Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.29 @ 16:37:45 Player: Cyurio Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (2440) 2440 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (127) 127 TOTAL SCORE: 5297 Bonus ------- High Alert Combat Kills 127 Cogmind --------- Core Integrity 346/700 Matter 39/300 Energy 150/150 System Corruption 3% Temperature Cool (24) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (5) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (20) --- Enhanced Nuclear Core Improved Titanium Leg Compact Wheel Advanced Targeting Computer ECM Suite Improved Light Armor Plating Tractor Beam High-powered Tractor Beam Medium Laser Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Improved Titanium Leg Compact Wheel Advanced Targeting Computer ECM Suite Improved Light Armor Plating Tractor Beam High-powered Tractor Beam Medium Laser Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun Rocket Launcher Improved Grenade Launcher [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon 2 | . . 2 . . Parts Attached 39 | . 5 10 8 16 Power 6 | . . . . 6 Engine . | . . . . . Core 6 | . . . . 6 Reactor . | . . . . . Propulsion 14 | . 2 3 3 6 Treads 14 | . 2 3 3 6 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | . 1 2 1 . Device . | . . . . . Storage 1 | . . 1 . . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 15 | . 2 5 4 4 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 12 | . 2 4 4 2 Ballistic Cannon . | . . . . . Launcher 3 | . . 1 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 11 | . . . . 11 Power 2 | . . . . 2 Propulsion 5 | . . . . 5 Utility 1 | . . . . 1 Weapon 3 | . . . . 3 Highest Loss Streak 5 | . . . . 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 88 99 98 77 Engine 8 | . 14 11 9 . Core 1 | . . . . 5 Treads 24 | . 27 22 27 21 Storage 10 | . 14 11 9 7 Processor 7 | . 2 11 9 7 Protection 3 | . . . 7 6 Ballistic Gun 33 | . 26 43 36 26 Naked Turns . | . . . . . Heaviest Build 63 | 14 16 57 60 63 Greatest Support 60 | 20 40 40 60 60 Greatest Overweight (x) 1 | . . 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | . 8 20 20 20 Average Capacity 14 | . 8 8 20 20 Most Carried 20 | . 8 8 17 20 Average Carried 12 | . 7 7 12 18 Final Capacity 20 | 8 8 20 20 20 Final Carried 17 | 6 8 8 17 14 Class Distribution -------------------- 52% | Gunner 28% | Mutant 18% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1736 | 200 206 366 353 611 Remotely . | . . . . . Salvage Created 2598 | . 342 767 397 1092 Parts 154 | . 27 50 17 60 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 62 | . 9 21 7 25 Guns 50 | . 9 18 7 16 AOE 12 | . . 3 . 9 Classes Destroyed 11 | . 3 3 1 4 Worker 3 | . . . . 3 Builder 1 | . . . . 1 Tunneler 1 | . . . . 1 Hauler 2 | . 1 . 1 . Recycler 1 | . . 1 . . Swarmer 10 | . 3 7 . . Grunt 38 | . 6 9 3 20 Brawler 2 | . . 1 . 1 Sentry 8 | . . 4 3 1 Hunter 1 | . . . 1 . Programmer 3 | . . . . 3 Best Kill Streak 12 | . 3 9 2 12 Combat Bots Only 10 | . 3 9 2 10 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging 1 | . . 1 . 1 Exploded 2 | . . 2 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2675 | . 266 359 235 1815 Core 459 | . 37 14 54 354 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 85 96 90 . Volleys Fired 128 | . 26 24 17 61 Largest 4 | . 2 4 4 4 Hottest 100 | . 46 92 100 100 Shots Fired 378 | . 52 90 68 168 Gun 366 | . 52 88 68 158 Cannon . | . . . . . Launcher 12 | . . 2 . 10 Special . | . . . . . Kinetic 366 | . 52 88 68 158 Thermal . | . . . . . Explosive 12 | . . 2 . 10 Electromagnetic . | . . . . . Robot Hit Streak 25 | . 6 24 25 10 Robot Miss Streak 5 | . 4 2 3 5 Penetration Max . | . . . . . Secondary Targets 8 | . . 1 1 6 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 229 | . 32 59 40 98 Core Hits 122 | . 14 32 16 60 Critical Kills 2 | . . 2 . . Critical Parts Destroyed 4 | . 1 1 . 2 Critical Strikes 6 | . 1 3 . 2 Destroy 6 | . 1 3 . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5354 | . 491 1075 673 3115 Guns 3847 | . 491 838 654 1864 Cannons . | . . . . . Explosions 1488 | . . 237 . 1251 Melee . | . . . . . Ramming 19 | . . . 19 . Kinetic 3847 | . 491 838 654 1864 Thermal . | . . . . . Explosive 1488 | . . 237 . 1251 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 2 3 Average Corruption 1 | . . . 2 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . 1 4 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . 1 . Energy Discharges 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 68 | . . 11 . 57 Projectiles . | . . . . . Explosions 68 | . . 11 . 57 Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 13 | . . . . 13 Shots 1 | . . . . 1 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 661 | . 4 146 354 661 Average Temperature 143 | . 1 49 108 232 Received Heat Transfer 978 | . 129 87 72 690 Effects 12 | . . . 1 11 Shutdowns 2 | . . . . 2 Energy Bleed 3 | . . . 1 2 Interference 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 584 | . 346 467 442 584 Initial 165 | . . 61 165 130 Average 239 | . 166 260 308 226 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 46 | . 58 42 26 55 Level 1 45 | . 41 41 60 39 Level 2 8 | . . 16 13 4 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 2 3 1 9 Investigation 6 | . 1 2 1 2 Extermination 2 | . . . . 2 Reinforcement 7 | . 1 1 . 5 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . . 3 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . 1 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 13 22 13 33 Peak Tracking Total 8 | . 6 7 4 8 Tactical Retreats 3 | . 2 . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . . 2 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 18 | . 3 6 6 3 Terminals 14 | . 2 6 5 1 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 3 | . 1 . 1 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 47 | . 7 16 16 8 Successful 27 | . 5 10 7 5 Failed 20 | . 2 6 9 3 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual 33 | . 5 10 14 4 Terminals 41 | . 6 16 15 4 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units 4 | . 1 . 1 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 2 4 1 1 Part Schematic 1 | . . . . 1 Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Alert Level 2 | . . 1 1 . Unreport Threat 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 19 | . 3 6 6 4 Terminals 15 | . 2 6 5 2 Track 3 | . . . 2 1 Botnet 12 | . 2 6 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 1 . 1 2 Mask 1 | . . . . 1 Tunnel 3 | . 1 . 1 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 1 2 5 3 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2192 | . 498 598 452 644 Spaces Moved 1003 | 1 240 270 222 270 Core . | . . . . . Treads 987 | . 225 270 222 270 Legs 16 | 1 15 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 160 160 Average Speed 162 | 120 157 165 160 166 Slowest Speed 240 | 120 160 240 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 2 42 32 22 8 Regions Visited 4 Branch Regions . Pre-discovered Areas 3 | . 1 . 1 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 50 | . . 14 . 36 Melee . | . . . . . Projectile . | . . . . . AOE 50 | . . 14 . 36 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1370 | . 311 366 294 399 Wait 165 | . 31 52 39 43 Move 999 | . 239 269 221 270 Hop . | . . . . . Pick Up 18 | . 4 4 7 3 Fast Attach 4 | . 3 . . 1 Attach 12 | . . 2 2 8 Detach 3 | . 2 . . 1 Swap 23 | . 2 8 6 7 Drop 15 | . 4 7 1 3 Fire 128 | . 26 24 17 61 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 12) 499 | -10/Materials | Entered another Materials area 499 | -9/Materials | Evolved 2 slots: Weapon x2 562 | -9/Materials | Discovered new exit (range 16) 951 | -9/Materials | Discovered new exit (range 16) 1025 | -9/Materials | Destroyed 9 combat bots 1092 | -9/Materials | Build established: Gunner 1097 | -9/Materials | Entered another Materials area 1097 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1418 | -8/Materials | Discovered new exit (range 16) 1549 | -8/Materials | Entered Factory 1549 | -7/Factory | Evolved 2 slots: Utility x2 1920 | -7/Factory | Build established: Scavenger-Gunner 2083 | -7/Factory | Destroyed 10 combat bots 2088 | -7/Factory | Lost 5 parts (1p2n2w) 2160 | -7/Factory | Lost 4 parts (2n1u1w) 2189 | -7/Factory | Core integrity fell below 50% 2193 | -7/Factory | Self-destructed Last Messages --------------- 02176_ U-05 Engineer builds a Wall. 02177_ The unstable cave ceiling collapses. 02177_ Destroyed Aluminum Leg. 02177_ G-47 Trooper destroyed. 02177_ K-01 Serf collects debris. 02179_ G-47 Trooper destroyed. 02180_ U-05 Engineer lays Concrete. 02184_ K-01 Serf collects debris. 02184_ U-05 Engineer builds a Wall. 02186_ The unstable cave ceiling collapses. 02186_ G-47 Trooper suffers critical hit (Destroy). 02186_ Destroyed Aluminum Leg. 02186_ T-07 Excavator destroyed. 02187_ K-01 Serf collects debris. 02189_ U-05 Engineer lays Concrete. 02190_ K-01 Serf collects debris. 02190_ U-05 Engineer lays Concrete. 02191_ Lgt. Treads destroyed. 02193_ K-01 Serf collects debris. 02193_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????? #???????????????????? | | ????????????????????? t#???????????????????? | | ????????????????????? r g##??????????????????? | | ?????????????????????#g ####????????????????? | | ?????????????????????# =gu# #????????????????? | | ?????????????????????#gg #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# %= #????????????????? | | ?????????????????????# ##???????????????? | | ?????????????????????#%= k# #?????????####### | | ?????????????????????#| #??????????# ! | | ?????????????????????# k ############# | | ?????????????????????# ! ## | | ?????????????????????# ## !! | | ?????????????????????# @ == """ """ ## !! | | ?????????????????????# %%# """ """ ## !! | | ?????????????????????# !!# """ """ ## | | ?????????????????????# # ## | | ?????????????????????# %+ "" """ ## = | | ?????????????????????# # "" """ ######## | | ?????????????????????# # "Y """ #???? | | ?????????????????????# # "" #???"""" | | ?????????????????????# # "" #?? """" | | ?????????????????????# # #?? """" | | ?????????????????????# ##############? """" | | ?????????????????????# #????????????? """" | | ?????????????????????#^^^ ^%%#????????????? """" | | ?????????????????????# !############## """" | | ?????????????????????# # """ # | | ?????????????????????# # """ "T" ######## | | ?????????????????????# # """ # | | ????????????########## # """ #/ [ ! ] | | ??????????? ! * # # | | ???????????? % = =# """ # !** | | ???????????? """ !! *!# """ #""" * ! | | ????????????? ""R" !!*=!=# ]]] """ #"R **! | | ?????????? ""*"*!% = =+ ]] #""" | | ?????????? [%[ =[ = # ]] #""" | | ?????????? =%= %= # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Kinecellerator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeGuidanceVibroblade Manual? 0 Play Time 00:20:08 Cumulative 48.3 hours Start 2022.06.29 @ 16:18:30 End 2022.06.29 @ 16:37:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 083bd9f9-5c42-4481-b34e-0bea8c7ec7d7