Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.12 @ 16:16:59 Player: ILikeMonsters1890 Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (126) 630 Value Destroyed (3698) 3698 Prototype IDs (56) 1120 Alien Tech Used (3) 600 Bonus (17298) 17298 TOTAL SCORE: 33646 Bonus ------- High Alert Combat Kills 98 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 300 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1009/1600 Matter 174/300 Energy 80/100 System Corruption 3% Temperature Cool (2) Movement Flying (35) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Cooled Impulse Thruster > --- UTILITY (13) ----- Advanced Visual Processing Unit Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Experimental Armor Integrity Analyzer Experimental Cloaking Device System Shield > --- WEAPON (2) ------- Force Lance > --- INVENTORY (5) ---- Transdimensional Reconstructor Smartbomb Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Experimental Armor Integrity Analyzer Advanced Transmission Jammer Advanced Reaction Control System Experimental Cloaking Device Improved Focal Shield Advanced Shield Generator Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- Heavy Dispersion Rifle Force Lance > --- INVENTORY -------- Transdimensional Reconstructor Smartbomb Launcher Sigix Containment Pod [Rating: 179] Favorites ----------- Power Vortex Chain Reactor Engine Cooled Deuterium Engine Power Core Light Fission Core Reactor Vortex Chain Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Advanced Visual Processing Unit Device Advanced Transmission Jammer Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Scythe Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Scythe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 . 2 2 . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . 1 1 . . . 1 . . . . . . . . . 1 . . . . 1 . . . . Utility 11 | . . . 1 . 1 1 . . . . . . . . 2 . . . . 1 . . . . 1 . 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 211 | 5 6 2 17 16 12 18 . . 3 10 . 3 . 1 10 . 2 3 7 13 3 2 18 1 13 7 8 12 19 Power 26 | . . . 4 1 3 4 . . . 5 . . . . 1 . 1 2 . 1 . . 4 . . . . . . Engine 14 | . . . 4 1 2 1 . . . 3 . . . . 1 . . 1 . . . . 1 . . . . . . Core 6 | . . . . . 1 3 . . . 1 . . . . . . 1 . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . 1 . . . . . . . 1 . 1 . . 3 . . . . . . Propulsion 57 | 3 2 . 7 5 3 7 . . . 1 . . . . 5 . . . 1 4 1 . 3 . 5 2 2 5 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 13 | 3 2 . 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 44 | . . . . 4 3 7 . . . 1 . . . . 5 . . . 1 4 1 . 3 . 5 2 2 5 1 Utility 67 | 1 2 . 1 4 3 5 . . 1 1 . . . . 4 . 1 1 4 8 1 2 5 1 4 1 3 4 10 Device 36 | 1 1 . . 1 1 3 . . . . . . . . 1 . 1 1 2 5 . 1 4 . 1 1 2 2 8 Storage 4 | . 1 . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Processor 14 | . . . 1 . 1 . . . 1 1 . . . . 2 . . . 1 . 1 1 1 . 1 . 1 2 . Hackware 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . 2 Protection 8 | . . . . 1 1 1 . . . . . . . . 1 . . . 1 2 . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 61 | 1 2 2 5 6 3 2 . . 2 3 . 3 . 1 . . . . 2 . 1 . 6 . 4 4 3 3 8 Energy Gun 6 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 30 | . 1 1 1 . 1 . . . 1 1 . 3 . 1 . . . . 2 . 1 . 4 . 4 3 1 . 5 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . . . 2 1 2 . . 1 1 . . . . . . . . . . . . . . . . . 2 . Slashing Weapon 6 | . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . 2 1 . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 1 1 1 3 . . . 2 . . . . 1 . . 2 . . . . 7 . . 1 1 3 1 Parts Lost 36 | . . . 1 2 . . . . . 2 . . . . 1 . . . 1 5 2 . . . 1 . 3 2 16 Power 3 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Propulsion 11 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 2 . 7 Utility 18 | . . . . 1 . . . . . 1 . . . . 1 . . . 1 3 1 . . . 1 . . 1 8 Weapon 4 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . Highest Loss Streak 15 | . . . 1 2 . . . . . 2 . . . . 1 . . . 1 3 5 . . . 1 . 3 2 15 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 88 | . 100 100 99 97 97 99 100 100 100 87 86 87 86 86 81 82 82 82 84 85 76 82 85 82 84 80 83 85 82 Engine 3 | . 14 14 11 11 8 . . . . 5 . . . . . 5 5 5 5 5 5 5 3 . . . . . . Core 1 | . . . . . . 7 7 7 7 1 . . . . . . 3 5 5 5 . . . . . . . . . Reactor 2 | . . . . . . . . . . . 6 6 6 6 4 . . . . . 5 5 4 5 4 4 4 4 3 Wheel 5 | . 28 28 33 12 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 26 | . . . . 20 33 38 38 38 38 40 40 40 40 40 29 29 29 29 29 29 31 31 33 36 37 33 30 29 27 Device 17 | . 14 14 11 5 17 22 23 23 23 13 13 13 13 13 14 11 15 17 16 16 10 10 17 21 17 19 24 21 22 Storage 5 | . 14 14 11 11 9 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 3 . . . . . . Processor 11 | . . . 10 11 9 7 7 7 7 12 13 13 13 13 16 17 12 11 11 10 10 19 18 15 15 14 13 16 16 Hackware 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . 3 4 4 4 4 11 Protection 1 | . . . . 3 . . . . . . . . . . 2 5 1 . 2 5 . . . . 3 4 4 3 . Energy Gun 1 | . 13 12 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 14 14 13 11 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 10 13 7 7 7 6 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 4 7 7 7 7 4 6 6 6 6 5 5 5 5 5 5 5 5 3 . . . 2 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 57 | 15 21 21 27 36 18 24 24 24 24 29 26 27 26 27 29 28 33 33 37 42 40 39 41 41 45 53 53 51 57 Greatest Support 66 | 26 20 20 36 36 20 26 25 25 25 30 30 30 30 30 35 35 35 35 37 42 42 40 53 41 56 56 66 57 58 Greatest Overweight (x) 1 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 Average Capacity 8 | 8 9 10 10 9 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 5 5 5 5 5 5 Most Carried 15 | 6 10 10 10 15 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 9 10 5 5 5 5 5 5 Average Carried 7 | 3 8 10 9 9 6 8 10 9 10 9 10 9 10 9 7 9 9 9 9 9 5 8 7 5 4 4 4 4 4 Final Capacity 10 | 8 10 10 10 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 Final Carried 10 | 6 10 10 10 8 8 10 10 10 10 10 10 10 10 10 8 10 10 10 10 6 8 9 5 5 5 5 3 5 5 Class Distribution -------------------- 23% | Infiltrator-Sprinter 19% | Mutant 16% | Sprinter 10% | Hacker-Scout 8% | Scout 6% | Derelict-Sprinter 4% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Ninja | -5/Factory Sprinter | -5/Upper Caves Infiltrator-Sprinter | -5/Upper Caves Infiltrator-Sprinter | -5/Zhirov Infiltrator-Sprinter | -4/Proximity Caves Derelict-Sprinter | -4/Factory Sprinter | -4/Upper Caves Derelict-Sprinter | -4/Upper Caves Infiltrator-Sprinter | -4/Warlord Infiltrator-Sprinter | -3/Proximity Caves Infiltrator-Sprinter | -3/Research Infiltrator-Sprinter | -3/Testing Infiltrator-Sprinter | -2/Research Infiltrator-Ninja | -2/Quarantine Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Matter Collected 3135 | 271 182 40 348 272 120 13 12 63 142 130 10 49 . 49 105 50 20 40 108 82 105 20 230 10 87 . 252 115 210 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5215 | 140 433 80 679 995 185 13 . . 38 196 33 67 . 16 112 60 63 295 346 126 303 . 83 . 113 . 381 249 209 Parts 230 | 10 26 4 40 32 10 4 . . 6 10 1 8 . 3 3 . 1 4 11 4 12 . . . 14 . 9 10 8 Haulers Intercepted 11 | . 2 . 3 4 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 6 | 1 . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . 5 . 1 7 . 2 . . 1 3 6 . 6 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 87 | . 11 2 11 12 2 . . . 3 4 . 6 . 4 . . . . 9 . 5 . 2 . 4 . 5 1 6 Melee 11 | . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . 5 1 . Guns 21 | . 8 . 9 4 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . AOE 50 | . 3 2 2 . . . . . 3 4 . 6 . 4 . . . . 9 . 5 . 2 . 4 . . . 6 Classes Destroyed 16 | 2 4 . 5 2 . . . . . . 1 . . . . . . . . . . . 1 . . . 1 . . Worker 6 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . 3 . . . . Builder 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 11 | . 2 . 3 4 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Recycler 9 | 1 . . 1 3 . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 1 Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Watcher 4 | . . . 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Swarmer 46 | . 5 . . . . . . . 3 4 . 6 . 4 . . . . 9 . 5 . . . 4 . . . 6 Grunt 30 | . 6 2 5 11 2 . . . . . . . . . . . . . . . . . 1 . . . 3 . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 6 | . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 8 | 2 4 2 4 8 2 1 . . 3 5 1 3 . 4 1 . . . 5 1 5 . 2 . 4 . 4 1 6 Combat Bots Only 6 | . 4 2 3 4 2 . . . 3 4 . 3 . 4 . . . . 5 . 5 . 2 . 4 . 4 1 6 Max Kills in Single Turn 4 | 1 2 1 2 1 1 1 . . 2 2 1 2 . 3 1 . . . 2 1 2 . 2 . 4 . 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 1 1 . . . . . 2 2 . 2 . 3 . . . . 2 . 2 . 2 . 4 . . . 4 Melee 1 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Damage Taken 5835 | . 252 40 420 625 208 15 . . 42 242 . 43 . 91 409 . 18 . 143 731 118 69 85 . 157 17 365 143 1602 Core 1541 | . 63 9 49 186 90 15 . . 25 39 . . . 46 152 . . . . 142 . 37 . . 24 . 49 24 591 Absorbed by Shields 166 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166 Regen/Repaired (Parts) 172 | . . . . . 29 . . . . . . . . . . . . . . 92 . . . . . . . 51 . Core Remaining (%) 82 | 100 . 71 . 41 83 . . . 94 . . . . 90 . . . . 84 . . . . 84 . 98 . 94 63 Volleys Fired 161 | 7 36 2 53 16 . . . . 2 4 . 5 . 4 . . . . 6 . 4 . 5 . 4 2 . . 11 Largest 2 | 2 2 1 2 2 . . . . 1 1 . 1 . 1 . . . . 1 . 1 . 1 . 1 1 . . 1 Hottest 88 | 70 70 30 88 46 . . . . 30 30 . 30 . 30 . . . . 30 . 30 . 30 . 46 46 . . 46 Shots Fired 265 | 14 70 2 101 31 . . . . 2 4 . 5 . 4 . . . . 6 . 4 . 5 . 4 2 . . 11 Gun 212 | 14 68 . 99 31 . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 53 | . 2 2 2 . . . . . 2 4 . 5 . 4 . . . . 6 . 4 . 5 . 4 2 . . 11 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 126 | 7 34 . 54 31 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 86 | 7 34 . 45 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 53 | . 2 2 2 . . . . . 2 4 . 5 . 4 . . . . 6 . 4 . 5 . 4 2 . . 11 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | 5 11 1 11 7 . . . . 1 3 . 2 . 6 . . . . 2 . 1 . 6 . 8 . . . 11 Robot Miss Streak 8 | 1 2 2 8 2 . . . . 1 1 . 1 . . . . . . 4 . 3 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 277 | 10 49 1 75 49 13 1 . . 1 5 4 3 . 4 8 1 1 6 6 7 6 . 5 . 2 . 12 4 4 Core Hits 224 | 5 23 2 66 16 6 1 . . 4 10 1 7 . 7 2 1 . 4 15 3 7 . 7 . 15 . 5 3 14 Critical Kills 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 9 | . . . 1 8 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 23 | 1 5 . 1 11 1 . . . . . 1 . . . . . . . . . . . . . . . 2 1 . Burn 6 | 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Smash 10 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . Sever 5 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 2 1 . Melee Attacks 171 | . . . . 30 22 2 . 1 3 8 5 1 . . 18 2 1 6 4 12 5 . 1 . . . 18 14 18 Impact 38 | . . . . 30 5 . . . 1 2 . . . . . . . . . . . . . . . . . . . Slashing 115 | . . . . . 17 2 . 1 2 6 5 1 . . 18 2 1 6 4 12 5 . 1 . . . 18 14 . Piercing 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Sneak Attacks 23 | . . . . 10 3 1 . . . 2 1 . . . 1 . . . . 2 . . . . . . 1 1 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12298 | 132 724 73 1123 1629 534 76 . . 183 563 187 378 . 443 342 76 74 411 1045 347 607 . 571 . 525 . 1010 397 848 Guns 2105 | 132 611 . 995 367 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 4603 | . 113 73 120 . . . . . 183 425 . 378 . 443 . . . . 770 . 274 . 571 . 525 . . . 728 Melee 5582 | . . . . 1262 534 76 . . . 138 187 . . . 342 76 74 411 275 347 333 . . . . . 1010 397 120 Ramming 8 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1191 | 70 284 . 470 367 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 914 | 62 327 . 525 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 4603 | . 113 73 120 . . . . . 183 425 . 378 . 443 . . . . 770 . 274 . 571 . 525 . . . 728 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1400 | . . . . 1262 138 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4062 | . . . . . 396 76 . . . 138 187 . . . 342 76 74 411 275 347 333 . . . . . 1010 397 . Piercing 120 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 Highest Corruption 7 | . . . . . . . . . . 3 3 3 3 3 . . . . . . . . . . 1 1 . 7 3 Average Corruption 2 | . . . . . . . . . . 3 3 3 3 3 . . . . . . . . . . 1 1 . 3 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . Effects 32 | . . . . . . . . . . 5 1 1 . 6 . . . . . . . . . . 1 5 . 5 8 Message Errors 9 | . . . . . . . . . . 1 . 1 . 2 . . . . . . . . . . . 1 . 2 2 Matter Fused 10 | . . . . . . . . . . 1 1 . . 2 . . . . . . . . . . . 1 . 2 3 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Energy Discharges 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . 1 . Data Loss (minor) 7 | . . . . . . . . . . 2 . . . 2 . . . . . . . . . . . 2 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1268 | . . . . 520 34 . . . 5 4 57 26 . 17 20 . 30 125 . 1 137 . . . . . 196 4 92 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 155 | . . . . . . . . . 5 4 . 26 . 17 . . . . . . 11 . . . . . . . 92 Melee 1113 | . . . . 520 34 . . . . . 57 . . . 20 . 30 125 . 1 126 . . . . . 196 4 . Knockbacks 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Impact 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 86 | . . 9 4 . . . . . . . . . . . . . . . 20 . 27 . . . . . . . 26 Shots 4 | . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 Rammed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 236 | 36 81 7 188 22 15 7 . 3 . 54 . . . . . . . . . . . . 225 . 49 4 27 . 236 Average Temperature 24 | 15 24 4 41 7 6 4 . 2 . 15 . . . . . . . . . . . . 112 . 11 4 14 . 99 Received Heat Transfer 1125 | . 81 36 189 354 126 9 . . 6 54 . . . . 9 . . . . 75 . . 12 . 12 . 18 . 144 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 11 | . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 20 | . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heat Transferred 2266 | 259 1332 . 675 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Peak Influence 589 | 20 323 191 412 589 472 404 . . . 299 . . . . 287 . . . . 164 . . . . 525 378 269 312 472 Initial 294 | . 13 66 74 167 202 168 . . . 53 . . . . 65 . . . . 69 . . . . . 294 159 123 88 Average 230 | 12 148 185 272 412 261 224 . . . 239 . . . . 160 . . . . 88 . . . . 226 309 199 220 233 Maximum Alert Level 2 | . 1 . 2 2 2 2 . . . 1 . . . . 1 . . . . . . . . . 2 1 1 1 2 Low Security (%) 42 | 100 90 100 22 5 . 59 . . . 24 . . . . 59 . . . . 100 . . . . 37 18 45 34 40 Level 1 50 | . 9 . 68 31 98 36 . . . 75 . . . . 40 . . . . . . . . . 53 81 54 65 50 Level 2 7 | . . . 9 62 1 3 . . . . . . . . . . . . . . . . . . 8 . . . 9 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . 2 2 2 2 . . . 1 . . . . 2 . . . . 4 . . . . 2 2 1 4 2 Investigation 6 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 2 . . 1 Extermination 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Reinforcement 16 | . 1 . 2 . 2 2 . . . 1 . . . . 1 . . . . 2 . . . . 2 . 1 2 . Assault 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Distress Signals 13 | . 2 . 1 1 1 2 . . . 2 . . . . . . . . . 1 . . . . . . 3 . . Communications Jammed 36 | . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . 5 20 Distress Signals 36 | . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . 5 20 Times Spotted 299 | . 21 4 22 26 26 15 . . 5 18 . 4 . 9 13 . 1 . 9 20 5 1 10 3 18 6 16 15 32 Peak Tracking Total 13 | . 6 2 5 10 13 8 . . 3 9 . 3 . 5 8 . 1 . 5 13 5 1 5 3 6 3 4 7 12 Tactical Retreats 31 | . 3 . 1 4 2 3 . . 1 2 . . . 1 3 . . . . 3 . . . . 5 . 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Traps Triggered 5 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . 1 1 . . . . 2 . . . . . 7 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Disabled 18 | . . 3 . 1 . 1 . . . . . . . . . 1 . . . . . . . . 1 3 . 3 5 Max in Single Turn 3 | . . 3 . 1 . 1 . . . . . . . . . 1 . . . . . . . . 1 2 . 1 1 Garrison Access 8 | . . . . 1 . 1 . . . 2 . . . . . . . . . 1 . . . . 1 1 . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Accessed 109 | . 3 . 5 8 5 9 . 1 . 8 1 . 4 . 7 . . 6 . 7 1 1 5 . 8 8 4 11 7 Terminals 63 | . 3 . 3 6 4 7 . . . 5 . . . . 3 . . . . 4 . . . . 6 6 1 10 5 Fabricators 5 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 1 . 1 Repair Stations 4 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . Recycling Units 6 | . . . 2 1 . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access 11 | . . . . 1 . 1 . . . 2 . . . . 1 . . . . 2 . . . . 1 1 1 . 1 Total Hacks 269 | . 15 . 18 17 16 18 . 7 . 18 1 . 25 . 12 . . 19 . 20 1 1 6 . 16 20 4 19 16 Successful 145 | . 12 . 8 7 9 4 . 7 . 5 1 . 25 . 4 . . 19 . 8 1 1 6 . 5 6 2 9 6 Failed 124 | . 3 . 10 10 7 14 . . . 13 . . . . 8 . . . . 12 . . . . 11 14 2 10 10 Catastrophic 33 | . . . 1 1 1 2 . . . 2 . . . . 3 . . . . 3 . . . . 5 6 1 4 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 52 | . 6 . 5 9 6 3 . 4 . 3 . . . . . 1 . . . 1 . . 1 . 2 5 . 1 5 Terminals 148 | . 15 . 13 14 12 13 . . . 12 . . . . 3 . . . . 7 . . . . 12 15 1 17 14 Fabricators 7 | . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . 1 . 1 Repair Stations 18 | . . . . . 4 . . . . . . . . . . . . . . 8 . . . . . 4 . 2 . Recycling Units 13 | . . . 5 2 . 3 . . . . . . . . . . . . . . . . . . 2 . 1 . . Scanalyzers 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Garrison Access 21 | . . . . 1 . 2 . . . 4 . . . . 4 . . . . 5 . . . . 2 1 1 . 1 Terminal Hacks 106 | . 7 . 4 5 3 2 . 7 . 2 1 . 25 . 1 . . 19 . 2 1 1 6 . 3 4 1 7 5 Record 26 | . . . . . . . . . . . . . 7 . . . . 7 . . . . 5 . 1 . . 4 2 Part Schematic 23 | . . . . . . . . 7 . . . . 11 . . . . 4 . . . . . . . 1 . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 11 | . . . . . 1 1 . . . 1 . . 3 . . . . 4 . . . . . . . . . . 1 Open Door 9 | . . . . 3 . . . . . . 1 . . . . . . . . . 1 1 1 . . 1 . 1 . Open DSF 5 | . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 6 | . 1 . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . Alert Level 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 11 | . . . . . 4 . . . . . . . . . . . . . . 5 . . . . . . . 2 . Scan Component 6 | . . . . . 2 . . . . . . . . . . . . . . 3 . . . . . . . 1 . Repair 5 | . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . 1 . Recycling Unit Hacks 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Retrieve Components 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Scanalyzer 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . 1 . 1 . . . 2 . . . . . . . . . 1 . . . . 1 1 . . 1 Seal Access 8 | . . . . 1 . 1 . . . 2 . . . . . . . . . 1 . . . . 1 1 . . 1 Unauthorized Hacks 13 | . 5 . 2 1 2 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . Terminals 13 | . 5 . 2 1 2 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 2 . 2 1 2 . . . . 1 . . . . . . . . . . . . . . . 1 . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 66 | . 3 . 3 4 5 7 . . . 7 . . . . 4 . . . . 5 . . . . 6 6 3 7 6 Full Trace Events 6 | . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . 2 . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . 1 . Robots Built 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . 152 . . . . . . . . . . . . . . Total Robot Build Rating 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Part Schematics Acquired 40 | . . . . . . . . 22 . . . . 11 . . . . 4 . . . . . . . 1 . 2 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . 1 . Time 324 | . . . . . 102 . . . . . . . . . . . . . . 178 . . . . . . . 44 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total Allies 5 | . . . . 2 . 1 . . . . . . . 1 1 . . . . . . . . . . . . . . Largest Group 2 | . . . . 2 . 1 . . . . . . . 1 1 . . . . . . . . . . . . . . Highest-Rated Group 96 | . . . . 62 . 26 . . . . . . . 96 23 . . . . . . . . . . . . . . Highest-Rated Ally 96 | . . . . 31 . 26 . . . . . . . 96 23 . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 13 | . . . . 7 . . . . . . . . . 6 . . . . . . . . . . . . . . . Total Damage 388 | . . . . 126 . . . . . . . . . 262 . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 16 | . . . . . . . . 1 1 . 2 2 . 2 . 1 2 . 3 . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 73 | . . . . . . . . . . . . . . . 3 . . . . 9 . . . . 8 11 10 10 22 Traps 35 | . . . . . . . . . . . . . . . . . . . . 9 . . . . . 9 1 5 11 Emergency Access 33 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 8 5 11 Garrisons 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . 1 . . Exits 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Turns Passed 9667 | 88 572 138 726 487 437 347 21 275 159 462 75 120 20 200 358 86 101 69 423 482 144 57 412 72 354 645 572 535 1230 Spaces Moved 18535 | 62 501 110 559 532 678 914 65 1056 377 772 258 356 78 648 662 276 329 173 661 836 380 236 1015 369 1130 832 1383 1311 1976 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1313 | 62 501 110 559 81 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17222 | . . . . 451 678 914 65 1056 377 772 258 356 78 648 662 276 329 173 661 836 380 236 1015 369 1130 832 1383 1311 1976 Fastest Speed 6 | 80 80 80 80 34 31 25 25 25 25 22 22 22 22 22 22 25 25 25 25 22 22 22 6 18 15 19 7 20 20 Average Speed 26 | 82 80 80 87 42 31 26 25 25 25 22 22 22 22 22 25 25 25 25 25 22 22 22 20 18 15 19 18 20 20 Slowest Speed 103 | 90 95 95 90 90 31 101 25 25 25 22 22 22 22 22 27 25 25 25 25 22 22 22 22 18 21 21 20 103 100 Overloaded Moves 31 | . . . . . . . . . . . . . . . . . . . . . . . 19 . . . 12 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 108 | . . . . 1 6 . . . . 7 . . . . 1 1 . . . 10 . 1 1 . 15 10 28 16 11 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 59 19 42 69 50 24 14 89 57 27 54 55 72 82 22 58 62 62 87 28 51 45 96 57 43 67 29 78 39 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 10 | . . . . . . . . 3 1 . . 1 1 . . 1 . 3 . . . . . . . . . . . Known Exits Taken 19 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 10 | 1 . 1 . . . . . . . . . . . . . 1 1 1 1 . 1 1 1 1 . . . . . Scrap Searched 30 | . . . . . . . 1 3 2 . . 2 . 4 . 3 4 . 5 . 1 2 . 3 . . . . . Spaces Dug 101 | . . . . 1 7 . . . 2 4 . 1 . . 9 . . . . 4 . . 1 . . . . 4 68 Terrain Destroyed 416 | . 14 10 9 1 7 . . . 11 24 . 31 . 16 9 . . . 51 4 22 . 10 . 30 29 . 4 134 Melee 35 | . . . . 1 7 . . . 2 4 . 1 . . 9 . . . . 4 . . 1 . . . . 4 2 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 381 | . 14 10 9 . . . . . 9 20 . 30 . 16 . . . . 51 . 22 . 9 . 30 29 . . 132 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total 22641 | 84 605 158 709 718 866 1012 69 1066 434 1042 267 391 80 701 824 288 345 189 906 1104 428 238 1219 373 1292 1307 1635 1545 2746 Wait 3370 | . 46 39 41 86 148 48 3 4 51 239 5 24 3 48 118 10 11 . 220 248 33 . 151 4 141 467 254 207 721 Move 18311 | 61 500 109 558 529 667 913 64 1055 376 757 257 355 77 647 659 273 328 172 660 815 379 233 1012 368 1100 811 1341 1282 1953 Hop 86 | . . . . 1 4 . . . . 7 . . . . 1 1 . . . 10 . 1 1 . 14 10 13 12 11 Pick Up 137 | 6 10 3 17 20 9 16 1 3 . 6 . . . . 6 2 1 3 3 2 3 1 9 . 6 2 . 8 . Fast Attach 72 | . . . . . 2 4 . . . 4 . . . . 6 . 1 2 3 4 1 2 10 1 5 4 4 6 13 Attach 63 | 1 . . 3 3 2 3 . . . 4 . 3 . 1 4 . 1 . 3 7 2 . 5 . 5 3 3 5 5 Detach 28 | . . . . . . . . . . 3 . 3 . 1 . . . . 2 1 1 . 3 . 4 3 1 1 5 Swap 78 | 4 6 2 14 13 8 11 . . 3 2 . . . . . . . 2 1 2 . . 3 . 3 . 1 2 1 Drop 167 | 5 7 3 21 21 7 15 1 3 . 8 . . . . 12 . 2 4 4 3 . 1 19 . 10 5 . 8 8 Fire 161 | 7 36 2 53 16 . . . . 2 4 . 5 . 4 . . . . 6 . 4 . 5 . 4 2 . . 11 Melee 166 | . . . . 29 19 2 . 1 2 8 5 1 . . 18 2 1 6 4 12 5 . 1 . . . 18 14 18 Ram 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 6 exits: *Mat x2 / Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / *Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / *Tes x2 / DSF) -3/Testing -2/Research -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 1) 89 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Build established: Mutant 395 | -10/Materials | Identified exit to Mines 484 | -10/Materials | Discovered new exit (range 3) 661 | -10/Materials | Entered Mines 697 | -10/Mines | Discovered new exit (range 7) 715 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 799 | -10/Mines | Entered Materials 799 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1181 | -9/Materials | Discovered new exit (range 10) 1276 | -9/Materials | Identified exit to Mines 1276 | -9/Materials | Identified exit to Storage 1494 | -9/Materials | Discovered new exit (range 12) 1525 | -9/Materials | Entered Storage 1910 | -9/Storage | Used back door to open Recycling access 1910 | -9/Storage | Discovered new exit (range 4) 1960 | -9/Storage | Met a pair of Derelict thieves 1984 | -9/Storage | Discovered new exit (range 9) 1987 | -9/Storage | Identified exit to Materials 2007 | -9/Storage | Core integrity fell below 50% 2012 | -9/Storage | Entered Materials 2012 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2133 | -8/Materials | Repaired Imp. Flight Unit 2185 | -8/Materials | Repaired Imp. Flight Unit 2444 | -8/Materials | Discovered new exit (range 15) 2448 | -8/Materials | Identified exit to Factory 2449 | -8/Materials | Entered Factory 2449 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2474 | -7/Factory | Build established: Sprinter 2506 | -7/Factory | Discovered new exit (range 11) 2509 | -7/Factory | Identified exit to Lower Caves 2513 | -7/Factory | Identified exit to DSF 2575 | -7/Factory | Found Powered Armor 2796 | -7/Factory | Entered Lower Caves 2815 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2817 | -7/Lower Caves | Identified exit to Zion 2817 | -7/Lower Caves | Entered Zion 2824 | -7/Zion | Given the Hacking Drone Bay 2837 | -7/Zion | Discovered new exit (range 16) 2841 | -7/Zion | Identified exit to Proximity Caves 2876 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2902 | -7/Zion | Learned location of Armory (-4) 2931 | -7/Zion | Learned location of Warlord (-4) 2965 | -7/Zion | Found Prototype Special Weapon 3001 | -7/Zion | Learned Factory trap positions 3006 | -7/Zion | Opened final containment barrier to the Deep Caves 3010 | -7/Zion | Discovered new exit (range 3) 3010 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3011 | -7/Zion | Identified exit to Deep Caves 3092 | -7/Zion | Entered Proximity Caves 3104 | -6/Proximity Caves | Spotted B-75 Beast 3249 | -6/Proximity Caves | Discovered new exit (range 10) 3251 | -6/Proximity Caves | Identified exit to Factory 3251 | -6/Proximity Caves | Entered Factory 3251 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3252 | -6/Factory | Loaded intel: 86 trap records 3372 | -6/Factory | Identified exit to Lower Caves 3602 | -6/Factory | Build established: Scout 3602 | -6/Factory | Discovered new exit (range 2) 3602 | -6/Factory | Identified exit to Factory 3679 | -6/Factory | Discovered exit to Factory (range 9) 3713 | -6/Factory | Entered Lower Caves 3714 | -6/Lower Caves | Encountered a Warlord checkpoint 3780 | -6/Lower Caves | Discovered new exit (range 10) 3782 | -6/Lower Caves | Identified exit to Lower Caves 3784 | -6/Lower Caves | Learned Factory trap positions 3784 | -6/Lower Caves | Learned Factory stockpile data 3788 | -6/Lower Caves | Entered another Lower Caves area 3860 | -6/Lower Caves | Learned Factory terminal intel 3868 | -6/Lower Caves | Encountered a Warlord checkpoint 3905 | -6/Lower Caves | Discovered new exit (range 11) 3907 | -6/Lower Caves | Identified exit to Data Miner 3908 | -6/Lower Caves | Entered Data Miner 3908 | -6/Data Miner | Discovered new exit (range 6) 3909 | -6/Data Miner | Identified exit to Proximity Caves 3912 | -6/Data Miner | Met Data Miner 3918 | -6/Data Miner | Learned location of Section 7 (-2) 3918 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3922 | -6/Data Miner | Received God Mode back door access code from Data Miner 3928 | -6/Data Miner | Entered Proximity Caves 3931 | -5/Proximity Caves | Spotted B-75 Beast 4017 | -5/Proximity Caves | P-70 Sage assimilated allied 8Q-I7T(S) 4069 | -5/Proximity Caves | Learned Factory emergency access door positions 4095 | -5/Proximity Caves | Learned Factory emergency access door positions 4124 | -5/Proximity Caves | Discovered exit to Factory (range 16) 4128 | -5/Proximity Caves | Entered Factory 4128 | -5/Factory | Evolved 2 slots: Utility x2 4129 | -5/Factory | Loaded intel: 143 trap records 4132 | -5/Factory | Loaded intel: 26 terminal locations 4141 | -5/Factory | Identified RU-N14's Throwing Claymores 4217 | -5/Factory | Identified exit to DSF 4392 | -5/Factory | Fabricated A-15 Conveyor? 4472 | -5/Factory | Identified exit to Upper Caves 4486 | -5/Factory | Entered Upper Caves 4528 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 4570 | -5/Upper Caves | Discovered new exit (range 8) 4572 | -5/Upper Caves | Entered another Upper Caves area 4591 | -5/Upper Caves | Learned 4 Factory zone layouts 4596 | -5/Upper Caves | Learned Factory garrison access intel 4660 | -5/Upper Caves | Encountered a Warlord checkpoint 4671 | -5/Upper Caves | Discovered new exit (range 9) 4673 | -5/Upper Caves | Entered Zhirov 4673 | -5/Zhirov | Discovered new exit (range 3) 4678 | -5/Zhirov | Met Zhirov 4683 | -5/Zhirov | Learned location of Quarantine (-2) 4683 | -5/Zhirov | Learned location of Testing (-3) 4683 | -5/Zhirov | Learned location of Command (-1) 4687 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4693 | -5/Zhirov | Found Alien Artifact 4697 | -5/Zhirov | Found Alien Artifact 4697 | -5/Zhirov | Identified Integrated Dissipator 4697 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4742 | -5/Zhirov | Entered Proximity Caves 4766 | -4/Proximity Caves | Learned Research trap positions 4904 | -4/Proximity Caves | Build established: Infiltrator-Sprinter 4946 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4972 | -4/Proximity Caves | Learned Research security intel 5117 | -4/Proximity Caves | Spotted B-86 Titan 5159 | -4/Proximity Caves | Discovered new exit (range 9) 5165 | -4/Proximity Caves | Entered Factory 5165 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5166 | -4/Factory | Identified exit to Armory 5169 | -4/Factory | Loaded intel: 4 garrison access locations 5292 | -4/Factory | Repaired Cld. Nuclear Pulse Thruster 5382 | -4/Factory | Repaired Cld. Nuclear Pulse Thruster 5393 | -4/Factory | Identified exit to DSF 5448 | -4/Factory | Discovered new exit (range 6) 5603 | -4/Factory | Discovered new exit (range 16) 5616 | -4/Factory | Discovered new exit (range 16) 5631 | -4/Factory | Identified exit to Upper Caves 5631 | -4/Factory | Identified exit to Extension 5647 | -4/Factory | Entered Upper Caves 5676 | -4/Upper Caves | Learned location of 1 exit from Research 5682 | -4/Upper Caves | Lost 5 parts (1p2n2u) 5787 | -4/Upper Caves | Discovered new exit (range 19) 5791 | -4/Upper Caves | Entered another Upper Caves area 5795 | -4/Upper Caves | Spotted B-86 Titan 5843 | -4/Upper Caves | Discovered new exit (range 11) 5848 | -4/Upper Caves | Entered Warlord 5863 | -4/Warlord | Discovered new exit (range 9) 5885 | -4/Warlord | Found Prototype Device 5885 | -4/Warlord | Identified Minesniffer Drone Bay 5994 | -4/Warlord | Warlord's base attacked by MAIN.C 5998 | -4/Warlord | Found Prototype Launcher 5998 | -4/Warlord | Identified Vortex Catalyst Activator 6001 | -4/Warlord | Found Prototype Piercing Weapon 6001 | -4/Warlord | Identified Vortex Lance 6026 | -4/Warlord | Met Warlord 6029 | -4/Warlord | Opened Warlord's prototype stash 6039 | -4/Warlord | Found Prototype Device 6040 | -4/Warlord | Identified Exp. Cloaking Device 6043 | -4/Warlord | Found Prototype Processor 6043 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 6046 | -4/Warlord | Found Prototype Reactor 6046 | -4/Warlord | Identified Vortex Chain Reactor 6196 | -4/Warlord | Warlord forces counterattacked 6244 | -4/Warlord | Spotted B-90 Cyclops 6260 | -4/Warlord | Entered Proximity Caves 6331 | -3/Proximity Caves | Discovered new exit (range 6) 6332 | -3/Proximity Caves | Entered Research 6332 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6333 | -3/Research | Identified exit to Research 6334 | -3/Research | Loaded intel: 88 trap records 6351 | -3/Research | Identified exit to Testing 6474 | -3/Research | Spotted B-86 Titan 6523 | -3/Research | Discovered exit to Research (range 19) 6580 | -3/Research | Identified exit to DSF 6581 | -3/Research | Spotted B-86 Titan 6686 | -3/Research | Entered Testing 6731 | -3/Testing | Incoming investigation squad redirected 7235 | -3/Testing | Found Prototype Energy Gun 7235 | -3/Testing | Identified Tachyon Dispersion Ray 7293 | -3/Testing | Discovered exit to Research (range 17) 7331 | -3/Testing | Entered Research 7331 | -2/Research | Warlord forces began assault on 0b10 7331 | -2/Research | Evolved 2 slots: Utility x2 7332 | -2/Research | Identified exit to Quarantine 7411 | -2/Research | Spotted B-90 Cyclops 7441 | -2/Research | Research machine network offline 7530 | -2/Research | Spotted B-90 Cyclops 7541 | -2/Research | Met up with Warlord 7616 | -2/Research | Spotted Executioner 7649 | -2/Research | Found Prototype Slashing Weapon 7649 | -2/Research | Identified Particle Cleaver 7767 | -2/Research | Spotted Striker 7767 | -2/Research | Spotted Striker 7778 | -2/Research | Destroyed Striker 7865 | -2/Research | Found Particle Cleaver 7881 | -2/Research | Borebot progress halted 7900 | -2/Research | Spotted B-90 Cyclops 7903 | -2/Research | Entered Quarantine 7921 | -2/Quarantine | Found Alien Impact Weapon 7923 | -2/Quarantine | Identified Core Stripper 7933 | -2/Quarantine | Lost 3 parts (2n1w) 7972 | -2/Quarantine | Found Alien Artifact 7973 | -2/Quarantine | Identified Core Reset Matrix 7973 | -2/Quarantine | Identified Transdimensional Reconstructor 7973 | -2/Quarantine | Used Core Reset Matrix 7977 | -2/Quarantine | Detected hypermatrix surge 7977 | -2/Quarantine | Sensed 8 artifacts in vicinity 8018 | -2/Quarantine | Met incapacitated Sigix Warrior 8018 | -2/Quarantine | Lockdown squad dispatched 8027 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 8122 | -2/Quarantine | Spotted Lightning 8122 | -2/Quarantine | Spotted Lightning 8122 | -2/Quarantine | Spotted Lightning 8185 | -2/Quarantine | Repaired Cld. Nuclear Pulse Thruster 8263 | -2/Quarantine | Build established: Infiltrator-Ninja 8403 | -2/Quarantine | Discovered new exit (range 4) 8404 | -2/Quarantine | Identified exit to Access 8438 | -2/Quarantine | Entered Access 8438 | -1/Access | Evolved 2 slots: Utility x2 8442 | -1/Access | Identified exit to Surface 8562 | -1/Access | Spotted B-99 Colossus 8745 | -1/Access | Build established: Hacker-Scout 9188 | -1/Access | Search patrols dispatched 9403 | -1/Access | Incoming investigation squad redirected 9526 | -1/Access | Energy Cycler disabled 9624 | -1/Access | Spotted B-99 Colossus 9625 | -1/Access | Spotted B-99 Colossus 9668 | *** | Destroyed 0B10! Last Messages --------------- 09650_ Slug penetrates Sealed Heavy Doors. 09653_ Cld. Nuclear Pulse Thruster destroyed. 09653_ Slug penetrates Sealed Heavy Doors. 09653_ Adv. Sensor Array destroyed. 09657_ Slug penetrates Sealed Heavy Doors. 09657_ Penetrated by Slug. 09657_ Slug penetrates Sealed Heavy Doors. 09657_ Penetrated by Slug. 09657_ Slug penetrates Sealed Heavy Doors. 09657_ Adv. Transmission Jammer destroyed. 09658_ Field Propulsion Array destroyed. 09660_ Slug penetrates Sealed Heavy Doors. 09660_ Penetrated by Slug. 09660_ Impulse Thruster Array destroyed. 09660_ Slug penetrates Sealed Heavy Doors. 09664_ Main Access Shell breached. 09668_ Slug penetrates Main Access Shell. [Achievement: 30k Club] [Achievement: Payload Armed] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | # ##########????## ???# =+ """ | | # # #????# *! ??#= # " | | # # #?????# *! [??#!*# | | # # #?????# *! ?# # | | # # " #?????# ?# # "" "" | | # # """ #?????# # # ""R"" | | # # """ #?????# # # """" | | # # " #?????????""" """ + #########+ | | #?? # #?????????"""S""" # #???????# | | #???? # #??????????######### #???????# | | ########+######+###################### #???????# | | #???????# | | #???????# | | ###############+##### ""##########???????# | | ## # ### ""#????????????????# | | ## # # # ""#????????????????# | | # # " ### T#????????????????# | | #" # """ # # ""#????????????????? | | # # """ # # ""#????????????????? | | # # " ##" ""##???????????????? | | " # ##"""""""" ????????????????? | | # # #??????? #????????????????? | | # ###??????? #????????????????? | | # ########## #??"""""" #????????????????? | | # "#????# ## #??" " #????????????????? | | #" "#????# ###??" @" #????????????????? | | ## ##????## # ?" "" " #?????????????????? | | ?# #??????## # " " #?????????????????? | | ?# #???????#### """""" #?????????????????? | | ## #??????????# #?????????????????? | | ## #??????????#""" """"""#?????????????????? | | ##########?????????????" "???????????????????????? | | #??????????????????????"%"???????????????????????? | | #???????????????????#""" """"""#?????????????????? | | #???????????????????# #?????????????????? | | #???????????????????# % #?????????????????? | | #???????????????????# % #?????????????????? | | #??######????####???# #?????????????????? | | #??# ??? #???# #?????????????????? | | #??# ??? #???# #?????????????????? | | #??# #???# #?????????????????? | | #??#"" #???###" ####?????????????????? | | #??#"" " #?????## #????????????????????? | | #??#"" """" ######## #????????????????????? | | #??#G """"" # % #????????????????????? | | #??#"" """"" # % #????????????????????? | | #??#"" """" # #????????????????????? | | #??#"" " # #????????????????????? | | #??# ?# #????????????????????? | | #??# ??# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Corruption Containment 12 Armor Coverage 225 Resistance: KI 25 Phase Shifting 5 Evasion (%) 84 Melee Accuracy 12 Armor Integrity Analysis 50 Offensive Hacking 11 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ A-15 Conveyor | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Core Stripper Core Reset Matrix Achievements -------------- 30k Club All-out Warlord False Reunion Ooh, Shiny! Overachiever Payload Armed Reappropriation Whoosh! Challenges ------------ None Game ------ Seed BeamFusionTerminator Manual? 0 Play Time 04:12:17 Cumulative 114.0 hours Start 2022.12.11 @ 23:54:47 End 2022.12.12 @ 16:16:59 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type 3 Total 2 Types 0/0/1/1/0/0/0/0/0 Lore% 67 Gallery% 54 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ee28a09-1af9-4a73-94f8-25a73234846c