Cogmind - Beta 17 --- EXPLORER MODE // 2026.06.27 @ 10:34:23 Player: viper Result: Destroyed by 5U-OUL(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (21) 105 Value Destroyed (552) 552 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1257 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (700) Ox13 Location -9/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Targeting Computer Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Scrap Engine Improved Heat Sink Medium Matter Pod (100) Weapon Shielding Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Terrain Scanner Targeting Computer > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Medium Matter Pod Propulsion Shielding Weapon Shielding Medium Laser [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Terrain Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Slots Evolved 1 | . 1 . . Power . | . . . . Propulsion . | . . . . Utility 1 | . 1 . . Weapon . | . . . . Parts Attached 20 | 7 11 . 2 Power 4 | 1 2 . 1 Engine 4 | 1 2 . 1 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 7 . . Treads . | . . . . Leg 9 | 2 7 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 2 2 . 1 Device 1 | 1 . . . Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 2 | 2 . . . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . 4 3 Power 2 | . . 1 1 Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon 2 | . . 2 . Highest Loss Streak 3 | . . 2 3 To Critical Strikes . | . . . . Average Backups 13 | 2 13 13 11 Power 2 | . 3 3 2 Propulsion 5 | . 5 6 6 Utility 3 | 1 3 4 3 Weapon . | . 1 . . Tool/Special . | . . . . Unused Backups 9 | . 1 1 7 Power 2 | . 1 . 1 Propulsion 3 | . . . 3 Utility 3 | . . . 3 Weapon 1 | . . 1 . Tool/Special . | . . . . Average Slot Usage (%) 95 | . 98 94 73 Engine 11 | . 11 11 12 Leg 24 | . 24 25 24 Device 10 | . 12 11 . Storage 12 | . 12 12 12 Processor 12 | . 12 12 12 Protection 1 | . . . 11 Ballistic Gun 20 | . 24 20 . Peak Build Rating 10 | 7 10 10 8 Average Rating 8 | 5 9 8 7 On Entrance 5 | . 7 10 5 Avg Prop Armor Cover (%) 8 | . 8 . . Naked Turns . | . . . . Heaviest Build 49 | 17 49 49 46 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 16 | . 16 2 15 Average Overweight (x) 1 | . 2 1 2 Largest Inventory Capacity 20 | 10 20 20 20 Average Capacity 19 | 8 19 20 20 Most Carried 20 | 5 20 17 13 Average Carried 13 | 2 13 13 11 Final Capacity 20 | 10 20 20 20 Final Carried 18 | 5 18 13 13 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -9/Recycling Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Rec Matter Collected 902 | 274 618 10 . Remotely . | . . . . Salvage Created 802 | 97 659 46 . Parts 36 | 3 30 3 . Haulers Intercepted 2 | . 2 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 16 | . 13 3 . Guns 16 | . 13 3 . Classes Destroyed 6 | 1 4 1 . Hauler 2 | . 2 . . Recycler 1 | 1 . . . Watcher 2 | . 2 . . Swarmer 3 | . . 3 . Grunt 11 | . 11 . . Subdweller 2 | . 2 . . Best Kill Streak 3 | 1 3 3 . Combat Bots Only 3 | . 3 3 . Max Kills in Single Turn 2 | 1 1 2 . Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 242 | . 62 148 32 Missed 87 | . 18 58 11 Hits 155 | . 44 90 21 Projectile 155 | . 44 90 21 Critical Strikes 5 | . . . 5 Damage Taken 1028 | . 371 377 280 Core 254 | . 60 72 122 Absorbed by Shields . | . . . . Redirected to Shielding 7 | . . . 7 Ignored by Resistances 668 | . 224 277 167 Regen/Repaired (Parts) 116 | . 116 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 76 | 1 66 9 . Largest 2 | 2 2 2 . Hottest 40 | 40 40 40 . Shots Fired 151 | 2 132 17 . Gun 151 | 2 132 17 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 151 | 2 132 17 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 31 | 2 31 5 . Robot Miss Streak 2 | . 2 2 . Penetration Max . | . . . . Secondary Targets 6 | . 4 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 121 | 2 107 12 . Core Hits 48 | 2 42 4 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1342 | 23 1182 134 3 Guns 1306 | 23 1149 134 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 36 | . 33 . 3 Kinetic 1306 | 23 1149 134 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 14 | . 13 . 1 Kicked 14 | . 13 . 1 Crushed . | . . . . Highest Temperature 63 | . 22 . 63 Average Temperature 15 | . 9 . 34 Received Heat Transfer 1100 | . 291 432 377 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 110 | 5 110 . 13 Initial 7 | . . . 7 Average 9 | . 11 . . Influence Increases 600 | 5 462 120 13 Destroy 0b10 Robot/C 280 | . 220 60 . Destroy 0b10 Robot/NC 25 | 5 20 . . Destroy Leader 58 | . 58 . . Trap Triggered on 0b10 60 | . 60 . . Successful Hack 26 | . 13 . 13 Destroy Structure 1 | . 1 . . Lose Combat Pursuer 150 | . 90 60 . Influence Decreases 600 | 5 462 100 33 Entered New Map 13 | . . . 13 Time Decay 547 | 5 462 60 20 Lost Part 40 | . . 40 . Squads Dispatched 3 | . 3 . . Investigation 3 | . 3 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Distress Signals 4 | . 4 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 23 6 3 Peak Tracking Total 6 | . 5 6 5 Tactical Retreats 5 | . 3 2 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Traps Triggered 6 | . 6 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . 6 . . Reused 6 | . 6 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 6 | . 6 . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Rec Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Machines Accessed 11 | . 8 . 3 Terminals 9 | . 7 . 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 58 | . 40 . 18 Successful 49 | . 34 . 15 Failed 9 | . 6 . 3 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 2 | . 2 . . Terminals 45 | . 34 . 11 Fabricators . | . . . . Repair Stations 6 | . 6 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 43 | . 28 . 15 Record 19 | . 13 . 6 Part Schematic 2 | . . . 2 Robot Analysis 1 | . . . 1 Branch Access Points 1 | . 1 . . Emergency Access Points 2 | . 2 . . Machine Index 1 | . . . 1 Alert Level 1 | . 1 . . Locate Traps 2 | . 2 . . Reprogram Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Maintenance Status 1 | . 1 . . Transport Status 2 | . 1 . 1 Investigation Status 1 | . 1 . . Hauler Manifests 2 | . 2 . . Registered Components 1 | . . . 1 Registered Prototypes 1 | . 1 . . Zone Layout 2 | . 1 . 1 Release Object 2 | . . . 2 Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 6 . . Scan Component 3 | . 3 . . Repair 3 | . 3 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 7 . 2 Full Trace Events 8 | . 6 . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 3 | . 3 . . Time 78 | . 78 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 2820 | 37 2486 297 . Terrain 2820 | 37 2486 297 . Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Rec Turns Passed 3275 | 84 2486 300 405 Spaces Moved 1068 | 62 779 77 150 Core 16 | 11 3 . 2 Treads . | . . . . Legs 1052 | 51 776 77 148 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 260 Average Speed 252 | 107 260 258 268 Slowest Speed 850 | 120 850 260 800 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 3 89 10 32 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Total 1481 | 74 1087 166 154 Wait 270 | . 194 76 . Move 1065 | 61 778 76 150 Hop . | . . . . Pick Up 13 | 5 7 . 1 Fast Attach 22 | 7 15 . . Attach 3 | . 1 . 2 Detach . | . . . . Swap 10 | . 10 . . Drop 8 | . 3 5 . Fire 76 | 1 66 9 . Melee . | . . . . Ram . | . . . . Kick 14 | . 13 . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -9/Recycling History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 85 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Evolved 1 slot: Utility x1 313 | -10/Materials | Build established: Hacker-Mutant 508 | -10/Materials | Identified exit to Subcaves 508 | -10/Materials | Discovered exit to Subcaves (range 8) 685 | -10/Materials | Derelicts attacked the area 691 | -10/Materials | Identified exit to Materials 691 | -10/Materials | Discovered exit to Materials (range 13) 895 | -10/Materials | Identified exit to Mines 895 | -10/Materials | Discovered exit to Mines (range 16) 1111 | -10/Materials | Repaired Ion Engine 1139 | -10/Materials | Repaired Assault Rifle 1182 | -10/Materials | Repaired Aluminum Leg 1344 | -10/Materials | Discovered exit to Materials (range 14) 1890 | -10/Materials | Discovered exit to Materials (range 16) 2571 | -10/Materials | Entered Subcaves 2687 | -10/Subcaves | Identified exit to Materials 2687 | -10/Subcaves | Discovered exit to Materials (range 12) 2846 | -10/Subcaves | Identified exit to Recycling 2846 | -10/Subcaves | Discovered exit to Recycling (range 11) 2865 | -10/Subcaves | Core integrity fell below 50% 2871 | -10/Subcaves | Entered Recycling 3206 | -9/Recycling | Scanned before Scraplab entrance 3250 | -9/Recycling | Angered Scraplab inhabitants 3253 | -9/Recycling | Found Prototype Device 3270 | -9/Recycling | Core integrity fell below 20% 3276 | -9/Recycling | Destroyed by 5U-OUL(j) with Overtuned Pulse Rifle Last Messages --------------- Accessing inventory controls... Prototype released... URGENT: Link to external system right away! 03251_ Machine disabled. 03252_ Aluminum Leg destroyed. 03253_ Acquired Prototype Device. 03255_ Scraplab SEP disabled. 03257_ ZV-AQB(j): "Defend the Scraplab!" 03258_ Machine disabled. Prototype Device integrity failing. 03260_ Critical hit (Burn: +50). 03262_ 6R-4Z6(j) heat spikes uncontrollably. 03262_ Kicked 6R-4Z6(j). 03262_ Critical hit (Burn: +50). 03263_ Aluminum Leg destroyed. 03266_ Critical hit (Burn: +50). Prototype Device integrity failing. 03270_ Supplies damaged. 03271_ Ion Engine destroyed. 03273_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | # #???????????????????????? | | """ # #???????????????????????? | | """ + #???????????????????????? | | """ # #???????????????????????? | | """ # #???????????????????????? | | """ # #???????????????????????? | | # #???????????????????????? | | ##### #???????????????????????? | | ????# ##??????????????????????? | | ##### T#??????????????????????? | | # ##??????????????????????? | | # #???????????????????????? | | + #????????######?????????? | | # ###??????# #?????????? | | # ""#??????# #??###????? | | ##### Y"#??##### #### ##???? | | #???# ""#??# + # #???? | | ##### ###??# ### ##### #???? | | # #????# #?# #???# #???? | | # ######+#?# #???# #???? | | # # #?######???# #???? | | # # #??????#####j####? | | + + #??????#" j "#? | | # # ! #??????#"& "#? | | # # ! #??????#" "#? | | ?# # ! #??????# "@ "#? | | ?# # ! #??????#"& c #? | | ##??# # #??????#" ""#? | | ????# #! ! #??????#"Xc "#? | | ???? # ! #??????#" j###? | | ???## # ! #??????# " #??? | | ???? # ! #??????# "" ??? | | ???? # !!! #??????#########?? | | ???? ########????????????????? | | ???## #???????????????????????? | | ????# #???????????????????????? | | ????# #???????????????????????? | | ????? ????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Autogun | -9/Recycling | Hacked Com. Battery | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 55% | -10/Materials Assault Rifle | 41% | -10/Materials Aluminum Leg | 66% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravjetGatlingPower Manual? 0 Play Time 00:18:42 Cumulative 2432.7 hours Start 2026.06.27 @ 10:14:07 End 2026.06.27 @ 10:34:23 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1140 Rogue 62 Adventurer 0 Explorer 1078 Win Type - Total 13 Types 13/0/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 69 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1154ac94-de5e-4791-8ba8-ea3a0b002acd