Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.02 @ 17:40:26

Player: Michael

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (149)     745
Value Destroyed (5021)     5021
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1330)               1330
              TOTAL SCORE: 12936

 Bonus
-------
High Alert Combat Kills    491
Follower Combat Kills      1006
Friendly Fire              -167

 Cogmind 
---------
Core Integrity             51/1300
Matter                     288/300
Energy                     94/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (11) -----
  Advanced Signal Interpreter
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (4) ----
  Enhanced Fission Core
    Medium Storage Unit
  Improved Sensor Array
           Power Sword

 Peak State 
------------
>               --- POWER ------------
       Enhanced Fission Core
>               --- PROPULSION -------
                Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
                Power Amplifier
          Large Storage Unit
          Large Storage Unit
                Matter Compressor
       Enhanced Optical Array
       Advanced Signal Interpreter
       Advanced Melee Analysis Suite
       Improved Power Shielding
       Improved Medium Armor Plating
       Improved Thermal Shield
       Advanced Hacking Suite
>               --- WEAPON -----------
                KE Penetrator
  Hypervelocity Railgun
  Hypervelocity Mass Driver
                Katana
                Scythe
                Force Lance
>               --- INVENTORY --------
         Cooled Ion Engine
          Light Fission Core
          Light Antimatter Reactor
          Light Particle Reactor
                Wheel
        Armored Huge Wheel
         Medium Storage Unit
        Compact Matter Pod
       Improved Sensor Array
       Advanced Terrain Scanner
                Dynamic Insulation System
     Long-range Missile Launcher
     Long-range Missile Launcher
                Power Sword
[Rating: 99]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Enhanced Fission Core
  Reactor                  Compact Particle Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Long-range Missile Launcher
  Slashing Weapon          Scythe
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   .   2   2   .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  9    | .   .   1   .   .   1   .   .   2   2   1   2   
  Weapon                   4    | .   .   1   .   2   1   .   .   .   .   .   .   
Parts Attached             218  | 6   5   27  19  11  52  .   16  10  29  23  20  
  Power                    12   | 1   .   3   2   .   2   .   1   .   1   1   1   
    Engine                 9    | 1   .   3   2   .   2   .   1   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   1   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               19   | 2   2   2   1   .   5   .   1   .   1   2   3   
    Treads                 8    | .   2   2   1   .   3   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | .   .   .   .   .   .   .   1   .   1   2   2   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  94   | 1   2   4   10  5   20  .   9   8   15  11  9   
    Device                 59   | .   1   1   8   5   13  .   3   6   10  6   6   
    Storage                10   | 1   1   1   1   .   1   .   2   .   2   .   1   
    Processor              7    | .   .   2   .   .   .   .   3   1   1   .   .   
    Hackware               3    | .   .   .   1   .   1   .   .   .   .   1   .   
    Protection             15   | .   .   .   .   .   5   .   1   1   2   4   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   93   | 2   1   18  6   6   25  .   5   2   12  9   7   
    Energy Gun             3    | 1   .   2   .   .   .   .   .   .   .   .   .   
    Energy Cannon          9    | .   .   3   .   .   3   .   .   .   1   2   .   
    Ballistic Gun          32   | 1   1   6   3   4   11  .   1   .   3   1   1   
    Ballistic Cannon       13   | .   .   5   2   1   3   .   .   .   1   1   .   
    Launcher               22   | .   .   2   1   1   8   .   .   .   5   3   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   .   .   .   3   2   2   1   4   
    Piercing Weapon        2    | .   .   .   .   .   .   .   1   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   2   1   1   1   .   .   .   1   .   1   
Parts Lost                 39   | .   .   .   .   .   14  .   .   3   2   3   17  
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   3   .   .   .   .   .   5   
  Utility                  11   | .   .   .   .   .   1   .   .   1   .   1   8   
  Weapon                   19   | .   .   .   .   .   9   .   .   2   2   2   4   
  Highest Loss Streak      15   | .   .   .   .   .   9   .   .   3   2   2   15  
Average Slot Usage (%)     85   | .   98  98  99  100 89  46  60  81  84  88  75  
  Engine                   5    | .   14  10  11  9   6   7   7   6   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   4   4   3   
  Treads                   8    | .   26  22  22  18  13  .   .   .   .   .   .   
  Wheel                    3    | .   .   .   .   .   .   .   4   6   5   5   7   
  Device                   10   | .   13  11  11  9   10  7   6   12  12  11  10  
  Storage                  10   | .   14  11  11  9   6   .   4   6   13  15  12  
  Processor                8    | .   .   8   9   .   .   .   9   13  12  15  12  
  Hackware                 2    | .   .   .   1   9   7   7   5   .   .   2   3   
  Protection               1    | .   .   .   .   .   2   .   .   6   4   .   1   
  Energy Cannon            1    | .   .   4   .   .   3   .   .   .   .   6   .   
  Ballistic Gun            14   | .   14  17  28  36  27  7   1   6   9   4   3   
  Ballistic Cannon         3    | .   .   9   4   8   6   .   .   .   2   1   2   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   1   4   .   
  Slashing Weapon          6    | .   .   .   .   .   .   .   10  21  10  12  9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             101  | 12  19  29  51  58  70  12  33  42  92  92  101 
  Greatest Support         46   | 20  46  46  46  46  46  12  28  28  28  38  38  
  Greatest Overweight (x)  3    | .   .   .   1   1   2   .   1   1   3   3   2   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   1   1   2   1   
Largest Inventory Capacity 16   | 6   8   8   12  12  12  4   10  10  16  16  16  
  Average Capacity         11   | 5   7   8   8   12  11  4   7   10  13  16  14  
  Most Carried             16   | 2   8   8   10  11  12  4   10  10  16  16  16  
  Average Carried          9    | 1   5   7   8   9   9   3   7   9   11  15  13  
  Final Capacity           16   | 6   8   8   12  12  4   4   10  10  16  16  4   
  Final Carried            16   | 2   7   8   10  11  4   4   10  10  15  16  4   

 Class Distribution 
--------------------
 40% | Assassin
 21% | Mutant
 20% | Skirmisher
  8% | Executioner
  6% | Gunner

 Dominant Class 
----------------
      Mutant | -10/Materials
  Skirmisher | -9/Materials
  Skirmisher | -9/Storage
  Skirmisher | -8/Materials
 Executioner | -7/Factory
      Mutant | -7/Waste
      Mutant | -7/Factory
    Assassin | -6/Factory
    Assassin | -5/Factory
    Assassin | -4/Factory
    Assassin | -3/Research

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -3   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  
Matter Collected           5717 | 215  33   972  733  441  1229 243  160  90   709  735  157  
  Remotely                 427  | .    .    .    .    .    427  .    .    .    .    .    .    
Salvage Created            5725 | .    50   1056 692  573  1260 .    125  201  669  691  408  
  Parts                    350  | .    5    72   47   48   74   .    11   9    30   26   28   
Haulers Intercepted        12   | .    .    2    4    2    1    .    2    .    .    .    1    
Recyclers Shooed           3    | .    .    .    .    .    .    .    .    .    1    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  93   | .   .   22  10  8   26  .   1   5   8   4   9   
  Melee                    12   | .   .   .   .   .   .   .   1   5   3   3   .   
  Guns                     34   | .   .   8   8   6   9   .   .   .   2   .   1   
  Cannons                  18   | .   .   8   .   1   6   .   .   .   1   1   1   
  AOE                      29   | .   .   6   2   1   11  .   .   .   2   .   7   
Classes Destroyed          15   | .   1   10  1   .   3   .   .   .   .   .   .   
  Worker                   11   | .   .   2   1   1   3   .   .   .   .   3   1   
  Builder                  6    | .   .   .   1   2   1   .   .   .   .   1   1   
  Tunneler                 3    | .   .   1   .   .   2   .   .   .   .   .   .   
  Hauler                   12   | .   .   2   4   2   1   .   2   .   .   .   1   
  Recycler                 7    | .   .   1   .   1   .   .   .   .   2   3   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   2   4   .   3   3   .   .   .   1   .   .   
  Swarmer                  19   | .   .   4   .   3   4   .   .   3   .   .   5   
  Grunt                    40   | .   .   10  8   3   14  .   .   .   3   .   2   
  Brawler                  3    | .   .   1   1   .   .   .   .   .   .   .   1   
  Duelist                  4    | .   .   2   .   .   2   .   .   .   .   .   .   
  Sentry                   15   | .   .   5   1   2   3   .   .   1   1   2   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Programmer               10   | .   .   .   .   .   1   .   1   1   4   2   1   
  Thug                     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | .   1   11  6   5   14  .   1   3   3   4   5   
  Combat Bots Only         10   | .   .   8   3   3   10  .   1   3   3   2   5   
Max Kills in Single Turn   6    | .   1   6   3   2   3   .   1   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   4   2   1   3   .   .   .   1   .   3   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -3   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  
Damage Taken               9672  | .    .    632  238  227  2427 .    157  443  1349 746  3453 
  Core                     2097  | .    .    70   44   41   354  .    76   63   200  .    1249 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84    | 100  100  .    71   92   .    .    38   92   80   100  .    
Volleys Fired              243   | .    10   54   36   32   61   .    .    .    20   14   16   
  Largest                  6     | .    2    3    3    5    6    .    .    .    6    3    4    
  Hottest                  235   | .    60   118  85   131  203  .    .    .    235  192  182  
Shots Fired                809   | .    20   161  108  112  281  .    .    .    59   28   40   
  Gun                      545   | .    20   90   95   80   200  .    .    .    30   8    22   
  Cannon                   232   | .    .    69   12   29   69   .    .    .    20   20   13   
  Launcher                 32    | .    .    2    1    3    12   .    .    .    9    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  709   | .    10   138  107  109  253  .    .    .    47   10   35   
  Thermal                  12    | .    .    .    .    .    .    .    .    .    .    12   .    
  Explosive                32    | .    .    2    1    3    12   .    .    .    9    .    5    
  Electromagnetic          56    | .    10   21   .    .    16   .    .    .    3    6    .    
  Robot Hit Streak         23    | .    4    23   20   18   16   .    .    .    10   10   6    
  Robot Miss Streak        10    | .    3    3    2    4    5    .    .    .    10   4    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           524   | .    12   108  66   46   158  .    10   7    57   34   26   
  Core Hits                263   | .    3    44   26   27   79   .    3    5    32   16   28   
  Critical Hits            19    | .    .    3    .    .    1    .    2    .    2    3    8    
  Critical Kills           7     | .    .    2    .    .    1    .    1    .    1    1    1    
  Critical Parts Destroyed 11    | .    .    1    .    .    .    .    1    .    1    1    7    
Melee Attacks              226   | .    .    .    .    .    .    .    23   25   81   67   30   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 211   | .    .    .    .    .    .    .    15   25   81   63   27   
  Piercing                 15    | .    .    .    .    .    .    .    8    .    .    4    3    
  Sneak Attacks            18    | .    .    .    .    .    .    .    2    .    4    8    4    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        13    | .    .    .    .    .    .    .    1    2    6    4    .    
Damage Inflicted           15151 | .    184  2234 1059 930  3554 .    465  332  2295 1914 2184 
  Guns                     4906  | .    155  803  839  644  1583 .    .    .    442  131  309  
  Cannons                  2528  | .    .    1029 66   123  771  .    .    .    113  303  123  
  Explosions               3809  | .    29   402  154  163  1198 .    .    .    651  .    1212 
  Melee                    3897  | .    .    .    .    .    .    .    465  332  1089 1480 531  
  Ramming                  11    | .    .    .    .    .    2    .    .    .    .    .    9    
  Kinetic                  6306  | .    43   1393 905  767  2088 .    .    .    529  149  432  
  Thermal                  652   | .    29   88   .    .    371  .    .    .    .    164  .    
  Explosive                3283  | .    .    314  154  125  827  .    .    .    651  .    1212 
  Electromagnetic          1002  | .    112  439  .    38   266  .    .    .    26   121  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3264  | .    .    .    .    .    .    .    286  332  1089 1026 531  
  Piercing                 633   | .    .    .    .    .    .    .    179  .    .    454  .    
Highest Corruption         7     | .    .    .    .    .    .    .    1    1    7    1    3    
  Average Corruption       1     | .    .    .    .    .    .    .    1    1    5    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10    | .    .    .    .    .    .    .    1    .    6    1    2    
    Message Errors         3     | .    .    .    .    .    .    .    .    .    2    .    1    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    1    .    1    
    Energy Discharges      3     | .    .    .    .    .    .    .    1    .    1    1    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Targeting Errors       1     | .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1130  | .    .    67   .    35   156  .    26   .    191  388  267  
  Projectiles              93    | .    .    67   .    .    25   .    .    .    .    1    .    
  Explosions               212   | .    .    .    .    35   131  .    .    .    32   .    14   
  Melee                    825   | .    .    .    .    .    .    .    26   .    159  387  253  
Knockbacks                 25    | .    .    6    2    1    14   .    .    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  22    | .    .    6    2    1    11   .    .    .    .    .    2    
  Secondary                3     | .    .    .    .    .    3    .    .    .    .    .    .    
Self-Inflicted Damage      417   | .    .    7    .    .    406  .    .    .    .    .    4    
  Shots                    9     | .    .    1    .    .    8    .    .    .    .    .    .    
  Rammed                   6     | .    .    .    .    .    2    .    .    .    .    .    4    
Targets Rammed             6     | .    .    .    .    .    2    .    .    .    .    .    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        315   | .    .    4    18   107  225  .    .    .    270  285  315  
  Average Temperature      79    | .    .    1    8    40   67   .    .    .    98   116  117  
  Received Heat Transfer   1800  | .    .    243  120  54   636  .    72   .    84   72   519  
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    2    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    2    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         650   | .    50   100  .    .    250  .    .    .    .    250  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    1    1    .    1    1    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -3   
-------                    Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  
Peak Influence             1257 | .    86   603  628  551  675  227  1257 689  261  152  280  
  Average Influence        293  | .    37   357  408  402  418  227  524  622  123  74   113  
Maximum Alert Level        4    | .    .    2    2    2    2    1    4    2    1    .    1    
  Low Security (%)         45   | 100  100  15   21   .    28   .    20   .    68   100  78   
  Level 1                  21   | .    .    34   5    60   10   100  30   .    31   .    21   
  Level 2                  28   | .    .    50   73   39   60   .    9    100  .    .    .    
  Level 3                  4    | .    .    .    .    .    .    .    33   .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    6    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          40   | .    .    1    5    1    9    .    9    2    5    1    7    
  Investigation            5    | .    .    .    1    .    .    .    2    1    .    .    1    
  Extermination            8    | .    .    .    .    .    1    .    2    .    3    1    1    
  Reinforcement            16   | .    .    1    2    .    5    .    2    .    1    .    5    
  Assault                  4    | .    .    .    2    .    1    .    1    .    .    .    .    
  Garrison                 7    | .    .    .    .    1    2    .    2    1    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       8    | .    .    1    .    .    3    .    1    .    1    .    2    
Haulers Reinforced         2    | .    .    .    .    .    1    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res 
Distress Signals           10   | .   .   2   1   2   3   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              207  | .   4   36  26  12  39  .   23  8   13  4   42  
  Peak Tracking Total      12   | .   2   6   5   3   5   .   5   5   4   3   12  
  Tactical Retreats        12   | .   .   .   1   1   1   .   1   1   .   .   7   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res 
Traps Triggered            9    | .   .   .   1   .   1   .   3   .   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res 
Machines Disabled          31   | .   1   2   6   1   6   .   14  .   1   .   .   
  Max in Single Turn       5    | .   1   1   1   1   5   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res 
Machines Accessed          63   | .   5   6   9   2   4   .   8   2   14  6   7   
  Terminals                41   | .   5   4   9   2   1   .   3   1   8   2   6   
  Fabricators              3    | .   .   .   .   .   .   .   1   .   1   1   .   
  Repair Stations          9    | .   .   1   .   .   1   .   1   1   3   2   .   
  Recycling Units          6    | .   .   1   .   .   1   .   1   .   1   1   1   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   
Total Hacks                165  | .   14  16  21  6   18  .   13  4   44  15  14  
  Successful               92   | .   6   13  9   3   12  .   6   .   27  9   7   
  Failed                   73   | .   8   3   12  3   6   .   7   4   17  6   7   
    Catastrophic           15   | .   1   .   3   .   1   .   1   .   7   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   7   3   10  3   3   .   1   .   7   2   4   
  Terminals                107  | .   14  11  21  6   8   .   4   2   23  5   13  
  Fabricators              7    | .   .   .   .   .   .   .   1   .   2   4   .   
  Repair Stations          29   | .   .   4   .   .   4   .   3   2   11  5   .   
  Recycling Units          7    | .   .   1   .   .   2   .   1   .   1   1   1   
  Scanalyzers              11   | .   .   .   .   .   4   .   .   .   7   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   4   .   .   .   .   
Terminal Hacks             41   | .   5   8   8   2   5   .   .   .   8   1   4   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Open Door                3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  5    | .   1   1   .   .   .   .   .   .   1   1   1   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           5    | .   .   1   1   .   1   .   .   .   1   .   1   
  Fabricator Index         1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   1   .   .   1   .   .   .   1   .   .   
  Locate Traps             14   | .   3   3   2   1   1   .   .   .   2   .   2   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   2   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   1   .   1   2   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   1   1   .   
  Build                    2    | .   .   .   .   .   .   .   1   .   .   1   .   
Repair Station Hacks       23   | .   .   3   .   .   4   .   2   .   10  4   .   
  Scan Component           12   | .   .   2   .   .   2   .   1   .   5   2   .   
  Repair                   11   | .   .   1   .   .   2   .   1   .   5   2   .   
Recycling Unit Hacks       5    | .   .   1   .   .   1   .   1   .   .   1   1   
  Retrieve Components      5    | .   .   1   .   .   1   .   1   .   .   1   1   
Scanalyzer                 8    | .   .   .   .   .   1   .   .   .   7   .   .   
  Insert Component         5    | .   .   .   .   .   1   .   .   .   4   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   3   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         10   | .   1   1   1   1   1   .   1   .   1   1   2   
  Terminals                10   | .   1   1   1   1   1   .   1   .   1   1   2   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 9    | .   1   1   1   1   1   .   1   .   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         54   | .   5   4   7   2   3   .   7   2   12  6   6   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   1   .   .   1   .   
    Matter                 380  | .   .   .   .   .   .   .   168 .   .   212 .   
    Time                   190  | .   .   .   .   .   .   .   84  .   .   106 .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   4   .   .   6   .   
Parts Repaired             11   | .   .   1   .   .   2   .   1   .   5   2   .   
  Time                     400  | .   .   26  .   .   83  .   10  .   215 66  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     23   | .   .   3   .   .   .   .   8   .   .   9   3   
Parts Scanalyzed           4    | .   .   .   .   .   1   .   .   .   3   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   3   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   3   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -3   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  
Total Allies               24   | .    .    .    2    .    .    20   .    .    .    1    1    
  Largest Group            20   | .    .    .    2    .    .    20   20   7    .    1    1    
  Highest-Rated Group      516  | .    .    .    62   .    .    516  516  202  .    49   44   
  Highest-Rated Ally       49   | .    .    .    31   .    .    35   35   31   .    49   44   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               298  | .    .    .    38   .    .    .    226  29   .    5    .    
  Total Damage             5746 | .    .    .    647  .    .    .    4371 505  .    223  .    
  Kills                    57   | .    .    .    11   .    .    .    41   4    .    1    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  
Turns Passed               8717 | 59   354  835  1001 508  1010 98   1063 434  1634 1062 659  
Spaces Moved               5340 | 45   199  344  502  213  393  99   1192 303  994  559  497  
  Core                     208  | 7    .    .    .    .    69   .    .    .    .    .    132  
  Treads                   1526 | .    179  344  502  213  288  .    .    .    .    .    .    
  Legs                     58   | 38   20   .    .    .    .    .    .    .    .    .    .    
  Wheels                   2783 | .    .    .    .    .    .    .    567  303  994  559  360  
  Hover                    5    | .    .    .    .    .    .    .    .    .    .    .    5    
  Flight                   760  | .    .    .    .    .    36   99   625  .    .    .    .    
  Fastest Speed            37   | 50   120  160  160  180  37   37   37   110  110  110  50   
  Average Speed            116  | 109  155  160  160  180  150  37   70   110  119  123  93   
  Slowest Speed            180  | 120  160  160  180  180  180  37   110  110  130  130  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    46   34   59   20   12   75   40   9    30   12   19   
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    1    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 125  | .    .    .    .    11   .    .    5    9    43   39   18   
Terrain Destroyed          438  | .    2    19   10   29   69   .    5    9    184  40   71   
  Melee                    105  | .    .    .    .    .    .    .    5    9    40   33   18   
  Projectile               37   | .    .    5    .    2    .    .    .    .    17   7    6    
  AOE                      296  | .    2    14   10   27   69   .    .    .    127  .    47   

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  
Total                      6946 | 52   226  506  617  268  638  160  1383 363  1291 820  622  
  Wait                     777  | .    .    56   39   8    105  60   127  30   166  145  41   
  Move                     5330 | 44   198  343  501  212  393  98   1191 302  993  558  497  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  66   | 2    6    8    6    3    8    1    7    2    12   10   1    
  Fast Attach              69   | 6    3    8    6    1    9    .    13   4    10   7    2    
  Attach                   34   | .    .    1    .    3    10   .    .    1    5    7    7    
  Detach                   29   | .    2    3    2    1    4    .    4    1    2    5    5    
  Swap                     115  | .    2    18   13   7    33   .    3    5    14   9    11   
  Drop                     84   | .    5    15   14   1    13   1    8    1    4    8    14   
  Fire                     243  | .    10   54   36   32   61   .    .    .    20   14   16   
  Melee                    181  | .    .    .    .    .    .    .    22   17   65   53   24   
  Ram                      4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    2    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    8    .    .    .    .    
  Rewire                   4    | .    .    .    .    .    .    .    .    .    .    4    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2)
-9/Storage
-8/Materials
-7/Factory (discovered 4 exits: Fac x4)
-7/Waste
-7/Factory
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory
-4/Factory
-3/Research (discovered 1 exit: [*Qua])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   13 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  327 | -10/Materials | Build established: Mutant
  406 | -10/Materials | Discovered new exit (range 6)
  414 | -10/Materials | Entered another Materials area
  414 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  541 | -9/Materials  | Identified exit to Mines
  541 | -9/Materials  | Identified exit to Storage
  872 | -9/Materials  | Destroyed 8 combat bots
  895 | -9/Materials  | Repaired Grenade Launcher
 1052 | -9/Materials  | Build established: Skirmisher
 1107 | -9/Materials  | Discovered new exit (range 18)
 1249 | -9/Materials  | Entered Storage
 1447 | -9/Storage    | Met a pair of Derelict thieves
 1671 | -9/Storage    | Discovered new exit (range 7)
 2250 | -9/Storage    | Entered Materials
 2250 | -8/Materials  | Evolved 2 slots: Weapon x2
 2340 | -8/Materials  | Garrison activated, responded to threat
 2725 | -8/Materials  | Discovered new exit (range 8)
 2758 | -8/Materials  | Entered Factory
 2758 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2867 | -7/Factory    | Repaired Imp. Treads
 2920 | -7/Factory    | Repaired Imp. Assault Rifle
 3050 | -7/Factory    | Garrison activated, responded to threat
 3066 | -7/Factory    | Build established: Executioner
 3302 | -7/Factory    | Identified exit to Factory
 3679 | -7/Factory    | Destroyed 10 combat bots
 3708 | -7/Factory    | Lost 9 parts (1p3n1u4w)
 3761 | -7/Factory    | Core integrity fell below 50%
 3768 | -7/Factory    | Sucked down chute
 3768 | -7/Factory    | Entered Waste
 3769 | -7/Waste      | Joined by Warlord forces that had cleared the area
 3797 | -7/Waste      | Discovered new exit (range 12)
 3866 | -7/Waste      | Entered Factory
 3866 | -7/Factory    | Accompanied by 20 allies
 3949 | -7/Factory    | Build established: Mutant
 4089 | -7/Factory    | Fabricated Enh. Optical Array (x1)
 4272 | -7/Factory    | Repaired Imp. Sensor Array
 4666 | -7/Factory    | First assault squad dispatched
 4750 | -7/Factory    | Garrison activated, responded to threat
 4884 | -7/Factory    | Discovered exit to Factory (range 4)
 4929 | -7/Factory    | Entered another Factory area
 4929 | -6/Factory    | Accompanied by 7 allies
 4929 | -6/Factory    | Evolved 2 slots: Utility x2
 5142 | -6/Factory    | Discovered new exit (range 4)
 5146 | -6/Factory    | Identified exit to Factory
 5243 | -6/Factory    | Build established: Assassin
 5284 | -6/Factory    | Garrison activated, responded to threat
 5311 | -6/Factory    | Discovered new exit (range 15)
 5363 | -6/Factory    | Entered another Factory area
 5363 | -5/Factory    | Evolved 2 slots: Utility x2
 5387 | -5/Factory    | Lost 3 parts (1u2w)
 5584 | -5/Factory    | Repaired Cld. Ion Engine
 5623 | -5/Factory    | Repaired Hpw. Shotgun
 5874 | -5/Factory    | Garrison activated, responded to threat
 6693 | -5/Factory    | Discovered new exit (range 20)
 6736 | -5/Factory    | Repaired Imp. EM Pulse Cannon
 6758 | -5/Factory    | Identified exit to Factory
 6914 | -5/Factory    | Repaired Arm. Huge Wheel
 6953 | -5/Factory    | Repaired Hpw. Shotgun
 6997 | -5/Factory    | Entered another Factory area
 6997 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7457 | -4/Factory    | Fabricated Adv. Hacking Suite (x1)
 7547 | -4/Factory    | Discovered new exit (range 17)
 7828 | -4/Factory    | Repaired Enh. Fission Core
 7886 | -4/Factory    | Identified exit to Research
 7994 | -4/Factory    | Repaired Arm. Huge Wheel
 8007 | -4/Factory    | Spotted B-86 Titan
 8059 | -4/Factory    | Entered Research
 8059 | -3/Research   | Evolved 2 slots: Utility x2
 8391 | -3/Research   | Spotted B-86 Titan
 8528 | -3/Research   | Spotted B-86 Titan
 8586 | -3/Research   | Spotted B-86 Titan
 8600 | -3/Research   | Discovered new exit (range 10)
 8600 | -3/Research   | Spotted B-90 Cyclops
 8653 | -3/Research   | Lost 15 parts (4n7u4w)
 8679 | -3/Research   | Core integrity fell below 50%
 8706 | -3/Research   | Core integrity fell below 20%
 8718 | -3/Research   | Self-destructed

 Last Messages 
---------------
08672_ K-01 Serf collects debris.
08672_ Penetrated by Slug.
08672_ Adv. Hacking Suite destroyed.
08675_ Slug penetrates Wall.
08675_ K-01 Serf collects debris.
08678_ Connecting with Terminal...
08678_ ALERT: Suspicious activity at Terminal R003. Dispatching Investigation
  squad.
08678_ Slug penetrates Terminal.
08684_ ALERT: Rogue bot located, Programmers report to Research Zone 4P.
08691_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
08697_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R011.
08697_ Slammed into G-67 Veteran.
08698_ Acquired Imp. Antigrav System.
08700_ Slammed into G-67 Veteran.
08700_ Destabilizing: Core damaged (-13).
08703_ Imp. Antigrav System destroyed.
08704_ Slug penetrates Garrison Access.
08705_ 9YKN<,JJSXUUA67N7HAW0E
08715_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|      ????????????????????????????????????????????? |
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|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ???????##########???????????????????????????? |
|      ???????#        #???????????????????????????? |
|      ???????#        #???????????????????????????? |
|      ???????#        #???????????????????????????? |
|      ???????#        #???????????????????????????? |
|      ####???#    ""  #???????????????????????????? |
|      #    ??#    T"  #???????????????????????????? |
|      #    ??#    ""  #???????????????????????????? |
|      #   " ?#        ###?????????????????????????? |
|      #  "" ?#        " #?????????????????????????? |
|      #   G !#+##/####;############???????????????? |
|      #  ""  #   g g      @     R      #??????????? |
|      #   "  ;   ! g                   #??????????? |
|      #      #  u  g                   #??????????? |
|      #   !  #            k            #??????????? |
|      #     ?#           ####+##########??????????? |
|      #     ?#           #????????????????????????? |
|      #    ??#           #????????????????????????? |
|      #    ??#           #????????????????????????? |
|      #   ???#   % ][    #????????????????????????? |
|      ####???#    ][     #????????????????????????? |
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|      ?????#        +           ################### |
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|      ??????? """  ?## ######+###?????   ???#       |
|      ???????     ???# #???     ??????   ??##       |
|      ??????    ! ???# #?         ???     ?# [!   " |
|      ??????#####????# #  """"    #??     ?##[!   " |
|      ???????????????# #  """"    #?#      ?#!!     |
|      ???????????????# #  """"    #?#      ?#     " |
|      ???????????????? #  """"    #?#########     " |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          26
Energy Capacity            350
Matter Stores              550
Matter Capacity            550
Sight Range                22
Robot Scan Range           13
Terrain Scan Range         20
Terrain Scan Density       10
Power Amplification        20
Additional Mass Support    9
EM Shielding               2
Armor Coverage             225
Resistance: TH             25
Core Shielding             20
Power Shielding            66
Propulsion Shielding       66
Evasion (%)                62
Melee Accuracy             8
Recoil Reduction           2
Offensive Hacking          14

 Item Schematics 
-----------------
     Arm. Huge Wheel | -5/Factory | Scanalyzed
 Adv. Assault Cannon | -5/Factory | Scanalyzed
     Rocket Launcher | -5/Factory | Scanalyzed
  Adv. Hacking Suite | -5/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Enh. Optical Array | x1 | -7/Factory | Preloaded
 Adv. Hacking Suite | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ControlIonSuite
  Manual?         0
Play Time         02:29:42
  Cumulative      295.5 hours
  Start           2020.06.30 @ 20:47:42
  End             2020.07.02 @ 17:40:26
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          123
  Rogue           100
  Adventurer      23
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             36
Gallery%          56
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Tallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 8f48d50d-d23d-46b8-bfa6-765c7d278434