Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.14 @ 01:12:57 Player: Nalzok Result: Destroyed by as-48188 with Assembled Heavy Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (81) 405 Value Destroyed (2919) 2919 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2406) 2406 TOTAL SCORE: 9490 Bonus ------- Follower Combat Kills 683 Met Imprinter 300 Was Imprinted 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 1500 Friendly Fire -877 Cogmind --------- Core Integrity 0/700 Matter 200/300 Energy 1100/1100 System Corruption 1% Temperature Cool (52) Movement Walking (210) Ox3 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (2) --- Improved Carbon-fiber Leg > --- UTILITY (6) ------ Experimental Heat Sink Large Storage Unit Zionite Biocell Targeting Computer Experimental Armor Integrity Analyzer > --- WEAPON (4) ------- Makeshift Shrapnel Gun Magnetic Acceleration Cannon Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY (10) --- Experimental Heat Sink Advanced Core Analyzer Zionite Light Carapace Zionite Laser-S Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Makeshift Leg Zionite Composite Leg I > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Zionite Biocell Experimental Armor Integrity Analyzer Zionite Heavy Carapace > --- WEAPON ----------- Lightning Gun Makeshift Laser Zionite Laser-S Magnetic Acceleration Cannon > --- INVENTORY -------- Zionite Light DM Reactor Improved Carbon-fiber Leg Experimental Heat Sink Advanced Core Analyzer Zionite Light Carapace Zionite Laser-S Zionite Laser-S Heavy Gauss Cannon Heavy Gauss Cannon Shock Bomb Launcher [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine F-cell Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Protection Makeshift Armor Plating Weapon Enhanced Autogun Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Shock Bomb Launcher Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 4 | . . . . . 2 2 . . . . Weapon 2 | . . . . . 2 . . . . . Parts Attached 162 | . 6 . . 5 23 21 27 7 30 43 Power 15 | . 1 . . 1 . 4 2 . 1 6 Engine 7 | . 1 . . 1 . 4 . . 1 . Core 2 | . . . . . . . 2 . . . Reactor 6 | . . . . . . . . . . 6 Propulsion 33 | . 2 . . 2 3 1 6 1 12 6 Treads 10 | . . . . . . . 6 1 3 . Leg 21 | . 2 . . 2 3 . . . 9 5 Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . 1 . . . 1 Flight . | . . . . . . . . . . . Utility 51 | . 1 . . . 8 10 5 3 7 17 Device 19 | . . . . . 7 2 2 2 1 5 Storage 6 | . . . . . . 1 1 1 . 3 Processor 14 | . . . . . 1 7 2 . 3 1 Hackware . | . . . . . . . . . . . Protection 12 | . 1 . . . . . . . 3 8 Artifact . | . . . . . . . . . . . Weapon 63 | . 2 . . 2 12 6 14 3 10 14 Energy Gun 16 | . 1 . . 1 1 . 2 . 3 8 Energy Cannon 2 | . . . . . . 1 1 . . . Ballistic Gun 23 | . 1 . . . 9 3 5 1 3 1 Ballistic Cannon 7 | . . . . . 1 . 2 . 1 3 Launcher 7 | . . . . 1 1 . 2 1 . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . 1 . Slashing Weapon 6 | . . . . . . 1 2 1 2 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 1 . 1 . 2 9 Parts Lost 41 | . 4 . . . 4 8 9 . 1 15 Power 5 | . 1 . . . . . 2 . . 2 Propulsion 5 | . . . . . . 2 1 . . 2 Utility 7 | . . . . . 1 2 1 . . 3 Weapon 24 | . 3 . . . 3 4 5 . 1 8 Highest Loss Streak 7 | . 4 . . . 2 7 3 . 1 7 Average Slot Usage (%) 88 | . 83 . . 62 93 77 83 87 99 91 Engine 2 | . 11 . . 12 9 5 . . 3 1 Core 3 | . . . . . . . 5 7 3 . Reactor 1 | . . . . . . . . . . 5 Treads 6 | . . . . . . . 12 15 8 . Leg 7 | . 24 . . 21 18 10 . . 6 14 Device 8 | . . . . . 23 14 6 8 9 6 Storage 7 | . 12 . . . . 2 6 9 8 11 Processor 16 | . . . . . 8 19 17 15 20 13 Protection 3 | . 10 . . . . . . . 5 6 Energy Gun 5 | . 9 . . 14 6 . . . 3 16 Energy Cannon 2 | . . . . . . . 5 7 2 . Ballistic Gun 11 | . 12 . . . 18 20 10 15 15 3 Ballistic Cannon 4 | . . . . . 1 . 8 . 4 4 Launcher 1 | . . . . 14 7 . . . . 3 Slashing Weapon 2 | . . . . . . 1 1 6 3 . Naked Turns 227 | . 18 31 148 1 . 29 . . . . Heaviest Build 61 | 9 11 . . 9 28 41 54 47 53 61 Greatest Support 56 | 20 20 3 3 20 30 30 51 51 56 44 Greatest Overweight (x) 4 | . . . . 2 1 3 4 . 2 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 4 4 4 4 10 10 10 10 10 Average Capacity 9 | 6 5 4 4 4 4 5 9 10 10 10 Most Carried 10 | 5 4 4 4 4 4 7 10 10 10 10 Average Carried 8 | 4 1 4 4 3 3 4 9 9 9 9 Final Capacity 10 | 6 4 4 4 4 4 4 10 10 10 10 Final Carried 10 | 2 4 4 4 4 4 4 10 10 10 4 Class Distribution -------------------- 52% | Scavenger-Gunner 15% | Mutant 15% | Scavenger-Mutant 5% | Derelict-Mutant 5% | Gunner 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 5706 | 200 67 . . 50 220 625 2192 964 855 533 Remotely 20 | . . . . . . . . 10 10 . Salvage Created 3702 | . 199 . . . 409 486 1324 387 623 274 Parts 183 | . 17 . . . 23 28 46 7 47 15 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 2 | . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . 26 13 . . Prevented 9 | . . . . . . . 9 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 57 | . 6 . . . 9 8 18 5 5 6 Melee 2 | . . . . . . . 1 1 . . Guns 30 | . 5 . . . 5 5 7 . 4 4 Cannons 7 | . . . . . 1 . 3 . 1 2 AOE 18 | . 1 . . . 3 3 7 4 . . Classes Destroyed 19 | . 3 . . . 3 4 2 . 3 4 Worker 1 | . . . . . . 1 . . . . Builder 1 | . . . . . . 1 . . . . Hauler 1 | . . . . . 1 . . . . . Recycler 2 | . . . . . . 2 . . . . Watcher 2 | . 1 . . . . 1 . . . . Swarmer 12 | . 3 . . . . 2 5 2 . . Grunt 19 | . 3 . . . 5 2 8 1 . . Brawler 2 | . . . . . . . 2 . . . Duelist 2 | . . . . . . . 1 1 . . Sentry 6 | . . . . . 2 1 2 1 . . Hunter 2 | . . . . . 2 . . . . . Programmer 3 | . . . . . . 3 . . . . Zionite 14 | . . . . . . . . . 14 . Z-Technician 1 | . . . . . . . . . . 1 Z-Light 3 | . . . . . . . . . . 3 Tinkerer 1 | . . . . . . . . . 1 . Assembled 2 | . . . . . . . . . . 2 Golem 1 | . . . . . . . . . . 1 Butcher 1 | . . . . . . . . . 1 . Mutant 4 | . . . . . . . . . 4 . Best Kill Streak 7 | . 7 . . . 6 3 7 4 4 2 Combat Bots Only 7 | . 6 . . . 5 3 7 4 2 2 Max Kills in Single Turn 3 | . 1 . . . 2 3 3 3 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 . . . 2 3 2 3 . . Melee 1 | . . . . . . . 1 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 6718 | . 794 . . 12 636 1118 1477 209 522 1950 Core 977 | . 214 . . . 53 107 245 18 87 253 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 68 | 100 . . . 14 90 . . . . . Volleys Fired 194 | . 27 . . 4 19 29 41 3 39 32 Largest 4 | . 2 . . 1 4 4 4 1 4 4 Hottest 218 | . 60 . . 40 144 103 189 36 165 218 Shots Fired 550 | . 39 . . 4 69 112 106 5 139 76 Gun 414 | . 39 . . 4 50 112 65 2 100 42 Cannon 110 | . . . . . 9 . 30 . 39 32 Launcher 26 | . . . . . 10 . 11 3 . 2 Special . | . . . . . . . . . . . Kinetic 422 | . 27 . . . 49 112 83 2 109 40 Thermal 48 | . 7 . . 4 10 . 9 . . 18 Explosive 10 | . . . . . 10 . . . . . Electromagnetic 70 | . 5 . . . . . 14 3 30 18 Robot Hit Streak 13 | . 9 . . 3 6 6 13 7 9 6 Robot Miss Streak 11 | . 4 . . 1 7 8 11 1 5 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 331 | . 28 . . 3 33 54 93 14 73 33 Core Hits 197 | . 14 . . 2 36 29 59 11 32 14 Critical Hits 9 | . . . . . . . 2 . 4 3 Critical Kills 4 | . . . . . . . 1 . . 3 Critical Parts Destroyed 4 | . . . . . . . . . 4 . Melee Attacks 34 | . . . . . . . 21 10 3 . Impact . | . . . . . . . . . . . Slashing 34 | . . . . . . . 21 10 3 . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 1 1 . Combat Hostiles 1 | . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10060 | . 384 . . 45 1004 1265 4261 1052 1315 734 Guns 3867 | . 220 . . 45 493 893 939 18 924 335 Cannons 1267 | . . . . . 113 . 563 . 236 355 Explosions 2071 | . 164 . . . 398 340 748 310 67 44 Melee 2823 | . . . . . . . 2011 724 88 . Ramming 32 | . . . . . . 32 . . . . Kinetic 4053 | . 114 . . . 530 893 1321 18 779 398 Thermal 1004 | . 106 . . 45 76 . 336 164 67 210 Explosive 841 | . 103 . . . 398 340 . . . . Electromagnetic 1307 | . 61 . . . . . 593 146 381 126 Impact . | . . . . . . . . . . . Slashing 2823 | . . . . . . . 2011 724 88 . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . . 9 9 9 9 1 Average Corruption 5 | . . . . . . 6 9 9 1 1 Corruption Purged . | . . . . . . . . . . . Effects 176 | . . . . . . 30 99 24 15 8 Message Errors 42 | . . . . . . 5 20 8 4 5 Matter Fused 33 | . . . . . . 5 24 3 1 . Heat Flow Errors 16 | . . . . . . 2 11 3 . . Energy Discharges 22 | . . . . . . 3 11 5 1 2 Parts Rejected 2 | . . . . . . 1 1 . . . Data Loss (minor) 27 | . . . . . . 4 17 2 4 . Data Loss (major) 4 | . . . . . . 1 2 1 . . Misfires 6 | . . . . . . 1 3 2 . . Targeting Errors 22 | . . . . . . 7 9 . 5 1 Weapon Failures 2 | . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 746 | . . . . . . 155 435 146 1 9 Projectiles 13 | . . . . . . . 3 . 1 9 Explosions 181 | . . . . . . 155 26 . . . Melee 552 | . . . . . . . 406 146 . . Knockbacks 2 | . . . . . . . 1 . 1 . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . 1 . 1 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 350 | . . . . . 96 244 10 . . . Shots 8 | . . . . . 4 3 1 . . . Rammed 6 | . . . . . . 6 . . . . Targets Rammed 9 | . . . . . . 9 . . . . Kicked 3 | . . . . . . 3 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 513 | . 143 . . . 287 192 316 220 135 513 Average Temperature 91 | . 58 . . . 94 38 78 88 47 195 Received Heat Transfer 1381 | . 342 . . 6 81 75 440 36 36 365 Effects 8 | . . . . . . . 1 . . 7 Energy Bleed 2 | . . . . . . . 1 . . 1 Interference 2 | . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . 2 . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . Heat Transferred 1417 | . 200 . . 100 175 . 459 150 . 333 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . . . . 3 1 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 248 | . 175 67 . 59 232 248 . . . . Average Influence 99 | . 69 67 . 54 148 90 . . . . Maximum Alert Level 1 | . . . . . 1 1 . . . . Low Security (%) 80 | 100 100 100 . 100 49 87 . . . . Level 1 19 | . . . . . 50 12 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 2 . . . 2 6 . . . . Investigation 5 | . 1 . . . 1 3 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 3 | . 1 . . . 1 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 2 | . 1 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 156 | . 11 . . 3 16 15 28 9 41 33 Peak Tracking Total 38 | . 7 . . 2 4 5 8 5 4 38 Tactical Retreats 10 | . . . . . . . 8 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 5 | . 1 . . . 2 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 15 | . 2 . . . 1 7 2 . . 3 Max in Single Turn 7 | . 2 . . . 1 7 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 13 | . 1 . 1 . 2 6 2 . 1 . Terminals 7 | . 1 . . . 2 4 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 29 | . 5 . 1 . 3 12 2 . 6 . Successful 17 | . 3 . 1 . 2 3 2 . 6 . Failed 12 | . 2 . . . 1 9 . . . . Catastrophic 4 | . 1 . . . 1 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 19 | . 5 . . . 2 7 . . 5 . Terminals 17 | . 5 . . . 3 9 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 11 | . . . 1 . 1 1 2 . 6 . Record 1 | . . . 1 . . . . . . . Part Schematic 6 | . . . . . . . . . 6 . Open Door 2 | . . . . . . . 2 . . . Unreport Threat 2 | . . . . . 1 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Network Status 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 14 | . 8 . . . 2 4 . . . . Terminals 4 | . 3 . . . 1 . . . . . Botnet 2 | . 1 . . . 1 . . . . . Detonate 1 | . 1 . . . . . . . . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 1 . . . 2 5 . . . . Full Trace Events 3 | . . . . . . 3 . . . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . 6 . Parts Built 2 | . . . . . . 2 . . . . Matter 234 | . . . . . . 234 . . . . Time 117 | . . . . . . 117 . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 5 | . . . . . . . 5 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 13 | . . 3 . . . . 5 1 4 . Largest Group 7 | . . 3 3 2 2 . 4 4 7 1 Highest-Rated Group 313 | . . 40 40 32 32 . 106 161 313 99 Highest-Rated Ally 99 | . . 16 16 16 16 . 31 99 99 99 Total Orders . | . . . . . . . . . . . Ally Attacks 178 | . . . . 10 15 . 18 26 72 37 Total Damage 4670 | . . . . 133 145 . 261 499 2140 1492 Kills 62 | . . . . 3 1 . 4 4 39 11 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . 2 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 10981 | 2 183 31 148 83 384 973 2778 796 3368 2235 Spaces Moved 6256 | 1 111 27 200 55 230 645 1351 450 1948 1238 Core 443 | . 32 27 200 7 . 177 . . . . Treads 2810 | . . . . . . . 1205 450 1155 . Legs 2810 | 1 79 . . 48 230 421 . . 793 1238 Wheels . | . . . . . . . . . . . Hover 193 | . . . . . . 47 146 . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 50 50 50 50 120 50 120 160 155 110 Average Speed 153 | 120 99 50 50 115 126 114 178 160 161 163 Slowest Speed 300 | 120 120 50 50 150 150 200 300 160 200 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 2 29 13 59 10 21 19 87 61 87 84 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . 3 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . . 4 2 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 182 | . 45 . . . 66 33 25 1 . 12 Melee . | . . . . . . . . . . . Projectile 28 | . . . . . . . 16 . . 12 AOE 154 | . 45 . . . 66 33 9 1 . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total 7258 | 4 147 43 247 70 293 845 1617 506 2088 1398 Wait 367 | . . 17 48 4 4 119 100 34 3 38 Move 6242 | . 110 26 199 54 229 644 1346 449 1947 1238 Hop 2 | . . . . . . . 2 . . . Pick Up 71 | . 3 . . 2 5 9 18 1 22 11 Fast Attach 80 | . 2 . . 4 13 13 12 3 12 21 Attach 23 | . 2 . . 1 2 2 6 . 2 8 Detach 9 | . . . . . . 2 3 . 2 2 Swap 59 | . 2 . . . 8 6 9 4 16 14 Drop 121 | 4 1 . . 1 13 12 12 2 42 34 Fire 194 | . 27 . . 4 19 29 41 3 39 32 Melee 34 | . . . . . . . 21 10 3 . Ram . | . . . . . . . . . . . Kick 9 | . . . . . . 9 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 47 | . . . . . . . 47 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Core integrity fell below 50% 155 | -10/Materials | Lost 4 parts (1p3w) 168 | -10/Materials | Released all parts (6) 170 | -10/Materials | Discovered new exit (range 16) 182 | -10/Materials | Core integrity fell below 20% 186 | -10/Materials | Entered Mines 186 | -10/Mines | Discovered new exit (range 9) 187 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 193 | -10/Mines | Learned Materials terminal intel 197 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 197 | -10/Mines | Discovered new exit (range 5) 217 | -10/Mines | Entered Exiles 217 | -10/Exiles | Found Exiles lab abandoned 217 | -10/Exiles | Accompanied by 3 allies 224 | -10/Exiles | Discovered new exit (range 15) 313 | -10/Exiles | Discovered new exit (range 10) 314 | -10/Exiles | Build established: Mutant 365 | -10/Exiles | Entered Mines 365 | -9/Mines | Accompanied by 3 allies 434 | -9/Mines | Discovered new exit (range 8) 448 | -9/Mines | Entered Materials 448 | -8/Materials | Accompanied by 2 allies 448 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 449 | -8/Materials | Loaded intel: 12 terminal locations 763 | -8/Materials | Build established: Scavenger-Gunner 811 | -8/Materials | Discovered new exit (range 11) 832 | -8/Materials | Entered Factory 832 | -7/Factory | Evolved 2 slots: Utility x2 1512 | -7/Factory | Discovered new exit (range 17) 1513 | -7/Factory | Released all parts (5) 1543 | -7/Factory | Lost 7 parts (2n1u4w) 1692 | -7/Factory | Fabricated Hvy. Gauss Cannon (x2) 1803 | -7/Factory | Build established: Mutant 1805 | -7/Factory | Entered Lower Caves 1992 | -7/Lower Caves | Learned 8 Factory zone layouts 2115 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2126 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2202 | -7/Lower Caves | Lost 3 parts (3w) 2337 | -7/Lower Caves | Core integrity fell below 50% 2383 | -7/Lower Caves | Destroyed 7 combat bots 2444 | -7/Lower Caves | Rewired Cogmind 2446 | -7/Lower Caves | Rewired Cogmind 2521 | -7/Lower Caves | Build established: Scavenger-Gunner 2535 | -7/Lower Caves | Learned Factory trap positions 2619 | -7/Lower Caves | Encountered a Warlord checkpoint 2623 | -7/Lower Caves | Spotted B-75 Beast 2636 | -7/Lower Caves | Allies destroyed B-75 Beast 2733 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 2752 | -7/Lower Caves | Rewired Cogmind 2772 | -7/Lower Caves | Rewired Cogmind 2782 | -7/Lower Caves | Rewired Cogmind 3016 | -7/Lower Caves | Found Prototype Device 3016 | -7/Lower Caves | Identified Heart of Steel 3473 | -7/Lower Caves | Discovered new exit (range 22) 4583 | -7/Lower Caves | Entered another Lower Caves area 4583 | -7/Lower Caves | Accompanied by 4 allies 4668 | -7/Lower Caves | Learned Factory terminal intel 4693 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4722 | -7/Lower Caves | Build established: Scavenger-Mutant 4955 | -7/Lower Caves | Encountered a Warlord checkpoint 5051 | -7/Lower Caves | Build established: Mutant 5100 | -7/Lower Caves | Heart of Steel transformed into Warbot 5348 | -7/Lower Caves | Discovered new exit (range 15) 5379 | -7/Lower Caves | Entered Zion 5379 | -7/Zion | Accompanied by 3 allies 5431 | -7/Zion | Build established: Scavenger-Mutant 5449 | -7/Zion | System corruption cleaned by Quarantine Array 5807 | -7/Zion | Learned location of Data Miner (-6) 5923 | -7/Zion | Learned location of Armory (-4) 6187 | -7/Zion | Build established: Derelict-Mutant 6384 | -7/Zion | Found Prototype Processor 6384 | -7/Zion | Identified Exp. Armor Integrity Analyzer 7139 | -7/Zion | Imprinted 7141 | -7/Zion | Declared Zion's savior 7165 | -7/Zion | Destroyed Imprinter 7166 | -7/Zion | Attacked by Zionites 7170 | -7/Zion | Extracted access codes from Imprinter's data core 7615 | -7/Zion | Build established: Derelict-Gunner 8024 | -7/Zion | Build established: Scavenger-Gunner 8707 | -7/Zion | Opened final containment barrier to the Deep Caves 8737 | -7/Zion | Discovered new exit (range 3) 8737 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8747 | -7/Zion | Entered Deep Caves 8747 | -7/Deep Caves | Accompanied by 1 ally 8971 | -7/Deep Caves | Z-Facility disabled 9090 | -7/Deep Caves | Found Prototype Protection 9090 | -7/Deep Caves | Identified Zio. Weapon Casing 9274 | -7/Deep Caves | Lost 3 parts (2u1w) 9322 | -7/Deep Caves | Found Zio. Weapon Casing 9408 | -7/Deep Caves | Found Zio. Weapon Casing 9472 | -7/Deep Caves | Found Prototype Protection 9472 | -7/Deep Caves | Identified Zio. Heavy Carapace 10288 | -7/Deep Caves | Build established: Gunner 10775 | -7/Deep Caves | Discovered new exit (range 6) 10817 | -7/Deep Caves | Build established: Scavenger-Gunner 10874 | -7/Deep Caves | Spotted as-26906 10876 | -7/Deep Caves | Exposed GOLEM chamber 10893 | -7/Deep Caves | Core integrity fell below 20% 10920 | -7/Deep Caves | Lost 7 parts (1p1n1u4w) 10960 | -7/Deep Caves | Destroyed as-26906 10980 | -7/Deep Caves | Triggered Deep Caves wall 10982 | -7/Deep Caves | Destroyed by as-48188 with Assembled Heavy Rifle Last Messages --------------- 10876_ A GOLEM Unit tumbles out of the Wall Chamber. 10877_ GOLEM Unit springs to life. 10878_ as-67009 GOLEM Unit beginning Prototype Leg integration. 10879_ Zio. Heavy Carapace destroyed. 10879_ Shock Bomb Launcher destroyed. 10886_ Mak. Laser destroyed. 10886_ Zio. Laser-S destroyed. 10886_ Zio. Light DM Reactor destroyed. 10889_ Imp. Titanium Leg destroyed. 10945_ Acquired 60 matter. 10948_ Zio. Laser-S destroyed. 10949_ Acquired Mak. Shrapnel Gun. 10952_ Acquired Unknown Processor. 10952_ Identified Targeting Computer. 10956_ Slug penetrates as-26906. 10960_ as-26906 suffers critical hit. 10960_ as-26906 destroyed. 10980_ The wall dematerializes. 10980_ Zio. Composite Leg I destroyed. 10980_ A GOLEM Unit tumbles out of the Wall Chamber. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????#### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????? # ??????????????# | | ?????????????? !! ##?????######## | | ???????????? #?????# | | ?????????a [ ?????# | | ???????aa [ ! #????## ##### | | ????? a ! h ##??## #???# | | ????? aaaa ] #??# ##??# | | ??????aaa M ] ] #??# ##?# | | ??????? aaa ] #??# ### | | ????????#aa #??# ## | | ????????"aa b h g #??# ### | | ????????"! = g = ##?# ### | | ?????????" = = ;#?# | | ????????"" = = h ;#?# | | ????????"G g = ### | | ????????# / !!!# | | ????????" @ %;; ## | | ????????" * [ ## #####? | | ????????" ##???? | | ????????""" * / #??? | | ????????" / #??? | | ????????"" ## #?? | | ????????" ### #? | | ????????"" ##?# ##? | | ????????" # # #??# ###?? | | ????????" #### ## ## ##??## ##???? | | ????????""" ##???# ## ####?????###????? | | ?????????? ?????#### #???????????????? | | ??????????####?????????#????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 1200 Propulsion Shielding 33 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 5 Launcher Accuracy 20 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 90 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Hvy. Gauss Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Monster Challenges ------------ None Game ------ Seed CorruptionRecoilCloak Manual? 0 Play Time 01:14:54 Cumulative 249.0 hours Start 2020.04.12 @ 22:56:05 End 2020.04.14 @ 01:12:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 383 Rogue 382 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 65 Gallery% 79 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: d406848e-5668-4c75-9c38-8e51da83a184