Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.14 @ 18:27:14 Player: Esquilofreniko Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (847) 847 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2607 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 287/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (400) Ox4 Location -8/Materials Parts ------- > --- POWER (3) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Huge Storage Unit Signal Interpreter > --- WEAPON (3) ------- Medium Laser Small Laser Assault Rifle > --- INVENTORY (25) --- Ion Engine Ion Engine Faulty Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Light Treads Aluminum Leg Improved Aluminum Leg High-capacity Storage Unit High-capacity Storage Unit Weight Redist. System Hardened Light Armor Plating Small Laser EM Pulse Cannon EM Pulse Cannon Datajack Axe Axe Axe Axe Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter > --- WEAPON ----------- Spread Laser Spread Laser > --- INVENTORY -------- Ion Engine Light Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Light Treads Aluminum Leg Aluminum Leg High-capacity Storage Unit Medium Laser Small Laser Small Laser Assault Rifle Assault Rifle [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Storage Huge Storage Unit Processor Signal Interpreter Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 1 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 24 | 7 5 12 . Power 4 | 1 . 3 . Engine 4 | 1 . 3 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 4 . Treads 2 | 2 . . . Leg 4 | . . 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 3 1 . Device . | . . . . Storage 3 | 1 1 1 . Processor 2 | . 2 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 3 2 4 . Energy Gun 7 | 3 2 2 . Energy Cannon . | . . . . Ballistic Gun 2 | . . 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . 7 . Power 3 | . . 3 . Propulsion 2 | . . 2 . Utility . | . . . . Weapon 2 | . . 2 . Highest Loss Streak 3 | . . 3 . To Critical Strikes . | . . . . Average Backups 10 | 3 7 14 20 Power 3 | . 1 4 5 Propulsion 2 | 1 2 2 3 Utility 1 | . . 2 4 Weapon 3 | . 3 4 7 Tool/Special . | . . . . Unused Backups 18 | 1 . . 17 Power 5 | . . . 5 Propulsion 3 | 1 . . 2 Utility 3 | . . . 3 Weapon 6 | . . . 6 Tool/Special 1 | . . . 1 Average Slot Usage (%) 85 | . 90 82 72 Engine 14 | . 11 16 9 Treads 8 | . 27 . . Leg 14 | . . 21 18 Storage 11 | . 14 11 9 Processor 10 | . 10 11 9 Energy Gun 20 | . 26 17 18 Ballistic Gun 3 | . . 5 9 Peak Build Rating 14 | 6 10 14 12 Average Rating 9 | 5 8 11 12 On Entrance 5 | . 6 4 12 Naked Turns . | . . . . Heaviest Build 92 | 10 49 92 88 Greatest Support 40 | 40 40 26 20 Greatest Overweight (x) 4 | . 1 4 4 Average Overweight (x) 1 | . . 2 4 Largest Inventory Capacity 25 | 8 20 25 25 Average Capacity 18 | 7 15 23 25 Most Carried 20 | 5 12 20 20 Average Carried 10 | 3 7 14 20 Final Capacity 25 | 8 20 25 25 Final Carried 20 | 4 12 20 20 Class Distribution -------------------- 71% | Mutant 28% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 530 | 209 121 200 . Remotely . | . . . . Salvage Created 829 | . 243 586 . Parts 58 | . 18 40 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 27 | . 10 17 . Guns 26 | . 10 16 . AOE 1 | . . 1 . Classes Destroyed 6 | . 4 2 . Worker 2 | . 1 1 . Watcher 3 | . 1 2 . Swarmer 9 | . 6 3 . Grunt 14 | . 4 10 . Duelist 1 | . . 1 . Sentry 3 | . . 3 . Best Kill Streak 7 | . 4 7 . Combat Bots Only 6 | . 4 6 . Max Kills in Single Turn 3 | . 2 3 . Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 127 | . 40 87 . Missed 27 | . 13 14 . Hits 100 | . 27 73 . Melee 6 | . . 6 . Projectile 94 | . 27 67 . Critical Strikes 2 | . . 2 . Damage Taken 986 | . 194 792 . Core 198 | . 38 160 . Absorbed by Shields . | . . . . Ignored by Resistances 301 | . 62 239 . Core Remaining (%) 81 | 100 84 60 . Volleys Fired 48 | . 15 33 . Largest 3 | . 2 3 . Hottest 130 | . 130 130 . Shots Fired 101 | . 30 71 . Gun 101 | . 30 71 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 16 | . . 16 . Thermal 85 | . 30 55 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 22 | . 22 15 . Robot Miss Streak 7 | . 7 6 . Penetration Max . | . . . . Secondary Targets 6 | . 4 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 92 | . 26 66 . Core Hits 109 | . 34 75 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Burn 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1419 | . 330 1089 . Guns 1327 | . 330 997 . Cannons . | . . . . Explosions 82 | . . 82 . Melee . | . . . . Ramming 10 | . . 10 . Kinetic 209 | . . 209 . Thermal 1118 | . 330 788 . Explosive . | . . . . Electromagnetic 82 | . . 82 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . . 5 . Message Errors 3 | . . 3 . Matter Fused 1 | . . 1 . Heat Flow Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 22 | . . 22 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 426 | . 307 426 . Average Temperature 123 | . 111 128 . Received Heat Transfer 417 | . 60 357 . Effects 2 | . . 2 . Shutdowns 1 | . . 1 . Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1740 | . 460 1280 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 95 | 100 100 91 100 Level 1 4 | . . 8 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 232 | . 115 232 . Initial 30 | . . 30 . Average 65 | . 39 100 . Influence Increases 731 | . 252 479 . Destroy 0b10 Robot/C 540 | . 200 340 . Destroy 0b10 Robot/NC 25 | . 10 15 . Destroy Leader 126 | . 42 84 . Disable Machine 9 | . . 9 . Destroy Structure 1 | . . 1 . Lose Combat Pursuer 30 | . . 30 . Influence Decreases 731 | . 167 564 . Entered New Map 55 | . . 55 . Time Decay 606 | . 167 439 . Lost Part 70 | . . 70 . Squads Dispatched 2 | . 1 1 . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 12 23 . Peak Tracking Total 7 | . 4 7 . Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 1 | . 1 . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 4 . . Successful 4 | . 4 . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 4 | . 4 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . 1 . . Recycled Matter 108 | . 108 . . Retrieved Matter 108 | . 108 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1779 | 328 442 989 20 Spaces Moved 667 | 199 191 272 5 Core 8 | 8 . . . Treads 382 | 191 191 . . Legs 277 | . . 272 5 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 190 400 Average Speed 233 | 155 197 311 400 Slowest Speed 400 | 160 240 400 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 14 | 8 24 22 3 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 796 | 219 224 348 5 Wait . | . . . . Move 664 | 198 190 271 5 Hop . | . . . . Pick Up 45 | 12 12 21 . Fast Attach . | . . . . Attach 24 | 7 1 16 . Detach 3 | . . 3 . Swap 8 | . 5 3 . Drop 3 | 2 1 . . Fire 48 | . 15 33 . Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 16) 329 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 651 | -10/Materials | Discovered new exit (range 7) 766 | -10/Materials | Identified exit to Materials 771 | -10/Materials | Entered another Materials area 771 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1326 | -9/Materials | Lost 3 parts (2n1w) 1530 | -9/Materials | Discovered new exit (range 16) 1570 | -9/Materials | Build established: Gunner 1752 | -9/Materials | Identified exit to Materials 1760 | -9/Materials | Entered another Materials area 1760 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1780 | -8/Materials | Self-destructed Last Messages --------------- 01416_ 2XCDOUDX1TSUWJC|P#P/#6JWR5U 01441_ Acquired 40 matter. 01485_ Acquired Hrd. Light Armor Plating. 01530_ EXIT=FOUND 01531_ System corrupted: Heat flow error (+233). 01542_ T-07 Excavator is excavating. 01549_ System corrupted: Matter fused (-5). 01550_ T-07 Excavator is excavating. 01558_ Acquired Axe. 01572_ Acquired EM Pulse Cannon. 01598_ Acquired Axe. 01648_ T-07 Excavator is excavating. 01752_ EXIT=IDENTIFIED: MATERIALS PARAMETERS=POWER+1,UTILITY+1 LOCATION=MATERIALS GOAL=ESCAPE Thematically, traveling to another map via stairs or doorway is not an instant process. The transition abstracts away an implied amount of uneventful corridors along the way, during which any pursuers were lost and it is too dangerous to backtrack without being caught. 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