Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.02 @ 17:40:26 Player: Michael Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (149) 745 Value Destroyed (5021) 5021 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1330) 1330 TOTAL SCORE: 12936 Bonus ------- High Alert Combat Kills 491 Follower Combat Kills 1006 Friendly Fire -167 Cogmind --------- Core Integrity 51/1300 Matter 288/300 Energy 94/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Enhanced Fission Core Medium Storage Unit Improved Sensor Array Power Sword Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Power Amplifier Large Storage Unit Large Storage Unit Matter Compressor Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Power Shielding Improved Medium Armor Plating Improved Thermal Shield Advanced Hacking Suite > --- WEAPON ----------- KE Penetrator Hypervelocity Railgun Hypervelocity Mass Driver Katana Scythe Force Lance > --- INVENTORY -------- Cooled Ion Engine Light Fission Core Light Antimatter Reactor Light Particle Reactor Wheel Armored Huge Wheel Medium Storage Unit Compact Matter Pod Improved Sensor Array Advanced Terrain Scanner Dynamic Insulation System Long-range Missile Launcher Long-range Missile Launcher Power Sword [Rating: 99] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Fission Core Reactor Compact Particle Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Slashing Weapon Scythe Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 . . 2 2 2 2 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 . Utility 9 | . . 1 . . 1 . . 2 2 1 2 Weapon 4 | . . 1 . 2 1 . . . . . . Parts Attached 218 | 6 5 27 19 11 52 . 16 10 29 23 20 Power 12 | 1 . 3 2 . 2 . 1 . 1 1 1 Engine 9 | 1 . 3 2 . 2 . 1 . . . . Core 2 | . . . . . . . . . 1 1 . Reactor 1 | . . . . . . . . . . . 1 Propulsion 19 | 2 2 2 1 . 5 . 1 . 1 2 3 Treads 8 | . 2 2 1 . 3 . . . . . . Leg 2 | 2 . . . . . . . . . . . Wheel 6 | . . . . . . . 1 . 1 2 2 Hover 1 | . . . . . . . . . . . 1 Flight 2 | . . . . . 2 . . . . . . Utility 94 | 1 2 4 10 5 20 . 9 8 15 11 9 Device 59 | . 1 1 8 5 13 . 3 6 10 6 6 Storage 10 | 1 1 1 1 . 1 . 2 . 2 . 1 Processor 7 | . . 2 . . . . 3 1 1 . . Hackware 3 | . . . 1 . 1 . . . . 1 . Protection 15 | . . . . . 5 . 1 1 2 4 2 Artifact . | . . . . . . . . . . . . Weapon 93 | 2 1 18 6 6 25 . 5 2 12 9 7 Energy Gun 3 | 1 . 2 . . . . . . . . . Energy Cannon 9 | . . 3 . . 3 . . . 1 2 . Ballistic Gun 32 | 1 1 6 3 4 11 . 1 . 3 1 1 Ballistic Cannon 13 | . . 5 2 1 3 . . . 1 1 . Launcher 22 | . . 2 1 1 8 . . . 5 3 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . . 3 2 2 1 4 Piercing Weapon 2 | . . . . . . . 1 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 1 1 1 . . . 1 . 1 Parts Lost 39 | . . . . . 14 . . 3 2 3 17 Power 1 | . . . . . 1 . . . . . . Propulsion 8 | . . . . . 3 . . . . . 5 Utility 11 | . . . . . 1 . . 1 . 1 8 Weapon 19 | . . . . . 9 . . 2 2 2 4 Highest Loss Streak 15 | . . . . . 9 . . 3 2 2 15 Average Slot Usage (%) 85 | . 98 98 99 100 89 46 60 81 84 88 75 Engine 5 | . 14 10 11 9 6 7 7 6 . . . Core 1 | . . . . . . . . . 4 4 3 Treads 8 | . 26 22 22 18 13 . . . . . . Wheel 3 | . . . . . . . 4 6 5 5 7 Device 10 | . 13 11 11 9 10 7 6 12 12 11 10 Storage 10 | . 14 11 11 9 6 . 4 6 13 15 12 Processor 8 | . . 8 9 . . . 9 13 12 15 12 Hackware 2 | . . . 1 9 7 7 5 . . 2 3 Protection 1 | . . . . . 2 . . 6 4 . 1 Energy Cannon 1 | . . 4 . . 3 . . . . 6 . Ballistic Gun 14 | . 14 17 28 36 27 7 1 6 9 4 3 Ballistic Cannon 3 | . . 9 4 8 6 . . . 2 1 2 Launcher 1 | . . . . . . . . . 1 4 . Slashing Weapon 6 | . . . . . . . 10 21 10 12 9 Naked Turns . | . . . . . . . . . . . . Heaviest Build 101 | 12 19 29 51 58 70 12 33 42 92 92 101 Greatest Support 46 | 20 46 46 46 46 46 12 28 28 28 38 38 Greatest Overweight (x) 3 | . . . 1 1 2 . 1 1 3 3 2 Average Overweight (x) . | . . . . 1 . . . 1 1 2 1 Largest Inventory Capacity 16 | 6 8 8 12 12 12 4 10 10 16 16 16 Average Capacity 11 | 5 7 8 8 12 11 4 7 10 13 16 14 Most Carried 16 | 2 8 8 10 11 12 4 10 10 16 16 16 Average Carried 9 | 1 5 7 8 9 9 3 7 9 11 15 13 Final Capacity 16 | 6 8 8 12 12 4 4 10 10 16 16 4 Final Carried 16 | 2 7 8 10 11 4 4 10 10 15 16 4 Class Distribution -------------------- 40% | Assassin 21% | Mutant 20% | Skirmisher 8% | Executioner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Storage Skirmisher | -8/Materials Executioner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Assassin | -6/Factory Assassin | -5/Factory Assassin | -4/Factory Assassin | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Matter Collected 5717 | 215 33 972 733 441 1229 243 160 90 709 735 157 Remotely 427 | . . . . . 427 . . . . . . Salvage Created 5725 | . 50 1056 692 573 1260 . 125 201 669 691 408 Parts 350 | . 5 72 47 48 74 . 11 9 30 26 28 Haulers Intercepted 12 | . . 2 4 2 1 . 2 . . . 1 Recyclers Shooed 3 | . . . . . . . . . 1 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Combat Hostiles Destroyed 93 | . . 22 10 8 26 . 1 5 8 4 9 Melee 12 | . . . . . . . 1 5 3 3 . Guns 34 | . . 8 8 6 9 . . . 2 . 1 Cannons 18 | . . 8 . 1 6 . . . 1 1 1 AOE 29 | . . 6 2 1 11 . . . 2 . 7 Classes Destroyed 15 | . 1 10 1 . 3 . . . . . . Worker 11 | . . 2 1 1 3 . . . . 3 1 Builder 6 | . . . 1 2 1 . . . . 1 1 Tunneler 3 | . . 1 . . 2 . . . . . . Hauler 12 | . . 2 4 2 1 . 2 . . . 1 Recycler 7 | . . 1 . 1 . . . . 2 3 . Mechanic 1 | . . . . . 1 . . . . . . Operator 2 | . . 1 1 . . . . . . . . Watcher 13 | . 2 4 . 3 3 . . . 1 . . Swarmer 19 | . . 4 . 3 4 . . 3 . . 5 Grunt 40 | . . 10 8 3 14 . . . 3 . 2 Brawler 3 | . . 1 1 . . . . . . . 1 Duelist 4 | . . 2 . . 2 . . . . . . Sentry 15 | . . 5 1 2 3 . . 1 1 2 . Hunter 2 | . . . . . 2 . . . . . . Programmer 10 | . . . . . 1 . 1 1 4 2 1 Thug 1 | . . . 1 . . . . . . . . Best Kill Streak 14 | . 1 11 6 5 14 . 1 3 3 4 5 Combat Bots Only 10 | . . 8 3 3 10 . 1 3 3 2 5 Max Kills in Single Turn 6 | . 1 6 3 2 3 . 1 1 1 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 4 2 1 3 . . . 1 . 3 Melee 1 | . . . . . . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Damage Taken 9672 | . . 632 238 227 2427 . 157 443 1349 746 3453 Core 2097 | . . 70 44 41 354 . 76 63 200 . 1249 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 84 | 100 100 . 71 92 . . 38 92 80 100 . Volleys Fired 243 | . 10 54 36 32 61 . . . 20 14 16 Largest 6 | . 2 3 3 5 6 . . . 6 3 4 Hottest 235 | . 60 118 85 131 203 . . . 235 192 182 Shots Fired 809 | . 20 161 108 112 281 . . . 59 28 40 Gun 545 | . 20 90 95 80 200 . . . 30 8 22 Cannon 232 | . . 69 12 29 69 . . . 20 20 13 Launcher 32 | . . 2 1 3 12 . . . 9 . 5 Special . | . . . . . . . . . . . . Kinetic 709 | . 10 138 107 109 253 . . . 47 10 35 Thermal 12 | . . . . . . . . . . 12 . Explosive 32 | . . 2 1 3 12 . . . 9 . 5 Electromagnetic 56 | . 10 21 . . 16 . . . 3 6 . Robot Hit Streak 23 | . 4 23 20 18 16 . . . 10 10 6 Robot Miss Streak 10 | . 3 3 2 4 5 . . . 10 4 4 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 524 | . 12 108 66 46 158 . 10 7 57 34 26 Core Hits 263 | . 3 44 26 27 79 . 3 5 32 16 28 Critical Hits 19 | . . 3 . . 1 . 2 . 2 3 8 Critical Kills 7 | . . 2 . . 1 . 1 . 1 1 1 Critical Parts Destroyed 11 | . . 1 . . . . 1 . 1 1 7 Melee Attacks 226 | . . . . . . . 23 25 81 67 30 Impact . | . . . . . . . . . . . . Slashing 211 | . . . . . . . 15 25 81 63 27 Piercing 15 | . . . . . . . 8 . . 4 3 Sneak Attacks 18 | . . . . . . . 2 . 4 8 4 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 13 | . . . . . . . 1 2 6 4 . Damage Inflicted 15151 | . 184 2234 1059 930 3554 . 465 332 2295 1914 2184 Guns 4906 | . 155 803 839 644 1583 . . . 442 131 309 Cannons 2528 | . . 1029 66 123 771 . . . 113 303 123 Explosions 3809 | . 29 402 154 163 1198 . . . 651 . 1212 Melee 3897 | . . . . . . . 465 332 1089 1480 531 Ramming 11 | . . . . . 2 . . . . . 9 Kinetic 6306 | . 43 1393 905 767 2088 . . . 529 149 432 Thermal 652 | . 29 88 . . 371 . . . . 164 . Explosive 3283 | . . 314 154 125 827 . . . 651 . 1212 Electromagnetic 1002 | . 112 439 . 38 266 . . . 26 121 . Impact . | . . . . . . . . . . . . Slashing 3264 | . . . . . . . 286 332 1089 1026 531 Piercing 633 | . . . . . . . 179 . . 454 . Highest Corruption 7 | . . . . . . . 1 1 7 1 3 Average Corruption 1 | . . . . . . . 1 1 5 1 2 Corruption Purged . | . . . . . . . . . . . . Effects 10 | . . . . . . . 1 . 6 1 2 Message Errors 3 | . . . . . . . . . 2 . 1 Heat Flow Errors 2 | . . . . . . . . . 1 . 1 Energy Discharges 3 | . . . . . . . 1 . 1 1 . Data Loss (minor) 1 | . . . . . . . . . 1 . . Targeting Errors 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1130 | . . 67 . 35 156 . 26 . 191 388 267 Projectiles 93 | . . 67 . . 25 . . . . 1 . Explosions 212 | . . . . 35 131 . . . 32 . 14 Melee 825 | . . . . . . . 26 . 159 387 253 Knockbacks 25 | . . 6 2 1 14 . . . . . 2 Impact . | . . . . . . . . . . . . Kinetic 22 | . . 6 2 1 11 . . . . . 2 Secondary 3 | . . . . . 3 . . . . . . Self-Inflicted Damage 417 | . . 7 . . 406 . . . . . 4 Shots 9 | . . 1 . . 8 . . . . . . Rammed 6 | . . . . . 2 . . . . . 4 Targets Rammed 6 | . . . . . 2 . . . . . 4 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 315 | . . 4 18 107 225 . . . 270 285 315 Average Temperature 79 | . . 1 8 40 67 . . . 98 116 117 Received Heat Transfer 1800 | . . 243 120 54 636 . 72 . 84 72 519 Effects 2 | . . . . . . . . . . 2 . Interference 2 | . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 650 | . 50 100 . . 250 . . . . 250 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . 1 1 . 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Peak Influence 1257 | . 86 603 628 551 675 227 1257 689 261 152 280 Average Influence 293 | . 37 357 408 402 418 227 524 622 123 74 113 Maximum Alert Level 4 | . . 2 2 2 2 1 4 2 1 . 1 Low Security (%) 45 | 100 100 15 21 . 28 . 20 . 68 100 78 Level 1 21 | . . 34 5 60 10 100 30 . 31 . 21 Level 2 28 | . . 50 73 39 60 . 9 100 . . . Level 3 4 | . . . . . . . 33 . . . . Level 4 . | . . . . . . . 6 . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 40 | . . 1 5 1 9 . 9 2 5 1 7 Investigation 5 | . . . 1 . . . 2 1 . . 1 Extermination 8 | . . . . . 1 . 2 . 3 1 1 Reinforcement 16 | . . 1 2 . 5 . 2 . 1 . 5 Assault 4 | . . . 2 . 1 . 1 . . . . Garrison 7 | . . . . 1 2 . 2 1 1 . . Intercept . | . . . . . . . . . . . . Construction Impeded 8 | . . 1 . . 3 . 1 . 1 . 2 Haulers Reinforced 2 | . . . . . 1 . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Distress Signals 10 | . . 2 1 2 3 . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 207 | . 4 36 26 12 39 . 23 8 13 4 42 Peak Tracking Total 12 | . 2 6 5 3 5 . 5 5 4 3 12 Tactical Retreats 12 | . . . 1 1 1 . 1 1 . . 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Traps Triggered 9 | . . . 1 . 1 . 3 . 4 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Machines Disabled 31 | . 1 2 6 1 6 . 14 . 1 . . Max in Single Turn 5 | . 1 1 1 1 5 . . . 1 . . Garrison Access 2 | . . . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Machines Accessed 63 | . 5 6 9 2 4 . 8 2 14 6 7 Terminals 41 | . 5 4 9 2 1 . 3 1 8 2 6 Fabricators 3 | . . . . . . . 1 . 1 1 . Repair Stations 9 | . . 1 . . 1 . 1 1 3 2 . Recycling Units 6 | . . 1 . . 1 . 1 . 1 1 1 Scanalyzers 2 | . . . . . 1 . . . 1 . . Garrison Access 2 | . . . . . . . 2 . . . . Total Hacks 165 | . 14 16 21 6 18 . 13 4 44 15 14 Successful 92 | . 6 13 9 3 12 . 6 . 27 9 7 Failed 73 | . 8 3 12 3 6 . 7 4 17 6 7 Catastrophic 15 | . 1 . 3 . 1 . 1 . 7 . 2 Database Lockouts . | . . . . . . . . . . . . Manual 40 | . 7 3 10 3 3 . 1 . 7 2 4 Terminals 107 | . 14 11 21 6 8 . 4 2 23 5 13 Fabricators 7 | . . . . . . . 1 . 2 4 . Repair Stations 29 | . . 4 . . 4 . 3 2 11 5 . Recycling Units 7 | . . 1 . . 2 . 1 . 1 1 1 Scanalyzers 11 | . . . . . 4 . . . 7 . . Garrison Access 4 | . . . . . . . 4 . . . . Terminal Hacks 41 | . 5 8 8 2 5 . . . 8 1 4 Part Schematic 1 | . . . . . . . . . 1 . . Open Door 3 | . . . 3 . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Emergency Access Points 5 | . 1 1 . . . . . . 1 1 1 Machine Index 1 | . . . . . . . . . 1 . . Terminal Index 5 | . . 1 1 . 1 . . . 1 . 1 Fabricator Index 1 | . . . . . 1 . . . . . . Unreport Threat 3 | . . 1 . . 1 . . . 1 . . Locate Traps 14 | . 3 3 2 1 1 . . . 2 . 2 Patrol Status 1 | . . . . 1 . . . . . . . Transport Status 1 | . . . . . . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . . . Fabricator Hacks 4 | . . . . . . . 1 . 1 2 . Load Schematic 2 | . . . . . . . . . 1 1 . Build 2 | . . . . . . . 1 . . 1 . Repair Station Hacks 23 | . . 3 . . 4 . 2 . 10 4 . Scan Component 12 | . . 2 . . 2 . 1 . 5 2 . Repair 11 | . . 1 . . 2 . 1 . 5 2 . Recycling Unit Hacks 5 | . . 1 . . 1 . 1 . . 1 1 Retrieve Components 5 | . . 1 . . 1 . 1 . . 1 1 Scanalyzer 8 | . . . . . 1 . . . 7 . . Insert Component 5 | . . . . . 1 . . . 4 . . Analyze 3 | . . . . . . . . . 3 . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 10 | . 1 1 1 1 1 . 1 . 1 1 2 Terminals 10 | . 1 1 1 1 1 . 1 . 1 1 2 Assimilate 1 | . . . . . . . . . . . 1 Botnet 9 | . 1 1 1 1 1 . 1 . 1 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . 1 . . . . Used 1 | . . 1 . . . . . . . . . Hacking Detections 54 | . 5 4 7 2 3 . 7 2 12 6 6 Full Trace Events 2 | . . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 4 . . Parts Built 2 | . . . . . . . 1 . . 1 . Matter 380 | . . . . . . . 168 . . 212 . Time 190 | . . . . . . . 84 . . 106 . Total Part Build Rating 10 | . . . . . . . 4 . . 6 . Parts Repaired 11 | . . 1 . . 2 . 1 . 5 2 . Time 400 | . . 26 . . 83 . 10 . 215 66 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 23 | . . 3 . . . . 8 . . 9 3 Parts Scanalyzed 4 | . . . . . 1 . . . 3 . . Part Schematics Acquired 3 | . . . . . . . . . 3 . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . 3 . . . . . 3 Machine Destruction 3 | . . . . . 3 . . . . . . Programmers 3 | . . . . . . . . . . . 3 Robots Rewired 1 | . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Total Allies 24 | . . . 2 . . 20 . . . 1 1 Largest Group 20 | . . . 2 . . 20 20 7 . 1 1 Highest-Rated Group 516 | . . . 62 . . 516 516 202 . 49 44 Highest-Rated Ally 49 | . . . 31 . . 35 35 31 . 49 44 Total Orders . | . . . . . . . . . . . . Ally Attacks 298 | . . . 38 . . . 226 29 . 5 . Total Damage 5746 | . . . 647 . . . 4371 505 . 223 . Kills 57 | . . . 11 . . . 41 4 . 1 . Allies Corrupted 1 | . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Turns Passed 8717 | 59 354 835 1001 508 1010 98 1063 434 1634 1062 659 Spaces Moved 5340 | 45 199 344 502 213 393 99 1192 303 994 559 497 Core 208 | 7 . . . . 69 . . . . . 132 Treads 1526 | . 179 344 502 213 288 . . . . . . Legs 58 | 38 20 . . . . . . . . . . Wheels 2783 | . . . . . . . 567 303 994 559 360 Hover 5 | . . . . . . . . . . . 5 Flight 760 | . . . . . 36 99 625 . . . . Fastest Speed 37 | 50 120 160 160 180 37 37 37 110 110 110 50 Average Speed 116 | 109 155 160 160 180 150 37 70 110 119 123 93 Slowest Speed 180 | 120 160 160 180 180 180 37 110 110 130 130 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 4 46 34 59 20 12 75 40 9 30 12 19 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 125 | . . . . 11 . . 5 9 43 39 18 Terrain Destroyed 438 | . 2 19 10 29 69 . 5 9 184 40 71 Melee 105 | . . . . . . . 5 9 40 33 18 Projectile 37 | . . 5 . 2 . . . . 17 7 6 AOE 296 | . 2 14 10 27 69 . . . 127 . 47 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Res Total 6946 | 52 226 506 617 268 638 160 1383 363 1291 820 622 Wait 777 | . . 56 39 8 105 60 127 30 166 145 41 Move 5330 | 44 198 343 501 212 393 98 1191 302 993 558 497 Hop . | . . . . . . . . . . . . Pick Up 66 | 2 6 8 6 3 8 1 7 2 12 10 1 Fast Attach 69 | 6 3 8 6 1 9 . 13 4 10 7 2 Attach 34 | . . 1 . 3 10 . . 1 5 7 7 Detach 29 | . 2 3 2 1 4 . 4 1 2 5 5 Swap 115 | . 2 18 13 7 33 . 3 5 14 9 11 Drop 84 | . 5 15 14 1 13 1 8 1 4 8 14 Fire 243 | . 10 54 36 32 61 . . . 20 14 16 Melee 181 | . . . . . . . 22 17 65 53 24 Ram 4 | . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . Crush 2 | . . . . . 2 . . . . . . Escape Stasis 8 | . . . . . . . 8 . . . . Rewire 4 | . . . . . . . . . . 4 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 4 exits: Fac x4) -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory -3/Research (discovered 1 exit: [*Qua]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 6) 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 541 | -9/Materials | Identified exit to Mines 541 | -9/Materials | Identified exit to Storage 872 | -9/Materials | Destroyed 8 combat bots 895 | -9/Materials | Repaired Grenade Launcher 1052 | -9/Materials | Build established: Skirmisher 1107 | -9/Materials | Discovered new exit (range 18) 1249 | -9/Materials | Entered Storage 1447 | -9/Storage | Met a pair of Derelict thieves 1671 | -9/Storage | Discovered new exit (range 7) 2250 | -9/Storage | Entered Materials 2250 | -8/Materials | Evolved 2 slots: Weapon x2 2340 | -8/Materials | Garrison activated, responded to threat 2725 | -8/Materials | Discovered new exit (range 8) 2758 | -8/Materials | Entered Factory 2758 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2867 | -7/Factory | Repaired Imp. Treads 2920 | -7/Factory | Repaired Imp. Assault Rifle 3050 | -7/Factory | Garrison activated, responded to threat 3066 | -7/Factory | Build established: Executioner 3302 | -7/Factory | Identified exit to Factory 3679 | -7/Factory | Destroyed 10 combat bots 3708 | -7/Factory | Lost 9 parts (1p3n1u4w) 3761 | -7/Factory | Core integrity fell below 50% 3768 | -7/Factory | Sucked down chute 3768 | -7/Factory | Entered Waste 3769 | -7/Waste | Joined by Warlord forces that had cleared the area 3797 | -7/Waste | Discovered new exit (range 12) 3866 | -7/Waste | Entered Factory 3866 | -7/Factory | Accompanied by 20 allies 3949 | -7/Factory | Build established: Mutant 4089 | -7/Factory | Fabricated Enh. Optical Array (x1) 4272 | -7/Factory | Repaired Imp. Sensor Array 4666 | -7/Factory | First assault squad dispatched 4750 | -7/Factory | Garrison activated, responded to threat 4884 | -7/Factory | Discovered exit to Factory (range 4) 4929 | -7/Factory | Entered another Factory area 4929 | -6/Factory | Accompanied by 7 allies 4929 | -6/Factory | Evolved 2 slots: Utility x2 5142 | -6/Factory | Discovered new exit (range 4) 5146 | -6/Factory | Identified exit to Factory 5243 | -6/Factory | Build established: Assassin 5284 | -6/Factory | Garrison activated, responded to threat 5311 | -6/Factory | Discovered new exit (range 15) 5363 | -6/Factory | Entered another Factory area 5363 | -5/Factory | Evolved 2 slots: Utility x2 5387 | -5/Factory | Lost 3 parts (1u2w) 5584 | -5/Factory | Repaired Cld. Ion Engine 5623 | -5/Factory | Repaired Hpw. Shotgun 5874 | -5/Factory | Garrison activated, responded to threat 6693 | -5/Factory | Discovered new exit (range 20) 6736 | -5/Factory | Repaired Imp. EM Pulse Cannon 6758 | -5/Factory | Identified exit to Factory 6914 | -5/Factory | Repaired Arm. Huge Wheel 6953 | -5/Factory | Repaired Hpw. Shotgun 6997 | -5/Factory | Entered another Factory area 6997 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7457 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 7547 | -4/Factory | Discovered new exit (range 17) 7828 | -4/Factory | Repaired Enh. Fission Core 7886 | -4/Factory | Identified exit to Research 7994 | -4/Factory | Repaired Arm. Huge Wheel 8007 | -4/Factory | Spotted B-86 Titan 8059 | -4/Factory | Entered Research 8059 | -3/Research | Evolved 2 slots: Utility x2 8391 | -3/Research | Spotted B-86 Titan 8528 | -3/Research | Spotted B-86 Titan 8586 | -3/Research | Spotted B-86 Titan 8600 | -3/Research | Discovered new exit (range 10) 8600 | -3/Research | Spotted B-90 Cyclops 8653 | -3/Research | Lost 15 parts (4n7u4w) 8679 | -3/Research | Core integrity fell below 50% 8706 | -3/Research | Core integrity fell below 20% 8718 | -3/Research | Self-destructed Last Messages --------------- 08672_ K-01 Serf collects debris. 08672_ Penetrated by Slug. 08672_ Adv. Hacking Suite destroyed. 08675_ Slug penetrates Wall. 08675_ K-01 Serf collects debris. 08678_ Connecting with Terminal... 08678_ ALERT: Suspicious activity at Terminal R003. Dispatching Investigation squad. 08678_ Slug penetrates Terminal. 08684_ ALERT: Rogue bot located, Programmers report to Research Zone 4P. 08691_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08697_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R011. 08697_ Slammed into G-67 Veteran. 08698_ Acquired Imp. Antigrav System. 08700_ Slammed into G-67 Veteran. 08700_ Destabilizing: Core damaged (-13). 08703_ Imp. Antigrav System destroyed. 08704_ Slug penetrates Garrison Access. 08705_ 9YKN<,JJSXUUA67N7HAW0E 08715_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????##########???????????????????????????? | | ???????# #???????????????????????????? | | ???????# #???????????????????????????? | | ???????# #???????????????????????????? | | ???????# #???????????????????????????? | | ####???# "" #???????????????????????????? | | # ??# T" #???????????????????????????? | | # ??# "" #???????????????????????????? | | # " ?# ###?????????????????????????? | | # "" ?# " #?????????????????????????? | | # G !#+##/####;############???????????????? | | # "" # g g @ R #??????????? | | # " ; ! g #??????????? | | # # u g #??????????? | | # ! # k #??????????? | | # ?# ####+##########??????????? | | # ?# #????????????????????????? | | # ??# #????????????????????????? | | # ??# #????????????????????????? | | # ???# % ][ #????????????????????????? | | ####???# ][ #????????????????????????? | | ???????# ][ #????????????????????????? | | ?????########## #????????????????????????? | | ?????# # #????????????????????????? | | ?????# # ########?????????????????? | | ?????# + ################### | | ?????# # | | ?????# """ # | | ?????# """ ?# #######+#########/# | | ??????? """ ?## ######+###????? ???# | | ??????? ???# #??? ?????? ??## | | ?????? ! ???# #? ??? ?# [! " | | ??????#####????# # """" #?? ?##[! " | | ???????????????# # """" #?# ?#!! | | ???????????????# # """" #?# ?# " | | ???????????????? # """" #?######### " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 26 Energy Capacity 350 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 EM Shielding 2 Armor Coverage 225 Resistance: TH 25 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 62 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 14 Item Schematics ----------------- Arm. Huge Wheel | -5/Factory | Scanalyzed Adv. Assault Cannon | -5/Factory | Scanalyzed Rocket Launcher | -5/Factory | Scanalyzed Adv. Hacking Suite | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Enh. Optical Array | x1 | -7/Factory | Preloaded Adv. Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlIonSuite Manual? 0 Play Time 02:29:42 Cumulative 295.5 hours Start 2020.06.30 @ 20:47:42 End 2020.07.02 @ 17:40:26 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 100 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 36 Gallery% 56 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 8f48d50d-d23d-46b8-bfa6-765c7d278434