Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.03 @ 15:31:42 Player: Plexion Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (200) 1000 Value Destroyed (8024) 8024 Prototype IDs (75) 1500 Alien Tech Used (5) 1000 Bonus (5142) 5142 TOTAL SCORE: 26766 Bonus ------- High Alert Combat Kills 164 Follower Combat Kills 650 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Friendly Fire -872 Cogmind --------- Core Integrity 0/1600 Matter 241/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Walking (120) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Centrium Leg > --- UTILITY (9) ------ Layered Heavy Armor Plating > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Centrium Leg Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Melee Analysis Suite Experimental Melee Analysis Suite Improved Actuator Array Experimental Core Shielding Focal Shield System Purifier > --- WEAPON ----------- Sigix Broadsword Sigix Broadsword Kinetic Spear Enhanced Force Lance > --- INVENTORY -------- Light Quantum Reactor Armored Medium Treads Armored Medium Treads Myomer Leg Myomer Leg Myomer Leg Myomer Leg Cooled Aerolev Unit Improved Antigrav System Cooled Antigrav System Combat Antigrav System Energy Well Matter Drive Tachyon Dispersion Ray Improved Potential Cannon Plasma Sword Plasma Sword CR-A16's Pointy Stick [Rating: 201] Favorites ----------- Power Cold Fusion Reactor Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Combat Antigrav System Treads Light Treads Leg Myomer Leg Hover Unit Combat Antigrav System Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Mapper Protection Hardened Light Armor Plating Artifact Matter Drive Weapon Great Axe Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 . 2 Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Propulsion 5 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . 2 Utility 7 | . . . 2 . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . 1 . . Weapon 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . . . . Parts Attached 341 | 6 8 5 32 2 32 3 22 37 4 8 . 5 5 1 . 7 8 12 . . 7 18 10 10 49 4 30 16 Power 27 | 1 . 1 4 . 2 . . . . . . . 1 . . . . 1 . . 3 3 . 3 1 2 4 1 Engine 11 | 1 . 1 4 . 1 . . . . . . . . . . . . 1 . . 1 1 . 1 . . . . Core 5 | . . . . . . . . . . . . . 1 . . . . . . . 1 1 . 1 . 1 . . Reactor 11 | . . . . . 1 . . . . . . . . . . . . . . . 1 1 . 1 1 1 4 1 Propulsion 58 | 2 2 1 6 . 2 . 7 8 . 3 . . . . . . . . . . 1 . 2 . 2 1 16 5 Treads 24 | 2 2 1 6 . 2 . 7 2 . 1 . . . . . . . . . . . . . . . . 1 . Leg 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 4 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 18 | . . . . . . . . 6 . 2 . . . . . . . . . . 1 . 2 . 2 1 3 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 140 | 1 3 . 8 . 17 . 6 24 3 3 . 2 3 1 . 3 4 7 . . 3 9 7 6 19 1 6 4 Device 59 | . . . . . 6 . 1 9 2 . . 1 2 1 . 2 2 4 . . 3 4 3 4 11 . 3 1 Storage 13 | 1 3 . . . 3 . . 1 . 2 . . . . . 1 . . . . . . . . 1 . 1 . Processor 6 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 . 1 . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Protection 60 | . . . 8 . 8 . 5 12 1 1 . 1 1 . . . 2 3 . . . 5 4 2 3 1 1 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 116 | 2 3 3 14 2 11 3 9 5 1 2 . 3 1 . . 4 4 4 . . . 6 1 1 27 . 4 6 Energy Gun 18 | . 2 2 7 1 2 . . . . . . . . . . . . . . . . . . . 4 . . . Energy Cannon 15 | . . . . . . . . . . . . . 1 . . . . 2 . . . 2 . . 9 . 1 . Ballistic Gun 25 | 2 . . 4 . 6 1 2 1 . 1 . . . . . . . . . . . . 1 . 7 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 19 | . 1 1 3 1 1 2 2 . 1 . . 1 . . . 1 2 . . . . 2 . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 33 | . . . . . 2 . 2 3 . 1 . 2 . . . 3 2 1 . . . 2 . 1 6 . 2 6 Piercing Weapon 6 | . . . . . . . 3 1 . . . . . . . . . 1 . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . 2 . 6 . 1 1 . 1 . . . . . 2 . . . . 4 . 1 . 9 . 1 . Parts Lost 67 | . . 3 5 . 6 . 2 2 . . . . . . . . . . . . . 3 1 1 12 2 20 10 Power 10 | . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 5 1 Propulsion 13 | . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . 1 . 7 2 Utility 24 | . . . 3 . 2 . 1 1 . . . . . . . . . . . . . . 1 1 7 . 6 2 Weapon 20 | . . 2 2 . 2 . . . . . . . . . . . . . . . . 2 . . 4 1 2 5 Highest Loss Streak 10 | . . 3 2 . 5 . 1 1 . . . . . . . . . . . . . 3 1 1 4 2 10 5 Average Slot Usage (%) 93 | . 95 100 99 100 90 88 93 93 92 90 92 98 99 100 100 94 93 93 94 94 93 97 94 89 92 95 88 37 Engine 4 | . 14 14 10 11 9 . . . . . . . . . . . . 4 5 5 4 4 5 . . . . . Core 2 | . . . . . . . . . . . . . 6 6 6 6 6 5 5 5 4 4 5 3 4 4 4 . Reactor 3 | . . . . . 1 11 9 7 7 7 7 7 6 6 6 6 6 . . . . . . 4 4 4 6 . Treads 12 | . 28 28 22 22 22 22 26 14 . 5 7 7 6 6 6 6 6 5 5 5 3 . . . . . . . Hover 12 | . . . . . . . . 13 30 27 28 28 25 25 25 25 25 22 22 22 23 27 24 22 21 25 11 . Device 6 | . . . . . . . . 5 6 7 7 5 11 12 12 12 11 10 16 16 16 12 13 12 11 8 7 1 Storage 14 | . 23 28 22 22 15 22 18 11 7 7 14 14 12 12 12 12 12 11 11 11 11 11 10 9 9 8 8 6 Processor 4 | . . . . . . . . 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 6 16 15 6 Protection 9 | . . . 21 22 19 11 20 8 7 7 7 8 6 6 6 6 6 11 5 5 5 9 10 9 4 4 3 . Energy Gun 5 | . 22 21 12 22 13 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 5 6 6 1 . 4 5 5 5 3 5 4 1 . . . Ballistic Gun 2 | . 4 . 9 . 7 15 3 . . . . . . . . . . . . . . . 2 4 3 . . . Slashing Weapon 6 | . . . . . . . 7 11 7 10 7 12 12 12 12 11 11 5 5 5 5 5 5 8 12 15 8 4 Piercing Weapon 3 | . . . . . . . 6 10 7 7 7 7 . . . . . 4 5 5 5 5 5 4 6 8 8 3 Naked Turns 89 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 Heaviest Build 155 | 11 75 75 89 89 125 106 111 98 39 90 90 98 109 108 107 107 103 117 111 111 111 132 117 143 155 136 138 105 Greatest Support 160 | 40 40 40 43 43 55 43 67 120 90 120 90 120 120 120 120 120 120 120 120 120 120 140 120 145 145 152 160 130 Greatest Overweight (x) 3 | . 1 1 2 2 2 2 2 3 . . . 1 . . . . . . . . . . . . 1 . 1 3 Average Overweight (x) . | . . 1 1 2 1 2 1 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 40 | 6 20 20 20 20 40 20 20 40 24 24 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 20 | 5 13 20 20 20 22 20 20 21 24 21 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 13 Most Carried 24 | 2 20 20 20 20 24 20 20 24 24 24 18 18 18 19 19 20 20 20 20 20 20 20 20 20 20 17 20 12 Average Carried 18 | 1 10 19 19 19 20 20 19 20 24 20 18 17 16 18 19 19 20 19 19 20 19 18 19 17 19 15 18 5 Final Capacity 24 | 6 20 20 20 20 20 20 20 24 24 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 Final Carried 24 | 2 20 20 20 20 20 20 19 24 24 18 18 18 18 19 19 20 20 20 20 20 20 19 20 19 18 14 14 1 Class Distribution -------------------- 69% | Hauler-Mutant 11% | Generator-Mutant 8% | Hauler-Gladiator 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Gladiator | -5/Upper Caves Hauler-Gladiator | -5/Upper Caves Commander-Mutant | -5/Warlord Hauler-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Generator-Mutant | -3/Research Generator-Mutant | -3/Testing Scavenger-Mutant | -2/Research Generator-Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Matter Collected 5243 | 228 136 105 469 40 798 152 465 372 19 65 . 130 50 10 . 20 160 161 10 . . 324 . 64 998 . 412 55 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8756 | . 249 343 774 42 483 265 1080 784 28 . . 37 61 20 . . 329 125 65 68 . 564 . 124 1613 152 1286 264 Parts 501 | . 20 18 46 1 71 15 48 54 2 . . 2 3 5 . . 10 9 . . . 31 . 13 86 7 48 12 Haulers Intercepted 5 | . 1 . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 79 | . . . . . . . . . 3 . . 21 . . . . 10 . . . 7 38 . . . . . . Prevented 11 | . . . . . . . . . . . . 1 . . . . 1 . . . 6 3 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 153 | . 7 10 17 1 5 10 17 12 2 . . 2 1 1 . . 6 2 . . . 13 . 2 21 2 19 3 Melee 64 | . . . . . 1 . 12 11 . . . . 1 1 . . . 2 . . . 3 . 2 12 2 14 3 Guns 24 | . 5 3 9 . 2 . 1 1 . . . . . . . . . . . . . . . . 3 . . . Cannons 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . AOE 60 | . 2 6 8 1 2 10 4 . 2 . . 2 . . . . 6 . . . . 8 . . 4 . 5 . Classes Destroyed 20 | . 3 3 2 1 3 1 . 2 . . . . 1 1 . . 1 . . . . 1 . . 1 . . . Worker 13 | . . 2 2 . . . 2 3 . . . . . . . . . . . . . . . . 2 . 1 1 Builder 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . 1 . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . Recycler 8 | . . 1 . . . 2 3 1 . . . . . . . . . . . . . . . . 1 . . . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Watcher 6 | . . . . . . . . 2 . . . . . . . . . . . . . 1 . . 3 . . . Swarmer 37 | . 3 6 3 . . 3 3 3 2 . . 2 . . . . . . . . . 8 . . . . 4 . Grunt 58 | . 4 4 10 . . 5 6 2 . . . . . . . . 6 . . . . . . . 6 2 11 2 Brawler 5 | . . . . 1 . 1 2 . . . . . . . . . . . . . . . . . . . 1 . Duelist 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Sentry 19 | . . . 4 . . . 5 3 . . . . . . . . . 1 . . . 3 . . 3 . . . Hunter 5 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . 2 . 1 . Programmer 21 | . . . . . . . . 4 . . . . 1 . . . . 1 . . . 2 . 2 9 . 2 . Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Master Thief 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Assembled 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 9 | . 3 3 6 1 3 5 5 4 2 . . 2 1 1 . . 4 2 . . . 4 . 2 5 2 9 4 Combat Bots Only 8 | . 3 3 4 1 2 4 5 3 2 . . 2 1 1 . . 4 2 . . . 4 . 2 5 2 8 2 Max Kills in Single Turn 4 | . 2 3 2 1 2 2 2 1 2 . . 2 1 1 . . 3 1 . . . 4 . 1 2 1 3 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 3 2 1 2 2 1 . 2 . . 2 . . . . 2 . . . . 4 . . 1 . 3 . Melee 1 | . . . . . 1 . 1 1 . . . . 1 1 . . . 1 . . . 1 . 1 1 1 1 1 Uniques/NPCs Destroyed 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 8R-AWN (-9/Exiles) EX-HEX (-9/Exiles) EX-DEC (-9/Exiles) EX-BIN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Damage Taken 16070 | . 317 360 909 24 1049 291 785 492 78 34 . 253 45 7 . . 149 267 . . . 928 508 139 2154 173 3606 3502 Core 2967 | . 48 25 120 . 211 20 93 101 20 . . 31 . . . . 36 . . . . 95 18 25 159 . 362 1603 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 70 . . . 12 83 . . . . 78 . . . . 95 . . . . 90 98 . 85 . 75 . Volleys Fired 371 | . 22 18 52 1 98 16 17 2 1 1 . 1 4 . . . 6 3 . 6 1 10 . 3 102 . 7 . Largest 2 | . 2 2 2 1 2 1 2 1 1 1 . 1 1 . . . 1 1 . 1 1 1 . 1 2 . 1 . Hottest 200 | . 90 90 90 30 90 30 46 30 39 30 . 39 90 . . . 39 90 . 98 98 98 . 98 200 . 200 . Shots Fired 447 | . 42 31 78 1 101 16 22 2 1 1 . 1 4 . . . 6 3 . 6 1 10 . 3 111 . 7 . Gun 336 | . 40 26 67 . 100 . 12 2 . 1 . . . . . . . . . . . . . . 88 . . . Cannon 45 | . . . . . . . . . . . . . 4 . . . . 3 . 6 1 4 . 3 23 . 1 . Launcher 66 | . 2 5 11 1 1 16 10 . 1 . . 1 . . . . 6 . . . . 6 . . . . 6 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 185 | . 4 . 21 . 78 . 12 2 . 1 . . . . . . . . . . . . . . 67 . . . Thermal 66 | . . . . . . . . . . . . . 4 . . . . 3 . 6 1 4 . 3 44 . 1 . Explosive 66 | . 2 5 11 1 1 16 10 . 1 . . 1 . . . . 6 . . . . 6 . . . . 6 . Electromagnetic 130 | . 36 26 46 . 22 . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | . 8 10 20 . 14 6 7 4 5 . . 1 . . . . 5 . . . . 2 . . 13 . 2 . Robot Miss Streak 7 | . 3 2 2 2 5 1 2 . . 1 . . . . . . . . . . . 3 . . 7 . 2 . Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 574 | . 34 24 60 . 81 6 53 39 1 2 . 1 6 1 . . 4 9 1 1 . 32 1 13 114 11 62 18 Core Hits 360 | . 16 24 46 1 33 22 34 20 2 . . 2 2 1 . . 15 5 1 . . 22 . 4 60 5 37 8 Critical Hits 54 | . . . . . 21 . 2 2 . . . . . . . . . . . . . 1 . . 18 2 8 . Critical Kills 15 | . . . . . 5 . 1 2 . . . . . . . . . . . . . . . . 3 1 3 . Critical Parts Destroyed 33 | . . . . . 12 . 1 . . . . . . . . . . . . . . 1 . . 14 1 4 . Melee Attacks 588 | . . . . . 28 . 57 99 2 7 . . 20 6 . 1 2 26 4 17 2 35 3 29 127 11 89 23 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 437 | . . . . . 28 . 42 76 2 6 . . 20 6 . 1 2 7 4 11 2 26 2 28 106 8 50 10 Piercing 151 | . . . . . . . 15 23 . 1 . . . . . . . 19 . 6 . 9 1 1 21 3 39 13 Sneak Attacks 25 | . . . . . . . 7 6 . . . . 3 . . . . . . . . 1 . . 5 . 2 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Follow-up Attacks 90 | . . . . . . . 5 9 . 1 . . 1 . . . . 3 . . . 11 . . 23 7 26 4 Damage Inflicted 28631 | . 541 905 1862 88 1605 1134 2400 1895 110 75 . 253 473 43 . . 776 374 102 128 . 2062 51 540 6773 517 4961 963 Guns 3489 | . 361 358 826 . 697 . 116 51 . . . . . . . . . . . . . . . . 1080 . . . Cannons 1507 | . . . . . . . . . . . . . . . . . . . . . . 84 . . 1244 . 179 . Explosions 7616 | . 180 547 1036 88 109 1134 437 . 110 . . 253 . . . . 776 . . . . 584 . . 1327 . 1035 . Melee 15999 | . . . . . 799 . 1834 1844 . 75 . . 473 43 . . . 374 102 128 . 1394 51 540 3122 517 3747 956 Ramming 20 | . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . 7 Kinetic 1879 | . 19 . 269 . 677 . 116 51 . . . . . . . . . . . . . . . . 747 . . . Thermal 3931 | . 37 76 69 . 4 . . . . . . . . . . . . . . . . 84 . . 2904 . 757 . Explosive 5525 | . 143 471 967 88 105 1134 437 . 110 . . 253 . . . . 776 . . . . 584 . . . . 457 . Electromagnetic 1277 | . 342 358 557 . 20 . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 12068 | . . . . . 799 . 1397 1555 . 75 . . 473 43 . . . 256 102 128 . 1026 51 540 2477 386 2468 292 Piercing 3931 | . . . . . . . 437 289 . . . . . . . . . 118 . . . 368 . . 645 131 1279 664 Highest Corruption 31 | . 4 4 . . . . . 2 2 2 2 2 1 1 1 1 . 2 2 2 2 3 . 1 7 . 31 7 Average Corruption 3 | . 3 4 . . . . . 1 2 2 2 2 1 1 1 1 . 1 2 2 2 2 . 1 4 . 14 2 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Effects 141 | . 1 24 . . . . . 10 1 5 1 5 . . 1 . . . 2 8 1 8 . . 46 . 27 1 Message Errors 27 | . 1 6 . . . . . 2 . 2 . 2 . . . . . . 1 3 . 2 . . 7 . 1 . Matter Fused 18 | . . 4 . . . . . . . . . . . . . . . . . . . 1 . . 8 . 4 1 Heat Flow Errors 27 | . . 6 . . . . . 2 . 2 . 2 . . . . . . . 3 1 . . . 6 . 5 . Energy Discharges 26 | . . 4 . . . . . 4 1 1 1 1 . . 1 . . . . . . 3 . . 9 . 1 . Parts Rejected 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Data Loss (minor) 10 | . . 1 . . . . . 2 . . . . . . . . . . 1 1 . 1 . . 4 . . . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Targeting Errors 17 | . . 2 . . . . . . . . . . . . . . . . . 1 . 1 . . 7 . 6 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2133 | . . 64 64 7 44 53 89 270 . 21 . 20 199 . . . . 1 . 108 . 40 . 16 545 2 522 68 Projectiles 257 | . . . . . . . . . . . . . . . . . . . . . . . . . 128 . 129 . Explosions 583 | . . 64 64 7 34 53 7 . . . . 20 . . . . . . . . . 16 . . 149 . 169 . Melee 1293 | . . . . . 10 . 82 270 . 21 . . 199 . . . . 1 . 108 . 24 . 16 268 2 224 68 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 383 | . 68 77 84 24 73 1 . . 40 . . . . . . . 2 . . . . 11 . . . . . 3 Shots 13 | . 2 2 3 1 1 1 . . 1 . . . . . . . 1 . . . . 1 . . . . . . Rammed 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 320 | . 228 264 209 6 320 5 . 262 . 278 . 125 34 . . . 8 92 . 219 253 124 14 22 273 . 253 . Average Temperature 63 | . 75 92 56 4 66 5 . 126 . 131 . 58 20 . . . 4 14 . 78 97 16 6 12 67 . 105 . Received Heat Transfer 2238 | . 87 132 333 . . 72 270 111 . . . 54 . . . . 66 27 . . . 90 126 . 348 36 234 252 Effects 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Heat Transferred 3184 | . 50 100 100 . 12 . . . . . . . . . . . . . . . . 74 . . 2318 . 530 . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Stolen 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Peak Influence 572 | . 163 155 303 125 . 315 345 402 . . . . 161 . . . . 131 . . . . 36 84 484 274 572 461 Initial 307 | . . 12 1 65 . . 122 63 . . . . 63 . . . . 113 . . . . . 7 47 239 153 307 Average 139 | . 77 50 165 70 . 148 150 71 . . . . 76 . . . . 78 . . . . 4 31 206 246 419 342 Maximum Alert Level 2 | . . . 1 . . 1 1 2 . . . . . . . . . . . . . . . . 2 1 2 2 Low Security (%) 72 | 100 100 100 72 100 . 85 57 87 . . . . 100 . . . . 100 . . . . 100 100 45 . 5 . Level 1 21 | . . . 27 . . 14 42 12 . . . . . . . . . . . . . . . . 47 100 26 82 Level 2 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 68 17 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . . . 6 . . . 2 5 . . . . 3 . . . . 1 . . . . . 2 6 2 5 1 Investigation 7 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 2 1 1 . Extermination 13 | . . . . . . . . 3 . . . . 2 . . . . 1 . . . . . 1 4 . 1 1 Reinforcement 8 | . . . 5 . . . . 2 . . . . . . . . . . . . . . . . . . 1 . Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Garrison 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Distress Signals 14 | . . . 1 . . . 5 . . . . . . . . . . . . . . 1 2 . 2 . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 363 | . 15 10 39 3 25 10 28 29 7 5 . 7 1 2 . . 8 3 . . . 17 14 3 38 11 42 46 Peak Tracking Total 29 | . 4 3 5 2 9 4 5 4 7 5 . 4 1 1 . . 5 2 . . . 7 12 1 6 10 11 29 Tactical Retreats 45 | . 2 . 5 2 11 . 4 3 3 . . . . . . . . . . . . 4 1 . . . 4 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Traps Triggered 11 | . 3 . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 2 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . 1 . . . . . . . . 11 . . . . . . . Exploded 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Machines Disabled 38 | . 2 1 6 . 10 . 1 . . . . . . . . . . . 1 . . . . . 13 . 4 . Max in Single Turn 2 | . 1 1 2 . 1 . 1 . . . . . . . . . . . 1 . . . . . 2 . 1 . Garrison Access 5 | . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Machines Accessed 50 | . 3 . 2 . 2 . 6 15 . . 4 . 5 . . . . 2 . . 2 . . 1 4 1 2 1 Terminals 20 | . 3 . 2 . . . 3 8 . . . . 4 . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . 1 1 . . Repair Stations 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . 2 . 1 . Garrison Access 8 | . . . . . . . 1 3 . . . . . . . . . 1 . . . . . 1 . . 1 1 Total Hacks 126 | . 10 . 2 . 2 . 18 35 . . 25 . 12 . . . . 5 . . 2 . . 1 7 2 4 1 Successful 77 | . 5 . 2 . 2 . 12 17 . . 25 . 3 . . . . 3 . . 2 . . . 3 1 2 . Failed 49 | . 5 . . . . . 6 18 . . . . 9 . . . . 2 . . . . . 1 4 1 2 1 Catastrophic 13 | . . . . . . . . 5 . . . . 3 . . . . 1 . . . . . 1 . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 135 | . 10 . 2 . 2 . 7 15 . . . . 9 . . . . 14 1 . 1 . 8 3 22 6 31 4 Terminals 51 | . 10 . 2 . . . 12 17 . . . . 10 . . . . . . . . . . . . . . . Fabricators 19 | . . . . . . . . 9 . . . . 2 . . . . 4 . . . . . . 2 2 . . Repair Stations 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . . . . . 3 5 . . . . . . . . . . . . . . . . 3 . 2 . Garrison Access 10 | . . . . . . . 1 4 . . . . . . . . . 1 . . . . . 1 . . 2 1 Terminal Hacks 38 | . 2 . . . 2 . 3 3 . . 25 . 1 . . . . . . . 2 . . . . . . . Record 12 | . . . . . 1 . . . . . 11 . . . . . . . . . . . . . . . . . Part Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . 4 . . . . 1 . . . . 2 . . . . . . 1 1 . . Load Schematic 6 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . 1 1 . . Build 3 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . Scan Component 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 3 3 . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . 1 . Seal Access 5 | . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 16 | . 3 . 2 . . . 3 4 . . . . 1 . . . . 1 . . . . . . 1 . 1 . Terminals 12 | . 3 . 2 . . . 3 3 . . . . 1 . . . . . . . . . . . . . . . Track 9 | . 3 . 2 . . . 3 1 . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Prioritize 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Researchers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 2 . . . . . 4 12 . . . . 5 . . . . 2 . . . . . 1 4 1 1 1 Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 5 . . . . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . 1 1 . . 6 . . . . . . 10 . . . . . . . . 10 . Parts Built 5 | . . . . . . . . 4 . . . . . . . . . 1 . . . . . . . . . . Matter 750 | . . . . . . . . 512 . . . . . . . . . 238 . . . . . . . . . . Time 425 | . . . . . . . . 256 . . . . . . . . . 169 . . . . . . . . . . Total Part Build Rating 38 | . . . . . . . . 32 . . . . . . . . . 6 . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . 95 . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 18 | . . . 1 . . . . . . . . 1 . . . . . . . . 5 11 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Total Allies 50 | . . . 1 . . . . . . . . 2 . . . 6 . 4 . . 5 11 3 . . 1 . 17 Largest Group 11 | . . . 1 . . . . . . . . 2 2 . . 6 6 3 . . 5 11 3 . . 1 . 8 Highest-Rated Group 342 | . . . 15 . . . . . . . . 114 104 . . 210 210 197 . . 242 342 233 . . 28 . 244 Highest-Rated Ally 122 | . . . 15 . . . . . . . . 94 94 . . 38 38 85 . . 60 48 103 . . 28 . 122 Zionite Dispatches 8 | . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . 1 . 2 Heavy 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 12 | . . . . . . . . . . . . . . . . . . 7 . . . 1 2 . . 2 . . STAY 5 | . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . 1 . . ROAM 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . DROP 4 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 . . RETURN 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Ally Attacks 174 | . . . 3 . . . . . . 8 . 23 5 . . . 17 3 . . . 66 5 . . . 8 36 Total Damage 5846 | . . . 46 . . . . . . 412 . 842 232 . . . 706 134 . . . 1832 404 . . . 385 853 Kills 24 | . . . 1 . . . . . . 2 . 9 2 . . . 3 . . . . 6 . . . . 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 1 . . . . . 1 . 1 . 1 2 . 2 . 1 2 . 2 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Zionite Intel Received 14 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 5 . 8 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Turns Passed 21446 | 78 1019 1000 1687 435 2608 327 1204 2581 175 430 73 507 530 265 187 932 370 670 394 689 639 865 171 325 2070 62 773 380 Spaces Moved 15628 | 47 528 519 708 212 1114 144 507 1871 221 438 80 389 533 288 213 932 383 582 359 721 660 730 167 306 1857 84 647 388 Core 221 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . 215 Treads 4518 | 41 528 519 708 212 1114 144 507 745 . . . . . . . . . . . . . . . . . . . . Legs 350 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 196 154 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10539 | . . . . . . . . 1126 221 438 80 389 533 288 213 932 383 582 359 721 660 730 167 306 1857 84 451 19 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 46 | 50 160 180 180 200 160 200 170 68 72 72 92 88 88 88 88 88 88 88 88 88 68 58 68 64 58 51 46 50 Average Speed 111 | 145 169 180 199 200 199 200 172 113 72 85 92 124 88 88 88 88 88 88 88 88 82 66 68 64 71 51 76 78 Slowest Speed 310 | 160 180 180 200 200 200 200 200 310 72 96 92 162 88 88 88 88 88 88 88 88 88 68 68 64 138 51 150 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 91 94 66 54 89 55 48 55 43 65 68 61 15 52 43 88 68 19 54 72 83 64 6 13 90 4 72 17 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 7 | . . 1 . . 1 . . . . . 1 . . . . 1 . . . . . 1 . . 2 . . . Known Exits Taken 21 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . 2 . 2 . 1 . . 1 2 . 2 . 2 . 2 1 . 1 3 . 5 . . . . . . Spaces Dug 220 | . . 11 . . . 26 2 32 2 3 . . 14 3 . . 12 17 2 16 2 . 1 13 55 . 6 3 Terrain Destroyed 714 | . 37 50 64 14 19 111 43 32 17 4 . 8 14 3 . . 45 17 2 16 2 57 1 13 95 . 47 3 Melee 135 | . . . . . . . 2 32 2 3 . . 10 3 . . 2 14 2 10 1 . 1 10 34 . 6 3 Projectile 47 | . . . . . 7 . . . . 1 . . 4 . . . . 3 . 6 1 2 . 3 20 . . . AOE 532 | . 37 50 64 14 12 111 41 . 15 . . 8 . . . . 43 . . . . 55 . . 41 . 41 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Total 18711 | 54 613 556 919 224 1375 166 752 2186 229 482 79 409 564 295 212 1044 403 714 433 757 756 1078 219 421 2420 96 819 436 Wait 1375 | . 31 8 82 4 37 4 139 180 2 8 . 2 4 . . 93 3 85 68 18 10 155 9 72 301 3 53 4 Move 15600 | 46 527 518 707 211 1113 143 506 1870 220 437 79 388 532 287 212 931 382 581 358 720 659 729 166 305 1856 83 646 388 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 164 | 2 19 5 18 3 35 . 6 9 . 16 . 1 2 1 . 3 1 5 1 1 4 3 2 4 8 1 14 . Fast Attach 83 | 6 2 1 3 . 11 . 2 9 . 5 . . . 1 . 4 . . . . 4 1 1 . 19 . 9 5 Attach 108 | . . 3 6 . 9 . 4 6 . 2 . 1 2 . . . . 3 . . 3 5 4 6 20 4 19 11 Detach 46 | . . . 1 . 4 . 1 5 . . . . . 1 . 1 . . . . 3 1 3 2 11 . 8 5 Swap 153 | . 6 1 23 2 12 3 16 22 4 2 . 4 3 . . 3 8 9 . . . 12 5 4 10 . 4 . Drop 153 | . 6 2 26 3 28 . 8 11 . 5 . . . 1 . 8 1 5 2 1 8 2 1 2 15 1 13 4 Fire 371 | . 22 18 52 1 98 16 17 2 1 1 . 1 4 . . . 6 3 . 6 1 10 . 3 102 . 7 . Melee 417 | . . . . . 28 . 51 72 2 6 . . 17 4 . 1 2 23 4 11 2 24 2 23 78 4 46 17 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . Rewire 211 | . . . 1 . . . . . . . . 12 . . . . . . . . 62 136 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Upp) -3/Research (discovered 2 exits: Arm / *Tes) -3/Testing -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 16) 548 | -10/Materials | Discovered new exit (range 11) 605 | -10/Materials | Discovered new exit (range 8) 917 | -10/Materials | Discovered new exit (range 10) 920 | -10/Materials | Build established: Hauler-Mutant 1098 | -10/Materials | Entered Mines 1193 | -10/Mines | Lost 3 parts (1p2w) 1198 | -10/Mines | Discovered new exit (range 13) 1443 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1484 | -10/Mines | Discovered new exit (range 10) 1824 | -10/Mines | Learned location of Storage (-9) 2098 | -10/Mines | Entered Materials 2098 | -9/Materials | Evolved 2 slots: Utility x2 2580 | -9/Materials | Discovered new exit (range 16) 3225 | -9/Materials | Discovered new exit (range 8) 3470 | -9/Materials | Discovered new exit (range 14) 3713 | -9/Materials | Discovered new exit (range 7) 3785 | -9/Materials | Entered Mines 3827 | -9/Mines | Learned 2 Materials zone layouts 3893 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3899 | -9/Mines | Found Prototype Device 4016 | -9/Mines | Discovered new exit (range 6) 4018 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4210 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4212 | -9/Mines | Discovered new exit (range 5) 4220 | -9/Mines | Entered Exiles 4270 | -9/Exiles | Met 8R-AWN 4300 | -9/Exiles | Met EX-HEX 4414 | -9/Exiles | Met EX-DEC 4458 | -9/Exiles | Learned location of Zion (-6) 4560 | -9/Exiles | Discovered new exit (range 12) 4667 | -9/Exiles | Met EX-BIN 4689 | -9/Exiles | Aligned with FarCom system 4691 | -9/Exiles | Given EX-Vault access code 4741 | -9/Exiles | Opened EX-Vault 4755 | -9/Exiles | Found Longsword +1 4763 | -9/Exiles | Found Lightpack 2.0 4808 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5551 | -9/Exiles | Found Deploy-a-Sentry 5720 | -9/Exiles | Attacked by the Exiles 5921 | -9/Exiles | Core integrity fell below 50% 5965 | -9/Exiles | Core integrity fell below 20% 5968 | -9/Exiles | Destroyed 8R-AWN 5974 | -9/Exiles | Found Prototype Ballistic Gun 5974 | -9/Exiles | Identified 8R-AWN's Boregun 5980 | -9/Exiles | Found 8R-AWN's Boregun 5984 | -9/Exiles | Lost 5 parts (1p1n2u1w) 5984 | -9/Exiles | Found Prototype Protection 5984 | -9/Exiles | Identified 8R-AWN's Armor/EX 5992 | -9/Exiles | Found Prototype Device 5992 | -9/Exiles | Identified AS-neutralizer No. 17b 6275 | -9/Exiles | Destroyed EX-HEX 6311 | -9/Exiles | Destroyed EX-DEC 6345 | -9/Exiles | Destroyed EX-BIN 6455 | -9/Exiles | Found Deploy-a-Sentry 6496 | -9/Exiles | Found Prototype Device 6496 | -9/Exiles | Identified System Purifier 6828 | -9/Exiles | Stole three prototypes: Lightpack 2.0, Longsword +1, Deploy-a-Sentry 6828 | -9/Exiles | Entered Mines 7123 | -8/Mines | Discovered new exit (range 15) 7155 | -8/Mines | Entered Materials 7155 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7156 | -8/Materials | Identified exit to Factory 7535 | -8/Materials | Discovered exit to Factory (range 5) 7685 | -8/Materials | Identified Exp. Sensor Array 8035 | -8/Materials | Discovered exit to Factory (range 15) 8283 | -8/Materials | Repaired Broken Cmb. Antigrav System 8359 | -8/Materials | Entered Factory 8359 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9723 | -7/Factory | Fabricated Cmb. Antigrav System? 10056 | -7/Factory | Fabricated Cmb. Antigrav System? 10241 | -7/Factory | Discovered new exit (range 7) 10245 | -7/Factory | Identified exit to Factory 10521 | -7/Factory | Identified exit to Lower Caves 10940 | -7/Factory | Entered Lower Caves 10967 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11019 | -7/Lower Caves | Encountered a Warlord checkpoint 11109 | -7/Lower Caves | Discovered new exit (range 9) 11114 | -7/Lower Caves | Identified exit to Lower Caves 11115 | -7/Lower Caves | Entered another Lower Caves area 11176 | -7/Lower Caves | Encountered a Warlord checkpoint 11217 | -7/Lower Caves | Found Alien Artifact 11217 | -7/Lower Caves | Identified Core Expander 11217 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 11423 | -7/Lower Caves | Spotted OK-S52(f) 11425 | -7/Lower Caves | Encountered a Master Thief 11425 | -7/Lower Caves | Spotted K3-S62(f) 11425 | -7/Lower Caves | Spotted W0-DKR(f) 11425 | -7/Lower Caves | Spotted 03-GYB(f) 11426 | -7/Lower Caves | Encountered a Master Thief 11426 | -7/Lower Caves | Encountered a Master Thief 11426 | -7/Lower Caves | Spotted LH-S62(f) 11427 | -7/Lower Caves | Encountered a Master Thief 11427 | -7/Lower Caves | Encountered a Master Thief 11428 | -7/Lower Caves | DAS Turret deployed 11432 | -7/Lower Caves | Lightpack 2.0 stolen by Master Thief 11434 | -7/Lower Caves | 8R-AWN's Boregun stolen by Master Thief 11435 | -7/Lower Caves | Allies destroyed OK-S52(f) 11436 | -7/Lower Caves | Cmb. Antigrav System stolen by Master Thief 11437 | -7/Lower Caves | Cmb. Antigrav System stolen by Master Thief 11441 | -7/Lower Caves | Allies destroyed 03-GYB(f) 11449 | -7/Lower Caves | Discovered new exit (range 10) 11531 | -7/Lower Caves | Identified exit to Data Miner 11545 | -7/Lower Caves | Entered Data Miner 11545 | -7/Data Miner | Discovered new exit (range 6) 11563 | -7/Data Miner | Met Data Miner 11580 | -7/Data Miner | Learned location of Section 7 (-2) 11580 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11597 | -7/Data Miner | Received God Mode back door access code from Data Miner 11617 | -7/Data Miner | Identified exit to Proximity Caves 11618 | -7/Data Miner | Entered Proximity Caves 11683 | -6/Proximity Caves | Escorted by Enhanced Grunt 11808 | -6/Proximity Caves | Learned Factory emergency access door positions 12090 | -6/Proximity Caves | Discovered exit to Factory (range 14) 12125 | -6/Proximity Caves | Entered Factory 12125 | -6/Factory | Accompanied by 2 allies 12125 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12218 | -6/Factory | Incoming investigation squad redirected 12449 | -6/Factory | Identified exit to Lower Caves 12655 | -6/Factory | Entered Lower Caves 12655 | -6/Lower Caves | Spotted A6-ZFO(f) 12656 | -6/Lower Caves | Encountered a Master Thief 12656 | -6/Lower Caves | Destroyed A6-ZFO(f) 12695 | -6/Lower Caves | Learned location of 1 exit from Factory 12872 | -6/Lower Caves | Discovered new exit (range 13) 12892 | -6/Lower Caves | Identified exit to Lower Caves 12920 | -6/Lower Caves | Entered another Lower Caves area 12950 | -6/Lower Caves | Spotted B-75 Beast 13037 | -6/Lower Caves | Learned Factory machine intel 13046 | -6/Lower Caves | Encountered a Warlord checkpoint 13054 | -6/Lower Caves | Discovered new exit (range 15) 13106 | -6/Lower Caves | Identified exit to Zion 13107 | -6/Lower Caves | Entered Zion 13159 | -6/Zion | Discovered new exit (range 15) 13165 | -6/Zion | Given A8's code to call for help 13211 | -6/Zion | System corruption cleaned by Quarantine Array 13444 | -6/Zion | Given the Hacking Drone Bay 13448 | -6/Zion | Found Prototype Device 13479 | -6/Zion | Identified Hacking Drone Bay 13600 | -6/Zion | Found Prototype Launcher 13600 | -6/Zion | Identified Gui. Missile Launcher 13751 | -6/Zion | Imprinted 13753 | -6/Zion | Declared Zion's savior 13914 | -6/Zion | Gained Derelict followers 13943 | -6/Zion | Identified exit to Proximity Caves 14039 | -6/Zion | Entered Proximity Caves 14039 | -5/Proximity Caves | Accompanied by 6 allies 14202 | -5/Proximity Caves | Learned Factory non-interactive machine intel 14342 | -5/Proximity Caves | Learned 4 Factory zone layouts 14390 | -5/Proximity Caves | Discovered new exit (range 16) 14404 | -5/Proximity Caves | Identified exit to Factory 14409 | -5/Proximity Caves | Entered Factory 14409 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 14410 | -5/Factory | Identified exit to Upper Caves 14412 | -5/Factory | Loaded intel: 278 machine locations 14413 | -5/Factory | Loaded intel: 232 non-interactive machine locations 14421 | -5/Factory | Zion Melee Resupply teleported in 14429 | -5/Factory | Found CR-A16's Pointy Stick 14587 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 14588 | -5/Factory | Zion Heavy squad teleported in 14708 | -5/Factory | P-70 Sage assimilated allied J9-RAQ(Z) 14734 | -5/Factory | Zion Thermal Resupply teleported in 14855 | -5/Factory | Discovered new exit (range 15) 14869 | -5/Factory | Identified exit to Factory 15000 | -5/Factory | Fabricated Plasma Sword (x1) 15079 | -5/Factory | Entered Upper Caves 15174 | -5/Upper Caves | Encountered a Warlord checkpoint 15196 | -5/Upper Caves | Learned Factory terminal intel 15221 | -5/Upper Caves | Discovered new exit (range 5) 15258 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 15265 | -5/Upper Caves | Found Prototype Special Weapon 15341 | -5/Upper Caves | Build established: Hauler-Gladiator 15472 | -5/Upper Caves | Identified exit to Upper Caves 15473 | -5/Upper Caves | Entered another Upper Caves area 15699 | -5/Upper Caves | Discovered exit to Factory (range 7) 15964 | -5/Upper Caves | Discovered new exit (range 12) 16161 | -5/Upper Caves | Identified exit to Warlord 16162 | -5/Upper Caves | Entered Warlord 16193 | -5/Warlord | System corruption cleaned by Quarantine Array 16613 | -5/Warlord | Rebuked by Warlord 16625 | -5/Warlord | Opened Warlord's prototype stash 16630 | -5/Warlord | Found Prototype Reactor 16630 | -5/Warlord | Identified Vortex Chain Reactor 16638 | -5/Warlord | Warlord's base attacked by MAIN.C 16641 | -5/Warlord | Found Prototype Device 16641 | -5/Warlord | Identified Exp. Phase Shifter 16649 | -5/Warlord | Found Prototype Hackware 16770 | -5/Warlord | Opened side exit 16795 | -5/Warlord | Discovered new exit (range 10) 16800 | -5/Warlord | Identified exit to Proximity Caves 16801 | -5/Warlord | Entered Proximity Caves 16803 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16968 | -4/Proximity Caves | Learned Research security intel 16969 | -4/Proximity Caves | Spotted B-86 Titan 17104 | -4/Proximity Caves | Lost 3 parts (1p2w) 17155 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 17218 | -4/Proximity Caves | Derelicts attacked a huge 0b10 base 17325 | -4/Proximity Caves | Build established: Hauler-Mutant 17341 | -4/Proximity Caves | Discovered exit to Factory (range 8) 17540 | -4/Proximity Caves | Spotted B-86 Titan 17666 | -4/Proximity Caves | Entered Factory 17666 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 17667 | -4/Factory | Identified exit to Upper Caves 17668 | -4/Factory | Loaded intel: 20 terminal locations 17684 | -4/Factory | Zion Hover Resupply teleported in 17809 | -4/Factory | Zion Heavy squad teleported in 17819 | -4/Factory | Discovered new exit (range 13) 17836 | -4/Factory | Identified exit to Research 17837 | -4/Factory | Entered Research 17837 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 17838 | -3/Research | Identified exit to Armory 18128 | -3/Research | Build established: Generator-Mutant 18143 | -3/Research | Discovered new exit (range 12) 18150 | -3/Research | Identified exit to Testing 18162 | -3/Research | Entered Testing 18185 | -3/Testing | Incoming investigation squad redirected 18259 | -3/Testing | Found Prototype Energy Cannon 18259 | -3/Testing | Identified Imp. Potential Cannon 18263 | -3/Testing | Incoming investigation squad redirected 18297 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 18307 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 18463 | -3/Testing | Identified System Mapper 18735 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 19061 | -3/Testing | Discovered new exit (range 15) 19070 | -3/Testing | Identified exit to Research 19091 | -3/Testing | Spotted PL-A9E9W3CWV2 19135 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 19142 | -3/Testing | Found Enh. Force Lance 19145 | -3/Testing | Retrieved Zion intel report: Active Garrisons 19369 | -3/Testing | Terminal network hard line cut 19467 | -3/Testing | Lost 3 parts (2u1w) 19732 | -3/Testing | Destroyed PL-A9E9W3CWV2 19737 | -3/Testing | Found Prototype Slashing Weapon 19737 | -3/Testing | Identified Molecular Scythe 19747 | -3/Testing | Found Prototype Processor 19747 | -3/Testing | Identified Exp. Core Analyzer 19752 | -3/Testing | Found Prototype Processor 19752 | -3/Testing | Identified Exp. Melee Analysis Suite 19758 | -3/Testing | Lost 4 parts (1n2u1w) 19812 | -3/Testing | Found Prototype Energy Gun 19812 | -3/Testing | Identified Tachyon Dispersion Ray 19867 | -3/Testing | Found Prototype Energy Cannon 19867 | -3/Testing | Identified Disintegrator 20232 | -3/Testing | Entered Research 20232 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 20240 | -2/Research | Zion Infowar Resupply teleported in 20280 | -2/Research | Garrison activated, responded to threat 20293 | -2/Research | Discovered new exit (range 3) 20294 | -2/Research | Identified exit to Quarantine 20294 | -2/Research | Entered Quarantine 20302 | -2/Quarantine | Found Alien Artifact 20347 | -2/Quarantine | Incoming investigation squad redirected 20363 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 20385 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 20397 | -2/Quarantine | Destroyed 8 combat bots 20397 | -2/Quarantine | Lost 3 parts (2n1w) 20485 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 20504 | -2/Quarantine | Found Alien Artifact 20504 | -2/Quarantine | Identified Core Reset Matrix 20504 | -2/Quarantine | Identified Subatomic Replicator 20504 | -2/Quarantine | Used Core Reset Matrix 20508 | -2/Quarantine | Detected hypermatrix surge 20508 | -2/Quarantine | Sensed 5 artifacts in vicinity 20516 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 20535 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 20544 | -2/Quarantine | First assault squad dispatched 20614 | -2/Quarantine | Found Matter Drive 20658 | -2/Quarantine | DAS Turret deployed 20697 | -2/Quarantine | Cryocooling Duct disabled 20707 | -2/Quarantine | System corruption reached 10% 20712 | -2/Quarantine | Ambient heat levels rising (+20) 20712 | -2/Quarantine | Non-combat units ordered to evacuate 20739 | -2/Quarantine | Lost 4 parts (1p1n2u) 20775 | -2/Quarantine | Used Subatomic Replicator to replicate Sigix Broadsword 20776 | -2/Quarantine | Found Sigix Broadsword 20868 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 20901 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 20936 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 21007 | -2/Quarantine | Discovered new exit (range 5) 21012 | -2/Quarantine | Identified exit to Access 21059 | -2/Quarantine | System corruption reached 30% 21067 | -2/Quarantine | Entered Access 21067 | -1/Access | Evolved 2 slots: Propulsion x2 21095 | -1/Access | Lost 10 parts (3p3n3u1w) 21124 | -1/Access | Found Unknown Device 21124 | -1/Access | Identified Antimissile System 21239 | -1/Access | Lost 5 parts (1p1n1u2w) 21307 | -1/Access | Released all parts (12) 21345 | -1/Access | Zion Heavy squad teleported in 21346 | -1/Access | Core integrity fell below 50% 21359 | -1/Access | Emitted hypermatrix ping 21364 | -1/Access | Assembled emerged from beneath the floor 21372 | -1/Access | Zion Demo squad teleported in 21379 | -1/Access | Core integrity fell below 20% 21395 | -1/Access | Assembled emerged from beneath the floor 21447 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 21372_ Slug penetrates Wall. 21373_ Triggered Segregator Trap. 21373_ Arcs of energy rise from the floor. 21375_ Penetrated by Slug. 21375_ Slug penetrates Wall. 21376_ Detected hypermatrix ping. 21378_ Penetrated by Slug. 21381_ Detected hypermatrix ping. 21382_ Slug penetrates Wall. 21393_ Sigix Broadsword destroyed. 21395_ Assembled emerge from beneath the floor. 21399_ System corrupted: Matter fused (-8). 21411_ Acquired Unknown Protection. 21411_ Identified Lyr. Heavy Armor Plating. 21415_ Acquired Centrium Leg. 21426_ Slug penetrates Wall. 21442_ Triggered Segregator Trap. 21442_ Arcs of energy rise from the floor. 21443_ Triggered Segregator Trap. 21443_ Arcs of energy rise from the floor. Map ----- +----------------------------------------------------+ | # ####???????????????????????????????????????? | | # #??????????????????????????????????????????? | | [ # #??????????????????????????????????????????? | | ##+## #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ## #??????????????????????????????????????????? | | # #####??????????????????????????????????????? | | # + ???????????????????????????????? | | # ###########??????????????????????????????????? | | # # *#???????????????????????????????????? | | # #= #???????????????????????????????????? | | # # #???????????????????????????????????? | | # # #???????????????????????????????????? | | # #####/####?+#########????????????????????????? | | # #### #???? #????????????????????????? | | # #???? #????????????????????????? | | ######## #??# " #????????????????????????? | | ???????## ##??#""" #????????????????????????? | | ????????# #???# """ #????????????????????????? | | ????????# #???# " #????????????????????????? | | ????????# #???? ?????????????????????????? | | ????????# #?????? ???????????????????????????? | | ????????# #########+#############+???????????????? | | ????????# p @ ????????? | | ????????# p ????????? | | ????????# p ????????? | | ????????# ?????????? | | ????????# A Rw ?????????? | | ????????##### #####+############# ??????????? | | ????????????# #??????????????????? ??????????? | | ????????????# #?????????????????????###??????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 68 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 1150 Resistance: KI 20 Resistance: EX 90 Core Shielding 40 Propulsion Shielding 66 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 72 Melee Accuracy 23 Core Analysis 15 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- Exp. Actuator Array | -2/Quarantine | Z-intel Exp. Power Amplifier | -2/Quarantine | Z-intel Spectral Analyzer | -2/Quarantine | Z-intel Plasma Sword | -2/Quarantine | Z-intel Exp. Melee Analysis Suite | -2/Quarantine | Z-intel Cld. Antigrav System | -2/Quarantine | Z-intel Exp. Gyrokinetic Inverter | -2/Quarantine | Z-intel Cld. Phase Cannon | -2/Quarantine | Z-intel Com. Particle Reactor | -2/Quarantine | Z-intel Exp. Energy Well | -2/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ Cmb. Antigrav System | x2 | -7/Factory Cmb. Antigrav System | x2 | -7/Factory Plasma Sword | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Core Reset Matrix Subatomic Replicator Sigix Broadsword Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed GammaIonAccelerator Manual? 0 Play Time 03:04:15 Cumulative 200.7 hours Start 2021.07.03 @ 10:08:15 End 2021.07.03 @ 15:31:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 248 Rogue 161 Adventurer 87 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 68 Gallery% 76 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db32c5f9-5c01-4547-8c3c-4b3e7ecc795d