Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.29 @ 16:37:45

Player: Cyurio

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (70)      350
Value Destroyed (2440)     2440
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (127)                127
              TOTAL SCORE: 5297

 Bonus
-------
High Alert Combat Kills    127

 Cogmind 
---------
Core Integrity             346/700
Matter                     39/300
Energy                     150/150
System Corruption          3%
Temperature                Cool (24)
Movement                   Treading (240) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
          Micro Nuclear Core
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Improved Targeting Computer
>               --- WEAPON (4) -------
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY (20) ---
       Enhanced Nuclear Core
       Improved Titanium Leg
        Compact Wheel
       Advanced Targeting Computer
                ECM Suite
       Improved Light Armor Plating
                Tractor Beam
   High-powered Tractor Beam
         Medium Laser
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Rocket Launcher
       Improved Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Light Armor Plating
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY --------
                Ion Engine
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
          Light Treads
       Improved Titanium Leg
        Compact Wheel
       Advanced Targeting Computer
                ECM Suite
       Improved Light Armor Plating
                Tractor Beam
   High-powered Tractor Beam
         Medium Laser
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
       Enhanced Autogun
                Rocket Launcher
       Improved Grenade Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Targeting Computer
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Enhanced Autogun
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  3    | .   .   .   1   2   
  Weapon                   2    | .   .   2   .   .   
Parts Attached             39   | .   5   10  8   16  
  Power                    6    | .   .   .   .   6   
    Engine                 .    | .   .   .   .   .   
    Core                   6    | .   .   .   .   6   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | .   2   3   3   6   
    Treads                 14   | .   2   3   3   6   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | .   1   2   1   .   
    Device                 .    | .   .   .   .   .   
    Storage                1    | .   .   1   .   .   
    Processor              2    | .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | .   2   5   4   4   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          12   | .   2   4   4   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   1   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 11   | .   .   .   .   11  
  Power                    2    | .   .   .   .   2   
  Propulsion               5    | .   .   .   .   5   
  Utility                  1    | .   .   .   .   1   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      5    | .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   88  99  98  77  
  Engine                   8    | .   14  11  9   .   
  Core                     1    | .   .   .   .   5   
  Treads                   24   | .   27  22  27  21  
  Storage                  10   | .   14  11  9   7   
  Processor                7    | .   2   11  9   7   
  Protection               3    | .   .   .   7   6   
  Ballistic Gun            33   | .   26  43  36  26  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             63   | 14  16  57  60  63  
  Greatest Support         60   | 20  40  40  60  60  
  Greatest Overweight (x)  1    | .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 20   | .   8   20  20  20  
  Average Capacity         14   | .   8   8   20  20  
  Most Carried             20   | .   8   8   17  20  
  Average Carried          12   | .   7   7   12  18  
  Final Capacity           20   | 8   8   20  20  20  
  Final Carried            17   | 6   8   8   17  14  

 Class Distribution 
--------------------
 52% | Gunner
 28% | Mutant
 18% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           1736 | 200  206  366  353  611  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2598 | .    342  767  397  1092 
  Parts                    154  | .    27   50   17   60   
Haulers Intercepted        2    | .    1    .    1    .    
Recyclers Shooed           2    | .    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  62   | .   9   21  7   25  
  Guns                     50   | .   9   18  7   16  
  AOE                      12   | .   .   3   .   9   
Classes Destroyed          11   | .   3   3   1   4   
  Worker                   3    | .   .   .   .   3   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   1   
  Hauler                   2    | .   1   .   1   .   
  Recycler                 1    | .   .   1   .   .   
  Swarmer                  10   | .   3   7   .   .   
  Grunt                    38   | .   6   9   3   20  
  Brawler                  2    | .   .   1   .   1   
  Sentry                   8    | .   .   4   3   1   
  Hunter                   1    | .   .   .   1   .   
  Programmer               3    | .   .   .   .   3   
Best Kill Streak           12   | .   3   9   2   12  
  Combat Bots Only         10   | .   3   9   2   10  
Max Kills in Single Turn   2    | .   1   2   1   2   
  Gunslinging              1    | .   .   1   .   1   
  Exploded                 2    | .   .   2   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               2675 | .    266  359  235  1815 
  Core                     459  | .    37   14   54   354  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         92   | 100  85   96   90   .    
Volleys Fired              128  | .    26   24   17   61   
  Largest                  4    | .    2    4    4    4    
  Hottest                  100  | .    46   92   100  100  
Shots Fired                378  | .    52   90   68   168  
  Gun                      366  | .    52   88   68   158  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 12   | .    .    2    .    10   
  Special                  .    | .    .    .    .    .    
  Kinetic                  366  | .    52   88   68   158  
  Thermal                  .    | .    .    .    .    .    
  Explosive                12   | .    .    2    .    10   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         25   | .    6    24   25   10   
  Robot Miss Streak        5    | .    4    2    3    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        8    | .    .    1    1    6    
    Max Gunslinging Chain  1    | .    .    1    1    1    
Shots Hit Robots           229  | .    32   59   40   98   
  Core Hits                122  | .    14   32   16   60   
  Critical Kills           2    | .    .    2    .    .    
  Critical Parts Destroyed 4    | .    1    1    .    2    
  Critical Strikes         6    | .    1    3    .    2    
    Destroy                6    | .    1    3    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5354 | .    491  1075 673  3115 
  Guns                     3847 | .    491  838  654  1864 
  Cannons                  .    | .    .    .    .    .    
  Explosions               1488 | .    .    237  .    1251 
  Melee                    .    | .    .    .    .    .    
  Ramming                  19   | .    .    .    19   .    
  Kinetic                  3847 | .    491  838  654  1864 
  Thermal                  .    | .    .    .    .    .    
  Explosive                1488 | .    .    237  .    1251 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    2    3    
  Average Corruption       1    | .    .    .    2    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  5    | .    .    .    1    4    
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            68   | .    .    11   .    57   
  Projectiles              .    | .    .    .    .    .    
  Explosions               68   | .    .    11   .    57   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    
  Impact                   1    | .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      13   | .    .    .    .    13   
  Shots                    1    | .    .    .    .    1    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        661  | .    4    146  354  661  
  Average Temperature      143  | .    1    49   108  232  
  Received Heat Transfer   978  | .    129  87   72   690  
  Effects                  12   | .    .    .    1    11   
    Shutdowns              2    | .    .    .    .    2    
    Energy Bleed           3    | .    .    .    1    2    
    Interference           2    | .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    2    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             584  | .   346 467 442 584 
  Initial                  165  | .   .   61  165 130 
  Average                  239  | .   166 260 308 226 
Maximum Alert Level        2    | .   1   2   2   2   
  Low Security (%)         46   | .   58  42  26  55  
  Level 1                  45   | .   41  41  60  39  
  Level 2                  8    | .   .   16  13  4   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          15   | .   2   3   1   9   
  Investigation            6    | .   1   2   1   2   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            7    | .   1   1   .   5   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   3   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           3    | .   1   .   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              81   | .   13  22  13  33  
  Peak Tracking Total      8    | .   6   7   4   8   
  Tactical Retreats        3    | .   2   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            4    | .   .   2   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          2    | .   .   1   .   1   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          18   | .   3   6   6   3   
  Terminals                14   | .   2   6   5   1   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                47   | .   7   16  16  8   
  Successful               27   | .   5   10  7   5   
  Failed                   20   | .   2   6   9   3   
    Catastrophic           2    | .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   33   | .   5   10  14  4   
  Terminals                41   | .   6   16  15  4   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   1   .   1   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   2   4   1   1   
  Part Schematic           1    | .   .   .   .   1   
  Robot Analysis           1    | .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Alert Level              2    | .   .   1   1   .   
  Unreport Threat          1    | .   .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         19   | .   3   6   6   4   
  Terminals                15   | .   2   6   5   2   
    Track                  3    | .   .   .   2   1   
    Botnet                 12   | .   2   6   3   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   1   .   1   2   
    Mask                   1    | .   .   .   .   1   
    Tunnel                 3    | .   1   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         11   | .   1   2   5   3   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Scr Mat Mat Mat Fac 
Turns Passed               2192 | .   498 598 452 644 
Spaces Moved               1003 | 1   240 270 222 270 
  Core                     .    | .   .   .   .   .   
  Treads                   987  | .   225 270 222 270 
  Legs                     16   | 1   15  .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            120  | 120 120 160 160 160 
  Average Speed            162  | 120 157 165 160 166 
  Slowest Speed            240  | 120 160 240 160 240 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       21   | 2   42  32  22  8   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     3    | .   1   .   1   1   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          50   | .   .   14  .   36  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      50   | .   .   14  .   36  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      1370 | .   311 366 294 399 
  Wait                     165  | .   31  52  39  43  
  Move                     999  | .   239 269 221 270 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  18   | .   4   4   7   3   
  Fast Attach              4    | .   3   .   .   1   
  Attach                   12   | .   .   2   2   8   
  Detach                   3    | .   2   .   .   1   
  Swap                     23   | .   2   8   6   7   
  Drop                     15   | .   4   7   1   3   
  Fire                     128  | .   26  24  17  61  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   .   1   .   
  Escape Stasis            2    | .   .   .   .   2   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   51 | -10/Materials | Identified exit to Mines
  304 | -10/Materials | Build established: Mutant
  432 | -10/Materials | Discovered new exit (range 12)
  499 | -10/Materials | Entered another Materials area
  499 | -9/Materials  | Evolved 2 slots: Weapon x2
  562 | -9/Materials  | Discovered new exit (range 16)
  951 | -9/Materials  | Discovered new exit (range 16)
 1025 | -9/Materials  | Destroyed 9 combat bots
 1092 | -9/Materials  | Build established: Gunner
 1097 | -9/Materials  | Entered another Materials area
 1097 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1418 | -8/Materials  | Discovered new exit (range 16)
 1549 | -8/Materials  | Entered Factory
 1549 | -7/Factory    | Evolved 2 slots: Utility x2
 1920 | -7/Factory    | Build established: Scavenger-Gunner
 2083 | -7/Factory    | Destroyed 10 combat bots
 2088 | -7/Factory    | Lost 5 parts (1p2n2w)
 2160 | -7/Factory    | Lost 4 parts (2n1u1w)
 2189 | -7/Factory    | Core integrity fell below 50%
 2193 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02176_ U-05 Engineer builds a Wall.
02177_ The unstable cave ceiling collapses.
02177_ Destroyed Aluminum Leg.
02177_ G-47 Trooper destroyed.
02177_ K-01 Serf collects debris.
02179_ G-47 Trooper destroyed. <x2>
02180_ U-05 Engineer lays Concrete. <x4>
02184_ K-01 Serf collects debris. <x2>
02184_ U-05 Engineer builds a Wall.
02186_ The unstable cave ceiling collapses.
02186_ G-47 Trooper suffers critical hit (Destroy).
02186_ Destroyed Aluminum Leg.
02186_ T-07 Excavator destroyed.
02187_ K-01 Serf collects debris. <x2>
02189_ U-05 Engineer lays Concrete.
02190_ K-01 Serf collects debris.
02190_ U-05 Engineer lays Concrete.
02191_ Lgt. Treads destroyed.
02193_ K-01 Serf collects debris.
02193_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
 Kinecellerator | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurgeGuidanceVibroblade
  Manual?         0
Play Time         00:20:08
  Cumulative      48.3 hours
  Start           2022.06.29 @ 16:18:30
  End             2022.06.29 @ 16:37:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           76
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          35
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 083bd9f9-5c42-4481-b34e-0bea8c7ec7d7