Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 22:58:27 Player: Karalynd Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (884) 884 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2704 Bonus ------- None Cogmind --------- Core Integrity 408/550 Matter 105/300 Energy 38/100 System Corruption 1% Temperature Cool (14) Movement Rolling (115) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (4) ------ Large Storage Unit Core Shielding > --- WEAPON (2) ------- EM Pulse Gun > --- INVENTORY (15) --- Terrain Scanner Spread Laser Spread Laser Light Assault Rifle Heavy Assault Rifle Light Cannon Light Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Core Shielding Improved Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Spread Laser Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine EM Pulse Gun Improved EM Shotgun Spread Laser Assault Rifle Light Assault Rifle Heavy Assault Rifle Light Cannon Light Cannon Grenade Launcher [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 46 | 6 12 11 17 Power 8 | 1 1 4 2 Engine 8 | 1 1 4 2 Core . | . . . . Reactor . | . . . . Propulsion 17 | 2 3 4 8 Treads . | . . . . Leg 12 | 2 3 4 3 Wheel 5 | . . . 5 Hover . | . . . . Flight . | . . . . Utility 9 | 1 5 . 3 Device 2 | . 1 . 1 Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 4 | . 2 . 2 Artifact . | . . . . Weapon 12 | 2 3 3 4 Energy Gun 4 | . . 2 2 Energy Cannon . | . . . . Ballistic Gun 5 | 2 1 1 1 Ballistic Cannon 1 | . 1 . . Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 21 | . 1 3 17 Power 5 | . . 2 3 Propulsion 9 | . . 1 8 Utility 3 | . 1 . 2 Weapon 4 | . . . 4 Highest Loss Streak 11 | . 1 1 11 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 92 | . 97 84 85 Engine 12 | . 14 10 8 Leg 23 | . 28 30 5 Wheel 5 | . . . 21 Device 4 | . 6 . 5 Storage 12 | . 14 11 9 Protection 9 | . 5 11 15 Energy Gun 4 | . . 12 6 Ballistic Gun 11 | . 14 3 10 Ballistic Cannon 6 | . 12 . . Launcher 2 | . 1 6 . Naked Turns . | . . . . Heaviest Build 36 | 13 32 34 36 Greatest Support 52 | 20 20 30 52 Greatest Overweight (x) 4 | 4 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 4 15 15 13 Average Carried 11 | 2 11 13 10 Final Capacity 15 | 8 15 15 15 Final Carried 14 | 4 14 14 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 917 | 169 328 257 163 Remotely 119 | . . . 119 Salvage Created 959 | . 393 286 280 Parts 56 | . 22 19 15 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | . 11 6 6 Guns 11 | . 3 2 6 Cannons 7 | . 7 . . AOE 5 | . 1 4 . Classes Destroyed 9 | . 5 1 3 Worker 1 | . 1 . . Builder 1 | . . . 1 Hauler 1 | . 1 . . Recycler 2 | . 1 1 . Swarmer 3 | . 3 . . Grunt 15 | . 8 3 4 Brawler 1 | . . . 1 Sentry 3 | . . 3 . Hunter 1 | . . . 1 Best Kill Streak 3 | . 3 3 1 Combat Bots Only 3 | . 3 2 1 Max Kills in Single Turn 3 | . 1 3 1 Gunslinging . | . . . . Exploded 2 | . 1 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2128 | . 419 501 1208 Core 244 | . 34 68 142 Absorbed by Shields . | . . . . Redirected to Shielding 47 | . . 16 31 Core Remaining (%) 89 | 100 86 83 . Volleys Fired 102 | . 41 18 43 Largest 2 | . 2 2 2 Hottest 110 | . 58 110 88 Shots Fired 185 | . 76 31 78 Gun 137 | . 35 25 77 Cannon 35 | . 35 . . Launcher 13 | . 6 6 1 Special . | . . . . Kinetic 132 | . 70 7 55 Thermal 28 | . . 12 16 Explosive 13 | . 6 6 1 Electromagnetic 12 | . . 6 6 Robot Hit Streak 12 | . 9 8 12 Robot Miss Streak 8 | . 6 4 8 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 127 | . 39 28 60 Core Hits 78 | . 19 21 38 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 3 | . 3 . . Destroy 1 | . 1 . . Blast 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2440 | . 848 521 1071 Guns 1449 | . 272 286 891 Cannons 364 | . 364 . . Explosions 619 | . 212 227 180 Melee . | . . . . Ramming 8 | . . 8 . Kinetic 1273 | . 636 90 547 Thermal 386 | . . 148 238 Explosive 593 | . 212 201 180 Electromagnetic 180 | . . 74 106 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 15 | . 15 . . Projectiles 5 | . 5 . . Explosions 10 | . 10 . . Melee . | . . . . Knockbacks 4 | . 4 . . Impact . | . . . . Kinetic 4 | . 4 . . Secondary . | . . . . Self-Inflicted Damage 65 | . . 25 40 Shots 2 | . . 1 1 Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 144 | . 27 100 144 Average Temperature 26 | . 11 31 35 Received Heat Transfer 939 | . 207 192 540 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 500 | . . 205 295 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 390 | . 247 390 222 Initial 88 | . . 72 88 Average 110 | . 88 199 103 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 85 | 100 94 62 81 Level 1 14 | . 5 37 18 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 3 2 3 Investigation 4 | . 1 1 2 Extermination . | . . . . Reinforcement 4 | . 2 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 2 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 25 11 18 Peak Tracking Total 7 | . 4 4 7 Tactical Retreats 5 | . 2 . 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 5 | . 2 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 6 1 2 Terminals 9 | . 6 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 31 | . 20 4 7 Successful 19 | . 13 2 4 Failed 12 | . 7 2 3 Catastrophic 3 | . . 2 1 Database Lockouts . | . . . . Manual 2 | . 1 1 . Terminals 31 | . 20 4 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 19 | . 13 2 4 Record 1 | . 1 . . Robot Analysis 1 | . . . 1 Prototype ID Bank 2 | . 2 . . Emergency Access Points 2 | . 1 . 1 Terminal Index 1 | . 1 . . Alert Level 3 | . 2 1 . Locate Traps 1 | . 1 . . Dispatch Records 1 | . . 1 . Patrol Status 2 | . 1 . 1 Reinforcement Status 1 | . . . 1 Recall Investigation 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 5 1 2 Full Trace Events 3 | . 1 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2288 | 70 1261 433 524 Spaces Moved 1147 | 44 580 189 334 Core 18 | 18 . . . Treads . | . . . . Legs 860 | 26 580 189 65 Wheels 269 | . . . 269 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 90 Average Speed 159 | 130 186 188 101 Slowest Speed 250 | 250 190 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 4 86 18 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 11 | . 11 . . Terrain Destroyed 77 | . 28 40 9 Melee . | . . . . Projectile . | . . . . AOE 77 | . 28 40 9 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1407 | 53 685 232 437 Wait 90 | . 40 9 41 Move 1144 | 43 579 188 334 Hop . | . . . . Pick Up 14 | 4 6 2 2 Fast Attach 20 | 6 5 2 7 Attach 13 | . 1 3 9 Detach 5 | . 4 1 . Swap 13 | . 6 6 1 Drop 5 | . 3 2 . Fire 102 | . 41 18 43 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 705 | -10/Materials | Discovered new exit (range 10) 771 | -10/Materials | Discovered new exit (range 16) 1332 | -10/Materials | Entered another Materials area 1332 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1572 | -9/Materials | Discovered new exit (range 13) 1765 | -9/Materials | Entered another Materials area 1765 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1887 | -8/Materials | Lost 5 parts (1p4n) 2289 | -8/Materials | Self-destructed Last Messages --------------- 02250_ An alarm sounds. 02250_ ALERT: Alarm triggered, dispatching investigation squad. 02252_ U-05 Engineer lays Concrete. 02261_ Electrolysis Chamber disabled. 02262_ Wheel destroyed. 02262_ System corrupted by crushing effect (+1). 02264_ B-36 Bruiser destroyed. 02264_ Switching to secondary target: G-47 Trooper. 02268_ Assault Rifle destroyed. 02272_ Hvy. Assault Rifle destroyed. 02274_ Lgt. Ion Engine destroyed. 02278_ G-47 Trooper misfires. 02280_ Imp. EM Shotgun destroyed. 02280_ G-47 Trooper misfires. [Achievement: Let's See Who's Tougher] 02282_ G-47 Trooper IFF system glitched. 02283_ U-05 Engineer builds a Wall. 02283_ Grenade Launcher destroyed. 02284_ Imp. Light Armor Plating destroyed. 02285_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????########?????????????????? | | ???????????H????????????# T ! #?????????????????? | | ???????????????????????## #?????????????????? | | ???????????????????????# [g #?????????????????? | | ??? ???????????????????# g " #?????????????????? | | ??? ???????????????????# !g " #?????????????????? | | ??? ???????????????????# @%!/ #?????????????????? | | ??? ???????????????######gb #######????????????? | | ??? ?????????T u ?????? | | ??? ??????????????#/###### ##########????????????? | | ??? ?????????????????????# #?????????????????????? | | ??# #????????????????????# #?????????????????????? | | ??# +????????????????????# #?????????????????????? | | ??# #????????????????????# #?????????????????????? | | ??# #????????????????????# #?????????????????????? | | ??# #????????????????????# #?????????????????????? | | ??# #????????????????????# #?????????????????????? | | ??# ########?????????????# #?????????????????????? | | ??# #= #?????????????# #?????????????????????? | | ??# # #?????????????# #?????????????????????? | | ??# # """ #?????????????# #?????????????????????? | | ??# # """ ############### #?????????????????????? | | ??# + """ + ## # #?????????????????????? | | ??# # ###### ## # #?????????????????????? | | ??# #############+## # ############??????????? | | ??# ## # # # / #????####### | | ??# ## # "" # """ # # #????# | | ??# ## # "T # """ # # #????# | | ??# ## # "" # """ # # #????# | | ??# ## # # + ^^# #????# | | ??# ## # """ # """ # ^^# ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 209 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Shopping List Use The Force Challenges ------------ None Game ------ Seed InsulationBiometalAxe Manual? 0 Play Time 01:06:58 Cumulative 5.8 hours Start 2022.04.02 @ 21:36:12 End 2022.04.02 @ 22:58:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 5 Achievement% 9 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 296ac342-0152-4f7f-aaa9-dd9160ec8a3c