Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.08 @ 18:52:38 // Halloween2020/ForbiddenLore

Player: Plexion

Result: Destroyed by B-60 Warrior with Heavy Mace

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (25)       5000
Robots Destroyed (196)     980
Value Destroyed (7757)     7757
Prototype IDs (49)         980
Alien Tech Used (0)        0
Bonus (907)                907
              TOTAL SCORE: 18624

 Bonus
-------
High Alert Combat Kills    640
Follower Combat Kills      2684
Network Hubs Disabled      200
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Friendly Fire              -4617

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          21%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (10) -----
                    (None)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (4) ----
                Energy Well (500)
  High-capacity Matter Pod (200)
       Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Quantum Reactor
>               --- PROPULSION -------
                Centrium Heavy Treads
                Centrium Heavy Treads
>               --- UTILITY ----------
       Advanced Cooling System
         Medium Storage Unit
          Large Storage Unit
       Advanced Targeting Computer
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
       Advanced Hacking Suite
       Advanced Hacking Suite
>               --- WEAPON -----------
       Improved KE Penetrator
       Improved KE Penetrator
       Improved KE Penetrator
>               --- INVENTORY --------
                Quantum Reactor
                Gyrokinetic Inverter
                Antigrav Array
                Antigrav Array
                Energy Well
  High-capacity Matter Pod
       Improved Phase Shifter
       Advanced Hacking Suite
       Advanced System Shield
                Neutron Cannon
       Improved Remote Datajack
                Longsword +1
[Rating: 128]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Combat Airjet
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
Utility                    Large Storage Unit
  Device                   Advanced Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Lightning Gun
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             320  | 6   4   .   3   7   .   6   17  45  4   8   2   6   41  1   35  14  8   2   8   39  21  25  1   8   9   
  Power                    34   | 1   .   .   .   1   .   .   1   5   .   .   .   .   6   .   6   .   1   .   2   2   3   4   .   1   1   
    Engine                 14   | 1   .   .   .   1   .   .   1   4   .   .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   
    Core                   15   | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   3   .   1   .   2   2   3   .   .   1   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   
  Propulsion               67   | 2   1   .   2   .   .   3   4   8   .   .   .   .   13  .   3   1   1   .   2   8   5   9   .   2   3   
    Treads                 12   | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   .   .   1   
    Leg                    8    | 2   1   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  13   | .   .   .   .   .   .   2   3   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  34   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   3   1   1   .   2   8   2   4   .   2   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  69   | 1   2   .   1   1   .   1   4   10  2   .   .   2   6   .   5   6   .   .   .   10  8   5   .   1   4   
    Device                 28   | .   .   .   .   1   .   .   3   4   1   .   .   1   1   .   3   3   .   .   .   5   3   2   .   .   1   
    Storage                13   | 1   2   .   1   .   .   1   1   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   1   1   
    Processor              7    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   3   2   .   .   .   .   
    Hackware               6    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   2   
    Protection             15   | .   .   .   .   .   .   .   .   3   .   .   .   1   1   .   2   3   .   .   .   1   2   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   150  | 2   1   .   .   5   .   2   8   22  2   8   2   4   16  1   21  7   6   2   4   19  5   7   1   4   1   
    Energy Gun             49   | .   .   .   .   .   .   .   6   12  .   2   2   2   7   .   .   4   .   .   .   11  1   .   .   2   .   
    Energy Cannon          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   1   
    Ballistic Gun          54   | 2   1   .   .   2   .   2   1   3   2   3   .   .   4   1   14  2   3   .   3   2   1   6   1   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               17   | .   .   .   .   3   .   .   1   .   .   2   .   2   .   .   1   1   3   1   1   .   1   1   .   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   2   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        19   | .   .   .   .   .   .   .   .   7   .   .   .   .   3   .   4   .   .   1   .   3   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   4   .   .   .   .   .   .   4   .   .   .   
Parts Lost                 96   | .   .   .   .   1   .   2   6   10  .   4   .   3   15  1   4   3   3   .   3   5   9   2   1   12  12  
  Power                    11   | .   .   .   .   1   .   .   .   2   .   .   .   .   3   .   1   .   1   .   .   .   .   .   .   2   1   
  Propulsion               27   | .   .   .   .   .   .   1   1   4   .   2   .   1   5   .   .   1   1   .   1   .   5   .   .   4   1   
  Utility                  26   | .   .   .   .   .   .   .   1   2   .   .   .   1   1   1   1   .   1   .   1   4   2   .   .   3   8   
  Weapon                   32   | .   .   .   .   .   .   1   4   2   .   2   .   1   6   .   2   2   .   .   1   1   2   2   1   3   2   
  Highest Loss Streak      12   | .   .   .   .   1   .   2   2   4   .   4   .   2   6   1   3   3   1   .   2   2   5   1   1   12  10  
Average Slot Usage (%)     88   | .   95  100 88  79  88  87  91  99  100 88  70  74  89  84  84  91  82  86  84  92  93  88  87  85  42  
  Engine                   4    | .   14  14  11  2   11  11  9   5   7   7   7   7   9   6   3   6   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   4   6   8   13  13  11  11  2   .   .   .   
  Treads                   3    | .   .   .   22  22  22  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   11  11  10  .   
  Leg                      2    | .   28  28  .   .   .   1   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   3   
  Wheel                    6    | .   .   .   .   .   .   7   26  29  30  18  15  10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   20  20  19  19  20  21  20  9   .   .   .   3   
  Device                   5    | .   .   .   .   .   .   .   6   9   10  7   7   1   2   .   1   7   13  13  9   11  7   5   5   5   4   
  Storage                  18   | .   24  28  33  33  33  33  30  23  23  23  23  23  13  13  13  13  13  13  13  12  11  11  11  10  4   
  Processor                4    | .   .   .   .   .   .   .   .   .   3   7   7   7   12  13  8   4   .   .   .   3   13  10  5   5   3   
  Hackware                 7    | .   .   .   .   .   .   .   .   6   7   7   7   7   12  13  13  13  13  13  13  6   5   5   11  11  14  
  Protection               3    | .   .   .   .   .   .   .   .   4   .   .   .   .   1   4   4   5   .   .   .   3   5   11  11  10  .   
  Energy Gun               5    | .   .   .   .   .   .   .   16  8   12  10  1   14  4   .   .   8   .   .   .   13  9   .   .   .   .   
  Ballistic Gun            8    | .   27  28  22  16  11  21  .   5   2   3   .   .   6   13  10  3   12  12  11  1   .   14  16  15  .   
Naked Turns                33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   33  
Heaviest Build             122  | 13  41  41  57  59  59  72  80  108 102 102 100 106 99  56  68  66  66  60  58  75  65  98  98  122 59  
  Greatest Support         160  | 20  20  20  40  40  40  40  38  52  42  42  22  22  72  72  72  72  72  72  79  79  90  160 160 160 27  
  Greatest Overweight (x)  18   | .   2   2   2   1   1   5   3   3   2   4   4   9   17  .   2   1   .   .   .   1   1   2   .   18  3   
  Average Overweight (x)   .    | .   1   2   1   1   1   1   1   1   2   3   4   7   1   .   .   .   .   .   .   .   .   .   .   .   2   
Largest Inventory Capacity 26   | 6   16  16  22  22  22  24  24  26  26  26  26  26  26  16  16  16  16  16  16  20  14  14  14  18  12  
  Average Capacity         18   | 5   12  16  22  22  22  22  24  25  26  26  26  26  16  16  16  16  16  16  16  17  14  14  14  15  11  
  Most Carried             26   | 4   9   11  11  11  13  18  24  26  26  26  26  26  26  12  16  16  14  15  16  17  14  14  14  15  6   
  Average Carried          16   | 2   6   10  10  10  11  14  22  24  25  24  25  25  14  12  15  14  13  13  15  15  12  13  13  13  4   
  Final Capacity           26   | 6   16  16  22  22  22  24  24  26  26  26  26  26  16  16  16  16  16  16  16  14  14  14  14  12  4   
  Final Carried            26   | 4   8   11  11  10  13  18  24  26  26  25  25  26  12  12  16  12  13  15  16  13  14  14  13  6   3   

 Class Distribution 
--------------------
 39% | Hauler-Mutant
 26% | Hacker-Mutant
 14% | Scavenger-Mutant
  6% | Mutant
  5% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Data Miner
    Hauler-Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Waste
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Zion
    Hacker-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Extension
 Scavenger-Gunner | -5/Cetus
   Scavenger-Tank | -5/Archives
   Scavenger-Tank | -5/Hub_04(d)
    Hacker-Mutant | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Matter Collected           6855 | 252  126  12   60   231  71   289  181  608  68   276  .    155  414  .    903  565  330  .    237  553  567  566  124  193  74   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9150 | .    214  .    114  135  .    273  450  887  60   526  .    164  652  .    1168 308  122  .    635  838  655  675  140  577  557  
  Parts                    465  | .    7    .    7    12   .    25   39   59   7    16   .    9    34   .    53   8    16   .    30   43   17   32   12   20   19   
Haulers Intercepted        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           5    | .    .    .    .    1    .    2    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      49   | .    .    .    .    .    .    .    .    .    3    9    .    5    .    .    .    3    15   .    14   .    .    .    .    .    .    
  Prevented                16   | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    4    .    .    10   .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Combat Hostiles Destroyed  152  | .   5   .   2   9   .   3   16  14  2   10  .   9   11  .   15  5   10  .   9   9   9   7   .   .   7   
  Melee                    13   | .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   4   
  Guns                     74   | .   5   .   2   3   .   1   13  7   2   1   .   1   6   .   14  .   1   .   4   4   4   6   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  AOE                      46   | .   .   .   .   6   .   2   3   .   .   9   .   7   .   .   .   3   9   .   4   .   2   1   .   .   .   
Classes Destroyed          20   | .   1   .   .   3   .   1   3   3   1   3   .   .   .   .   1   1   .   .   .   .   1   .   1   .   1   
  Worker                   11   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   5   .   
  Builder                  5    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Tunneler                 5    | .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Recycler                 5    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Watcher                  7    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   1   .   
  Swarmer                  39   | .   .   .   .   4   .   .   10  3   .   .   .   8   1   .   3   .   10  .   .   .   .   .   .   .   .   
  Grunt                    56   | .   5   .   3   1   .   3   .   4   .   10  .   .   3   .   6   .   .   .   5   3   8   1   .   .   4   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   20   | .   .   .   .   .   .   .   5   4   .   1   .   1   2   .   4   .   .   .   1   1   .   .   .   .   1   
  Hunter                   5    | .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   
  Programmer               19   | .   .   .   .   .   .   .   .   3   1   .   .   .   2   .   2   .   .   .   3   5   .   3   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Cetus Guard              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Enhanced Grunt           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Savage                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Guerrilla                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   2   .   2   4   .   3   6   3   1   6   .   8   4   .   4   4   4   .   5   3   4   3   2   9   4   
  Combat Bots Only         8    | .   2   .   2   4   .   2   6   3   1   5   .   8   4   .   4   4   4   .   5   2   4   3   .   .   4   
Max Kills in Single Turn   10   | .   1   .   1   3   .   1   3   1   1   4   .   3   1   .   1   1   2   .   2   1   1   1   1   10  1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   3   .   1   3   .   .   4   .   3   .   .   .   1   2   .   2   .   1   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  A7 (-5/Cetus)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Damage Taken               18317 | .    213  .    41   458  .    264  720  1555 97   602  .    326  1515 40   1117 502  668  .    750  894  1400 334  240  4004 2577 
  Core                     3368  | .    47   .    10   53   .    61   59   230  43   124  .    56   149  .    138  43   190  .    62   118  172  9    .    637  1167 
  Absorbed by Shields      162   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    162  .    .    .    
Core Remaining (%)         58    | 100  .    81   .    .    .    69   89   .    .    .    .    35   .    .    .    .    .    .    31   .    .    .    .    6    .    
Volleys Fired              649   | .    13   2    5    27   .    35   34   60   6    27   .    13   57   .    67   18   20   1    17   74   115  25   17   5    11   
  Largest                  3     | .    2    2    2    2    .    2    2    2    2    2    .    2    2    .    2    2    2    2    2    3    2    3    3    3    1    
  Hottest                  220   | .    40   40   40   40   .    40   122  110  110  110  .    110  110  .    66   110  66   66   66   220  130  105  105  105  81   
Shots Fired                1171  | .    26   4    10   39   .    64   65   119  12   43   .    23   89   .    131  28   33   2    27   146  176  58   51   14   11   
  Gun                      1018  | .    26   4    10   24   .    59   63   119  12   33   .    18   82   .    131  23   25   2    20   120  127  55   51   14   .    
  Cannon                   40    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    24   .    .    .    .    11   
  Launcher                 60    | .    .    .    .    15   .    5    2    .    .    7    .    5    .    .    .    5    8    .    7    .    3    3    .    .    .    
  Special                  53    | .    .    .    .    .    .    .    .    .    .    3    .    .    2    .    .    .    .    .    .    2    46   .    .    .    .    
  Kinetic                  556   | .    26   4    10   24   .    59   .    47   4    22   .    .    24   .    131  .    25   2    20   38   .    55   51   14   .    
  Thermal                  97    | .    .    .    .    .    .    .    57   11   .    .    .    .    5    .    .    .    .    .    .    24   .    .    .    .    .    
  Explosive                47    | .    .    .    .    15   .    5    2    .    .    7    .    5    .    .    .    5    8    .    .    .    .    .    .    .    .    
  Electromagnetic          418   | .    .    .    .    .    .    .    6    61   8    11   .    18   58   .    .    23   .    .    7    82   130  3    .    .    11   
  Robot Hit Streak         32    | .    6    3    4    12   .    7    10   14   3    18   .    8    24   .    15   17   2    .    7    15   32   10   13   3    7    
  Robot Miss Streak        6     | .    1    1    2    6    .    3    2    3    2    2    .    2    2    .    2    1    3    .    3    3    2    3    5    2    2    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    1    .    .    
  Secondary Targets        8     | .    .    .    1    .    .    .    3    .    .    .    .    .    .    .    2    .    1    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    
Shots Hit Robots           867   | .    18   3    7    14   .    41   47   90   7    35   .    13   77   .    106  22   10   .    19   89   153  36   34   6    40   
  Core Hits                413   | .    6    .    3    15   .    15   24   36   4    35   .    14   29   .    33   9    14   .    18   29   38   28   15   24   24   
  Critical Hits            66    | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    18   .    3    .    6    11   .    16   8    2    .    
  Critical Kills           22    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    1    .    4    2    .    6    1    .    .    
  Critical Parts Destroyed 33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    2    .    1    9    .    7    3    2    .    
Melee Attacks              91    | .    .    .    .    .    .    .    .    25   .    .    .    .    8    .    21   .    .    1    .    5    .    .    .    .    31   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 91    | .    .    .    .    .    .    .    .    25   .    .    .    .    8    .    21   .    .    1    .    5    .    .    .    .    31   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21960 | .    207  37   106  643  .    790  952  2026 172  1372 .    897  1356 .    2637 595  803  .    676  1693 1735 1021 928  1673 1641 
  Guns                     11781 | .    207  37   106  113  .    430  776  1471 142  417  .    202  1041 .    2225 246  60   .    103  958  1286 764  928  269  .    
  Cannons                  729   | .    .    .    .    .    .    .    .    .    .    .    .    .    109  .    .    .    .    .    .    292  .    .    .    .    328  
  Explosions               6574  | .    .    .    .    530  .    360  166  .    30   955  .    695  72   .    .    349  743  .    573  .    449  257  .    1395 .    
  Melee                    2768  | .    .    .    .    .    .    .    .    555  .    .    .    .    134  .    412  .    .    .    .    432  .    .    .    .    1235 
  Ramming                  108   | .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    9    78   
  Kinetic                  6525  | .    207  37   106  113  .    430  .    482  40   266  .    .    316  .    2225 .    60   .    103  179  .    764  928  269  .    
  Thermal                  1541  | .    .    .    .    .    .    .    699  152  30   .    .    .    181  .    .    .    .    .    .    292  187  .    .    .    .    
  Explosive                3798  | .    .    .    .    530  .    360  166  .    .    955  .    695  .    .    .    349  743  .    .    .    .    .    .    .    .    
  Electromagnetic          7220  | .    .    .    .    .    .    .    77   837  102  151  .    202  725  .    .    246  .    .    573  779  1548 257  .    1395 328  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2768  | .    .    .    .    .    .    .    .    555  .    .    .    .    134  .    412  .    .    .    .    432  .    .    .    .    1235 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         45    | .    .    .    .    2    2    2    .    5    5    5    5    5    2    8    13   14   14   14   1    8    8    4    4    45   21   
  Average Corruption       5     | .    .    .    .    2    2    2    .    3    5    5    5    5    1    7    11   13   14   14   1    5    4    3    4    6    14   
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Effects                  395   | .    .    .    .    5    7    7    .    44   5    14   1    22   10   3    103  23   27   2    2    30   41   21   8    16   4    
    Message Errors         89    | .    .    .    .    1    4    2    .    10   2    2    .    5    6    .    19   2    4    .    .    8    11   5    3    4    1    
    Matter Fused           52    | .    .    .    .    .    .    .    .    8    .    4    .    3    .    .    17   3    3    .    .    3    4    4    1    2    .    
    Heat Flow Errors       49    | .    .    .    .    .    2    1    .    6    1    3    .    4    .    2    7    1    3    1    .    2    4    5    1    6    .    
    Energy Discharges      48    | .    .    .    .    .    1    2    .    7    2    1    .    3    2    .    7    5    2    .    1    4    6    3    .    .    2    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      40    | .    .    .    .    2    .    1    .    7    .    1    1    2    2    .    6    4    3    .    .    4    2    3    .    1    1    
    Data Loss (major)      9     | .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    4    2    .    .    .    .    .    .    .    .    .    
    Misfires               9     | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    3    .    1    .    .    2    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
    Misdirections          36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   4    8    1    .    .    .    .    .    2    .    
    Targeting Errors       47    | .    .    .    .    2    .    1    .    5    .    .    .    2    .    .    12   1    3    .    1    5    12   .    3    .    .    
    Weapon Failures        11    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    5    .    .    .    .    1    2    1    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            267   | .    .    .    .    16   .    13   9    .    .    .    .    42   30   .    80   .    3    .    .    3    19   .    .    20   32   
  Projectiles              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Explosions               144   | .    .    .    .    16   .    13   9    .    .    .    .    42   22   .    .    .    3    .    .    .    19   .    .    20   .    
  Melee                    120   | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    80   .    .    .    .    .    .    .    .    .    32   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      874   | .    .    .    .    144  .    68   37   .    39   52   .    46   .    .    .    85   174  .    2    5    82   .    .    99   41   
  Shots                    20    | .    .    .    .    4    .    3    1    .    1    1    .    1    .    .    .    2    4    .    1    .    1    .    .    1    .    
  Rammed                   39    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    35   
Targets Rammed             39    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    35   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        399   | .    9    .    .    .    151  185  342  228  136  223  .    198  13   255  272  399  332  124  3    198  286  183  280  225  51   
  Average Temperature      94    | .    4    .    .    .    80   54   84   95   122  49   .    75   6    116  72   206  127  77   3    63   111  78   149  96   27   
  Received Heat Transfer   2370  | .    120  .    12   32   .    108  99   222  .    153  .    24   147  .    405  45   .    .    243  135  369  34   18   .    204  
  Effects                  10    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    7    1    .    .    .    .    .    .    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           18    | .    .    .    .    .    .    .    .    2    .    .    .    1    4    .    .    2    .    .    1    2    3    .    .    1    2    
  Combat Hostiles          17    | .    .    .    .    .    .    .    .    2    .    .    .    1    4    .    .    2    .    .    1    2    3    .    .    .    2    
  Parts Fried              60    | .    .    .    .    .    .    .    1    11   2    .    .    2    8    .    .    4    .    .    6    7    8    .    .    8    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    .    .    .    .    4    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Heat Transferred         2313  | .    .    .    .    .    .    .    1517 296  50   .    .    .    125  .    .    .    .    .    .    175  150  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Peak Influence             1010 | .    135  52   232  197  .    99   334  237  .    .    .    .    435  136  503  .    .    .    .    868  784  969  585  1010 607  
  Initial                  432  | .    .    52   .    82   .    .    5    83   .    .    .    .    .    136  88   .    .    .    .    122  424  376  327  204  432  
  Average                  233  | .    69   33   83   82   .    49   145  71   .    .    .    .    135  134  151  .    .    .    .    420  532  701  502  332  447  
Maximum Alert Level        3    | .    .    .    1    .    .    .    1    1    .    .    .    .    2    .    2    .    .    .    .    3    3    3    2    3    2    
  Low Security (%)         60   | 100  100  100  74   100  .    100  74   97   .    .    .    .    72   100  78   .    .    .    .    17   .    .    .    27   .    
  Level 1                  10   | .    .    .    25   .    .    .    25   2    .    .    .    .    3    .    9    .    .    .    .    14   10   4    12   56   24   
  Level 2                  23   | .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    11   .    .    .    .    64   67   45   87   .    75   
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    21   49   .    16   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          36   | .    2    .    1    1    .    1    .    4    .    1    .    .    3    .    8    .    .    .    .    5    3    .    .    4    3    
  Investigation            9    | .    .    .    1    .    .    1    .    1    .    .    .    .    .    .    4    .    .    .    .    1    1    .    .    .    .    
  Extermination            12   | .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    3    .    .    .    .    3    .    .    .    1    1    
  Reinforcement            8    | .    2    .    .    1    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    2    .    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    1    2    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Distress Signals           19   | .   1   .   1   .   .   .   1   2   .   .   .   .   2   .   1   .   .   .   .   .   5   2   1   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              340  | .   10  .   8   21  .   3   24  36  2   13  .   9   24  6   21  5   12  .   9   17  44  25  14  23  14  
  Peak Tracking Total      18   | .   4   .   5   13  .   2   5   5   1   6   .   4   5   6   5   5   4   .   5   4   7   5   2   18  7   
  Tactical Retreats        26   | .   .   .   .   2   .   1   1   8   .   .   .   .   1   .   1   .   2   .   1   2   3   .   .   2   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Traps Triggered            16   | .   1   .   .   .   .   .   .   7   .   .   .   .   1   .   3   .   1   .   .   .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Machines Disabled          35   | .   .   .   .   .   .   1   2   1   .   2   .   .   .   .   1   .   .   .   .   1   2   1   5   19  .   
  Max in Single Turn       19   | .   .   .   .   .   .   1   1   1   .   1   .   .   .   .   1   .   .   .   .   1   1   .   1   19  .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Machines Accessed          74   | .   .   .   1   .   2   1   3   12  .   3   4   .   5   .   17  .   1   1   .   10  8   1   1   3   1   
  Terminals                43   | .   .   .   1   .   .   1   2   9   .   .   .   .   2   .   13  .   .   .   .   4   7   1   .   3   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   
  Scanalyzers              5    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                233  | .   .   .   3   .   2   3   8   31  .   6   29  .   12  .   51  .   1   5   .   29  18  1   25  7   2   
  Successful               144  | .   .   .   1   .   2   .   3   17  .   6   29  .   7   .   18  .   1   5   .   14  8   1   25  5   2   
  Failed                   89   | .   .   .   2   .   .   3   5   14  .   .   .   .   5   .   33  .   .   .   .   15  10  .   .   2   .   
    Catastrophic           19   | .   .   .   .   .   .   1   2   3   .   .   .   .   1   .   9   .   .   .   .   2   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   115  | .   .   .   3   .   1   3   7   22  .   .   .   .   5   .   38  .   .   .   .   15  16  1   1   3   .   
  Terminals                121  | .   .   .   3   .   .   3   7   22  .   .   .   .   5   .   41  .   .   .   .   15  17  1   .   7   .   
  Fabricators              17   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   8   .   .   .   .   7   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   2   
  Scanalyzers              12   | .   .   .   .   .   .   .   1   5   .   .   .   .   3   .   1   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             96   | .   .   .   .   .   2   .   2   6   .   6   29  .   2   .   7   .   1   5   .   3   3   1   25  4   .   
  Record                   45   | .   .   .   .   .   1   .   .   1   .   4   11  .   .   .   1   .   .   .   .   .   .   .   25  2   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   9   .   1   .   .   .   .   5   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   2   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   5   .   .   .   .   3   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
  Build                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   2   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Retrieve Components      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
Scanalyzer                 9    | .   .   .   .   .   .   .   1   4   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         20   | .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   6   .   .   .   .   3   4   .   .   1   .   
  Terminals                15   | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   .   2   4   .   .   1   .   
    Botnet                 12   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   2   3   .   .   1   .   
    Disrupt                3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Extract                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Restock                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         51   | .   .   .   1   .   .   1   2   12  .   .   .   .   4   .   12  .   .   .   .   8   7   1   .   3   .   
  Full Trace Events        5    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   .   .   .   .   .   4   .   .   9   .   2   .   1   .   .   5   .   1   .   .   .   .   .   
  Parts Built              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   2   .   .   .   .   .   
    Matter                 1257 | .   .   .   .   .   .   .   .   .   .   .   .   .   190 .   504 .   .   .   .   563 .   .   .   .   .   
    Time                   394  | .   .   .   .   .   .   .   .   .   .   .   .   .   47  .   126 .   .   .   .   221 .   .   .   .   .   
  Total Part Build Rating  36   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   12  .   .   .   .   14  .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     78   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   78  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             26   | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   1   22  .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Total Allies               48    | .    .    4    .    .    .    .    .    3    .    2    .    1    1    .    .    .    .    .    .    1    31   5    .    .    .    
  Largest Group            16    | .    .    4    4    .    .    .    .    3    .    2    .    .    1    .    .    .    .    .    .    1    16   16   6    4    .    
  Highest-Rated Group      715   | .    .    71   71   .    .    .    .    93   .    32   .    .    29   .    .    .    .    .    .    41   619  715  495  369  .    
  Highest-Rated Ally       156   | .    .    31   31   .    .    .    .    31   .    16   .    .    29   .    .    .    .    .    .    41   156  156  94   94   .    
Total Orders               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  FOLLOW                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Ally Attacks               458   | .    .    .    29   .    .    .    .    31   .    6    .    2    11   .    .    .    .    .    .    3    165  146  41   24   .    
  Total Damage             10259 | .    .    .    370  .    .    .    .    357  .    64   .    .    170  .    .    .    .    .    .    153  3360 3261 1569 955  .    
  Kills                    67    | .    .    .    7    .    .    .    .    2    .    1    .    .    1    .    .    .    .    .    .    .    25   21   4    6    .    
Allies Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   2   .   1   .   .   .   .   2   2   .   .   .   .   .   1   1   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Turns Passed               18878 | 71   291  628  203  620  628  909  598  2633 235  692  110  768  1666 111  1874 446  396  611  364  1425 1211 867  258  728  535  
Spaces Moved               14020 | 53   155  342  102  296  348  537  416  2048 203  517  86   452  936  143  1838 517  499  924  472  1254 660  449  122  448  203  
  Core                     13    | 7    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    4    
  Treads                   2329  | .    .    .    101  296  348  302  2    .    .    .    .    .    .    .    .    .    .    .    .    .    298  430  122  420  10   
  Legs                     1117  | 46   155  342  1    .    .    .    .    .    .    .    .    .    573  .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3961  | .    .    .    .    .    .    235  414  2048 203  517  86   452  6    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    6600  | .    .    .    .    .    .    .    .    .    .    .    .    .    356  143  1838 517  499  924  472  1254 362  19   .    27   189  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  180  180  180  180  100  96   100  102  102  125  125  65   65   65   65   65   65   60   53   53   106  160  56   50   
  Average Speed            105   | 110  152  180  180  180  180  147  105  102  102  119  125  152  134  65   65   68   65   65   63   68   106  159  160  155  166  
  Slowest Speed            950   | 120  180  180  180  180  180  200  230  113  102  125  125  170  900  65   220  146  65   65   65   131  180  200  160  950  210  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 3    35   94   15   82   69   93   49   44   44   63   68   75   14   86   41   61   82   85   66   20   83   85   86   46   5    
  Regions Visited          25
    Branch Regions         16
  Pre-discovered Areas     5     | .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    .    .    .    .    .    .    .    1    1    1    1    1    .    .    1    .    1    .    1    1    .    .    .    1    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    1    .    1    .    .    1    1    1    .    .    
Scrap Searched             30    | .    .    1    .    2    .    3    .    .    1    4    .    3    .    .    .    9    3    4    .    .    .    .    .    .    .    
Spaces Dug                 166   | .    .    .    .    62   .    .    .    8    .    .    .    7    5    .    15   36   20   .    .    13   .    .    .    .    .    
Terrain Destroyed          718   | .    .    .    .    131  .    31   2    8    3    58   .    59   9    .    24   75   108  .    .    16   17   4    14   159  .    
  Melee                    28    | .    .    .    .    .    .    .    .    8    .    .    .    .    5    .    15   .    .    .    .    .    .    .    .    .    .    
  Projectile               49    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    9    .    .    .    .    16   .    4    14   5    .    
  AOE                      641   | .    .    .    .    131  .    31   2    .    3    58   .    59   3    .    .    75   108  .    .    .    17   .    .    154  .    
Terrain Rammed             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  
Total                      16845 | 62   183  351  111  343  350  596  518  2449 219  555  89   509  1252 160  2360 577  534  930  509  1678 1021 559  147  475  308  
  Wait                     1356  | .    7    5    1    13   .    10   23   189  .    .    .    37   180  17   343  20   6    1    1    273  185  17   8    7    13   
  Move                     13996 | 52   154  341  101  295  347  536  415  2047 202  516  85   451  936  142  1837 516  498  923  471  1253 659  448  121  447  203  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  143   | 4    4    3    1    .    3    6    16   26   3    2    .    2    11   .    21   2    2    2    7    11   3    11   .    2    1    
  Fast Attach              99    | 6    3    .    .    .    .    2    6    7    1    .    1    .    6    1    17   5    1    .    .    15   9    14   .    2    3    
  Attach                   86    | .    .    .    1    2    .    2    7    10   .    3    1    1    23   .    5    4    1    .    3    2    5    4    1    5    6    
  Detach                   29    | .    .    .    .    1    .    2    3    .    .    1    1    .    5    .    3    1    .    .    .    .    6    3    .    1    2    
  Swap                     135   | .    1    .    2    5    .    2    4    28   3    5    .    5    12   .    13   5    6    2    5    22   7    7    .    1    .    
  Drop                     158   | .    1    .    .    .    .    1    9    25   4    1    1    .    14   .    33   6    .    .    5    22   3    30   .    3    .    
  Fire                     649   | .    13   2    5    27   .    35   34   60   6    27   .    13   57   .    67   18   20   1    17   74   115  25   17   5    11   
  Melee                    91    | .    .    .    .    .    .    .    .    25   .    .    .    .    8    .    21   .    .    1    .    5    .    .    .    .    31   
  Ram                      40    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    38   
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Escape Stasis            58    | .    .    .    .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    
  Rewire                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 5 exits: Fac / Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives (discovered 2 exits: *Hub x2)
-5/Hub_04(d) (discovered 2 exits: *Fac x2)
-4/Factory

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 16)
    72 | -11/Scrapyard      | Entered Materials
   215 | -10/Materials      | Discovered new exit (range 15)
   314 | -10/Materials      | Build established: Mutant
   324 | -10/Materials      | Discovered new exit (range 16)
   363 | -10/Materials      | Entered Mines
   392 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   445 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   453 | -10/Mines          | Found Prototype Device
   518 | -10/Mines          | Discovered new exit (range 8)
   708 | -10/Mines          | Learned Materials non-interactive machine intel
   734 | -10/Mines          | Received a Mining Laser from a helpful Derelict
   869 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   910 | -10/Mines          | Discovered new exit (range 5)
   932 | -10/Mines          | Learned Materials terminal intel
   991 | -10/Mines          | Entered Materials
   991 | -9/Materials       | Accompanied by 4 allies
   991 | -9/Materials       | Evolved 2 slots: Utility x2
   992 | -9/Materials       | Loaded intel: 45 non-interactive machine locations
   993 | -9/Materials       | Loaded intel: 11 terminal locations
  1180 | -9/Materials       | Discovered new exit (range 8)
  1194 | -9/Materials       | Entered Mines
  1220 | -9/Mines           | Met a Derelict bent on vengeance
  1221 | -9/Mines           | Learned 2 Materials zone layouts
  1242 | -9/Mines           | Assembled infested the area
  1283 | -9/Mines           | Build established: Hauler-Mutant
  1291 | -9/Mines           | Identified Exp. Sensor Array
  1423 | -9/Mines           | Discovered new exit (range 9)
  1804 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1806 | -9/Mines           | Discovered new exit (range 5)
  1814 | -9/Mines           | Entered Exiles
  1859 | -9/Exiles          | Met 8R-AWN
  1886 | -9/Exiles          | Met EX-HEX
  1955 | -9/Exiles          | Met EX-DEC
  2032 | -9/Exiles          | Learned location of Zion (-6)
  2193 | -9/Exiles          | Met EX-BIN
  2214 | -9/Exiles          | Aligned with FarCom system
  2216 | -9/Exiles          | Given EX-Vault access code
  2263 | -9/Exiles          | Opened EX-Vault
  2272 | -9/Exiles          | Found Longsword +1
  2311 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2420 | -9/Exiles          | Discovered new exit (range 14)
  2442 | -9/Exiles          | Left Exiles lab with Longsword +1
  2442 | -9/Exiles          | Entered Mines
  2729 | -8/Mines           | Discovered new exit (range 9)
  3351 | -8/Mines           | Entered Materials
  3351 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3936 | -8/Materials       | Discovered new exit (range 8)
  3949 | -8/Materials       | Entered Factory
  3949 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4101 | -7/Factory         | Discovered new exit (range 16)
  4919 | -7/Factory         | Lost 4 parts (2n2w)
  5466 | -7/Factory         | Discovered new exit (range 16)
  6089 | -7/Factory         | Identified exit to Lower Caves
  6271 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  6582 | -7/Factory         | Entered Lower Caves
  6594 | -7/Lower Caves     | Learned Factory stockpile data
  6679 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  6698 | -7/Lower Caves     | Learned Factory stockpile data
  6699 | -7/Lower Caves     | Identified exit to Zion
  6806 | -7/Lower Caves     | Discovered new exit (range 11)
  6816 | -7/Lower Caves     | Identified exit to Lower Caves
  6817 | -7/Lower Caves     | Entered another Lower Caves area
  6841 | -7/Lower Caves     | Discovered new exit (range 16)
  6847 | -7/Lower Caves     | Learned Factory stockpile data
  6867 | -7/Lower Caves     | Identified exit to Factory
  6961 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  6995 | -7/Lower Caves     | Core integrity fell below 50%
  7029 | -7/Lower Caves     | Lost 4 parts (2n2w)
  7103 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7384 | -7/Lower Caves     | Learned location of Extension (-5)
  7384 | -7/Lower Caves     | Learned Research terminal intel
  7481 | -7/Lower Caves     | Learned Factory trap positions
  7504 | -7/Lower Caves     | Discovered new exit (range 4)
  7508 | -7/Lower Caves     | Identified exit to Data Miner
  7509 | -7/Lower Caves     | Entered Data Miner
  7509 | -7/Data Miner      | Discovered new exit (range 6)
  7534 | -7/Data Miner      | Met Data Miner
  7557 | -7/Data Miner      | Learned location of Section 7 (-2)
  7557 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7580 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7618 | -7/Data Miner      | Identified exit to Proximity Caves
  7619 | -7/Data Miner      | Entered Proximity Caves
  7740 | -6/Proximity Caves | Destroyed 8 combat bots
  7911 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8359 | -6/Proximity Caves | Discovered exit to Factory (range 10)
  8387 | -6/Proximity Caves | Entered Factory
  8387 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  8388 | -6/Factory         | Loaded intel: 78 trap records
  8586 | -6/Factory         | Garrison activated, responded to threat
  8979 | -6/Factory         | Build established: Hacker-Mutant
  8988 | -6/Factory         | Lost 6 parts (3n3w)
  9198 | -6/Factory         | Lost 6 parts (2p1u3w)
  9593 | -6/Factory         | Local fabrication network quarantined
  9620 | -6/Factory         | Fabricated Cmb. Airjet (x2)
  9723 | -6/Factory         | Discovered new exit (range 12)
  9742 | -6/Factory         | Identified exit to Factory
  9755 | -6/Factory         | Build established: Scavenger-Mutant
 10053 | -6/Factory         | Sucked down chute
 10053 | -6/Factory         | Entered Waste
 10058 | -6/Waste           | Spotted C-40 Crusher
 10066 | -6/Waste           | Spotted C-40 Crusher
 10066 | -6/Waste           | Spotted C-40 Crusher
 10068 | -6/Waste           | EMP discharged
 10092 | -6/Waste           | Spotted C-40 Crusher
 10100 | -6/Waste           | Spotted C-40 Crusher
 10107 | -6/Waste           | Spotted C-40 Crusher
 10143 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 10151 | -6/Waste           | Discovered new exit (range 15)
 10164 | -6/Waste           | Identified exit to Factory
 10164 | -6/Waste           | Entered Factory
 10317 | -6/Factory         | Build established: Hacker-Mutant
 10912 | -6/Factory         | System corruption reached 10%
 10914 | -6/Factory         | Lost 3 parts (1p1u1w)
 11095 | -6/Factory         | Discovered exit to Factory (range 5)
 11245 | -6/Factory         | Incoming investigation squad redirected
 11538 | -6/Factory         | Fabricated Arc Projector?
 11575 | -6/Factory         | Fabricated Arc Projector (x1)
 11595 | -6/Factory         | Incoming investigation squad redirected
 11619 | -6/Factory         | Fabricated Arc Projector (x1)
 11657 | -6/Factory         | Local fabrication network quarantined
 11883 | -6/Factory         | Identified exit to Lower Caves
 12038 | -6/Factory         | Entered Lower Caves
 12064 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12065 | -6/Lower Caves     | Learned location of 1 exit from Factory
 12260 | -6/Lower Caves     | Attacked by a faux Warlord
 12373 | -6/Lower Caves     | Lost 3 parts (1n2w)
 12479 | -6/Lower Caves     | Discovered new exit (range 5)
 12484 | -6/Lower Caves     | Entered another Lower Caves area
 12505 | -6/Lower Caves     | Learned Factory emergency access door positions
 12732 | -6/Lower Caves     | Core integrity fell below 50%
 12869 | -6/Lower Caves     | Discovered exit to Zion (range 16)
 12880 | -6/Lower Caves     | Entered Zion
 12906 | -6/Zion            | System corruption cleaned by Quarantine Array
 12933 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 12949 | -6/Zion            | Discovered new exit (range 10)
 12955 | -6/Zion            | Received a visual enhancement algorithm
 13005 | -6/Zion            | Learned Factory emergency access door positions
 13035 | -6/Zion            | Given A8's code to call for help
 13093 | -6/Zion            | Learned Factory emergency access door positions
 13239 | -6/Zion            | Learned Factory emergency access door positions
 13353 | -6/Zion            | Rebuked by Imprinter
 13491 | -6/Zion            | Entered Proximity Caves
 13745 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13849 | -5/Proximity Caves | Discovered exit to Factory (range 11)
 13855 | -5/Proximity Caves | Entered Factory
 13855 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 13856 | -5/Factory         | Identified exit to Factory
 14386 | -5/Factory         | Repaired Broken Imp. Arc Projector
 14778 | -5/Factory         | Fabricated Adv. Reaction Control System?
 14780 | -5/Factory         | Fabricated Exp. Targeting Computer?
 15179 | -5/Factory         | Build established: Scavenger-Mutant
 15241 | -5/Factory         | Identified exit to Upper Caves
 15241 | -5/Factory         | Identified exit to Extension
 15243 | -5/Factory         | Local fabrication network quarantined
 15280 | -5/Factory         | Entered Extension
 15580 | -5/Extension       | First assault squad dispatched
 15629 | -5/Extension       | Rescued a captive Derelict
 15679 | -5/Extension       | Rescued a captive Derelict
 15680 | -5/Extension       | Rescued a captive Derelict
 15742 | -5/Extension       | Rescued a captive Derelict
 15799 | -5/Extension       | Spotted B-75 Beast
 15804 | -5/Extension       | Spotted B-75 Beast
 15826 | -5/Extension       | Destroyed B-75 Beast
 15846 | -5/Extension       | Allies destroyed B-75 Beast
 15851 | -5/Extension       | Lost 5 parts (3n2u)
 15941 | -5/Extension       | Incoming investigation squad redirected
 15962 | -5/Extension       | Rescued a captive Derelict
 15963 | -5/Extension       | Rescued a captive Derelict
 16168 | -5/Extension       | Rescued a captive Derelict
 16168 | -5/Extension       | Rescued a captive Derelict
 16198 | -5/Extension       | Incoming assault squad redirected
 16254 | -5/Extension       | Rescued A7
 16390 | -5/Extension       | Discovered exit to Factory (range 10)
 16392 | -5/Extension       | Discovered new exit (range 6)
 16491 | -5/Extension       | Entered Cetus
 16491 | -5/Cetus           | Accompanied by 16 allies (A7)
 16496 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 16514 | -5/Cetus           | Spotted Cetus Guard
 16514 | -5/Cetus           | Spotted Cetus Guard
 16516 | -5/Cetus           | Spotted Cetus Guard
 16517 | -5/Cetus           | Spotted Cetus Guard
 16523 | -5/Cetus           | Allies destroyed Cetus Guard
 16532 | -5/Cetus           | Allies destroyed Cetus Guard
 16532 | -5/Cetus           | Allies destroyed Cetus Guard
 16540 | -5/Cetus           | Allies destroyed Cetus Guard
 16798 | -5/Cetus           | Discovered new exit (range 16)
 16826 | -5/Cetus           | Spotted Cetus Guard
 16826 | -5/Cetus           | Spotted Cetus Guard
 16833 | -5/Cetus           | Allies destroyed Cetus Guard
 16833 | -5/Cetus           | Spotted Cetus Guard
 16833 | -5/Cetus           | Allies destroyed Cetus Guard
 16835 | -5/Cetus           | Destroyed Cetus Guard
 16835 | -5/Cetus           | Spotted Cetus Guard
 16840 | -5/Cetus           | Destroyed Cetus Guard
 16849 | -5/Cetus           | Discovered exit to Factory (range 15)
 16857 | -5/Cetus           | Met Revision 17
 17019 | -5/Cetus           | Started Cetus Manufacturing Module
 17044 | -5/Cetus           | Manufactured an Enhanced Grunt
 17069 | -5/Cetus           | Manufactured an Enhanced Grunt
 17094 | -5/Cetus           | Manufactured an Enhanced Grunt
 17095 | -5/Cetus           | Escorted A7 to Cetus Mainframe
 17119 | -5/Cetus           | Manufactured an Enhanced Grunt
 17142 | -5/Cetus           | Build established: Scavenger-Gunner
 17144 | -5/Cetus           | Manufactured an Enhanced Grunt
 17243 | -5/Cetus           | Destroyed A7
 17246 | -5/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 17358 | -5/Cetus           | Entered Archives
 17358 | -5/Archives        | Accompanied by 6 allies
 17427 | -5/Archives        | Unable to access archive contents
 17427 | -5/Archives        | Unable to access archive contents
 17446 | -5/Archives        | Unable to access archive contents
 17467 | -5/Archives        | Unable to access archive contents
 17483 | -5/Archives        | Unable to access archive contents
 17491 | -5/Archives        | Discovered new exit (range 13)
 17554 | -5/Archives        | Build established: Scavenger-Tank
 17583 | -5/Archives        | Discovered new exit (range 15)
 17616 | -5/Archives        | Entered Hub_04(d)
 17616 | -5/Hub_04(d)       | Accompanied by 4 allies
 17691 | -5/Hub_04(d)       | Discovered exit to Factory (range 18)
 17986 | -5/Hub_04(d)       | Discovered exit to Factory (range 5)
 18226 | -5/Hub_04(d)       | Network Hub disabled
 18256 | -5/Hub_04(d)       | Incoming assault squad redirected
 18259 | -5/Hub_04(d)       | Spotted Lightning
 18260 | -5/Hub_04(d)       | Spotted Lightning
 18266 | -5/Hub_04(d)       | Spotted Lightning
 18270 | -5/Hub_04(d)       | Spotted Lightning
 18271 | -5/Hub_04(d)       | Spotted Lightning
 18273 | -5/Hub_04(d)       | Spotted Lightning
 18275 | -5/Hub_04(d)       | Spotted Lightning
 18276 | -5/Hub_04(d)       | System corruption reached 10%
 18276 | -5/Hub_04(d)       | Spotted Lightning
 18277 | -5/Hub_04(d)       | Spotted Lightning
 18280 | -5/Hub_04(d)       | Spotted Lightning
 18281 | -5/Hub_04(d)       | Spotted Lightning
 18282 | -5/Hub_04(d)       | Spotted Lightning
 18294 | -5/Hub_04(d)       | Core integrity fell below 50%
 18297 | -5/Hub_04(d)       | System corruption reached 30%
 18342 | -5/Hub_04(d)       | Core integrity fell below 20%
 18344 | -5/Hub_04(d)       | Entered Factory
 18344 | -4/Factory         | Evolved 2 slots: Utility x2
 18374 | -4/Factory         | Lost 12 parts (2p4n3u3w)
 18594 | -4/Factory         | First assault squad dispatched
 18596 | -4/Factory         | Build established: Hacker-Mutant
 18624 | -4/Factory         | Incoming assault squad redirected
 18755 | -4/Factory         | System corruption reached 10%
 18787 | -4/Factory         | Core integrity fell below 50%
 18820 | -4/Factory         | Lost 10 parts (1p1n6u2w)
 18859 | -4/Factory         | Core integrity fell below 20%
 18879 | -4/Factory         | Destroyed by B-60 Warrior with Heavy Mace

 Last Messages 
---------------
18849_ Knocked back.
18851_ Slammed into B-60 Warrior.
18851_ Destabilizing: System corrupted (+1).
18852_ Slammed into B-60 Warrior. <x5>
18857_ System corrupted: Energy discharge (-23).
18857_ Slammed into Power Conduit.
18857_ Destabilizing: System corrupted (+2).
18858_ Slammed into Power Conduit.
18858_ Destabilizing: System corrupted (+1).
18858_ Destabilizing: Core damaged (-11).
18859_ Slammed into Power Conduit.
18860_ Slammed into B-60 Warrior. <x2>
18861_ Knocked back.
18862_ Slammed into B-60 Warrior. <x*>
18873_ Knocked back.
18874_ Slammed into B-60 Warrior. <x2>
18875_ Destabilizing: Core damaged (-46).
18876_ Slammed into B-60 Warrior.
18876_ Knocked back.
18877_ Slammed into B-60 Warrior. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????###+###?????????????? |
| ?????????????????????????????      #?Y???????????? |
| ????????????????##############     ##????????????? |
| ????????????????#            #      +???? #??????? |
| ##########??????# """""""""  #     #????? #??????? |
|          ########            +     #???   ######?? |
|    /     +      + """""""""%%#     #???   #      ? |
|          ########       %%%%!#%    ##??   #  """"" |
|    !!    #??????##########t###%    ## ""  #  """"" |
|    !     #???????????####@%%%%%%  R## ""  #  """"" |
|    !     #???????????#%%b%%%%%%%   ## """ #  """"" |
|       !  #???????????#%%%%%%%%%    ## """ #        |
| %[       #???????????#%###%###%    ## """ #        |
|          #???????????# ??#%#?#     #??    #        |
| ##########???????????#???#%#?#     #####+######+## |
| ?????????????????????????#%#?#                     |
| ?????????????????????????#%#?#                     |
| ?????????????????????????#%#?#                     |
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| ?????????????????????????????#     #?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Coolant Potential          65
Energy Generation          45
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         24
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             450
Melee Speed Boost          20
Evasion (%)                68
Targeting Accuracy         13
Melee Accuracy             8
Target Analysis            6
Armor Integrity Analysis   33
Recoil Reduction           4
Energy Filtering           30
Offensive Hacking          42
Defensive Hacking          14

 Item Schematics 
-----------------
             Arc Projector | -7/Factory    | Scanalyzed
            Gravmag System | -7/Factory    | Scanalyzed
        Hvy. Assault Rifle | -7/Factory    | Extracted
       Cesium-ion Thruster | -7/Factory    | Extracted
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
     Exp. Flexi-carbon Leg | -7/Data Miner | Free
              Triangulator | -7/Data Miner | Free
      Exp. Terrain Scanner | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
  Exp. Transmission Jammer | -7/Data Miner | Free
              Plasma Sword | -7/Data Miner | Free
             Kinetic Spear | -7/Data Miner | Free
               Cmb. Airjet | -6/Factory    | Hacked
             Gravmag Array | -6/Factory    | Scanalyzed
  Lyr. Light Armor Plating | -6/Factory    | Extracted
                  Riot Gun | -6/Zion       | Free
               Arc Thrower | -6/Zion       | Free
             Battle Cannon | -6/Zion       | Free
                    Flamer | -6/Zion       | Free
             Plasma Flamer | -6/Zion       | Free
        Imp. Arc Projector | -5/Factory    | Scanalyzed

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
                  Cmb. Airjet | x2 | -6/Factory 
                Arc Projector | x1 | -6/Factory 
                Arc Projector | x1 | -6/Factory 
                Arc Projector | x1 | -6/Factory 
 Adv. Reaction Control System | x1 | -5/Factory | Preloaded
      Exp. Targeting Computer | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightpackAntimissileMantle
  Manual?         0
Play Time         02:59:39
  Cumulative      135.9 hours
  Start           2020.11.08 @ 15:42:56
  End             2020.11.08 @ 18:52:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          163
  Rogue           76
  Adventurer      87
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             57
Gallery%          67
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8705ff6b-00ee-46eb-8f5f-0ddaad1638da