Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 14:46:54 Player: XDRM Result: Destroyed self with Reinforced Deuterium Engine chain reaction Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (44) 220 Value Destroyed (968) 968 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1350) 1350 TOTAL SCORE: 6158 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 818 Met Imprinter 300 Was Imprinted 300 Friendly Fire -74 Cogmind --------- Core Integrity 0/850 Matter 193/300 Energy 100/100 System Corruption 1% Temperature Danger (478) Movement Core (300) Ox5 Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Small Storage Unit Transport Network Coupler Hacking Suite Hacking Suite > --- WEAPON (2) ------- Gatling Laser Proton Missile Launcher > --- INVENTORY (8) ---- Authchip [Power] Heavy Beamcaster Heavy Beamcaster Remote Datajack GAL Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Transport Network Coupler Hardened Light Armor Plating Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Plasma Rifle Proton Missile Launcher > --- INVENTORY -------- Reinforced Deuterium Engine Salvage Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Authchip [Power] Proton Missile Launcher Remote Datajack GAL Module [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Wheel Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . . 2 . Utility 5 | . . . 2 . . . 3 . Weapon . | . . . . . . . . . Parts Attached 91 | 7 29 1 5 . 3 9 17 20 Power 7 | 1 2 . . . . 2 . 2 Engine 5 | 1 1 . . . . 2 . 1 Core 2 | . 1 . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 21 | 2 5 1 . . 1 2 8 2 Treads 4 | . . . . . . . 4 . Leg 4 | . . . . . . 2 2 . Wheel 8 | 2 4 1 . . 1 . . . Hover . | . . . . . . . . . Flight 5 | . 1 . . . . . 2 2 Utility 16 | 2 2 . 3 . . . 6 3 Device 2 | 1 . . . . . . 1 . Storage 1 | 1 . . . . . . . . Processor 3 | . . . 1 . . . 2 . Hackware 3 | . 1 . 1 . . . 1 . Protection 7 | . 1 . 1 . . . 2 3 Artifact . | . . . . . . . . . Weapon 47 | 2 20 . 2 . 2 5 3 13 Energy Gun 16 | . 4 . 1 . 1 2 2 6 Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | 2 7 . . . . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 12 | . 5 . . . . 2 1 4 Special Weapon 3 | . . . . . . 1 . 2 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon 5 | . 4 . 1 . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . Parts Lost 23 | . . . . . . 6 . 17 Power 5 | . . . . . . 2 . 3 Propulsion 8 | . . . . . . 2 . 6 Utility 5 | . . . . . . . . 5 Weapon 5 | . . . . . . 2 . 3 Highest Loss Streak 8 | . . . . . . 4 . 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 99 100 100 100 99 79 92 74 Engine 5 | . 10 . . . . 5 6 6 Core 4 | . 3 14 11 11 11 . . 3 Treads 4 | . . . . . . . 16 7 Leg 2 | . . . . . . 11 9 2 Wheel 11 | . 27 28 22 22 22 7 . . Flight 1 | . . . . . . . . 4 Device 2 | . 4 . . . . . 5 2 Storage 9 | . 14 14 11 11 11 11 6 6 Processor 6 | . . . 6 11 11 2 11 6 Hackware 15 | . 4 14 22 22 22 22 14 15 Protection 3 | . 4 . 4 . . . 6 6 Energy Gun 11 | . 3 28 19 22 21 15 9 6 Ballistic Gun 3 | . 16 . . . . . . 2 Launcher 2 | . 6 . . . . 1 2 2 Peak Build Rating 44 | 9 16 14 19 19 21 23 43 44 Average Rating 24 | 5 9 14 17 19 19 17 40 34 On Entrance 17 | . 9 14 14 19 19 21 23 41 Naked Turns . | . . . . . . . . . Heaviest Build 40 | 13 18 16 19 16 16 20 27 40 Greatest Support 68 | 26 26 26 26 26 26 30 68 68 Greatest Overweight (x) 11 | . 3 . . . . 2 1 11 Average Overweight (x) . | . . . . . . . . 2 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 Most Carried 8 | 3 8 8 7 7 8 8 8 8 Average Carried 7 | 1 6 8 6 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 8 | 3 8 8 7 7 8 7 8 5 Class Distribution -------------------- 74% | Scavenger-Mutant 19% | Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Extension Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Matter Collected 1595 | 278 243 121 171 . 20 115 100 547 Remotely . | . . . . . . . . . Salvage Created 1408 | 113 351 150 292 . . 18 34 450 Parts 107 | 9 41 6 20 . . 5 2 24 Haulers Intercepted 2 | . 2 . . . . . . . Recyclers Shooed 5 | . . . . . . . . 5 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . 2 20 . . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Combat Hostiles Destroyed 25 | . 9 2 3 . . 2 2 7 Guns 11 | . 3 2 2 . . . . 4 AOE 13 | . 6 . . . . 2 2 3 Classes Destroyed 12 | 2 7 . 2 . . . . 1 Worker 1 | . 1 . . . . . . . Builder 5 | . 3 . . . . . . 2 Tunneler 1 | 1 . . . . . . . . Hauler 2 | . 2 . . . . . . . Recycler 4 | 1 . 1 1 . . . . 1 Mechanic 1 | . . . 1 . . . . . Operator 2 | . 2 . . . . . . . Watcher 3 | . 3 . . . . . . . Swarmer 14 | . 6 . . . . 2 2 4 Grunt 5 | . 3 2 . . . . . . Sentry 5 | . . . 3 . . . . 2 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 4 | 2 4 3 3 . . 2 2 2 Combat Bots Only 3 | . 3 2 1 . . 2 2 2 Max Kills in Single Turn 4 | 1 4 1 1 . . 1 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . . . . 1 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Hostile Shots Fired 265 | . 27 3 20 . . 27 28 160 Missed 86 | . 7 1 6 . . 8 13 51 Damage Taken 3559 | . 204 49 207 . . 302 115 2682 Core 1118 | . 42 12 45 . . 99 23 897 Absorbed by Shields 56 | . . . . . . . . 56 Regen/Repaired (Parts) 81 | . 81 . . . . . . . Core Remaining (%) 80 | 100 . 78 . . . 64 . . Volleys Fired 128 | 4 37 4 11 1 . 10 3 58 Largest 2 | 2 2 2 2 2 . 2 2 2 Hottest 162 | 40 70 90 90 90 . 90 105 162 Shots Fired 209 | 8 63 8 22 2 . 14 4 88 Gun 164 | 8 52 8 22 2 . 10 3 59 Cannon . | . . . . . . . . . Launcher 37 | . 11 . . . . 3 1 22 Special 8 | . . . . . . 1 . 7 Kinetic 54 | 8 37 . . . . . . 9 Thermal 53 | . . . . . . . 3 50 Explosive 15 | . 11 . . . . 3 1 . Electromagnetic 79 | . 15 8 22 2 . 10 . 22 Robot Hit Streak 9 | 3 5 3 5 . . 3 1 9 Robot Miss Streak 9 | 1 9 1 1 3 . 3 1 7 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 128 | 6 42 5 17 . . 7 1 50 Core Hits 93 | 4 34 5 6 . . 11 3 30 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . 2 . 1 . . . 1 2 Burn 3 | . . . . . . . 1 2 Destroy 1 | . 1 . . . . . . . Corrupt 2 | . 1 . 1 . . . . . Melee Attacks 17 | . 14 . 3 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 14 | . 13 . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3337 | 50 868 146 232 . . 401 172 1468 Guns 1481 | 50 271 85 232 . . 65 22 756 Cannons . | . . . . . . . . . Explosions 1856 | . 597 61 . . . 336 150 712 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 307 | 50 194 . . . . . . 63 Thermal 965 | . . 61 . . . . 22 882 Explosive 1083 | . 597 . . . . 336 150 . Electromagnetic 982 | . 77 85 232 . . 65 . 523 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . . . . . 8 Message Errors 3 | . . . . . . . . 3 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 16 | . 8 . . . . . 5 3 Projectiles . | . . . . . . . . . Explosions 16 | . 8 . . . . . 5 3 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 221 | . 13 27 . . . . . 181 Shots 12 | . 1 1 . . . . . 10 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 794 | . 36 168 198 27 . 42 24 794 Average Temperature 147 | . 9 92 72 15 . 15 10 264 Received Heat Transfer 797 | . 57 12 63 . . 45 24 596 Effects 32 | . . . . . . . . 32 Shutdowns 7 | . . . . . . . . 7 Interference 3 | . . . . . . . . 3 Matter Decay 6 | . . . . . . . . 6 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 9 | . . . . . . . . 9 Damage (core) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1994 | . . 50 . . . . 150 1794 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . 1 . . . . . 6 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Peak Influence 496 | 10 245 112 143 19 . . 382 496 Initial 207 | . 6 36 43 19 . . 207 88 Average 151 | 4 84 53 74 19 . . 283 160 Maximum Alert Level 2 | . 1 . . . . . 1 2 Low Security (%) 70 | 100 94 100 100 100 . . 34 64 Level 1 24 | . 5 . . . . . 65 25 Level 2 4 | . . . . . . . . 9 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 . 3 . . . . 2 Investigation 2 | . . . 1 . . . . 1 Extermination . | . . . . . . . . . Reinforcement 4 | . 1 . 2 . . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Distress Signals 9 | . 2 . 3 . . . . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 68 | . 18 2 3 . . 15 5 25 Peak Tracking Total 6 | . 4 2 1 . . 6 4 3 Tactical Retreats 5 | . . . . . . 1 . 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Traps Triggered 2 | . . . . . . . . 2 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Machines Disabled 5 | . 1 . . . . 2 . 2 Max in Single Turn 1 | . 1 . . . . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Machines Accessed 16 | . 7 . 3 . . . 2 4 Terminals 11 | . 5 . 1 . . . 2 3 Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 3 | . 1 . 1 . . . . 1 Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 42 | . 22 . 14 . . . 2 4 Successful 27 | . 10 . 11 . . . 2 4 Failed 15 | . 12 . 3 . . . . . Catastrophic 3 | . 3 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 19 | . 8 . 6 . 4 . . 1 Terminals 25 | . 12 . 8 . . . 2 3 Fabricators . | . . . . . . . . . Repair Stations 6 | . 6 . . . . . . . Recycling Units 6 | . 4 . 1 . . . . 1 Scanalyzers 5 | . . . 5 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 2 . 5 . . . 2 3 Part Schematic 2 | . . . 2 . . . . . Open Door 4 | . . . . . . . 1 3 Open DSF 1 | . . . . . . . 1 . Unreport Threat 3 | . 1 . 2 . . . . . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 6 . . . . . . . Scan Component 3 | . 3 . . . . . . . Repair 3 | . 3 . . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . Report Inventory 2 | . 1 . 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 5 | . . . 5 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 3 | . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Reject 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 7 . 2 . . . 1 2 Full Trace Events 2 | . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 3 . . . . . . . Time 90 | . 90 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked 7 | . 6 . . . . . . 1 Non-combat 7 | . 6 . . . . . . 1 Combat . | . . . . . . . . . Robot Hacks Applied 11 | . 10 . . . . . . 1 parse_system 5 | . 5 . . . . . . . no_distress 5 | . 4 . . . . . . 1 check_alert 1 | . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Total Allies 14 | . . . . . 6 . . 8 Largest Group 9 | . . . . . 6 6 5 9 Highest-Rated Group 531 | . . . . . 342 342 303 531 Highest-Rated Ally 159 | . . . . . 96 96 96 159 Total Orders . | . . . . . . . . . Ally Attacks 125 | . . . . . . 34 10 81 Total Damage 3724 | . . . . . . 947 351 2426 Kills 26 | . . . . . . 12 3 11 Allies Corrupted . | . . . . . . . . . Allies Melted 2 | . . . . . . . . 2 Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 1 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Turns Passed 5142 | 67 902 66 187 23 1109 495 600 1693 Spaces Moved 3397 | 49 726 63 158 23 1090 412 325 551 Core 64 | 2 . . . . . 5 . 57 Treads 536 | . . . . . . . 187 349 Legs 332 | . . . . . . 194 138 . Wheels 2318 | 47 724 63 158 23 1090 213 . . Hover . | . . . . . . . . . Flight 147 | . 2 . . . . . . 145 Fastest Speed 50 | 50 80 80 90 90 90 90 120 163 Average Speed 127 | 88 85 80 90 90 90 106 173 265 Slowest Speed 675 | 90 250 90 90 90 90 150 190 675 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 90 18 23 8 90 63 6 46 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 2 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 103 | . 68 6 . . . 11 5 13 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 103 | . 68 6 . . . 11 5 13 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Total 3986 | 62 937 70 177 23 1218 453 354 692 Wait 287 | . 101 2 . . 120 17 . 47 Move 3389 | 48 725 62 157 22 1089 411 324 551 Hop . | . . . . . . . . . Pick Up 36 | 3 15 . 1 . 3 4 3 7 Fast Attach 33 | 7 8 . . . . 3 8 7 Attach 18 | . 1 . 2 . 1 3 5 6 Detach 3 | . . . . . . . 2 1 Swap 41 | . 20 1 3 . 2 4 4 7 Drop 34 | . 16 1 . . 3 1 5 8 Fire 128 | 4 37 4 11 1 . 10 3 58 Melee 17 | . 14 . 3 . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / *Ext) -6/Extension History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 7) 537 | -10/Materials | Discovered new exit (range 7) 733 | -10/Materials | Repaired Lgt. Armor Plating 772 | -10/Materials | Repaired Lgt. Nuclear Core 800 | -10/Materials | Repaired Grenade Launcher 860 | -10/Materials | Discovered new exit (range 8) 942 | -10/Materials | Discovered new exit (range 8) 970 | -10/Materials | Entered Mines 977 | -10/Mines | Learned 4 Materials zone layouts 1004 | -10/Mines | Found a hidden stash of uninstalled traps 1014 | -10/Mines | Discovered new exit (range 9) 1036 | -10/Mines | Entered Materials 1036 | -9/Materials | Evolved 2 slots: Utility x2 1185 | -9/Materials | Discovered new exit (range 15) 1223 | -9/Materials | Entered Mines 1224 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1235 | -9/Mines | Discovered new exit (range 7) 1246 | -9/Mines | Entered Zion 1330 | -7/Zion | Build established: Scavenger-Mutant 1361 | -7/Zion | Given A8's code to call for help 1437 | -7/Zion | Found CR-A16's Pointy Stick 1554 | -7/Zion | Learned location of Warlord (-4) 1623 | -7/Zion | Learned Factory stockpile data 1684 | -7/Zion | Found Relay Coupler [Programmer] 2007 | -7/Zion | Met Imprinter 2024 | -7/Zion | Imprinted 2026 | -7/Zion | Declared Zion's savior 2118 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2123 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2306 | -7/Zion | Found GAL Module 2318 | -7/Zion | Discovered new exit (range 14) 2355 | -7/Zion | Entered Proximity Caves 2355 | -6/Proximity Caves | Accompanied by 6 allies 2469 | -6/Proximity Caves | Learned Factory trap positions 2555 | -6/Proximity Caves | Learned Factory trap positions 2618 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 2822 | -6/Proximity Caves | Discovered new exit (range 14) 2850 | -6/Proximity Caves | Entered Factory 2850 | -6/Factory | Accompanied by 5 allies 2850 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 2851 | -6/Factory | Loaded intel: 69 trap records 3106 | -6/Factory | Discovered new exit (range 10) 3307 | -6/Factory | Discovered new exit (range 6) 3450 | -6/Factory | Entered Extension 3450 | -6/Extension | Accompanied by 3 allies 3555 | -6/Extension | Rescued a captive Derelict 3555 | -6/Extension | Rescued a captive Derelict 3609 | -6/Extension | Rescued a captive Derelict 3610 | -6/Extension | Rescued a captive Derelict 3877 | -6/Extension | Rescued A7 3926 | -6/Extension | Spotted B-75 Beast 3997 | -6/Extension | Destroyed B-75 Beast 3997 | -6/Extension | Spotted B-75 Beast 4027 | -6/Extension | Lost 9 allies 4108 | -6/Extension | Lost 8 parts (1p3n3u1w) 4651 | -6/Extension | Terminal network hard line cut 5115 | -6/Extension | Core integrity fell below 50% 5127 | -6/Extension | Core integrity fell below 20% 5143 | -6/Extension | Destroyed self with Reinforced Deuterium Engine chain reaction Last Messages --------------- 05128_ Overheating: VTOL Module damaged (-12). 05128_ Lgt. Nuclear Core destroyed. 05128_ Imp. Light Armor Plating destroyed. 05128_ Knocked back. 05129_ Overheating: Matter decay (-22). 05129_ Acquired 6 matter. 05133_ Overheating: Matter decay (-21). 05133_ Acquired 44 matter. 05134_ VTOL Module destroyed. 05139_ Power failure, Rnf. Deuterium Engine shutdown. 05139_ VTOL Module destroyed. 05140_ Overheating: Transport Network Coupler damaged (-3). 05140_ Overheating: Sml. Storage Unit damaged (-13). 05141_ Gatling Laser broken. 05141_ Overheating: Short circuit. 05143_ Chain reaction triggered in Rnf. Deuterium Engine. Map ----- +----------------------------------------------------+ | # #??????# #?????????????????????????? | | [ ## % ##??????# #?????????????????????????? | | ## #???????# #?????????????????????????? | | ####% #???????# #?????????????????????????? | | #### #???????# ####??????????????????????? | | #???????# #??????????????????????? | | #?????### #??????????????????????? | | #???###T# #??????????????????????? | | #???# %+ #??????????????????????? | | ########???# # # #??????????????????????? | | ???????????############## #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# ##?????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????##R####???????????????????? | | ???????????????????????## ## #???????????????????? | | ???????????????????????##%# #????????????????????? | | ????????????????????????# # ##???????????????????? | | ??????????????????????### ## ##??????????????????? | | ?????????????????????##!#!%# ####???????????????? | | ?????????????????????#!]#@ ## ### ????????????? | | ?????????????????????#"%% % "" ????????????? | | ?????????????????????## " "???????????? | | ??????????????????????# #?????????? | | ??????????????????????# BB #?????????? | | ##################""""# BB #?????????? | | ??????????? | | ??????????? | | % ??????????? | | = ???????????? | | uk%u ???????????? | | ####################### ????????????? | | ??????????????????????# u ????????????? | | ??????????????????????# ?????????????? | | ??????????????????????# ?????????????? | | ??????????????????????# ??????????????? | | ???????????????????????#####T#"""##??????????????? | | ????????????????????????????##???????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Utility Shielding | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Wheel | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Prison Break True Hacker Challenges ------------ None Game ------ Seed TransportMicrowarpArmor Manual? 0 Play Time 01:25:59 Cumulative 39.0 hours Start 2024.10.17 @ 13:12:40 End 2024.10.17 @ 14:46:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 28 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42a29a60-a35a-4d32-b69b-375e550d634e