Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.29 @ 23:34:43 Player: CONM Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (31) 155 Value Destroyed (910) 910 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5005 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 700/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Signal Interpreter ECM Suite Core Shielding Hacking Suite Relay Coupler [Heavy] (14) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Airjet Airjet Aerolev Unit > --- UTILITY ---------- Heat Sink Medium Storage Unit Improved Terrain Scanner Advanced Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Ion Engine Improved Aluminum Leg Disposable Heat Sink High-capacity Matter Pod Signal Interpreter 0b10 Alert Chip EM Shotgun Grenade Launcher Heavy Hammer Axe [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Slots Evolved 6 | . . . . . 4 . 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 1 . 1 Utility 4 | . . . . . 3 . 1 Weapon . | . . . . . . . . Parts Attached 56 | 8 3 1 2 14 18 10 . Power 7 | 1 1 . . 1 2 2 . Engine 4 | 1 1 . . 1 1 . . Core 3 | . . . . . 1 2 . Reactor . | . . . . . . . . Propulsion 18 | 2 . . 2 4 7 3 . Treads 5 | . . . . 1 2 2 . Leg 5 | 2 . . . 1 2 . . Wheel 2 | . . . 2 . . . . Hover 4 | . . . . . 3 1 . Flight 2 | . . . . 2 . . . Utility 13 | 2 1 1 . 2 3 4 . Device 5 | 1 1 . . 2 1 . . Storage 5 | 1 . 1 . . . 3 . Processor 2 | . . . . . 1 1 . Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 18 | 3 1 . . 7 6 1 . Energy Gun 6 | 2 . . . 1 3 . . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 2 | 1 1 . . . . . . Ballistic Cannon 2 | . . . . 1 1 . . Launcher 3 | . . . . 2 1 . . Special Weapon 2 | . . . . 2 . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 1 3 . . Parts Lost 16 | . . . . 5 . 11 . Power 3 | . . . . . . 3 . Propulsion 5 | . . . . 2 . 3 . Utility 3 | . . . . 1 . 2 . Weapon 5 | . . . . 2 . 3 . Highest Loss Streak 9 | . . . . 3 . 9 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 100 100 100 92 85 70 18 Engine 9 | . 14 14 14 14 3 6 . Core 2 | . . . . . 5 1 . Treads 5 | . . . . 1 12 7 . Leg 9 | . 28 28 19 . 8 . . Wheel 1 | . . . 8 4 . . . Hover 2 | . . . . . 3 9 . Flight 3 | . . . . 18 . . . Device 12 | . 14 14 14 11 16 6 . Storage 12 | . 14 14 14 14 9 12 11 Processor 2 | . . . . . 4 7 7 Protection 2 | . . . . . 5 6 . Energy Gun 6 | . 12 . . 7 12 . . Ballistic Gun 7 | . 15 28 28 2 . . . Ballistic Cannon 1 | . . . . 3 2 . . Launcher 2 | . . . . 3 1 5 . Special Weapon 1 | . . . . 7 . . . Slashing Weapon 1 | . . . . . . 5 . Peak Build Rating 32 | 9 9 9 9 16 32 27 7 Average Rating 13 | 4 7 8 8 8 22 18 5 On Entrance 10 | . 9 8 9 9 12 27 7 Naked Turns 27 | . . . . . . 27 . Heaviest Build 28 | 14 14 18 18 23 28 25 9 Greatest Support 43 | 20 20 20 26 26 43 43 3 Greatest Overweight (x) 6 | . . . . 5 3 6 2 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 5 Average Capacity 9 | 6 8 9 10 10 10 8 5 Most Carried 10 | 4 8 10 10 10 10 10 5 Average Carried 8 | 1 5 9 9 9 9 8 4 Final Capacity 10 | 8 8 10 10 10 10 5 5 Final Carried 10 | 3 8 10 9 10 10 4 5 Class Distribution -------------------- 50% | Mutant 21% | Scavenger-Skirmisher 14% | Assassin 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Assassin | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Matter Collected 919 | 265 52 56 . 191 210 145 . Remotely . | . . . . . . . . Salvage Created 792 | 25 72 88 . 170 359 78 . Parts 53 | 4 6 7 . 11 25 . . Haulers Intercepted 2 | . . . . . 2 . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Combat Hostiles Destroyed 27 | . 4 4 . 8 7 4 . Guns 15 | . 4 4 . 2 5 . . Cannons 4 | . . . . 2 1 1 . AOE 8 | . . . . 4 1 3 . Classes Destroyed 8 | 1 2 . . 1 3 1 . Tunneler 1 | 1 . . . . . . . Hauler 2 | . . . . . 2 . . Recycler 1 | . . . . 1 . . . Watcher 1 | . . . . . 1 . . Swarmer 14 | . 3 3 . 5 3 . . Grunt 10 | . 1 1 . 3 2 3 . Sentry 2 | . . . . . 2 . . Assembled 1 | . . . . . . 1 . Best Kill Streak 4 | 1 3 4 . 3 3 3 . Combat Bots Only 4 | . 3 4 . 3 3 3 . Max Kills in Single Turn 3 | 1 1 1 . 3 1 2 . Gunslinging . | . . . . . . . . Exploded 3 | . . . . 3 1 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Hostile Shots Fired 225 | . 48 34 . 42 18 83 . Missed 72 | . 14 10 . 14 7 27 . Damage Taken 2167 | . 312 242 . 334 112 1167 . Core 619 | . 69 45 . 38 8 459 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 51 | 100 . . . 39 . 15 . Volleys Fired 86 | 1 16 18 . 26 17 8 . Largest 2 | 2 2 2 . 2 2 1 . Hottest 120 | 70 70 40 . 120 100 56 . Shots Fired 145 | 2 30 36 . 35 34 8 . Gun 122 | 2 30 36 . 25 29 . . Cannon 9 | . . . . 1 5 3 . Launcher 9 | . . . . 4 . 5 . Special 5 | . . . . 5 . . . Kinetic 81 | 1 16 36 . 23 5 . . Thermal 28 | 1 14 . . 8 5 . . Explosive 9 | . . . . 4 . 5 . Electromagnetic 27 | . . . . . 24 3 . Robot Hit Streak 11 | 1 4 5 . 11 10 8 . Robot Miss Streak 6 | . 3 2 . 6 4 . . Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 91 | 1 17 24 . 16 25 8 . Core Hits 58 | 1 6 9 . 19 14 9 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 4 | 1 1 1 . . 1 . . Burn 2 | 1 1 . . . . . . Destroy 1 | . . 1 . . . . . Blast 1 | . . . . . 1 . . Melee Attacks 4 | . . . . . . 4 . Impact . | . . . . . . . . Slashing 4 | . . . . . . 4 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1856 | 13 152 192 . 485 515 499 . Guns 861 | 13 152 192 . 85 419 . . Cannons 118 | . . . . . 62 56 . Explosions 757 | . . . . 280 34 443 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 429 | . 90 192 . 85 62 . . Thermal 317 | 13 62 . . 120 122 . . Explosive 723 | . . . . 280 . 443 . Electromagnetic 387 | . . . . . 331 56 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 4 . Average Corruption 3 | . . . . . . 3 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . 2 . Message Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . 1 . . Impact . | . . . . . . . . Kinetic 1 | . . . . . 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 111 | . . . . . . 111 . Shots 5 | . . . . . . 5 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 242 | 30 242 18 . 168 30 36 . Average Temperature 62 | 18 112 9 . 85 9 13 . Received Heat Transfer 547 | . 102 66 . 99 27 253 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | 1 1 . . . . . . Heat Transferred 805 | 111 259 . . 250 185 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Peak Influence 363 | 5 110 162 . 106 363 323 142 Initial 142 | . 3 42 . . 40 98 142 Average 131 | 1 42 126 . 37 182 218 142 Maximum Alert Level 1 | . . . . . 1 1 . Low Security (%) 70 | 100 100 100 . 100 50 37 100 Level 1 29 | . . . . . 49 62 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . . . . . 1 . 1 Investigation 1 | . . . . . . . 1 Extermination . | . . . . . . . . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Distress Signals 1 | . . . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 53 | . 5 7 . 9 11 21 . Peak Tracking Total 13 | . 4 5 . 3 3 13 . Tactical Retreats 5 | . . 2 . . 2 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Traps Triggered 6 | . . . . . . 6 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Machines Disabled 3 | . . . . 2 . 1 . Max in Single Turn 2 | . . . . 2 . 1 . Garrison Relay 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Machines Accessed 10 | . 1 . 2 1 5 . 1 Terminals 5 | . 1 . . . 3 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 20 | . 2 . 2 1 13 . 2 Successful 12 | . . . 2 1 9 . . Failed 8 | . 2 . . . 4 . 2 Catastrophic 4 | . . . . . 2 . 2 Database Lockouts . | . . . . . . . . Manual 7 | . . . 1 . 6 . . Terminals 12 | . 2 . . . 8 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . . 4 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 5 | . . . 2 1 2 . . Record 1 | . . . 1 . . . . Open Door 1 | . . . . 1 . . . Alert Level 1 | . . . . . 1 . . Registered Components 1 | . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . 4 . . Insert Component 2 | . . . . . 2 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 2 | . . . . . 2 . . Terminals 2 | . . . . . 2 . . Botnet 2 | . . . . . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 . . . 4 . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Machine Destruction 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Turns Passed 2925 | 133 205 256 354 577 804 555 41 Spaces Moved 1812 | 98 128 166 323 241 477 334 45 Core 130 | 7 . . . 16 . 62 45 Treads 431 | . . . . 46 258 127 . Legs 702 | 91 128 166 199 . 118 . . Wheels 147 | . . . 124 23 . . . Hover 246 | . . . . . 101 145 . Flight 156 | . . . . 156 . . . Fastest Speed 48 | 50 120 120 90 90 48 50 50 Average Speed 132 | 115 120 120 108 187 145 122 83 Slowest Speed 360 | 120 120 120 120 360 240 350 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 5 27 33 61 59 20 35 2 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 22 | . . . . 8 6 8 . Melee 1 | . . . . . . 1 . Projectile . | . . . . . . . . AOE 21 | . . . . 8 6 7 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Total 2174 | 113 151 195 327 322 555 462 49 Wait 91 | 3 1 4 . 35 20 28 . Move 1806 | 97 127 165 322 240 477 333 45 Hop . | . . . . . . . . Pick Up 26 | 4 4 4 1 3 7 2 1 Fast Attach 26 | 6 . . . 6 9 5 . Attach 11 | 1 . . 2 2 3 3 . Detach 2 | . . . . . 1 1 . Swap 19 | 1 3 1 . 6 6 2 . Drop 29 | . . 3 2 4 15 2 3 Fire 86 | 1 16 18 . 26 17 8 . Melee 4 | . . . . . . 4 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 74 | . . . . . . 74 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat] / *Exi / [Sub]) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 6) 339 | -10/Materials | Entered Mines 436 | -10/Mines | Discovered new exit (range 6) 502 | -10/Mines | Discovered new exit (range 13) 514 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 517 | -10/Mines | Found Prototype Device 549 | -10/Mines | Learned location of Storage (-8) 589 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 589 | -10/Mines | Discovered new exit (range 6) 595 | -10/Mines | Entered Exiles 624 | -10/Exiles | Met 8R-AWN 645 | -10/Exiles | Met EX-HEX 678 | -10/Exiles | Met EX-BIN 738 | -10/Exiles | Met EX-DEC 744 | -10/Exiles | Learned location of Zion (-6) 786 | -10/Exiles | Aligned with FarCom system 787 | -10/Exiles | Given EX-Vault access code 823 | -10/Exiles | Opened EX-Vault 849 | -10/Exiles | Found 0b10 Alert Chip 871 | -10/Exiles | Warned to stay clear of 0b10 Research branches 940 | -10/Exiles | Discovered new exit (range 12) 949 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 949 | -10/Exiles | Entered Mines 969 | -9/Mines | Core integrity fell below 50% 1004 | -9/Mines | Identified Exp. Sensor Array 1062 | -9/Mines | Lost 3 parts (2n1w) 1387 | -9/Mines | Build established: Scavenger-Mutant 1461 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1503 | -9/Mines | Discovered new exit (range 11) 1526 | -9/Mines | Entered Materials 1526 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1527 | -8/Materials | Identified exit to Storage 1904 | -8/Materials | Build established: Scavenger-Skirmisher 1917 | -8/Materials | Garrison activated, responded to threat 2330 | -8/Materials | Identified exit to Garrison 2330 | -8/Materials | Entered Garrison 2492 | -8/Garrison | Assembled breached garrison interior 2578 | -8/Garrison | Build established: Assassin 2593 | -8/Garrison | Garrison Relay disabled 2741 | -8/Garrison | Released all parts (2) 2745 | -8/Garrison | Core integrity fell below 50% 2770 | -8/Garrison | Lost 9 parts (2p2n2u3w) 2868 | -8/Garrison | Discovered new exit (range 15) 2881 | -8/Garrison | Core integrity fell below 20% 2885 | -8/Garrison | Entered Factory 2885 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2926 | -7/Factory | Self-destructed Last Messages --------------- 02779_ Field strength at 23. 02821_ Acquired 28 matter. 02822_ Acquired 22 matter. 02837_ Acquired Core Shielding. 02840_ Acquired Melee Analysis Suite. 02848_ Acquired 10 matter. 02868_ EXIT=FOUND 02871_ as-28656 destroyed. 02878_ Lgt. Nuclear Core destroyed. 02884_ Airjet destroyed. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 02885_ Receiving FarCom transmissions... 02908_ Dropped Lrg. Matter Pod. 02914_ Acquired ECM Suite. 02920_ Connecting with Terminal... 02920_ Current location identified: Factory 02920_ ALERT: Suspicious activity at Terminal F015. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????###########+####????? | | ########## #????? | | # # #????? | | #" + #????? | | #"" # ####?? | | #"" # ### | | #"" # | | #"" # | | #"T # """ [! """ | | #"" # """! ! """ | | #"" + """! % """ | | #"" # ! | | #"" # ! """ """ """ """ | | #" #!! """ """ """ """ | | # #!! """ """ """ """ | | # """ # | | # """ # """ """ """ "" | | # """ # """ """ """ Y" | | # # """ """ """ "" | | # @ # ?? | | ########## ? ????? ? | | ?????????# ####?###??????# | | ?????????# #?????????????? | | ?????????+ #?????????????? | | ?????????# #?????????????? | | ?????????# #?????????????? | | ?????????? ??????????????? | | ?????????? ????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 250 Matter Stores 750 Matter Capacity 750 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearBehemothVibroblade Manual? 0 Play Time 00:35:17 Cumulative 101.2 hours Start 2024.10.27 @ 23:59:15 End 2024.10.29 @ 23:34:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 43 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28f79e42-1f7c-4e71-9c1d-b7db7a99aa6f