caves
 16803 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16968 | -4/Proximity Caves | Learned Research security intel
 16969 | -4/Proximity Caves | Spotted B-86 Titan
 17104 | -4/Proximity Caves | Lost 3 parts (1p2w)
 17155 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 17218 | -4/Proximity Caves | Derelicts attacked a huge 0b10 base
 17325 | -4/Proximity Caves | Build established: Hauler-Mutant
 17341 | -4/Proximity Caves | Discovered exit to Factory (range 8)
 17540 | -4/Proximity Caves | Spotted B-86 Titan
 17666 | -4/Proximity Caves | Entered Factory
 17666 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 17667 | -4/Factory         | Identified exit to Upper Caves
 17668 | -4/Factory         | Loaded intel: 20 terminal locations
 17684 | -4/Factory         | Zion Hover Resupply teleported in
 17809 | -4/Factory         | Zion Heavy squad teleported in
 17819 | -4/Factory         | Discovered new exit (range 13)
 17836 | -4/Factory         | Identified exit to Research
 17837 | -4/Factory         | Entered Research
 17837 | -3/Research        | Evolved 2 slots: Power x1, Weapon x1
 17838 | -3/Research        | Identified exit to Armory
 18128 | -3/Research        | Build established: Generator-Mutant
 18143 | -3/Research        | Discovered new exit (range 12)
 18150 | -3/Research        | Identified exit to Testing
 18162 | -3/Research        | Entered Testing
 18185 | -3/Testing         | Incoming investigation squad redirected
 18259 | -3/Testing         | Found Prototype Energy Cannon
 18259 | -3/Testing         | Identified Imp. Potential Cannon
 18263 | -3/Testing         | Incoming investigation squad redirected
 18297 | -3/Testing         | Retrieved Zion intel report: Unaware Analyses
 18307 | -3/Testing         | Retrieved Zion intel report: Prototype Stockpiles
 18463 | -3/Testing         | Identified System Mapper
 18735 | -3/Testing         | Retrieved Zion intel report: Depthwide Sectors/-1
 19061 | -3/Testing         | Discovered new exit (range 15)
 19070 | -3/Testing         | Identified exit to Research
 19091 | -3/Testing         | Spotted PL-A9E9W3CWV2
 19135 | -3/Testing         | Retrieved Zion intel report: Unaware Schematics
 19142 | -3/Testing         | Found Enh. Force Lance
 19145 | -3/Testing         | Retrieved Zion intel report: Active Garrisons
 19369 | -3/Testing         | Terminal network hard line cut
 19467 | -3/Testing         | Lost 3 parts (2u1w)
 19732 | -3/Testing         | Destroyed PL-A9E9W3CWV2
 19737 | -3/Testing         | Found Prototype Slashing Weapon
 19737 | -3/Testing         | Identified Molecular Scythe
 19747 | -3/Testing         | Found Prototype Processor
 19747 | -3/Testing         | Identified Exp. Core Analyzer
 19752 | -3/Testing         | Found Prototype Processor
 19752 | -3/Testing         | Identified Exp. Melee Analysis Suite
 19758 | -3/Testing         | Lost 4 parts (1n2u1w)
 19812 | -3/Testing         | Found Prototype Energy Gun
 19812 | -3/Testing         | Identified Tachyon Dispersion Ray
 19867 | -3/Testing         | Found Prototype Energy Cannon
 19867 | -3/Testing         | Identified Disintegrator
 20232 | -3/Testing         | Entered Research
 20232 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 20240 | -2/Research        | Zion Infowar Resupply teleported in
 20280 | -2/Research        | Garrison activated, responded to threat
 20293 | -2/Research        | Discovered new exit (range 3)
 20294 | -2/Research        | Identified exit to Quarantine
 20294 | -2/Research        | Entered Quarantine
 20302 | -2/Quarantine      | Found Alien Artifact
 20347 | -2/Quarantine      | Incoming investigation squad redirected
 20363 | -2/Quarantine      | Retrieved Zion intel report: Guard Positions
 20385 | -2/Quarantine      | Retrieved Zion intel report: Active Garrisons
 20397 | -2/Quarantine      | Destroyed 8 combat bots
 20397 | -2/Quarantine      | Lost 3 parts (2n1w)
 20485 | -2/Quarantine      | Retrieved Zion intel report: Trap Installations
 20504 | -2/Quarantine      | Found Alien Artifact
 20504 | -2/Quarantine      | Identified Core Reset Matrix
 20504 | -2/Quarantine      | Identified Subatomic Replicator
 20504 | -2/Quarantine      | Used Core Reset Matrix
 20508 | -2/Quarantine      | Detected hypermatrix surge
 20508 | -2/Quarantine      | Sensed 5 artifacts in vicinity
 20516 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 20535 | -2/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 20544 | -2/Quarantine      | First assault squad dispatched
 20614 | -2/Quarantine      | Found Matter Drive
 20658 | -2/Quarantine      | DAS Turret deployed
 20697 | -2/Quarantine      | Cryocooling Duct disabled
 20707 | -2/Quarantine      | System corruption reached 10%
 20712 | -2/Quarantine      | Ambient heat levels rising (+20)
 20712 | -2/Quarantine      | Non-combat units ordered to evacuate
 20739 | -2/Quarantine      | Lost 4 parts (1p1n2u)
 20775 | -2/Quarantine      | Used Subatomic Replicator to replicate Sigix Broadsword
 20776 | -2/Quarantine      | Found Sigix Broadsword
 20868 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 20901 | -2/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 20936 | -2/Quarantine      | Retrieved Zion intel report: Active Terminals
 21007 | -2/Quarantine      | Discovered new exit (range 5)
 21012 | -2/Quarantine      | Identified exit to Access
 21059 | -2/Quarantine      | System corruption reached 30%
 21067 | -2/Quarantine      | Entered Access
 21067 | -1/Access          | Evolved 2 slots: Propulsion x2
 21095 | -1/Access          | Lost 10 parts (3p3n3u1w)
 21124 | -1/Access          | Found Unknown Device
 21124 | -1/Access          | Identified Antimissile System
 21239 | -1/Access          | Lost 5 parts (1p1n1u2w)
 21307 | -1/Access          | Released all parts (12)
 21345 | -1/Access          | Zion Heavy squad teleported in
 21346 | -1/Access          | Core integrity fell below 50%
 21359 | -1/Access          | Emitted hypermatrix ping
 21364 | -1/Access          | Assembled emerged from beneath the floor
 21372 | -1/Access          | Zion Demo squad teleported in
 21379 | -1/Access          | Core integrity fell below 20%
 21395 | -1/Access          | Assembled emerged from beneath the floor
 21447 | -1/Access          | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
21372_ Slug penetrates Wall. <x2>
21373_ Triggered Segregator Trap.
21373_ Arcs of energy rise from the floor.
21375_ Penetrated by Slug.
21375_ Slug penetrates Wall.
21376_ Detected hypermatrix ping.
21378_ Penetrated by Slug. <x4>
21381_ Detected hypermatrix ping.
21382_ Slug penetrates Wall. <x4>
21393_ Sigix Broadsword destroyed.
21395_ Assembled emerge from beneath the floor.
21399_ System corrupted: Matter fused (-8).
21411_ Acquired Unknown Protection.
21411_ Identified Lyr. Heavy Armor Plating.
21415_ Acquired Centrium Leg.
21426_ Slug penetrates Wall.
21442_ Triggered Segregator Trap.
21442_ Arcs of energy rise from the floor.
21443_ Triggered Segregator Trap.
21443_ Arcs of energy rise from the floor.

 Map 
-----
+----------------------------------------------------+
|     # ####???????????????????????????????????????? |
|     # #??????????????????????????????????????????? |
| [   # #??????????????????????????????????????????? |
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| #     #####??????????????????????????????????????? |
| #               + ???????????????????????????????? |
| #   ###########??????????????????????????????????? |
| #   #       *#???????????????????????????????????? |
| #   #=       #???????????????????????????????????? |
| #   #        #???????????????????????????????????? |
| #   #        #???????????????????????????????????? |
| #   #####/####?+#########????????????????????????? |
| #   ####   #????        #????????????????????????? |
| #          #????        #????????????????????????? |
| ########   #??# "       #????????????????????????? |
| ???????## ##??#"""      #????????????????????????? |
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| ????????# #########+#############+???????????????? |
| ????????#  p             @               ????????? |
| ????????#  p                             ????????? |
| ????????#  p                             ????????? |
| ????????#                               ?????????? |
| ????????#     A               Rw        ?????????? |
| ????????##### #####+#############      ??????????? |
| ????????????# #???????????????????     ??????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Energy Generation          68
Energy Capacity            770
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             1150
Resistance: KI             20
Resistance: EX             90
Core Shielding             40
Propulsion Shielding       66
Melee Speed Boost          30
Phase Shifting             20
Evasion (%)                72
Melee Accuracy             23
Core Analysis              15
Recoil Reduction           6
Offensive Hacking          20

 Item Schematics 
-----------------
       Exp. Actuator Array | -2/Quarantine | Z-intel
      Exp. Power Amplifier | -2/Quarantine | Z-intel
         Spectral Analyzer | -2/Quarantine | Z-intel
              Plasma Sword | -2/Quarantine | Z-intel
 Exp. Melee Analysis Suite | -2/Quarantine | Z-intel
      Cld. Antigrav System | -2/Quarantine | Z-intel
 Exp. Gyrokinetic Inverter | -2/Quarantine | Z-intel
         Cld. Phase Cannon | -2/Quarantine | Z-intel
     Com. Particle Reactor | -2/Quarantine | Z-intel
          Exp. Energy Well | -2/Quarantine | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cmb. Antigrav System | x2 | -7/Factory 
 Cmb. Antigrav System | x2 | -7/Factory 
         Plasma Sword | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Core Expander
Core Reset Matrix
Subatomic Replicator
Sigix Broadsword
Matter Drive

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GammaIonAccelerator
  Manual?         0
Play Time         03:04:15
  Cumulative      200.7 hours
  Start           2021.07.03 @ 10:08:15
  End             2021.07.03 @ 15:31:42
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          248
  Rogue           161
  Adventurer      87
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             68
Gallery%          76
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: db32c5f9-5c01-4547-8c3c-4b3e7ecc795d